Also, did you mean to leave the infantry and tank on the transport in sz33, or did you want them on Caroline Islands?
L18 BM3 Adam514 (Axis+3) vs farmboy (Allies) Game 3
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Bryansk to Ukraine
2 fighters moved from 30 Sea Zone to New South Wales
1 fighter moved from Queensland to New South Wales
2 aaGuns moved from Queensland to New South Wales
2 mech_infantrys moved from Queensland to South Australia
1 destroyer moved from 62 Sea Zone to 30 Sea ZonePlace Units - ANZAC
2 armour and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUsCombat Move - French
Non Combat Move - French
1 fighter moved from Norway to FinlandTurn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Himalayas: 1 infantry
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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note that I edited out the Chinese inf that I put on Himalayas after falling for JDOW’s rule. LOL.
I agree with you guys on the carrier. I’ll comment more when I have more time, but I got stuck on a certain idea about how things were going to play out that made the carriers a higher priority than the German fighters. Had I been a bit smarter about it, the carriers would have gone first and I would have finished the combat with the US. It would have opened up a possibility for the British too to hit Novgorod.
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Haha, glad I caught you:D
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_major; Remaining resources: 67 PUs;
Germans buy 3 artilleries, 2 fighters, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Belarus
1 mech_infantry moved from Novgorod to Archangel
1 mech_infantry moved from Baltic States to Belarus
1 mech_infantry moved from Poland to Belarus
1 bomber moved from Western Germany to Archangel
1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
3 infantry moved from Normandy Bordeaux to Holland Belgium
1 bomber moved from Western Germany to Rostov
3 infantry moved from Volgograd to Rostov
1 fighter and 1 tactical_bomber moved from Western Germany to Belarus
1 tactical_bomber moved from Kazakhstan to Samara
3 infantry moved from Volgograd to Samara
1 fighter moved from Kazakhstan to Caucasus
2 infantry moved from Volgograd to CaucasusCombat - Germans
Battle in Holland Belgium
Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
British defend with 1 artillery and 1 infantry
Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 3/5 hits
British roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits
1 artillery owned by the British and 1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Caucasus
Germans attack with 1 fighter and 2 infantry
British defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Caucasus, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Caucasus
Germans roll dice for 1 fighter and 1 infantry in Caucasus, round 3 : 0/2 hits
Russians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits
Germans roll dice for 1 fighter and 1 infantry in Caucasus, round 4 : 1/2 hits
Russians roll dice for 1 infantry in Caucasus, round 4 : 0/1 hits
1 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Samara
Germans attack with 3 infantry and 1 tactical_bomber
Russians defend with 1 armour and 1 infantry
Germans roll dice for 3 infantry and 1 tactical_bomber in Samara, round 2 : 2/4 hits
Russians roll dice for 1 armour and 1 infantry in Samara, round 2 : 1/2 hits
1 infantry owned by the Russians, 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Samara
Germans win, taking Samara from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour and 1 infantry
Battle in Belarus
Germans attack with 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 1/5 hits
Russians roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Belarus, round 3 : 2/4 hits
Russians roll dice for 1 artillery in Belarus, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Rostov
Germans attack with 1 bomber and 3 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 bomber and 3 infantry in Rostov, round 2 : 1/4 hits
Russians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Germans roll dice for 1 bomber and 2 infantry in Rostov, round 3 : 1/3 hits
Russians roll dice for 1 artillery in Rostov, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Archangel
Germans attack with 1 bomber, 2 infantry and 1 mech_infantry
Russians defend with 2 mech_infantrys
Germans roll dice for 1 bomber, 2 infantry and 1 mech_infantry in Archangel, round 2 : 1/4 hits
Russians roll dice for 2 mech_infantrys in Archangel, round 2 : 2/2 hits
1 mech_infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel
Germans roll dice for 1 bomber and 1 mech_infantry in Archangel, round 3 : 1/2 hits
Russians roll dice for 1 mech_infantry in Archangel, round 3 : 0/1 hits
1 mech_infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 2 infantry
Casualties for Russians: 2 mech_infantrysNon Combat Move - Germans
3 submarines moved from 112 Sea Zone to 113 Sea Zone
5 infantry moved from Karelia to Novgorod
8 mech_infantrys moved from Germany to Eastern Poland
1 artillery moved from Bessarabia to Eastern Poland
1 aaGun moved from Western Germany to Germany
1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany
1 fighter moved from Caucasus to Volgograd
1 tactical_bomber moved from Samara to Volgograd
1 bomber moved from Rostov to Volgograd
3 mech_infantrys moved from Kazakhstan to Volgograd
13 armour and 10 mech_infantrys moved from Tsinghai to Volgograd
1 fighter and 1 tactical_bomber moved from Belarus to Novgorod
1 bomber moved from Archangel to Novgorod
2 mech_infantrys moved from Poland to GermanyPlace Units - Germans
2 fighters placed in Western Germany
3 artilleries placed in Volgograd
Germans undo move 2.
1 artillery and 2 infantry placed in Novgorod
2 artilleries and 1 infantry placed in Volgograd
6 infantry and 2 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Eastern Poland: 2 mech_infantrys
EDIT: Adding units owned by Germans to Germany: 2 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Eastern Poland: 1 mech_infantry
EDIT: Adding units owned by Germans to Germany: 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Eastern Poland: 4 mech_infantrys
EDIT: Adding units owned by Germans to Western Germany: 4 mech_infantrys
EDIT: Removing units owned by Germans from Bessarabia: 1 infantry
EDIT: Adding units owned by Germans to Eastern Poland: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 52 PUs; end with 52 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 54 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_major; Remaining resources: 67 PUs;
Germans buy 3 artilleries, 2 fighters, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Belarus
1 mech_infantry moved from Novgorod to Archangel
1 mech_infantry moved from Baltic States to Belarus
1 mech_infantry moved from Poland to Belarus
1 bomber moved from Western Germany to Archangel
1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
3 infantry moved from Normandy Bordeaux to Holland Belgium
1 bomber moved from Western Germany to Rostov
3 infantry moved from Volgograd to Rostov
1 fighter and 1 tactical_bomber moved from Western Germany to Belarus
1 tactical_bomber moved from Kazakhstan to Samara
3 infantry moved from Volgograd to Samara
1 fighter moved from Kazakhstan to Caucasus
2 infantry moved from Volgograd to CaucasusCombat - Germans
Battle in Holland Belgium
Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
British defend with 1 artillery and 1 infantry
Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 3/5 hits
British roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits
1 artillery owned by the British and 1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Caucasus
Germans attack with 1 fighter and 2 infantry
British defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Caucasus, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Caucasus
Germans roll dice for 1 fighter and 1 infantry in Caucasus, round 3 : 0/2 hits
Russians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits
Germans roll dice for 1 fighter and 1 infantry in Caucasus, round 4 : 1/2 hits
Russians roll dice for 1 infantry in Caucasus, round 4 : 0/1 hits
1 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Samara
Germans attack with 3 infantry and 1 tactical_bomber
Russians defend with 1 armour and 1 infantry
Germans roll dice for 3 infantry and 1 tactical_bomber in Samara, round 2 : 2/4 hits
Russians roll dice for 1 armour and 1 infantry in Samara, round 2 : 1/2 hits
1 infantry owned by the Russians, 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Samara
Germans win, taking Samara from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour and 1 infantry
Battle in Belarus
Germans attack with 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 1/5 hits
Russians roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Belarus, round 3 : 2/4 hits
Russians roll dice for 1 artillery in Belarus, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Rostov
Germans attack with 1 bomber and 3 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 bomber and 3 infantry in Rostov, round 2 : 1/4 hits
Russians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Germans roll dice for 1 bomber and 2 infantry in Rostov, round 3 : 1/3 hits
Russians roll dice for 1 artillery in Rostov, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Archangel
Germans attack with 1 bomber, 2 infantry and 1 mech_infantry
Russians defend with 2 mech_infantrys
Germans roll dice for 1 bomber, 2 infantry and 1 mech_infantry in Archangel, round 2 : 1/4 hits
Russians roll dice for 2 mech_infantrys in Archangel, round 2 : 2/2 hits
1 mech_infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel
Germans roll dice for 1 bomber and 1 mech_infantry in Archangel, round 3 : 1/2 hits
Russians roll dice for 1 mech_infantry in Archangel, round 3 : 0/1 hits
1 mech_infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 2 infantry
Casualties for Russians: 2 mech_infantrysNon Combat Move - Germans
3 submarines moved from 112 Sea Zone to 113 Sea Zone
5 infantry moved from Karelia to Novgorod
8 mech_infantrys moved from Germany to Eastern Poland
1 artillery moved from Bessarabia to Eastern Poland
1 aaGun moved from Western Germany to Germany
1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany
1 fighter moved from Caucasus to Volgograd
1 tactical_bomber moved from Samara to Volgograd
1 bomber moved from Rostov to Volgograd
3 mech_infantrys moved from Kazakhstan to Volgograd
13 armour and 10 mech_infantrys moved from Tsinghai to Volgograd
1 fighter and 1 tactical_bomber moved from Belarus to Novgorod
1 bomber moved from Archangel to Novgorod
2 mech_infantrys moved from Poland to GermanyPlace Units - Germans
2 fighters placed in Western Germany
3 artilleries placed in Volgograd
Germans undo move 2.
1 artillery and 2 infantry placed in Novgorod
2 artilleries and 1 infantry placed in Volgograd
6 infantry and 2 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Eastern Poland: 2 mech_infantrys
EDIT: Adding units owned by Germans to Germany: 2 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Eastern Poland: 1 mech_infantry
EDIT: Adding units owned by Germans to Germany: 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Eastern Poland: 4 mech_infantrys
EDIT: Adding units owned by Germans to Western Germany: 4 mech_infantrys
EDIT: Removing units owned by Germans from Bessarabia: 1 infantry
EDIT: Adding units owned by Germans to Eastern Poland: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 52 PUs; end with 52 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 54 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Volgograd: 1 mech_infantry
EDIT: Adding units owned by Germans to Tsinghai: 1 mech_infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 fighter moved from Russia to Belarus
1 artillery and 2 infantry moved from Smolensk to Belarus
2 mech_infantrys moved from Novosibirsk to Archangel
1 armour moved from Russia to Archangel
1 infantry moved from Western Ukraine to Bessarabia
Russians take Bessarabia from Germans
1 artillery moved from Ukraine to Rostov
1 infantry moved from Ukraine to Rostov
1 infantry moved from Tambov to Rostov
1 infantry moved from Tambov to Rostov
1 artillery and 3 infantry moved from Tambov to Samara
1 infantry moved from Ukraine to RostovCombat - Russians
Battle in Archangel
Russians attack with 1 armour and 2 mech_infantrys
Germans defend with 1 mech_infantry
Russians roll dice for 1 armour and 2 mech_infantrys in Archangel, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Rostov
Russians attack with 1 artillery and 4 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery and 4 infantry in Rostov, round 2 : 1/5 hits, 1.17 expected hits
Germans roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Rostov
Russians roll dice for 1 artillery and 4 infantry in Rostov, round 3 : 0/5 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Russians roll dice for 1 artillery and 3 infantry in Rostov, round 4 : 0/4 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Rostov, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 3 infantry in Rostov, round 5 : 0/4 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Rostov, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Russians roll dice for 1 artillery and 2 infantry in Rostov, round 6 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Rostov, round 6 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Belarus
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 2 mech_infantrys
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Belarus, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 2 mech_infantrys in Belarus, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Belarus, round 3 : 0/3 hits, 1.17 expected hits
Germans roll dice for 1 mech_infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Belarus, round 4 : 2/3 hits, 1.17 expected hits
Germans roll dice for 1 mech_infantry in Belarus, round 4 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 infantry
Casualties for Germans: 2 mech_infantrys
Battle in Samara
Russians attack with 1 artillery and 3 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery and 3 infantry in Samara, round 2 : 1/4 hits, 1.00 expected hits
Germans roll dice for 2 infantry in Samara, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
Russians roll dice for 1 artillery and 2 infantry in Samara, round 3 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantryNon Combat Move - Russians
1 fighter moved from Belarus to Russia
2 aaGuns, 6 artilleries and 21 infantry moved from Tambov to Russia
1 mech_infantry moved from Novosibirsk to Smolensk
2 infantry moved from Evenkiyskiy to Urals
1 infantry moved from Western Ukraine to Ukraine
1 artillery moved from Western Ukraine to Ukraine
2 armour and 2 mech_infantrys moved from Tambov to Smolensk
1 armour and 6 mech_infantrys moved from Russia to Smolensk
1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea ZonePlace Units - Russians
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 19 PUs; end with 20 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 24 PUsCombat Hit Differential Summary :
Germans : -0.67
Russians : -3.50Territory Summary for Russians :
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Belarus : 1 artillery and 1 infantry
Bryansk : 1 airfield
Rostov : 1 artillery and 2 infantry
Urals : 2 infantry
Archangel : 1 armour and 2 mech_infantrys
Bessarabia : 1 infantry
Russia : 3 aaGuns, 1 airfield, 6 artilleries, 1 factory_major, 1 fighter and 29 infantry
Ukraine : 1 artillery, 1 factory_minor and 1 infantry
Smolensk : 3 armour and 9 mech_infantrys
Samara : 1 artillery and 2 infantry
113 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 47 / 69
Russians : 19 / 24
Japanese : 69 / 74
Americans : 58 / 78
Chinese : 0 / 0
British : 34 / 40
UK_Pacific : 6 / 3
Italians : 16 / 25
ANZAC : 10 / 13
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
sorry for the delay in posting. The Russia turn itself was fairly simple but I had to figure out what I would likely do with the UK, and US and that took a bit of time.
And JDOW, I knew I was in trouble already, but my position in Russia feels more like a house of cards to me now than it did before. I had figured I was going to be defeated on the pacific front but thought that I could turn it in Europe, but now I think a loss on either side is equally likely.
Regarding that earlier combat with the German fleet and air, I just got stuck with the wrong understanding of what would likely occur. An option I had was to bring the US destroyer, and hope to wipe out the fleet and the subs. This would have created an opening for a British landing in West Germany (with decent if not great odds if Adam scrambled and lost the sea battle to the US). This was tempting. But my odds with the US were lower if I did that and I figured he probably would have not scrambled (making a successful UK landing very unlikely). If he didn’t scramble and I didn’t hit the subs, I was worried that he would be able to counter attack the British/American fleet. My thinking was that since i could use the British air to finish the job I could retreat the US carrier and fighters to reduce that possibility. I forgot, of course, that his air was likely to be the last units destroyed and so any survivors would add more to his attack than the carriers to my defense. I also thought the carrier is useful later on since it will repair. Hopefully I can make that worthwhile.
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Thanks for sharing your toughts, good stuff.
As you said, I am afraid there is no way the Allies can stop the Axis.
I definitely do not understand how you could not build an IC in Norway, did this one extra bomber make the difference?As said, I find it extremely hard to make progress against Germany. I believe you have to take big risks in order to so. Invite an attack on the Russian army or try a risky attack on the German stack.
Also, next to trying a landing in Western Europe you might consider to split the Russian forces and secure them with allied air.
Example: In case Finland and Norway are Allied controlled you might have want to try to bring a Russian stack next to Leningrad and try to take that 7 income away from Germany with Russian/US/UK combined forces. -
The IC is coming. You are probably right that it should have happened the first turn I had Norway instead of one bomber and it almost did. But the bombers can reach either theatre, I figured I had enough air in the vicinity of Russia (the possibility of that tank and mech group returning wasn’t as scary to me as it probably should have been), and I was worried about how many bombers I would have left in Europe after the attack on his navy (since the build was prior to the combat I didn’t want to barely wipe out his fleet only to have him immediately in a position to safely rebuild.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 carriers, 7 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
3 fighters and 1 tactical_bomber moved from Japan to Iwo Jima
1 fighter moved from Japan to Iwo Jima
1 artillery and 2 infantry moved from Dutch New Guinea to New Guinea
1 fighter moved from Dutch New Guinea to New Guinea
1 fighter moved from 45 Sea Zone to New Guinea
1 armour moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Burma to Yunnan
1 infantry moved from Timguska to Urals
1 mech_infantry moved from Kansu to Urals
1 mech_infantry moved from Shensi to Novosibirsk
Japanese take Novosibirsk from Russians
1 fighter and 1 tactical_bomber moved from Shensi to Urals
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from RussiansCombat - Japanese
Battle in Iwo Jima
Japanese attack with 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber
Americans defend with 1 artillery and 2 infantry
Japanese roll dice for 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber in Iwo Jima, round 2 : 3/7 hits
Americans roll dice for 1 artillery and 2 infantry in Iwo Jima, round 2 : 1/3 hits
1 fighter owned by the Japanese, 2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Iwo Jima
Japanese win, taking Iwo Jima from Americans with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 artillery and 2 infantry
Casualties for Japanese: 1 fighter
Battle in New Guinea
Japanese attack with 1 artillery, 2 fighters and 2 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters and 2 infantry in New Guinea, round 2 : 1/5 hits
ANZAC roll dice for 2 infantry in New Guinea, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in New Guinea
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in New Guinea, round 3 : 2/4 hits
ANZAC roll dice for 1 infantry in New Guinea, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in New Guinea
Japanese win, taking New Guinea from ANZAC with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 2 infantry
Battle in Urals
Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 2 infantry
Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Urals, round 2 : 2/4 hits
Russians roll dice for 2 infantry in Urals, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Urals
Japanese win, taking Urals from Russians with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Japanese
1 transport moved from 45 Sea Zone to 36 Sea Zone
1 transport moved from 45 Sea Zone to 35 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Jehol
1 aaGun and 2 infantry moved from Manchuria to Jehol
2 artilleries and 1 infantry moved from Yenisey to Timguska
1 infantry moved from Anhwe to Hopei
1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Shantung to Anhwe
1 mech_infantry moved from Shantung to Chahar
1 mech_infantry moved from Chahar to Shensi
1 mech_infantry moved from Shantung to Kweichow
1 mech_infantry moved from Kweichow to Tsinghai
1 artillery and 2 infantry moved from Shan State to Yunnan
1 artillery and 2 infantry moved from French Indo China to Yunnan
1 submarine moved from 79 Sea Zone to 80 Sea Zone
1 battleship, 2 carriers and 2 destroyers moved from 45 Sea Zone to 35 Sea Zone
1 fighter moved from New Guinea to 35 Sea Zone
1 fighter moved from New Guinea to Dutch New Guinea
2 fighters and 1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
1 battleship, 2 carriers, 1 cruiser and 2 destroyers moved from 34 Sea Zone to 35 Sea Zone
1 submarine moved from 18 Sea Zone to 35 Sea Zone
1 submarine moved from 22 Sea Zone to 35 Sea Zone
3 fighters and 1 tactical_bomber moved from Iwo Jima to 6 Sea Zone
2 fighters moved from Japan to French Indo China
3 fighters and 1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Urals to TimguskaPlace Units - Japanese
2 carriers, 1 submarine and 1 transport placed in 6 Sea Zone
3 infantry placed in French Indo China
3 infantry placed in Malaya
1 infantry and 2 mech_infantrys placed in ShantungTurn Complete - Japanese
Japanese collect 74 PUs; end with 74 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 77 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 airfield, 1 artillery, 1 destroyer, 1 factory_minor, 4 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
2 fighters moved from Gibraltar to 112 Sea Zone
2 bombers moved from Scotland to Germany
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
3 bombers moved from Eastern United States to 112 Sea Zone
1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 infantry moved from Finland to Vyborg
Russians take Vyborg from Germans
1 infantry moved from Finland to Karelia
Russians take Karelia from Germans
1 fighter moved from Midway to 17 Sea Zone
1 fighter moved from United Kingdom to 125 Sea Zone
1 bomber moved from Norway to 125 Sea Zone -
I’ll need scramble orders for 112.
Note there is a chance that I will reconsider this move but will be looking at it again later (I made it after waking up n the middle of the night and may want to reevaluate my judgement in the morning. Its fair if you don’t want to show your hand on the scramble until I commit. But I wasn’t sure if this was a combat where that would be consequential and figured I would post.
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No scramble.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 airfield, 1 artillery, 1 destroyer, 1 factory_minor, 4 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
2 fighters moved from Gibraltar to 112 Sea Zone
2 bombers moved from Scotland to Germany
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
3 bombers moved from Eastern United States to 112 Sea Zone
1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 infantry moved from Finland to Vyborg
Russians take Vyborg from Germans
1 infantry moved from Finland to Karelia
Russians take Karelia from Germans
1 fighter moved from Midway to 17 Sea Zone
1 fighter moved from United Kingdom to 125 Sea Zone
1 bomber moved from Norway to 125 Sea ZoneCombat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 0/2 hits, 0.33 expected hits
Bombing raid in Germany rolls: 6,7 and causes: 13 damage to unit: factory_major
Bombing raid in Germany causes 13 damage total.
Battle in 17 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 17 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Denmark
Battle in 125 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 fighter
Germans defend with 1 submarine
Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 125 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 125 Sea Zone
Americans win, taking Denmark from Germans, taking 125 Sea Zone from Neutral with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - Americans
1 fighter moved from 125 Sea Zone to 110 Sea Zone
1 carrier, 1 cruiser and 1 transport moved from 110 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from Eastern United States to Gibraltar
1 fighter moved from Eastern United States to Gibraltar
1 fighter moved from United Kingdom to Gibraltar
2 fighters moved from 112 Sea Zone to Norway
3 bombers moved from 112 Sea Zone to Norway
1 bomber moved from 125 Sea Zone to Norway
2 bombers moved from Germany to Norway
1 infantry moved from Finland to Karelia
1 infantry moved from Finland to Vyborg
1 armour, 1 artillery and 1 infantry moved from Norway to Finland
1 fighter moved from 17 Sea Zone to 25 Sea Zone
1 marine moved from Hawaiian Islands to 26 Sea Zone
1 cruiser and 1 marine moved from 26 Sea Zone to 63 Sea Zone
1 marine moved from 63 Sea Zone to New Zealand
1 fighter and 1 tactical_bomber moved from 30 Sea Zone to 63 Sea Zone
1 carrier moved from 30 Sea Zone to 63 Sea Zone
1 destroyer moved from 30 Sea Zone to 63 Sea Zone
2 tactical_bombers moved from 26 Sea Zone to Midway
1 carrier and 1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 battleship, 2 carriers and 1 destroyer moved from 30 Sea Zone to 25 Sea Zone
2 fighters moved from 30 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 63 Sea Zone to New Zealand
1 fighter and 1 tactical_bomber moved from 30 Sea Zone to 25 Sea Zone
1 carrier moved from 30 Sea Zone to 25 Sea Zone
1 fighter moved from Western United States to Eastern United States
1 fighter moved from Western United States to Eastern United StatesPlace Units - Americans
1 airfield and 1 factory_minor placed in Norway
1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
1 artillery and 3 infantry placed in Eastern United States
1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 2 aaGuns
EDIT: Adding units owned by Americans to Central United States: 2 aaGuns
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUsCombat Hit Differential Summary :
Germans : -0.17
Americans : -0.50
AA fire in Germany : : -0.33 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Combat Move - British
5 fighters moved from Finland to 113 Sea Zone
1 bomber moved from Norway to 113 Sea Zone
1 destroyer moved from 110 Sea Zone to 113 Sea Zone
2 artilleries and 2 infantry moved from Northwest Persia to Caucasus
1 fighter moved from Northwest Persia to Caucasus
1 fighter moved from Northwest Persia to Caucasus
1 artillery and 2 infantry moved from Egypt to Alexandria
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese -
stuck with the US move I posted before. I will need scramble orders for 113
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No scramble.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 airfield, 1 artillery, 1 destroyer, 1 factory_minor, 4 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
2 fighters moved from Gibraltar to 112 Sea Zone
2 bombers moved from Scotland to Germany
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
3 bombers moved from Eastern United States to 112 Sea Zone
1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 infantry moved from Finland to Vyborg
Russians take Vyborg from Germans
1 infantry moved from Finland to Karelia
Russians take Karelia from Germans
1 fighter moved from Midway to 17 Sea Zone
1 fighter moved from United Kingdom to 125 Sea Zone
1 bomber moved from Norway to 125 Sea ZoneCombat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 0/2 hits, 0.33 expected hits
Bombing raid in Germany rolls: 6,7 and causes: 13 damage to unit: factory_major
Bombing raid in Germany causes 13 damage total.
Battle in 17 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 17 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Denmark
Battle in 125 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 fighter
Germans defend with 1 submarine
Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 125 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 125 Sea Zone
Americans win, taking Denmark from Germans, taking 125 Sea Zone from Neutral with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - Americans
1 fighter moved from 125 Sea Zone to 110 Sea Zone
1 carrier, 1 cruiser and 1 transport moved from 110 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from Eastern United States to Gibraltar
1 fighter moved from Eastern United States to Gibraltar
1 fighter moved from United Kingdom to Gibraltar
2 fighters moved from 112 Sea Zone to Norway
3 bombers moved from 112 Sea Zone to Norway
1 bomber moved from 125 Sea Zone to Norway
2 bombers moved from Germany to Norway
1 infantry moved from Finland to Karelia
1 infantry moved from Finland to Vyborg
1 armour, 1 artillery and 1 infantry moved from Norway to Finland
1 fighter moved from 17 Sea Zone to 25 Sea Zone
1 marine moved from Hawaiian Islands to 26 Sea Zone
1 cruiser and 1 marine moved from 26 Sea Zone to 63 Sea Zone
1 marine moved from 63 Sea Zone to New Zealand
1 fighter and 1 tactical_bomber moved from 30 Sea Zone to 63 Sea Zone
1 carrier moved from 30 Sea Zone to 63 Sea Zone
1 destroyer moved from 30 Sea Zone to 63 Sea Zone
2 tactical_bombers moved from 26 Sea Zone to Midway
1 carrier and 1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 battleship, 2 carriers and 1 destroyer moved from 30 Sea Zone to 25 Sea Zone
2 fighters moved from 30 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 63 Sea Zone to New Zealand
1 fighter and 1 tactical_bomber moved from 30 Sea Zone to 25 Sea Zone
1 carrier moved from 30 Sea Zone to 25 Sea Zone
1 fighter moved from Western United States to Eastern United States
1 fighter moved from Western United States to Eastern United StatesPlace Units - Americans
1 airfield and 1 factory_minor placed in Norway
1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
1 artillery and 3 infantry placed in Eastern United States
1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 2 aaGuns
EDIT: Adding units owned by Americans to Central United States: 2 aaGuns
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Combat - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 0 PUsPurchase Units - British
British buy 1 carrier, 1 destroyer, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat Move - British
5 fighters moved from Finland to 113 Sea Zone
1 bomber moved from Norway to 113 Sea Zone
1 destroyer moved from 110 Sea Zone to 113 Sea Zone
2 artilleries and 2 infantry moved from Northwest Persia to Caucasus
1 fighter moved from Northwest Persia to Caucasus
1 fighter moved from Northwest Persia to Caucasus
1 artillery and 2 infantry moved from Egypt to Alexandria
1 infantry moved from India to Burma
UK_Pacific take Burma from JapaneseCombat - British
Battle in 113 Sea Zone
British attack with 1 bomber, 1 destroyer and 5 fighters; Russians loiter and taunt
Germans defend with 3 submarines
British roll dice for 1 bomber, 1 destroyer and 5 fighters in 113 Sea Zone, round 2 : 5/7 hits, 3.50 expected hits
Germans roll dice for 3 submarines in 113 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
3 submarines owned by the Germans lost in 113 Sea Zone
British win with 1 bomber, 1 destroyer and 5 fighters remaining. Battle score for attacker is 18
Casualties for Germans: 3 submarines
Battle in Alexandria
British attack with 1 artillery and 2 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in Alexandria, round 2 : 1/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Caucasus
British attack with 2 artilleries, 2 fighters and 2 infantry
Germans defend with 1 infantry
British roll dice for 2 artilleries, 2 fighters and 2 infantry in Caucasus, round 2 : 3/6 hits, 2.33 expected hits
Germans roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
2 fighters moved from Caucasus to Russia
5 fighters moved from 113 Sea Zone to Norway
1 infantry moved from Finland to Karelia
1 infantry moved from Finland to Karelia
2 carriers, 2 destroyers and 1 fighter moved from 110 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone
1 armour moved from 92 Sea Zone to Gibraltar
1 infantry moved from 92 Sea Zone to Gibraltar
3 fighters moved from 110 Sea Zone to 92 Sea Zone
2 infantry moved from Gibraltar to 92 Sea Zone
1 transport moved from 110 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from Scotland to 109 Sea Zone
2 aaGuns, 2 infantry and 1 mech_infantry moved from Scotland to United Kingdom
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 tactical_bombers moved from Northwest Persia to 81 Sea Zone
1 fighter moved from India to Persia
2 infantry moved from India to Burma
1 mech_infantry moved from Iraq to Egypt
1 artillery moved from Iraq to Northwest Persia
1 bomber moved from 113 Sea Zone to Norway
1 mech_infantry moved from Iraq to EgyptPlace Units - British
1 carrier, 1 destroyer and 1 transport placed in 81 Sea Zone
2 mech_infantrys placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,4
British collect 30 PUs (4 lost to blockades); end with 31 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUsPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,3
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
Some Units in India change ownership: 1 infantryCombat Hit Differential Summary :
Germans : -1.00
British : 2.33
Italians : -0.33
Americans : -0.50
AA fire in Germany : : -0.33Territory Summary for Americans, British, Chinese and UK_Pacific :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Marshall Islands : 1 flag
Marianas : 1 flag, 1 mech_infantry
Burma : 3 infantry
India : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 15 infantry
New Zealand : 1 fighter, 1 marine and 1 tactical_bomber
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield, 1 fighter and 2 tactical_bombers
25 Sea Zone : 1 battleship, 4 carriers, 2 destroyers, 4 fighters and 1 tactical_bomber
10 Sea Zone : 1 transport
63 Sea Zone : 1 carrier, 1 cruiser and 1 destroyer
Central United States : 2 aaGuns and 1 factory_major
Eastern United States : 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 3 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Alexandria : 1 artillery and 2 infantry
Gibraltar : 1 aaGun, 1 airfield, 1 armour, 1 artillery, 2 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 artillery, 1 factory_minor, 1 harbour, 2 infantry and 2 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry
Syria : 1 flag
Norway : 1 flag, 2 aaGuns, 1 airfield, 7 bombers, 1 factory_minor and 7 fighters
Denmark : 1 flag, 1 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Karelia : 4 infantry
Vyborg : 2 infantry
Russia : 3 fighters
Caucasus : 2 artilleries and 2 infantry
112 Sea Zone : 1 transport
125 Sea Zone : 1 flag, 1 destroyer
113 Sea Zone : 1 destroyer
106 Sea Zone : 1 flag
Iraq : 1 flag, 1 armour and 3 mech_infantrys
92 Sea Zone : 3 carriers, 1 cruiser, 2 destroyers, 4 fighters, 2 infantry and 2 transports
Eastern Persia : 1 flag
101 Sea Zone : 1 destroyer, 1 submarine and 2 transports
81 Sea Zone : 1 carrier, 1 destroyer, 2 tactical_bombers and 1 transport
Brazil : 1 flag
Northwest Persia : 1 flag, 1 artillery and 1 infantry
Persia : 1 flag, 1 factory_minor, 1 fighter and 2 mech_infantrys
91 Sea Zone : 1 transport
Finland : 1 flag, 1 armour, 1 artillery, 1 infantry and 2 mech_infantrysProduction/PUs Summary :
Germans : 42 / 69
Russians : 19 / 24
Japanese : 73 / 82
Americans : 59 / 79
Chinese : 0 / 0
British : 34 / 34
UK_Pacific : 6 / 3
Italians : 16 / 25
ANZAC : 10 / 13
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Not sure if you will hit the British American fleet with the Italians, but if you do I will definitely scramble.
Also, if this is possible, the British air should have landed on the US carrier and one US fighter should be on a British carrier. I assume triplea just assumes they are on the carrier of the country they belong too.
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The US fighter is on the UK carrier if you did that move right, but as you said TripleA thinks the UK planes are on the UK carriers.





