sorry its been a while.
Continued from sunday!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
Non Combat Move - French
3 infantry moved from Alexandria to Egypt
1 infantry moved from Anglo Egyptian Sudan to EgyptTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour and 12 infantry; Remaining resources: 2 PUs;Combat Move - Germans
2 infantry moved from Iraq to Persia
1 armour and 1 mech_infantry moved from Iraq to Persia
1 bomber moved from Iraq to Persia
1 bomber moved from Ukraine to Persia
3 mech_infantrys moved from Northwest Persia to Caucasus
Germans take Caucasus from Russians
1 mech_infantry moved from Eastern Poland to Novgorod
1 armour moved from Yugoslavia to Greece
1 bomber moved from Ukraine to Greece
1 tactical_bomber moved from Ukraine to Greece
1 fighter moved from Ukraine to Greece
1 tactical_bomber moved from Ukraine to Greece
3 infantry moved from Ukraine to Rostov
2 fighters moved from Ukraine to Rostov
2 infantry moved from Ukraine to Bessarabia
2 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Ukraine to Bryansk
2 fighters moved from Ukraine to Bessarabia
2 fighters moved from Ukraine to Western Ukraine
2 fighters moved from Ukraine to Bryansk
1 artillery and 1 infantry moved from Vologda to Novosibirsk
1 fighter moved from Ukraine to Novgorod
1 bomber moved from Poland to Novgorod
1 bomber moved from Ukraine to Novgorod
1 bomber moved from Ukraine to Novosibirsk
3 infantry moved from France to Southern France
3 infantry moved from France to Normandy Bordeaux
3 infantry moved from Western Germany to Holland Belgium
3 infantry moved from Western Germany to Denmark
1 tactical_bomber moved from Western Germany to 93 Sea Zone
1 infantry moved from Western Germany to Denmark
1 infantry moved from Western Germany to Holland BelgiumCombat - Germans
Battle in 93 Sea Zone
Germans attack with 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 93 Sea Zone
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Novgorod
Germans attack with 2 bombers, 1 fighter and 1 mech_infantry
British defend with 1 fighter; Americans defend with 1 infantry; Russians defend with 1 airfield, 1 factory_minor and 1 harbour
Germans roll dice for 2 bombers, 1 fighter and 1 mech_infantry in Novgorod, round 2 : 2/4 hits
Russians roll dice for 1 fighter and 1 infantry in Novgorod, round 2 : 2/2 hits
1 fighter owned by the Germans, 1 infantry owned by the Americans, 1 mech_infantry owned by the Germans and 1 fighter owned by the British lost in Novgorod
Germans win with 2 bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 fighter and 1 mech_infantry
Casualties for British: 1 fighter
Casualties for Americans: 1 infantry
Battle in Greece
Germans attack with 1 armour, 1 bomber, 1 fighter and 2 tactical_bombers
Americans defend with 1 armour, 1 factory_minor and 2 fighters
Germans roll dice for 1 armour, 1 bomber, 1 fighter and 2 tactical_bombers in Greece, round 2 : 4/5 hits
Americans roll dice for 1 armour and 2 fighters in Greece, round 2 : 2/3 hits
1 fighter owned by the Germans, 1 armour owned by the Germans, 1 armour owned by the Americans and 2 fighters owned by the Americans lost in Greece
Germans win with 1 bomber and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour and 1 fighter
Casualties for Americans: 1 armour and 2 fighters
Battle in Bessarabia
Germans attack with 2 fighters and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 fighters and 2 infantry in Bessarabia, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 3 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 3 infantry in Normandy Bordeaux, round 2 : 1/3 hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 3 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Bryansk
Germans attack with 2 fighters and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 fighters and 1 infantry in Bryansk, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 4 infantry
British defend with 1 infantry
Germans roll dice for 4 infantry in Holland Belgium, round 2 : 2/4 hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 4 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Persia
Germans attack with 1 armour, 2 bombers, 2 infantry and 1 mech_infantry
British defend with 1 armour, 2 artilleries and 3 infantry
Germans roll dice for 1 armour, 2 bombers, 2 infantry and 1 mech_infantry in Persia, round 2 : 2/6 hits
British roll dice for 1 armour, 2 artilleries and 3 infantry in Persia, round 2 : 1/6 hits
1 infantry owned by the Germans and 2 infantry owned by the British lost in Persia
Germans roll dice for 1 armour, 2 bombers, 1 infantry and 1 mech_infantry in Persia, round 3 : 2/5 hits
British roll dice for 1 armour, 2 artilleries and 1 infantry in Persia, round 3 : 2/4 hits
1 infantry owned by the Germans, 1 artillery owned by the British, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Persia
1 armour owned by the Germans retreated to Iraq
British win with 1 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry and 1 mech_infantry
Casualties for British: 1 artillery and 3 infantry
Battle in Novosibirsk
Germans attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 armour
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Novosibirsk, round 2 : 1/3 hits
Russians roll dice for 1 armour in Novosibirsk, round 2 : 1/1 hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Novosibirsk
Germans win, taking Novosibirsk from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour
Battle in Western Ukraine
Germans attack with 2 fighters and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 fighters and 2 infantry in Western Ukraine, round 2 : 0/4 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
Germans roll dice for 2 fighters and 2 infantry in Western Ukraine, round 3 : 1/4 hits
Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Denmark
Germans attack with 4 infantry
British defend with 1 infantry
Germans roll dice for 4 infantry in Denmark, round 2 : 0/4 hits
British roll dice for 1 infantry in Denmark, round 2 : 0/1 hits
Germans roll dice for 4 infantry in Denmark, round 3 : 1/4 hits
British roll dice for 1 infantry in Denmark, round 3 : 0/1 hits
1 infantry owned by the British lost in Denmark
Germans win, taking Denmark from British with 4 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Rostov
Germans attack with 2 fighters and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 2 fighters and 3 infantry in Rostov, round 2 : 3/5 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 2 fighters and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Southern France
Germans attack with 3 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 3 infantry in Southern France, round 2 : 0/3 hits
Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits
Germans roll dice for 3 infantry in Southern France, round 3 : 1/3 hits
Americans roll dice for 1 infantry in Southern France, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Germans
2 bombers moved from Persia to Iraq
2 infantry moved from Poland to Baltic States
1 aaGun moved from Poland to Baltic States
4 mech_infantrys moved from Germany to Baltic States
2 fighters moved from Western Ukraine to Baltic States
2 fighters moved from Bryansk to Baltic States
2 fighters moved from Rostov to Iraq
1 fighter moved from Bessarabia to Ukraine
1 fighter moved from Bessarabia to Baltic States
5 armour moved from Ukraine to Caucasus
11 mech_infantrys moved from Ukraine to Caucasus
2 bombers moved from Novgorod to Germany
1 bomber moved from Greece to Germany
2 tactical_bombers moved from Greece to Ukraine
1 bomber moved from Novosibirsk to Yenisey
1 aaGun, 7 artilleries and 2 infantry moved from Vologda to Archangel
5 mech_infantrys moved from Germany to Romania
1 tactical_bomber moved from 93 Sea Zone to FrancePlace Units - Germans
3 armour placed in Iraq
1 armour and 2 infantry placed in Ukraine
5 infantry placed in Western Germany
5 infantry placed in GermanyTurn Complete - Germans
Germans collect 53 PUs; end with 55 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 59 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 armour moved from Volgograd to Rostov
1 fighter moved from Russia to Rostov
1 infantry moved from Samara to Kazakhstan
1 infantry moved from Belarus to Eastern Poland
Russians take Eastern Poland from Italians
1 artillery and 1 infantry moved from Russia to Vologda
1 armour moved from Russia to Western Ukraine
1 fighter moved from Russia to Western Ukraine
1 infantry moved from Russia to VologdaCombat - Russians
Battle in Western Ukraine
Russians attack with 1 armour and 1 fighter
Germans defend with 2 infantry
Russians roll dice for 1 armour and 1 fighter in Western Ukraine, round 2 : 0/2 hits
Germans roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits
1 armour owned by the Russians lost in Western Ukraine
retreated to Western Ukraine
Germans win with 2 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 1 armour
Battle in Rostov
Russians attack with 3 armour and 1 fighter
Germans defend with 3 infantry
Russians roll dice for 3 armour and 1 fighter in Rostov, round 2 : 1/4 hits
Germans roll dice for 3 infantry in Rostov, round 2 : 1/3 hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Russians roll dice for 2 armour and 1 fighter in Rostov, round 3 : 2/3 hits
Germans roll dice for 2 infantry in Rostov, round 3 : 0/2 hits
2 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 2 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for Russians: 1 armour
Battle in Vologda
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Rostov to Bryansk
1 fighter moved from Western Ukraine to Bryansk
2 aaGuns, 2 artilleries and 27 infantry moved from Russia to Bryansk
2 infantry moved from Belarus to Novgorod
1 aaGun moved from Belarus to Novgorod
2 artilleries moved from Belarus to Bryansk
1 artillery moved from Smolensk to BryanskPlace Units - Russians
3 infantry placed in Volgograd
1 artillery and 2 infantry placed in NovgorodTurn Complete - Russians
Russians collect 21 PUs; end with 21 PUs -
Troede jeg spillede lokal, hvor jeg testede noget. beklager:(
Har fjernet ifb. slagene. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 2 destroyers, 6 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 bomber
EDIT: Removing units owned by Japanese from 6 Sea Zone: 2 fighters
EDIT: Removing units owned by Americans from 30 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 fighter moved from Japan to 5 Sea Zone
2 mech_infantrys moved from Manchuria to Amur
6 infantry moved from Japan to 6 Sea Zone
6 infantry and 3 transports moved from 6 Sea Zone to 20 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 20 Sea Zone to Kiangsi
4 infantry moved from 20 Sea Zone to Kwangtung
1 battleship, 1 cruiser and 1 destroyer moved from 42 Sea Zone to 44 Sea Zone
2 carriers moved from 42 Sea Zone to 44 Sea Zone
1 artillery and 2 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
1 fighter and 1 tactical_bomber moved from Kiangsu to Kwangtung
1 fighter and 1 tactical_bomber moved from Kiangsu to Kiangsi
1 cruiser moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from Kiangsu to Amur
1 fighter moved from Kiangsu to Kiangsi
1 fighter moved from Kiangsu to KwangtungCombat - Japanese
Battle in 5 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 5 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kwangtung
Japanese attack with 2 fighters, 4 infantry and 1 tactical_bomber
Chinese defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Kwangtung, round 2 : 3/7 hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 cruiser in Kiangsi, round 2 : 1/1 hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 cruiser and 1 destroyer
ANZAC defend with 1 submarine
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser and 1 destroyer in 44 Sea Zone, round 2 : 3/3 hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Neutral with 1 battleship, 2 carriers, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Amur
Japanese attack with 1 fighter and 2 mech_infantrys
Americans defend with 1 infantry
Japanese roll dice for 1 fighter and 2 mech_infantrys in Amur, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Amur, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Americans lost in Amur
Japanese win, taking Amur from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in 19 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 19 Sea Zone
Japanese win, taking 19 Sea Zone from Americans with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Japanese
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 carrier moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from Kwangtung to 20 Sea Zone
1 fighter moved from Kwangtung to 20 Sea Zone
1 artillery and 2 infantry moved from Kiangsu to Anhwe
2 fighters and 1 tactical_bomber moved from Kiangsi to Kiangsu
1 tactical_bomber moved from Kwangtung to Kiangsu
1 armour and 1 mech_infantry moved from Kansu to Suiyuyan
1 armour moved from Manchuria to Anhwe
1 fighter moved from Amur to Manchuria
1 fighter moved from 5 Sea Zone to JapanPlace Units - Japanese
2 destroyers and 2 submarines placed in 6 Sea Zone
3 infantry placed in Kiangsu
3 infantry placed in Shantung
1 armour and 2 mech_infantrys placed in ManchuriaTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,6
Japanese collect 57 PUs; end with 57 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 armour, 1 bomber, 1 destroyer, 2 fighters, 2 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour moved from Norway to 112 Sea Zone
1 armour and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 armour moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 armour moved from Norway to 112 Sea Zone
1 armour, 1 cruiser and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 armour moved from 110 Sea Zone to Normandy BordeauxCombat - Americans
Americans creates battle in territory 17 Sea Zone
Battle in Normandy Bordeaux
Americans attack with 2 armour, 1 fighter and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 3 infantry
Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits
Americans roll dice for 2 armour, 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 2/5 hits
Germans roll dice for 3 infantry in Normandy Bordeaux, round 2 : 1/3 hits
3 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Americans win, taking 17 Sea Zone from Japanese, taking Normandy Bordeaux from Germans with 2 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 transport moved from 127 Sea Zone to 126 Sea Zone
1 aaGun and 1 infantry moved from Norway to 126 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 126 Sea Zone to 127 Sea Zone
1 aaGun and 1 infantry moved from 127 Sea Zone to Novgorod
1 fighter moved from Belarus to Novgorod
1 fighter moved from Volgograd to Greece
1 fighter moved from Volgograd to Greece
1 carrier, 2 infantry and 1 transport moved from 92 Sea Zone to 97 Sea Zone
1 tactical_bomber moved from 92 Sea Zone to Greece
1 armour, 3 infantry and 2 transports moved from 30 Sea Zone to 54 Sea Zone
1 armour and 3 infantry moved from 54 Sea Zone to Queensland
1 submarine moved from 17 Sea Zone to 33 Sea Zone
1 submarine moved from 7 Sea Zone to 5 Sea Zone
1 carrier moved from 9 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 bombers moved from Western United States to Queensland
1 fighter moved from Hawaiian Islands to Caroline Islands
2 fighters moved from Western United States to 26 Sea Zone
1 fighter moved from Eastern United States to 110 Sea ZonePlace Units - Americans
1 armour, 1 fighter and 1 infantry placed in Greece
1 fighter, 1 infantry and 1 mech_infantry placed in Norway
Americans undo move 2.
1 fighter and 2 mech_infantrys placed in Norway
Turning on Edit Mode
EDIT: Removing units owned by Americans from 110 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 102 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 armour, 1 bomber and 1 infantry placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2
Americans collect 55 PUs (2 lost to blockades); end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 artillery and 1 infantry moved from Hunan to KiangsiCombat - Chinese
Battle in Kiangsi
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits
Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
2 infantry moved from Hunan to KwangsiPlace Units - Chinese
1 artillery and 4 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 2 artilleries, 8 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 destroyer, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from Norway to 97 Sea Zone
1 destroyer moved from 92 Sea Zone to 97 Sea Zone
1 bomber moved from Anglo Egyptian Sudan to 97 Sea Zone
1 artillery moved from Persia to Northwest Persia
British take Northwest Persia from Germans
1 armour moved from Egypt to Trans-Jordan
British take Trans-Jordan from Italians
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter and 1 tactical_bomber moved from United Kingdom to Holland BelgiumCombat - British
Battle in 97 Sea Zone
British attack with 1 bomber, 1 destroyer and 1 fighter; Americans loiter and taunt
Italians defend with 1 submarine
British roll dice for 1 bomber, 1 destroyer and 1 fighter in 97 Sea Zone, round 2 : 2/3 hits
Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Italians lost in 97 Sea Zone
British win, taking 97 Sea Zone from Italians with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in Holland Belgium
British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 4 infantry
British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/4 hits
Germans roll dice for 4 infantry in Holland Belgium, round 2 : 2/4 hits
2 infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Holland Belgium
Germans win with 2 infantry remaining. Battle score for attacker is -1
Casualties for Germans: 2 infantry
Casualties for British: 1 artillery and 1 infantry
1 tactical_bomber owned by the British and 1 fighter owned by the British retreatedNon Combat Move - British
1 infantry moved from Vyborg to Novgorod
2 infantry moved from Karelia to Novgorod
1 bomber moved from 97 Sea Zone to Malta
2 infantry moved from 97 Sea Zone to Greece
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from Holland Belgium to Normandy Bordeaux
1 tactical_bomber moved from Holland Belgium to Norway
3 infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Belgian Congo to Egypt
1 infantry moved from Rhodesia to Belgian Congo
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 armour moved from Persia to Eastern Persia
1 infantry moved from Eastern Persia to Persia
1 armour moved from Eastern Persia to India
1 infantry moved from India to West India
1 aaGun and 1 infantry moved from Shan State to Burma
2 infantry moved from Shan State to Yunnan
1 infantry moved from Szechwan to Yunnan
2 infantry moved from Shan State to MalayaPlace Units - British
1 artillery and 2 infantry placed in Egypt
3 infantry placed in Union of South Africa
1 transport placed in 110 Sea Zone
1 artillery and 3 infantry placed in United KingdomTurn Complete - British
British collect 35 PUs; end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsPlace Units - UK_Pacific
1 destroyer placed in 39 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs
Units Change Ownership
Some Units in India change ownership: 1 artillery, 2 infantry and 1 mech_infantry
Some Units in 39 Sea Zone change ownership: 1 destroyer -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Italians
2 mech_infantrys moved from Bulgaria to Eastern Poland
1 fighter moved from Southern Italy to Eastern PolandCombat - Italians
Battle in Eastern Poland
Italians attack with 1 fighter and 2 mech_infantrys
Russians defend with 1 infantry
Italians roll dice for 1 fighter and 2 mech_infantrys in Eastern Poland, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
Italians roll dice for 1 fighter and 2 mech_infantrys in Eastern Poland, round 3 : 2/3 hits
Russians roll dice for 1 infantry in Eastern Poland, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 fighter moved from Eastern Poland to Slovakia Hungary
2 mech_infantrys moved from Northern Italy to Albania
1 infantry moved from Albania to BulgariaPlace Units - Italians
1 tactical_bomber placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,5
Italians collect 10 PUs; end with 10 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 armour moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
1 fighter moved from Russia to Greece
1 fighter moved from Egypt to Trans-Jordan
1 infantry moved from Dutch New Guinea to New GuineaPlace Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 bomber and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
4 infantry moved from Egypt to Trans-JordanNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 infantry and 8 mech_infantrys; Remaining resources: 2 PUs;Combat Move - Germans
5 mech_infantrys moved from Romania to Greece
2 infantry moved from Holland Belgium to Normandy Bordeaux
2 infantry moved from Southern France to Normandy Bordeaux
1 tactical_bomber moved from France to Normandy Bordeaux
3 bombers moved from Germany to Normandy Bordeaux
7 artilleries and 2 infantry moved from Archangel to Novgorod
1 fighter and 2 tactical_bombers moved from Ukraine to Greece
2 infantry moved from Ukraine to Rostov
1 armour moved from Ukraine to Rostov
2 bombers moved from Iraq to Greece
2 fighters moved from Iraq to Greece
1 armour and 2 mech_infantrys moved from Caucasus to Northwest Persia
2 armour moved from Iraq to Persia
2 armour moved from Iraq to Persia
1 fighter moved from Baltic States to Rostov
4 fighters moved from Baltic States to Novgorod
1 infantry moved from Baltic States to Belarus
Germans take Belarus from Russians
1 infantry and 4 mech_infantrys moved from Baltic States to Novgorod
1 bomber moved from Yenisey to Hopei
1 artillery moved from Novosibirsk to Kazakhstan
1 mech_infantry moved from Caucasus to Kazakhstan
2 armour and 2 mech_infantrys moved from Caucasus to Volgograd
1 armour moved from Caucasus to Volgograd
1 armour moved from Caucasus to Volgograd
1 mech_infantry moved from Caucasus to Volgograd
1 mech_infantry moved from Caucasus to Northwest PersiaCombat - Germans
Battle in Greece
Germans attack with 2 bombers, 3 fighters, 5 mech_infantrys and 2 tactical_bombers
British defend with 2 infantry; Americans defend with 1 armour, 1 factory_minor, 3 fighters, 1 infantry and 1 tactical_bomber; ANZAC defend with 1 fighter
Germans roll dice for 2 bombers, 3 fighters, 5 mech_infantrys and 2 tactical_bombers in Greece, round 2 : 5/12 hits
Americans roll dice for 1 armour, 4 fighters, 3 infantry and 1 tactical_bomber in Greece, round 2 : 5/9 hits
1 tactical_bomber owned by the Americans, 1 armour owned by the Americans, 1 infantry owned by the Americans, 5 mech_infantrys owned by the Germans and 2 infantry owned by the British lost in Greece
Germans roll dice for 2 bombers, 3 fighters and 2 tactical_bombers in Greece, round 3 : 1/7 hits
Americans roll dice for 4 fighters in Greece, round 3 : 3/4 hits
3 fighters owned by the Germans and 1 fighter owned by the Americans lost in Greece
Germans roll dice for 2 bombers and 2 tactical_bombers in Greece, round 4 : 3/4 hits
Americans roll dice for 3 fighters in Greece, round 4 : 2/3 hits
1 fighter owned by the ANZAC, 2 fighters owned by the Americans and 2 tactical_bombers owned by the Germans lost in Greece
Germans win with 2 bombers remaining. Battle score for attacker is -6
Casualties for Germans: 3 fighters, 5 mech_infantrys and 2 tactical_bombers
Casualties for British: 2 infantry
Casualties for Americans: 1 armour, 3 fighters, 1 infantry and 1 tactical_bomber
Casualties for ANZAC: 1 fighter
Battle in Novgorod
Germans attack with 7 artilleries, 4 fighters, 3 infantry and 4 mech_infantrys
British defend with 3 infantry; Americans defend with 1 aaGun, 1 fighter and 1 infantry; Russians defend with 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 4 infantry
AA fire in Novgorod : 0/4 hits
Germans roll dice for 7 artilleries, 4 fighters, 3 infantry and 4 mech_infantrys in Novgorod, round 2 : 8/18 hits
Russians roll dice for 2 aaGuns, 1 artillery, 1 fighter and 8 infantry in Novgorod, round 2 : 2/10 hits
4 infantry owned by the Russians, 1 aaGun owned by the Americans, 2 infantry owned by the Germans, 1 aaGun owned by the Russians, 1 infantry owned by the Americans and 1 infantry owned by the British lost in Novgorod
Germans roll dice for 7 artilleries, 4 fighters, 1 infantry and 4 mech_infantrys in Novgorod, round 3 : 8/16 hits
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Novgorod, round 3 : 1/4 hits
1 artillery owned by the Russians, 1 infantry owned by the Germans, 1 fighter owned by the Americans and 2 infantry owned by the British lost in Novgorod
Germans win, taking Novgorod from Russians with 7 artilleries, 4 fighters and 4 mech_infantrys remaining. Battle score for attacker is 39
Casualties for Germans: 3 infantry
Casualties for British: 3 infantry
Casualties for Americans: 1 aaGun, 1 fighter and 1 infantry
Casualties for Russians: 1 aaGun, 1 artillery and 4 infantry
Battle in Normandy Bordeaux
Germans attack with 3 bombers, 4 infantry and 1 tactical_bomber
British defend with 1 fighter; Americans defend with 2 armour, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 3 bombers, 4 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 4/8 hits
Americans roll dice for 2 armour, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 3/4 hits
3 infantry owned by the Germans, 2 armour owned by the Americans, 1 infantry owned by the Americans and 1 fighter owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 3 bombers, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Germans: 3 infantry
Casualties for British: 1 fighter
Casualties for Americans: 2 armour and 1 infantry
Battle in Persia
Germans attack with 4 armour
British defend with 1 infantry
Germans roll dice for 4 armour in Persia, round 2 : 1/4 hits
British roll dice for 1 infantry in Persia, round 2 : 0/1 hits
1 infantry owned by the British lost in Persia
Germans win, taking Persia from British with 4 armour remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Hopei
Germans attack with 1 bomber
Chinese defend with 1 infantry
Germans roll dice for 1 bomber in Hopei, round 2 : 1/1 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits
1 bomber owned by the Germans and 1 infantry owned by the Chinese lost in Hopei
Chinese win with no units remaining. Battle score for attacker is -9
Casualties for Germans: 1 bomber
Casualties for Chinese: 1 infantry
Battle in Volgograd
Germans attack with 4 armour and 3 mech_infantrys
Russians defend with 1 factory_minor and 3 infantry
Germans roll dice for 4 armour and 3 mech_infantrys in Volgograd, round 2 : 2/7 hits
Russians roll dice for 3 infantry in Volgograd, round 2 : 2/3 hits
2 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Volgograd
Germans roll dice for 4 armour and 1 mech_infantry in Volgograd, round 3 : 1/5 hits
Russians roll dice for 1 infantry in Volgograd, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 4 armour remaining. Battle score for attacker is -3
Casualties for Germans: 3 mech_infantrys
Casualties for Russians: 3 infantry
Battle in Rostov
Germans attack with 1 armour, 1 fighter and 2 infantry
Russians defend with 2 armour
Germans roll dice for 1 armour, 1 fighter and 2 infantry in Rostov, round 2 : 0/4 hits
Russians roll dice for 2 armour in Rostov, round 2 : 1/2 hits
1 infantry owned by the Germans lost in Rostov
Germans roll dice for 1 armour, 1 fighter and 1 infantry in Rostov, round 3 : 1/3 hits
Russians roll dice for 2 armour in Rostov, round 3 : 1/2 hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Germans roll dice for 1 armour and 1 fighter in Rostov, round 4 : 2/2 hits
Russians roll dice for 1 armour in Rostov, round 4 : 1/1 hits
1 armour owned by the Russians and 1 armour owned by the Germans lost in Rostov
Germans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour and 2 infantry
Casualties for Russians: 2 armour
Battle in Northwest Persia
Germans attack with 1 armour and 3 mech_infantrys
British defend with 1 artillery
Germans roll dice for 1 armour and 3 mech_infantrys in Northwest Persia, round 2 : 1/4 hits
British roll dice for 1 artillery in Northwest Persia, round 2 : 1/1 hits
1 artillery owned by the British and 1 mech_infantry owned by the Germans lost in Northwest Persia
Germans win, taking Northwest Persia from British with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 artillery
Battle in Kazakhstan
Germans attack with 1 artillery and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 mech_infantry in Kazakhstan, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 1 mech_infantry in Kazakhstan, round 3 : 0/2 hits
Russians roll dice for 1 infantry in Kazakhstan, round 3 : 1/1 hits
1 mech_infantry owned by the Germans lost in Kazakhstan
Germans roll dice for 1 artillery in Kazakhstan, round 4 : 0/1 hits
Russians roll dice for 1 infantry in Kazakhstan, round 4 : 0/1 hits
Germans roll dice for 1 artillery in Kazakhstan, round 5 : 0/1 hits
Russians roll dice for 1 infantry in Kazakhstan, round 5 : 1/1 hits
1 artillery owned by the Germans lost in Kazakhstan
Russians win with 1 infantry remaining. Battle score for attacker is -8
Casualties for Germans: 1 artillery and 1 mech_infantryNon Combat Move - Germans
1 fighter moved from Rostov to Caucasus
1 aaGun moved from Baltic States to Novgorod
1 aaGun moved from Archangel to Novgorod
3 bombers moved from Normandy Bordeaux to Western Germany
1 tactical_bomber moved from Normandy Bordeaux to Western Germany
2 bombers moved from Greece to Western Germany
4 infantry moved from Western Germany to France
5 infantry moved from Germany to Poland
2 fighters moved from Novgorod to Bessarabia
2 fighters moved from Novgorod to Germany
2 infantry moved from Western Ukraine to Eastern Poland
1 aaGun moved from Ukraine to Bessarabia
2 infantry moved from Bessarabia to Eastern Poland
3 mech_infantrys moved from Caucasus to Persia
3 mech_infantrys moved from Caucasus to Iraq
1 submarine moved from 77 Sea Zone to 71 Sea ZonePlace Units - Germans
3 infantry placed in Western Germany
3 infantry placed in Ukraine
3 infantry placed in Iraq
8 mech_infantrys placed in Germany
1 infantry placed in Germany
Germans undo move 5.
1 infantry placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,3
Germans collect 55 PUs (2 lost to blockades); end with 57 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians repair damage of 12x factory_major; Remaining resources: 9 PUs;
Russians buy 1 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 artillery moved from Vologda to Novosibirsk
Russians take Novosibirsk from Germans
1 artillery and 2 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Vologda to Samara
1 infantry moved from Kazakhstan to Caucasus
2 fighters moved from Bryansk to Caucasus
1 infantry moved from Bryansk to Tambov
1 infantry moved from Bryansk to Rostov
2 artilleries and 4 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to BelarusCombat - Russians
Battle in Ukraine
Russians attack with 2 artilleries and 5 infantry
Germans defend with 1 factory_minor and 3 infantry
Russians roll dice for 2 artilleries and 5 infantry in Ukraine, round 2 : 2/7 hits
Germans roll dice for 3 infantry in Ukraine, round 2 : 1/3 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine
Russians roll dice for 2 artilleries and 4 infantry in Ukraine, round 3 : 1/6 hits
Germans roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 2 artilleries and 4 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 3 infantry in Belarus, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 fighter and 1 mech_infantry
Russians roll dice for 2 fighters and 1 infantry in Caucasus, round 2 : 2/3 hits
Germans roll dice for 1 fighter and 1 mech_infantry in Caucasus, round 2 : 1/2 hits
1 infantry owned by the Russians, 1 fighter owned by the Germans and 1 mech_infantry owned by the Germans lost in Caucasus
Russians win with 2 fighters remaining. Battle score for attacker is 11
Casualties for Germans: 1 fighter and 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 artilleries moved from Bryansk to Russia
1 aaGun moved from Bryansk to Belarus
2 infantry moved from Bryansk to Russia
10 infantry moved from Bryansk to Rostov
1 aaGun moved from Bryansk to Rostov
2 fighters moved from Caucasus to BryanskPlace Units - Russians
1 armour and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour, 1 bomber, 1 harbour, 2 submarines and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour and 1 mech_infantry moved from Suiyuyan to Hopei
Japanese take Hopei from Chinese
1 armour and 1 mech_infantry moved from Hopei to Kweichow
1 armour and 2 artilleries moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hunan
3 infantry moved from Anhwe to Kweichow
3 infantry moved from Kiangsu to Kiangsi
1 destroyer and 1 submarine moved from 19 Sea Zone to 5 Sea Zone
4 infantry moved from Kwangtung to Kwangsi
3 transports moved from 20 Sea Zone to 19 Sea Zone
1 armour and 2 mech_infantrys moved from Manchuria to 19 Sea Zone
3 infantry moved from Shantung to 19 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 infantry and 1 mech_infantry moved from 36 Sea Zone to French Indo China
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 19 Sea Zone to 36 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 36 Sea Zone to Kwangsi
1 fighter moved from Manchuria to Kiangsi
1 fighter and 1 tactical_bomber moved from Kiangsu to Hunan
1 transport moved from 44 Sea Zone to 36 Sea Zone
1 fighter moved from 20 Sea Zone to 42 Sea Zone
1 destroyer moved from 44 Sea Zone to 43 Sea Zone
1 battleship moved from 44 Sea Zone to 43 Sea Zone
1 carrier moved from 44 Sea Zone to 43 Sea Zone
1 cruiser moved from 20 Sea Zone to 36 Sea Zone
1 fighter moved from 20 Sea Zone to Kiangsi
1 fighter moved from Kiangsu to Kwangsi
1 tactical_bomber moved from Kiangsu to Kiangsi
1 submarine moved from 6 Sea Zone to 35 Sea Zone
Japanese take 35 Sea Zone from Americans
1 destroyer and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 carrier moved from 20 Sea Zone to 36 Sea Zone
1 carrier moved from 44 Sea Zone to 43 Sea Zone
1 cruiser moved from 44 Sea Zone to 36 Sea ZoneCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in French Indo China
Battle in Kwangsi
Japanese attack with 1 armour, 1 fighter, 6 infantry and 1 mech_infantry
Chinese defend with 2 infantry
Japanese roll dice for 2 cruisers in Kwangsi, round 2 : 2/2 hits
Chinese roll dice for 2 infantry in Kwangsi, round 2 : 2/2 hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking French Indo China from UK_Pacific, taking Kwangsi from Chinese with 1 armour, 1 fighter, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 infantry
Battle in Kiangsi
Japanese attack with 2 fighters, 3 infantry and 1 tactical_bomber
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Kiangsi, round 2 : 2/6 hits
Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kweichow
Japanese attack with 2 armour, 2 artilleries, 3 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Kweichow, round 2 : 1/8 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hunan
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 43 Sea Zone
Japanese attack with 1 battleship, 2 carriers and 1 destroyer
ANZAC defend with 1 submarine
Japanese roll dice for 1 battleship, 2 carriers and 1 destroyer in 43 Sea Zone, round 2 : 1/2 hits
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from Neutral with 1 battleship, 2 carriers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 5 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 5 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 5 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 5 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 5 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Japanese lost in 5 Sea Zone
Japanese roll dice for 1 destroyer in 5 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 submarine in 5 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 destroyer in 5 Sea Zone, round 5 : 1/1 hits
Americans roll dice for 1 submarine in 5 Sea Zone, round 5 : 0/1 hits
1 submarine owned by the Americans lost in 5 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 0
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 submarineNon Combat Move - Japanese
1 fighter moved from 42 Sea Zone to 43 Sea Zone
1 fighter moved from Kwangsi to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsi to 36 Sea Zone
1 fighter moved from Kiangsi to Kwangtung
1 fighter moved from Hunan to 36 Sea Zone
1 tactical_bomber moved from Hunan to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 43 Sea ZonePlace Units - Japanese
1 harbour placed in Hainan
1 armour placed in Kiangsu
1 armour placed in Shantung
2 submarines placed in 19 Sea Zone
1 tactical_bomber placed in Japan
Japanese undo move 5.
1 tactical_bomber placed in Kiangsu
1 bomber placed in ShantungTurn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 bomber, 1 destroyer, 2 fighters, 6 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Western United States to 5 Sea Zone
1 destroyer moved from 16 Sea Zone to 5 Sea Zone
1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 armour and 1 infantry moved from 44 Sea Zone to Celebes
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
2 transports moved from 110 Sea Zone to 112 Sea Zone
2 mech_infantrys moved from Norway to 112 Sea Zone
2 mech_infantrys and 2 transports moved from 112 Sea Zone to 110 Sea Zone
1 mech_infantry moved from 110 Sea Zone to Holland Belgium
1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Normandy BordeauxCombat - Americans
Battle in Holland Belgium
Battle in Philippines
Battle in Normandy Bordeaux
Americans attack with 2 fighters and 1 mech_infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Holland Belgium from Germans, taking Philippines from Japanese, taking Normandy Bordeaux from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 5 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber and 1 destroyer in 5 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 5 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 5 Sea Zone
Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Celebes
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour and 1 infantry in Celebes, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Celebes
Americans win, taking Celebes from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
2 bombers moved from Queensland to India
1 fighter moved from Russia to Greece
1 fighter moved from Norway to Greece
1 fighter moved from Normandy Bordeaux to Norway
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
1 transport moved from 102 Sea Zone to 101 Sea Zone
1 transport moved from 110 Sea Zone to 102 Sea Zone
1 carrier, 2 fighters and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Caroline Islands to Queensland
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 destroyer moved from 10 Sea Zone to 3 Sea Zone
1 artillery moved from Soviet Far East to Siberia
1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 bomber moved from 5 Sea Zone to Soviet Far East
1 submarine moved from 10 Sea Zone to 3 Sea Zone
1 transport moved from 127 Sea Zone to 126 Sea ZonePlace Units - Americans
1 fighter and 2 infantry placed in Greece
1 fighter and 2 infantry placed in Norway
2 infantry placed in Eastern United States
1 destroyer and 1 submarine placed in 10 Sea Zone
1 bomber and 1 tactical_bomber placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,4
Americans collect 63 PUs (2 lost to blockades); end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 artillery and 4 infantry moved from Yunnan to KwangsiCombat - Chinese
Battle in Kwangsi
Chinese attack with 1 artillery and 4 infantry
Japanese defend with 1 armour, 4 infantry and 1 mech_infantry
Chinese roll dice for 1 artillery and 4 infantry in Kwangsi, round 2 : 0/5 hits
Japanese roll dice for 1 armour, 4 infantry and 1 mech_infantry in Kwangsi, round 2 : 3/6 hits
3 infantry owned by the Chinese lost in Kwangsi
1 infantry owned by the Chinese and 1 artillery owned by the Chinese retreated to Yunnan
Japanese win with 1 armour, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is -9
Casualties for Chinese: 3 infantryNon Combat Move - Chinese
1 infantry moved from Tsinghai to ShensiPlace Units - Chinese
1 infantry placed in Szechwan
2 infantry placed in Yunnan
2 artilleries placed in SuiyuyanTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 3 artilleries, 1 fighter and 6 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Trans-Jordan to Syria
British take Syria from Germans
1 armour moved from Syria to Trans-Jordan
1 bomber moved from Malta to Iraq
3 infantry moved from Yunnan to French Indo China
1 fighter moved from India to French Indo China
1 destroyer moved from 39 Sea Zone to 37 Sea ZoneCombat - British
Strategic bombing raid in Iraq
AA fire in Iraq : 0/1 hits
Bombing raid in Iraq rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Iraq causes 5 damage total.
Battle in French Indo China
British attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry and 1 mech_infantry
British roll dice for 1 fighter and 3 infantry in French Indo China, round 2 : 0/4 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in French Indo China, round 2 : 0/2 hits
British roll dice for 1 fighter and 3 infantry in French Indo China, round 3 : 2/4 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in French Indo China, round 3 : 1/2 hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China
British win, taking French Indo China from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantryNon Combat Move - British
1 fighter moved from French Indo China to Burma
1 aaGun and 1 infantry moved from Burma to Shan State
1 infantry moved from Malaya to Shan State
1 armour moved from Eastern Persia to Kazakhstan
1 artillery moved from Eastern Persia to West India
1 artillery and 5 infantry moved from India to Burma
1 bomber moved from Iraq to Egypt
1 artillery, 5 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan
1 tactical_bomber moved from Norway to Greece
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 mech_infantrys moved from Belgian Congo to Egypt
3 infantry moved from Union of South Africa to Rhodesia
1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 3 infantry moved from 110 Sea Zone to Normandy BordeauxPlace Units - British
1 artillery and 2 infantry placed in Egypt
1 artillery, 1 fighter and 3 infantry placed in United Kingdom
1 artillery and 1 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 4,4
British collect 34 PUs; end with 34 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsPlace Units - UK_Pacific
1 artillery and 3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,2,2,1,6,6,3,2,1
UK_Pacific collect 11 PUs (2 lost to blockades); end with 11 PUs
Some Units in India change ownership: 1 artillery and 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 2 mech_infantrys moved from Albania to Greece
1 infantry moved from Bulgaria to Greece
1 tactical_bomber moved from Southern Italy to Greece
1 fighter moved from Slovakia Hungary to GreeceCombat - Italians
Battle in Greece
Italians attack with 1 artillery, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 tactical_bomber; Americans defend with 1 factory_minor, 3 fighters and 2 infantry
Italians roll dice for 1 artillery, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Greece, round 2 : 2/6 hits
Americans roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Greece, round 2 : 5/6 hits
2 mech_infantrys owned by the Italians, 2 infantry owned by the Americans, 1 fighter owned by the Italians, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Greece
retreated to Greece
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -19
Casualties for Italians: 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys
Casualties for Americans: 2 infantryNon Combat Move - Italians
2 infantry moved from Southern Italy to Northern Italy
2 artilleries moved from Southern Italy to Northern Italy
2 mech_infantrys moved from Eastern Poland to Novgorod
1 tactical_bomber moved from Greece to Western GermanyPlace Units - Italians
1 armour and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,1
Italians collect 4 PUs (6 lost to blockades); end with 4 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Queensland to Malaya
1 bomber moved from New South Wales to Queensland
1 destroyer and 3 submarines moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Turn Complete - French





