@donutgold hey there, all ok?
Odonis (Axis +3) vs Giallo (Allies) BM3 G40L18
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1 hit on the CV and 1 on the SS
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Americans
Americans buy 3 artilleries, 2 destroyers, 4 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
3 fighters moved from French Guiana to 91 Sea Zone
1 destroyer moved from 89 Sea Zone to 91 Sea Zone
1 submarine moved from 123 Sea Zone to 109 Sea Zone
1 destroyer moved from 124 Sea Zone to 109 Sea Zone
1 armour, 1 infantry and 1 transport moved from 63 Sea Zone to 56 Sea Zone
1 armour and 1 infantry moved from 56 Sea Zone to Western Australia
2 carriers, 1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Midway to KoreaCombat - Americans
Germans scrambles 2 units out of Gibraltar to defend against the attack in 91 Sea Zone
Battle in Western Australia
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 1 armour and 1 infantry in Western Australia, round 2 : 2/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Western Australia, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Western Australia
Americans win, taking Western Australia from Japanese with 1 armour remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Korea
Americans attack with 1 bomber
Japanese defend with 1 marine
Americans roll dice for 1 bomber in Korea, round 2 : 1/1 hits
Japanese roll dice for 1 marine in Korea, round 2 : 0/1 hits
1 marine owned by the Japanese lost in Korea
Americans win with 1 bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 1 marine
Battle in 91 Sea Zone
Americans attack with 2 carriers, 1 cruiser, 2 destroyers and 3 fighters
Germans defend with 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 2 submarines, 1 tactical_bomber and 1 transport
Americans roll dice for 2 carriers, 1 cruiser, 2 destroyers and 3 fighters in 91 Sea Zone, round 2 : 2/6 hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport in 91 Sea Zone, round 2 : 4/7 hits
2 carriers owned by the Americans and 1 submarine owned by the Germans lost in 91 Sea Zone
Americans roll dice for 1 cruiser, 2 destroyers and 3 fighters in 91 Sea Zone, round 3 : 0/6 hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport in 91 Sea Zone, round 3 : 5/7 hits
1 cruiser owned by the Americans, 2 destroyers owned by the Americans and 2 fighters owned by the Americans lost in 91 Sea Zone
1 submarine owned by the Germans Submerged
Americans roll dice for 1 fighter in 91 Sea Zone, round 4 : 1/1 hits
Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport in 91 Sea Zone, round 4 : 3/7 hits
1 destroyer owned by the Germans and 1 fighter owned by the Americans lost in 91 Sea Zone
Germans win with 1 carrier, 1 cruiser, 3 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -76
Casualties for Germans: 1 destroyer and 1 submarine
Casualties for Americans: 2 carriers, 1 cruiser, 2 destroyers and 3 fighters
Battle in 91 Sea Zone
Germans defend with 1 carrier, 1 cruiser, 3 fighters, 1 tactical_bomber and 1 transport
Germans win with 1 carrier, 1 cruiser, 3 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -76
Casualties for Germans: 1 destroyer and 1 submarine
Casualties for Americans: 2 carriers, 1 cruiser, 2 destroyers and 3 fighters
Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
2 tactical_bombers owned by the Germans and 2 fighters owned by the Germans forced to land in GibraltarNon Combat Move - Americans
1 carrier and 1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from Korea to BuryatiaPlace Units - Americans
3 artilleries placed in Central United States
2 destroyers, 4 submarines and 3 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
1 infantry moved from Shensi to Kansu
1 fighter moved from Sikang to Kansu
2 infantry moved from Shensi to Szechwan
2 infantry moved from Shensi to Suiyuyan
3 infantry moved from Shensi to Kweichow
1 infantry moved from Shensi to Kweichow
3 infantry moved from Shensi to HopeiCombat - Chinese
Chinese creates battle in territory Hunan
Chinese creates battle in territory Anhwe
Battle in Hunan
Chinese attack with 1 infantry
Japanese defend with 1 fighter and 1 tactical_bomber
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in Hunan, round 2 : 2/2 hits
1 infantry owned by the Chinese lost in Hunan
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Chinese attack with 4 infantry
Japanese defend with 2 infantry
Chinese roll dice for 4 infantry in Kweichow, round 2 : 0/4 hits
Japanese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits
Chinese roll dice for 4 infantry in Kweichow, round 3 : 1/4 hits
Japanese roll dice for 2 infantry in Kweichow, round 3 : 2/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 2 infantry in Kweichow, round 4 : 1/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 4 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 3 infantry
Casualties for Japanese: 2 infantry
Battle in Suiyuyan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
Chinese roll dice for 2 infantry in Suiyuyan, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits
Chinese roll dice for 2 infantry in Suiyuyan, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 1/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Chinese roll dice for 1 infantry in Suiyuyan, round 5 : 0/1 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 5 : 0/1 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 6 : 0/1 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 6 : 0/1 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 7 : 0/1 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 7 : 1/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Hopei
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Hopei, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kansu
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Szechwan, round 2 : 2/2 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 1 infantry
Japanese defend with 2 fighters
Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits
Japanese roll dice for 2 fighters in Anhwe, round 2 : 1/2 hits
1 infantry owned by the Chinese and 1 fighter owned by the Japanese lost in Anhwe
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 fighterNon Combat Move - Chinese
1 fighter moved from Kansu to TsinghaiPlace Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Combat Move - British
2 destroyers and 1 submarine moved from 109 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Scotland to 91 Sea Zone
3 fighters moved from United Kingdom to 91 Sea Zone
1 infantry moved from French West Africa to French Central Africa
British take French Central Africa from Neutral_Axis
1 artillery moved from French West Africa to 82 Sea Zone
1 artillery and 1 transport moved from 82 Sea Zone to 84 Sea Zone
2 artilleries, 2 fighters, 10 infantry and 1 tactical_bomber moved from India to Burma
1 armour and 1 mech_infantry moved from Eastern Persia to Persia
1 infantry moved from Union of South Africa to Rhodesia -
scramble?
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scramble three FTRs
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Americans
Americans buy 3 artilleries, 2 destroyers, 4 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
3 fighters moved from French Guiana to 91 Sea Zone
1 destroyer moved from 89 Sea Zone to 91 Sea Zone
1 submarine moved from 123 Sea Zone to 109 Sea Zone
1 destroyer moved from 124 Sea Zone to 109 Sea Zone
1 armour, 1 infantry and 1 transport moved from 63 Sea Zone to 56 Sea Zone
1 armour and 1 infantry moved from 56 Sea Zone to Western Australia
2 carriers, 1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Midway to KoreaCombat - Americans
Germans scrambles 2 units out of Gibraltar to defend against the attack in 91 Sea Zone
Battle in Western Australia
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 1 armour and 1 infantry in Western Australia, round 2 : 2/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Western Australia, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Western Australia
Americans win, taking Western Australia from Japanese with 1 armour remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Korea
Americans attack with 1 bomber
Japanese defend with 1 marine
Americans roll dice for 1 bomber in Korea, round 2 : 1/1 hits
Japanese roll dice for 1 marine in Korea, round 2 : 0/1 hits
1 marine owned by the Japanese lost in Korea
Americans win with 1 bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 1 marine
Battle in 91 Sea Zone
Americans attack with 2 carriers, 1 cruiser, 2 destroyers and 3 fighters
Germans defend with 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 2 submarines, 1 tactical_bomber and 1 transport
Americans roll dice for 2 carriers, 1 cruiser, 2 destroyers and 3 fighters in 91 Sea Zone, round 2 : 2/6 hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport in 91 Sea Zone, round 2 : 4/7 hits
2 carriers owned by the Americans and 1 submarine owned by the Germans lost in 91 Sea Zone
Americans roll dice for 1 cruiser, 2 destroyers and 3 fighters in 91 Sea Zone, round 3 : 0/6 hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport in 91 Sea Zone, round 3 : 5/7 hits
1 cruiser owned by the Americans, 2 destroyers owned by the Americans and 2 fighters owned by the Americans lost in 91 Sea Zone
1 submarine owned by the Germans Submerged
Americans roll dice for 1 fighter in 91 Sea Zone, round 4 : 1/1 hits
Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport in 91 Sea Zone, round 4 : 3/7 hits
1 destroyer owned by the Germans and 1 fighter owned by the Americans lost in 91 Sea Zone
Germans win with 1 carrier, 1 cruiser, 3 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -76
Casualties for Germans: 1 destroyer and 1 submarine
Casualties for Americans: 2 carriers, 1 cruiser, 2 destroyers and 3 fighters
Battle in 91 Sea Zone
Germans defend with 1 carrier, 1 cruiser, 3 fighters, 1 tactical_bomber and 1 transport
Germans win with 1 carrier, 1 cruiser, 3 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -76
Casualties for Germans: 1 destroyer and 1 submarine
Casualties for Americans: 2 carriers, 1 cruiser, 2 destroyers and 3 fighters
Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
2 tactical_bombers owned by the Germans and 2 fighters owned by the Germans forced to land in GibraltarNon Combat Move - Americans
1 carrier and 1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from Korea to BuryatiaPlace Units - Americans
3 artilleries placed in Central United States
2 destroyers, 4 submarines and 3 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
1 infantry moved from Shensi to Kansu
1 fighter moved from Sikang to Kansu
2 infantry moved from Shensi to Szechwan
2 infantry moved from Shensi to Suiyuyan
3 infantry moved from Shensi to Kweichow
1 infantry moved from Shensi to Kweichow
3 infantry moved from Shensi to HopeiCombat - Chinese
Chinese creates battle in territory Hunan
Chinese creates battle in territory Anhwe
Battle in Hunan
Chinese attack with 1 infantry
Japanese defend with 1 fighter and 1 tactical_bomber
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in Hunan, round 2 : 2/2 hits
1 infantry owned by the Chinese lost in Hunan
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Chinese attack with 4 infantry
Japanese defend with 2 infantry
Chinese roll dice for 4 infantry in Kweichow, round 2 : 0/4 hits
Japanese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits
Chinese roll dice for 4 infantry in Kweichow, round 3 : 1/4 hits
Japanese roll dice for 2 infantry in Kweichow, round 3 : 2/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 2 infantry in Kweichow, round 4 : 1/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 4 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 3 infantry
Casualties for Japanese: 2 infantry
Battle in Suiyuyan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
Chinese roll dice for 2 infantry in Suiyuyan, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits
Chinese roll dice for 2 infantry in Suiyuyan, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 1/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Chinese roll dice for 1 infantry in Suiyuyan, round 5 : 0/1 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 5 : 0/1 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 6 : 0/1 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 6 : 0/1 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 7 : 0/1 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 7 : 1/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Hopei
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Hopei, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kansu
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Szechwan, round 2 : 2/2 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 1 infantry
Japanese defend with 2 fighters
Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits
Japanese roll dice for 2 fighters in Anhwe, round 2 : 1/2 hits
1 infantry owned by the Chinese and 1 fighter owned by the Japanese lost in Anhwe
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 fighterNon Combat Move - Chinese
1 fighter moved from Kansu to TsinghaiPlace Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUsPurchase Units - British
British buy 1 aaGun, 4 artilleries, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
2 destroyers and 1 submarine moved from 109 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Scotland to 91 Sea Zone
3 fighters moved from United Kingdom to 91 Sea Zone
1 infantry moved from French West Africa to French Central Africa
British take French Central Africa from Neutral_Axis
1 artillery moved from French West Africa to 82 Sea Zone
1 artillery and 1 transport moved from 82 Sea Zone to 84 Sea Zone
2 artilleries, 2 fighters, 10 infantry and 1 tactical_bomber moved from India to Burma
1 armour and 1 mech_infantry moved from Eastern Persia to Persia
1 infantry moved from Union of South Africa to RhodesiaCombat - British
Germans scrambles 3 units out of Gibraltar to defend against the attack in 91 Sea Zone
Battle in Rhodesia
British attack with 1 infantry
Italians defend with 1 infantry
British roll dice for 1 infantry in Rhodesia, round 2 : 0/1 hits
Italians roll dice for 1 infantry in Rhodesia, round 2 : 0/1 hits
British roll dice for 1 infantry in Rhodesia, round 3 : 0/1 hits
Italians roll dice for 1 infantry in Rhodesia, round 3 : 1/1 hits
1 infantry owned by the British lost in Rhodesia
Italians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Battle in 91 Sea Zone
British attack with 2 destroyers, 4 fighters, 1 submarine and 1 tactical_bomber
Germans defend with 1 carrier, 1 cruiser, 3 fighters, 1 submarine and 1 transport
British roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans lost in 91 Sea Zone
British roll dice for 2 destroyers, 4 fighters and 1 tactical_bomber in 91 Sea Zone, round 2 : 5/7 hits
Germans roll dice for 3 fighters in 91 Sea Zone, round 2 : 3/3 hits
Germans roll dice for 1 carrier, 1 cruiser and 1 transport in 91 Sea Zone, round 2 : 0/2 hits
1 carrier owned by the Germans, 3 fighters owned by the Germans, 1 fighter owned by the British, 2 destroyers owned by the British and 1 cruiser owned by the Germans lost in 91 Sea Zone
1 transport owned by the Germans lost in 91 Sea Zone
British roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits
British win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 45
Casualties for Germans: 1 carrier, 1 cruiser, 3 fighters, 1 submarine and 1 transport
Casualties for British: 2 destroyers and 1 fighter
Battle in Burma
British attack with 2 artilleries, 2 fighters, 10 infantry and 1 tactical_bomber
Japanese defend with 1 armour, 5 artilleries, 5 infantry and 3 mech_infantrys
British roll dice for 2 artilleries, 2 fighters, 10 infantry and 1 tactical_bomber in Burma, round 2 : 3/15 hits
Japanese roll dice for 1 armour, 5 artilleries, 5 infantry and 3 mech_infantrys in Burma, round 2 : 8/14 hits
3 infantry owned by the Japanese and 8 infantry owned by the British lost in Burma
British roll dice for 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 3 : 2/7 hits
Japanese roll dice for 1 armour, 5 artilleries, 2 infantry and 3 mech_infantrys in Burma, round 3 : 5/11 hits
2 infantry owned by the Japanese, 1 fighter owned by the British, 2 artilleries owned by the British and 2 infantry owned by the British lost in Burma
retreated to Burma
Japanese win with 1 armour, 5 artilleries and 3 mech_infantrys remaining. Battle score for attacker is -33
Casualties for British: 2 artilleries, 1 fighter and 10 infantry
Casualties for Japanese: 5 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Burma to Tsinghai
2 aaGuns moved from India to West India
1 infantry moved from Northwest Persia to Persia
3 fighters and 1 tactical_bomber moved from 91 Sea Zone to French Guiana
1 aaGun and 1 infantry moved from Scotland to United KingdomPlace Units - British
2 artilleries and 1 infantry placed in Union of South Africa
1 aaGun and 2 artilleries placed in Persia
1 submarine placed in 109 Sea ZoneTurn Complete - British
British collect 26 PUs; end with 26 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 29 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 3 infantry -
ok that was stupid in birma…
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 armour, 1 carrier, 1 factory_minor, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
Italians take French Equatorial Africa from French
1 bomber moved from Kenya to Persia
2 fighters and 5 infantry moved from Iraq to Persia
1 armour moved from Iraq to Northwest Persia
Italians take Northwest Persia from British
1 armour moved from Northwest Persia to Persia
1 destroyer moved from 95 Sea Zone to 91 Sea Zone
1 submarine moved from 92 Sea Zone to 84 Sea Zone
1 infantry moved from Rhodesia to Tanganyika Territory
Italians take Tanganyika Territory from British
1 infantry moved from Trans-Jordan to 98 Sea Zone
1 artillery moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to PersiaCombat - Italians
Battle in 84 Sea Zone
Italians attack with 1 submarine
British defend with 1 artillery and 1 transport
1 transport owned by the British and 1 artillery owned by the British lost in 84 Sea Zone
Italians roll dice for 1 submarine in 84 Sea Zone, round 2 : 0/1 hits
Italians win with 1 submarine remaining. Battle score for attacker is 11
Casualties for British: 1 artillery and 1 transport
Battle in 91 Sea Zone
Italians attack with 1 destroyer
British defend with 1 submarine
Italians roll dice for 1 destroyer in 91 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the British lost in 91 Sea Zone
Italians win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Persia
Italians attack with 1 armour, 1 artillery, 1 bomber, 2 fighters and 6 infantry
British defend with 1 aaGun, 1 armour, 2 artilleries, 1 factory_minor, 3 infantry and 1 mech_infantry
AA fire in Persia : 1/3 hits
1 fighter owned by the Italians lost in Persia
Italians roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 6 infantry in Persia, round 2 : 3/10 hits
British roll dice for 1 aaGun, 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Persia, round 2 : 4/7 hits
1 aaGun owned by the British, 2 infantry owned by the British and 4 infantry owned by the Italians lost in Persia
Italians roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry in Persia, round 3 : 2/6 hits
British roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Persia, round 3 : 0/5 hits
1 mech_infantry owned by the British and 1 infantry owned by the British lost in Persia
Italians roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry in Persia, round 4 : 3/6 hits
British roll dice for 1 armour and 2 artilleries in Persia, round 4 : 1/3 hits
2 artilleries owned by the British, 1 infantry owned by the Italians and 1 armour owned by the British lost in Persia
Italians win, taking Persia from British with 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 fighter and 5 infantry
Casualties for British: 1 aaGun, 1 armour, 2 artilleries, 3 infantry and 1 mech_infantryNon Combat Move - Italians
1 fighter moved from Persia to Egypt
1 bomber moved from Persia to Iraq
1 artillery moved from Anglo Egyptian Sudan to Belgian Congo
1 artillery and 3 infantry moved from Trans-Jordan to Iraq
1 marine moved from Cyprus to 99 Sea Zone
1 marine moved from Crete to 99 Sea Zone
2 cruisers and 2 marines moved from 99 Sea Zone to 98 Sea Zone
2 marines moved from 98 Sea Zone to Egypt
2 infantry moved from Malta to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 battleship moved from 92 Sea Zone to 95 Sea Zone
1 submarine moved from 95 Sea Zone to 92 Sea Zone
2 transports moved from 92 Sea Zone to 95 Sea Zone
1 artillery and 3 infantry moved from Yugoslavia to Northern ItalyPlace Units - Italians
1 carrier placed in 95 Sea Zone
1 factory_minor placed in Iraq
1 armour and 1 mech_infantry placed in Egypt
1 infantry placed in EgyptTurn Complete - Italians
Italians collect 30 PUs; end with 30 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 41 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 46 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 49 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 54 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in Java
Battle in 45 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 submarine in 45 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Japanese lost in 45 Sea Zone
ANZAC win, taking Java from Japanese with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 56 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
1 carrier moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from 62 Sea Zone to South AustraliaPlace Units - ANZAC
1 fighter and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs -
france?
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in Java
Battle in 45 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 submarine in 45 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Japanese lost in 45 Sea Zone
ANZAC win, taking Java from Japanese with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 56 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
1 carrier moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from 62 Sea Zone to South AustraliaPlace Units - ANZAC
1 fighter and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUsCombat Move - French
1 destroyer moved from 79 Sea Zone to 80 Sea ZoneCombat - French
Battle in 80 Sea Zone
French attack with 1 destroyer
Italians defend with 1 transport
1 transport owned by the Italians lost in 80 Sea Zone
French win, taking 80 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 1 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 mech_infantry moved from Smolensk to Vologda
Germans take Vologda from Russians
3 infantry moved from Belarus to Bryansk
3 mech_infantrys moved from Eastern Poland to Ukraine
1 bomber and 1 fighter moved from Belarus to Bryansk
1 bomber and 1 fighter moved from Belarus to Ukraine
6 infantry and 4 mech_infantrys moved from Eastern Poland to Western UkraineCombat - Germans
Battle in Bryansk
Germans attack with 1 bomber, 1 fighter and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 1 bomber, 1 fighter and 3 infantry in Bryansk, round 2 : 3/5 hits
Russians roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Ukraine
Germans attack with 1 bomber, 1 fighter and 3 mech_infantrys
Russians defend with 1 artillery, 1 factory_minor and 1 infantry
Germans roll dice for 1 bomber, 1 fighter and 3 mech_infantrys in Ukraine, round 2 : 1/5 hits
Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
Germans roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Ukraine, round 3 : 1/4 hits
Russians roll dice for 1 artillery in Ukraine, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 bomber, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Western Ukraine
Germans attack with 6 infantry and 4 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 6 infantry and 4 mech_infantrys in Western Ukraine, round 2 : 2/10 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 5 infantry and 4 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 aaGun moved from Eastern Poland to Western Ukraine
1 bomber and 1 fighter moved from Ukraine to Belarus
1 bomber and 1 fighter moved from Bryansk to Belarus
1 infantry moved from Belarus to Smolensk
1 infantry moved from Novgorod to Belarus
1 infantry moved from Vyborg to Novgorod
1 artillery and 3 infantry moved from Poland to Eastern Poland
1 armour and 6 mech_infantrys moved from Germany to Eastern Poland
2 bombers moved from Belarus to Novgorod
1 tactical_bomber moved from Gibraltar to Southern Italy
1 armour and 1 infantry moved from Morocco to Algeria
1 armour moved from Algeria to TunisiaPlace Units - Germans
3 artilleries placed in Novgorod
3 armour and 6 mech_infantrys placed in Germany
1 infantry placed in Southern France
1 transport placed in 93 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6
Germans collect 57 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Russians
Russians buy 3 artilleries, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Rostov to Ukraine
2 infantry moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Russia to Ukraine
1 fighter moved from Russia to Ukraine
1 infantry moved from Manchuria to Amur
1 artillery moved from Russia to Bryansk
1 fighter moved from Russia to Vologda
1 infantry moved from Russia to VologdaCombat - Russians
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 1/2 hits
Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Ukraine
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 2 mech_infantrys
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 3/5 hits
Germans roll dice for 2 mech_infantrys in Ukraine, round 2 : 1/2 hits
2 mech_infantrys owned by the Germans and 1 infantry owned by the Russians lost in Ukraine
Russians win, taking Ukraine from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 1 artillery and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 0/3 hits
Germans roll dice for 2 infantry in Bryansk, round 2 : 2/2 hits
2 infantry owned by the Russians lost in Bryansk
1 artillery owned by the Russians retreated to Russia
Germans win with 2 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Ukraine to Russia
1 infantry moved from Tambov to Volgograd
1 fighter moved from Vologda to RussiaPlace Units - Russians
3 artilleries and 7 infantry placed in Russia
1 mech_infantry placed in VolgogradTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 carrier, 4 destroyers, 2 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 fighter moved from 46 Sea Zone to 54 Sea Zone
1 submarine moved from 46 Sea Zone to 54 Sea Zone
1 cruiser moved from 46 Sea Zone to 54 Sea Zone
1 destroyer moved from 46 Sea Zone to 55 Sea Zone
1 destroyer moved from 46 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from 46 Sea Zone to 45 Sea Zone
1 destroyer moved from 46 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from Hunan to 42 Sea Zone
1 infantry moved from Chahar to Hopei
1 infantry moved from Suiyuyan to Hopei
1 fighter moved from Anhwe to Hopei
1 mech_infantry moved from Kiangsu to Hopei
1 fighter moved from Hunan to Kweichow
1 mech_infantry moved from French Indo China to Kweichow
1 mech_infantry moved from Kiangsu to Hopei
1 artillery moved from Yunnan to Szechwan
2 mech_infantrys moved from French Indo China to Szechwan
1 armour, 3 artilleries and 3 mech_infantrys moved from Burma to India
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 mech_infantry moved from Kiangsu to 19 Sea Zone
1 mech_infantry moved from 19 Sea Zone to Manchuria
2 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 infantry and 1 transport moved from 46 Sea Zone to 47 Sea Zone
1 infantry moved from 47 Sea Zone to New BritainCombat - Japanese
Battle in Manchuria
Battle in 54 Sea Zone
Japanese attack with 1 cruiser, 1 fighter, 1 submarine and 1 transport
ANZAC defend with 1 carrier
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 cruiser, 1 fighter and 1 transport in 54 Sea Zone, round 2 : 2/2 hits
ANZAC roll dice for 1 carrier in 54 Sea Zone, round 2 : 0/1 hits
1 carrier owned by the ANZAC lost in 54 Sea Zone
Japanese win, taking Manchuria from Chinese, taking 54 Sea Zone from Neutral with 1 cruiser, 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 16
Casualties for ANZAC: 1 carrier
Battle in New Britain
Battle in 42 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking New Britain from ANZAC with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Queensland
Battle in Kweichow
Japanese attack with 1 fighter and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 1 mech_infantry in Kweichow, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 1 mech_infantry in Kweichow, round 3 : 0/2 hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits
Japanese roll dice for 1 fighter and 1 mech_infantry in Kweichow, round 4 : 1/2 hits
Chinese roll dice for 1 infantry in Kweichow, round 4 : 1/1 hits
1 fighter owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Queensland from ANZAC, taking Kweichow from Chinese with 1 mech_infantry remaining. Battle score for attacker is -7
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 fighter
Battle in Szechwan
Japanese attack with 1 artillery and 2 mech_infantrys
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery and 2 mech_infantrys in Szechwan, round 2 : 0/3 hits
Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits
Japanese roll dice for 1 artillery and 2 mech_infantrys in Szechwan, round 3 : 1/3 hits
Chinese roll dice for 2 infantry in Szechwan, round 3 : 1/2 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese roll dice for 1 artillery and 1 mech_infantry in Szechwan, round 4 : 0/2 hits
Chinese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Szechwan, round 5 : 1/2 hits
Chinese roll dice for 1 infantry in Szechwan, round 5 : 0/1 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Hopei
Japanese attack with 1 fighter, 2 infantry and 2 mech_infantrys
Chinese defend with 3 infantry
Japanese roll dice for 1 fighter, 2 infantry and 2 mech_infantrys in Hopei, round 2 : 3/5 hits
Chinese roll dice for 3 infantry in Hopei, round 2 : 0/3 hits
3 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 fighter, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Chinese: 3 infantry
Battle in India
Japanese attack with 1 armour, 3 artilleries and 3 mech_infantrys
British defend with 3 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese roll dice for 1 armour, 3 artilleries and 3 mech_infantrys in India, round 2 : 2/7 hits
UK_Pacific roll dice for 3 infantry in India, round 2 : 1/3 hits
1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in India
Japanese roll dice for 1 armour, 3 artilleries and 2 mech_infantrys in India, round 3 : 2/6 hits
UK_Pacific roll dice for 1 infantry in India, round 3 : 0/1 hits
1 infantry owned by the British lost in India
Japanese captures 8PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 armour, 3 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 5
Casualties for British: 3 infantry
Casualties for Japanese: 1 mech_infantry
Battle in 55 Sea Zone
Japanese attack with 2 destroyers
ANZAC defend with 1 destroyer
Japanese roll dice for 2 destroyers in 55 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 4 : 1/1 hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 4 : 1/1 hits
1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 55 Sea Zone
ANZAC win with no units remaining. Battle score for attacker is -8
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 2 destroyers
Battle in 45 Sea Zone
Japanese attack with 1 destroyer and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 destroyer and 1 tactical_bomber in 45 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 tactical_bomber in 45 Sea Zone, round 3 : 2/2 hits
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_PacificNon Combat Move - Japanese
1 carrier moved from 46 Sea Zone to 42 Sea Zone
1 fighter moved from 54 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 45 Sea Zone to Philippines
1 artillery moved from Burma to Shan State
1 artillery moved from Burma to Shan State
1 fighter moved from Hopei to Yunnan
2 transports moved from 6 Sea Zone to 36 Sea ZonePlace Units - Japanese
3 destroyers placed in 6 Sea Zone
1 carrier, 1 destroyer and 1 transport placed in 37 Sea Zone
1 transport placed in 36 Sea Zone
2 infantry placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 63 PUs; end with 71 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Americans
Americans buy 3 carriers and 4 submarines; Remaining resources: 0 PUs;Combat Move - Americans
3 artilleries moved from Central United States to 101 Sea Zone
3 artilleries and 3 transports moved from 101 Sea Zone to 88 Sea Zone
3 infantry moved from French Guiana to 88 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 88 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 destroyers and 4 submarines moved from 101 Sea Zone to 91 Sea Zone
4 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 109 Sea Zone to 91 Sea Zone
1 submarine moved from 109 Sea Zone to 91 Sea Zone
1 armour moved from Western Australia to 56 Sea Zone
1 armour and 1 transport moved from 56 Sea Zone to 41 Sea Zone
1 armour moved from 41 Sea Zone to Sumatra
2 infantry moved from Midway to 25 Sea Zone
2 infantry and 1 transport moved from 25 Sea Zone to 17 Sea Zone
2 infantry moved from 17 Sea Zone to Iwo Jima
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 bomber moved from Buryatia to 19 Sea ZoneCombat - Americans
Battle in Sumatra
Battle in Iwo Jima
Battle in 19 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 19 Sea Zone
Americans win, taking Sumatra from Japanese, taking Iwo Jima from Japanese with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 91 Sea Zone
Americans attack with 3 destroyers, 5 submarines and 4 transports
Italians defend with 1 destroyer
Americans roll dice for 5 submarines in 91 Sea Zone, round 2 : 3/5 hits
Italians roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 91 Sea Zone
Americans win with 3 destroyers, 5 submarines and 4 transports remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Gibraltar
Americans attack with 4 artilleries and 4 infantry
Germans defend with 1 airfield, 1 harbour and 2 infantry; Italians defend with 1 aaGun and 5 infantry
Americans roll dice for 4 artilleries and 4 infantry in Gibraltar, round 2 : 3/8 hits
Germans roll dice for 1 aaGun and 7 infantry in Gibraltar, round 2 : 1/7 hits
1 aaGun owned by the Italians, 1 infantry owned by the Americans, 1 infantry owned by the Germans and 1 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 4 artilleries and 3 infantry in Gibraltar, round 3 : 2/7 hits
Germans roll dice for 5 infantry in Gibraltar, round 3 : 1/5 hits
1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 4 artilleries and 2 infantry in Gibraltar, round 4 : 3/6 hits
Germans roll dice for 3 infantry in Gibraltar, round 4 : 2/3 hits
2 artilleries owned by the Americans, 1 infantry owned by the Germans and 2 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 2 infantry
Casualties for Italians: 1 aaGun and 5 infantry
Casualties for Americans: 2 artilleries and 2 infantryNon Combat Move - Americans
1 battleship, 3 carriers, 2 cruisers, 6 destroyers, 3 fighters and 8 submarines moved from 25 Sea Zone to 17 Sea Zone
2 fighters moved from Midway to 17 Sea Zone
1 tactical_bomber moved from 25 Sea Zone to 17 Sea Zone
1 bomber moved from 19 Sea Zone to BuryatiaPlace Units - Americans
1 carrier placed in 10 Sea Zone
2 carriers and 4 submarines placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
2 infantry moved from Shensi to Szechwan
1 fighter moved from Tsinghai to SzechwanCombat - Chinese
Chinese creates battle in territory Yunnan
Chinese creates battle in territory Suiyuyan
Chinese creates battle in territory Hunan
Chinese creates battle in territory Kansu
Chinese creates battle in territory Chahar
Chinese creates battle in territory Anhwe
Battle in Yunnan
Chinese attack with 1 infantry
Japanese defend with 1 fighter
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
Japanese roll dice for 1 fighter in Yunnan, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Suiyuyan from Japanese, taking Hunan from Japanese, taking Kansu from Japanese, taking Chahar from Japanese, taking Anhwe from Japanese with 1 fighter remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery and 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 2/3 hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Szechwan, round 2 : 2/2 hits
1 artillery owned by the Japanese, 2 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Szechwan
Chinese win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery and 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to Tsinghai
1 infantry moved from Tsinghai to SikangPlace Units - Chinese
1 infantry placed in Hunan
1 infantry placed in Anhwe
1 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Americans
Americans buy 3 carriers and 4 submarines; Remaining resources: 0 PUs;Combat Move - Americans
3 artilleries moved from Central United States to 101 Sea Zone
3 artilleries and 3 transports moved from 101 Sea Zone to 88 Sea Zone
3 infantry moved from French Guiana to 88 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 88 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 destroyers and 4 submarines moved from 101 Sea Zone to 91 Sea Zone
4 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 109 Sea Zone to 91 Sea Zone
1 submarine moved from 109 Sea Zone to 91 Sea Zone
1 armour moved from Western Australia to 56 Sea Zone
1 armour and 1 transport moved from 56 Sea Zone to 41 Sea Zone
1 armour moved from 41 Sea Zone to Sumatra
2 infantry moved from Midway to 25 Sea Zone
2 infantry and 1 transport moved from 25 Sea Zone to 17 Sea Zone
2 infantry moved from 17 Sea Zone to Iwo Jima
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 bomber moved from Buryatia to 19 Sea ZoneCombat - Americans
Battle in Sumatra
Battle in Iwo Jima
Battle in 19 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 19 Sea Zone
Americans win, taking Sumatra from Japanese, taking Iwo Jima from Japanese with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 91 Sea Zone
Americans attack with 3 destroyers, 5 submarines and 4 transports
Italians defend with 1 destroyer
Americans roll dice for 5 submarines in 91 Sea Zone, round 2 : 3/5 hits
Italians roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 91 Sea Zone
Americans win with 3 destroyers, 5 submarines and 4 transports remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Gibraltar
Americans attack with 4 artilleries and 4 infantry
Germans defend with 1 airfield, 1 harbour and 2 infantry; Italians defend with 1 aaGun and 5 infantry
Americans roll dice for 4 artilleries and 4 infantry in Gibraltar, round 2 : 3/8 hits
Germans roll dice for 1 aaGun and 7 infantry in Gibraltar, round 2 : 1/7 hits
1 aaGun owned by the Italians, 1 infantry owned by the Americans, 1 infantry owned by the Germans and 1 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 4 artilleries and 3 infantry in Gibraltar, round 3 : 2/7 hits
Germans roll dice for 5 infantry in Gibraltar, round 3 : 1/5 hits
1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 4 artilleries and 2 infantry in Gibraltar, round 4 : 3/6 hits
Germans roll dice for 3 infantry in Gibraltar, round 4 : 2/3 hits
2 artilleries owned by the Americans, 1 infantry owned by the Germans and 2 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 2 infantry
Casualties for Italians: 1 aaGun and 5 infantry
Casualties for Americans: 2 artilleries and 2 infantryNon Combat Move - Americans
1 battleship, 3 carriers, 2 cruisers, 6 destroyers, 3 fighters and 8 submarines moved from 25 Sea Zone to 17 Sea Zone
2 fighters moved from Midway to 17 Sea Zone
1 tactical_bomber moved from 25 Sea Zone to 17 Sea Zone
1 bomber moved from 19 Sea Zone to BuryatiaPlace Units - Americans
1 carrier placed in 10 Sea Zone
2 carriers and 4 submarines placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
2 infantry moved from Shensi to Szechwan
1 fighter moved from Tsinghai to SzechwanCombat - Chinese
Chinese creates battle in territory Yunnan
Chinese creates battle in territory Suiyuyan
Chinese creates battle in territory Hunan
Chinese creates battle in territory Kansu
Chinese creates battle in territory Chahar
Chinese creates battle in territory Anhwe
Battle in Yunnan
Chinese attack with 1 infantry
Japanese defend with 1 fighter
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
Japanese roll dice for 1 fighter in Yunnan, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Suiyuyan from Japanese, taking Hunan from Japanese, taking Kansu from Japanese, taking Chahar from Japanese, taking Anhwe from Japanese with 1 fighter remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery and 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 2/3 hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Szechwan, round 2 : 2/2 hits
1 artillery owned by the Japanese, 2 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Szechwan
Chinese win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery and 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to Tsinghai
1 infantry moved from Tsinghai to SikangPlace Units - Chinese
1 infantry placed in Hunan
1 infantry placed in Anhwe
1 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUsPurchase Units - British
British buy 2 armour, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 2 PUs;Combat Move - British
2 artilleries moved from Union of South Africa to Rhodesia
British take Rhodesia from Italians
1 infantry moved from Union of South Africa to Rhodesia
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 109 Sea Zone to 92 Sea Zone
3 fighters and 1 tactical_bomber moved from French Guiana to 92 Sea Zone
1 infantry moved from French Central Africa to French Equatorial AfricaCombat - British
Battle in Morocco
Battle in French Equatorial Africa
British attack with 1 infantry
Italians defend with 1 infantry
British roll dice for 1 infantry in French Equatorial Africa, round 2 : 0/1 hits
Italians roll dice for 1 infantry in French Equatorial Africa, round 2 : 0/1 hits
British roll dice for 1 infantry in French Equatorial Africa, round 3 : 1/1 hits
Italians roll dice for 1 infantry in French Equatorial Africa, round 3 : 0/1 hits
1 infantry owned by the Italians lost in French Equatorial Africa
British win, taking Morocco from Germans, taking French Equatorial Africa from Italians with 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 92 Sea Zone
British attack with 3 fighters, 1 submarine and 1 tactical_bomber
Italians defend with 1 submarine and 1 transport
1 submarine owned by the British Submerged
1 submarine owned by the Italians Submerged
British roll dice for 3 fighters and 1 tactical_bomber in 92 Sea Zone, round 2 : 2/4 hits
1 transport owned by the Italians lost in 92 Sea Zone
British win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - British
3 fighters and 1 tactical_bomber moved from 92 Sea Zone to Gibraltar
1 aaGun moved from West India to Eastern Persia
1 mech_infantry moved from United Kingdom to Eire
British take Eire from Neutral_AlliesPlace Units - British
2 armour and 1 mech_infantry placed in Union of South Africa
1 tactical_bomber placed in United KingdomTurn Complete - British
British collect 26 PUs; end with 28 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 armour, 2 destroyers, 2 fighters and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Persia to Eastern Persia
1 armour moved from Persia to Caucasus
Italians take Caucasus from Russians
2 cruisers moved from 98 Sea Zone to 80 Sea Zone
1 artillery moved from Belgian Congo to Rhodesia
1 infantry moved from Tanganyika Territory to Rhodesia
1 armour and 1 mech_infantry moved from Egypt to French Equatorial Africa
1 fighter moved from Egypt to Rhodesia
1 bomber moved from Iraq to Rhodesia
1 armour moved from Belarus to Rostov
Italians take Rostov from Russians
1 submarine moved from 92 Sea Zone to 95 Sea ZoneCombat - Italians
Battle in Eastern Persia
Italians attack with 1 infantry
British defend with 1 aaGun
1 aaGun owned by the British lost in Eastern Persia
Italians win, taking Eastern Persia from British with 1 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 aaGun
Battle in 80 Sea Zone
Italians attack with 2 cruisers
French defend with 1 destroyer
Italians roll dice for 2 cruisers in 80 Sea Zone, round 2 : 1/2 hits
French roll dice for 1 destroyer in 80 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the French lost in 80 Sea Zone
Italians win, taking 80 Sea Zone from French with 2 cruisers remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Rhodesia
Italians attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
British defend with 2 artilleries and 1 infantry
Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Rhodesia, round 2 : 3/4 hits
British roll dice for 2 artilleries and 1 infantry in Rhodesia, round 2 : 1/3 hits
2 artilleries owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Rhodesia
Italians win, taking Rhodesia from British with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 8
Casualties for Italians: 1 infantry
Casualties for British: 2 artilleries and 1 infantry
Battle in French Equatorial Africa
Italians attack with 1 armour and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 armour and 1 mech_infantry in French Equatorial Africa, round 2 : 1/2 hits
British roll dice for 1 infantry in French Equatorial Africa, round 2 : 0/1 hits
1 infantry owned by the British lost in French Equatorial Africa
Italians win, taking French Equatorial Africa from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 infantry and 2 marines moved from Egypt to Anglo Egyptian Sudan
1 artillery and 2 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Iraq to Northwest Persia
1 artillery moved from Persia to Northwest Persia
1 aaGun, 1 artillery and 3 infantry moved from Northern Italy to Southern Italy
1 bomber and 1 fighter moved from Rhodesia to Belgian Congo
1 submarine moved from 84 Sea Zone to 68 Sea ZonePlace Units - Italians
2 destroyers, 2 fighters and 1 submarine placed in 95 Sea Zone
1 armour placed in Iraq
1 armour placed in EgyptTurn Complete - Italians
Italians collect 34 PUs; end with 34 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 45 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 48 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 53 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 7 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to Queensland
1 fighter moved from South Australia to Queensland
1 fighter moved from New South Wales to 54 Sea Zone
1 cruiser moved from 25 Sea Zone to 17 Sea Zone
ANZAC take 17 Sea Zone from JapaneseCombat - ANZAC
Battle in 54 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 cruiser, 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
ANZAC roll dice for 1 fighter in 54 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 cruiser and 1 transport in 54 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Japanese and 1 fighter owned by the ANZAC lost in 54 Sea Zone
Japanese win with 1 transport remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 cruiser
Battle in Queensland
ANZAC attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 2 infantry
ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Queensland, round 2 : 1/3 hits
Japanese roll dice for 2 infantry in Queensland, round 2 : 2/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the ANZAC and 1 infantry owned by the ANZAC lost in Queensland
retreated to Queensland
Japanese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 fighter moved from Queensland to New South Wales
2 infantry moved from Dutch New Guinea to New GuineaPlace Units - ANZAC
1 armour, 1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,2,4,2
ANZAC collect 8 PUs (4 lost to blockades); end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs