Very interesting ideas, all around.
Mr. Stucifer, I’ve posted your imgur image as “Split India”. I’ve modified it a bit and posted my version as “Split India 2.”
In my version, sea travel (subs, transports, cruisers, etc.) between Sea Zone 37 and Sea Zone 38 would require your team to have owned both Malaya and Java at the start of your turn. I’m not sure how travel restrictions would work in your version. I’ve put Ceylon at the center of three sea zones, which allows Britain to fly fighters from Egypt, strike any of the three sea zones, and land in Ceylon, even if India has fallen. Also, East India is now a minimum of five sea zones from Japan, which in my opinion makes it a much more viable candidate for a factory spot. It can still fall to Japan if you’re reckless or unlucky or distracted, but it’s no longer an automatic Japanese territory. A West India factory is also an option if you want to play a bit more conservative. Burma is now worth only 1 IPC, which makes it harder for Japan to double up on factories in Burma and Indochina to crank out 4 units per turn in the middle of a non-industrialized jungle. Total value of all British territories in the Pacific is now 22 IPCs, up from only 18 IPCs OOB. Hopefully all of that together will do something to encourage play in the Pacific.
If you still need more, you could give America 20 IPCs on America’s first turn that can only be spent in the California sea zone (no land builds, and no Atlantic builds). Those special IPCs are lost forever if they are not spent on the first turn. You could still spend your normal 40 IPCs all on the Atlantic side if you want, and use your special 20 IPC to just drop a battleship in the Pacific and swing it east if you really want to…but at least it makes it easier to build up a Pacific fleet, and gives you a nudge in that direction.

