@Blackychan I don’t believe your Italian attacks were legal moves for this set up. If you look at the game notes it states that Italy cannot attack any game spaces containing French or British units until Paris has fallen.
Look at the game notes and let me know your interpretation of those rules.
“Italy, while not at war may move naval units out of the Mediterranean Use Edit. They may declare war at any time, however unless Paris has fallen their combat moves may not include attacks on any game space occupied by French or British units. This is Player Enforced”
Jeppe vs Raimo final show down
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 15 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 2 bombers, 1 fighter, 4 submarines, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;Combat Move - British
2 fighters moved from Kenya to 77 Sea Zone
1 tactical_bomber moved from Tanganyika Territory to 77 Sea Zone
2 armour and 1 mech_infantry moved from Union of South Africa to Tanganyika Territory
2 artilleries and 3 infantry moved from Kenya to Anglo Egyptian Sudan
1 battleship, 1 carrier and 3 transports moved from 72 Sea Zone to 71 Sea Zone
1 infantry moved from Norway to Finland
British take Finland from Germans
1 bomber moved from United Kingdom to 92 Sea Zone
1 bomber moved from Norway to Eastern Poland
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
3 fighters moved from 113 Sea Zone to Denmark
1 tactical_bomber moved from 113 Sea Zone to Denmark
1 fighter moved from Norway to Denmark
1 infantry moved from Norway to 113 Sea Zone
1 infantry moved from 113 Sea Zone to DenmarkCombat - British
Battle in 92 Sea Zone
British attack with 1 bomber
Italians defend with 2 transports
2 transports owned by the Italians lost in 92 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Italians: 2 transports
Battle in 77 Sea Zone
British attack with 2 fighters and 1 tactical_bomber
Italians defend with 1 battleship
British roll dice for 2 fighters and 1 tactical_bomber in 77 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 battleship in 77 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the British lost in 77 Sea Zone
British roll dice for 1 fighter and 1 tactical_bomber in 77 Sea Zone, round 3 : 0/2 hits
Italians roll dice for 1 battleship in 77 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the British lost in 77 Sea Zone
British roll dice for 1 tactical_bomber in 77 Sea Zone, round 4 : 0/1 hits
Italians roll dice for 1 battleship in 77 Sea Zone, round 4 : 1/1 hits
1 tactical_bomber owned by the British lost in 77 Sea Zone
Italians win with 1 battleship remaining. Battle score for attacker is -31
Casualties for British: 2 fighters and 1 tactical_bomber
Battle in Denmark
British attack with 1 artillery, 4 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 4 infantry
British roll dice for 1 artillery, 4 fighters, 2 infantry and 1 tactical_bomber in Denmark, round 2 : 4/8 hits
Germans roll dice for 4 infantry in Denmark, round 2 : 0/4 hits
4 infantry owned by the Germans lost in Denmark
British win, taking Denmark from Germans with 1 artillery, 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 4 infantry
Battle in Eastern Poland
British attack with 1 bomber
Germans defend with 5 bombers
British roll dice for 1 bomber in Eastern Poland, round 2 : 1/1 hits
Germans roll dice for 5 bombers in Eastern Poland, round 2 : 1/5 hits
1 bomber owned by the Germans and 1 bomber owned by the British lost in Eastern Poland
Germans win with 4 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 bomber
Casualties for British: 1 bomber
Battle in Anglo Egyptian Sudan
British attack with 2 artilleries and 3 infantry
Italians defend with 1 infantry
British roll dice for 2 artilleries and 3 infantry in Anglo Egyptian Sudan, round 2 : 1/5 hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 bomber moved from 92 Sea Zone to Malta
1 fighter moved from Denmark to 112 Sea Zone
3 fighters moved from Denmark to 113 Sea Zone
1 tactical_bomber moved from Denmark to 113 Sea ZonePlace Units - British
3 transports placed in 109 Sea Zone
2 bombers, 1 fighter and 1 tactical_bomber placed in United Kingdom
3 submarines placed in 71 Sea Zone
1 submarine placed in 109 Sea ZoneTurn Complete - British
British collect 30 PUs; end with 30 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 3 armour, 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Persia to Northwest Persia
Italians take Northwest Persia from Neutral_Allies
2 infantry moved from Iraq to Northwest Persia
1 artillery moved from Iraq to Northwest Persia
3 infantry moved from Egypt to Anglo Egyptian Sudan
2 fighters moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from Ukraine to Anglo Egyptian Sudan
1 infantry moved from Bryansk to Smolensk
Italians take Smolensk from RussiansCombat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 1 bomber, 2 fighters and 3 infantry
British defend with 2 artilleries and 3 infantry
Italians roll dice for 1 bomber, 2 fighters and 3 infantry in Anglo Egyptian Sudan, round 2 : 3/6 hits
British roll dice for 2 artilleries and 3 infantry in Anglo Egyptian Sudan, round 2 : 3/5 hits
3 infantry owned by the British and 3 infantry owned by the Italians lost in Anglo Egyptian Sudan
retreated to Anglo Egyptian Sudan
British win with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Italians: 3 infantry
Casualties for British: 3 infantryNon Combat Move - Italians
1 artillery moved from Trans-Jordan to Egypt
1 armour and 2 mech_infantrys moved from Northern Italy to Romania
2 armour moved from Germany to Baltic States
1 bomber and 2 fighters moved from Anglo Egyptian Sudan to Egypt
1 cruiser moved from 76 Sea Zone to 72 Sea Zone
1 battleship moved from 77 Sea Zone to 81 Sea Zone
1 fighter moved from Western Germany to Eastern PolandPlace Units - Italians
3 armour placed in Egypt
1 fighter placed in Southern Italy
1 submarine placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 31 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - ANZAC
2 fighters moved from Philippines to Queensland
1 infantry moved from Queensland to Northern Territory
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 submarine moved from 42 Sea Zone to 41 Sea Zone
1 submarine moved from 44 Sea Zone to 37 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 56 Sea Zone to 43 Sea Zone
1 destroyer moved from 66 Sea Zone to 85 Sea Zone
2 infantry moved from French Central Africa to French Equatorial AfricaNon Combat Move - ANZAC
1 transport moved from 85 Sea Zone to 88 Sea Zone
2 infantry moved from Brazil to French GuianaPlace Units - ANZAC
2 infantry and 1 mech_infantry placed in New South Wales
1 mech_infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
2 infantry moved from Scotland to 109 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_major; Remaining resources: 55 PUs;
Germans buy 1 armour, 1 artillery and 15 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Rostov to Caucasus
Germans take Caucasus from Russians
2 artilleries and 1 infantry moved from Rostov to Volgograd
3 artilleries moved from Western Germany to Denmark
1 fighter moved from Germany to Denmark
3 bombers moved from Eastern Poland to Russia
1 bomber moved from Eastern Poland to Denmark
1 armour moved from Bryansk to Archangel
1 fighter and 1 tactical_bomber moved from Bryansk to Archangel
1 fighter moved from Bryansk to Volgograd
1 fighter moved from Bryansk to RussiaCombat - Germans
Air Battle in Russia -
intercept?
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Nope
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_major; Remaining resources: 55 PUs;
Germans buy 1 armour, 1 artillery and 15 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Rostov to Caucasus
Germans take Caucasus from Russians
2 artilleries and 1 infantry moved from Rostov to Volgograd
3 artilleries moved from Western Germany to Denmark
1 fighter moved from Germany to Denmark
3 bombers moved from Eastern Poland to Russia
1 bomber moved from Eastern Poland to Denmark
1 armour moved from Bryansk to Archangel
1 fighter and 1 tactical_bomber moved from Bryansk to Archangel
1 fighter moved from Bryansk to Volgograd
1 fighter moved from Bryansk to RussiaCombat - Germans
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/3 hits
Bombing raid in Russia rolls: 8,6,3 and causes: 17 damage to unit: factory_major
Bombing raid in Russia causes 17 damage total.
Battle in Denmark
Germans attack with 3 artilleries, 1 bomber and 1 fighter
British defend with 1 artillery and 2 infantry
Germans roll dice for 3 artilleries, 1 bomber and 1 fighter in Denmark, round 2 : 1/5 hits
British roll dice for 1 artillery and 2 infantry in Denmark, round 2 : 1/3 hits
1 artillery owned by the Germans and 1 infantry owned by the British lost in Denmark
Germans roll dice for 2 artilleries, 1 bomber and 1 fighter in Denmark, round 3 : 1/4 hits
British roll dice for 1 artillery and 1 infantry in Denmark, round 3 : 1/2 hits
1 artillery owned by the Germans and 1 infantry owned by the British lost in Denmark
Germans roll dice for 1 artillery, 1 bomber and 1 fighter in Denmark, round 4 : 2/3 hits
British roll dice for 1 artillery in Denmark, round 4 : 0/1 hits
1 artillery owned by the British lost in Denmark
Germans win, taking Denmark from British with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 2 artilleries
Casualties for British: 1 artillery and 2 infantry
Battle in Volgograd
Germans attack with 2 artilleries, 1 fighter and 1 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 2 artilleries, 1 fighter and 1 infantry in Volgograd, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 armour, 1 fighter and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Archangel, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Archangel
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
1 bomber moved from Denmark to Western Germany
1 fighter moved from Denmark to Western Germany
4 infantry moved from Western Ukraine to Bryansk
1 fighter moved from Volgograd to Bryansk
1 fighter and 1 tactical_bomber moved from Archangel to Bryansk
1 fighter moved from Russia to Bryansk
3 bombers moved from Russia to Eastern PolandPlace Units - Germans
10 infantry placed in Western Germany
1 armour, 1 artillery and 1 infantry placed in Ukraine
3 infantry placed in Novgorod
1 infantry placed in Germany
Germans undo move 1.
8 infantry placed in Western Germany
2 infantry placed in Germany
Germans undo move 4.
Germans undo move 4.
2 infantry placed in Germany
8 infantry placed in Western Germany
Germans undo move 1.
1 armour placed in Ukraine
1 artillery and 1 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 bomber and 1 fighter
EDIT: Adding units owned by Germans to Germany: 1 bomber and 1 fighter
EDIT: Turning off Edit Mode
Germans undo move 2.
Germans undo move 4.
1 armour placed in Germany
1 infantry placed in UkraineTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,4
Germans collect 56 PUs (1 lost to blockades); end with 56 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy nothing; Remaining resources: 24 PUs;Combat Move - Russians
1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 infantry moved from Tsinghai to Sikang
Chinese take Sikang from Japanese
6 infantry moved from Tsinghai to Kazakhstan
1 submarine moved from 91 Sea Zone to 93 Sea Zone
Russians take 93 Sea Zone from ItaliansCombat - Russians
Battle in Kazakhstan
Russians attack with 6 infantry
Japanese defend with 2 armour and 1 infantry
Russians roll dice for 6 infantry in Kazakhstan, round 2 : 1/6 hits
Japanese roll dice for 2 armour and 1 infantry in Kazakhstan, round 2 : 1/3 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kazakhstan
Russians roll dice for 5 infantry in Kazakhstan, round 3 : 0/5 hits
Japanese roll dice for 2 armour in Kazakhstan, round 3 : 2/2 hits
2 infantry owned by the Russians lost in Kazakhstan
Russians roll dice for 3 infantry in Kazakhstan, round 4 : 1/3 hits
Japanese roll dice for 2 armour in Kazakhstan, round 4 : 1/2 hits
1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Kazakhstan
Russians roll dice for 2 infantry in Kazakhstan, round 5 : 1/2 hits
Japanese roll dice for 1 armour in Kazakhstan, round 5 : 0/1 hits
1 armour owned by the Japanese lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 4 infantry
Casualties for Japanese: 2 armour and 1 infantryNon Combat Move - Russians
2 aaGuns and 6 infantry moved from Amur to Korea
1 infantry moved from Tambov to RussiaTurn Complete - Russians
Russians collect 19 PUs; end with 43 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 48 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 bomber, 3 destroyers, 1 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
1 artillery moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
2 mech_infantrys moved from Suiyuyan to Shensi
2 mech_infantrys moved from Shensi to Tsinghai
1 artillery moved from Shensi to Sikang
3 infantry moved from Szechwan to Sikang
1 mech_infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
3 mech_infantrys moved from Chahar to Kansu
3 armour moved from Yunnan to Sikang
2 infantry moved from Caroline Islands to 33 Sea Zone
1 transport moved from 33 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
2 infantry and 1 transport moved from 33 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 fighter and 2 tactical_bombers moved from Western Australia to Queensland
1 battleship moved from 33 Sea Zone to 54 Sea Zone
1 cruiser moved from 33 Sea Zone to 54 Sea Zone
1 infantry moved from Western Australia to South Australia
Japanese take South Australia from ANZAC
2 artilleries and 6 infantry moved from Japan to 6 Sea Zone
2 artilleries, 6 infantry and 4 transports moved from 6 Sea Zone to 35 Sea Zone
2 artilleries and 6 infantry moved from 35 Sea Zone to Philippines
1 battleship and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
2 carriers moved from 33 Sea Zone to 54 Sea Zone
1 carrier and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 carrier, 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 destroyer moved from 3 Sea Zone to 8 Sea Zone
2 fighters moved from 6 Sea Zone to 8 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea Zone
2 fighters moved from Kiangsu to 35 Sea Zone
1 artillery moved from Malaya to Shan State
1 mech_infantry moved from Persia to Trans-JordanCombat - Japanese
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scramble
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 bomber, 3 destroyers, 1 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
1 artillery moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
2 mech_infantrys moved from Suiyuyan to Shensi
2 mech_infantrys moved from Shensi to Tsinghai
1 artillery moved from Shensi to Sikang
3 infantry moved from Szechwan to Sikang
1 mech_infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
3 mech_infantrys moved from Chahar to Kansu
3 armour moved from Yunnan to Sikang
2 infantry moved from Caroline Islands to 33 Sea Zone
1 transport moved from 33 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
2 infantry and 1 transport moved from 33 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 fighter and 2 tactical_bombers moved from Western Australia to Queensland
1 battleship moved from 33 Sea Zone to 54 Sea Zone
1 cruiser moved from 33 Sea Zone to 54 Sea Zone
1 infantry moved from Western Australia to South Australia
Japanese take South Australia from ANZAC
2 artilleries and 6 infantry moved from Japan to 6 Sea Zone
2 artilleries, 6 infantry and 4 transports moved from 6 Sea Zone to 35 Sea Zone
2 artilleries and 6 infantry moved from 35 Sea Zone to Philippines
1 battleship and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
2 carriers moved from 33 Sea Zone to 54 Sea Zone
1 carrier and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 carrier, 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 destroyer moved from 3 Sea Zone to 8 Sea Zone
2 fighters moved from 6 Sea Zone to 8 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea Zone
2 fighters moved from Kiangsu to 35 Sea Zone
1 artillery moved from Malaya to Shan State
1 mech_infantry moved from Persia to Trans-JordanCombat - Japanese
Battle in Philippines
Japanese attack with 2 artilleries and 6 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship in Philippines, round 2 : 0/1 hits
Japanese roll dice for 2 artilleries and 6 infantry in Philippines, round 2 : 0/8 hits
Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits
1 infantry owned by the Japanese lost in Philippines
Japanese roll dice for 2 artilleries and 5 infantry in Philippines, round 3 : 1/7 hits
Americans roll dice for 2 infantry in Philippines, round 3 : 0/2 hits
1 infantry owned by the Americans lost in Philippines
Japanese roll dice for 2 artilleries and 5 infantry in Philippines, round 4 : 3/7 hits
Americans roll dice for 1 infantry in Philippines, round 4 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 2 artilleries and 4 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 2 infantry
Casualties for Japanese: 2 infantry
Battle in 8 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer and 2 fighters in 8 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 destroyer in 8 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 8 Sea Zone
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Sikang
Japanese attack with 3 armour, 1 artillery and 3 infantry
Russians defend with 1 infantry
Japanese roll dice for 3 armour, 1 artillery and 3 infantry in Sikang, round 2 : 4/7 hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Sikang
Japanese win, taking Sikang from Chinese with 3 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Queensland
Japanese attack with 1 fighter, 3 infantry and 2 tactical_bombers
ANZAC defend with 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 2 mech_infantrys
Japanese roll dice for 1 battleship and 1 cruiser in Queensland, round 2 : 0/2 hits
Japanese roll dice for 1 fighter, 3 infantry and 2 tactical_bombers in Queensland, round 2 : 3/6 hits
ANZAC roll dice for 2 fighters and 2 mech_infantrys in Queensland, round 2 : 1/4 hits
1 infantry owned by the Japanese, 1 fighter owned by the ANZAC and 2 mech_infantrys owned by the ANZAC lost in Queensland
Japanese roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Queensland, round 3 : 2/5 hits
ANZAC roll dice for 1 fighter in Queensland, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Queensland
Japanese win, taking Queensland from ANZAC with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 22
Casualties for ANZAC: 2 fighters and 2 mech_infantrys
Casualties for Japanese: 2 infantryNon Combat Move - Japanese
1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 tactical_bomber moved from Kiangsu to Japan
2 fighters moved from 8 Sea Zone to 6 Sea Zone
1 fighter and 2 tactical_bombers moved from Queensland to Western Australia
2 bombers moved from Kiangsu to Szechwan
1 submarine moved from 48 Sea Zone to 54 Sea ZonePlace Units - Japanese
3 destroyers placed in 6 Sea Zone
1 transport placed in 6 Sea Zone
2 armour and 1 bomber placed in Kiangsu
1 artillery and 1 infantry placed in India
1 transport placed in 6 Sea Zone
Japanese undo move 4.
1 artillery and 1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,5
Japanese collect 61 PUs (7 lost to blockades); end with 61 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Americans
Americans spend 10 on tech rolls
Americans roll 6,6 and gets 2 hits
Americans removing all Technology Tokens after successful research.
Americans discover Super subsActivate Technology - Americans
Americans activating Super subsPurchase Units - Americans
Americans buy 1 artillery, 2 bombers, 2 infantry and 6 submarines; Remaining resources: 0 techTokens; 0 PUs;Combat Move - Americans
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
2 infantry and 2 transports moved from 109 Sea Zone to 112 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 105 Sea Zone
1 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 artillery moved from Norway to 112 Sea Zone
1 artillery moved from 112 Sea Zone to Denmark
1 bomber moved from Norway to Western Germany
2 fighters and 2 tactical_bombers moved from Norway to Denmark
1 tactical_bomber moved from 10 Sea Zone to Hawaiian Islands
1 fighter moved from 10 Sea Zone to Hawaiian Islands
1 carrier moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Korea to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from Alaska to 8 Sea Zone
1 bomber moved from Korea to 8 Sea Zone
3 artilleries, 3 infantry and 1 mech_infantry moved from Alaska to British ColumbiaCombat - Americans
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits
Bombing raid in Western Germany rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Western Germany causes 3 damage total.
Battle in Normandy Bordeaux
Battle in Denmark
Americans attack with 1 artillery, 2 fighters and 2 tactical_bombers
Germans defend with 1 artillery
Americans roll dice for 1 cruiser in Denmark, round 2 : 1/1 hits
Germans roll dice for 1 artillery in Denmark, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Denmark
Americans win, taking Normandy Bordeaux from Germans, taking Denmark from Germans with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in 8 Sea Zone
Americans attack with 1 bomber and 1 fighter
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber and 1 fighter in 8 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 8 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 8 Sea Zone
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 bomber moved from 8 Sea Zone to Midway
1 fighter moved from 8 Sea Zone to Alaska
1 submarine moved from 105 Sea Zone to 91 Sea Zone
1 bomber moved from Western Germany to Norway
2 fighters moved from Denmark to Norway
2 tactical_bombers moved from Denmark to NorwayPlace Units - Americans
5 submarines placed in 10 Sea Zone
1 artillery and 1 infantry placed in Norway
1 infantry placed in Norway
2 bombers placed in Western United States
1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,1,4,6,1,2,5,2,3,3
Americans collect 57 PUs (3 lost to blockades); end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 3 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - British
2 units repaired.
1 transport moved from 112 Sea Zone to 110 Sea Zone
3 transports moved from 109 Sea Zone to 110 Sea Zone
1 artillery, 5 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 5 infantry, 1 mech_infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone
1 artillery, 5 infantry and 1 mech_infantry moved from 112 Sea Zone to Western Germany
1 fighter and 1 tactical_bomber moved from United Kingdom to Western Germany
2 bombers moved from United Kingdom to Western Germany
1 tactical_bomber moved from 113 Sea Zone to Western Germany
1 bomber moved from Malta to Western Germany
3 fighters moved from 113 Sea Zone to Western Germany
1 fighter moved from 112 Sea Zone to Western Germany
1 transport moved from 113 Sea Zone to 112 Sea Zone
3 submarines moved from 71 Sea Zone to 81 Sea Zone
1 battleship moved from 71 Sea Zone to 72 Sea Zone
1 carrier moved from 71 Sea Zone to 72 Sea Zone
1 submarine moved from 109 Sea Zone to 92 Sea ZoneCombat - British
Battle in 81 Sea Zone
British attack with 3 submarines
Italians defend with 1 battleship
British roll dice for 3 submarines in 81 Sea Zone, round 2 : 0/3 hits
Italians roll dice for 1 battleship in 81 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the British lost in 81 Sea Zone
British roll dice for 2 submarines in 81 Sea Zone, round 3 : 1/2 hits
1 battleship owned by the Italians lost in 81 Sea Zone
British win with 2 submarines remaining. Battle score for attacker is 14
Casualties for British: 1 submarine
Casualties for Italians: 1 battleship
Battle in 72 Sea Zone
British attack with 1 battleship and 1 carrier
Italians defend with 1 cruiser
British roll dice for 1 battleship and 1 carrier in 72 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 cruiser in 72 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 battleship and 1 carrier in 72 Sea Zone, round 3 : 1/1 hits
Italians roll dice for 1 cruiser in 72 Sea Zone, round 3 : 0/1 hits
1 cruiser owned by the Italians lost in 72 Sea Zone
British win, taking 72 Sea Zone from Neutral with 1 battleship and 1 carrier remaining. Battle score for attacker is 12
Casualties for Italians: 1 cruiser
Battle in Western Germany
British attack with 1 artillery, 3 bombers, 5 fighters, 5 infantry, 1 mech_infantry and 2 tactical_bombers
Germans defend with 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 9 infantry
AA fire in Western Germany : 0/3 hits
British roll dice for 1 artillery, 3 bombers, 5 fighters, 5 infantry, 1 mech_infantry and 2 tactical_bombers in Western Germany, round 2 : 5/17 hits
Germans roll dice for 1 aaGun, 1 artillery and 9 infantry in Western Germany, round 2 : 2/10 hits
1 aaGun owned by the Germans, 4 infantry owned by the Germans and 2 infantry owned by the British lost in Western Germany
British roll dice for 1 artillery, 3 bombers, 5 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers in Western Germany, round 3 : 8/15 hits
Germans roll dice for 1 artillery and 5 infantry in Western Germany, round 3 : 1/6 hits
1 artillery owned by the Germans, 5 infantry owned by the Germans and 1 infantry owned by the British lost in Western Germany
British converts factory_major into different units
British win, taking Western Germany from Germans with 1 artillery, 3 bombers, 5 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 27
Casualties for Germans: 1 aaGun, 1 artillery and 9 infantry
Casualties for British: 3 infantryNon Combat Move - British
2 fighters moved from Western Germany to 113 Sea Zone
2 fighters moved from Western Germany to 113 Sea Zone
1 fighter moved from Western Germany to 112 Sea Zone
2 tactical_bombers moved from Western Germany to Norway
3 bombers moved from Western Germany to Norway
2 artilleries moved from Anglo Egyptian Sudan to Kenya
1 transport moved from 71 Sea Zone to 72 Sea Zone
1 mech_infantry moved from Tanganyika Territory to 72 Sea Zone
1 mech_infantry and 1 transport moved from 72 Sea Zone to 75 Sea ZonePlace Units - British
3 artilleries and 6 infantry placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 33 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 fighters, 3 infantry and 1 submarine; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Smolensk to Archangel
Italians take Archangel from Russians
3 armour moved from Egypt to French Equatorial Africa
Italians take Anglo Egyptian Sudan from British
1 bomber moved from Egypt to French Equatorial AfricaCombat - Italians
Battle in French Equatorial Africa
Italians attack with 3 armour and 1 bomber
ANZAC defend with 2 infantry
Italians roll dice for 3 armour and 1 bomber in French Equatorial Africa, round 2 : 1/4 hits
French roll dice for 2 infantry in French Equatorial Africa, round 2 : 0/2 hits
1 infantry owned by the ANZAC lost in French Equatorial Africa
Italians roll dice for 3 armour and 1 bomber in French Equatorial Africa, round 3 : 3/4 hits
French roll dice for 1 infantry in French Equatorial Africa, round 3 : 1/1 hits
1 infantry owned by the ANZAC and 1 armour owned by the Italians lost in French Equatorial Africa
Italians win, taking French Equatorial Africa from French with 2 armour and 1 bomber remaining. Battle score for attacker is 0
Casualties for Italians: 1 armour
Casualties for ANZAC: 2 infantryNon Combat Move - Italians
1 bomber moved from French Equatorial Africa to Egypt
2 fighters moved from Egypt to Southern Italy
1 armour and 2 mech_infantrys moved from Romania to Germany
1 fighter moved from Eastern Poland to Germany
1 fighter moved from Southern Italy to Germany
2 armour moved from Baltic States to Germany
1 submarine moved from 95 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
3 infantry placed in Northern Italy
2 fighters placed in Southern Italy
1 submarine placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 23 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 35 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 40 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
1 infantry moved from Kenya to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
2 infantry moved from Morocco to AlgeriaCombat - French
Non Combat Move - French
2 infantry moved from 112 Sea Zone to Western Germany
1 fighter moved from 112 Sea Zone to Western GermanyTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 artillery and 3 fighters; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Caucasus to Kazakhstan
2 artilleries and 1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Bryansk to Tambov
Germans take Tambov from RussiansCombat - Germans
Battle in Kazakhstan
Germans attack with 2 artilleries and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 2 artilleries and 2 infantry in Kazakhstan, round 2 : 1/4 hits
Russians roll dice for 2 infantry in Kazakhstan, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Kazakhstan
Germans roll dice for 2 artilleries and 2 infantry in Kazakhstan, round 3 : 1/4 hits
Russians roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Germans
3 bombers moved from Eastern Poland to Germany
1 tactical_bomber moved from Bryansk to Germany
3 fighters moved from Bryansk to Germany
3 aaGuns, 3 artilleries and 20 infantry moved from Bryansk to Belarus
3 infantry moved from Novgorod to Belarus
1 infantry moved from Ukraine to BryanskPlace Units - Germans
3 fighters placed in Germany
3 armour placed in France
3 armour placed in Southern France
1 artillery placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,3
Germans collect 47 PUs (3 lost to blockades); end with 48 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 63 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians repair damage of 17x factory_major; Remaining resources: 31 PUs;
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Italians
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Tambov
1 fighter moved from Russia to Tambov
2 armour, 4 artilleries and 24 infantry moved from Russia to BryanskCombat - Russians
Battle in Tambov
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Tambov, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 2 infantry in Tambov, round 3 : 1/3 hits
Germans roll dice for 1 infantry in Tambov, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 2 armour, 4 artilleries and 24 infantry
Germans defend with 1 infantry
Russians roll dice for 2 armour, 4 artilleries and 24 infantry in Bryansk, round 2 : 7/30 hits
Italians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Italians with 2 armour, 4 artilleries and 24 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Tambov to RussiaPlace Units - Russians
1 artillery and 9 infantry placed in RussiaTurn Complete - Russians
Russians collect 19 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 6 armour, 2 destroyers and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 artilleries and 4 infantry moved from Philippines to 35 Sea Zone
1 transport moved from 35 Sea Zone to 44 Sea Zone
1 armour moved from Celebes to 44 Sea Zone
1 armour and 1 transport moved from 44 Sea Zone to 55 Sea Zone
1 armour moved from 55 Sea Zone to Northern Territory
1 infantry moved from South Australia to New South Wales
1 fighter and 2 tactical_bombers moved from Western Australia to New South Wales
2 artilleries, 4 infantry and 3 transports moved from 35 Sea Zone to 54 Sea Zone
2 artilleries and 4 infantry moved from 54 Sea Zone to Queensland
4 mech_infantrys moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 mech_infantry moved from Tsinghai to Kazakhstan
1 mech_infantry moved from Kazakhstan to Samara
Japanese take Samara from Russians
1 artillery and 1 mech_infantry moved from Tsinghai to Novosibirsk
1 artillery and 1 infantry moved from Anhwe to Jehol
2 armour moved from Kiangsu to Jehol
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
1 battleship and 1 destroyer moved from 35 Sea Zone to 44 Sea Zone
2 bombers moved from Szechwan to Russia
1 bomber moved from Kiangsu to India
1 artillery moved from Shan State to Burma
1 destroyer moved from 6 Sea Zone to 25 Sea ZoneCombat - Japanese
Air Battle in Russia
Japanese attacks with 2 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 1/2 hits
1 bomber killed by AA
Bombing raid in Russia rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Russia causes 7 damage total.
Battle in Northern Territory
Battle in New South Wales
Japanese attack with 1 fighter, 1 infantry and 2 tactical_bombers
ANZAC defend with 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
Japanese roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in New South Wales, round 2 : 2/4 hits
ANZAC roll dice for 1 fighter and 2 infantry in New South Wales, round 2 : 1/3 hits
1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in New South Wales
Japanese roll dice for 1 fighter and 2 tactical_bombers in New South Wales, round 3 : 1/3 hits
ANZAC roll dice for 1 fighter in New South Wales, round 3 : 0/1 hits
1 fighter owned by the ANZAC lost in New South Wales
Japanese win, taking Northern Territory from ANZAC with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 fighter and 2 infantry
Casualties for Japanese: 1 infantry
Battle in Jehol
Japanese attack with 2 armour, 1 artillery and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 2 armour, 1 artillery and 1 infantry in Jehol, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Jehol
Japanese win, taking Jehol from Chinese with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 battleship and 1 destroyer
ANZAC defend with 1 submarine
Japanese roll dice for 1 battleship and 1 destroyer in 44 Sea Zone, round 2 : 1/2 hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 submarine owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from ANZAC with 1 battleship and 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport in 25 Sea Zone, round 2 : 2/5 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Japanese win with 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in Midway
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 airfield, 1 bomber and 1 harbour
Japanese roll dice for 1 artillery and 1 infantry in Midway, round 2 : 1/2 hits
Americans roll dice for 1 bomber in Midway, round 2 : 0/1 hits
1 bomber owned by the Americans lost in Midway
Japanese win, taking Midway from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomber
Battle in Queensland
Japanese attack with 2 artilleries and 4 infantry
ANZAC defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Queensland, round 2 : 0/2 hits
Japanese roll dice for 2 artilleries and 4 infantry in Queensland, round 2 : 4/6 hits
ANZAC roll dice for 1 armour and 1 infantry in Queensland, round 2 : 0/2 hits
1 armour owned by the ANZAC and 1 infantry owned by the ANZAC lost in Queensland
Japanese win, taking Queensland from ANZAC with 2 artilleries and 4 infantry remaining. Battle score for attacker is 9
Casualties for ANZAC: 1 armour and 1 infantry
Cleaning up after air battlesNon Combat Move - Japanese
1 fighter and 2 tactical_bombers moved from New South Wales to 54 Sea Zone
1 carrier and 2 fighters moved from 35 Sea Zone to 44 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 fighters and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
3 armour moved from Sikang to Volgograd
1 artillery and 3 infantry moved from Sikang to Kazakhstan
1 bomber moved from Russia to Kazakhstan
1 mech_infantry moved from Trans-Jordan to Egypt
1 destroyer moved from 16 Sea Zone to 6 Sea ZonePlace Units - Japanese
3 armour placed in India
3 armour placed in Kiangsu
2 destroyers and 3 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,2
Japanese collect 63 PUs (8 lost to blockades); end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 54 Sea Zone: 1 tactical_bomber
EDIT: Changing ownership of New South Wales from ANZAC to Japanese
EDIT: Adding units owned by Japanese to New South Wales: 1 infantry
EDIT: Turning off Edit Mode





