Also, did you mean to leave the infantry and tank on the transport in sz33, or did you want them on Caroline Islands?
L18 BM3 Adam514 (Axis+3) vs farmboy (Allies) Game 3
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I have to think about my casualties in relation to the UK turn but probably I’m only taking bombers off. I assume your casualties would be the two tacs and 3 fighters?
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Yeah, but why keep carriers alive?
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 bombers, 3 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
3 bombers moved from Eastern United States to 112 Sea Zone
2 bombers moved from United Kingdom to 112 Sea Zone
2 fighters moved from United Kingdom to 112 Sea Zone
1 carrier moved from 91 Sea Zone to 112 Sea Zone
2 fighters moved from Gibraltar to 112 Sea Zone
3 bombers moved from Bryansk to 112 Sea Zone
1 armour moved from Norway to Finland
Americans take Finland from Germans
1 armour moved from Finland to Norway
1 carrier moved from 91 Sea Zone to 112 Sea ZoneCombat - Americans
Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in 112 Sea Zone
Americans attack with 8 bombers, 2 carriers and 4 fighters
Germans defend with 2 carriers, 1 cruiser, 2 destroyers, 5 fighters, 3 submarines, 2 tactical_bombers and 1 transport
Germans roll dice for 3 submarines in 112 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
Americans roll dice for 8 bombers and 4 fighters in 112 Sea Zone, round 2 : 7/12 hits, 7.33 expected hits
Germans roll dice for 2 carriers, 1 cruiser, 2 destroyers, 5 fighters, 2 tactical_bombers and 1 transport in 112 Sea Zone, round 2 : 6/12 hits, 6.17 expected hits
Units damaged: 2 carriers owned by the Americans
2 destroyers owned by the Germans, 2 carriers owned by the Germans, 2 fighters owned by the Americans, 2 bombers owned by the Americans and 1 cruiser owned by the Germans lost in 112 Sea Zone
2 carriers owned by the Americans retreated to 110 Sea Zone
Germans win with 5 fighters, 3 submarines, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 16
Casualties for Americans: 2 bombers and 2 fighters
Casualties for Germans: 2 carriers, 1 cruiser and 2 destroyers
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
4 fighters owned by the Germans forced to land in Western GermanyNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 3 fighters and 2 tactical_bombers
EDIT: Removing units owned by Americans from 110 Sea Zone: 1 carrier
EDIT: Removing units owned by Americans from 112 Sea Zone: 3 bombers
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters moved from 112 Sea Zone to United Kingdom
1 bomber moved from 112 Sea Zone to Norway
2 bombers moved from 112 Sea Zone to Norway
4 infantry and 2 mech_infantrys moved from Norway to Finland
2 fighters moved from Eastern United States to Gibraltar
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 cruiser moved from 92 Sea Zone to 110 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 30 Sea Zone
4 carriers and 2 fighters moved from 26 Sea Zone to 30 Sea Zone
1 battleship moved from 26 Sea Zone to 30 Sea Zone
4 fighters moved from Iwo Jima to 30 Sea Zone
2 tactical_bombers moved from Iwo Jima to 26 Sea Zone
2 tactical_bombers moved from Iwo Jima to 30 Sea Zone
1 destroyer moved from 26 Sea Zone to 30 Sea ZonePlace Units - Americans
2 fighters placed in Western United States
3 bombers, 1 fighter and 1 tactical_bomber placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6
Americans collect 58 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUsCombat Hit Differential Summary :
Germans : -0.67
Americans : -0.33 -
Yeah, but why keep carriers alive?
Because of the retreat they are back in 110 and will repair at the end of the turn. I thought the carrier may still be useful to me to support transports or as cannon fodder against your next fleet. :) But I ended up dropping one carrier and keeping a bomber. Its too bad I didn’t make that decision on the first round.
For some reason, the edit took out the bombers with more range. I will be editing again and landing two on Scotland.
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I had a weird glitch on the China Turn. I could build an inf and had the option of placing it in the Himalayas. I’m assuming its a technical error but thought this might be a special rule in BM?
Assuming its just a technical error, there may be a China inf held over that I shouldn’t place, if a China territory becomes open again.
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Sorry for all the comments and corrections. Just thought this was better to say in advance of the UK turn. Landing an inf in Holland that was already on a transport from a previous turn. I would like to drop the art on the transport in the UK. I’m pretty sure that I can’t do that and both units must land in Holland if I want both to be off the transport on this turn. If that is the case, both units will land and I will edit after.
Also 8 air are hitting the transport in 112 and I am assuming no scramble.
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I’m assuming its a technical error but thought this might be a special rule in BM?
Yep, this is a special BM rule. Whenever Germans, Italians and Japanese occupy China entirely, the “unholy trinity”-sacrament gets activated creating an immortal Chinese unit that spawns in the Himalaya and that can shoot a rocket each turn PRIOR to the actual Chinese turn. The rocket auto-hits and removes a hostile unit. As this is prior to the Chinese turn, a Chinese inf will spawn in the affected territory in case only one unit occupied it.
The rule was designed to make it harder to hold China in case all Axis powers invaded it. Thus, the Axis need at least 2 units per territory in order to prevent it from spawning guerrillas.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 bombers, 3 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
3 bombers moved from Eastern United States to 112 Sea Zone
2 bombers moved from United Kingdom to 112 Sea Zone
2 fighters moved from United Kingdom to 112 Sea Zone
1 carrier moved from 91 Sea Zone to 112 Sea Zone
2 fighters moved from Gibraltar to 112 Sea Zone
3 bombers moved from Bryansk to 112 Sea Zone
1 armour moved from Norway to Finland
Americans take Finland from Germans
1 armour moved from Finland to Norway
1 carrier moved from 91 Sea Zone to 112 Sea ZoneCombat - Americans
Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in 112 Sea Zone
Americans attack with 8 bombers, 2 carriers and 4 fighters
Germans defend with 2 carriers, 1 cruiser, 2 destroyers, 5 fighters, 3 submarines, 2 tactical_bombers and 1 transport
Germans roll dice for 3 submarines in 112 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
Americans roll dice for 8 bombers and 4 fighters in 112 Sea Zone, round 2 : 7/12 hits, 7.33 expected hits
Germans roll dice for 2 carriers, 1 cruiser, 2 destroyers, 5 fighters, 2 tactical_bombers and 1 transport in 112 Sea Zone, round 2 : 6/12 hits, 6.17 expected hits
Units damaged: 2 carriers owned by the Americans
2 destroyers owned by the Germans, 2 carriers owned by the Germans, 2 fighters owned by the Americans, 2 bombers owned by the Americans and 1 cruiser owned by the Germans lost in 112 Sea Zone
2 carriers owned by the Americans retreated to 110 Sea Zone
Germans win with 5 fighters, 3 submarines, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 16
Casualties for Americans: 2 bombers and 2 fighters
Casualties for Germans: 2 carriers, 1 cruiser and 2 destroyers
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
4 fighters owned by the Germans forced to land in Western GermanyNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 3 fighters and 2 tactical_bombers
EDIT: Removing units owned by Americans from 110 Sea Zone: 1 carrier
EDIT: Removing units owned by Americans from 112 Sea Zone: 3 bombers
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters moved from 112 Sea Zone to United Kingdom
1 bomber moved from 112 Sea Zone to Norway
2 bombers moved from 112 Sea Zone to Norway
4 infantry and 2 mech_infantrys moved from Norway to Finland
2 fighters moved from Eastern United States to Gibraltar
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 cruiser moved from 92 Sea Zone to 110 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 30 Sea Zone
4 carriers and 2 fighters moved from 26 Sea Zone to 30 Sea Zone
1 battleship moved from 26 Sea Zone to 30 Sea Zone
4 fighters moved from Iwo Jima to 30 Sea Zone
2 tactical_bombers moved from Iwo Jima to 26 Sea Zone
2 tactical_bombers moved from Iwo Jima to 30 Sea Zone
1 destroyer moved from 26 Sea Zone to 30 Sea ZonePlace Units - Americans
2 fighters placed in Western United States
3 bombers, 1 fighter and 1 tactical_bomber placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6
Americans collect 58 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Combat - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 0 PUsPurchase Units - British
British buy 2 destroyers, 1 infantry and 2 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from United Kingdom to 112 Sea Zone
4 fighters moved from Norway to 112 Sea Zone
1 bomber moved from Bryansk to Germany
3 fighters moved from Norway to 112 Sea Zone
1 infantry moved from Northwest Persia to Caucasus
Russians take Caucasus from Italians
1 infantry moved from 110 Sea Zone to Holland BelgiumCombat - British
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Germany rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Germany causes 7 damage total.
Battle in Holland Belgium
Battle in 112 Sea Zone
British attack with 8 fighters
Germans defend with 3 submarines and 1 transport
3 submarines owned by the Germans Submerged
1 transport owned by the Germans lost in 112 Sea Zone
British win, taking Holland Belgium from Germans with 8 fighters remaining. Battle score for attacker is 7
Casualties for Germans: 1 transportNon Combat Move - British
1 armour and 1 infantry moved from 110 Sea Zone to United Kingdom
2 aaGuns moved from United Kingdom to Scotland
1 artillery, 2 infantry and 1 mech_infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
2 carriers and 1 destroyer moved from 92 Sea Zone to 110 Sea Zone
1 bomber moved from Germany to Norway
2 infantry moved from Norway to Finland
2 fighters moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from 112 Sea Zone to United Kingdom
4 fighters moved from 112 Sea Zone to Finland
1 fighter moved from 112 Sea Zone to Finland
1 fighter moved from Bryansk to Russia
1 infantry moved from Alexandria to Egypt
3 mech_infantrys moved from Northwest Persia to Iraq
1 artillery and 1 infantry moved from Persia to Northwest Persia
1 fighter and 1 tactical_bomber moved from Bryansk to Northwest Persia
1 tactical_bomber moved from India to Northwest Persia
1 fighter moved from Egypt to Northwest Persia
1 artillery and 1 mech_infantry moved from Syria to Iraq
1 mech_infantry moved from Syria to EgyptPlace Units - British
1 infantry placed in Persia
British undo move 1.
1 infantry placed in Egypt
2 destroyers and 2 transports placed in 110 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from 110 Sea Zone: 2 artilleries
EDIT: Removing units owned by Americans from 110 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to 110 Sea Zone: 2 transports
EDIT: Adding units owned by British to Holland Belgium: 1 artillery
EDIT: Removing units owned by Americans from Norway: 2 bombers
EDIT: Adding units owned by Americans to Scotland: 2 bombers
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Egypt: 1 mech_infantry
EDIT: Adding units owned by British to Iraq: 1 mech_infantry
EDIT: Adding units owned by Chinese to Himalayas: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - British
British collect 37 PUs; end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,3
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
Germans : -0.67
Americans : -0.33
AA fire in Germany : : -0.17Territory Summary for Americans, British, Chinese and UK_Pacific :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Iwo Jima : 1 flag, 1 artillery and 2 infantry
Marshall Islands : 1 flag
Marianas : 1 flag, 1 mech_infantry
India : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 17 infantry
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour and 1 marine
Midway : 1 airfield and 2 fighters
30 Sea Zone : 1 battleship, 4 carriers, 2 destroyers, 4 fighters and 2 tactical_bombers
26 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 2 tactical_bombers
Himalayas : 1 infantry
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 3 bombers, 1 factory_major, 1 fighter, 1 harbour and 1 tactical_bomber
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 aaGun, 1 airfield, 2 fighters, 1 harbour and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 2 artilleries, 1 factory_minor, 1 harbour and 4 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 2 aaGuns, 1 airfield, 1 artillery, 2 bombers, 3 infantry and 1 mech_infantry
United Kingdom : 1 aaGun, 1 airfield, 1 armour, 1 factory_major, 3 fighters, 1 harbour and 1 infantry
Syria : 1 flag
Norway : 1 flag, 2 aaGuns, 1 armour, 1 artillery, 2 bombers and 2 infantry
Holland Belgium : 1 flag, 1 artillery and 1 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Russia : 1 fighter
Caucasus : 1 infantry
106 Sea Zone : 1 flag
Iraq : 1 flag, 1 armour, 1 artillery and 5 mech_infantrys
92 Sea Zone : 1 destroyer
Eastern Persia : 1 flag
Brazil : 1 flag
Northwest Persia : 1 flag, 2 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers
Persia : 1 flag, 1 factory_minor
Finland : 1 flag, 5 fighters, 6 infantry and 2 mech_infantrys
110 Sea Zone : 3 carriers, 1 cruiser, 4 destroyers, 2 fighters and 4 transportsProduction/PUs Summary :
Germans : 42 / 72
Russians : 21 / 25
Japanese : 69 / 74
Americans : 58 / 78
Chinese : 0 / 0
British : 37 / 40
UK_Pacific : 6 / 3
Italians : 16 / 25
ANZAC : 10 / 15
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
note all the edits.
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Actually, the British fighter on the UK will go on the carrier (if I get you in time) I won’t repost since I see you (or someone) has already downloaded.
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I admit, I don’t get the idea of retreating just to save that damaged Carrier. You had 2 German planes on the hook which you could have killed safely. I think this would have bee my highest priority.
Sorry Adam for talking strategy, I hope my talk is “hindsight” enough so that it does not affect the upcoming game and I doubt we will have another situation like in 112 again in this game.
So I hope it is ok. I would have more to say about this turn but this would definitely be inappropriate.
It’s an interesting game for sure and I always strive to improve to understand a map and whether it is worth fighting for one side or the other.
In the past (Vanilla) I saw position that I thought were lost for the Axis but they managed to get the win. Recently I tended to overestimate Axis positions in BM. In this game I think Axis is past the point they can be stopped but I appreciate giving it a good fight, especially as the situation in Europe is certainly non standards.
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I’m assuming its a technical error but thought this might be a special rule in BM?
Yep, this is a special BM rule. Whenever Germans, Italians and Japanese occupy China entirely, the “unholy trinity”-sacrament gets activated creating an immortal Chinese unit that spawns in the Himalaya and that can shoot a rocket each turn PRIOR to the actual Chinese turn. The rocket auto-hits and removes a hostile unit. As this is prior to the Chinese turn, a Chinese inf will spawn in the affected territory in case only one unit occupied it.
The rule was designed to make it harder to hold China in case all Axis powers invaded it. Thus, the Axis need at least 2 units per territory in order to prevent it from spawning guerrillas.
I expect you to acknowledge my late aprils fool joke ;-)
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LOL!
You had me and that needs to be corrected in the map too. Sorry for all the text and corrections Adam
I’m assuming its a technical error but thought this might be a special rule in BM?
Yep, this is a special BM rule. Whenever Germans, Italians and Japanese occupy China entirely, the “unholy trinity”-sacrament gets activated creating an immortal Chinese unit that spawns in the Himalaya and that can shoot a rocket each turn PRIOR to the actual Chinese turn. The rocket auto-hits and removes a hostile unit. As this is prior to the Chinese turn, a Chinese inf will spawn in the affected territory in case only one unit occupied it.
The rule was designed to make it harder to hold China in case all Axis powers invaded it. Thus, the Axis need at least 2 units per territory in order to prevent it from spawning guerrillas.
I expect you to acknowledge my late aprils fool joke ;-)
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Himalayas is the “capital” of China for coding purposes.
I would have traded a carrier for German air for sure.
No worries JDOW, feel free to talk strategy.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 fighters and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
4 fighters and 1 tactical_bomber moved from Southern Italy to 92 Sea Zone
1 bomber moved from Western Germany to 92 Sea ZoneCombat - Italians
Battle in 92 Sea Zone
Italians attack with 1 bomber, 4 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Italians roll dice for 1 bomber, 4 fighters and 1 tactical_bomber in 92 Sea Zone, round 2 : 1/6 hits
Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 92 Sea Zone
Italians win with 1 bomber, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
4 fighters and 1 tactical_bomber moved from 92 Sea Zone to Southern France
1 bomber moved from 92 Sea Zone to Southern Italy
2 infantry and 2 marines moved from Southern Italy to 97 Sea Zone
1 battleship, 2 cruisers, 1 destroyer, 2 infantry, 2 marines and 1 transport moved from 97 Sea Zone to 96 Sea Zone
2 infantry and 2 marines moved from 96 Sea Zone to Tobruk
1 submarine moved from 97 Sea Zone to 98 Sea Zone
3 mech_infantrys moved from Northern Italy to Romania
EDIT: 1 fighter moved from United Kingdom to 110 Sea Zone
1 infantry moved from Northern Italy to Southern France
1 aaGun and 1 infantry moved from Southern Italy to Northern Italy
1 armour and 1 mech_infantry moved from Kazakhstan to Volgograd
1 armour and 1 mech_infantry moved from Sikang to YunnanPlace Units - Italians
1 mech_infantry placed in Northern Italy
2 fighters placed in Southern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Bryansk to Ukraine
2 fighters moved from 30 Sea Zone to New South Wales
1 fighter moved from Queensland to New South Wales
2 aaGuns moved from Queensland to New South Wales
2 mech_infantrys moved from Queensland to South Australia
1 destroyer moved from 62 Sea Zone to 30 Sea ZonePlace Units - ANZAC
2 armour and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Bryansk to Ukraine
2 fighters moved from 30 Sea Zone to New South Wales
1 fighter moved from Queensland to New South Wales
2 aaGuns moved from Queensland to New South Wales
2 mech_infantrys moved from Queensland to South Australia
1 destroyer moved from 62 Sea Zone to 30 Sea ZonePlace Units - ANZAC
2 armour and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUsCombat Move - French
Non Combat Move - French
1 fighter moved from Norway to FinlandTurn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Himalayas: 1 infantry
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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note that I edited out the Chinese inf that I put on Himalayas after falling for JDOW’s rule. LOL.
I agree with you guys on the carrier. I’ll comment more when I have more time, but I got stuck on a certain idea about how things were going to play out that made the carriers a higher priority than the German fighters. Had I been a bit smarter about it, the carriers would have gone first and I would have finished the combat with the US. It would have opened up a possibility for the British too to hit Novgorod.
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Haha, glad I caught you:D
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_major; Remaining resources: 67 PUs;
Germans buy 3 artilleries, 2 fighters, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Belarus
1 mech_infantry moved from Novgorod to Archangel
1 mech_infantry moved from Baltic States to Belarus
1 mech_infantry moved from Poland to Belarus
1 bomber moved from Western Germany to Archangel
1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
3 infantry moved from Normandy Bordeaux to Holland Belgium
1 bomber moved from Western Germany to Rostov
3 infantry moved from Volgograd to Rostov
1 fighter and 1 tactical_bomber moved from Western Germany to Belarus
1 tactical_bomber moved from Kazakhstan to Samara
3 infantry moved from Volgograd to Samara
1 fighter moved from Kazakhstan to Caucasus
2 infantry moved from Volgograd to CaucasusCombat - Germans
Battle in Holland Belgium
Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
British defend with 1 artillery and 1 infantry
Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 3/5 hits
British roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits
1 artillery owned by the British and 1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Caucasus
Germans attack with 1 fighter and 2 infantry
British defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Caucasus, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Caucasus
Germans roll dice for 1 fighter and 1 infantry in Caucasus, round 3 : 0/2 hits
Russians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits
Germans roll dice for 1 fighter and 1 infantry in Caucasus, round 4 : 1/2 hits
Russians roll dice for 1 infantry in Caucasus, round 4 : 0/1 hits
1 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Samara
Germans attack with 3 infantry and 1 tactical_bomber
Russians defend with 1 armour and 1 infantry
Germans roll dice for 3 infantry and 1 tactical_bomber in Samara, round 2 : 2/4 hits
Russians roll dice for 1 armour and 1 infantry in Samara, round 2 : 1/2 hits
1 infantry owned by the Russians, 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Samara
Germans win, taking Samara from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour and 1 infantry
Battle in Belarus
Germans attack with 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 1/5 hits
Russians roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Belarus, round 3 : 2/4 hits
Russians roll dice for 1 artillery in Belarus, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Rostov
Germans attack with 1 bomber and 3 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 bomber and 3 infantry in Rostov, round 2 : 1/4 hits
Russians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Germans roll dice for 1 bomber and 2 infantry in Rostov, round 3 : 1/3 hits
Russians roll dice for 1 artillery in Rostov, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Archangel
Germans attack with 1 bomber, 2 infantry and 1 mech_infantry
Russians defend with 2 mech_infantrys
Germans roll dice for 1 bomber, 2 infantry and 1 mech_infantry in Archangel, round 2 : 1/4 hits
Russians roll dice for 2 mech_infantrys in Archangel, round 2 : 2/2 hits
1 mech_infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel
Germans roll dice for 1 bomber and 1 mech_infantry in Archangel, round 3 : 1/2 hits
Russians roll dice for 1 mech_infantry in Archangel, round 3 : 0/1 hits
1 mech_infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 2 infantry
Casualties for Russians: 2 mech_infantrysNon Combat Move - Germans
3 submarines moved from 112 Sea Zone to 113 Sea Zone
5 infantry moved from Karelia to Novgorod
8 mech_infantrys moved from Germany to Eastern Poland
1 artillery moved from Bessarabia to Eastern Poland
1 aaGun moved from Western Germany to Germany
1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany
1 fighter moved from Caucasus to Volgograd
1 tactical_bomber moved from Samara to Volgograd
1 bomber moved from Rostov to Volgograd
3 mech_infantrys moved from Kazakhstan to Volgograd
13 armour and 10 mech_infantrys moved from Tsinghai to Volgograd
1 fighter and 1 tactical_bomber moved from Belarus to Novgorod
1 bomber moved from Archangel to Novgorod
2 mech_infantrys moved from Poland to GermanyPlace Units - Germans
2 fighters placed in Western Germany
3 artilleries placed in Volgograd
Germans undo move 2.
1 artillery and 2 infantry placed in Novgorod
2 artilleries and 1 infantry placed in Volgograd
6 infantry and 2 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Eastern Poland: 2 mech_infantrys
EDIT: Adding units owned by Germans to Germany: 2 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Eastern Poland: 1 mech_infantry
EDIT: Adding units owned by Germans to Germany: 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Eastern Poland: 4 mech_infantrys
EDIT: Adding units owned by Germans to Western Germany: 4 mech_infantrys
EDIT: Removing units owned by Germans from Bessarabia: 1 infantry
EDIT: Adding units owned by Germans to Eastern Poland: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 52 PUs; end with 52 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 54 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs





