@mike64 I had edited that tank out of Denmark on Japan’s turn, but it’s back in Denmark. When I do Germany I’m going to edit back to W Germany.
Jeppe vs Raimo final show down
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Combat Move - Germans
4 infantry moved from Western Germany to Denmark
1 fighter moved from Western Germany to Denmark
2 infantry moved from Eastern Poland to Belarus
2 armour moved from Eastern Poland to Belarus
1 fighter moved from Eastern Poland to Smolensk
1 fighter moved from Romania to Smolensk
3 bombers moved from Eastern Poland to Belarus
2 artilleries and 2 infantry moved from Ukraine to Rostov
1 fighter moved from Romania to Smolensk
1 tactical_bomber moved from Romania to Belarus
3 submarines moved from 98 Sea Zone to 72 Sea Zone
2 armour moved from Novgorod to Smolensk
Germans take Archangel from Russians
2 bombers moved from Eastern Poland to BelarusCombat - Germans
Battle in 72 Sea Zone
Germans attack with 3 submarines
British defend with 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 3 transports
Germans roll dice for 3 submarines in 72 Sea Zone, round 2 : 2/3 hits
Units damaged: 1 battleship owned by the British and 1 carrier owned by the British
British roll dice for 1 battleship, 1 carrier, 1 cruiser and 3 transports in 72 Sea Zone, round 2 : 1/3 hits
1 submarine owned by the Germans lost in 72 Sea Zone
Germans roll dice for 2 submarines in 72 Sea Zone, round 3 : 0/2 hits
British roll dice for 1 battleship, 1 carrier, 1 cruiser and 3 transports in 72 Sea Zone, round 3 : 1/3 hits
1 submarine owned by the Germans lost in 72 Sea Zone
Germans roll dice for 1 submarine in 72 Sea Zone, round 4 : 1/1 hits
1 cruiser owned by the British lost in 72 Sea Zone
British roll dice for 1 battleship, 1 carrier and 3 transports in 72 Sea Zone, round 4 : 1/2 hits
1 submarine owned by the Germans lost in 72 Sea Zone
British win with 1 battleship, 1 carrier, 2 fighters and 3 transports remaining. Battle score for attacker is -6
Casualties for Germans: 3 submarines
Casualties for British: 1 cruiser
Battle in Denmark
Germans attack with 1 fighter and 4 infantry
Americans defend with 2 artilleries and 1 mech_infantry
Germans roll dice for 1 fighter and 4 infantry in Denmark, round 2 : 2/5 hits
Americans roll dice for 2 artilleries and 1 mech_infantry in Denmark, round 2 : 0/3 hits
1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Denmark
Germans roll dice for 1 fighter and 4 infantry in Denmark, round 3 : 2/5 hits
Americans roll dice for 1 artillery in Denmark, round 3 : 0/1 hits
1 artillery owned by the Americans lost in Denmark
Germans win, taking Denmark from Americans with 1 fighter and 4 infantry remaining. Battle score for attacker is 12
Casualties for Americans: 2 artilleries and 1 mech_infantry
Battle in Rostov
Germans attack with 2 artilleries and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 artilleries and 2 infantry in Rostov, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 2 armour, 5 bombers, 2 infantry and 1 tactical_bomber
Russians defend with 2 armour, 3 artilleries and 2 mech_infantrys
Germans roll dice for 2 armour, 5 bombers, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 6/10 hits
Russians roll dice for 2 armour, 3 artilleries and 2 mech_infantrys in Belarus, round 2 : 2/7 hits
2 mech_infantrys owned by the Russians, 1 armour owned by the Russians, 3 artilleries owned by the Russians and 2 infantry owned by the Germans lost in Belarus
Germans roll dice for 2 armour, 5 bombers and 1 tactical_bomber in Belarus, round 3 : 6/8 hits
Russians roll dice for 1 armour in Belarus, round 3 : 1/1 hits
1 armour owned by the Russians and 1 armour owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 armour, 5 bombers and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for Germans: 1 armour and 2 infantry
Casualties for Russians: 2 armour, 3 artilleries and 2 mech_infantrys
Battle in Smolensk
Germans attack with 2 armour and 3 fighters
Russians defend with 1 fighter and 1 infantry
Germans roll dice for 2 armour and 3 fighters in Smolensk, round 2 : 4/5 hits
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 2/2 hits
1 infantry owned by the Russians, 1 fighter owned by the Russians and 2 armour owned by the Germans lost in Smolensk
Germans win with 3 fighters remaining. Battle score for attacker is 1
Casualties for Germans: 2 armour
Casualties for Russians: 1 fighter and 1 infantry
2 fighters owned by the British forced to land in KenyaNon Combat Move - Germans
1 tactical_bomber moved from Belarus to Bryansk
3 fighters moved from Smolensk to Bryansk
5 bombers moved from Belarus to Eastern Poland
3 aaGuns, 3 artilleries and 17 infantry moved from Western Ukraine to Bryansk
4 infantry moved from Bessarabia to Western Ukraine
5 infantry moved from Western Germany to Germany
1 fighter moved from Denmark to Germany
2 aaGuns moved from Western Germany to Germany
3 artilleries moved from France to Western Germany
1 armour moved from Novgorod to BryanskTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,4
Germans collect 56 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 armour and 4 artilleries; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 fighter and 1 tactical_bomber moved from Russia to Belarus
8 infantry moved from Kansu to Tsinghai
1 submarine moved from 105 Sea Zone to 91 Sea Zone
1 cruiser moved from 113 Sea Zone to 115 Sea Zone
1 submarine moved from 113 Sea Zone to 115 Sea ZoneCombat - Russians
Battle in Belarus
Russians attack with 1 fighter and 1 tactical_bomber
Germans defend with 1 armour
Russians roll dice for 1 fighter and 1 tactical_bomber in Belarus, round 2 : 1/2 hits
Germans roll dice for 1 armour in Belarus, round 2 : 1/1 hits
1 tactical_bomber owned by the Russians and 1 armour owned by the Germans lost in Belarus
Russians win with 1 fighter remaining. Battle score for attacker is -5
Casualties for Germans: 1 armour
Casualties for Russians: 1 tactical_bomber
Battle in Tsinghai
Russians attack with 8 infantry
Japanese defend with 1 infantry
Russians roll dice for 8 infantry in Tsinghai, round 2 : 1/8 hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Tsinghai
Russians win, taking Tsinghai from Japanese with 7 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Russians
1 fighter moved from Belarus to Russia
11 infantry moved from Tambov to Russia
5 infantry moved from Vologda to RussiaPlace Units - Russians
2 armour and 4 artilleries placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 carriers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery moved from Kweichow to Shensi
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 artillery and 1 infantry moved from Hopei to Shensi
2 armour moved from Eastern Persia to Kazakhstan
Japanese take Turkmenistan from Russians
1 mech_infantry moved from Jehol to Manchuria
Japanese take Manchuria from Chinese
3 mech_infantrys moved from Jehol to Suiyuyan
1 bomber moved from Shantung to Suiyuyan
1 bomber moved from Shantung to ShensiCombat - Japanese
Japanese creates battle in territory 54 Sea Zone
Battle in Suiyuyan
Japanese attack with 1 bomber and 3 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 3 mech_infantrys in Suiyuyan, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 2 artilleries, 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries, 1 bomber and 1 infantry in Shensi, round 2 : 4/4 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 2 artilleries and 1 bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 bomber moved from Shensi to Kiangsu
1 bomber moved from Suiyuyan to Kiangsu
3 infantry moved from Yunnan to Szechwan
1 aaGun moved from Hopei to Suiyuyan
3 armour moved from India to Yunnan
1 mech_infantry moved from West India to Persia
2 fighters and 1 tactical_bomber moved from India to Kiangsu
3 mech_infantrys moved from Kiangsu to Chahar
1 fighter moved from Shantung to 6 Sea Zone
1 tactical_bomber moved from Shantung to 6 Sea Zone
1 fighter and 2 tactical_bombers moved from 54 Sea Zone to Western Australia
1 battleship, 3 carriers, 1 cruiser and 3 transports moved from 54 Sea Zone to 33 Sea Zone
1 battleship moved from 20 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 48 Sea ZonePlace Units - Japanese
2 carriers and 4 transports placed in 6 Sea Zone
2 artilleries and 2 fighters placed in Japan
Japanese undo move 2.
1 artillery and 2 fighters placed in Japan
1 artillery and 1 infantry placed in KiangsuTurn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,6
Japanese collect 59 PUs (6 lost to blockades); end with 59 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Americans
Americans spend 10 on tech rolls
Americans roll 4,1 and gets 0 hits
Americans removing all Technology Tokens after unsuccessful research.Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 4 fighters, 1 infantry and 1 tactical_bomber; Remaining resources: 0 techTokens; 0 PUs;Combat Move - Americans
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 fighter and 1 tactical_bomber moved from Iceland to 125 Sea Zone
1 mech_infantry moved from Western United States to Alaska
1 infantry moved from Korea to Manchuria
4 fighters moved from Korea to Manchuria
1 tactical_bomber moved from Korea to ManchuriaCombat - Americans
Battle in 125 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Germans defend with 1 submarine
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 125 Sea Zone, round 2 : 1/3 hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 125 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Manchuria
Americans attack with 4 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
Americans roll dice for 4 fighters, 1 infantry and 1 tactical_bomber in Manchuria, round 2 : 2/6 hits
Japanese roll dice for 1 mech_infantry in Manchuria, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Manchuria
Americans win, taking Manchuria from Japanese with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Americans
1 tactical_bomber moved from Manchuria to Korea
4 fighters moved from Manchuria to Korea
2 fighters moved from 2 Sea Zone to Korea
1 carrier, 1 destroyer and 3 transports moved from 2 Sea Zone to 10 Sea Zone
1 fighter moved from Western United States to Alaska
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
1 submarine moved from 112 Sea Zone to 105 Sea Zone
2 transports moved from 112 Sea Zone to 109 Sea Zone
1 fighter and 1 tactical_bomber moved from 125 Sea Zone to NorwayPlace Units - Americans
1 artillery, 1 bomber and 1 infantry placed in Norway
3 fighters placed in Korea
1 fighter and 1 tactical_bomber placed in Western United States
Americans undo move 3.
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
Americans undo move 3.
1 fighter and 1 tactical_bomber placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5,6,6,1,2,6,1,6,4
Americans collect 55 PUs (3 lost to blockades); end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 15 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 2 bombers, 1 fighter, 4 submarines, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;Combat Move - British
2 fighters moved from Kenya to 77 Sea Zone
1 tactical_bomber moved from Tanganyika Territory to 77 Sea Zone
2 armour and 1 mech_infantry moved from Union of South Africa to Tanganyika Territory
2 artilleries and 3 infantry moved from Kenya to Anglo Egyptian Sudan
1 battleship, 1 carrier and 3 transports moved from 72 Sea Zone to 71 Sea Zone
1 infantry moved from Norway to Finland
British take Finland from Germans
1 bomber moved from United Kingdom to 92 Sea Zone
1 bomber moved from Norway to Eastern Poland
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
3 fighters moved from 113 Sea Zone to Denmark
1 tactical_bomber moved from 113 Sea Zone to Denmark
1 fighter moved from Norway to Denmark
1 infantry moved from Norway to 113 Sea Zone
1 infantry moved from 113 Sea Zone to DenmarkCombat - British
Battle in 92 Sea Zone
British attack with 1 bomber
Italians defend with 2 transports
2 transports owned by the Italians lost in 92 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Italians: 2 transports
Battle in 77 Sea Zone
British attack with 2 fighters and 1 tactical_bomber
Italians defend with 1 battleship
British roll dice for 2 fighters and 1 tactical_bomber in 77 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 battleship in 77 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the British lost in 77 Sea Zone
British roll dice for 1 fighter and 1 tactical_bomber in 77 Sea Zone, round 3 : 0/2 hits
Italians roll dice for 1 battleship in 77 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the British lost in 77 Sea Zone
British roll dice for 1 tactical_bomber in 77 Sea Zone, round 4 : 0/1 hits
Italians roll dice for 1 battleship in 77 Sea Zone, round 4 : 1/1 hits
1 tactical_bomber owned by the British lost in 77 Sea Zone
Italians win with 1 battleship remaining. Battle score for attacker is -31
Casualties for British: 2 fighters and 1 tactical_bomber
Battle in Denmark
British attack with 1 artillery, 4 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 4 infantry
British roll dice for 1 artillery, 4 fighters, 2 infantry and 1 tactical_bomber in Denmark, round 2 : 4/8 hits
Germans roll dice for 4 infantry in Denmark, round 2 : 0/4 hits
4 infantry owned by the Germans lost in Denmark
British win, taking Denmark from Germans with 1 artillery, 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 4 infantry
Battle in Eastern Poland
British attack with 1 bomber
Germans defend with 5 bombers
British roll dice for 1 bomber in Eastern Poland, round 2 : 1/1 hits
Germans roll dice for 5 bombers in Eastern Poland, round 2 : 1/5 hits
1 bomber owned by the Germans and 1 bomber owned by the British lost in Eastern Poland
Germans win with 4 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 bomber
Casualties for British: 1 bomber
Battle in Anglo Egyptian Sudan
British attack with 2 artilleries and 3 infantry
Italians defend with 1 infantry
British roll dice for 2 artilleries and 3 infantry in Anglo Egyptian Sudan, round 2 : 1/5 hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 bomber moved from 92 Sea Zone to Malta
1 fighter moved from Denmark to 112 Sea Zone
3 fighters moved from Denmark to 113 Sea Zone
1 tactical_bomber moved from Denmark to 113 Sea ZonePlace Units - British
3 transports placed in 109 Sea Zone
2 bombers, 1 fighter and 1 tactical_bomber placed in United Kingdom
3 submarines placed in 71 Sea Zone
1 submarine placed in 109 Sea ZoneTurn Complete - British
British collect 30 PUs; end with 30 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 3 armour, 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Persia to Northwest Persia
Italians take Northwest Persia from Neutral_Allies
2 infantry moved from Iraq to Northwest Persia
1 artillery moved from Iraq to Northwest Persia
3 infantry moved from Egypt to Anglo Egyptian Sudan
2 fighters moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from Ukraine to Anglo Egyptian Sudan
1 infantry moved from Bryansk to Smolensk
Italians take Smolensk from RussiansCombat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 1 bomber, 2 fighters and 3 infantry
British defend with 2 artilleries and 3 infantry
Italians roll dice for 1 bomber, 2 fighters and 3 infantry in Anglo Egyptian Sudan, round 2 : 3/6 hits
British roll dice for 2 artilleries and 3 infantry in Anglo Egyptian Sudan, round 2 : 3/5 hits
3 infantry owned by the British and 3 infantry owned by the Italians lost in Anglo Egyptian Sudan
retreated to Anglo Egyptian Sudan
British win with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Italians: 3 infantry
Casualties for British: 3 infantryNon Combat Move - Italians
1 artillery moved from Trans-Jordan to Egypt
1 armour and 2 mech_infantrys moved from Northern Italy to Romania
2 armour moved from Germany to Baltic States
1 bomber and 2 fighters moved from Anglo Egyptian Sudan to Egypt
1 cruiser moved from 76 Sea Zone to 72 Sea Zone
1 battleship moved from 77 Sea Zone to 81 Sea Zone
1 fighter moved from Western Germany to Eastern PolandPlace Units - Italians
3 armour placed in Egypt
1 fighter placed in Southern Italy
1 submarine placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 31 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - ANZAC
2 fighters moved from Philippines to Queensland
1 infantry moved from Queensland to Northern Territory
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 submarine moved from 42 Sea Zone to 41 Sea Zone
1 submarine moved from 44 Sea Zone to 37 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 56 Sea Zone to 43 Sea Zone
1 destroyer moved from 66 Sea Zone to 85 Sea Zone
2 infantry moved from French Central Africa to French Equatorial AfricaNon Combat Move - ANZAC
1 transport moved from 85 Sea Zone to 88 Sea Zone
2 infantry moved from Brazil to French GuianaPlace Units - ANZAC
2 infantry and 1 mech_infantry placed in New South Wales
1 mech_infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
2 infantry moved from Scotland to 109 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_major; Remaining resources: 55 PUs;
Germans buy 1 armour, 1 artillery and 15 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Rostov to Caucasus
Germans take Caucasus from Russians
2 artilleries and 1 infantry moved from Rostov to Volgograd
3 artilleries moved from Western Germany to Denmark
1 fighter moved from Germany to Denmark
3 bombers moved from Eastern Poland to Russia
1 bomber moved from Eastern Poland to Denmark
1 armour moved from Bryansk to Archangel
1 fighter and 1 tactical_bomber moved from Bryansk to Archangel
1 fighter moved from Bryansk to Volgograd
1 fighter moved from Bryansk to RussiaCombat - Germans
Air Battle in Russia -
intercept?
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Nope
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_major; Remaining resources: 55 PUs;
Germans buy 1 armour, 1 artillery and 15 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Rostov to Caucasus
Germans take Caucasus from Russians
2 artilleries and 1 infantry moved from Rostov to Volgograd
3 artilleries moved from Western Germany to Denmark
1 fighter moved from Germany to Denmark
3 bombers moved from Eastern Poland to Russia
1 bomber moved from Eastern Poland to Denmark
1 armour moved from Bryansk to Archangel
1 fighter and 1 tactical_bomber moved from Bryansk to Archangel
1 fighter moved from Bryansk to Volgograd
1 fighter moved from Bryansk to RussiaCombat - Germans
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/3 hits
Bombing raid in Russia rolls: 8,6,3 and causes: 17 damage to unit: factory_major
Bombing raid in Russia causes 17 damage total.
Battle in Denmark
Germans attack with 3 artilleries, 1 bomber and 1 fighter
British defend with 1 artillery and 2 infantry
Germans roll dice for 3 artilleries, 1 bomber and 1 fighter in Denmark, round 2 : 1/5 hits
British roll dice for 1 artillery and 2 infantry in Denmark, round 2 : 1/3 hits
1 artillery owned by the Germans and 1 infantry owned by the British lost in Denmark
Germans roll dice for 2 artilleries, 1 bomber and 1 fighter in Denmark, round 3 : 1/4 hits
British roll dice for 1 artillery and 1 infantry in Denmark, round 3 : 1/2 hits
1 artillery owned by the Germans and 1 infantry owned by the British lost in Denmark
Germans roll dice for 1 artillery, 1 bomber and 1 fighter in Denmark, round 4 : 2/3 hits
British roll dice for 1 artillery in Denmark, round 4 : 0/1 hits
1 artillery owned by the British lost in Denmark
Germans win, taking Denmark from British with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 2 artilleries
Casualties for British: 1 artillery and 2 infantry
Battle in Volgograd
Germans attack with 2 artilleries, 1 fighter and 1 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 2 artilleries, 1 fighter and 1 infantry in Volgograd, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 armour, 1 fighter and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Archangel, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Archangel
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
1 bomber moved from Denmark to Western Germany
1 fighter moved from Denmark to Western Germany
4 infantry moved from Western Ukraine to Bryansk
1 fighter moved from Volgograd to Bryansk
1 fighter and 1 tactical_bomber moved from Archangel to Bryansk
1 fighter moved from Russia to Bryansk
3 bombers moved from Russia to Eastern PolandPlace Units - Germans
10 infantry placed in Western Germany
1 armour, 1 artillery and 1 infantry placed in Ukraine
3 infantry placed in Novgorod
1 infantry placed in Germany
Germans undo move 1.
8 infantry placed in Western Germany
2 infantry placed in Germany
Germans undo move 4.
Germans undo move 4.
2 infantry placed in Germany
8 infantry placed in Western Germany
Germans undo move 1.
1 armour placed in Ukraine
1 artillery and 1 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 bomber and 1 fighter
EDIT: Adding units owned by Germans to Germany: 1 bomber and 1 fighter
EDIT: Turning off Edit Mode
Germans undo move 2.
Germans undo move 4.
1 armour placed in Germany
1 infantry placed in UkraineTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,4
Germans collect 56 PUs (1 lost to blockades); end with 56 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy nothing; Remaining resources: 24 PUs;Combat Move - Russians
1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 infantry moved from Tsinghai to Sikang
Chinese take Sikang from Japanese
6 infantry moved from Tsinghai to Kazakhstan
1 submarine moved from 91 Sea Zone to 93 Sea Zone
Russians take 93 Sea Zone from ItaliansCombat - Russians
Battle in Kazakhstan
Russians attack with 6 infantry
Japanese defend with 2 armour and 1 infantry
Russians roll dice for 6 infantry in Kazakhstan, round 2 : 1/6 hits
Japanese roll dice for 2 armour and 1 infantry in Kazakhstan, round 2 : 1/3 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kazakhstan
Russians roll dice for 5 infantry in Kazakhstan, round 3 : 0/5 hits
Japanese roll dice for 2 armour in Kazakhstan, round 3 : 2/2 hits
2 infantry owned by the Russians lost in Kazakhstan
Russians roll dice for 3 infantry in Kazakhstan, round 4 : 1/3 hits
Japanese roll dice for 2 armour in Kazakhstan, round 4 : 1/2 hits
1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Kazakhstan
Russians roll dice for 2 infantry in Kazakhstan, round 5 : 1/2 hits
Japanese roll dice for 1 armour in Kazakhstan, round 5 : 0/1 hits
1 armour owned by the Japanese lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 4 infantry
Casualties for Japanese: 2 armour and 1 infantryNon Combat Move - Russians
2 aaGuns and 6 infantry moved from Amur to Korea
1 infantry moved from Tambov to RussiaTurn Complete - Russians
Russians collect 19 PUs; end with 43 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 48 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 bomber, 3 destroyers, 1 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
1 artillery moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
2 mech_infantrys moved from Suiyuyan to Shensi
2 mech_infantrys moved from Shensi to Tsinghai
1 artillery moved from Shensi to Sikang
3 infantry moved from Szechwan to Sikang
1 mech_infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
3 mech_infantrys moved from Chahar to Kansu
3 armour moved from Yunnan to Sikang
2 infantry moved from Caroline Islands to 33 Sea Zone
1 transport moved from 33 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
2 infantry and 1 transport moved from 33 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 fighter and 2 tactical_bombers moved from Western Australia to Queensland
1 battleship moved from 33 Sea Zone to 54 Sea Zone
1 cruiser moved from 33 Sea Zone to 54 Sea Zone
1 infantry moved from Western Australia to South Australia
Japanese take South Australia from ANZAC
2 artilleries and 6 infantry moved from Japan to 6 Sea Zone
2 artilleries, 6 infantry and 4 transports moved from 6 Sea Zone to 35 Sea Zone
2 artilleries and 6 infantry moved from 35 Sea Zone to Philippines
1 battleship and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
2 carriers moved from 33 Sea Zone to 54 Sea Zone
1 carrier and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 carrier, 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 destroyer moved from 3 Sea Zone to 8 Sea Zone
2 fighters moved from 6 Sea Zone to 8 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea Zone
2 fighters moved from Kiangsu to 35 Sea Zone
1 artillery moved from Malaya to Shan State
1 mech_infantry moved from Persia to Trans-JordanCombat - Japanese
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scramble
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 bomber, 3 destroyers, 1 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
1 artillery moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
2 mech_infantrys moved from Suiyuyan to Shensi
2 mech_infantrys moved from Shensi to Tsinghai
1 artillery moved from Shensi to Sikang
3 infantry moved from Szechwan to Sikang
1 mech_infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
3 mech_infantrys moved from Chahar to Kansu
3 armour moved from Yunnan to Sikang
2 infantry moved from Caroline Islands to 33 Sea Zone
1 transport moved from 33 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
2 infantry and 1 transport moved from 33 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 fighter and 2 tactical_bombers moved from Western Australia to Queensland
1 battleship moved from 33 Sea Zone to 54 Sea Zone
1 cruiser moved from 33 Sea Zone to 54 Sea Zone
1 infantry moved from Western Australia to South Australia
Japanese take South Australia from ANZAC
2 artilleries and 6 infantry moved from Japan to 6 Sea Zone
2 artilleries, 6 infantry and 4 transports moved from 6 Sea Zone to 35 Sea Zone
2 artilleries and 6 infantry moved from 35 Sea Zone to Philippines
1 battleship and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
2 carriers moved from 33 Sea Zone to 54 Sea Zone
1 carrier and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 carrier, 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 destroyer moved from 3 Sea Zone to 8 Sea Zone
2 fighters moved from 6 Sea Zone to 8 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea Zone
2 fighters moved from Kiangsu to 35 Sea Zone
1 artillery moved from Malaya to Shan State
1 mech_infantry moved from Persia to Trans-JordanCombat - Japanese
Battle in Philippines
Japanese attack with 2 artilleries and 6 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship in Philippines, round 2 : 0/1 hits
Japanese roll dice for 2 artilleries and 6 infantry in Philippines, round 2 : 0/8 hits
Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits
1 infantry owned by the Japanese lost in Philippines
Japanese roll dice for 2 artilleries and 5 infantry in Philippines, round 3 : 1/7 hits
Americans roll dice for 2 infantry in Philippines, round 3 : 0/2 hits
1 infantry owned by the Americans lost in Philippines
Japanese roll dice for 2 artilleries and 5 infantry in Philippines, round 4 : 3/7 hits
Americans roll dice for 1 infantry in Philippines, round 4 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 2 artilleries and 4 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 2 infantry
Casualties for Japanese: 2 infantry
Battle in 8 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer and 2 fighters in 8 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 destroyer in 8 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 8 Sea Zone
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Sikang
Japanese attack with 3 armour, 1 artillery and 3 infantry
Russians defend with 1 infantry
Japanese roll dice for 3 armour, 1 artillery and 3 infantry in Sikang, round 2 : 4/7 hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Sikang
Japanese win, taking Sikang from Chinese with 3 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Queensland
Japanese attack with 1 fighter, 3 infantry and 2 tactical_bombers
ANZAC defend with 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 2 mech_infantrys
Japanese roll dice for 1 battleship and 1 cruiser in Queensland, round 2 : 0/2 hits
Japanese roll dice for 1 fighter, 3 infantry and 2 tactical_bombers in Queensland, round 2 : 3/6 hits
ANZAC roll dice for 2 fighters and 2 mech_infantrys in Queensland, round 2 : 1/4 hits
1 infantry owned by the Japanese, 1 fighter owned by the ANZAC and 2 mech_infantrys owned by the ANZAC lost in Queensland
Japanese roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Queensland, round 3 : 2/5 hits
ANZAC roll dice for 1 fighter in Queensland, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Queensland
Japanese win, taking Queensland from ANZAC with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 22
Casualties for ANZAC: 2 fighters and 2 mech_infantrys
Casualties for Japanese: 2 infantryNon Combat Move - Japanese
1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 tactical_bomber moved from Kiangsu to Japan
2 fighters moved from 8 Sea Zone to 6 Sea Zone
1 fighter and 2 tactical_bombers moved from Queensland to Western Australia
2 bombers moved from Kiangsu to Szechwan
1 submarine moved from 48 Sea Zone to 54 Sea ZonePlace Units - Japanese
3 destroyers placed in 6 Sea Zone
1 transport placed in 6 Sea Zone
2 armour and 1 bomber placed in Kiangsu
1 artillery and 1 infantry placed in India
1 transport placed in 6 Sea Zone
Japanese undo move 4.
1 artillery and 1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,5
Japanese collect 61 PUs (7 lost to blockades); end with 61 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Americans
Americans spend 10 on tech rolls
Americans roll 6,6 and gets 2 hits
Americans removing all Technology Tokens after successful research.
Americans discover Super subsActivate Technology - Americans
Americans activating Super subsPurchase Units - Americans
Americans buy 1 artillery, 2 bombers, 2 infantry and 6 submarines; Remaining resources: 0 techTokens; 0 PUs;Combat Move - Americans
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
2 infantry and 2 transports moved from 109 Sea Zone to 112 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 105 Sea Zone
1 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 artillery moved from Norway to 112 Sea Zone
1 artillery moved from 112 Sea Zone to Denmark
1 bomber moved from Norway to Western Germany
2 fighters and 2 tactical_bombers moved from Norway to Denmark
1 tactical_bomber moved from 10 Sea Zone to Hawaiian Islands
1 fighter moved from 10 Sea Zone to Hawaiian Islands
1 carrier moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Korea to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from Alaska to 8 Sea Zone
1 bomber moved from Korea to 8 Sea Zone
3 artilleries, 3 infantry and 1 mech_infantry moved from Alaska to British ColumbiaCombat - Americans
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits
Bombing raid in Western Germany rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Western Germany causes 3 damage total.
Battle in Normandy Bordeaux
Battle in Denmark
Americans attack with 1 artillery, 2 fighters and 2 tactical_bombers
Germans defend with 1 artillery
Americans roll dice for 1 cruiser in Denmark, round 2 : 1/1 hits
Germans roll dice for 1 artillery in Denmark, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Denmark
Americans win, taking Normandy Bordeaux from Germans, taking Denmark from Germans with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in 8 Sea Zone
Americans attack with 1 bomber and 1 fighter
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber and 1 fighter in 8 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 8 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 8 Sea Zone
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 bomber moved from 8 Sea Zone to Midway
1 fighter moved from 8 Sea Zone to Alaska
1 submarine moved from 105 Sea Zone to 91 Sea Zone
1 bomber moved from Western Germany to Norway
2 fighters moved from Denmark to Norway
2 tactical_bombers moved from Denmark to NorwayPlace Units - Americans
5 submarines placed in 10 Sea Zone
1 artillery and 1 infantry placed in Norway
1 infantry placed in Norway
2 bombers placed in Western United States
1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,1,4,6,1,2,5,2,3,3
Americans collect 57 PUs (3 lost to blockades); end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 3 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - British
2 units repaired.
1 transport moved from 112 Sea Zone to 110 Sea Zone
3 transports moved from 109 Sea Zone to 110 Sea Zone
1 artillery, 5 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 5 infantry, 1 mech_infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone
1 artillery, 5 infantry and 1 mech_infantry moved from 112 Sea Zone to Western Germany
1 fighter and 1 tactical_bomber moved from United Kingdom to Western Germany
2 bombers moved from United Kingdom to Western Germany
1 tactical_bomber moved from 113 Sea Zone to Western Germany
1 bomber moved from Malta to Western Germany
3 fighters moved from 113 Sea Zone to Western Germany
1 fighter moved from 112 Sea Zone to Western Germany
1 transport moved from 113 Sea Zone to 112 Sea Zone
3 submarines moved from 71 Sea Zone to 81 Sea Zone
1 battleship moved from 71 Sea Zone to 72 Sea Zone
1 carrier moved from 71 Sea Zone to 72 Sea Zone
1 submarine moved from 109 Sea Zone to 92 Sea ZoneCombat - British
Battle in 81 Sea Zone
British attack with 3 submarines
Italians defend with 1 battleship
British roll dice for 3 submarines in 81 Sea Zone, round 2 : 0/3 hits
Italians roll dice for 1 battleship in 81 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the British lost in 81 Sea Zone
British roll dice for 2 submarines in 81 Sea Zone, round 3 : 1/2 hits
1 battleship owned by the Italians lost in 81 Sea Zone
British win with 2 submarines remaining. Battle score for attacker is 14
Casualties for British: 1 submarine
Casualties for Italians: 1 battleship
Battle in 72 Sea Zone
British attack with 1 battleship and 1 carrier
Italians defend with 1 cruiser
British roll dice for 1 battleship and 1 carrier in 72 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 cruiser in 72 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 battleship and 1 carrier in 72 Sea Zone, round 3 : 1/1 hits
Italians roll dice for 1 cruiser in 72 Sea Zone, round 3 : 0/1 hits
1 cruiser owned by the Italians lost in 72 Sea Zone
British win, taking 72 Sea Zone from Neutral with 1 battleship and 1 carrier remaining. Battle score for attacker is 12
Casualties for Italians: 1 cruiser
Battle in Western Germany
British attack with 1 artillery, 3 bombers, 5 fighters, 5 infantry, 1 mech_infantry and 2 tactical_bombers
Germans defend with 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 9 infantry
AA fire in Western Germany : 0/3 hits
British roll dice for 1 artillery, 3 bombers, 5 fighters, 5 infantry, 1 mech_infantry and 2 tactical_bombers in Western Germany, round 2 : 5/17 hits
Germans roll dice for 1 aaGun, 1 artillery and 9 infantry in Western Germany, round 2 : 2/10 hits
1 aaGun owned by the Germans, 4 infantry owned by the Germans and 2 infantry owned by the British lost in Western Germany
British roll dice for 1 artillery, 3 bombers, 5 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers in Western Germany, round 3 : 8/15 hits
Germans roll dice for 1 artillery and 5 infantry in Western Germany, round 3 : 1/6 hits
1 artillery owned by the Germans, 5 infantry owned by the Germans and 1 infantry owned by the British lost in Western Germany
British converts factory_major into different units
British win, taking Western Germany from Germans with 1 artillery, 3 bombers, 5 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 27
Casualties for Germans: 1 aaGun, 1 artillery and 9 infantry
Casualties for British: 3 infantryNon Combat Move - British
2 fighters moved from Western Germany to 113 Sea Zone
2 fighters moved from Western Germany to 113 Sea Zone
1 fighter moved from Western Germany to 112 Sea Zone
2 tactical_bombers moved from Western Germany to Norway
3 bombers moved from Western Germany to Norway
2 artilleries moved from Anglo Egyptian Sudan to Kenya
1 transport moved from 71 Sea Zone to 72 Sea Zone
1 mech_infantry moved from Tanganyika Territory to 72 Sea Zone
1 mech_infantry and 1 transport moved from 72 Sea Zone to 75 Sea ZonePlace Units - British
3 artilleries and 6 infantry placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 33 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 fighters, 3 infantry and 1 submarine; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Smolensk to Archangel
Italians take Archangel from Russians
3 armour moved from Egypt to French Equatorial Africa
Italians take Anglo Egyptian Sudan from British
1 bomber moved from Egypt to French Equatorial AfricaCombat - Italians
Battle in French Equatorial Africa
Italians attack with 3 armour and 1 bomber
ANZAC defend with 2 infantry
Italians roll dice for 3 armour and 1 bomber in French Equatorial Africa, round 2 : 1/4 hits
French roll dice for 2 infantry in French Equatorial Africa, round 2 : 0/2 hits
1 infantry owned by the ANZAC lost in French Equatorial Africa
Italians roll dice for 3 armour and 1 bomber in French Equatorial Africa, round 3 : 3/4 hits
French roll dice for 1 infantry in French Equatorial Africa, round 3 : 1/1 hits
1 infantry owned by the ANZAC and 1 armour owned by the Italians lost in French Equatorial Africa
Italians win, taking French Equatorial Africa from French with 2 armour and 1 bomber remaining. Battle score for attacker is 0
Casualties for Italians: 1 armour
Casualties for ANZAC: 2 infantryNon Combat Move - Italians
1 bomber moved from French Equatorial Africa to Egypt
2 fighters moved from Egypt to Southern Italy
1 armour and 2 mech_infantrys moved from Romania to Germany
1 fighter moved from Eastern Poland to Germany
1 fighter moved from Southern Italy to Germany
2 armour moved from Baltic States to Germany
1 submarine moved from 95 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
3 infantry placed in Northern Italy
2 fighters placed in Southern Italy
1 submarine placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 23 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 35 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 40 PUs





