G18L - variance (axis) vs Giallo (allies) - BM3

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 2 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 42 Sea Zone to 36 Sea Zone
                1 destroyer moved from 42 Sea Zone to 36 Sea Zone
                3 fighters moved from 35 Sea Zone to 36 Sea Zone
                1 cruiser moved from 42 Sea Zone to 36 Sea Zone
                1 fighter moved from Queensland to New Guinea
                1 infantry moved from Dutch New Guinea to New Guinea
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 transport moved from 42 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 destroyer moved from 54 Sea Zone to 35 Sea Zone
                      ANZAC take 35 Sea Zone from Japanese

    Combat - ANZAC
                Battle in Java
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 armour
                        ANZAC roll dice for 1 cruiser in Java, round 2 :  0/1 hits
                        ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 :  1/2 hits
                        Japanese roll dice for 1 armour in Java, round 2 :  1/1 hits
                        1 armour owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
                    ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 armour
                Battle in New Guinea
                    ANZAC attack with 1 fighter and 1 infantry
                    Japanese defend with 1 armour
                        ANZAC roll dice for 1 fighter and 1 infantry in New Guinea, round 2 :  1/2 hits
                        Japanese roll dice for 1 armour in New Guinea, round 2 :  0/1 hits
                        1 armour owned by the Japanese lost in New Guinea
                    ANZAC win, taking New Guinea from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour
                Battle in 36 Sea Zone
                    ANZAC attack with 1 cruiser, 2 destroyers and 3 fighters
                    Japanese defend with 6 submarines
                        ANZAC roll dice for 1 cruiser, 2 destroyers and 2 fighters in 36 Sea Zone, round 2 :  3/5 hits
                        Japanese roll dice for 6 submarines in 36 Sea Zone, round 2 :  1/6 hits
                        3 submarines owned by the Japanese and 1 destroyer owned by the ANZAC lost in 36 Sea Zone
                        ANZAC roll dice for 1 cruiser, 1 destroyer and 2 fighters in 36 Sea Zone, round 3 :  0/4 hits
                        Japanese roll dice for 3 submarines in 36 Sea Zone, round 3 :  2/3 hits
                        1 cruiser owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 36 Sea Zone
                    retreated to 36 Sea Zone
                    Japanese win with 3 submarines remaining. Battle score for attacker is -10
                    Casualties for ANZAC: 1 cruiser and 2 destroyers
                    Casualties for Japanese: 3 submarines

    Non Combat Move - ANZAC
                3 fighters moved from 36 Sea Zone to 35 Sea Zone
                1 fighter moved from New Guinea to Dutch New Guinea

    Place Units - ANZAC
                1 artillery and 1 infantry placed in Queensland
                1 infantry placed in New South Wales
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs

    Combat Move - French
                3 infantry moved from Libya to Tobruk
                1 destroyer moved from 97 Sea Zone to 98 Sea Zone
                2 infantry moved from Egypt to Trans-Jordan

    Non Combat Move - French

    Turn Complete - French

    triplea_41744_Fre6.tsvg

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 airfield, 1 armour, 3 artilleries, 1 fighter, 1 mech_infantry and 9 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Russia to Tambov
                      Germans take Tambov from Russians
                1 armour moved from Tambov to Volgograd
                      Germans take Volgograd from Russians
                1 armour moved from Ukraine to Rostov
                      Germans take Rostov from Russians
                1 armour moved from Rostov to Volgograd
                1 mech_infantry moved from Archangel to Samara
                6 bombers moved from Smolensk to Samara

    Combat - Germans
                Battle in Samara
                    Germans attack with 6 bombers and 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 6 bombers and 1 mech_infantry in Samara, round 2 :  5/7 hits
                        Russians roll dice for 1 infantry in Samara, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara
                    Germans win with 6 bombers remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                6 bombers moved from Samara to Finland
                3 fighters and 4 tactical_bombers moved from Smolensk to Norway
                2 infantry moved from Bryansk to Rostov
                3 mech_infantrys moved from Novgorod to Bryansk
                1 mech_infantry moved from Archangel to Bryansk
                5 armour moved from Russia to Volgograd
                1 armour and 3 mech_infantrys moved from Ukraine to Volgograd
                1 artillery moved from Archangel to Vologda
                1 mech_infantry moved from Northern Italy to Western Germany
                2 artilleries and 3 infantry moved from France to Western Germany

    Place Units - Germans
                1 airfield placed in Norway
                1 armour, 3 artilleries and 1 fighter placed in Western Germany
                9 transports placed in 113 Sea Zone
                1 mech_infantry placed in Russia

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,4,2
                Germans collect 64 PUs (2 lost to blockades); end with 64 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 71 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 86 PUs

    triplea_41744_Ger7.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Combat Move - Russians
                3 infantry moved from Suiyuyan to Hopei
                2 infantry moved from Sikang to Szechwan
                13 infantry moved from Kazakhstan to Sikang
                1 infantry moved from Kweichow to Yunnan

    Combat - Russians
                Battle in Hopei
                    Russians attack with 3 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 3 infantry in Hopei, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Hopei, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Hopei
                    Russians win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Szechwan
                    Russians attack with 2 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 2 infantry in Szechwan, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Szechwan, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Szechwan
                    Russians win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Yunnan
                    Russians attack with 1 infantry
                    Japanese defend with 1 artillery
                        Russians roll dice for 1 infantry in Yunnan, round 2 :  0/1 hits
                        Japanese roll dice for 1 artillery in Yunnan, round 2 :  0/1 hits
                        Russians roll dice for 1 infantry in Yunnan, round 3 :  0/1 hits
                        Japanese roll dice for 1 artillery in Yunnan, round 3 :  1/1 hits
                        1 infantry owned by the Russians lost in Yunnan
                    Japanese win with 1 artillery remaining. Battle score for attacker is -3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                2 aaGuns moved from Kazakhstan to Sikang

    Turn Complete - Russians

    triplea_41744_Rus7.tsvg

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 2 armour, 3 fighters, 7 infantry and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                2 artilleries and 2 infantry moved from Burma to 38 Sea Zone
                2 artilleries, 2 battleships, 2 carriers, 1 cruiser, 4 fighters, 2 infantry and 2 transports moved from 38 Sea Zone to 80 Sea Zone
                3 submarines moved from 36 Sea Zone to 42 Sea Zone
                1 submarine moved from 38 Sea Zone to 41 Sea Zone
                1 submarine moved from 38 Sea Zone to 41 Sea Zone
                1 submarine moved from 38 Sea Zone to 37 Sea Zone
                1 submarine moved from 38 Sea Zone to 37 Sea Zone
                1 artillery moved from Yunnan to Szechwan
                1 mech_infantry moved from French Indo China to Szechwan
                1 artillery moved from Hunan to Kweichow
                1 mech_infantry moved from Kwangtung to Anhwe
                2 armour moved from Kwangtung to Anhwe
                1 infantry moved from Amur to Buryatia
                      Japanese take Buryatia from Russians
                1 armour moved from French Indo China to Kweichow
                1 armour moved from French Indo China to Kweichow
                1 fighter and 1 tactical_bomber moved from Burma to Szechwan
                1 fighter and 1 tactical_bomber moved from Burma to Kweichow
                1 tactical_bomber moved from Burma to Anhwe
                1 fighter moved from Burma to Szechwan
                1 tactical_bomber moved from Burma to Anhwe
                1 submarine moved from 38 Sea Zone to 41 Sea Zone
                1 submarine moved from 38 Sea Zone to 39 Sea Zone
                1 transport moved from 39 Sea Zone to 80 Sea Zone
                2 artilleries and 2 infantry moved from 80 Sea Zone to Iraq

    Combat - Japanese
                Battle in Anhwe
                    Japanese attack with 2 armour, 1 mech_infantry and 2 tactical_bombers
                    Chinese defend with 2 infantry
                        Japanese roll dice for 2 armour, 1 mech_infantry and 2 tactical_bombers in Anhwe, round 2 :  2/5 hits
                        Chinese roll dice for 2 infantry in Anhwe, round 2 :  0/2 hits
                        2 infantry owned by the Chinese lost in Anhwe
                    Japanese win, taking Anhwe from Chinese with 2 armour, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry
                Battle in Iraq
                    Japanese attack with 2 artilleries and 2 infantry
                    British defend with 1 factory_minor and 4 infantry
                        Japanese roll dice for 2 battleships and 1 cruiser in Iraq, round 2 :  3/3 hits
                        Japanese roll dice for 2 artilleries and 2 infantry in Iraq, round 2 :  2/4 hits
                        British roll dice for 4 infantry in Iraq, round 2 :  0/4 hits
                        4 infantry owned by the British lost in Iraq
                    Japanese win, taking Iraq from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 12
                    Casualties for British: 4 infantry
                Battle in 41 Sea Zone
                    Japanese attack with 3 submarines
                    Americans defend with 1 destroyer
                        Japanese roll dice for 3 submarines in 41 Sea Zone, round 2 :  1/3 hits
                        Americans roll dice for 1 destroyer in 41 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 41 Sea Zone
                    Japanese win, taking 41 Sea Zone from Americans with 3 submarines remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 42 Sea Zone
                    Japanese attack with 3 submarines
                    ANZAC defend with 1 cruiser and 1 transport
                        Japanese roll dice for 3 submarines in 42 Sea Zone, round 2 :  1/3 hits
                        1 cruiser owned by the ANZAC lost in 42 Sea Zone
                        1 transport owned by the ANZAC lost in 42 Sea Zone
                        Japanese roll dice for 3 submarines in 42 Sea Zone, round 3 :  0/3 hits
                    Japanese win, taking 42 Sea Zone from Americans with 3 submarines remaining. Battle score for attacker is 19
                    Casualties for ANZAC: 1 cruiser and 1 transport
                Battle in Szechwan
                    Japanese attack with 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 2 infantry
                        Japanese roll dice for 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Szechwan, round 2 :  4/5 hits
                        Chinese roll dice for 2 infantry in Szechwan, round 2 :  0/2 hits
                        2 infantry owned by the Russians lost in Szechwan
                    Japanese win, taking Szechwan from Chinese with 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in 37 Sea Zone
                    Japanese attack with 2 submarines
                    Americans defend with 1 destroyer
                        Japanese roll dice for 2 submarines in 37 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 37 Sea Zone
                    Japanese win, taking 37 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 submarine
                Battle in Kweichow
                    Japanese attack with 2 armour, 1 artillery, 1 fighter and 1 tactical_bomber
                    Chinese defend with 2 infantry
                        Japanese roll dice for 2 armour, 1 artillery, 1 fighter and 1 tactical_bomber in Kweichow, round 2 :  3/5 hits
                        Chinese roll dice for 2 infantry in Kweichow, round 2 :  2/2 hits
                        1 artillery owned by the Japanese, 1 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -4
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 armour and 1 artillery

    Non Combat Move - Japanese
                2 tactical_bombers moved from Anhwe to Hunan
                1 fighter and 1 tactical_bomber moved from Kweichow to French Indo China
                2 fighters and 1 tactical_bomber moved from Szechwan to French Indo China

    Place Units - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Japan: 2 bombers
                EDIT: Adding units owned by Japanese to French Indo China: 2 bombers
                EDIT: Turning off Edit Mode
                3 fighters and 7 infantry placed in Japan
                1 armour and 2 mech_infantrys placed in Kwangtung
                1 armour and 2 mech_infantrys placed in French Indo China

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,4,6,4,4,2,5,6,4,1,2,3,6,2,3,4,4,5,5,3,4
                Japanese collect 55 PUs (2 lost to blockades); end with 56 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs

    triplea_41744_Jap7.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 6 bombers; Remaining resources: 3 PUs;

    Combat Move - Americans
                1 destroyer moved from 54 Sea Zone to 41 Sea Zone
                1 destroyer moved from 54 Sea Zone to 42 Sea Zone
                1 destroyer moved from 54 Sea Zone to 37 Sea Zone
                1 submarine moved from 54 Sea Zone to 43 Sea Zone
                1 destroyer moved from 1 Sea Zone to 15 Sea Zone
                3 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
                1 infantry moved from Morocco to 91 Sea Zone
                1 infantry moved from Morocco to 91 Sea Zone
                1 infantry moved from Libya to Tunisia
                2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 destroyer moved from 116 Sea Zone to 108 Sea Zone
                3 fighters moved from Eastern United States to Gibraltar
                1 fighter and 1 tactical_bomber moved from Queensland to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 41 Sea Zone
                1 submarine moved from 54 Sea Zone to 41 Sea Zone
                1 submarine moved from 54 Sea Zone to 41 Sea Zone
                1 carrier moved from 54 Sea Zone to 42 Sea Zone
                2 fighters moved from 35 Sea Zone to 43 Sea Zone
                1 fighter moved from 35 Sea Zone to 37 Sea Zone
                1 cruiser moved from 35 Sea Zone to 42 Sea Zone
                1 cruiser moved from 35 Sea Zone to 42 Sea Zone
                1 battleship moved from 35 Sea Zone to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 41 Sea Zone
                1 destroyer moved from 35 Sea Zone to 42 Sea Zone
                1 destroyer moved from 35 Sea Zone to 42 Sea Zone
                1 bomber moved from Midway to Buryatia
                4 carriers, 3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone

    Combat - Americans
                Battle in Normandy Bordeaux
                Battle in Buryatia
                    Americans attack with 1 bomber
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 bomber in Buryatia, round 2 :  1/1 hits
                        Japanese roll dice for 1 infantry in Buryatia, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Buryatia
                    Japanese win, taking Normandy Bordeaux from Germans with no units remaining. Battle score for attacker is -9
                    Casualties for Americans: 1 bomber
                    Casualties for Japanese: 1 infantry
                Battle in 43 Sea Zone
                    Americans attack with 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 43 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 fighters in 43 Sea Zone, round 2 :  2/2 hits
                        Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 43 Sea Zone
                    Americans win with 2 fighters remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer
                Battle in 41 Sea Zone
                    Americans attack with 1 destroyer, 2 fighters, 2 submarines and 2 tactical_bombers
                    Japanese defend with 3 submarines
                        Americans roll dice for 2 submarines in 41 Sea Zone, round 2 :  0/2 hits
                        Americans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 41 Sea Zone, round 2 :  4/5 hits
                        Japanese roll dice for 3 submarines in 41 Sea Zone, round 2 :  1/3 hits
                        1 submarine owned by the Americans and 3 submarines owned by the Japanese lost in 41 Sea Zone
                    Americans win, taking 41 Sea Zone from Japanese with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 12
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 3 submarines
                Battle in 37 Sea Zone
                    Americans attack with 1 destroyer and 1 fighter
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 2 :  2/2 hits
                        Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Japanese lost in 37 Sea Zone
                    Americans win, taking 37 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in 42 Sea Zone
                    British loiter and taunt; Americans attack with 1 battleship, 5 carriers, 2 cruisers and 3 destroyers; ANZAC loiter and taunt
                    Japanese defend with 3 submarines
                        Americans roll dice for 1 battleship, 5 carriers, 2 cruisers and 3 destroyers in 42 Sea Zone, round 2 :  3/6 hits
                        Japanese roll dice for 3 submarines in 42 Sea Zone, round 2 :  0/3 hits
                        3 submarines owned by the Japanese lost in 42 Sea Zone
                    Americans win, taking 42 Sea Zone from Japanese with 1 battleship, 5 carriers, 2 cruisers and 3 destroyers remaining. Battle score for attacker is 18
                    Casualties for Japanese: 3 submarines

    Non Combat Move - Americans
                1 fighter moved from 43 Sea Zone to Dutch New Guinea
                2 fighters and 2 tactical_bombers moved from 41 Sea Zone to 42 Sea Zone
                1 fighter moved from 37 Sea Zone to 42 Sea Zone
                1 fighter moved from 43 Sea Zone to 42 Sea Zone
                1 destroyer moved from 35 Sea Zone to 42 Sea Zone
                1 submarine moved from 54 Sea Zone to 43 Sea Zone
                2 destroyers moved from 54 Sea Zone to 42 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
                6 submarines moved from 26 Sea Zone to 6 Sea Zone
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                3 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
                2 fighters moved from Eastern Persia to Persia

    Place Units - Americans
                6 bombers placed in Eastern United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 55 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs

    triplea_41744_Ame7.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
                Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
                1 infantry moved from Jehol to Manchuria
                      Chinese take Manchuria from Japanese

    Combat - Chinese
                Chinese creates battle in territory Yunnan
                Chinese creates battle in territory Hunan
                Battle in Hunan
                    Chinese attack with 1 infantry
                    Japanese defend with 2 tactical_bombers
                        Chinese roll dice for 1 infantry in Hunan, round 2 :  1/1 hits
                        Japanese roll dice for 2 tactical_bombers in Hunan, round 2 :  0/2 hits
                        1 tactical_bomber owned by the Japanese lost in Hunan
                        Chinese roll dice for 1 infantry in Hunan, round 3 :  0/1 hits
                        Japanese roll dice for 1 tactical_bomber in Hunan, round 3 :  0/1 hits
                        Chinese roll dice for 1 infantry in Hunan, round 4 :  0/1 hits
                        Japanese roll dice for 1 tactical_bomber in Hunan, round 4 :  0/1 hits
                        Chinese roll dice for 1 infantry in Hunan, round 5 :  1/1 hits
                        Japanese roll dice for 1 tactical_bomber in Hunan, round 5 :  0/1 hits
                        1 tactical_bomber owned by the Japanese lost in Hunan
                    Chinese win, taking Yunnan from Japanese, taking Hunan from Japanese with 1 infantry remaining. Battle score for attacker is 22
                    Casualties for Japanese: 2 tactical_bombers

    Non Combat Move - Chinese
                1 infantry moved from Shensi to Hopei

    Place Units - Chinese
                1 infantry placed in Jehol
                1 infantry placed in Shensi
                1 infantry placed in Chahar

    Turn Complete - Chinese
                Chinese collect 13 PUs; end with 13 PUs

    triplea_41744_Chi7.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 6 bombers; Remaining resources: 3 PUs;

    Combat Move - Americans
                1 destroyer moved from 54 Sea Zone to 41 Sea Zone
                1 destroyer moved from 54 Sea Zone to 42 Sea Zone
                1 destroyer moved from 54 Sea Zone to 37 Sea Zone
                1 submarine moved from 54 Sea Zone to 43 Sea Zone
                1 destroyer moved from 1 Sea Zone to 15 Sea Zone
                3 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
                1 infantry moved from Morocco to 91 Sea Zone
                1 infantry moved from Morocco to 91 Sea Zone
                1 infantry moved from Libya to Tunisia
                2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 destroyer moved from 116 Sea Zone to 108 Sea Zone
                3 fighters moved from Eastern United States to Gibraltar
                1 fighter and 1 tactical_bomber moved from Queensland to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 41 Sea Zone
                1 submarine moved from 54 Sea Zone to 41 Sea Zone
                1 submarine moved from 54 Sea Zone to 41 Sea Zone
                1 carrier moved from 54 Sea Zone to 42 Sea Zone
                2 fighters moved from 35 Sea Zone to 43 Sea Zone
                1 fighter moved from 35 Sea Zone to 37 Sea Zone
                1 cruiser moved from 35 Sea Zone to 42 Sea Zone
                1 cruiser moved from 35 Sea Zone to 42 Sea Zone
                1 battleship moved from 35 Sea Zone to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 41 Sea Zone
                1 destroyer moved from 35 Sea Zone to 42 Sea Zone
                1 destroyer moved from 35 Sea Zone to 42 Sea Zone
                1 bomber moved from Midway to Buryatia
                4 carriers, 3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone

    Combat - Americans
                Battle in Normandy Bordeaux
                Battle in Buryatia
                    Americans attack with 1 bomber
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 bomber in Buryatia, round 2 :  1/1 hits
                        Japanese roll dice for 1 infantry in Buryatia, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Buryatia
                    Japanese win, taking Normandy Bordeaux from Germans with no units remaining. Battle score for attacker is -9
                    Casualties for Americans: 1 bomber
                    Casualties for Japanese: 1 infantry
                Battle in 43 Sea Zone
                    Americans attack with 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 43 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 fighters in 43 Sea Zone, round 2 :  2/2 hits
                        Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 43 Sea Zone
                    Americans win with 2 fighters remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer
                Battle in 41 Sea Zone
                    Americans attack with 1 destroyer, 2 fighters, 2 submarines and 2 tactical_bombers
                    Japanese defend with 3 submarines
                        Americans roll dice for 2 submarines in 41 Sea Zone, round 2 :  0/2 hits
                        Americans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 41 Sea Zone, round 2 :  4/5 hits
                        Japanese roll dice for 3 submarines in 41 Sea Zone, round 2 :  1/3 hits
                        1 submarine owned by the Americans and 3 submarines owned by the Japanese lost in 41 Sea Zone
                    Americans win, taking 41 Sea Zone from Japanese with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 12
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 3 submarines
                Battle in 37 Sea Zone
                    Americans attack with 1 destroyer and 1 fighter
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 2 :  2/2 hits
                        Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Japanese lost in 37 Sea Zone
                    Americans win, taking 37 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in 42 Sea Zone
                    British loiter and taunt; Americans attack with 1 battleship, 5 carriers, 2 cruisers and 3 destroyers; ANZAC loiter and taunt
                    Japanese defend with 3 submarines
                        Americans roll dice for 1 battleship, 5 carriers, 2 cruisers and 3 destroyers in 42 Sea Zone, round 2 :  3/6 hits
                        Japanese roll dice for 3 submarines in 42 Sea Zone, round 2 :  0/3 hits
                        3 submarines owned by the Japanese lost in 42 Sea Zone
                    Americans win, taking 42 Sea Zone from Japanese with 1 battleship, 5 carriers, 2 cruisers and 3 destroyers remaining. Battle score for attacker is 18
                    Casualties for Japanese: 3 submarines

    Non Combat Move - Americans
                1 fighter moved from 43 Sea Zone to Dutch New Guinea
                2 fighters and 2 tactical_bombers moved from 41 Sea Zone to 42 Sea Zone
                1 fighter moved from 37 Sea Zone to 42 Sea Zone
                1 fighter moved from 43 Sea Zone to 42 Sea Zone
                1 destroyer moved from 35 Sea Zone to 42 Sea Zone
                1 submarine moved from 54 Sea Zone to 43 Sea Zone
                2 destroyers moved from 54 Sea Zone to 42 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
                6 submarines moved from 26 Sea Zone to 6 Sea Zone
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                3 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
                2 fighters moved from Eastern Persia to Persia

    Place Units - Americans
                6 bombers placed in Eastern United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 55 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
                Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
                1 infantry moved from Jehol to Manchuria
                      Chinese take Manchuria from Japanese

    Combat - Chinese
                Chinese creates battle in territory Yunnan
                Chinese creates battle in territory Hunan
                Battle in Hunan
                    Chinese attack with 1 infantry
                    Japanese defend with 2 tactical_bombers
                        Chinese roll dice for 1 infantry in Hunan, round 2 :  1/1 hits
                        Japanese roll dice for 2 tactical_bombers in Hunan, round 2 :  0/2 hits
                        1 tactical_bomber owned by the Japanese lost in Hunan
                        Chinese roll dice for 1 infantry in Hunan, round 3 :  0/1 hits
                        Japanese roll dice for 1 tactical_bomber in Hunan, round 3 :  0/1 hits
                        Chinese roll dice for 1 infantry in Hunan, round 4 :  0/1 hits
                        Japanese roll dice for 1 tactical_bomber in Hunan, round 4 :  0/1 hits
                        Chinese roll dice for 1 infantry in Hunan, round 5 :  1/1 hits
                        Japanese roll dice for 1 tactical_bomber in Hunan, round 5 :  0/1 hits
                        1 tactical_bomber owned by the Japanese lost in Hunan
                    Chinese win, taking Yunnan from Japanese, taking Hunan from Japanese with 1 infantry remaining. Battle score for attacker is 22
                    Casualties for Japanese: 2 tactical_bombers

    Non Combat Move - Chinese
                1 infantry moved from Shensi to Hopei

    Place Units - Chinese
                1 infantry placed in Jehol
                1 infantry placed in Shensi
                1 infantry placed in Chahar

    Turn Complete - Chinese
                Chinese collect 13 PUs; end with 13 PUs

    Purchase Units - British
                British buy 3 armour and 7 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - British
                1 unit repaired.
                1 infantry moved from India to Burma
                      UK_Pacific take Burma from Japanese
                3 fighters moved from West India to 80 Sea Zone
                1 destroyer moved from 81 Sea Zone to 80 Sea Zone
                1 bomber moved from Persia to 80 Sea Zone
                1 artillery, 8 infantry and 1 mech_infantry moved from Trans-Jordan to Iraq
                2 armour moved from Egypt to Iraq
                1 marine moved from Egypt to 98 Sea Zone
                1 battleship, 3 cruisers and 1 marine moved from 98 Sea Zone to 80 Sea Zone
                1 marine moved from 80 Sea Zone to Iraq
                1 fighter moved from Gibraltar to United Kingdom
                1 destroyer moved from 92 Sea Zone to 110 Sea Zone
                1 tactical_bomber moved from 42 Sea Zone to India
                1 transport moved from 80 Sea Zone to 81 Sea Zone
                1 artillery moved from Persia to Iraq
                1 artillery moved from Persia to Iraq
                1 infantry moved from Persia to Iraq

    Combat - British
                Battle in 80 Sea Zone
                    British attack with 1 battleship, 1 bomber, 3 cruisers, 1 destroyer and 3 fighters
                    Japanese defend with 2 battleships, 2 carriers, 1 cruiser, 4 fighters and 3 transports
                        British roll dice for 1 battleship, 1 bomber, 3 cruisers, 1 destroyer and 3 fighters in 80 Sea Zone, round 2 :  3/9 hits
                    Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
                        Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 4 fighters and 3 transports in 80 Sea Zone, round 2 :  4/9 hits
                    Units damaged: 1 battleship owned by the British
                        2 fighters owned by the British and 1 destroyer owned by the British lost in 80 Sea Zone
                        British roll dice for 1 battleship, 1 bomber, 3 cruisers and 1 fighter in 80 Sea Zone, round 3 :  3/6 hits
                    Units damaged: 1 battleship owned by the Japanese
                        Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 4 fighters and 3 transports in 80 Sea Zone, round 3 :  4/9 hits
                        1 fighter owned by the British, 3 cruisers owned by the British and 2 carriers owned by the Japanese lost in 80 Sea Zone
                    1 battleship owned by the British retreated to 76 Sea Zone
                    Japanese win with 2 battleships, 1 cruiser, 4 fighters and 3 transports remaining. Battle score for attacker is -42
                    Casualties for British: 3 cruisers, 1 destroyer and 3 fighters
                    Casualties for Japanese: 2 carriers
                Battle in Iraq
                    British attack with 2 armour, 3 artilleries, 9 infantry and 1 mech_infantry
                    Japanese defend with 2 artilleries, 1 factory_minor and 2 infantry
                        British roll dice for 2 armour, 3 artilleries, 9 infantry and 1 mech_infantry in Iraq, round 2 :  2/15 hits
                        Japanese roll dice for 2 artilleries and 2 infantry in Iraq, round 2 :  3/4 hits
                        2 infantry owned by the Japanese and 3 infantry owned by the British lost in Iraq
                        British roll dice for 2 armour, 3 artilleries, 6 infantry and 1 mech_infantry in Iraq, round 3 :  5/12 hits
                        Japanese roll dice for 2 artilleries in Iraq, round 3 :  1/2 hits
                        2 artilleries owned by the Japanese and 1 infantry owned by the British lost in Iraq
                    British win, taking Iraq from Japanese with 2 armour, 3 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 2
                    Casualties for British: 4 infantry
                    Casualties for Japanese: 2 artilleries and 2 infantry
                    4 fighters owned by the Japanese could not land and were killed

    Non Combat Move - British
                1 bomber moved from 80 Sea Zone to India
                2 aaGuns and 3 infantry moved from West India to India
                4 infantry moved from Eastern Persia to Persia
                1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
                1 transport moved from 98 Sea Zone to 94 Sea Zone
                2 infantry moved from Tunisia to 94 Sea Zone
                2 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
                1 artillery and 3 infantry moved from 92 Sea Zone to Gibraltar

    Place Units - British
                3 armour and 7 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,1,4
                British collect 35 PUs (1 lost to blockades); end with 35 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,5
                UK_Pacific collect 3 PUs (3 lost to blockades); end with 5 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
                Some Units in India change ownership: 2 infantry

    triplea_41744_UK_7.tsvg

  • '21 '20 '19 '18 '17 '16

    if you would have wanted to play sz 80 differently let me know

  • '17 '16 '15 '14 '12

    its fine as is thanks

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 bomber moved from Southern Italy to 81 Sea Zone

    Combat - Italians
                Battle in 81 Sea Zone
                    Italians attack with 1 bomber
                    British defend with 1 transport
                        1 transport owned by the British lost in 81 Sea Zone
                    Italians win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport

    Non Combat Move - Italians
                1 bomber moved from 81 Sea Zone to Crete
                2 aaGuns, 1 artillery and 2 infantry moved from Northern Italy to France
                6 infantry moved from Southern Italy to Northern Italy
                1 aaGun moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 infantry placed in Southern Italy
                1 artillery placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,4,1
                Italians collect 8 PUs (2 lost to blockades); end with 8 PUs

    triplea_41744_Ita7.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 destroyer moved from 35 Sea Zone to 46 Sea Zone
                2 infantry moved from Egypt to Trans-Jordan

    Combat - ANZAC
                Battle in Philippines

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 transport placed in 54 Sea Zone
                1 artillery and 1 infantry placed in Queensland
                1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs

    triplea_41744_ANZ7.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 destroyer moved from 35 Sea Zone to 46 Sea Zone
                2 infantry moved from Egypt to Trans-Jordan

    Combat - ANZAC
                Battle in Philippines

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 transport placed in 54 Sea Zone
                1 artillery and 1 infantry placed in Queensland
                1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs

    Combat Move - French
                3 infantry moved from Tobruk to Alexandria
                2 infantry moved from Trans-Jordan to Iraq
                1 destroyer moved from 98 Sea Zone to 92 Sea Zone

    Non Combat Move - French

    Turn Complete - French

    triplea_41744_Fre7.tsvg

  • '17 '16 '15 '14 '12

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 airfield, 1 armour, 8 artilleries, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 fighters and 2 tactical_bombers moved from Norway to 110 Sea Zone
                1 marine moved from Western Germany to 113 Sea Zone
                1 destroyer moved from 113 Sea Zone to 110 Sea Zone
                1 cruiser and 1 marine moved from 113 Sea Zone to 110 Sea Zone
                1 armour and 5 artilleries moved from Western Germany to 113 Sea Zone
                1 artillery moved from Norway to 113 Sea Zone
                7 infantry moved from Norway to 113 Sea Zone
                4 infantry moved from Western Germany to 113 Sea Zone
                1 fighter and 2 tactical_bombers moved from Norway to United Kingdom
                6 bombers moved from Finland to United Kingdom
                1 fighter moved from Western Germany to United Kingdom
                3 bombers moved from Western Germany to United Kingdom
                1 armour, 6 artilleries, 11 infantry and 9 transports moved from 113 Sea Zone to 110 Sea Zone
                1 armour, 6 artilleries, 11 infantry and 1 marine moved from 110 Sea Zone to United Kingdom
                1 artillery moved from Vologda to Urals
                      Germans take Urals from Russians
                1 armour moved from Volgograd to Samara
                      Germans take Samara from Russians
                1 armour moved from Samara to Novosibirsk
                      Germans take Novosibirsk from Russians
                1 armour moved from Volgograd to Kazakhstan
                      Germans take Kazakhstan from Russians
                1 armour moved from Kazakhstan to Caucasus
                      Germans take Caucasus from Russians
                2 infantry moved from Rostov to Caucasus
                4 mech_infantrys moved from Bryansk to Caucasus
                1 mech_infantry moved from Russia to Vologda
                1 mech_infantry moved from Vologda to Novosibirsk
                6 armour and 3 mech_infantrys moved from Volgograd to Caucasus
                2 mech_infantrys moved from Western Germany to Southern Italy

    triplea_41744_Ger8.tsvg

  • '17 '16 '15 '14 '12

    scramble?

  • '21 '20 '19 '18 '17 '16

    no

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 airfield, 1 armour, 8 artilleries, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 fighters and 2 tactical_bombers moved from Norway to 110 Sea Zone
                1 marine moved from Western Germany to 113 Sea Zone
                1 destroyer moved from 113 Sea Zone to 110 Sea Zone
                1 cruiser and 1 marine moved from 113 Sea Zone to 110 Sea Zone
                1 armour and 5 artilleries moved from Western Germany to 113 Sea Zone
                1 artillery moved from Norway to 113 Sea Zone
                7 infantry moved from Norway to 113 Sea Zone
                4 infantry moved from Western Germany to 113 Sea Zone
                1 fighter and 2 tactical_bombers moved from Norway to United Kingdom
                6 bombers moved from Finland to United Kingdom
                1 fighter moved from Western Germany to United Kingdom
                3 bombers moved from Western Germany to United Kingdom
                1 armour, 6 artilleries, 11 infantry and 9 transports moved from 113 Sea Zone to 110 Sea Zone
                1 armour, 6 artilleries, 11 infantry and 1 marine moved from 110 Sea Zone to United Kingdom
                1 artillery moved from Vologda to Urals
                      Germans take Urals from Russians
                1 armour moved from Volgograd to Samara
                      Germans take Samara from Russians
                1 armour moved from Samara to Novosibirsk
                      Germans take Novosibirsk from Russians
                1 armour moved from Volgograd to Kazakhstan
                      Germans take Kazakhstan from Russians
                1 armour moved from Kazakhstan to Caucasus
                      Germans take Caucasus from Russians
                2 infantry moved from Rostov to Caucasus
                4 mech_infantrys moved from Bryansk to Caucasus
                1 mech_infantry moved from Russia to Vologda
                1 mech_infantry moved from Vologda to Novosibirsk
                6 armour and 3 mech_infantrys moved from Volgograd to Caucasus
                2 mech_infantrys moved from Western Germany to Southern Italy

    Combat - Germans
                Battle in 110 Sea Zone
                    Germans attack with 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 9 transports
                    British defend with 1 destroyer; Americans defend with 1 transport
                        Germans roll dice for 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 9 transports in 110 Sea Zone, round 2 :  4/6 hits
                        British roll dice for 1 destroyer and 1 transport in 110 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Germans, 1 destroyer owned by the British and 1 transport owned by the Americans lost in 110 Sea Zone
                    Germans win with 1 cruiser, 2 fighters, 2 tactical_bombers and 9 transports remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 destroyer
                    Casualties for British: 1 destroyer
                    Casualties for Americans: 1 transport
                Battle in United Kingdom
                    Germans attack with 1 armour, 6 artilleries, 9 bombers, 2 fighters, 11 infantry, 1 marine and 2 tactical_bombers
                    British defend with 4 aaGuns, 1 airfield, 3 armour, 1 factory_major, 5 fighters, 1 harbour, 12 infantry and 1 mech_infantry; French defend with 2 infantry
                        AA fire in United Kingdom :  4/12 hits
                        2 fighters owned by the Germans and 2 tactical_bombers owned by the Germans lost in United Kingdom
                        Germans roll dice for 1 armour, 6 artilleries, 9 bombers, 11 infantry and 1 marine in United Kingdom, round 2 :  10/28 hits
                        British roll dice for 4 aaGuns, 3 armour, 5 fighters, 14 infantry and 1 mech_infantry in United Kingdom, round 2 :  13/23 hits
                        4 aaGuns owned by the British, 2 artilleries owned by the Germans, 11 infantry owned by the Germans, 2 infantry owned by the French and 4 infantry owned by the British lost in United Kingdom
                        Germans roll dice for 1 armour, 4 artilleries, 9 bombers and 1 marine in United Kingdom, round 3 :  6/15 hits
                        British roll dice for 3 armour, 5 fighters, 8 infantry and 1 mech_infantry in United Kingdom, round 3 :  10/17 hits
                        4 artilleries owned by the Germans, 4 bombers owned by the Germans, 1 armour owned by the Germans, 6 infantry owned by the British and 1 marine owned by the Germans lost in United Kingdom
                    British win with 3 armour, 5 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is -102
                    Casualties for Germans: 1 armour, 6 artilleries, 4 bombers, 2 fighters, 11 infantry, 1 marine and 2 tactical_bombers
                    Casualties for British: 4 aaGuns and 10 infantry
                    Casualties for French: 2 infantry
                    5 bombers owned by the Germans retreated

    Non Combat Move - Germans
                2 fighters moved from 110 Sea Zone to Holland Belgium
                2 tactical_bombers moved from 110 Sea Zone to Holland Belgium
                5 bombers moved from United Kingdom to Holland Belgium
                1 aaGun moved from Norway to 113 Sea Zone
                1 aaGun and 1 transport moved from 113 Sea Zone to 110 Sea Zone
                1 aaGun moved from 110 Sea Zone to Holland Belgium
                1 aaGun moved from Western Germany to France
                1 aaGun moved from Western Germany to Holland Belgium

    Place Units - Germans
                1 airfield placed in Holland Belgium
                3 artilleries placed in Volgograd
                3 mech_infantrys placed in Ukraine
                3 artilleries and 7 infantry placed in Western Germany
                Germans undo move 4.
                1 armour, 4 artilleries and 5 infantry placed in Western Germany
                1 artillery and 2 infantry placed in France

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,4,3
                Germans collect 68 PUs (2 lost to blockades); end with 68 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 75 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 95 PUs

    triplea_41744_Ger8.tsvg

  • '17 '16 '15 '14 '12

    DICED AGAIN.

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Combat Move - Russians
                1 infantry moved from Sikang to Kazakhstan
                      Russians take Kazakhstan from Germans
                12 infantry moved from Sikang to Szechwan
                3 infantry moved from Hopei to Kweichow

    Combat - Russians
                Battle in Kweichow
                    Russians attack with 3 infantry
                    Japanese defend with 1 armour
                        Russians roll dice for 3 infantry in Kweichow, round 2 :  0/3 hits
                        Japanese roll dice for 1 armour in Kweichow, round 2 :  0/1 hits
                        Russians roll dice for 3 infantry in Kweichow, round 3 :  1/3 hits
                        Japanese roll dice for 1 armour in Kweichow, round 3 :  0/1 hits
                        1 armour owned by the Japanese lost in Kweichow
                    Russians win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour
                Battle in Szechwan
                    Russians attack with 12 infantry
                    Japanese defend with 1 artillery and 1 mech_infantry
                        Russians roll dice for 12 infantry in Szechwan, round 2 :  3/12 hits
                        Japanese roll dice for 1 artillery and 1 mech_infantry in Szechwan, round 2 :  2/2 hits
                        1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the Russians lost in Szechwan
                    Russians win, taking Szechwan from Japanese with 10 infantry remaining. Battle score for attacker is 2
                    Casualties for Russians: 2 infantry
                    Casualties for Japanese: 1 artillery and 1 mech_infantry

    Non Combat Move - Russians
                2 aaGuns moved from Sikang to Szechwan

    Turn Complete - Russians

    triplea_41744_Rus8.tsvg

  • '21 '20 '19 '18 '17 '16

    @variance:

    DICED AGAIN.

    OMG, I was doomed… That’s bad, you will also loose your transports Im back in the game!!

  • '17 '16 '15 '14 '12

    yep.

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