sorry its been a while.
Continued from sunday!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians repair damage of 12x factory_major; Remaining resources: 9 PUs;
Russians buy 1 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 artillery moved from Vologda to Novosibirsk
Russians take Novosibirsk from Germans
1 artillery and 2 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Vologda to Samara
1 infantry moved from Kazakhstan to Caucasus
2 fighters moved from Bryansk to Caucasus
1 infantry moved from Bryansk to Tambov
1 infantry moved from Bryansk to Rostov
2 artilleries and 4 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to BelarusCombat - Russians
Battle in Ukraine
Russians attack with 2 artilleries and 5 infantry
Germans defend with 1 factory_minor and 3 infantry
Russians roll dice for 2 artilleries and 5 infantry in Ukraine, round 2 : 2/7 hits
Germans roll dice for 3 infantry in Ukraine, round 2 : 1/3 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine
Russians roll dice for 2 artilleries and 4 infantry in Ukraine, round 3 : 1/6 hits
Germans roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 2 artilleries and 4 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 3 infantry in Belarus, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 fighter and 1 mech_infantry
Russians roll dice for 2 fighters and 1 infantry in Caucasus, round 2 : 2/3 hits
Germans roll dice for 1 fighter and 1 mech_infantry in Caucasus, round 2 : 1/2 hits
1 infantry owned by the Russians, 1 fighter owned by the Germans and 1 mech_infantry owned by the Germans lost in Caucasus
Russians win with 2 fighters remaining. Battle score for attacker is 11
Casualties for Germans: 1 fighter and 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 artilleries moved from Bryansk to Russia
1 aaGun moved from Bryansk to Belarus
2 infantry moved from Bryansk to Russia
10 infantry moved from Bryansk to Rostov
1 aaGun moved from Bryansk to Rostov
2 fighters moved from Caucasus to BryanskPlace Units - Russians
1 armour and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour, 1 bomber, 1 harbour, 2 submarines and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour and 1 mech_infantry moved from Suiyuyan to Hopei
Japanese take Hopei from Chinese
1 armour and 1 mech_infantry moved from Hopei to Kweichow
1 armour and 2 artilleries moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hunan
3 infantry moved from Anhwe to Kweichow
3 infantry moved from Kiangsu to Kiangsi
1 destroyer and 1 submarine moved from 19 Sea Zone to 5 Sea Zone
4 infantry moved from Kwangtung to Kwangsi
3 transports moved from 20 Sea Zone to 19 Sea Zone
1 armour and 2 mech_infantrys moved from Manchuria to 19 Sea Zone
3 infantry moved from Shantung to 19 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 infantry and 1 mech_infantry moved from 36 Sea Zone to French Indo China
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 19 Sea Zone to 36 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 36 Sea Zone to Kwangsi
1 fighter moved from Manchuria to Kiangsi
1 fighter and 1 tactical_bomber moved from Kiangsu to Hunan
1 transport moved from 44 Sea Zone to 36 Sea Zone
1 fighter moved from 20 Sea Zone to 42 Sea Zone
1 destroyer moved from 44 Sea Zone to 43 Sea Zone
1 battleship moved from 44 Sea Zone to 43 Sea Zone
1 carrier moved from 44 Sea Zone to 43 Sea Zone
1 cruiser moved from 20 Sea Zone to 36 Sea Zone
1 fighter moved from 20 Sea Zone to Kiangsi
1 fighter moved from Kiangsu to Kwangsi
1 tactical_bomber moved from Kiangsu to Kiangsi
1 submarine moved from 6 Sea Zone to 35 Sea Zone
Japanese take 35 Sea Zone from Americans
1 destroyer and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 carrier moved from 20 Sea Zone to 36 Sea Zone
1 carrier moved from 44 Sea Zone to 43 Sea Zone
1 cruiser moved from 44 Sea Zone to 36 Sea ZoneCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in French Indo China
Battle in Kwangsi
Japanese attack with 1 armour, 1 fighter, 6 infantry and 1 mech_infantry
Chinese defend with 2 infantry
Japanese roll dice for 2 cruisers in Kwangsi, round 2 : 2/2 hits
Chinese roll dice for 2 infantry in Kwangsi, round 2 : 2/2 hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking French Indo China from UK_Pacific, taking Kwangsi from Chinese with 1 armour, 1 fighter, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 infantry
Battle in Kiangsi
Japanese attack with 2 fighters, 3 infantry and 1 tactical_bomber
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Kiangsi, round 2 : 2/6 hits
Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kweichow
Japanese attack with 2 armour, 2 artilleries, 3 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Kweichow, round 2 : 1/8 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hunan
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 43 Sea Zone
Japanese attack with 1 battleship, 2 carriers and 1 destroyer
ANZAC defend with 1 submarine
Japanese roll dice for 1 battleship, 2 carriers and 1 destroyer in 43 Sea Zone, round 2 : 1/2 hits
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from Neutral with 1 battleship, 2 carriers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 5 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 5 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 5 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 5 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 5 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Japanese lost in 5 Sea Zone
Japanese roll dice for 1 destroyer in 5 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 submarine in 5 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 destroyer in 5 Sea Zone, round 5 : 1/1 hits
Americans roll dice for 1 submarine in 5 Sea Zone, round 5 : 0/1 hits
1 submarine owned by the Americans lost in 5 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 0
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 submarineNon Combat Move - Japanese
1 fighter moved from 42 Sea Zone to 43 Sea Zone
1 fighter moved from Kwangsi to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsi to 36 Sea Zone
1 fighter moved from Kiangsi to Kwangtung
1 fighter moved from Hunan to 36 Sea Zone
1 tactical_bomber moved from Hunan to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 43 Sea ZonePlace Units - Japanese
1 harbour placed in Hainan
1 armour placed in Kiangsu
1 armour placed in Shantung
2 submarines placed in 19 Sea Zone
1 tactical_bomber placed in Japan
Japanese undo move 5.
1 tactical_bomber placed in Kiangsu
1 bomber placed in ShantungTurn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 bomber, 1 destroyer, 2 fighters, 6 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Western United States to 5 Sea Zone
1 destroyer moved from 16 Sea Zone to 5 Sea Zone
1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 armour and 1 infantry moved from 44 Sea Zone to Celebes
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
2 transports moved from 110 Sea Zone to 112 Sea Zone
2 mech_infantrys moved from Norway to 112 Sea Zone
2 mech_infantrys and 2 transports moved from 112 Sea Zone to 110 Sea Zone
1 mech_infantry moved from 110 Sea Zone to Holland Belgium
1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Normandy BordeauxCombat - Americans
Battle in Holland Belgium
Battle in Philippines
Battle in Normandy Bordeaux
Americans attack with 2 fighters and 1 mech_infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Holland Belgium from Germans, taking Philippines from Japanese, taking Normandy Bordeaux from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 5 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber and 1 destroyer in 5 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 5 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 5 Sea Zone
Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Celebes
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour and 1 infantry in Celebes, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Celebes
Americans win, taking Celebes from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
2 bombers moved from Queensland to India
1 fighter moved from Russia to Greece
1 fighter moved from Norway to Greece
1 fighter moved from Normandy Bordeaux to Norway
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
1 transport moved from 102 Sea Zone to 101 Sea Zone
1 transport moved from 110 Sea Zone to 102 Sea Zone
1 carrier, 2 fighters and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Caroline Islands to Queensland
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 destroyer moved from 10 Sea Zone to 3 Sea Zone
1 artillery moved from Soviet Far East to Siberia
1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 bomber moved from 5 Sea Zone to Soviet Far East
1 submarine moved from 10 Sea Zone to 3 Sea Zone
1 transport moved from 127 Sea Zone to 126 Sea ZonePlace Units - Americans
1 fighter and 2 infantry placed in Greece
1 fighter and 2 infantry placed in Norway
2 infantry placed in Eastern United States
1 destroyer and 1 submarine placed in 10 Sea Zone
1 bomber and 1 tactical_bomber placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,4
Americans collect 63 PUs (2 lost to blockades); end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 artillery and 4 infantry moved from Yunnan to KwangsiCombat - Chinese
Battle in Kwangsi
Chinese attack with 1 artillery and 4 infantry
Japanese defend with 1 armour, 4 infantry and 1 mech_infantry
Chinese roll dice for 1 artillery and 4 infantry in Kwangsi, round 2 : 0/5 hits
Japanese roll dice for 1 armour, 4 infantry and 1 mech_infantry in Kwangsi, round 2 : 3/6 hits
3 infantry owned by the Chinese lost in Kwangsi
1 infantry owned by the Chinese and 1 artillery owned by the Chinese retreated to Yunnan
Japanese win with 1 armour, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is -9
Casualties for Chinese: 3 infantryNon Combat Move - Chinese
1 infantry moved from Tsinghai to ShensiPlace Units - Chinese
1 infantry placed in Szechwan
2 infantry placed in Yunnan
2 artilleries placed in SuiyuyanTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 3 artilleries, 1 fighter and 6 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Trans-Jordan to Syria
British take Syria from Germans
1 armour moved from Syria to Trans-Jordan
1 bomber moved from Malta to Iraq
3 infantry moved from Yunnan to French Indo China
1 fighter moved from India to French Indo China
1 destroyer moved from 39 Sea Zone to 37 Sea ZoneCombat - British
Strategic bombing raid in Iraq
AA fire in Iraq : 0/1 hits
Bombing raid in Iraq rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Iraq causes 5 damage total.
Battle in French Indo China
British attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry and 1 mech_infantry
British roll dice for 1 fighter and 3 infantry in French Indo China, round 2 : 0/4 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in French Indo China, round 2 : 0/2 hits
British roll dice for 1 fighter and 3 infantry in French Indo China, round 3 : 2/4 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in French Indo China, round 3 : 1/2 hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China
British win, taking French Indo China from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantryNon Combat Move - British
1 fighter moved from French Indo China to Burma
1 aaGun and 1 infantry moved from Burma to Shan State
1 infantry moved from Malaya to Shan State
1 armour moved from Eastern Persia to Kazakhstan
1 artillery moved from Eastern Persia to West India
1 artillery and 5 infantry moved from India to Burma
1 bomber moved from Iraq to Egypt
1 artillery, 5 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan
1 tactical_bomber moved from Norway to Greece
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 mech_infantrys moved from Belgian Congo to Egypt
3 infantry moved from Union of South Africa to Rhodesia
1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 3 infantry moved from 110 Sea Zone to Normandy BordeauxPlace Units - British
1 artillery and 2 infantry placed in Egypt
1 artillery, 1 fighter and 3 infantry placed in United Kingdom
1 artillery and 1 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 4,4
British collect 34 PUs; end with 34 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsPlace Units - UK_Pacific
1 artillery and 3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,2,2,1,6,6,3,2,1
UK_Pacific collect 11 PUs (2 lost to blockades); end with 11 PUs
Some Units in India change ownership: 1 artillery and 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 2 mech_infantrys moved from Albania to Greece
1 infantry moved from Bulgaria to Greece
1 tactical_bomber moved from Southern Italy to Greece
1 fighter moved from Slovakia Hungary to GreeceCombat - Italians
Battle in Greece
Italians attack with 1 artillery, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 tactical_bomber; Americans defend with 1 factory_minor, 3 fighters and 2 infantry
Italians roll dice for 1 artillery, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Greece, round 2 : 2/6 hits
Americans roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Greece, round 2 : 5/6 hits
2 mech_infantrys owned by the Italians, 2 infantry owned by the Americans, 1 fighter owned by the Italians, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Greece
retreated to Greece
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -19
Casualties for Italians: 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys
Casualties for Americans: 2 infantryNon Combat Move - Italians
2 infantry moved from Southern Italy to Northern Italy
2 artilleries moved from Southern Italy to Northern Italy
2 mech_infantrys moved from Eastern Poland to Novgorod
1 tactical_bomber moved from Greece to Western GermanyPlace Units - Italians
1 armour and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,1
Italians collect 4 PUs (6 lost to blockades); end with 4 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Queensland to Malaya
1 bomber moved from New South Wales to Queensland
1 destroyer and 3 submarines moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 73 PUs;
Germans buy 4 armour, 1 artillery, 1 bomber and 11 infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry and 3 mech_infantrys moved from Iraq to Trans-Jordan
1 armour and 2 mech_infantrys moved from Northwest Persia to Trans-Jordan
4 armour and 3 mech_infantrys moved from Persia to Trans-Jordan
4 infantry moved from Eastern Poland to Belarus
2 fighters moved from Bessarabia to Belarus
2 artilleries and 1 mech_infantry moved from Novgorod to Archangel
1 mech_infantry moved from Novgorod to Karelia
Germans take Karelia from Russians
2 infantry moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Western Germany to Holland Belgium
5 infantry moved from France to Normandy Bordeaux
2 fighters moved from Germany to Normandy Bordeaux
1 bomber moved from Western Germany to Normandy Bordeaux
4 bombers moved from Western Germany to Trans-JordanCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 bomber, 2 fighters and 5 infantry
British defend with 1 artillery and 3 infantry; Americans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Germans roll dice for 1 bomber, 2 fighters and 5 infantry in Normandy Bordeaux, round 2 : 2/8 hits
Americans roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 3/5 hits
3 infantry owned by the Germans and 2 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 1 bomber, 2 fighters and 2 infantry in Normandy Bordeaux, round 3 : 1/5 hits
Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 1/3 hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 1 bomber, 2 fighters and 1 infantry in Normandy Bordeaux, round 4 : 2/4 hits
Americans roll dice for 1 artillery and 1 mech_infantry in Normandy Bordeaux, round 4 : 1/2 hits
1 infantry owned by the Germans, 1 artillery owned by the British and 1 mech_infantry owned by the Americans lost in Normandy Bordeaux
Germans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 5 infantry
Casualties for British: 1 artillery and 3 infantry
Casualties for Americans: 1 mech_infantry
Battle in Holland Belgium
Germans attack with 2 infantry and 1 tactical_bomber
Americans defend with 1 mech_infantry
Germans roll dice for 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 0/3 hits
Americans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 1 infantry and 1 tactical_bomber in Holland Belgium, round 3 : 0/2 hits
Americans roll dice for 1 mech_infantry in Holland Belgium, round 3 : 0/1 hits
Germans roll dice for 1 infantry and 1 tactical_bomber in Holland Belgium, round 4 : 1/2 hits
Americans roll dice for 1 mech_infantry in Holland Belgium, round 4 : 0/1 hits
1 mech_infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 mech_infantry
Battle in Archangel
Germans attack with 2 artilleries and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 2 artilleries and 1 mech_infantry in Archangel, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Battle in Trans-Jordan
Germans attack with 5 armour, 4 bombers, 3 infantry and 8 mech_infantrys
British defend with 1 armour, 1 artillery, 5 infantry and 1 mech_infantry; French defend with 4 infantry; ANZAC defend with 1 fighter
Germans roll dice for 5 armour, 4 bombers, 3 infantry and 8 mech_infantrys in Trans-Jordan, round 2 : 10/20 hits
British roll dice for 1 armour, 1 artillery, 1 fighter, 9 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 7/13 hits
1 mech_infantry owned by the British, 3 infantry owned by the Germans, 4 infantry owned by the French, 4 mech_infantrys owned by the Germans and 5 infantry owned by the British lost in Trans-Jordan
Germans roll dice for 5 armour, 4 bombers and 4 mech_infantrys in Trans-Jordan, round 3 : 9/13 hits
British roll dice for 1 armour, 1 artillery and 1 fighter in Trans-Jordan, round 3 : 1/3 hits
1 fighter owned by the ANZAC, 1 artillery owned by the British, 1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Trans-Jordan
Germans win, taking Trans-Jordan from British with 5 armour, 4 bombers and 3 mech_infantrys remaining. Battle score for attacker is 22
Casualties for Germans: 3 infantry and 5 mech_infantrys
Casualties for British: 1 armour, 1 artillery, 5 infantry and 1 mech_infantry
Casualties for French: 4 infantry
Casualties for ANZAC: 1 fighter
Battle in Belarus
Germans attack with 2 fighters and 4 infantry
Russians defend with 1 aaGun, 1 artillery and 2 infantry
AA fire in Belarus : 1/2 hits
1 fighter owned by the Germans lost in Belarus
Germans roll dice for 1 fighter and 4 infantry in Belarus, round 2 : 2/5 hits
Russians roll dice for 1 aaGun, 1 artillery and 2 infantry in Belarus, round 2 : 1/3 hits
1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Belarus
Germans roll dice for 1 fighter and 3 infantry in Belarus, round 3 : 0/4 hits
Russians roll dice for 1 artillery and 1 infantry in Belarus, round 3 : 2/2 hits
2 infantry owned by the Germans lost in Belarus
Germans roll dice for 1 fighter and 1 infantry in Belarus, round 4 : 0/2 hits
Russians roll dice for 1 artillery and 1 infantry in Belarus, round 4 : 1/2 hits
1 infantry owned by the Germans lost in Belarus
retreated to Belarus
Russians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -14
Casualties for Germans: 1 fighter and 4 infantry
Casualties for Russians: 1 aaGun and 1 infantryNon Combat Move - Germans
1 fighter moved from Belarus to Novgorod
2 fighters moved from Normandy Bordeaux to France
1 bomber moved from Normandy Bordeaux to Western Germany
1 tactical_bomber moved from Holland Belgium to Western Germany
8 mech_infantrys moved from Germany to Romania
4 bombers moved from Trans-Jordan to Iraq
4 armour moved from Volgograd to Northwest Persia
3 artilleries moved from Novgorod to Karelia
1 aaGun moved from Novgorod to Karelia
5 infantry moved from Poland to Eastern Poland
1 aaGun moved from Bessarabia to Eastern Poland
5 infantry moved from Western Germany to France
1 artillery moved from Novgorod to Karelia
1 artillery and 2 mech_infantrys moved from Novgorod to ArchangelPlace Units - Germans
7 infantry placed in Western Germany
3 armour placed in Iraq
1 artillery, 1 bomber and 4 infantry placed in Germany
1 armour placed in Novgorod
Germans undo move 1.
5 infantry placed in Western Germany
2 infantry placed in Novgorod
Turning on Edit Mode
EDIT: Removing units owned by Germans from Denmark: 2 infantry
EDIT: Adding units owned by Germans to Western Germany: 2 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,2
Germans collect 48 PUs (2 lost to blockades); end with 48 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 54 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 2x factory_major; Remaining resources: 19 PUs;
Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Western Ukraine to Bessarabia
Russians take Bessarabia from Germans
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 artillery moved from Novosibirsk to Timguska
Russians take Timguska from Japanese
1 armour moved from Russia to Urals
Russians take Urals from Japanese
1 infantry moved from Tambov to Volgograd
Russians take Volgograd from Germans
11 infantry moved from Rostov to Caucasus
Russians take Caucasus from GermansCombat - Russians
Non Combat Move - Russians
1 artillery moved from Belarus to Bryansk
1 infantry moved from Bryansk to Belarus
1 aaGun moved from Rostov to Caucasus
2 fighters and 3 infantry moved from Bryansk to Russia
1 artillery and 2 infantry moved from Ukraine to Bryansk
1 infantry moved from Samara to RussiaPlace Units - Russians
1 artillery and 3 infantry placed in Russia
2 infantry placed in UkraineTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs -
Tager lige en tur til Dublin og drikker mig i hegnet…
det kedelige triste singleliv i ved :roll:
er tilbage onsdag klar til at dele flere prygl ud :evil: -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries, 1 bomber, 7 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Kweichow to Hopei
1 infantry moved from Kweichow to Hopei
1 armour moved from Shantung to Hopei
1 armour moved from Kiangsu to Hopei
1 armour, 3 infantry and 1 mech_infantry moved from Kwangsi to Yunnan
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Hunan to Yunnan
1 infantry moved from Kweichow to Shensi
1 mech_infantry moved from Kweichow to Szechwan
1 artillery moved from Kweichow to Hopei
2 armour and 1 artillery moved from Kweichow to Yunnan
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 carrier moved from 36 Sea Zone to 19 Sea Zone
2 transports moved from 36 Sea Zone to 19 Sea Zone
1 bomber moved from Shantung to Shensi
1 tactical_bomber moved from Kiangsu to Yunnan
1 fighter moved from Kwangtung to Szechwan
1 transport moved from 36 Sea Zone to 20 Sea Zone
2 infantry moved from Kiangsi to 20 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to Yunnan
1 fighter moved from 36 Sea Zone to French Indo China
1 tactical_bomber moved from 43 Sea Zone to 37 Sea Zone
1 fighter moved from 43 Sea Zone to 37 Sea Zone
1 submarine moved from 35 Sea Zone to 36 Sea Zone
1 submarine moved from 19 Sea Zone to 35 Sea Zone
1 submarine moved from 19 Sea Zone to 5 Sea Zone
1 fighter moved from Japan to 5 Sea Zone
1 fighter moved from 43 Sea Zone to 44 Sea Zone
1 fighter moved from 43 Sea Zone to French Indo China
1 transport moved from 36 Sea Zone to 19 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo ChinaCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 44 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 submarine and 1 transport
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 35 Sea Zone, round 4 : 1/1 hits
1 submarine owned by the Americans lost in 35 Sea Zone
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 4 : 0/1 hits
1 transport owned by the Americans lost in 35 Sea Zone
Japanese roll dice for 1 submarine in 35 Sea Zone, round 5 : 0/1 hits
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 13
Casualties for Americans: 1 submarine and 1 transport
Battle in French Indo China
Japanese attack with 2 fighters and 2 infantry
British defend with 2 infantry
Japanese roll dice for 2 cruisers in French Indo China, round 2 : 1/2 hits
Japanese roll dice for 2 fighters and 2 infantry in French Indo China, round 2 : 2/4 hits
UK_Pacific roll dice for 2 infantry in French Indo China, round 2 : 0/2 hits
2 infantry owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Yunnan
Japanese attack with 3 armour, 1 artillery, 5 infantry, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 1 artillery and 3 infantry
Japanese roll dice for 3 armour, 1 artillery, 5 infantry, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 2 : 7/12 hits
Chinese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 0/4 hits
3 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 3 armour, 1 artillery, 5 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Chinese: 1 artillery and 3 infantry
Battle in Szechwan
Japanese attack with 1 fighter and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 1 mech_infantry in Szechwan, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 1 mech_infantry in Szechwan, round 3 : 1/2 hits
Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Shensi, round 2 : 2/2 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 2 armour, 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 armour, 1 artillery and 2 infantry in Hopei, round 2 : 2/5 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 5 Sea Zone
Japanese attack with 1 fighter and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter in 5 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 5 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 5 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 fighter in 5 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 1 destroyer in 5 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Americans lost in 5 Sea Zone
Japanese win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 37 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the British and 1 submarine owned by the Japanese lost in 37 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for British: 1 destroyer
Casualties for Japanese: 1 submarineNon Combat Move - Japanese
1 fighter moved from 44 Sea Zone to 19 Sea Zone
1 fighter moved from 5 Sea Zone to 19 Sea Zone
1 bomber moved from Shensi to Kweichow
2 carriers moved from 43 Sea Zone to 36 Sea Zone
1 battleship moved from 43 Sea Zone to 36 Sea Zone
1 destroyer moved from 43 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
2 fighters moved from French Indo China to Kwangsi
1 bomber moved from Kweichow to Kwangsi
1 mech_infantry moved from Amur to Ulaanbaatar
1 fighter moved from Szechwan to Kweichow
1 tactical_bomber moved from Yunnan to Kweichow
1 tactical_bomber moved from Yunnan to Kwangsi
1 destroyer moved from 36 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 artillery and 2 infantry placed in Kiangsu
2 armour and 1 mech_infantry placed in Manchuria
1 artillery and 2 infantry placed in Shantung
1 bomber and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 52 PUs; end with 52 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 armour, 1 bomber, 3 fighters, 9 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer and 1 submarine moved from 3 Sea Zone to 5 Sea Zone
1 artillery moved from Siberia to Amur
Russians take Amur from Japanese
1 armour moved from Soviet Far East to Sakha
Russians take Sakha from Japanese
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 fighter moved from 54 Sea Zone to 35 Sea Zone
1 fighter moved from 54 Sea Zone to 35 Sea Zone
1 fighter moved from Queensland to 35 Sea Zone
1 fighter moved from 110 Sea Zone to Denmark
1 fighter moved from Norway to 112 Sea Zone
1 fighter moved from Norway to Denmark
1 transport moved from 126 Sea Zone to 112 Sea Zone
2 infantry moved from Norway to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Denmark
1 bomber moved from Soviet Far East to Japan
1 bomber moved from Western United States to 6 Sea Zone
1 bomber moved from India to IraqCombat - Americans
Strategic bombing raid in Japan
AA fire in Japan : 0/1 hits
Bombing raid in Japan rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Japan causes 4 damage total.
Strategic bombing raid in Iraq
AA fire in Iraq : 0/1 hits
Bombing raid in Iraq rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Iraq causes 6 damage total.
Battle in 6 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber in 6 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 5 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 5 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 5 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 35 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 fighters in 35 Sea Zone, round 2 : 3/3 hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 35 Sea Zone
Americans win, taking 35 Sea Zone from Japanese with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Denmark
Americans attack with 2 fighters and 2 infantry
Germans defend with 2 infantry
Americans roll dice for 2 fighters and 2 infantry in Denmark, round 2 : 2/4 hits
Germans roll dice for 2 infantry in Denmark, round 2 : 0/2 hits
2 infantry owned by the Germans lost in Denmark
Americans win, taking Denmark from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - Americans
1 carrier moved from 110 Sea Zone to 112 Sea Zone
1 bomber moved from Iraq to Egypt
3 fighters moved from 35 Sea Zone to Philippines
1 carrier moved from 54 Sea Zone to 35 Sea Zone
1 fighter moved from Malaya to 35 Sea Zone
1 fighter moved from Denmark to Finland
1 aaGun moved from Norway to Finland
1 fighter moved from Denmark to Norway
1 carrier and 1 transport moved from 110 Sea Zone to 92 Sea Zone
1 fighter moved from Greece to 92 Sea Zone
1 transport moved from 110 Sea Zone to 102 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 102 Sea Zone to 101 Sea Zone
1 cruiser moved from 110 Sea Zone to 92 Sea Zone
1 bomber moved from 6 Sea Zone to Soviet Far East
1 bomber moved from Japan to Soviet Far East
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 tactical_bomber moved from Western United States to Soviet Far East
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
3 infantry placed in Normandy Bordeaux
1 armour, 1 fighter and 1 infantry placed in Greece
1 armour, 1 fighter and 1 infantry placed in Norway
2 infantry placed in Eastern United States
1 transport placed in 10 Sea Zone
1 bomber and 2 infantry placed in Western United States
1 fighter placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,4
Americans collect 63 PUs (1 lost to blockades); end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
2 artilleries moved from Suiyuyan to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 2 artilleries
Japanese defend with 1 infantry
Chinese roll dice for 2 artilleries in Shensi, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 artillery remaining. Battle score for attacker is -1
Casualties for Chinese: 1 artillery
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
1 infantry placed in Suiyuyan
1 infantry placed in Shensi
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 armour, 1 destroyer, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Eastern Persia to Persia
British take Persia from Germans
2 infantry moved from Shan State to French Indo China
1 fighter moved from Burma to French Indo China
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
1 armour moved from Kazakhstan to SzechwanCombat - British
Battle in Holland Belgium
British attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
British roll dice for 1 fighter and 2 infantry in Holland Belgium, round 3 : 2/3 hits
Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Szechwan
British attack with 1 armour
Japanese defend with 1 mech_infantry
British roll dice for 1 armour in Szechwan, round 2 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 1/1 hits
1 armour owned by the British lost in Szechwan
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for British: 1 armour
Battle in French Indo China
British attack with 1 fighter and 2 infantry
Japanese defend with 2 infantry
British roll dice for 1 fighter and 2 infantry in French Indo China, round 2 : 0/3 hits
Japanese roll dice for 2 infantry in French Indo China, round 2 : 1/2 hits
1 infantry owned by the British lost in French Indo China
British roll dice for 1 fighter and 1 infantry in French Indo China, round 3 : 1/2 hits
Japanese roll dice for 2 infantry in French Indo China, round 3 : 2/2 hits
1 infantry owned by the Japanese, 1 infantry owned by the British and 1 fighter owned by the British lost in French Indo China
Japanese win with 1 infantry remaining. Battle score for attacker is -13
Casualties for British: 1 fighter and 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - British
1 aaGun moved from Shan State to Burma
1 infantry moved from Malaya to Shan State
1 armour moved from India to Burma
1 mech_infantry moved from India to Burma
1 aaGun and 3 infantry moved from India to Burma
1 artillery moved from India to Burma
1 artillery and 1 infantry moved from West India to India
1 tactical_bomber moved from Greece to Egypt
1 fighter moved from 97 Sea Zone to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
3 infantry moved from Rhodesia to Belgian Congo
1 fighter moved from Holland Belgium to United Kingdom
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
1 destroyer moved from 110 Sea Zone to 92 Sea ZonePlace Units - British
1 armour and 2 infantry placed in Egypt
1 destroyer, 1 submarine and 1 transport placed in 71 Sea Zone
2 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 3,3
British collect 36 PUs (2 lost to blockades); end with 36 PUsPlace Units - UK_Pacific
1 artillery, 1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs
Some Units in India change ownership: 1 artillery, 1 infantry and 1 mech_infantry -
havde glemt at tage ac med til danmark.
hvis du vil scramble med 2 tacs imod dd tfr og ac kan vi rulle dem i forum.
og min ftr 112 lander i norway. editer jeg i anzac. -
Fik du drukket dig en skrumpelever til da du var i det irske :-D
Jeg vil ikke scramble så det er fint
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 mech_infantrys moved from Novgorod to Finland
1 tactical_bomber moved from Western Germany to FinlandCombat - Italians
Battle in Finland
Italians attack with 2 mech_infantrys and 1 tactical_bomber
Americans defend with 1 aaGun and 1 fighter
AA fire in Finland : 0/1 hits
Italians roll dice for 2 mech_infantrys and 1 tactical_bomber in Finland, round 2 : 2/3 hits
British roll dice for 1 aaGun and 1 fighter in Finland, round 2 : 0/1 hits
1 aaGun owned by the Americans and 1 fighter owned by the Americans lost in Finland
Italians win, taking Finland from British with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Americans: 1 aaGun and 1 fighterNon Combat Move - Italians
1 tactical_bomber moved from Finland to Novgorod
1 armour and 1 mech_infantry moved from Northern Italy to Bulgaria
1 artillery and 1 infantry moved from Northern Italy to Southern Italy
1 artillery and 1 infantry moved from Northern Italy to Southern FrancePlace Units - Italians
1 mech_infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3
Italians collect 9 PUs (3 lost to blockades); end with 9 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 bomber and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
2 fighters moved from Malaya to French Indo ChinaCombat - ANZAC
Battle in French Indo China
ANZAC attack with 2 fighters
Japanese defend with 1 infantry
ANZAC roll dice for 2 fighters in French Indo China, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in French Indo China
ANZAC win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
2 fighters moved from French Indo China to Burma
1 bomber moved from Queensland to India
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from New South Wales to Queensland
1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 submarine moved from 39 Sea Zone to 41 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea ZonePlace Units - ANZAC
2 submarines placed in 62 Sea Zone
1 bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Turn Complete - French





