@Jacob16 full scramble 110, sub fights in 106, sub in 111 fights first round and then stays again only if safe.
Odonis (Axis) vs StuckTojo (Allies +27) No VC G40L Rematch
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Novosibirsk to Kansu
6 infantry moved from Novosibirsk to Vologda
4 infantry moved from Russia to Bryansk
4 fighters and 1 tactical_bomber moved from Russia to Bryansk
1 infantry moved from Sikang to Shensi
Chinese take Shensi from Japanese
2 infantry moved from Sikang to SzechwanCombat - Russians
Battle in Szechwan
Russians attack with 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Szechwan
Russians win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kansu
Russians attack with 3 infantry
Japanese defend with 1 artillery
Russians roll dice for 3 infantry in Kansu, round 2 : 1/3 hits
Japanese roll dice for 1 artillery in Kansu, round 2 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Kansu
Russians win, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Vologda
Russians attack with 6 infantry
Germans defend with 2 infantry
Russians roll dice for 6 infantry in Vologda, round 2 : 1/6 hits
Germans roll dice for 2 infantry in Vologda, round 2 : 2/2 hits
1 infantry owned by the Germans and 2 infantry owned by the Russians lost in Vologda
Russians roll dice for 4 infantry in Vologda, round 3 : 0/4 hits
Germans roll dice for 1 infantry in Vologda, round 3 : 0/1 hits
Russians roll dice for 4 infantry in Vologda, round 4 : 1/4 hits
Germans roll dice for 1 infantry in Vologda, round 4 : 0/1 hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 4 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Bryansk
Russians attack with 4 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 1 infantry; Italians defend with 2 armour
Russians roll dice for 4 fighters, 4 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/9 hits
Germans roll dice for 2 armour and 1 infantry in Bryansk, round 2 : 1/3 hits
1 armour owned by the Italians, 1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Bryansk
Russians roll dice for 4 fighters, 3 infantry and 1 tactical_bomber in Bryansk, round 3 : 1/8 hits
Germans roll dice for 1 armour in Bryansk, round 3 : 1/1 hits
1 armour owned by the Italians and 1 infantry owned by the Russians lost in Bryansk
Russians win, taking Bryansk from Germans with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Casualties for Italians: 2 armourNon Combat Move - Russians
4 fighters and 1 tactical_bomber moved from Bryansk to Russia
1 infantry moved from Samara to Volgograd
1 infantry moved from Russia to Samara
1 aaGun moved from Novosibirsk to Vologda
1 aaGun moved from Novosibirsk to Kansu
2 infantry moved from Russia to Samara
1 artillery moved from Russia to SamaraPlace Units - Russians
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Kweichow to Szechwan
1 infantry moved from Kweichow to Shensi
1 armour moved from Kweichow to Shensi
1 tactical_bomber moved from Kweichow to Shensi
1 fighter and 2 tactical_bombers moved from Suiyuyan to Kansu
1 fighter moved from Kweichow to Kansu
1 fighter and 1 tactical_bomber moved from Shan State to Szechwan
1 fighter moved from Shan State to Burma
1 destroyer moved from 35 Sea Zone to 41 Sea Zone
3 infantry moved from Shan State to Burma
1 bomber moved from Shan State to Burma
1 bomber moved from Shan State to Szechwan
1 tactical_bomber moved from 37 Sea Zone to Burma
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from 37 Sea Zone to 41 Sea Zone
2 fighters moved from 35 Sea Zone to Java
1 infantry moved from Shan State to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 transport moved from 37 Sea Zone to 44 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 45 Sea Zone
1 artillery moved from 45 Sea Zone to Dutch New Guinea
1 fighter moved from Philippines to Dutch New GuineaCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer and 1 fighter in 41 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 fighter in 41 Sea Zone, round 3 : 1/2 hits
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the ANZAC lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 42 Sea Zone
Japanese attack with 2 fighters, 2 tactical_bombers and 1 transport
Americans defend with 1 destroyer; ANZAC defend with 1 transport
Japanese roll dice for 2 fighters, 2 tactical_bombers and 1 transport in 42 Sea Zone, round 2 : 1/4 hits
Americans roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 42 Sea Zone
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery, 2 fighters and 1 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Java, round 2 : 1/4 hits
ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
Japanese roll dice for 1 artillery and 2 fighters in Java, round 3 : 1/3 hits
ANZAC roll dice for 1 infantry in Java, round 3 : 1/1 hits
1 fighter owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery and 1 fighter remaining. Battle score for attacker is -7
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 fighter and 1 infantry
Battle in Kansu
Japanese attack with 2 fighters and 2 tactical_bombers
Russians defend with 1 aaGun and 2 infantry
AA fire in Kansu : 1/3 hits
1 fighter owned by the Japanese lost in Kansu
Japanese roll dice for 1 fighter and 2 tactical_bombers in Kansu, round 2 : 2/3 hits
Chinese roll dice for 1 aaGun and 2 infantry in Kansu, round 2 : 1/2 hits
1 tactical_bomber owned by the Japanese, 1 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Kansu
Japanese roll dice for 1 fighter and 1 tactical_bomber in Kansu, round 3 : 1/2 hits
Chinese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Kansu
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -10
Casualties for Russians: 1 aaGun and 2 infantry
Casualties for Japanese: 1 fighter and 1 tactical_bomber
Battle in Szechwan
Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Szechwan, round 2 : 3/5 hits
Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Shensi
Japanese attack with 1 armour, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Shensi, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Shensi
Japanese win, taking Shensi from Chinese with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Burma
Japanese attack with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Burma, round 2 : 2/6 hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Dutch New Guinea
Japanese attack with 1 artillery and 1 fighter
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery and 1 fighter in Dutch New Guinea, round 2 : 0/2 hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 1 fighter in Dutch New Guinea, round 3 : 0/2 hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 3 : 1/1 hits
1 fighter owned by the Japanese lost in Dutch New Guinea
Japanese roll dice for 1 artillery in Dutch New Guinea, round 4 : 1/1 hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 4 : 0/1 hits
1 infantry owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 fighterNon Combat Move - Japanese
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
2 battleships and 1 cruiser moved from 37 Sea Zone to 42 Sea Zone
1 carrier moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from Java to 42 Sea Zone
1 fighter moved from Burma to 42 Sea Zone
1 fighter moved from 41 Sea Zone to 42 Sea Zone
1 carrier moved from 35 Sea Zone to 42 Sea Zone
1 fighter and 2 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 infantry moved from Kiangsi to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Manchuria
1 mech_infantry moved from Kiangsu to Jehol
2 mech_infantrys moved from Kiangsu to Kweichow
1 aaGun moved from Kweichow to Shensi
1 tactical_bomber moved from Shensi to Kweichow
1 fighter and 1 tactical_bomber moved from Szechwan to Kweichow
1 bomber moved from Szechwan to Kweichow
1 fighter and 1 tactical_bomber moved from Kansu to Kweichow
1 bomber and 1 tactical_bomber moved from Burma to Kweichow
1 armour, 1 artillery and 1 infantry moved from Shan State to Yunnan
1 armour, 1 artillery and 1 infantry moved from French Indo China to Yunnan
1 carrier and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 3 Sea Zone to 1 Sea ZonePlace Units - Japanese
1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
2 fighters placed in Japan
1 infantry and 2 mech_infantrys placed in Kiangsu
1 artillery and 2 infantry placed in French Indo China
Turning on Edit Mode
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 bomber, 2 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from 54 Sea Zone to 46 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 26 Sea Zone to 46 Sea Zone
1 bomber moved from Soviet Far East to 25 Sea Zone
1 armour, 1 artillery and 4 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 54 Sea Zone to 48 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 48 Sea Zone to 33 Sea Zone
1 battleship, 3 carriers, 2 cruisers and 1 fighter moved from 54 Sea Zone to 48 Sea Zone
1 battleship, 3 carriers, 2 cruisers and 1 fighter moved from 48 Sea Zone to 33 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 33 Sea Zone to Caroline Islands
1 bomber moved from India to French Indo China
1 infantry and 1 mech_infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 infantry moved from Siberia to Amur
1 mech_infantry moved from Amur to Sakha
Russians take Sakha from JapaneseCombat - Americans
Strategic bombing raid in French Indo China
AA fire in French Indo China : 0/1 hits
Bombing raid in French Indo China rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in French Indo China causes 3 damage total.
Battle in 25 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber and 1 destroyer in 25 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 46 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 55 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Caroline Islands
Americans attack with 1 armour, 1 artillery and 4 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 3/3 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits
2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 8
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantryNon Combat Move - Americans
1 bomber moved from 25 Sea Zone to Hawaiian Islands
2 destroyers and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 33 Sea Zone
2 fighters moved from 55 Sea Zone to 33 Sea Zone
1 bomber moved from French Indo China to India
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from 91 Sea Zone to Gibraltar
1 fighter moved from Eastern United States to 91 Sea Zone
1 tactical_bomber moved from Western United States to Hawaiian Islands
2 mech_infantrys moved from Alaska to Western United StatesPlace Units - Americans
1 destroyer and 1 submarine placed in 101 Sea Zone
1 bomber placed in Eastern United States
1 destroyer and 3 submarines placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 6,1
Americans collect 53 PUs (1 lost to blockades); end with 53 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 bomber, 2 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from 54 Sea Zone to 46 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 26 Sea Zone to 46 Sea Zone
1 bomber moved from Soviet Far East to 25 Sea Zone
1 armour, 1 artillery and 4 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 54 Sea Zone to 48 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 48 Sea Zone to 33 Sea Zone
1 battleship, 3 carriers, 2 cruisers and 1 fighter moved from 54 Sea Zone to 48 Sea Zone
1 battleship, 3 carriers, 2 cruisers and 1 fighter moved from 48 Sea Zone to 33 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 33 Sea Zone to Caroline Islands
1 bomber moved from India to French Indo China
1 infantry and 1 mech_infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 infantry moved from Siberia to Amur
1 mech_infantry moved from Amur to Sakha
Russians take Sakha from JapaneseCombat - Americans
Strategic bombing raid in French Indo China
AA fire in French Indo China : 0/1 hits
Bombing raid in French Indo China rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in French Indo China causes 3 damage total.
Battle in 25 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber and 1 destroyer in 25 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 46 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 55 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Caroline Islands
Americans attack with 1 armour, 1 artillery and 4 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 3/3 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits
2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 8
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantryNon Combat Move - Americans
1 bomber moved from 25 Sea Zone to Hawaiian Islands
2 destroyers and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 33 Sea Zone
2 fighters moved from 55 Sea Zone to 33 Sea Zone
1 bomber moved from French Indo China to India
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from 91 Sea Zone to Gibraltar
1 fighter moved from Eastern United States to 91 Sea Zone
1 tactical_bomber moved from Western United States to Hawaiian Islands
2 mech_infantrys moved from Alaska to Western United StatesPlace Units - Americans
1 destroyer and 1 submarine placed in 101 Sea Zone
1 bomber placed in Eastern United States
1 destroyer and 3 submarines placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 6,1
Americans collect 53 PUs (1 lost to blockades); end with 53 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUsPurchase Units - British
British buy 2 armour, 1 factory_minor and 4 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
3 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from India to Burma
1 fighter moved from Eastern Persia to Burma
2 armour moved from Caucasus to Tambov
1 fighter and 1 tactical_bomber moved from Russia to Tambov
1 infantry moved from Greece to Albania
British take Albania from Italians
1 artillery moved from Greece to Bulgaria
British take Bulgaria from Germans
1 bomber moved from Northwest Persia to TambovCombat - British
Battle in Burma
British attack with 3 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in Burma, round 2 : 2/7 hits
Japanese roll dice for 2 infantry in Burma, round 2 : 1/2 hits
2 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Tambov
British attack with 2 armour, 1 bomber, 1 fighter and 1 tactical_bomber
Germans defend with 2 infantry
British roll dice for 2 armour, 1 bomber, 1 fighter and 1 tactical_bomber in Tambov, round 2 : 4/5 hits
Germans roll dice for 2 infantry in Tambov, round 2 : 1/2 hits
1 armour owned by the British and 2 infantry owned by the Germans lost in Tambov
British win, taking Tambov from Germans with 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for British: 1 armourNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Tambov to Russia
1 bomber moved from Tambov to Northwest Persia
2 fighters moved from Eastern Persia to Russia
1 armour and 1 mech_infantry moved from Persia to Turkmenistan
1 infantry moved from Persia to Northwest Persia
1 artillery and 1 infantry moved from Caucasus to Kazakhstan
3 fighters and 1 tactical_bomber moved from Burma to India
2 infantry moved from Caucasus to Northwest Persia
2 mech_infantrys moved from Iraq to Northwest Persia
3 mech_infantrys moved from Egypt to Iraq
1 armour and 1 mech_infantry moved from Northwest Persia to Persia
1 destroyer moved from 71 Sea Zone to 81 Sea Zone
1 armour and 1 mech_infantry moved from India to Eastern PersiaPlace Units - British
1 factory_minor placed in Iraq
2 armour and 1 mech_infantry placed in Persia
3 mech_infantrys placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 3,3
British collect 36 PUs (1 lost to blockades); end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 fighters moved from Southern Italy to Albania
1 armour moved from Romania to AlbaniaCombat - Italians
Battle in Albania
Italians attack with 1 armour and 2 fighters
British defend with 1 infantry
Italians roll dice for 1 armour and 2 fighters in Albania, round 2 : 2/3 hits
British roll dice for 1 infantry in Albania, round 2 : 0/1 hits
1 infantry owned by the British lost in Albania
Italians win, taking Albania from British with 1 armour and 2 fighters remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
2 fighters moved from Albania to Southern Italy
1 artillery and 1 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 artillery and 2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1
Italians collect 14 PUs (1 lost to blockades); end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 fighter moved from 33 Sea Zone to 45 Sea ZoneCombat - ANZAC
Battle in Celebes
Battle in 45 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
ANZAC win, taking Celebes from Japanese with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 cruiser moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from 45 Sea Zone to 33 Sea ZonePlace Units - ANZAC
1 mech_infantry placed in Queensland
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 fighter moved from 33 Sea Zone to 45 Sea ZoneCombat - ANZAC
Battle in Celebes
Battle in 45 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
ANZAC win, taking Celebes from Japanese with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 cruiser moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from 45 Sea Zone to 33 Sea ZonePlace Units - ANZAC
1 mech_infantry placed in Queensland
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 14 PUsCombat Move - French
Non Combat Move - French
2 infantry moved from Trans-Jordan to IraqTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 1 bomber, 1 destroyer and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery moved from Rostov to Volgograd
1 mech_infantry moved from Rostov to Volgograd
1 mech_infantry moved from Rostov to Caucasus
1 fighter and 1 tactical_bomber moved from Ukraine to Caucasus
1 bomber and 1 tactical_bomber moved from Ukraine to Volgograd
1 mech_infantry moved from Rostov to Tambov
1 fighter and 1 tactical_bomber moved from Novgorod to Tambov
7 artilleries and 14 infantry moved from Ukraine to Bryansk
16 armour moved from Rostov to Bryansk
1 infantry moved from Smolensk to Bryansk
2 armour, 1 artillery, 3 infantry and 4 mech_infantrys moved from Belarus to Bryansk
3 armour moved from Novgorod to Bryansk
1 bomber moved from Western Germany to Bulgaria
2 mech_infantrys moved from Yugoslavia to Bulgaria
1 mech_infantry moved from Yugoslavia to Greece
Germans take Greece from British
1 submarine moved from 112 Sea Zone to 104 Sea Zone
1 bomber moved from Western Germany to 104 Sea ZoneCombat - Germans
Battle in 104 Sea Zone
Germans attack with 1 bomber and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Bryansk
Germans attack with 21 armour, 8 artilleries, 18 infantry and 4 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 21 armour, 8 artilleries, 18 infantry and 4 mech_infantrys in Bryansk, round 2 : 20/51 hits
Russians roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 21 armour, 8 artilleries, 17 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Tambov
Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 1 armour
Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Tambov, round 2 : 2/3 hits
Russians roll dice for 1 armour in Tambov, round 2 : 0/1 hits
1 armour owned by the British lost in Tambov
Germans win, taking Tambov from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Volgograd
Germans attack with 1 artillery, 1 bomber, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 artillery, 1 bomber, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 3/4 hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 1 artillery, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Bulgaria
Germans attack with 1 bomber and 2 mech_infantrys
British defend with 1 artillery
Germans roll dice for 1 bomber and 2 mech_infantrys in Bulgaria, round 2 : 1/3 hits
British roll dice for 1 artillery in Bulgaria, round 2 : 1/1 hits
1 artillery owned by the British and 1 mech_infantry owned by the Germans lost in Bulgaria
Germans win, taking Bulgaria from British with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 artillery
Battle in Caucasus
Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 1 infantry
Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
1 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Caucasus to Ukraine
1 bomber and 1 tactical_bomber moved from Volgograd to Ukraine
1 fighter and 1 tactical_bomber moved from Tambov to Ukraine
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 bomber moved from 104 Sea Zone to Western Germany
3 mech_infantrys moved from Germany to Western Germany
1 infantry moved from Western Germany to France
3 mech_infantrys moved from Yugoslavia to Bessarabia
3 mech_infantrys moved from Slovakia Hungary to Western Ukraine
1 bomber moved from Bulgaria to Western Germany
3 aaGuns moved from Ukraine to BryanskPlace Units - Germans
3 armour placed in Ukraine
1 artillery and 2 mech_infantrys placed in Novgorod
1 bomber and 1 mech_infantry placed in Western Germany
1 artillery placed in France
1 artillery placed in France
1 mech_infantry placed in Germany
1 destroyer placed in 112 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from Novgorod: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Germans to 112 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4
Germans collect 59 PUs (2 lost to blockades); end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Russia to Tambov
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Vologda to Smolensk
2 fighters and 1 tactical_bomber moved from Russia to Tambov
2 fighters moved from Russia to SmolenskCombat - Russians
Battle in Tambov
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 2/5 hits
Germans roll dice for 1 mech_infantry in Tambov, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Tambov
Russians win, taking Tambov from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Smolensk, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Smolensk
Russians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters moved from Smolensk to Russia
1 aaGun and 2 infantry moved from Vologda to Russia
2 fighters and 1 tactical_bomber moved from Tambov to Russia
1 artillery and 1 infantry moved from Samara to Kazakhstan
1 infantry moved from Samara to Novosibirsk
1 infantry moved from Samara to VologdaPlace Units - Russians
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 19 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese repair damage of 3x factory_minor; Remaining resources: 6 SuicideAttackTokens; 66 PUs;
Japanese buy 1 armour, 1 destroyer, 3 fighters, 4 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 transport moved from 42 Sea Zone to 45 Sea Zone
1 artillery moved from Dutch New Guinea to 45 Sea Zone
1 artillery and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
1 fighter moved from 42 Sea Zone to 55 Sea Zone
1 destroyer moved from 41 Sea Zone to 55 Sea Zone
Japanese take 42 Sea Zone from Americans
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Celebes
2 fighters moved from 42 Sea Zone to Celebes
1 fighter moved from 42 Sea Zone to 44 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from Japan to 25 Sea Zone
1 armour moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 armour moved from Sikang to Szechwan
1 infantry moved from Shensi to Kansu
Japanese take Kansu from Chinese
2 bombers moved from Kweichow to Burma
1 artillery and 1 infantry moved from Yunnan to Burma
2 tactical_bombers moved from Kweichow to Burma
1 infantry moved from Kiangsu to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Soviet Far EastCombat - Japanese
Battle in Soviet Far East
Battle in 44 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking Soviet Far East from Russians with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Americans defend with 1 submarine; ANZAC defend with 1 destroyer
Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 3/4 hits
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans, 1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 55 Sea Zone
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 destroyer
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 fighters in 25 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
1 submarine owned by the Japanese Submerged
1 submarine owned by the Americans Submerged
Japanese win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Celebes
Japanese attack with 1 artillery, 2 fighters and 1 tactical_bomber
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Celebes, round 2 : 1/4 hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits
1 tactical_bomber owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
Japanese roll dice for 1 artillery and 2 fighters in Celebes, round 3 : 0/3 hits
ANZAC roll dice for 1 artillery in Celebes, round 3 : 0/1 hits
Japanese roll dice for 1 artillery and 2 fighters in Celebes, round 4 : 1/3 hits
ANZAC roll dice for 1 artillery in Celebes, round 4 : 0/1 hits
1 artillery owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 artillery and 2 fighters remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 tactical_bomber
Battle in Burma
Japanese attack with 1 artillery, 2 bombers, 1 infantry and 2 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 1 artillery, 2 bombers, 1 infantry and 2 tactical_bombers in Burma, round 2 : 5/6 hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery, 2 bombers and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
2 battleships, 2 carriers and 1 cruiser moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from 44 Sea Zone to Philippines
2 fighters moved from Celebes to 35 Sea Zone
1 fighter moved from 55 Sea Zone to Philippines
1 fighter moved from 55 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from Kweichow to 35 Sea Zone
2 tactical_bombers moved from Burma to Yunnan
2 bombers moved from Burma to Yunnan
1 artillery and 2 infantry moved from French Indo China to Yunnan
2 infantry moved from Szechwan to Yunnan
2 mech_infantrys moved from Kweichow to Yunnan
1 aaGun moved from Shensi to Szechwan
2 mech_infantrys moved from Kiangsu to Kweichow
1 mech_infantry moved from Jehol to Korea
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 destroyer moved from 35 Sea Zone to 22 Sea Zone
2 fighters moved from 25 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 destroyer and 1 submarine placed in 6 Sea Zone
3 fighters placed in Japan
1 armour and 2 mech_infantrys placed in French Indo China
2 mech_infantrys placed in KiangsuTurn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 destroyers, 1 fighter, 1 infantry, 3 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Hawaiian Islands to 5 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 17 Sea Zone
1 artillery and 2 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 2 infantry and 2 transports moved from 33 Sea Zone to 17 Sea Zone
1 armour and 2 infantry moved from 17 Sea Zone to Iwo Jima
1 bomber moved from India to Manchuria
1 infantry moved from Amur to Manchuria
1 mech_infantry moved from Sakha to Manchuria
1 submarine moved from 91 Sea Zone to 93 Sea Zone
Americans take 93 Sea Zone from Italians
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from 91 Sea Zone to 104 Sea Zone
1 bomber moved from Eastern United States to 104 Sea ZoneCombat - Americans
Battle in 5 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 5 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 17 Sea Zone
Americans attack with 3 fighters, 1 tactical_bomber and 2 transports
Japanese defend with 1 destroyer
Americans roll dice for 3 fighters, 1 tactical_bomber and 2 transports in 17 Sea Zone, round 2 : 1/4 hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 17 Sea Zone
Americans win with 3 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 104 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
Germans defend with 1 submarine
Americans roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 3/4 hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 104 Sea Zone
Americans win with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Iwo Jima
Americans attack with 1 armour and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour and 2 infantry in Iwo Jima, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits
Americans roll dice for 1 armour and 2 infantry in Iwo Jima, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Celebes
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits
Japanese roll dice for 1 artillery in Celebes, round 2 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 0/2 hits
Japanese roll dice for 1 artillery in Celebes, round 3 : 1/1 hits
1 infantry owned by the Americans lost in Celebes
Americans roll dice for 1 artillery in Celebes, round 4 : 1/1 hits
Japanese roll dice for 1 artillery in Celebes, round 4 : 0/1 hits
1 artillery owned by the Japanese lost in Celebes
Americans win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Manchuria
Americans attack with 1 bomber, 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Manchuria, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Manchuria
Americans win, taking Manchuria from Japanese with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Algeria: 1 infantry and 1 mech_infantry
EDIT: Adding units owned by Americans to Tunisia: 1 infantry and 1 mech_infantry
EDIT: Changing ownership of Tunisia from Italians to Americans
EDIT: Turning off Edit Mode
1 bomber moved from 5 Sea Zone to Buryatia
1 bomber moved from Manchuria to Amur
1 submarine moved from 46 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to Midway
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 1 fighter and 1 submarine moved from 33 Sea Zone to 17 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 17 Sea Zone
3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Egypt to Kazakhstan
1 carrier moved from 91 Sea Zone to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 92 Sea Zone
1 bomber moved from 104 Sea Zone to Gibraltar
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea ZonePlace Units - Americans
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
2 destroyers and 2 submarines placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in Eastern United States
1 infantry placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 2,4
Americans collect 57 PUs (2 lost to blockades); end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
Hold on.
-
Fighters are supposed to go to Moscow.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 destroyers, 1 fighter, 1 infantry, 3 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Hawaiian Islands to 5 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 17 Sea Zone
1 artillery and 2 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 2 infantry and 2 transports moved from 33 Sea Zone to 17 Sea Zone
1 armour and 2 infantry moved from 17 Sea Zone to Iwo Jima
1 bomber moved from India to Manchuria
1 infantry moved from Amur to Manchuria
1 mech_infantry moved from Sakha to Manchuria
1 submarine moved from 91 Sea Zone to 93 Sea Zone
Americans take 93 Sea Zone from Italians
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from 91 Sea Zone to 104 Sea Zone
1 bomber moved from Eastern United States to 104 Sea ZoneCombat - Americans
Battle in 5 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 5 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 17 Sea Zone
Americans attack with 3 fighters, 1 tactical_bomber and 2 transports
Japanese defend with 1 destroyer
Americans roll dice for 3 fighters, 1 tactical_bomber and 2 transports in 17 Sea Zone, round 2 : 1/4 hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 17 Sea Zone
Americans win with 3 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 104 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
Germans defend with 1 submarine
Americans roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 3/4 hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 104 Sea Zone
Americans win with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Iwo Jima
Americans attack with 1 armour and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour and 2 infantry in Iwo Jima, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits
Americans roll dice for 1 armour and 2 infantry in Iwo Jima, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Celebes
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits
Japanese roll dice for 1 artillery in Celebes, round 2 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 0/2 hits
Japanese roll dice for 1 artillery in Celebes, round 3 : 1/1 hits
1 infantry owned by the Americans lost in Celebes
Americans roll dice for 1 artillery in Celebes, round 4 : 1/1 hits
Japanese roll dice for 1 artillery in Celebes, round 4 : 0/1 hits
1 artillery owned by the Japanese lost in Celebes
Americans win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Manchuria
Americans attack with 1 bomber, 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Manchuria, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Manchuria
Americans win, taking Manchuria from Japanese with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Algeria: 1 infantry and 1 mech_infantry
EDIT: Adding units owned by Americans to Tunisia: 1 infantry and 1 mech_infantry
EDIT: Changing ownership of Tunisia from Italians to Americans
EDIT: Turning off Edit Mode
1 bomber moved from 5 Sea Zone to Buryatia
1 bomber moved from Manchuria to Amur
1 submarine moved from 46 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to Midway
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 1 fighter and 1 submarine moved from 33 Sea Zone to 17 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 17 Sea Zone
3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Egypt to Kazakhstan
1 carrier moved from 91 Sea Zone to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 92 Sea Zone
1 bomber moved from 104 Sea Zone to Gibraltar
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea ZonePlace Units - Americans
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
2 destroyers and 2 submarines placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in Eastern United States
1 infantry placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 2,4
Americans collect 57 PUs (2 lost to blockades); end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 3 PUs; end with 7 PUsPurchase Units - British
British buy 2 armour and 7 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from India to Burma
3 fighters and 1 tactical_bomber moved from India to Burma
1 artillery and 1 infantry moved from Kazakhstan to Volgograd
2 infantry moved from Northwest Persia to Caucasus
1 bomber moved from Northwest Persia to Caucasus
3 fighters and 1 tactical_bomber moved from Russia to VolgogradCombat - British
Battle in Burma
British attack with 3 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery
British roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 3/6 hits
Japanese roll dice for 1 artillery in Burma, round 2 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Volgograd
British attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 factory_minor
British roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Volgograd, round 2 : 4/6 hits
Germans roll dice for 1 artillery in Volgograd, round 2 : 1/1 hits
1 infantry owned by the British and 1 artillery owned by the Germans lost in Volgograd
British win, taking Volgograd from Germans with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for British: 1 infantry
Battle in Caucasus
British attack with 1 bomber and 2 infantry
Germans defend with 1 mech_infantry
British roll dice for 1 bomber and 2 infantry in Caucasus, round 2 : 0/3 hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits
British roll dice for 1 bomber and 2 infantry in Caucasus, round 3 : 1/3 hits
Germans roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits
1 mech_infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - British
1 bomber moved from Caucasus to Persia
1 armour and 1 mech_infantry moved from Turkmenistan to Novosibirsk
1 armour and 1 mech_infantry moved from Eastern Persia to Kazakhstan
1 armour and 1 mech_infantry moved from Persia to Eastern Persia
2 armour and 1 mech_infantry moved from Persia to Northwest Persia
3 mech_infantrys moved from Iraq to Northwest Persia
3 mech_infantrys moved from Egypt to Iraq
3 fighters and 1 tactical_bomber moved from Volgograd to Northwest Persia
3 fighters and 1 tactical_bomber moved from Burma to India
1 fighter moved from Gibraltar to EgyptPlace Units - British
2 armour and 1 mech_infantry placed in Persia
3 mech_infantrys placed in Iraq
3 mech_infantrys placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 6,5
British collect 33 PUs; end with 34 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 2 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Northwest Persia: 3 fighters and 1 tactical_bomber
EDIT: Adding units owned by British to Russia: 3 fighters and 1 tactical_bomber
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 bomber; Remaining resources: 2 PUs;Combat Move - Italians
Non Combat Move - Italians
1 armour moved from Albania to BulgariaPlace Units - Italians
1 bomber placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2
Italians collect 9 PUs (5 lost to blockades); end with 11 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter moved from Queensland to 44 Sea Zone
1 cruiser moved from 33 Sea Zone to 17 Sea Zone
ANZAC take 17 Sea Zone from JapaneseCombat - ANZAC
Battle in 44 Sea Zone
Americans loiter and taunt; ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits
Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
1 fighter moved from 44 Sea Zone to Celebes
1 mech_infantry moved from Queensland to New South WalesPlace Units - ANZAC
1 submarine placed in 54 Sea Zone
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter moved from Queensland to 44 Sea Zone
1 cruiser moved from 33 Sea Zone to 17 Sea Zone
ANZAC take 17 Sea Zone from JapaneseCombat - ANZAC
Battle in 44 Sea Zone
Americans loiter and taunt; ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits
Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
1 fighter moved from 44 Sea Zone to Celebes
1 mech_infantry moved from Queensland to New South WalesPlace Units - ANZAC
1 submarine placed in 54 Sea Zone
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUsCombat Move - French
Non Combat Move - French
2 infantry moved from Iraq to Northwest Persia
1 fighter moved from Gibraltar to EgyptTurn Complete - French
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 2 infantry, 1 mech_infantry, 1 submarine and 3 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery moved from Novgorod to Archangel
21 armour, 8 artilleries, 17 infantry and 4 mech_infantrys moved from Bryansk to Russia
3 mech_infantrys moved from Western Ukraine to Russia
3 armour, 1 bomber, 2 fighters and 3 tactical_bombers moved from Ukraine to Russia
3 bombers moved from Western Germany to Russia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 2 infantry, 1 mech_infantry, 1 submarine and 3 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery moved from Novgorod to Archangel
21 armour, 8 artilleries, 17 infantry and 4 mech_infantrys moved from Bryansk to Russia
3 mech_infantrys moved from Western Ukraine to Russia
3 armour, 1 bomber, 2 fighters and 3 tactical_bombers moved from Ukraine to Russia
3 bombers moved from Western Germany to RussiaCombat - Germans
Battle in Archangel
Germans attack with 1 artillery
Russians defend with 1 infantry
Germans roll dice for 1 artillery in Archangel, round 2 : 0/1 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits
1 artillery owned by the Germans lost in Archangel
Russians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 artillery
Battle in Russia
Germans attack with 24 armour, 8 artilleries, 4 bombers, 2 fighters, 17 infantry, 7 mech_infantrys and 3 tactical_bombers
British defend with 3 fighters and 1 tactical_bomber; Russians defend with 5 aaGuns, 1 airfield, 2 armour, 6 artilleries, 1 factory_major, 4 fighters, 45 infantry and 1 tactical_bomber
AA fire in Russia : 4/9 hits
2 fighters owned by the Germans and 2 tactical_bombers owned by the Germans lost in Russia
Germans roll dice for 24 armour, 8 artilleries, 4 bombers, 17 infantry, 7 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 23/61 hits
Russians roll dice for 5 aaGuns, 2 armour, 6 artilleries, 7 fighters, 45 infantry and 2 tactical_bombers in Russia, round 2 : 27/62 hits
18 infantry owned by the Russians, 8 artilleries owned by the Germans, 17 infantry owned by the Germans, 5 aaGuns owned by the Russians and 2 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 24 armour, 4 bombers, 5 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 21/34 hits
Russians roll dice for 2 armour, 6 artilleries, 7 fighters, 27 infantry and 2 tactical_bombers in Russia, round 3 : 21/44 hits
21 infantry owned by the Russians, 16 armour owned by the Germans and 5 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 8 armour, 4 bombers and 1 tactical_bomber in Russia, round 4 : 8/13 hits
Russians roll dice for 2 armour, 6 artilleries, 7 fighters, 6 infantry and 2 tactical_bombers in Russia, round 4 : 8/23 hits
6 infantry owned by the Russians, 2 artilleries owned by the Russians and 8 armour owned by the Germans lost in Russia
retreated to Russia
Russians win with 2 armour, 4 artilleries, 7 fighters and 2 tactical_bombers remaining. Battle score for attacker is -129
Casualties for Germans: 24 armour, 8 artilleries, 2 fighters, 17 infantry, 7 mech_infantrys and 2 tactical_bombers
Casualties for Russians: 5 aaGuns, 2 artilleries and 45 infantryNon Combat Move - Germans
4 bombers and 1 tactical_bomber moved from Russia to Bryansk
3 mech_infantrys moved from Bessarabia to Bryansk
2 mech_infantrys moved from Novgorod to Bryansk
1 mech_infantry moved from Germany to Eastern Poland
4 mech_infantrys moved from Western Germany to Poland
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Novgorod
1 mech_infantry moved from Bulgaria to Bessarabia
1 mech_infantry moved from Greece to RomaniaPlace Units - Germans
3 tactical_bombers placed in Novgorod
1 bomber placed in Western Germany
2 infantry placed in Western Germany
3 armour placed in Ukraine
1 mech_infantry placed in Germany
1 submarine placed in 112 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4
Germans collect 52 PUs (3 lost to blockades); end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs -
oh well, slight advantage wasn’t worth it in the end!
Have fun Russia!