G18L - variance (axis) vs Giallo (allies) - BM3
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Combat Move - Russians
4 infantry moved from Shan State to French Indo China
6 infantry moved from Yunnan to French Indo China
1 submarine moved from 93 Sea Zone to 97 Sea Zone
Russians take 97 Sea Zone from ItaliansCombat - Russians
Battle in French Indo China
Russians attack with 10 infantry
Japanese defend with 1 factory_minor, 5 infantry and 4 mech_infantrys
Russians roll dice for 10 infantry in French Indo China, round 2 : 3/10 hits
Japanese roll dice for 5 infantry and 4 mech_infantrys in French Indo China, round 2 : 3/9 hits
3 infantry owned by the Japanese and 3 infantry owned by the Russians lost in French Indo China
Russians roll dice for 7 infantry in French Indo China, round 3 : 2/7 hits
Japanese roll dice for 2 infantry and 4 mech_infantrys in French Indo China, round 3 : 2/6 hits
2 infantry owned by the Japanese and 2 infantry owned by the Russians lost in French Indo China
Russians roll dice for 5 infantry in French Indo China, round 4 : 2/5 hits
Japanese roll dice for 4 mech_infantrys in French Indo China, round 4 : 1/4 hits
2 mech_infantrys owned by the Japanese and 1 infantry owned by the Russians lost in French Indo China
Russians roll dice for 4 infantry in French Indo China, round 5 : 0/4 hits
Japanese roll dice for 2 mech_infantrys in French Indo China, round 5 : 1/2 hits
1 infantry owned by the Russians lost in French Indo China
Russians roll dice for 3 infantry in French Indo China, round 6 : 1/3 hits
Japanese roll dice for 2 mech_infantrys in French Indo China, round 6 : 1/2 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in French Indo China
Russians roll dice for 2 infantry in French Indo China, round 7 : 1/2 hits
Japanese roll dice for 1 mech_infantry in French Indo China, round 7 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in French Indo China
Russians win, taking French Indo China from Japanese with 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 9 infantry
Casualties for Japanese: 5 infantry and 4 mech_infantrysNon Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from French Indo China: 1 infantry
EDIT: Adding units owned by Russians to Yunnan: 2 infantry
EDIT: Changing ownership of French Indo China from Russians to Japanese
EDIT: Adding units owned by Japanese to French Indo China: 1 mech_infantry
EDIT: Turning off Edit Mode
1 aaGun moved from Shan State to YunnanTurn Complete - Russians
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wanted to retreat with russia but pressed wrong by accident
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 bomber; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Caucasus: 1 bomber
EDIT: Removing units owned by British from Trans-Jordan: 3 infantry
EDIT: Turning off Edit ModeNon Combat Move - Japanese
2 bombers, 6 fighters and 2 tactical_bombers moved from Northwest Persia to Caucasus
1 armour moved from Kazakhstan to Caucasus
1 mech_infantry moved from Novosibirsk to Caucasus
2 bombers moved from Japan to Yakut S.S.R.
1 aaGun moved from Buryatia to Yakut S.S.R.Place Units - Japanese
1 bomber placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,5,6,4,5,6,6,5,4,3,2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3,6,2,3,3,3,3,4,4,4
Japanese collect 2 PUs (14 lost to blockades); end with 3 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Americans
Americans buy 10 fighters; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery moved from Hainan to 36 Sea Zone
1 artillery moved from 36 Sea Zone to French Indo China
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Siberia
1 battleship and 2 cruisers moved from 20 Sea Zone to 5 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery moved from 6 Sea Zone to Korea
1 armour, 1 infantry and 1 transport moved from 27 Sea Zone to 32 Sea Zone
1 armour and 1 infantry moved from 32 Sea Zone to Marshall Islands
2 fighters and 1 tactical_bomber moved from 36 Sea Zone to French Indo China
1 bomber moved from Iraq to Volgograd
8 fighters moved from Egypt to Persia
4 bombers and 2 fighters moved from Iraq to PersiaCombat - Americans
Strategic bombing raid in Volgograd
AA fire in Volgograd : 0/1 hits
Bombing raid in Volgograd rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Volgograd causes 3 damage total.
Battle in Marshall Islands
Battle in Korea
Battle in Persia
Americans attack with 4 bombers and 10 fighters
Germans defend with 2 artilleries, 1 factory_minor and 1 mech_infantry
Americans roll dice for 4 bombers and 10 fighters in Persia, round 2 : 9/14 hits
Germans roll dice for 2 artilleries and 1 mech_infantry in Persia, round 2 : 1/3 hits
1 mech_infantry owned by the Germans, 1 bomber owned by the Americans and 2 artilleries owned by the Germans lost in Persia
Americans win, taking Marshall Islands from Japanese, taking Korea from Japanese with 3 bombers and 10 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 2 artilleries and 1 mech_infantry
Casualties for Americans: 1 bomber
Battle in Siberia
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 armour
Americans roll dice for 1 battleship and 1 cruiser in Siberia, round 2 : 2/2 hits
Germans roll dice for 1 armour in Siberia, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 armour owned by the Germans lost in Siberia
Americans win, taking Siberia from Germans with 1 artillery remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Americans: 1 infantry
Battle in French Indo China
Americans attack with 1 artillery, 2 fighters and 1 tactical_bomber
Japanese defend with 1 factory_minor and 1 mech_infantry
Americans roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in French Indo China, round 2 : 2/4 hits
Japanese roll dice for 1 mech_infantry in French Indo China, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 fighter owned by the Americans lost in French Indo China
Americans win, taking French Indo China from Japanese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 mech_infantryNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 6 Sea Zone: 1 infantry and 1 transport
EDIT: Adding units owned by Americans to Korea: 1 infantry
EDIT: Adding units owned by Americans to 6 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 carrier and 1 fighter moved from 20 Sea Zone to 5 Sea Zone
1 carrier moved from 20 Sea Zone to 6 Sea Zone
2 submarines moved from 20 Sea Zone to 41 Sea Zone
3 carriers moved from 36 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to India
1 carrier and 2 fighters moved from 20 Sea Zone to 41 Sea Zone
4 destroyers moved from 20 Sea Zone to 41 Sea Zone
2 destroyers moved from 20 Sea Zone to 6 Sea Zone
2 fighters moved from 20 Sea Zone to 6 Sea Zone
1 fighter moved from 20 Sea Zone to 5 Sea Zone
1 submarine moved from 36 Sea Zone to 41 Sea Zone
1 destroyer moved from 26 Sea Zone to 32 Sea Zone
10 fighters moved from Gibraltar to Egypt
9 fighters moved from Eastern United States to Gibraltar
3 bombers and 10 fighters moved from Persia to Iraq
1 bomber moved from Volgograd to IraqPlace Units - Americans
10 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 66 PUs; end with 66 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 101 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 artilleries; Remaining resources: 2 PUs;Combat Move - Chinese
Place Units - Chinese
6 artilleries placed in YunnanTurn Complete - Chinese
Chinese collect 23 PUs; end with 25 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 28 PUsPurchase Units - British
British buy 1 armour, 3 artilleries and 5 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 armour; Remaining resources: 9 PUs;Combat Move - British
1 infantry moved from Iraq to Persia
British take Persia from Germans
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Germans
1 destroyer moved from 109 Sea Zone to 92 Sea Zone
1 infantry moved from West India to Eastern Persia
1 armour moved from Yunnan to Sikang
4 artilleries and 4 infantry moved from Yunnan to Szechwan
1 infantry moved from Libya to TobrukCombat - British
Non Combat Move - British
3 aaGuns moved from Yunnan to Szechwan
1 fighter moved from India to Iraq
3 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Eastern Persia to PersiaPlace Units - British
3 artilleries placed in Iraq
1 armour and 2 mech_infantrys placed in Egypt
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 36 PUs; end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUsPlace Units - UK_Pacific
3 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 27 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 30 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 33 PUs
Some Units in India change ownership: 3 armour -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 armour and 3 mech_infantrys; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With TrueNeutrals
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to WarCombat Move - Italians
2 artilleries and 6 infantry moved from Greece to Turkey
2 fighters moved from Southern Italy to TurkeyCombat - Italians
Battle in Turkey
Italians attack with 2 artilleries, 2 fighters and 6 infantry
Neutral_True defend with 8 infantry
Italians roll dice for 2 artilleries, 2 fighters and 6 infantry in Turkey, round 2 : 1/10 hits
Neutral_True roll dice for 8 infantry in Turkey, round 2 : 4/8 hits
1 infantry owned by the Neutral_True and 4 infantry owned by the Italians lost in Turkey
Italians roll dice for 2 artilleries, 2 fighters and 2 infantry in Turkey, round 3 : 1/6 hits
Neutral_True roll dice for 7 infantry in Turkey, round 3 : 3/7 hits
1 artillery owned by the Italians, 1 infantry owned by the Neutral_True and 2 infantry owned by the Italians lost in Turkey
Italians roll dice for 1 artillery and 2 fighters in Turkey, round 4 : 3/3 hits
Neutral_True roll dice for 6 infantry in Turkey, round 4 : 2/6 hits
1 fighter owned by the Italians, 1 artillery owned by the Italians and 3 infantry owned by the Neutral_True lost in Turkey
retreated to Turkey
Neutral_True win with 3 infantry remaining. Battle score for attacker is -21
Casualties for Italians: 2 artilleries, 1 fighter and 6 infantry
Casualties for Neutral_True: 5 infantryNon Combat Move - Italians
1 fighter moved from Turkey to CaucasusPlace Units - Italians
1 armour and 3 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,4
Italians collect 12 PUs; end with 12 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 7 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Formosa to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 6 Sea Zone
2 fighters moved from Sumatra to India
2 fighters moved from 41 Sea Zone to Iraq
2 fighters moved from Queensland to 41 Sea ZoneNon Combat Move - ANZAC
1 artillery and 1 infantry moved from 6 Sea Zone to KoreaPlace Units - ANZAC
2 fighters placed in QueenslandTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 22 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 31 PUsPolitics - French
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to AngolaCombat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_minor; Remaining resources: 101 PUs;
Germans buy 3 armour, 5 artilleries, 2 bombers, 1 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Caucasus to Northwest Persia
5 bombers moved from Southern Italy to Northwest Persia
1 mech_infantry moved from Caucasus to Northwest Persia
7 armour, 13 artilleries and 20 mech_infantrys moved from Caucasus to Turkey
1 armour and 8 mech_infantrys moved from Rostov to Turkey
1 artillery moved from Yakut S.S.R. to BuryatiaCombat - Germans
Battle in Northwest Persia
Germans attack with 5 bombers, 1 infantry and 1 mech_infantry
British defend with 1 infantry
Germans roll dice for 5 bombers, 1 infantry and 1 mech_infantry in Northwest Persia, round 2 : 3/7 hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits
1 infantry owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 5 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Turkey
Germans attack with 8 armour, 13 artilleries and 28 mech_infantrys
Neutral_True defend with 3 infantry
Germans roll dice for 8 armour, 13 artilleries and 28 mech_infantrys in Turkey, round 2 : 9/49 hits
Neutral_True roll dice for 3 infantry in Turkey, round 2 : 3/3 hits
3 mech_infantrys owned by the Germans and 3 infantry owned by the Neutral_True lost in Turkey
Germans win, taking Turkey from Neutral_True with 8 armour, 13 artilleries and 25 mech_infantrys remaining. Battle score for attacker is -3
Casualties for Germans: 3 mech_infantrys
Casualties for Neutral_True: 3 infantryNon Combat Move - Germans
1 aaGun moved from Caucasus to Turkey
6 mech_infantrys moved from Romania to Greece
3 artilleries moved from Volgograd to Caucasus
3 armour and 6 mech_infantrys moved from Ukraine to Caucasus
3 mech_infantrys moved from Bryansk to Caucasus
2 armour and 1 mech_infantry moved from Russia to Rostov
3 armour moved from Western Ukraine to Rostov
5 bombers moved from Northwest Persia to Caucasus
1 bomber moved from France to Caucasus
1 fighter and 2 tactical_bombers moved from Southern Italy to Caucasus
3 aaGuns, 5 artilleries and 7 infantry moved from France to Southern France
3 mech_infantrys moved from Novgorod to BryanskPlace Units - Germans
2 artilleries and 1 infantry placed in Caucasus
3 artilleries placed in Volgograd
1 armour and 2 mech_infantrys placed in Ukraine
1 armour and 2 mech_infantrys placed in Russia
1 armour and 2 mech_infantrys placed in Western Ukraine
3 mech_infantrys placed in Novgorod
2 bombers placed in Southern France
Germans undo move 5.
Germans undo move 4.
Germans undo move 3.
3 mech_infantrys placed in Ukraine
1 armour and 2 mech_infantrys placed in Western Ukraine
2 armour and 1 mech_infantry placed in RussiaTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3
Germans collect 72 PUs (5 lost to blockades); end with 72 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 74 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 94 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Politics - Russians
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_NeutralCombat Move - Russians
Non Combat Move - Russians
2 aaGuns and 2 infantry moved from Yunnan to SzechwanTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 mech_infantry moved from Caucasus to Persia
4 bombers, 6 fighters and 2 tactical_bombers moved from Caucasus to PersiaCombat - Japanese
Battle in Persia
Japanese attack with 4 bombers, 6 fighters, 1 mech_infantry and 2 tactical_bombers
British defend with 1 factory_minor and 2 infantry
Japanese roll dice for 4 bombers, 6 fighters, 1 mech_infantry and 2 tactical_bombers in Persia, round 2 : 9/13 hits
British roll dice for 2 infantry in Persia, round 2 : 0/2 hits
2 infantry owned by the British lost in Persia
Japanese win, taking Persia from British with 4 bombers, 6 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantryNon Combat Move - Japanese
4 bombers, 6 fighters and 2 tactical_bombers moved from Persia to Turkey
1 aaGun moved from Yakut S.S.R. to Buryatia
2 bombers moved from Yakut S.S.R. to Turkey
1 armour moved from Caucasus to Turkey
1 bomber moved from Japan to EvenkiyskiyPlace Units - Japanese
1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,3,5,4,3,5,2,4,3,2,6,4,5,6,4,1
Japanese collect 4 PUs (9 lost to blockades); end with 4 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 armour, 8 fighters, 1 infantry and 1 transport; Remaining resources: 5 PUs;Politics - Americans
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_NeutralCombat Move - Americans
1 artillery moved from Siberia to Amur
Americans take Amur from Japanese
1 transport moved from 6 Sea Zone to 17 Sea Zone
2 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 22 Sea Zone
2 infantry moved from 22 Sea Zone to Marianas
1 armour and 1 infantry moved from Marshall Islands to 32 Sea Zone
1 armour, 1 infantry and 1 transport moved from 32 Sea Zone to 34 Sea Zone
1 armour and 1 infantry moved from 34 Sea Zone to Paulau Island
1 fighter moved from 5 Sea Zone to Buryatia
2 fighters moved from 6 Sea Zone to Buryatia
1 battleship moved from 5 Sea Zone to 6 Sea Zone
1 carrier, 2 cruisers, 1 fighter and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 38 Sea Zone
3 destroyers moved from 36 Sea Zone to 38 Sea Zone
1 carrier and 2 fighters moved from 41 Sea Zone to 38 Sea Zone
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 submarine moved from 41 Sea Zone to 38 Sea Zone
3 carriers, 4 destroyers and 1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from India to Iraq
10 fighters moved from Egypt to Iraq
9 fighters moved from Gibraltar to Egypt
10 fighters moved from Eastern United States to Gibraltar
1 bomber moved from United Kingdom to Gibraltar
1 destroyer moved from 32 Sea Zone to 33 Sea ZoneCombat - Americans
Battle in Paulau Island
Battle in Marianas
Battle in Buryatia
Americans attack with 3 fighters
Germans defend with 1 artillery; Japanese defend with 1 aaGun
AA fire in Buryatia : 3/3 hits
3 fighters owned by the Americans lost in Buryatia
Japanese win, taking Paulau Island from Japanese, taking Marianas from Japanese with 1 aaGun and 1 artillery remaining. Battle score for attacker is -30
Casualties for Americans: 3 fightersNon Combat Move - Americans
Place Units - Americans
1 transport placed in 101 Sea Zone
1 armour and 1 infantry placed in Central United States
8 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 67 PUs; end with 72 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 107 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
1 artillery and 8 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 armour, 8 fighters, 1 infantry and 1 transport; Remaining resources: 5 PUs;Politics - Americans
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_NeutralCombat Move - Americans
1 artillery moved from Siberia to Amur
Americans take Amur from Japanese
1 transport moved from 6 Sea Zone to 17 Sea Zone
2 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 22 Sea Zone
2 infantry moved from 22 Sea Zone to Marianas
1 armour and 1 infantry moved from Marshall Islands to 32 Sea Zone
1 armour, 1 infantry and 1 transport moved from 32 Sea Zone to 34 Sea Zone
1 armour and 1 infantry moved from 34 Sea Zone to Paulau Island
1 fighter moved from 5 Sea Zone to Buryatia
2 fighters moved from 6 Sea Zone to Buryatia
1 battleship moved from 5 Sea Zone to 6 Sea Zone
1 carrier, 2 cruisers, 1 fighter and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 38 Sea Zone
3 destroyers moved from 36 Sea Zone to 38 Sea Zone
1 carrier and 2 fighters moved from 41 Sea Zone to 38 Sea Zone
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 submarine moved from 41 Sea Zone to 38 Sea Zone
3 carriers, 4 destroyers and 1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from India to Iraq
10 fighters moved from Egypt to Iraq
9 fighters moved from Gibraltar to Egypt
10 fighters moved from Eastern United States to Gibraltar
1 bomber moved from United Kingdom to Gibraltar
1 destroyer moved from 32 Sea Zone to 33 Sea ZoneCombat - Americans
Battle in Paulau Island
Battle in Marianas
Battle in Buryatia
Americans attack with 3 fighters
Germans defend with 1 artillery; Japanese defend with 1 aaGun
AA fire in Buryatia : 3/3 hits
3 fighters owned by the Americans lost in Buryatia
Japanese win, taking Paulau Island from Japanese, taking Marianas from Japanese with 1 aaGun and 1 artillery remaining. Battle score for attacker is -30
Casualties for Americans: 3 fightersNon Combat Move - Americans
Place Units - Americans
1 transport placed in 101 Sea Zone
1 armour and 1 infantry placed in Central United States
8 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 67 PUs; end with 72 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 107 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
1 artillery and 8 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUsPurchase Units - British
British buy 1 airfield, 2 armour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 1 factory_upgrade; Remaining resources: 1 PUs;Politics - British
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to AngolaCombat Move - British
1 armour moved from Sikang to Kazakhstan
British take Kazakhstan from Germans
4 artilleries and 4 infantry moved from Szechwan to Sikang
1 bomber, 1 fighter and 1 tactical_bomber moved from Iraq to Northwest Persia
2 infantry moved from Iraq to Northwest Persia
3 armour moved from India to Eastern Persia
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Tobruk to Alexandria
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 infantry moved from Siam to Shan State
1 armour moved from Kazakhstan to SikangCombat - British
Battle in Northwest Persia
British attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry and 1 mech_infantry
British roll dice for 1 bomber, 1 fighter and 2 infantry in Northwest Persia, round 2 : 2/4 hits
Germans roll dice for 1 infantry and 1 mech_infantry in Northwest Persia, round 2 : 1/2 hits
1 mech_infantry owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the British lost in Northwest Persia
British win, taking Northwest Persia from Germans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for British: 1 infantryNon Combat Move - British
1 bomber, 1 fighter and 1 tactical_bomber moved from Northwest Persia to Iraq
3 aaGuns moved from Szechwan to SikangPlace Units - British
1 airfield, 2 armour and 1 mech_infantry placed in Egypt
3 infantry placed in IraqTurn Complete - British
British collect 35 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUsPlace Units - UK_Pacific
Units in India being upgraded or consumed: 1 factory_minor
2 armour and 1 factory_upgrade placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 19 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 25 PUs
Some Units in India change ownership: 2 armour -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 bomber; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 3 infantry moved from Southern France to SpainCombat - Italians
Battle in Spain
Italians attack with 1 artillery and 3 infantry
Neutral_True defend with 6 infantry
Italians roll dice for 1 artillery and 3 infantry in Spain, round 2 : 0/4 hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 3/6 hits
3 infantry owned by the Italians lost in Spain
Italians roll dice for 1 artillery in Spain, round 3 : 0/1 hits
Neutral_True roll dice for 6 infantry in Spain, round 3 : 0/6 hits
Italians roll dice for 1 artillery in Spain, round 4 : 0/1 hits
Neutral_True roll dice for 6 infantry in Spain, round 4 : 1/6 hits
1 artillery owned by the Italians lost in Spain
Neutral_True win with 6 infantry remaining. Battle score for attacker is -13
Casualties for Italians: 1 artillery and 3 infantryNon Combat Move - Italians
1 fighter moved from Caucasus to Turkey
1 armour moved from Northern Italy to Albania
1 aaGun moved from Greece to Turkey
3 mech_infantrys moved from Northern Italy to AlbaniaPlace Units - Italians
1 bomber placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,4
Italians collect 10 PUs (2 lost to blockades); end with 10 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 3 fighters; Remaining resources: 1 PUs;Combat Move - ANZAC
2 fighters moved from 38 Sea Zone to Iraq
3 fighters moved from Iraq to Persia
1 infantry moved from Iraq to Persia
2 fighters moved from Queensland to 38 Sea Zone
2 fighters moved from India to PersiaCombat - ANZAC
Battle in Persia
ANZAC attack with 5 fighters and 1 infantry
Japanese defend with 1 factory_minor and 1 mech_infantry
ANZAC roll dice for 4 fighters and 1 infantry in Persia, round 2 : 2/5 hits
Japanese roll dice for 1 mech_infantry in Persia, round 2 : 1/1 hits
1 infantry owned by the ANZAC and 1 mech_infantry owned by the Japanese lost in Persia
ANZAC win with 4 fighters remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - ANZAC
5 fighters moved from Persia to IraqPlace Units - ANZAC
3 fighters placed in QueenslandTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 16 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUsCombat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 2 bombers and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Russia to Kazakhstan
Germans take Kazakhstan from British
1 armour moved from Turkey to Syria
Germans take Syria from French
1 armour moved from Syria to Trans-Jordan
Germans take Trans-Jordan from British
5 infantry moved from Southern France to Spain
2 bombers moved from Southern France to Spain
3 artilleries moved from Southern France to Spain
1 infantry moved from Southern France to Spain
1 artillery moved from Southern France to Spain
1 mech_infantry moved from Rostov to Northwest Persia
6 bombers moved from Caucasus to Northwest Persia
1 fighter and 2 tactical_bombers moved from Caucasus to Northwest PersiaCombat - Germans
Battle in Spain
Germans attack with 4 artilleries, 2 bombers and 6 infantry
Neutral_True defend with 6 infantry
Germans roll dice for 4 artilleries, 2 bombers and 6 infantry in Spain, round 2 : 5/12 hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits
2 infantry owned by the Germans and 5 infantry owned by the Neutral_True lost in Spain
Germans roll dice for 4 artilleries, 2 bombers and 4 infantry in Spain, round 3 : 4/10 hits
Neutral_True roll dice for 1 infantry in Spain, round 3 : 0/1 hits
1 infantry owned by the Neutral_True lost in Spain
Germans win, taking Spain from Neutral_True with 4 artilleries, 2 bombers and 4 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 2 infantry
Casualties for Neutral_True: 6 infantry
Battle in Northwest Persia
Germans attack with 6 bombers, 1 fighter, 1 mech_infantry and 2 tactical_bombers
British defend with 1 infantry
Germans roll dice for 6 bombers, 1 fighter, 1 mech_infantry and 2 tactical_bombers in Northwest Persia, round 2 : 6/10 hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Northwest Persia
Germans win with 6 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantryNon Combat Move - Germans
2 bombers moved from Spain to Southern Italy
6 bombers moved from Northwest Persia to Southern Italy
13 artilleries moved from Turkey to Syria
7 armour moved from Turkey to Trans-Jordan
1 aaGun moved from Turkey to Syria
25 mech_infantrys moved from Turkey to Trans-Jordan
6 mech_infantrys moved from Greece to Syria
3 armour and 9 mech_infantrys moved from Caucasus to Syria
5 artilleries moved from Caucasus to Turkey
1 infantry moved from Caucasus to Turkey
5 armour moved from Rostov to Turkey
1 fighter and 2 tactical_bombers moved from Northwest Persia to Turkey
3 mech_infantrys moved from Ukraine to Caucasus
3 artilleries moved from Volgograd to Caucasus
3 mech_infantrys moved from Bryansk to Caucasus
1 armour and 2 mech_infantrys moved from Western Ukraine to Rostov
2 armour moved from Russia to Rostov
3 mech_infantrys moved from Novgorod to Bryansk
3 aaGuns moved from Southern France to SpainPlace Units - Germans
2 bombers placed in Southern France
3 armour placed in Caucasus
2 armour and 1 mech_infantry placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Western Ukraine
3 mech_infantrys placed in RussiaTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,5
Germans collect 79 PUs (2 lost to blockades); end with 79 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 99 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Combat Move - Russians
Non Combat Move - Russians
2 aaGuns and 2 infantry moved from Szechwan to SikangTurn Complete - Russians
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
6 bombers, 6 fighters and 2 tactical_bombers moved from Turkey to EgyptCombat - Japanese
Battle in Egypt
Japanese attack with 6 bombers, 6 fighters and 2 tactical_bombers
British defend with 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry; Americans defend with 9 fighters
Japanese roll dice for 6 bombers, 6 fighters and 2 tactical_bombers in Egypt, round 2 : 7/14 hits
British roll dice for 2 armour, 9 fighters and 1 mech_infantry in Egypt, round 2 : 7/12 hits
4 fighters owned by the Japanese, 1 mech_infantry owned by the British, 3 bombers owned by the Japanese, 4 fighters owned by the Americans and 2 armour owned by the British lost in Egypt
Japanese roll dice for 3 bombers, 2 fighters and 2 tactical_bombers in Egypt, round 3 : 4/7 hits
British roll dice for 5 fighters in Egypt, round 3 : 5/5 hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 3 bombers owned by the Japanese and 4 fighters owned by the Americans lost in Egypt
Japanese roll dice for 1 fighter and 1 tactical_bomber in Egypt, round 4 : 2/2 hits
British roll dice for 1 fighter in Egypt, round 4 : 1/1 hits
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Americans lost in Egypt
Japanese win with 1 fighter remaining. Battle score for attacker is -38
Casualties for British: 2 armour and 1 mech_infantry
Casualties for Americans: 9 fighters
Casualties for Japanese: 6 bombers, 5 fighters and 2 tactical_bombersNon Combat Move - Japanese
1 fighter moved from Egypt to Trans-Jordan
1 armour moved from Turkey to Trans-Jordan
1 bomber moved from Evenkiyskiy to SyriaPlace Units - Japanese
1 mech_infantry placed in PersiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,4,6,6,4,1,6,3,4,5,1,4,5,3,6,3,2
Japanese collect 4 PUs (8 lost to blockades); end with 4 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
6 bombers, 6 fighters and 2 tactical_bombers moved from Turkey to EgyptCombat - Japanese
Battle in Egypt
Japanese attack with 6 bombers, 6 fighters and 2 tactical_bombers
British defend with 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry; Americans defend with 9 fighters
Japanese roll dice for 6 bombers, 6 fighters and 2 tactical_bombers in Egypt, round 2 : 7/14 hits
British roll dice for 2 armour, 9 fighters and 1 mech_infantry in Egypt, round 2 : 7/12 hits
4 fighters owned by the Japanese, 1 mech_infantry owned by the British, 3 bombers owned by the Japanese, 4 fighters owned by the Americans and 2 armour owned by the British lost in Egypt
Japanese roll dice for 3 bombers, 2 fighters and 2 tactical_bombers in Egypt, round 3 : 4/7 hits
British roll dice for 5 fighters in Egypt, round 3 : 5/5 hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 3 bombers owned by the Japanese and 4 fighters owned by the Americans lost in Egypt
Japanese roll dice for 1 fighter and 1 tactical_bomber in Egypt, round 4 : 2/2 hits
British roll dice for 1 fighter in Egypt, round 4 : 1/1 hits
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Americans lost in Egypt
Japanese win with 1 fighter remaining. Battle score for attacker is -38
Casualties for British: 2 armour and 1 mech_infantry
Casualties for Americans: 9 fighters
Casualties for Japanese: 6 bombers, 5 fighters and 2 tactical_bombersNon Combat Move - Japanese
1 fighter moved from Egypt to Trans-Jordan
1 armour moved from Turkey to Trans-Jordan
1 bomber moved from Evenkiyskiy to SyriaPlace Units - Japanese
1 mech_infantry placed in PersiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,4,6,6,4,1,6,3,4,5,1,4,5,3,6,3,2
Japanese collect 4 PUs (8 lost to blockades); end with 4 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Trans-Jordan: 1 armour
EDIT: Adding units owned by Japanese to Syria: 1 armour
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 factory_minor, 2 fighters, 3 infantry, 1 submarine and 3 transports; Remaining resources: 3 PUs;Combat Move - Americans
1 armour and 1 infantry moved from Paulau Island to 34 Sea Zone
1 armour, 1 infantry and 1 transport moved from 34 Sea Zone to 19 Sea Zone
1 armour and 1 infantry moved from 19 Sea Zone to Okinawa
4 bombers, 21 fighters and 1 tactical_bomber moved from Iraq to Turkey
1 bomber moved from Gibraltar to Turkey
1 artillery moved from Amur to Sakha
Americans take Sakha from GermansCombat - Americans
Battle in Okinawa
Battle in Turkey
Americans attack with 5 bombers, 21 fighters and 1 tactical_bomber
Germans defend with 5 armour, 5 artilleries, 1 fighter, 1 infantry and 2 tactical_bombers; Italians defend with 1 aaGun and 1 fighter
AA fire in Turkey : 0/3 hits
Americans roll dice for 5 bombers, 21 fighters and 1 tactical_bomber in Turkey, round 2 : 15/27 hits
Germans roll dice for 1 aaGun, 5 armour, 5 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers in Turkey, round 2 : 8/15 hits
2 tactical_bombers owned by the Germans, 5 bombers owned by the Americans, 1 tactical_bomber owned by the Americans, 1 aaGun owned by the Italians, 1 fighter owned by the Italians, 1 infantry owned by the Germans, 5 armour owned by the Germans, 2 fighters owned by the Americans and 5 artilleries owned by the Germans lost in Turkey
Americans roll dice for 19 fighters in Turkey, round 3 : 10/19 hits
Germans roll dice for 1 fighter in Turkey, round 3 : 1/1 hits
1 fighter owned by the Germans and 1 fighter owned by the Americans lost in Turkey
Americans win, taking Okinawa from Japanese with 18 fighters remaining. Battle score for attacker is -1
Casualties for Germans: 5 armour, 5 artilleries, 1 fighter, 1 infantry and 2 tactical_bombers
Casualties for Italians: 1 aaGun and 1 fighter
Casualties for Americans: 5 bombers, 3 fighters and 1 tactical_bomberNon Combat Move - Americans
18 fighters moved from Turkey to Egypt
8 fighters moved from Eastern United States to Gibraltar
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 1 transport moved from 38 Sea Zone to 80 Sea Zone
1 artillery moved from 80 Sea Zone to Saudi Arabia
Americans take Saudi Arabia from Neutral_True
3 carriers moved from 39 Sea Zone to 80 Sea Zone
4 destroyers and 2 submarines moved from 39 Sea Zone to 80 Sea Zone
1 carrier, 3 destroyers, 2 fighters and 1 submarine moved from 38 Sea Zone to 80 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
2 infantry moved from Marianas to 22 Sea Zone
2 infantry and 1 transport moved from 22 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 transport moved from 6 Sea Zone to 8 Sea Zone
1 mech_infantry moved from Central America to Venezuela
Americans take Colombia from Neutral_True
Americans take Venezuela from Neutral_True
1 mech_infantry moved from Central United States to Central America
1 submarine moved from 19 Sea Zone to 6 Sea ZonePlace Units - Americans
1 factory_minor placed in Korea
1 carrier, 2 destroyers, 1 submarine and 3 transports placed in 101 Sea Zone
1 artillery and 2 infantry placed in French Indo China
Americans undo move 3.
1 artillery and 1 infantry placed in Central United States
1 fighter placed in Eastern United States
1 fighter and 2 infantry placed in French Indo ChinaTurn Complete - Americans
Americans collect 73 PUs; end with 76 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 111 PUs -
Pc crashed, have to finish in a couple of days