G18L - variance (axis) vs Giallo (allies) - BM3
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 42 Sea Zone to 36 Sea Zone
1 destroyer moved from 42 Sea Zone to 36 Sea Zone
3 fighters moved from 35 Sea Zone to 36 Sea Zone
1 cruiser moved from 42 Sea Zone to 36 Sea Zone
1 fighter moved from Queensland to New Guinea
1 infantry moved from Dutch New Guinea to New Guinea
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 transport moved from 42 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
ANZAC take 35 Sea Zone from JapaneseCombat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 armour
ANZAC roll dice for 1 cruiser in Java, round 2 : 0/1 hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits
Japanese roll dice for 1 armour in Java, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 armour
Battle in New Guinea
ANZAC attack with 1 fighter and 1 infantry
Japanese defend with 1 armour
ANZAC roll dice for 1 fighter and 1 infantry in New Guinea, round 2 : 1/2 hits
Japanese roll dice for 1 armour in New Guinea, round 2 : 0/1 hits
1 armour owned by the Japanese lost in New Guinea
ANZAC win, taking New Guinea from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in 36 Sea Zone
ANZAC attack with 1 cruiser, 2 destroyers and 3 fighters
Japanese defend with 6 submarines
ANZAC roll dice for 1 cruiser, 2 destroyers and 2 fighters in 36 Sea Zone, round 2 : 3/5 hits
Japanese roll dice for 6 submarines in 36 Sea Zone, round 2 : 1/6 hits
3 submarines owned by the Japanese and 1 destroyer owned by the ANZAC lost in 36 Sea Zone
ANZAC roll dice for 1 cruiser, 1 destroyer and 2 fighters in 36 Sea Zone, round 3 : 0/4 hits
Japanese roll dice for 3 submarines in 36 Sea Zone, round 3 : 2/3 hits
1 cruiser owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 36 Sea Zone
retreated to 36 Sea Zone
Japanese win with 3 submarines remaining. Battle score for attacker is -10
Casualties for ANZAC: 1 cruiser and 2 destroyers
Casualties for Japanese: 3 submarinesNon Combat Move - ANZAC
3 fighters moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from New Guinea to Dutch New GuineaPlace Units - ANZAC
1 artillery and 1 infantry placed in Queensland
1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUsCombat Move - French
3 infantry moved from Libya to Tobruk
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from Egypt to Trans-JordanNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 1 armour, 3 artilleries, 1 fighter, 1 mech_infantry and 9 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Russia to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Volgograd
Germans take Volgograd from Russians
1 armour moved from Ukraine to Rostov
Germans take Rostov from Russians
1 armour moved from Rostov to Volgograd
1 mech_infantry moved from Archangel to Samara
6 bombers moved from Smolensk to SamaraCombat - Germans
Battle in Samara
Germans attack with 6 bombers and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 6 bombers and 1 mech_infantry in Samara, round 2 : 5/7 hits
Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara
Germans win with 6 bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
6 bombers moved from Samara to Finland
3 fighters and 4 tactical_bombers moved from Smolensk to Norway
2 infantry moved from Bryansk to Rostov
3 mech_infantrys moved from Novgorod to Bryansk
1 mech_infantry moved from Archangel to Bryansk
5 armour moved from Russia to Volgograd
1 armour and 3 mech_infantrys moved from Ukraine to Volgograd
1 artillery moved from Archangel to Vologda
1 mech_infantry moved from Northern Italy to Western Germany
2 artilleries and 3 infantry moved from France to Western GermanyPlace Units - Germans
1 airfield placed in Norway
1 armour, 3 artilleries and 1 fighter placed in Western Germany
9 transports placed in 113 Sea Zone
1 mech_infantry placed in RussiaTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,4,2
Germans collect 64 PUs (2 lost to blockades); end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Combat Move - Russians
3 infantry moved from Suiyuyan to Hopei
2 infantry moved from Sikang to Szechwan
13 infantry moved from Kazakhstan to Sikang
1 infantry moved from Kweichow to YunnanCombat - Russians
Battle in Hopei
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 infantry in Hopei, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Hopei
Russians win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Russians attack with 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Szechwan
Russians win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Russians attack with 1 infantry
Japanese defend with 1 artillery
Russians roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits
Russians roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits
Japanese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Yunnan
Japanese win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 aaGuns moved from Kazakhstan to SikangTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 3 fighters, 7 infantry and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 artilleries and 2 infantry moved from Burma to 38 Sea Zone
2 artilleries, 2 battleships, 2 carriers, 1 cruiser, 4 fighters, 2 infantry and 2 transports moved from 38 Sea Zone to 80 Sea Zone
3 submarines moved from 36 Sea Zone to 42 Sea Zone
1 submarine moved from 38 Sea Zone to 41 Sea Zone
1 submarine moved from 38 Sea Zone to 41 Sea Zone
1 submarine moved from 38 Sea Zone to 37 Sea Zone
1 submarine moved from 38 Sea Zone to 37 Sea Zone
1 artillery moved from Yunnan to Szechwan
1 mech_infantry moved from French Indo China to Szechwan
1 artillery moved from Hunan to Kweichow
1 mech_infantry moved from Kwangtung to Anhwe
2 armour moved from Kwangtung to Anhwe
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 armour moved from French Indo China to Kweichow
1 armour moved from French Indo China to Kweichow
1 fighter and 1 tactical_bomber moved from Burma to Szechwan
1 fighter and 1 tactical_bomber moved from Burma to Kweichow
1 tactical_bomber moved from Burma to Anhwe
1 fighter moved from Burma to Szechwan
1 tactical_bomber moved from Burma to Anhwe
1 submarine moved from 38 Sea Zone to 41 Sea Zone
1 submarine moved from 38 Sea Zone to 39 Sea Zone
1 transport moved from 39 Sea Zone to 80 Sea Zone
2 artilleries and 2 infantry moved from 80 Sea Zone to IraqCombat - Japanese
Battle in Anhwe
Japanese attack with 2 armour, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 2 armour, 1 mech_infantry and 2 tactical_bombers in Anhwe, round 2 : 2/5 hits
Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits
2 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 2 armour, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Iraq
Japanese attack with 2 artilleries and 2 infantry
British defend with 1 factory_minor and 4 infantry
Japanese roll dice for 2 battleships and 1 cruiser in Iraq, round 2 : 3/3 hits
Japanese roll dice for 2 artilleries and 2 infantry in Iraq, round 2 : 2/4 hits
British roll dice for 4 infantry in Iraq, round 2 : 0/4 hits
4 infantry owned by the British lost in Iraq
Japanese win, taking Iraq from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 12
Casualties for British: 4 infantry
Battle in 41 Sea Zone
Japanese attack with 3 submarines
Americans defend with 1 destroyer
Japanese roll dice for 3 submarines in 41 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Americans with 3 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 3 submarines
ANZAC defend with 1 cruiser and 1 transport
Japanese roll dice for 3 submarines in 42 Sea Zone, round 2 : 1/3 hits
1 cruiser owned by the ANZAC lost in 42 Sea Zone
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 3 submarines in 42 Sea Zone, round 3 : 0/3 hits
Japanese win, taking 42 Sea Zone from Americans with 3 submarines remaining. Battle score for attacker is 19
Casualties for ANZAC: 1 cruiser and 1 transport
Battle in Szechwan
Japanese attack with 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber
Russians defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Szechwan, round 2 : 4/5 hits
Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in 37 Sea Zone
Japanese attack with 2 submarines
Americans defend with 1 destroyer
Japanese roll dice for 2 submarines in 37 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Kweichow
Japanese attack with 2 armour, 1 artillery, 1 fighter and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 2 armour, 1 artillery, 1 fighter and 1 tactical_bomber in Kweichow, round 2 : 3/5 hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 2/2 hits
1 artillery owned by the Japanese, 1 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 armour and 1 artilleryNon Combat Move - Japanese
2 tactical_bombers moved from Anhwe to Hunan
1 fighter and 1 tactical_bomber moved from Kweichow to French Indo China
2 fighters and 1 tactical_bomber moved from Szechwan to French Indo ChinaPlace Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 2 bombers
EDIT: Adding units owned by Japanese to French Indo China: 2 bombers
EDIT: Turning off Edit Mode
3 fighters and 7 infantry placed in Japan
1 armour and 2 mech_infantrys placed in Kwangtung
1 armour and 2 mech_infantrys placed in French Indo ChinaTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,4,6,4,4,2,5,6,4,1,2,3,6,2,3,4,4,5,5,3,4
Japanese collect 55 PUs (2 lost to blockades); end with 56 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Americans
Americans buy 6 bombers; Remaining resources: 3 PUs;Combat Move - Americans
1 destroyer moved from 54 Sea Zone to 41 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 destroyer moved from 1 Sea Zone to 15 Sea Zone
3 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Libya to Tunisia
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 116 Sea Zone to 108 Sea Zone
3 fighters moved from Eastern United States to Gibraltar
1 fighter and 1 tactical_bomber moved from Queensland to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 41 Sea Zone
1 submarine moved from 54 Sea Zone to 41 Sea Zone
1 submarine moved from 54 Sea Zone to 41 Sea Zone
1 carrier moved from 54 Sea Zone to 42 Sea Zone
2 fighters moved from 35 Sea Zone to 43 Sea Zone
1 fighter moved from 35 Sea Zone to 37 Sea Zone
1 cruiser moved from 35 Sea Zone to 42 Sea Zone
1 cruiser moved from 35 Sea Zone to 42 Sea Zone
1 battleship moved from 35 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 41 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 bomber moved from Midway to Buryatia
4 carriers, 3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea ZoneCombat - Americans
Battle in Normandy Bordeaux
Battle in Buryatia
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Buryatia, round 2 : 1/1 hits
Japanese roll dice for 1 infantry in Buryatia, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Buryatia
Japanese win, taking Normandy Bordeaux from Germans with no units remaining. Battle score for attacker is -9
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 infantry
Battle in 43 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 43 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 43 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 41 Sea Zone
Americans attack with 1 destroyer, 2 fighters, 2 submarines and 2 tactical_bombers
Japanese defend with 3 submarines
Americans roll dice for 2 submarines in 41 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 41 Sea Zone, round 2 : 4/5 hits
Japanese roll dice for 3 submarines in 41 Sea Zone, round 2 : 1/3 hits
1 submarine owned by the Americans and 3 submarines owned by the Japanese lost in 41 Sea Zone
Americans win, taking 41 Sea Zone from Japanese with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Americans: 1 submarine
Casualties for Japanese: 3 submarines
Battle in 37 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 37 Sea Zone
Americans win, taking 37 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 42 Sea Zone
British loiter and taunt; Americans attack with 1 battleship, 5 carriers, 2 cruisers and 3 destroyers; ANZAC loiter and taunt
Japanese defend with 3 submarines
Americans roll dice for 1 battleship, 5 carriers, 2 cruisers and 3 destroyers in 42 Sea Zone, round 2 : 3/6 hits
Japanese roll dice for 3 submarines in 42 Sea Zone, round 2 : 0/3 hits
3 submarines owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 1 battleship, 5 carriers, 2 cruisers and 3 destroyers remaining. Battle score for attacker is 18
Casualties for Japanese: 3 submarinesNon Combat Move - Americans
1 fighter moved from 43 Sea Zone to Dutch New Guinea
2 fighters and 2 tactical_bombers moved from 41 Sea Zone to 42 Sea Zone
1 fighter moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from 43 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
2 destroyers moved from 54 Sea Zone to 42 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
6 submarines moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
3 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Eastern Persia to PersiaPlace Units - Americans
6 bombers placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
1 infantry moved from Jehol to Manchuria
Chinese take Manchuria from JapaneseCombat - Chinese
Chinese creates battle in territory Yunnan
Chinese creates battle in territory Hunan
Battle in Hunan
Chinese attack with 1 infantry
Japanese defend with 2 tactical_bombers
Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits
Japanese roll dice for 2 tactical_bombers in Hunan, round 2 : 0/2 hits
1 tactical_bomber owned by the Japanese lost in Hunan
Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits
Japanese roll dice for 1 tactical_bomber in Hunan, round 3 : 0/1 hits
Chinese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits
Japanese roll dice for 1 tactical_bomber in Hunan, round 4 : 0/1 hits
Chinese roll dice for 1 infantry in Hunan, round 5 : 1/1 hits
Japanese roll dice for 1 tactical_bomber in Hunan, round 5 : 0/1 hits
1 tactical_bomber owned by the Japanese lost in Hunan
Chinese win, taking Yunnan from Japanese, taking Hunan from Japanese with 1 infantry remaining. Battle score for attacker is 22
Casualties for Japanese: 2 tactical_bombersNon Combat Move - Chinese
1 infantry moved from Shensi to HopeiPlace Units - Chinese
1 infantry placed in Jehol
1 infantry placed in Shensi
1 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Americans
Americans buy 6 bombers; Remaining resources: 3 PUs;Combat Move - Americans
1 destroyer moved from 54 Sea Zone to 41 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 destroyer moved from 1 Sea Zone to 15 Sea Zone
3 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Libya to Tunisia
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 116 Sea Zone to 108 Sea Zone
3 fighters moved from Eastern United States to Gibraltar
1 fighter and 1 tactical_bomber moved from Queensland to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 41 Sea Zone
1 submarine moved from 54 Sea Zone to 41 Sea Zone
1 submarine moved from 54 Sea Zone to 41 Sea Zone
1 carrier moved from 54 Sea Zone to 42 Sea Zone
2 fighters moved from 35 Sea Zone to 43 Sea Zone
1 fighter moved from 35 Sea Zone to 37 Sea Zone
1 cruiser moved from 35 Sea Zone to 42 Sea Zone
1 cruiser moved from 35 Sea Zone to 42 Sea Zone
1 battleship moved from 35 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 41 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 bomber moved from Midway to Buryatia
4 carriers, 3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea ZoneCombat - Americans
Battle in Normandy Bordeaux
Battle in Buryatia
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Buryatia, round 2 : 1/1 hits
Japanese roll dice for 1 infantry in Buryatia, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Buryatia
Japanese win, taking Normandy Bordeaux from Germans with no units remaining. Battle score for attacker is -9
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 infantry
Battle in 43 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 43 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 43 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 41 Sea Zone
Americans attack with 1 destroyer, 2 fighters, 2 submarines and 2 tactical_bombers
Japanese defend with 3 submarines
Americans roll dice for 2 submarines in 41 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 41 Sea Zone, round 2 : 4/5 hits
Japanese roll dice for 3 submarines in 41 Sea Zone, round 2 : 1/3 hits
1 submarine owned by the Americans and 3 submarines owned by the Japanese lost in 41 Sea Zone
Americans win, taking 41 Sea Zone from Japanese with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Americans: 1 submarine
Casualties for Japanese: 3 submarines
Battle in 37 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 37 Sea Zone
Americans win, taking 37 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 42 Sea Zone
British loiter and taunt; Americans attack with 1 battleship, 5 carriers, 2 cruisers and 3 destroyers; ANZAC loiter and taunt
Japanese defend with 3 submarines
Americans roll dice for 1 battleship, 5 carriers, 2 cruisers and 3 destroyers in 42 Sea Zone, round 2 : 3/6 hits
Japanese roll dice for 3 submarines in 42 Sea Zone, round 2 : 0/3 hits
3 submarines owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 1 battleship, 5 carriers, 2 cruisers and 3 destroyers remaining. Battle score for attacker is 18
Casualties for Japanese: 3 submarinesNon Combat Move - Americans
1 fighter moved from 43 Sea Zone to Dutch New Guinea
2 fighters and 2 tactical_bombers moved from 41 Sea Zone to 42 Sea Zone
1 fighter moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from 43 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
2 destroyers moved from 54 Sea Zone to 42 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
6 submarines moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
3 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Eastern Persia to PersiaPlace Units - Americans
6 bombers placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
1 infantry moved from Jehol to Manchuria
Chinese take Manchuria from JapaneseCombat - Chinese
Chinese creates battle in territory Yunnan
Chinese creates battle in territory Hunan
Battle in Hunan
Chinese attack with 1 infantry
Japanese defend with 2 tactical_bombers
Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits
Japanese roll dice for 2 tactical_bombers in Hunan, round 2 : 0/2 hits
1 tactical_bomber owned by the Japanese lost in Hunan
Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits
Japanese roll dice for 1 tactical_bomber in Hunan, round 3 : 0/1 hits
Chinese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits
Japanese roll dice for 1 tactical_bomber in Hunan, round 4 : 0/1 hits
Chinese roll dice for 1 infantry in Hunan, round 5 : 1/1 hits
Japanese roll dice for 1 tactical_bomber in Hunan, round 5 : 0/1 hits
1 tactical_bomber owned by the Japanese lost in Hunan
Chinese win, taking Yunnan from Japanese, taking Hunan from Japanese with 1 infantry remaining. Battle score for attacker is 22
Casualties for Japanese: 2 tactical_bombersNon Combat Move - Chinese
1 infantry moved from Shensi to HopeiPlace Units - Chinese
1 infantry placed in Jehol
1 infantry placed in Shensi
1 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUsPurchase Units - British
British buy 3 armour and 7 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 2 PUs;Combat Move - British
1 unit repaired.
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
3 fighters moved from West India to 80 Sea Zone
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 bomber moved from Persia to 80 Sea Zone
1 artillery, 8 infantry and 1 mech_infantry moved from Trans-Jordan to Iraq
2 armour moved from Egypt to Iraq
1 marine moved from Egypt to 98 Sea Zone
1 battleship, 3 cruisers and 1 marine moved from 98 Sea Zone to 80 Sea Zone
1 marine moved from 80 Sea Zone to Iraq
1 fighter moved from Gibraltar to United Kingdom
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to India
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 artillery moved from Persia to Iraq
1 artillery moved from Persia to Iraq
1 infantry moved from Persia to IraqCombat - British
Battle in 80 Sea Zone
British attack with 1 battleship, 1 bomber, 3 cruisers, 1 destroyer and 3 fighters
Japanese defend with 2 battleships, 2 carriers, 1 cruiser, 4 fighters and 3 transports
British roll dice for 1 battleship, 1 bomber, 3 cruisers, 1 destroyer and 3 fighters in 80 Sea Zone, round 2 : 3/9 hits
Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 4 fighters and 3 transports in 80 Sea Zone, round 2 : 4/9 hits
Units damaged: 1 battleship owned by the British
2 fighters owned by the British and 1 destroyer owned by the British lost in 80 Sea Zone
British roll dice for 1 battleship, 1 bomber, 3 cruisers and 1 fighter in 80 Sea Zone, round 3 : 3/6 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 4 fighters and 3 transports in 80 Sea Zone, round 3 : 4/9 hits
1 fighter owned by the British, 3 cruisers owned by the British and 2 carriers owned by the Japanese lost in 80 Sea Zone
1 battleship owned by the British retreated to 76 Sea Zone
Japanese win with 2 battleships, 1 cruiser, 4 fighters and 3 transports remaining. Battle score for attacker is -42
Casualties for British: 3 cruisers, 1 destroyer and 3 fighters
Casualties for Japanese: 2 carriers
Battle in Iraq
British attack with 2 armour, 3 artilleries, 9 infantry and 1 mech_infantry
Japanese defend with 2 artilleries, 1 factory_minor and 2 infantry
British roll dice for 2 armour, 3 artilleries, 9 infantry and 1 mech_infantry in Iraq, round 2 : 2/15 hits
Japanese roll dice for 2 artilleries and 2 infantry in Iraq, round 2 : 3/4 hits
2 infantry owned by the Japanese and 3 infantry owned by the British lost in Iraq
British roll dice for 2 armour, 3 artilleries, 6 infantry and 1 mech_infantry in Iraq, round 3 : 5/12 hits
Japanese roll dice for 2 artilleries in Iraq, round 3 : 1/2 hits
2 artilleries owned by the Japanese and 1 infantry owned by the British lost in Iraq
British win, taking Iraq from Japanese with 2 armour, 3 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for British: 4 infantry
Casualties for Japanese: 2 artilleries and 2 infantry
4 fighters owned by the Japanese could not land and were killedNon Combat Move - British
1 bomber moved from 80 Sea Zone to India
2 aaGuns and 3 infantry moved from West India to India
4 infantry moved from Eastern Persia to Persia
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
1 transport moved from 98 Sea Zone to 94 Sea Zone
2 infantry moved from Tunisia to 94 Sea Zone
2 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
1 artillery and 3 infantry moved from 92 Sea Zone to GibraltarPlace Units - British
3 armour and 7 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,1,4
British collect 35 PUs (1 lost to blockades); end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,5
UK_Pacific collect 3 PUs (3 lost to blockades); end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 2 infantry -
if you would have wanted to play sz 80 differently let me know
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its fine as is thanks
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to 81 Sea ZoneCombat - Italians
Battle in 81 Sea Zone
Italians attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 81 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Italians
1 bomber moved from 81 Sea Zone to Crete
2 aaGuns, 1 artillery and 2 infantry moved from Northern Italy to France
6 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern ItalyPlace Units - Italians
1 infantry placed in Southern Italy
1 artillery placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,4,1
Italians collect 8 PUs (2 lost to blockades); end with 8 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
2 infantry moved from Egypt to Trans-JordanCombat - ANZAC
Battle in PhilippinesNon Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
2 infantry moved from Egypt to Trans-JordanCombat - ANZAC
Battle in PhilippinesNon Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUsCombat Move - French
3 infantry moved from Tobruk to Alexandria
2 infantry moved from Trans-Jordan to Iraq
1 destroyer moved from 98 Sea Zone to 92 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 1 armour, 8 artilleries, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 fighters and 2 tactical_bombers moved from Norway to 110 Sea Zone
1 marine moved from Western Germany to 113 Sea Zone
1 destroyer moved from 113 Sea Zone to 110 Sea Zone
1 cruiser and 1 marine moved from 113 Sea Zone to 110 Sea Zone
1 armour and 5 artilleries moved from Western Germany to 113 Sea Zone
1 artillery moved from Norway to 113 Sea Zone
7 infantry moved from Norway to 113 Sea Zone
4 infantry moved from Western Germany to 113 Sea Zone
1 fighter and 2 tactical_bombers moved from Norway to United Kingdom
6 bombers moved from Finland to United Kingdom
1 fighter moved from Western Germany to United Kingdom
3 bombers moved from Western Germany to United Kingdom
1 armour, 6 artilleries, 11 infantry and 9 transports moved from 113 Sea Zone to 110 Sea Zone
1 armour, 6 artilleries, 11 infantry and 1 marine moved from 110 Sea Zone to United Kingdom
1 artillery moved from Vologda to Urals
Germans take Urals from Russians
1 armour moved from Volgograd to Samara
Germans take Samara from Russians
1 armour moved from Samara to Novosibirsk
Germans take Novosibirsk from Russians
1 armour moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Caucasus
Germans take Caucasus from Russians
2 infantry moved from Rostov to Caucasus
4 mech_infantrys moved from Bryansk to Caucasus
1 mech_infantry moved from Russia to Vologda
1 mech_infantry moved from Vologda to Novosibirsk
6 armour and 3 mech_infantrys moved from Volgograd to Caucasus
2 mech_infantrys moved from Western Germany to Southern Italy -
scramble?
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no
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 1 armour, 8 artilleries, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 fighters and 2 tactical_bombers moved from Norway to 110 Sea Zone
1 marine moved from Western Germany to 113 Sea Zone
1 destroyer moved from 113 Sea Zone to 110 Sea Zone
1 cruiser and 1 marine moved from 113 Sea Zone to 110 Sea Zone
1 armour and 5 artilleries moved from Western Germany to 113 Sea Zone
1 artillery moved from Norway to 113 Sea Zone
7 infantry moved from Norway to 113 Sea Zone
4 infantry moved from Western Germany to 113 Sea Zone
1 fighter and 2 tactical_bombers moved from Norway to United Kingdom
6 bombers moved from Finland to United Kingdom
1 fighter moved from Western Germany to United Kingdom
3 bombers moved from Western Germany to United Kingdom
1 armour, 6 artilleries, 11 infantry and 9 transports moved from 113 Sea Zone to 110 Sea Zone
1 armour, 6 artilleries, 11 infantry and 1 marine moved from 110 Sea Zone to United Kingdom
1 artillery moved from Vologda to Urals
Germans take Urals from Russians
1 armour moved from Volgograd to Samara
Germans take Samara from Russians
1 armour moved from Samara to Novosibirsk
Germans take Novosibirsk from Russians
1 armour moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Caucasus
Germans take Caucasus from Russians
2 infantry moved from Rostov to Caucasus
4 mech_infantrys moved from Bryansk to Caucasus
1 mech_infantry moved from Russia to Vologda
1 mech_infantry moved from Vologda to Novosibirsk
6 armour and 3 mech_infantrys moved from Volgograd to Caucasus
2 mech_infantrys moved from Western Germany to Southern ItalyCombat - Germans
Battle in 110 Sea Zone
Germans attack with 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 9 transports
British defend with 1 destroyer; Americans defend with 1 transport
Germans roll dice for 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 9 transports in 110 Sea Zone, round 2 : 4/6 hits
British roll dice for 1 destroyer and 1 transport in 110 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Germans, 1 destroyer owned by the British and 1 transport owned by the Americans lost in 110 Sea Zone
Germans win with 1 cruiser, 2 fighters, 2 tactical_bombers and 9 transports remaining. Battle score for attacker is 7
Casualties for Germans: 1 destroyer
Casualties for British: 1 destroyer
Casualties for Americans: 1 transport
Battle in United Kingdom
Germans attack with 1 armour, 6 artilleries, 9 bombers, 2 fighters, 11 infantry, 1 marine and 2 tactical_bombers
British defend with 4 aaGuns, 1 airfield, 3 armour, 1 factory_major, 5 fighters, 1 harbour, 12 infantry and 1 mech_infantry; French defend with 2 infantry
AA fire in United Kingdom : 4/12 hits
2 fighters owned by the Germans and 2 tactical_bombers owned by the Germans lost in United Kingdom
Germans roll dice for 1 armour, 6 artilleries, 9 bombers, 11 infantry and 1 marine in United Kingdom, round 2 : 10/28 hits
British roll dice for 4 aaGuns, 3 armour, 5 fighters, 14 infantry and 1 mech_infantry in United Kingdom, round 2 : 13/23 hits
4 aaGuns owned by the British, 2 artilleries owned by the Germans, 11 infantry owned by the Germans, 2 infantry owned by the French and 4 infantry owned by the British lost in United Kingdom
Germans roll dice for 1 armour, 4 artilleries, 9 bombers and 1 marine in United Kingdom, round 3 : 6/15 hits
British roll dice for 3 armour, 5 fighters, 8 infantry and 1 mech_infantry in United Kingdom, round 3 : 10/17 hits
4 artilleries owned by the Germans, 4 bombers owned by the Germans, 1 armour owned by the Germans, 6 infantry owned by the British and 1 marine owned by the Germans lost in United Kingdom
British win with 3 armour, 5 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is -102
Casualties for Germans: 1 armour, 6 artilleries, 4 bombers, 2 fighters, 11 infantry, 1 marine and 2 tactical_bombers
Casualties for British: 4 aaGuns and 10 infantry
Casualties for French: 2 infantry
5 bombers owned by the Germans retreatedNon Combat Move - Germans
2 fighters moved from 110 Sea Zone to Holland Belgium
2 tactical_bombers moved from 110 Sea Zone to Holland Belgium
5 bombers moved from United Kingdom to Holland Belgium
1 aaGun moved from Norway to 113 Sea Zone
1 aaGun and 1 transport moved from 113 Sea Zone to 110 Sea Zone
1 aaGun moved from 110 Sea Zone to Holland Belgium
1 aaGun moved from Western Germany to France
1 aaGun moved from Western Germany to Holland BelgiumPlace Units - Germans
1 airfield placed in Holland Belgium
3 artilleries placed in Volgograd
3 mech_infantrys placed in Ukraine
3 artilleries and 7 infantry placed in Western Germany
Germans undo move 4.
1 armour, 4 artilleries and 5 infantry placed in Western Germany
1 artillery and 2 infantry placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,4,3
Germans collect 68 PUs (2 lost to blockades); end with 68 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 75 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 95 PUs -
DICED AGAIN.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Combat Move - Russians
1 infantry moved from Sikang to Kazakhstan
Russians take Kazakhstan from Germans
12 infantry moved from Sikang to Szechwan
3 infantry moved from Hopei to KweichowCombat - Russians
Battle in Kweichow
Russians attack with 3 infantry
Japanese defend with 1 armour
Russians roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits
Japanese roll dice for 1 armour in Kweichow, round 2 : 0/1 hits
Russians roll dice for 3 infantry in Kweichow, round 3 : 1/3 hits
Japanese roll dice for 1 armour in Kweichow, round 3 : 0/1 hits
1 armour owned by the Japanese lost in Kweichow
Russians win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Szechwan
Russians attack with 12 infantry
Japanese defend with 1 artillery and 1 mech_infantry
Russians roll dice for 12 infantry in Szechwan, round 2 : 3/12 hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Szechwan, round 2 : 2/2 hits
1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the Russians lost in Szechwan
Russians win, taking Szechwan from Japanese with 10 infantry remaining. Battle score for attacker is 2
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 artillery and 1 mech_infantryNon Combat Move - Russians
2 aaGuns moved from Sikang to SzechwanTurn Complete - Russians
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DICED AGAIN.
OMG, I was doomed… That’s bad, you will also loose your transports Im back in the game!!
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yep.