TripleA Manual Gamesave Post for game: D-Day 2 Improved
Game History
Round: 1 Allies Combat Move - USA-UKCombat Hit Differential Summary :
Rolls: 1@3; Total Hits: 01@3: (6)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
2 infantry moved from Novgorod to Karelia
1 infantry moved from Vyborg to Karelia
2 fighters moved from Novgorod to Karelia
1 tactical_bomber moved from Novgorod to Karelia
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
7 infantry moved from Central Mongolia to Suiyuyan
1 infantry moved from Buyant-Uhaa to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Bessarabia to Eastern Poland
Russians take Eastern Poland from Italians
1 artillery moved from Bryansk to Western Ukraine
1 infantry moved from Ukraine to Western Ukraine
Combat - Russians
Battle in Karelia
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Karelia, round 2 : 1/6 hits, 2.17 expected hits
Germans roll dice for 2 infantry in Karelia, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Karelia, round 3 : 2/5 hits, 2.00 expected hits
Germans roll dice for 1 infantry in Karelia, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Battle in Suiyuyan
Russians attack with 7 infantry
Japanese defend with 3 infantry
Russians roll dice for 7 infantry in Suiyuyan, round 2 : 1/7 hits, 1.17 expected hits
Japanese roll dice for 3 infantry in Suiyuyan, round 2 : 2/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Suiyuyan
Russians roll dice for 5 infantry in Suiyuyan, round 3 : 1/5 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in Suiyuyan, round 3 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Suiyuyan
Russians roll dice for 3 infantry in Suiyuyan, round 4 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 3 infantry in Suiyuyan, round 5 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 5 : 0/1 hits, 0.33 expected hits
Russians roll dice for 3 infantry in Suiyuyan, round 6 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 6 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Russians win, taking Suiyuyan from Japanese with 3 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 4 infantry
Casualties for Japanese: 3 infantry
Battle in Western Ukraine
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 4 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Russians roll dice for 1 artillery in Western Ukraine, round 5 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 5 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans win with no units remaining. Battle score for attacker is -4
Casualties for Russians: 1 artillery and 1 infantry
Casualties for Germans: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 infantry moved from Ukraine to Bessarabia
2 aaGuns, 2 armour, 3 artilleries, 28 infantry and 2 mech_infantrys moved from Bryansk to Russia
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Rostov to Bryansk
1 infantry moved from Novgorod to Archangel
2 fighters moved from Karelia to Russia
1 tactical_bomber moved from Karelia to Russia
5 infantry moved from Amur to Manchuria
3 infantry moved from Amur to Korea
1 aaGun moved from Amur to Manchuria
1 aaGun moved from Amur to Korea
1 submarine moved from 105 Sea Zone to 110 Sea Zone
Place Units - Russians
3 infantry placed in Novgorod
10 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6,5,3,2,5,3,2,6,3,3,3,3
Russians collect 33 PUs (3 lost to blockades); end with 35 PUs
Combat Hit Differential Summary :
Germans : 0.67
Russians : -3.00
Japanese : 1.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 3 carriers and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 tactical_bombers moved from 54 Sea Zone to New South Wales
4 fighters moved from 54 Sea Zone to New South Wales
2 infantry moved from Queensland to New South Wales
1 armour moved from South Australia to New South Wales
2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 62 Sea Zone
2 artilleries and 2 infantry moved from 62 Sea Zone to New South Wales
1 artillery and 1 infantry moved from Northern Territory to 55 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 43 Sea Zone
1 infantry moved from Western Australia to 56 Sea Zone
1 infantry and 1 transport moved from 56 Sea Zone to 43 Sea Zone
1 artillery and 2 infantry moved from 43 Sea Zone to Borneo
3 fighters and 2 tactical_bombers moved from Kwangsi to 6 Sea Zone
1 fighter moved from Hopei to 6 Sea Zone
2 fighters moved from Caroline Islands to Japan
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Yunnan to Szechwan
1 tactical_bomber moved from Hopei to Szechwan
1 infantry moved from Yunnan to Shan State
1 armour and 2 mech_infantrys moved from French Indo China to Shan State
3 tactical_bombers moved from Kwangsi to Shan State
4 infantry moved from Jehol to Chahar
1 bomber moved from Hopei to Chahar
Combat - Japanese
Battle in Shan State
Japanese attack with 1 armour, 1 infantry, 2 mech_infantrys and 3 tactical_bombers
British defend with 3 infantry
Japanese roll dice for 1 armour, 1 infantry, 2 mech_infantrys and 3 tactical_bombers in Shan State, round 2 : 3/7 hits
UK_Pacific roll dice for 3 infantry in Shan State, round 2 : 1/3 hits
1 infantry owned by the Japanese and 3 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 armour, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 3 infantry
Casualties for Japanese: 1 infantry
Battle in Chahar
Japanese attack with 1 bomber and 4 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 4 infantry in Chahar, round 2 : 1/5 hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Chahar
Japanese win, taking Chahar from Chinese with 1 bomber and 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Szechwan
Japanese attack with 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 infantry and 1 tactical_bomber in Szechwan, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Szechwan
Japanese roll dice for 1 infantry and 1 tactical_bomber in Szechwan, round 3 : 1/2 hits
Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Borneo
Japanese attack with 1 artillery and 2 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Borneo, round 2 : 1/3 hits
UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in New South Wales
Japanese attack with 1 armour, 2 artilleries, 4 fighters, 4 infantry and 2 tactical_bombers
ANZAC defend with 2 aaGuns, 2 armour, 1 artillery, 1 factory_minor, 1 harbour and 5 infantry
AA fire in New South Wales : 2/6 hits
2 fighters owned by the Japanese lost in New South Wales
Japanese roll dice for 1 armour, 2 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers in New South Wales, round 2 : 6/11 hits
ANZAC roll dice for 2 aaGuns, 2 armour, 1 artillery and 5 infantry in New South Wales, round 2 : 2/8 hits
2 infantry owned by the Japanese, 4 infantry owned by the ANZAC and 2 aaGuns owned by the ANZAC lost in New South Wales
Japanese roll dice for 1 armour, 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers in New South Wales, round 3 : 4/9 hits
ANZAC roll dice for 2 armour, 1 artillery and 1 infantry in New South Wales, round 3 : 2/4 hits
1 infantry owned by the Japanese, 2 armour owned by the ANZAC, 1 artillery owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in New South Wales
Japanese captures 5PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 1 armour, 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 2 aaGuns, 2 armour, 1 artillery and 5 infantry
Casualties for Japanese: 1 artillery, 2 fighters and 3 infantry
Non Combat Move - Japanese
1 transport moved from 61 Sea Zone to 62 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 1 submarine and 1 transport moved from 54 Sea Zone to 33 Sea Zone
2 fighters moved from New South Wales to Queensland
2 tactical_bombers moved from New South Wales to Queensland
1 submarine moved from 43 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Szechwan to Yunnan
1 bomber moved from Chahar to Japan
1 aaGun moved from Jehol to Chahar
2 artilleries moved from Kweichow to Anhwe
1 armour and 2 mech_infantrys moved from Kwangtung to Hunan
3 tactical_bombers moved from Shan State to Yunnan
4 tactical_bombers moved from Yunnan to Hunan
Place Units - Japanese
3 infantry placed in Japan
3 carriers placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 59 PUs; end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 battleship, 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 4 fighters, 2 submarines and 2 tactical_bombers moved from 7 Sea Zone to 6 Sea Zone
1 fighter moved from Soviet Far East to 6 Sea Zone
1 bomber moved from Western United States to 6 Sea Zone
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
Scramble? 8-)
scramble.
1 kamikaze on each of: 2 destroyers, 2 cruisers, 2 carriers
please post roll by roll and I will give Order Of Loss
How do I post the dice rolls individually?
In the first round of combat I rolled 9 hits
also only one of your kamikazes hit one of my carriers, the others all missed.
damage 3 carriers, and lose subs then destroyers
you rolled 8 hits on me, I took out my carriers and damage on the battleships and only lost 1 sub, I then rolled 5 hits on you.
lose destroyers, then carriers, then tacs then fighters
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 battleship, 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 4 fighters, 2 submarines and 2 tactical_bombers moved from 7 Sea Zone to 6 Sea Zone
1 fighter moved from Soviet Far East to 6 Sea Zone
1 bomber moved from Western United States to 6 Sea Zone
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
Combat - Americans
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 1
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Battle in 6 Sea Zone
Americans attack with 2 battleships, 1 bomber, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 2 submarines and 2 tactical_bombers
Japanese defend with 3 carriers, 3 destroyers, 4 fighters, 5 submarines and 2 tactical_bombers
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 2 battleships, 1 bomber, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 9/14 hits, 7.50 expected hits
Units damaged: 3 carriers owned by the Japanese
Japanese roll dice for 5 submarines in 6 Sea Zone, round 2 : 2/5 hits, 0.83 expected hits
Units damaged: 2 carriers owned by the Americans
Japanese roll dice for 3 carriers, 3 destroyers, 4 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 6/12 hits, 5.67 expected hits
Units damaged: 2 battleships owned by the Americans
1 submarine owned by the Americans, 1 destroyer owned by the Japanese, 5 submarines owned by the Japanese and 3 carriers owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 battleships, 1 bomber, 2 cruisers, 2 destroyers, 5 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 5/14 hits, 7.50 expected hits
Japanese roll dice for 3 carriers, 2 destroyers, 4 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 5/11 hits, 5.33 expected hits
1 submarine owned by the Americans, 2 cruisers owned by the Americans, 2 destroyers owned by the Americans, 3 carriers owned by the Japanese and 2 destroyers owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 2 battleships, 1 bomber, 5 fighters and 2 tactical_bombers in 6 Sea Zone, round 4 : 5/10 hits, 5.83 expected hits
Japanese roll dice for 4 fighters and 2 tactical_bombers in 6 Sea Zone, round 4 : 4/6 hits, 3.67 expected hits
2 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese, 2 fighters owned by the Americans and 2 battleships owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 bomber, 3 fighters and 2 tactical_bombers in 6 Sea Zone, round 5 : 4/6 hits, 3.50 expected hits
Japanese roll dice for 1 fighter in 6 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone
Americans win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -6
Casualties for Americans: 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters and 2 submarines
Casualties for Japanese: 3 carriers, 3 destroyers, 4 fighters, 5 submarines and 2 tactical_bombers
Non Combat Move - Americans
2 fighters moved from 6 Sea Zone to Korea
2 tactical_bombers moved from 6 Sea Zone to Korea
1 bomber moved from 6 Sea Zone to Korea
1 armour, 1 artillery, 3 infantry, 2 mech_infantrys and 4 transports moved from 7 Sea Zone to 9 Sea Zone
1 fighter moved from Gibraltar to Southeast Mexico
1 cruiser moved from 107 Sea Zone to 101 Sea Zone
2 mech_infantrys moved from Alaska to Western United States
Place Units - Americans
1 battleship, 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans : -2.33
Japanese : 1.83
Oh shoot, I just realized when I hit scramble it didn’t put the 2 fighters you had on Japan into the fight, do you want me to redo the entire battle or roll with it? Sorry about that.
Oh well. It’s just a friendly game so let’s just keep going as is. triplea takes some getting used to.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Sikang to Szechwan
1 fighter moved from Sikang to Szechwan
1 infantry moved from Kansu to Shensi
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Sikang to Shensi
2 infantry moved from Sikang to Shensi
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 5 infantry
Japanese defend with 1 artillery
Chinese roll dice for 5 infantry in Shensi, round 2 : 0/5 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Shensi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 5 infantry in Shensi, round 3 : 1/5 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Shensi, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 5 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Szechwan to Sikang
Place Units - Chinese
1 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese : -0.50
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 battleship, 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 4 fighters, 2 submarines and 2 tactical_bombers moved from 7 Sea Zone to 6 Sea Zone
1 fighter moved from Soviet Far East to 6 Sea Zone
1 bomber moved from Western United States to 6 Sea Zone
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
Combat - Americans
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 1
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Battle in 6 Sea Zone
Americans attack with 2 battleships, 1 bomber, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 2 submarines and 2 tactical_bombers
Japanese defend with 3 carriers, 3 destroyers, 4 fighters, 5 submarines and 2 tactical_bombers
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 2 battleships, 1 bomber, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 9/14 hits, 7.50 expected hits
Units damaged: 3 carriers owned by the Japanese
Japanese roll dice for 5 submarines in 6 Sea Zone, round 2 : 2/5 hits, 0.83 expected hits
Units damaged: 2 carriers owned by the Americans
Japanese roll dice for 3 carriers, 3 destroyers, 4 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 6/12 hits, 5.67 expected hits
Units damaged: 2 battleships owned by the Americans
1 submarine owned by the Americans, 1 destroyer owned by the Japanese, 5 submarines owned by the Japanese and 3 carriers owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 battleships, 1 bomber, 2 cruisers, 2 destroyers, 5 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 5/14 hits, 7.50 expected hits
Japanese roll dice for 3 carriers, 2 destroyers, 4 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 5/11 hits, 5.33 expected hits
1 submarine owned by the Americans, 2 cruisers owned by the Americans, 2 destroyers owned by the Americans, 3 carriers owned by the Japanese and 2 destroyers owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 2 battleships, 1 bomber, 5 fighters and 2 tactical_bombers in 6 Sea Zone, round 4 : 5/10 hits, 5.83 expected hits
Japanese roll dice for 4 fighters and 2 tactical_bombers in 6 Sea Zone, round 4 : 4/6 hits, 3.67 expected hits
2 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese, 2 fighters owned by the Americans and 2 battleships owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 bomber, 3 fighters and 2 tactical_bombers in 6 Sea Zone, round 5 : 4/6 hits, 3.50 expected hits
Japanese roll dice for 1 fighter in 6 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone
Americans win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -6
Casualties for Americans: 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters and 2 submarines
Casualties for Japanese: 3 carriers, 3 destroyers, 4 fighters, 5 submarines and 2 tactical_bombers
Non Combat Move - Americans
2 fighters moved from 6 Sea Zone to Korea
2 tactical_bombers moved from 6 Sea Zone to Korea
1 bomber moved from 6 Sea Zone to Korea
1 armour, 1 artillery, 3 infantry, 2 mech_infantrys and 4 transports moved from 7 Sea Zone to 9 Sea Zone
1 fighter moved from Gibraltar to Southeast Mexico
1 cruiser moved from 107 Sea Zone to 101 Sea Zone
2 mech_infantrys moved from Alaska to Western United States
Place Units - Americans
1 battleship, 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Sikang to Szechwan
1 fighter moved from Sikang to Szechwan
1 infantry moved from Kansu to Shensi
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Sikang to Shensi
2 infantry moved from Sikang to Shensi
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 5 infantry
Japanese defend with 1 artillery
Chinese roll dice for 5 infantry in Shensi, round 2 : 0/5 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Shensi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 5 infantry in Shensi, round 3 : 1/5 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Shensi, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 5 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Szechwan to Sikang
Place Units - Chinese
1 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs
Purchase Units - British
British buy 2 artilleries, 1 carrier, 1 infantry and 2 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from India to Burma
1 fighter moved from India to Burma
2 infantry moved from India to Burma
2 infantry moved from India to Burma
Combat - British
Battle in Burma
British attack with 1 fighter and 6 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 6 infantry in Burma, round 2 : 2/7 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter moved from Burma to India
3 infantry moved from Iraq to Trans-Jordan
2 artilleries moved from Kenya to 72 Sea Zone
2 infantry moved from Kenya to 72 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 72 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
2 artilleries moved from 81 Sea Zone to Egypt
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 armour moved from Tobruk to Egypt
1 artillery moved from Tobruk to Alexandria
2 fighters moved from United Kingdom to Gibraltar
Place Units - British
1 carrier and 2 transports placed in 81 Sea Zone
2 artilleries and 1 infantry placed in Iraq
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Place Units - UK_Pacific
2 artilleries and 2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,4
UK_Pacific collect 8 PUs (1 lost to blockades); end with 8 PUs
Some Units in India change ownership: 2 artilleries and 2 infantry
Combat Hit Differential Summary :
British : 0.50
Americans : -2.33
Chinese : -0.50
Japanese : 2.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
3 armour moved from Belarus to Bryansk
1 armour, 3 artilleries, 4 infantry and 2 mech_infantrys moved from Romania to Bessarabia
Combat - Italians
Battle in Bryansk
Italians attack with 3 armour
Russians defend with 1 infantry
Italians roll dice for 3 armour in Bryansk, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Bryansk
Italians win, taking Bryansk from Russians with 2 armour remaining. Battle score for attacker is -3
Casualties for Italians: 1 armour
Casualties for Russians: 1 infantry
Battle in Bessarabia
Italians attack with 1 armour, 3 artilleries, 4 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Italians roll dice for 1 armour, 3 artilleries, 4 infantry and 2 mech_infantrys in Bessarabia, round 2 : 4/10 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Italians win, taking Bessarabia from Russians with 1 armour, 3 artilleries, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
3 mech_infantrys moved from Northern Italy to Romania
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 13 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - ANZAC
1 fighter moved from Malaya to 43 Sea Zone
1 fighter moved from Malaya to 43 Sea Zone
Combat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 2 fighters
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 43 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Non Combat Move - ANZAC
2 fighters moved from 43 Sea Zone to Malaya
2 infantry moved from Egypt to 81 Sea Zone
Turn Complete - ANZAC
Combat Hit Differential Summary :