I am fast play through May 6. Then a 3 week trip with just occasional turns.
Variance vs Shroeder (allies +21)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - ANZAC
1 fighter moved from Malaya to 43 Sea Zone
1 fighter moved from Malaya to 43 Sea ZoneCombat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 2 fighters
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 43 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transportsNon Combat Move - ANZAC
2 fighters moved from 43 Sea Zone to Malaya
2 infantry moved from Egypt to 81 Sea ZoneTurn Complete - ANZAC
Combat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - ANZAC
1 fighter moved from Malaya to 43 Sea Zone
1 fighter moved from Malaya to 43 Sea ZoneCombat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 2 fighters
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 43 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transportsNon Combat Move - ANZAC
2 fighters moved from 43 Sea Zone to Malaya
2 infantry moved from Egypt to 81 Sea ZoneTurn Complete - ANZAC
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
2 infantry moved from Tobruk to Alexandria
1 infantry moved from Libya to TobrukTurn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery and 4 bombers; Remaining resources: 0 PUs;Combat Move - Germans
6 armour moved from Germany to Eastern Poland
4 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Belarus to Archangel
1 fighter and 2 tactical_bombers moved from Finland to Archangel
2 fighters and 2 tactical_bombers moved from Finland to Smolensk
1 infantry moved from Belarus to Smolensk
1 mech_infantry moved from Belarus to Tambov
Germans take Tambov from Russians
1 mech_infantry moved from Belarus to Rostov
Germans take Rostov from Russians
1 mech_infantry moved from Belarus to Ukraine
2 bombers moved from Southern France to Ukraine
2 fighters moved from Germany to Eastern PolandCombat - Germans
Battle in Eastern Poland
Germans attack with 6 armour, 2 fighters and 4 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 6 armour, 2 fighters and 4 mech_infantrys in Eastern Poland, round 2 : 3/12 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 6 armour, 2 fighters and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 2 fighters, 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Smolensk, round 2 : 1/5 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 fighter, 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 mech_infantry and 2 tactical_bombers in Archangel, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 2 bombers and 1 mech_infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 2 bombers and 1 mech_infantry in Ukraine, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
Germans win with 2 bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 submarine moved from 125 Sea Zone to 113 Sea Zone
1 aaGun moved from Finland to Norway
1 fighter and 2 tactical_bombers moved from Archangel to Bryansk
2 fighters and 2 tactical_bombers moved from Smolensk to Bryansk
3 aaGuns, 14 armour, 5 artilleries, 22 infantry and 7 mech_infantrys moved from Belarus to Bryansk
4 armour and 8 mech_infantrys moved from Baltic States to Bryansk
2 bombers moved from Ukraine to Bryansk
2 fighters moved from Eastern Poland to Bryansk
3 artilleries moved from France to Western Germany
1 transport moved from 113 Sea Zone to 114 Sea Zone
1 infantry moved from Western Germany to GermanyPlace Units - Germans
1 artillery placed in Germany
4 bombers placed in Western GermanyTurn Complete - Germans
Germans collect 52 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Novgorod to Baltic States
Russians take Baltic States from Germans
1 infantry moved from Novgorod to Belarus
Russians take Belarus from Italians
2 infantry moved from Karelia to Finland
Russians take Finland from Germans
1 artillery moved from Russia to Smolensk
1 artillery moved from Russia to Tambov
1 tactical_bomber moved from Russia to Tambov
1 fighter moved from Russia to Tambov
1 fighter moved from Russia to Smolensk
1 infantry moved from Buyant-Uhaa to Jehol
Chinese take Jehol from JapaneseCombat - Russians
Battle in Tambov
Russians attack with 1 artillery, 1 fighter and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Tambov, round 2 : 1/3 hits, 1.50 expected hits
Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Smolensk
Russians attack with 1 artillery and 1 fighter
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 fighter in Smolensk, round 2 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Smolensk to Russia
1 fighter moved from Tambov to Russia
1 tactical_bomber moved from Tambov to Russia
1 mech_infantry moved from Russia to Volgograd
4 infantry moved from Novgorod to KareliaPlace Units - Russians
1 infantry placed in Ukraine
2 artilleries and 8 infantry placed in Russia
Russians undo move 2.
1 infantry placed in Volgograd
2 artilleries and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 44 PUsCombat Hit Differential Summary :
Germans : -0.67
Russians : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 artillery, 2 carriers, 3 fighters and 1 transport; Remaining resources: 0 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 armour, 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 artillery, 1 infantry and 2 transports moved from 62 Sea Zone to 63 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand
2 infantry moved from Caroline Islands to 33 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 2 infantry, 1 submarine and 1 transport moved from 33 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from Anhwe to Jehol
1 infantry moved from Chahar to Jehol
1 armour and 2 mech_infantrys moved from Shan State to Szechwan
1 armour and 2 mech_infantrys moved from Hunan to Szechwan
1 bomber moved from Japan to Suiyuyan
3 infantry moved from Chahar to SuiyuyanCombat - Japanese
Battle in Hawaiian Islands
Japanese attack with 2 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 2 battleships in Hawaiian Islands, round 2 : 1/2 hits
Japanese roll dice for 2 infantry in Hawaiian Islands, round 2 : 0/2 hits
Americans roll dice for 2 infantry in Hawaiian Islands, round 2 : 0/2 hits
1 infantry owned by the Americans lost in Hawaiian Islands
Japanese roll dice for 2 infantry in Hawaiian Islands, round 3 : 0/2 hits
Americans roll dice for 1 infantry in Hawaiian Islands, round 3 : 1/1 hits
1 infantry owned by the Japanese lost in Hawaiian Islands
Japanese roll dice for 1 infantry in Hawaiian Islands, round 4 : 1/1 hits
Americans roll dice for 1 infantry in Hawaiian Islands, round 4 : 0/1 hits
1 infantry owned by the Americans lost in Hawaiian Islands
Japanese win, taking Hawaiian Islands from Americans with 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Jehol
Japanese attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Jehol, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Jehol
Japanese win, taking Jehol from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 bomber and 3 infantry
Russians defend with 3 infantry
Japanese roll dice for 1 bomber and 3 infantry in Suiyuyan, round 2 : 2/4 hits
Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 0/3 hits
2 infantry owned by the Russians lost in Suiyuyan
Japanese roll dice for 1 bomber and 3 infantry in Suiyuyan, round 3 : 2/4 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 bomber and 3 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in Szechwan
Japanese attack with 2 armour and 4 mech_infantrys
Chinese defend with 2 infantry
Japanese roll dice for 2 armour and 4 mech_infantrys in Szechwan, round 2 : 2/6 hits
Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits
2 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 2 armour and 4 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in New Zealand
Japanese attack with 1 armour, 1 artillery and 1 infantry
ANZAC defend with 1 airfield, 1 harbour and 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in New Zealand, round 2 : 1/3 hits
ANZAC roll dice for 1 infantry in New Zealand, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in New Zealand
Japanese win, taking New Zealand from ANZAC with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantryNon Combat Move - Japanese
1 transport moved from 62 Sea Zone to 33 Sea Zone
2 fighters and 2 tactical_bombers moved from Queensland to 26 Sea Zone
2 fighters moved from Japan to 26 Sea Zone
4 tactical_bombers moved from Hunan to 6 Sea Zone
1 bomber moved from Suiyuyan to Chahar
1 bomber moved from Chahar to Anhwe
1 aaGun moved from Chahar to AnhwePlace Units - Japanese
2 carriers and 1 transport placed in 6 Sea Zone
3 fighters placed in Japan
1 artillery placed in New South WalesTurn Complete - Japanese
Japanese collect 61 PUs; end with 62 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 77 PUs -
Axis have VCs in the pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 battleship, 3 destroyers, 4 infantry and 2 submarines; Remaining resources: 1 PUs;Combat Move - Americans
2 mech_infantrys moved from Western United States to 10 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 battleships, 1 carrier, 5 destroyers, 1 fighter, 2 infantry, 2 mech_infantrys, 1 tactical_bomber and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 armour, 1 artillery, 3 infantry, 2 mech_infantrys and 4 transports moved from 9 Sea Zone to 26 Sea Zone
5 infantry moved from 26 Sea Zone to Hawaiian Islands
4 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 armour moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Korea to 26 Sea Zone
1 tactical_bomber moved from Korea to 26 Sea Zone
1 bomber moved from Korea to 26 Sea ZoneCombat - Americans
Battle in 26 Sea Zone
Americans attack with 2 battleships, 1 bomber, 1 carrier, 5 destroyers, 2 fighters, 2 tactical_bombers and 6 transports
Japanese defend with 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 4 fighters, 1 submarine, 2 tactical_bombers and 1 transport
Americans roll dice for 2 battleships, 1 bomber, 1 carrier, 5 destroyers, 2 fighters, 2 tactical_bombers and 6 transports in 26 Sea Zone, round 2 : 6/12 hits, 6.00 expected hits
Units damaged: 3 carriers owned by the Japanese and 2 battleships owned by the Japanese
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 4 fighters, 2 tactical_bombers and 1 transport in 26 Sea Zone, round 2 : 12/16 hits, 8.00 expected hits
Units damaged: 2 battleships owned by the Americans
5 destroyers owned by the Americans, 1 tactical_bomber owned by the Americans, 1 submarine owned by the Japanese, 1 carrier owned by the Americans and 2 fighters owned by the Americans lost in 26 Sea Zone
Americans roll dice for 2 battleships, 1 bomber, 1 tactical_bomber and 6 transports in 26 Sea Zone, round 3 : 3/4 hits, 2.50 expected hits
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 4 fighters, 2 tactical_bombers and 1 transport in 26 Sea Zone, round 3 : 10/16 hits, 8.00 expected hits
1 tactical_bomber owned by the Americans, 3 destroyers owned by the Japanese, 6 transports owned by the Americans, 1 bomber owned by the Americans and 2 battleships owned by the Americans lost in 26 Sea Zone
1 armour owned by the Americans, 5 infantry owned by the Americans, 1 artillery owned by the Americans and 4 mech_infantrys owned by the Americans lost in Hawaiian Islands
Japanese win with 2 battleships, 3 carriers, 2 cruisers, 4 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is -162
Casualties for Americans: 2 battleships, 1 bomber, 1 carrier, 5 destroyers, 2 fighters, 2 tactical_bombers and 6 transports
Casualties for Japanese: 3 destroyers and 1 submarine
2 tactical_bombers owned by the Japanese and 4 fighters owned by the Japanese forced to land in Hawaiian IslandsNon Combat Move - Americans
Place Units - Americans
1 artillery and 4 infantry placed in Central United States
1 battleship, 3 destroyers and 2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 51 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUsCombat Hit Differential Summary :
Americans : 0.50
Japanese : 5.83 -
I can’t possibly take back any of the VC’s in the pacific, so that’s GG.
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Well played sir.
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Schroeder you should start playing league games. Start with tier 2 or 3 players and you will start winning games as you learn from that experience. Great to have you on board!
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Thanks, I learned a lot from this game and I will.