no scramble.
G18L - variance (axis) vs Giallo (allies) - BM3
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 6 artilleries and 17 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
6 armour, 2 artilleries and 10 mech_infantrys moved from Caucasus to Northwest Persia
1 mech_infantry moved from Kazakhstan to Northwest Persia
1 armour moved from Yenisey to Buryatia
Germans take Yakut S.S.R. from Russians
5 bombers moved from Southern Italy to 92 Sea Zone
2 fighters and 2 tactical_bombers moved from Southern Italy to 92 Sea ZoneCombat - Germans
Battle in Northwest Persia
Germans attack with 6 armour, 2 artilleries and 11 mech_infantrys
British defend with 2 infantry
Germans roll dice for 6 armour, 2 artilleries and 11 mech_infantrys in Northwest Persia, round 2 : 6/19 hits
British roll dice for 2 infantry in Northwest Persia, round 2 : 0/2 hits
2 infantry owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 6 armour, 2 artilleries and 11 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in 92 Sea Zone
Germans attack with 5 bombers, 2 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Germans roll dice for 5 bombers, 2 fighters and 2 tactical_bombers in 92 Sea Zone, round 2 : 5/9 hits
Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 fighter owned by the Germans lost in 92 Sea Zone
Germans win with 5 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Germans: 1 fighter
Casualties for Americans: 1 destroyerNon Combat Move - Germans
5 bombers, 1 fighter and 2 tactical_bombers moved from 92 Sea Zone to Southern France
1 aaGun moved from Normandy Bordeaux to Southern France
3 artilleries moved from Volgograd to Caucasus
1 artillery moved from Kazakhstan to Caucasus
2 mech_infantrys moved from Ukraine to Caucasus
1 infantry moved from Ukraine to Rostov
3 mech_infantrys moved from Russia to Kazakhstan
1 aaGun moved from Samara to Kazakhstan
3 mech_infantrys moved from Western Ukraine to Rostov
3 mech_infantrys moved from Novgorod to Bryansk
2 mech_infantrys moved from Yugoslavia to Bessarabia
1 armour moved from Slovakia Hungary to Bessarabia
6 mech_infantrys moved from Germany to Romania
1 aaGun, 4 artilleries and 5 infantry moved from Western Germany to FrancePlace Units - Germans
3 artilleries placed in Caucasus
3 artilleries placed in Volgograd
1 armour and 2 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Western Ukraine
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Novgorod
6 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,1
Germans collect 73 PUs (1 lost to blockades); end with 73 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 80 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 100 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Evenkiyskiy: 1 artillery
EDIT: Adding units owned by Germans to Yenisey: 1 artillery
EDIT: Turning off Edit Mode -
I assumed no suicide scramble in 92. roll it if you want to scramble
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Combat Move - Russians
3 infantry moved from Yunnan to Shan State
1 infantry moved from Yunnan to Shan StateCombat - Russians
Non Combat Move - Russians
1 aaGun moved from Yunnan to Shan StateTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 bombers and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 armour moved from Tsinghai to Kazakhstan
1 mech_infantry moved from Suiyuyan to Novosibirsk
3 bombers moved from Buryatia to CaucasusCombat - Japanese
Non Combat Move - Japanese
2 bombers, 6 fighters and 2 tactical_bombers moved from Kazakhstan to Northwest PersiaPlace Units - Japanese
2 infantry placed in French Indo China
2 bombers placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 16
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,2,1,4,5
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,4,5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,5,6,5,6,2,2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,3,4,4,2,1,3
Japanese collect 13 PUs (16 lost to blockades); end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Americans
Americans buy 9 fighters; Remaining resources: 5 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to Hainan
5 bombers moved from Gibraltar to 99 Sea Zone
2 fighters moved from Iraq to 99 Sea Zone
1 bomber moved from United Kingdom to Western GermanyCombat - Americans
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits
Bombing raid in Western Germany rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Western Germany causes 7 damage total.
Battle in Kwangtung
Battle in Hainan
Battle in 99 Sea Zone
Americans attack with 5 bombers and 2 fighters
Italians defend with 1 destroyer
Americans roll dice for 5 bombers and 2 fighters in 99 Sea Zone, round 2 : 5/7 hits
Italians roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 99 Sea Zone
Americans win, taking Kwangtung from Japanese, taking Hainan from Japanese with 5 bombers and 2 fighters remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyerNon Combat Move - Americans
5 bombers moved from 99 Sea Zone to Iraq
2 fighters moved from 99 Sea Zone to Iraq
1 bomber moved from Western Germany to United Kingdom
7 fighters moved from Eastern United States to Gibraltar
3 fighters moved from United Kingdom to Gibraltar
1 battleship moved from 35 Sea Zone to 20 Sea Zone
2 cruisers moved from 35 Sea Zone to 20 Sea Zone
4 destroyers moved from 35 Sea Zone to 20 Sea Zone
3 carriers and 1 fighter moved from 41 Sea Zone to 36 Sea Zone
3 carriers and 1 fighter moved from 37 Sea Zone to 20 Sea Zone
1 destroyer and 1 fighter moved from 37 Sea Zone to 20 Sea Zone
2 destroyers moved from 41 Sea Zone to 36 Sea Zone
4 fighters and 1 tactical_bomber moved from 41 Sea Zone to 36 Sea Zone
2 fighters moved from 36 Sea Zone to 20 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 27 Sea Zone
1 transport moved from 10 Sea Zone to 26 Sea Zone
8 fighters moved from Gibraltar to EgyptPlace Units - Americans
9 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 65 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 100 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Americans
Americans buy 9 fighters; Remaining resources: 5 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to Hainan
5 bombers moved from Gibraltar to 99 Sea Zone
2 fighters moved from Iraq to 99 Sea Zone
1 bomber moved from United Kingdom to Western GermanyCombat - Americans
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits
Bombing raid in Western Germany rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Western Germany causes 7 damage total.
Battle in Kwangtung
Battle in Hainan
Battle in 99 Sea Zone
Americans attack with 5 bombers and 2 fighters
Italians defend with 1 destroyer
Americans roll dice for 5 bombers and 2 fighters in 99 Sea Zone, round 2 : 5/7 hits
Italians roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 99 Sea Zone
Americans win, taking Kwangtung from Japanese, taking Hainan from Japanese with 5 bombers and 2 fighters remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyerNon Combat Move - Americans
5 bombers moved from 99 Sea Zone to Iraq
2 fighters moved from 99 Sea Zone to Iraq
1 bomber moved from Western Germany to United Kingdom
7 fighters moved from Eastern United States to Gibraltar
3 fighters moved from United Kingdom to Gibraltar
1 battleship moved from 35 Sea Zone to 20 Sea Zone
2 cruisers moved from 35 Sea Zone to 20 Sea Zone
4 destroyers moved from 35 Sea Zone to 20 Sea Zone
3 carriers and 1 fighter moved from 41 Sea Zone to 36 Sea Zone
3 carriers and 1 fighter moved from 37 Sea Zone to 20 Sea Zone
1 destroyer and 1 fighter moved from 37 Sea Zone to 20 Sea Zone
2 destroyers moved from 41 Sea Zone to 36 Sea Zone
4 fighters and 1 tactical_bomber moved from 41 Sea Zone to 36 Sea Zone
2 fighters moved from 36 Sea Zone to 20 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 27 Sea Zone
1 transport moved from 10 Sea Zone to 26 Sea Zone
8 fighters moved from Gibraltar to EgyptPlace Units - Americans
9 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 65 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 100 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
1 infantry moved from Shantung to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from JapaneseCombat - Chinese
Chinese creates battle in territory Suiyuyan
Chinese creates battle in territory Kansu
Chinese creates battle in territory TsinghaiNon Combat Move - Chinese
1 infantry moved from Yunnan to Kweichow
3 artilleries and 1 infantry moved from Hunan to KweichowPlace Units - Chinese
2 infantry placed in Sikang
1 artillery and 1 infantry placed in Shensi
1 artillery and 1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUsPurchase Units - British
British buy 2 artilleries, 1 destroyer, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 1x factory_minor; Remaining resources: 13 PUs;
UK_Pacific buy 1 fighter; Remaining resources: 3 PUs;Combat Move - British
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from West India to Eastern Persia
1 infantry moved from India to West India
1 armour moved from India to Yunnan
3 infantry moved from Persia to Iraq
1 infantry moved from Tunisia to Libya
1 submarine moved from 109 Sea Zone to 125 Sea Zone
1 submarine moved from 109 Sea Zone to 105 Sea Zone
1 mech_infantry moved from Eire to United KingdomCombat - British
Non Combat Move - British
1 aaGun moved from Shan State to YunnanPlace Units - British
3 infantry placed in Persia
2 artilleries and 1 infantry placed in Iraq
3 mech_infantrys placed in Egypt
1 destroyer placed in 109 Sea ZoneTurn Complete - British
British collect 36 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUsPlace Units - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from Egypt: 3 infantry
EDIT: Adding units owned by British to Trans-Jordan: 3 infantry
EDIT: Turning off Edit Mode
1 fighter placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 21 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 27 PUs
Some Units in India change ownership: 1 fighter -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 3 PUs;Combat Move - Italians
Non Combat Move - Italians
1 aaGun, 2 artilleries and 6 infantry moved from Bulgaria to Greece
1 artillery and 3 infantry moved from France to Southern France
2 aaGuns moved from France to Southern FrancePlace Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,4
Italians collect 10 PUs (2 lost to blockades); end with 13 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 3 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Formosa
1 fighter moved from India to Iraq
2 fighters moved from Queensland to Sumatra
1 fighter moved from 36 Sea Zone to 20 Sea Zone
1 fighter moved from Philippines to 20 Sea Zone
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
1 submarine moved from 20 Sea Zone to 6 Sea ZoneCombat - ANZAC
Battle in FormosaNon Combat Move - ANZAC
Place Units - ANZAC
2 fighters placed in QueenslandTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUsCombat Move - French
3 infantry moved from Trans-Jordan to IraqNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 armour, 6 artilleries, 1 bomber and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Buryatia to Sakha
Germans take Sakha from Russians
1 armour moved from Sakha to Siberia
Germans take Siberia from Russians
1 artillery moved from Yenisey to Yakut S.S.R.
2 artilleries moved from Northwest Persia to Persia
3 mech_infantrys moved from Northwest Persia to PersiaCombat - Germans
Battle in Persia
Germans attack with 2 artilleries and 3 mech_infantrys
British defend with 1 factory_minor and 3 infantry
Germans roll dice for 2 artilleries and 3 mech_infantrys in Persia, round 2 : 2/5 hits
British roll dice for 3 infantry in Persia, round 2 : 1/3 hits
1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Persia
Germans roll dice for 2 artilleries and 2 mech_infantrys in Persia, round 3 : 0/4 hits
British roll dice for 1 infantry in Persia, round 3 : 1/1 hits
1 mech_infantry owned by the Germans lost in Persia
Germans roll dice for 2 artilleries and 1 mech_infantry in Persia, round 4 : 1/3 hits
British roll dice for 1 infantry in Persia, round 4 : 0/1 hits
1 infantry owned by the British lost in Persia
Germans win, taking Persia from British with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Germans: 2 mech_infantrys
Casualties for British: 3 infantryNon Combat Move - Germans
1 aaGun moved from Kazakhstan to Caucasus
3 mech_infantrys moved from Kazakhstan to Caucasus
3 artilleries moved from Volgograd to Caucasus
1 infantry and 3 mech_infantrys moved from Rostov to Caucasus
6 armour and 8 mech_infantrys moved from Northwest Persia to Caucasus
1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
3 mech_infantrys moved from Bryansk to Caucasus
3 mech_infantrys moved from Russia to Rostov
3 mech_infantrys moved from Western Ukraine to Rostov
1 armour and 2 mech_infantrys moved from Bessarabia to Rostov
3 mech_infantrys moved from Novgorod to Bryansk
6 mech_infantrys moved from Romania to Ukraine
6 mech_infantrys moved from Germany to Romania
1 fighter and 2 tactical_bombers moved from Southern France to Southern Italy
5 bombers moved from Southern France to Southern Italy
2 aaGuns, 1 artillery and 2 infantry moved from Southern France to FrancePlace Units - Germans
3 artilleries placed in Caucasus
3 artilleries placed in Volgograd
2 armour and 1 mech_infantry placed in Ukraine
2 armour and 1 mech_infantry placed in Western Ukraine
2 armour and 1 mech_infantry placed in Russia
2 armour and 1 mech_infantry placed in Novgorod
1 bomber placed in France
Germans undo move 6.
Germans undo move 6.
Germans undo move 5.
Germans undo move 4.
Germans undo move 3.
3 armour placed in Ukraine
3 armour placed in Western Ukraine
2 armour and 1 mech_infantry placed in Russia
3 mech_infantrys placed in Novgorod
1 bomber placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,4
Germans collect 75 PUs (3 lost to blockades); end with 75 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 84 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 104 PUs -
I will do Japan and hen you can edit your Russian sub if you want to move it
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 bomber; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
3 bombers moved from Caucasus to Trans-Jordan
2 bombers moved from Northwest Persia to Trans-JordanCombat - Japanese
Battle in Trans-Jordan
Japanese attack with 5 bombers
British defend with 3 infantry
Japanese roll dice for 5 bombers in Trans-Jordan, round 2 : 2/5 hits
British roll dice for 3 infantry in Trans-Jordan, round 2 : 1/3 hits
1 bomber owned by the Japanese and 2 infantry owned by the British lost in Trans-Jordan
Japanese roll dice for 4 bombers in Trans-Jordan, round 3 : 4/4 hits
British roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits
1 infantry owned by the British lost in Trans-Jordan
Japanese win with 4 bombers remaining. Battle score for attacker is -3
Casualties for British: 3 infantry
Casualties for Japanese: 1 bomberNon Combat Move - Japanese
4 bombers moved from Trans-Jordan to Caucasus
6 fighters and 2 tactical_bombers moved from Northwest Persia to Caucasus
1 armour moved from Kazakhstan to Caucasus
1 mech_infantry moved from Novosibirsk to Caucasus
1 aaGun moved from Buryatia to Yakut S.S.R.
2 bombers moved from Japan to Yakut S.S.R.Place Units - Japanese
1 bomber placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,6,2,4,1,5,6,5,4,2,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,3,3,3,6,3,4,2,1,5
Japanese collect 3 PUs (13 lost to blockades); end with 4 PUs -
Just remembered you have a bunch of Russian troops in China. You can go back and do Russia from Germany’s post and we will just edit Japan’s moves. Not much going on for Japan anyway
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Combat Move - Russians
4 infantry moved from Shan State to French Indo China
6 infantry moved from Yunnan to French Indo China
1 submarine moved from 93 Sea Zone to 97 Sea Zone
Russians take 97 Sea Zone from ItaliansCombat - Russians
Battle in French Indo China
Russians attack with 10 infantry
Japanese defend with 1 factory_minor, 5 infantry and 4 mech_infantrys
Russians roll dice for 10 infantry in French Indo China, round 2 : 3/10 hits
Japanese roll dice for 5 infantry and 4 mech_infantrys in French Indo China, round 2 : 3/9 hits
3 infantry owned by the Japanese and 3 infantry owned by the Russians lost in French Indo China
Russians roll dice for 7 infantry in French Indo China, round 3 : 2/7 hits
Japanese roll dice for 2 infantry and 4 mech_infantrys in French Indo China, round 3 : 2/6 hits
2 infantry owned by the Japanese and 2 infantry owned by the Russians lost in French Indo China
Russians roll dice for 5 infantry in French Indo China, round 4 : 2/5 hits
Japanese roll dice for 4 mech_infantrys in French Indo China, round 4 : 1/4 hits
2 mech_infantrys owned by the Japanese and 1 infantry owned by the Russians lost in French Indo China
Russians roll dice for 4 infantry in French Indo China, round 5 : 0/4 hits
Japanese roll dice for 2 mech_infantrys in French Indo China, round 5 : 1/2 hits
1 infantry owned by the Russians lost in French Indo China
Russians roll dice for 3 infantry in French Indo China, round 6 : 1/3 hits
Japanese roll dice for 2 mech_infantrys in French Indo China, round 6 : 1/2 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in French Indo China
Russians roll dice for 2 infantry in French Indo China, round 7 : 1/2 hits
Japanese roll dice for 1 mech_infantry in French Indo China, round 7 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in French Indo China
Russians win, taking French Indo China from Japanese with 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 9 infantry
Casualties for Japanese: 5 infantry and 4 mech_infantrysNon Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from French Indo China: 1 infantry
EDIT: Adding units owned by Russians to Yunnan: 2 infantry
EDIT: Changing ownership of French Indo China from Russians to Japanese
EDIT: Adding units owned by Japanese to French Indo China: 1 mech_infantry
EDIT: Turning off Edit Mode
1 aaGun moved from Shan State to YunnanTurn Complete - Russians
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wanted to retreat with russia but pressed wrong by accident
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 bomber; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Caucasus: 1 bomber
EDIT: Removing units owned by British from Trans-Jordan: 3 infantry
EDIT: Turning off Edit ModeNon Combat Move - Japanese
2 bombers, 6 fighters and 2 tactical_bombers moved from Northwest Persia to Caucasus
1 armour moved from Kazakhstan to Caucasus
1 mech_infantry moved from Novosibirsk to Caucasus
2 bombers moved from Japan to Yakut S.S.R.
1 aaGun moved from Buryatia to Yakut S.S.R.Place Units - Japanese
1 bomber placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,5,6,4,5,6,6,5,4,3,2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3,6,2,3,3,3,3,4,4,4
Japanese collect 2 PUs (14 lost to blockades); end with 3 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Americans
Americans buy 10 fighters; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery moved from Hainan to 36 Sea Zone
1 artillery moved from 36 Sea Zone to French Indo China
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Siberia
1 battleship and 2 cruisers moved from 20 Sea Zone to 5 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery moved from 6 Sea Zone to Korea
1 armour, 1 infantry and 1 transport moved from 27 Sea Zone to 32 Sea Zone
1 armour and 1 infantry moved from 32 Sea Zone to Marshall Islands
2 fighters and 1 tactical_bomber moved from 36 Sea Zone to French Indo China
1 bomber moved from Iraq to Volgograd
8 fighters moved from Egypt to Persia
4 bombers and 2 fighters moved from Iraq to PersiaCombat - Americans
Strategic bombing raid in Volgograd
AA fire in Volgograd : 0/1 hits
Bombing raid in Volgograd rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Volgograd causes 3 damage total.
Battle in Marshall Islands
Battle in Korea
Battle in Persia
Americans attack with 4 bombers and 10 fighters
Germans defend with 2 artilleries, 1 factory_minor and 1 mech_infantry
Americans roll dice for 4 bombers and 10 fighters in Persia, round 2 : 9/14 hits
Germans roll dice for 2 artilleries and 1 mech_infantry in Persia, round 2 : 1/3 hits
1 mech_infantry owned by the Germans, 1 bomber owned by the Americans and 2 artilleries owned by the Germans lost in Persia
Americans win, taking Marshall Islands from Japanese, taking Korea from Japanese with 3 bombers and 10 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 2 artilleries and 1 mech_infantry
Casualties for Americans: 1 bomber
Battle in Siberia
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 armour
Americans roll dice for 1 battleship and 1 cruiser in Siberia, round 2 : 2/2 hits
Germans roll dice for 1 armour in Siberia, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 armour owned by the Germans lost in Siberia
Americans win, taking Siberia from Germans with 1 artillery remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Americans: 1 infantry
Battle in French Indo China
Americans attack with 1 artillery, 2 fighters and 1 tactical_bomber
Japanese defend with 1 factory_minor and 1 mech_infantry
Americans roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in French Indo China, round 2 : 2/4 hits
Japanese roll dice for 1 mech_infantry in French Indo China, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 fighter owned by the Americans lost in French Indo China
Americans win, taking French Indo China from Japanese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 mech_infantryNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 6 Sea Zone: 1 infantry and 1 transport
EDIT: Adding units owned by Americans to Korea: 1 infantry
EDIT: Adding units owned by Americans to 6 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 carrier and 1 fighter moved from 20 Sea Zone to 5 Sea Zone
1 carrier moved from 20 Sea Zone to 6 Sea Zone
2 submarines moved from 20 Sea Zone to 41 Sea Zone
3 carriers moved from 36 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to India
1 carrier and 2 fighters moved from 20 Sea Zone to 41 Sea Zone
4 destroyers moved from 20 Sea Zone to 41 Sea Zone
2 destroyers moved from 20 Sea Zone to 6 Sea Zone
2 fighters moved from 20 Sea Zone to 6 Sea Zone
1 fighter moved from 20 Sea Zone to 5 Sea Zone
1 submarine moved from 36 Sea Zone to 41 Sea Zone
1 destroyer moved from 26 Sea Zone to 32 Sea Zone
10 fighters moved from Gibraltar to Egypt
9 fighters moved from Eastern United States to Gibraltar
3 bombers and 10 fighters moved from Persia to Iraq
1 bomber moved from Volgograd to IraqPlace Units - Americans
10 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 66 PUs; end with 66 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 101 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 artilleries; Remaining resources: 2 PUs;Combat Move - Chinese
Place Units - Chinese
6 artilleries placed in YunnanTurn Complete - Chinese
Chinese collect 23 PUs; end with 25 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 28 PUsPurchase Units - British
British buy 1 armour, 3 artilleries and 5 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 armour; Remaining resources: 9 PUs;Combat Move - British
1 infantry moved from Iraq to Persia
British take Persia from Germans
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Germans
1 destroyer moved from 109 Sea Zone to 92 Sea Zone
1 infantry moved from West India to Eastern Persia
1 armour moved from Yunnan to Sikang
4 artilleries and 4 infantry moved from Yunnan to Szechwan
1 infantry moved from Libya to TobrukCombat - British
Non Combat Move - British
3 aaGuns moved from Yunnan to Szechwan
1 fighter moved from India to Iraq
3 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Eastern Persia to PersiaPlace Units - British
3 artilleries placed in Iraq
1 armour and 2 mech_infantrys placed in Egypt
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 36 PUs; end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUsPlace Units - UK_Pacific
3 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 27 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 30 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 33 PUs
Some Units in India change ownership: 3 armour -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 armour and 3 mech_infantrys; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With TrueNeutrals
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to WarCombat Move - Italians
2 artilleries and 6 infantry moved from Greece to Turkey
2 fighters moved from Southern Italy to TurkeyCombat - Italians
Battle in Turkey
Italians attack with 2 artilleries, 2 fighters and 6 infantry
Neutral_True defend with 8 infantry
Italians roll dice for 2 artilleries, 2 fighters and 6 infantry in Turkey, round 2 : 1/10 hits
Neutral_True roll dice for 8 infantry in Turkey, round 2 : 4/8 hits
1 infantry owned by the Neutral_True and 4 infantry owned by the Italians lost in Turkey
Italians roll dice for 2 artilleries, 2 fighters and 2 infantry in Turkey, round 3 : 1/6 hits
Neutral_True roll dice for 7 infantry in Turkey, round 3 : 3/7 hits
1 artillery owned by the Italians, 1 infantry owned by the Neutral_True and 2 infantry owned by the Italians lost in Turkey
Italians roll dice for 1 artillery and 2 fighters in Turkey, round 4 : 3/3 hits
Neutral_True roll dice for 6 infantry in Turkey, round 4 : 2/6 hits
1 fighter owned by the Italians, 1 artillery owned by the Italians and 3 infantry owned by the Neutral_True lost in Turkey
retreated to Turkey
Neutral_True win with 3 infantry remaining. Battle score for attacker is -21
Casualties for Italians: 2 artilleries, 1 fighter and 6 infantry
Casualties for Neutral_True: 5 infantryNon Combat Move - Italians
1 fighter moved from Turkey to CaucasusPlace Units - Italians
1 armour and 3 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,4
Italians collect 12 PUs; end with 12 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 7 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Formosa to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 6 Sea Zone
2 fighters moved from Sumatra to India
2 fighters moved from 41 Sea Zone to Iraq
2 fighters moved from Queensland to 41 Sea ZoneNon Combat Move - ANZAC
1 artillery and 1 infantry moved from 6 Sea Zone to KoreaPlace Units - ANZAC
2 fighters placed in QueenslandTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 22 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 31 PUsPolitics - French
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to AngolaCombat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_minor; Remaining resources: 101 PUs;
Germans buy 3 armour, 5 artilleries, 2 bombers, 1 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Caucasus to Northwest Persia
5 bombers moved from Southern Italy to Northwest Persia
1 mech_infantry moved from Caucasus to Northwest Persia
7 armour, 13 artilleries and 20 mech_infantrys moved from Caucasus to Turkey
1 armour and 8 mech_infantrys moved from Rostov to Turkey
1 artillery moved from Yakut S.S.R. to BuryatiaCombat - Germans
Battle in Northwest Persia
Germans attack with 5 bombers, 1 infantry and 1 mech_infantry
British defend with 1 infantry
Germans roll dice for 5 bombers, 1 infantry and 1 mech_infantry in Northwest Persia, round 2 : 3/7 hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits
1 infantry owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 5 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Turkey
Germans attack with 8 armour, 13 artilleries and 28 mech_infantrys
Neutral_True defend with 3 infantry
Germans roll dice for 8 armour, 13 artilleries and 28 mech_infantrys in Turkey, round 2 : 9/49 hits
Neutral_True roll dice for 3 infantry in Turkey, round 2 : 3/3 hits
3 mech_infantrys owned by the Germans and 3 infantry owned by the Neutral_True lost in Turkey
Germans win, taking Turkey from Neutral_True with 8 armour, 13 artilleries and 25 mech_infantrys remaining. Battle score for attacker is -3
Casualties for Germans: 3 mech_infantrys
Casualties for Neutral_True: 3 infantryNon Combat Move - Germans
1 aaGun moved from Caucasus to Turkey
6 mech_infantrys moved from Romania to Greece
3 artilleries moved from Volgograd to Caucasus
3 armour and 6 mech_infantrys moved from Ukraine to Caucasus
3 mech_infantrys moved from Bryansk to Caucasus
2 armour and 1 mech_infantry moved from Russia to Rostov
3 armour moved from Western Ukraine to Rostov
5 bombers moved from Northwest Persia to Caucasus
1 bomber moved from France to Caucasus
1 fighter and 2 tactical_bombers moved from Southern Italy to Caucasus
3 aaGuns, 5 artilleries and 7 infantry moved from France to Southern France
3 mech_infantrys moved from Novgorod to BryanskPlace Units - Germans
2 artilleries and 1 infantry placed in Caucasus
3 artilleries placed in Volgograd
1 armour and 2 mech_infantrys placed in Ukraine
1 armour and 2 mech_infantrys placed in Russia
1 armour and 2 mech_infantrys placed in Western Ukraine
3 mech_infantrys placed in Novgorod
2 bombers placed in Southern France
Germans undo move 5.
Germans undo move 4.
Germans undo move 3.
3 mech_infantrys placed in Ukraine
1 armour and 2 mech_infantrys placed in Western Ukraine
2 armour and 1 mech_infantry placed in RussiaTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3
Germans collect 72 PUs (5 lost to blockades); end with 72 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 74 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 94 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Politics - Russians
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_NeutralCombat Move - Russians
Non Combat Move - Russians
2 aaGuns and 2 infantry moved from Yunnan to SzechwanTurn Complete - Russians