L18 BM3 Adam514 (Axis+3) vs farmboy (Allies) Game 3

  • 2025 '23 '22 '21 '20 '19 '18 '17

    test

    DiceRolls: 5@1 2@2 3@4; Total Hits: 35@1: (1, 5, 3, 6, 4)2@2: (5, 4)3@4: (6, 2, 1)

  • 2025 '23 '22 '21 '20 '19 '18 '17

    beautiful here it is

    German subs

    DiceRolls: 3@1; Total Hits: 03@1: (3, 5, 5)

    US air

    DiceRolls: 2@3 6@4; Total Hits: 52@3: (2, 3)6@4: (4, 1, 6, 5, 6, 2)

    German air

    DiceRolls: 2@3 5@4; Total Hits: 42@3: (3, 4)5@4: (2, 5, 4, 5, 3)

  • 2025 '23 '22 '21 '20 '19 '18 '17

    I have to think about my casualties in relation to the UK turn but probably I’m only taking bombers off. I assume your casualties would be the two tacs and 3 fighters?

  • '19 '17

    Yeah, but why keep carriers alive?

  • 2025 '23 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 3 bombers, 3 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 bombers moved from Eastern United States to 112 Sea Zone
                2 bombers moved from United Kingdom to 112 Sea Zone
                2 fighters moved from United Kingdom to 112 Sea Zone
                1 carrier moved from 91 Sea Zone to 112 Sea Zone
                2 fighters moved from Gibraltar to 112 Sea Zone
                3 bombers moved from Bryansk to 112 Sea Zone
                1 armour moved from Norway to Finland
                      Americans take Finland from Germans
                1 armour moved from Finland to Norway
                1 carrier moved from 91 Sea Zone to 112 Sea Zone

    Combat - Americans
                Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
                Battle in 112 Sea Zone
                    Americans attack with 8 bombers, 2 carriers and 4 fighters
                    Germans defend with 2 carriers, 1 cruiser, 2 destroyers, 5 fighters, 3 submarines, 2 tactical_bombers and 1 transport
                        Germans roll dice for 3 submarines in 112 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
                        Americans roll dice for 8 bombers and 4 fighters in 112 Sea Zone, round 2 : 7/12 hits, 7.33 expected hits
                        Germans roll dice for 2 carriers, 1 cruiser, 2 destroyers, 5 fighters, 2 tactical_bombers and 1 transport in 112 Sea Zone, round 2 : 6/12 hits, 6.17 expected hits
                    Units damaged: 2 carriers owned by the Americans
                        2 destroyers owned by the Germans, 2 carriers owned by the Germans, 2 fighters owned by the Americans, 2 bombers owned by the Americans and 1 cruiser owned by the Germans lost in 112 Sea Zone
                    2 carriers owned by the Americans retreated to 110 Sea Zone
                    Germans win with 5 fighters, 3 submarines, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 16
                    Casualties for Americans: 2 bombers and 2 fighters
                    Casualties for Germans: 2 carriers, 1 cruiser and 2 destroyers
                Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
                Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
                Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
                    4 fighters owned by the Germans forced to land in Western Germany

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Western Germany: 3 fighters and 2 tactical_bombers
                EDIT: Removing units owned by Americans from 110 Sea Zone: 1 carrier
                EDIT: Removing units owned by Americans from 112 Sea Zone: 3 bombers
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                2 fighters moved from 112 Sea Zone to United Kingdom
                1 bomber moved from 112 Sea Zone to Norway
                2 bombers moved from 112 Sea Zone to Norway
                4 infantry and 2 mech_infantrys moved from Norway to Finland
                2 fighters moved from Eastern United States to Gibraltar
                1 armour, 1 destroyer, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 cruiser moved from 92 Sea Zone to 110 Sea Zone
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 26 Sea Zone to 30 Sea Zone
                4 carriers and 2 fighters moved from 26 Sea Zone to 30 Sea Zone
                1 battleship moved from 26 Sea Zone to 30 Sea Zone
                4 fighters moved from Iwo Jima to 30 Sea Zone
                2 tactical_bombers moved from Iwo Jima to 26 Sea Zone
                2 tactical_bombers moved from Iwo Jima to 30 Sea Zone
                1 destroyer moved from 26 Sea Zone to 30 Sea Zone

    Place Units - Americans
                2 fighters placed in Western United States
                3 bombers, 1 fighter and 1 tactical_bomber placed in Eastern United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6
                Americans collect 58 PUs; end with 58 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs

    Combat Hit Differential Summary :

    Germans : -0.67
        Americans : -0.33

    triplea_41708_Ame7.tsvg

  • 2025 '23 '22 '21 '20 '19 '18 '17

    @Adam514:

    Yeah, but why keep carriers alive?

    Because of the retreat they are back in 110 and will repair at the end of the turn. I thought the carrier may still be useful to me to support transports or as cannon fodder against your next fleet. :) But I ended up dropping one carrier and keeping a bomber. Its too bad I didn’t make that decision on the first round.

    For some reason, the edit took out the bombers with more range. I will be editing again and landing two on Scotland.

  • 2025 '23 '22 '21 '20 '19 '18 '17

    I had a weird glitch on the China Turn. I could build an inf and had the option of placing it in the Himalayas. I’m assuming its a technical error but thought this might be a special rule in BM?

    Assuming its just a technical error, there may be a China inf held over that I shouldn’t place, if a China territory becomes open again.

  • 2025 '23 '22 '21 '20 '19 '18 '17

    Sorry for all the comments and corrections. Just thought this was better to say in advance of the UK turn. Landing an inf in Holland that was already on a transport from a previous turn. I would like to drop the art on the transport in the UK. I’m pretty sure that I can’t do that and both units must land in Holland if I want both to be off the transport on this turn. If that is the case, both units will land and I will edit after.

    Also 8 air are hitting the transport in 112 and I am assuming no scramble.

  • '15 '14

    @farmboy:

    I’m assuming its a technical error but thought this might be a special rule in BM?

    Yep, this is a special BM rule. Whenever Germans, Italians and Japanese occupy China entirely, the “unholy trinity”-sacrament gets activated creating an immortal Chinese unit that spawns in the Himalaya and that can shoot a rocket each turn PRIOR to the actual Chinese turn. The rocket auto-hits and removes a hostile unit. As this is prior to the Chinese turn, a Chinese inf will spawn in the affected territory in case only one unit occupied it.

    The rule was designed to make it harder to hold China in case all Axis powers invaded it. Thus, the Axis need at least 2 units per territory in order to prevent it from spawning guerrillas.

  • 2025 '23 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 3 bombers, 3 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 bombers moved from Eastern United States to 112 Sea Zone
                2 bombers moved from United Kingdom to 112 Sea Zone
                2 fighters moved from United Kingdom to 112 Sea Zone
                1 carrier moved from 91 Sea Zone to 112 Sea Zone
                2 fighters moved from Gibraltar to 112 Sea Zone
                3 bombers moved from Bryansk to 112 Sea Zone
                1 armour moved from Norway to Finland
                      Americans take Finland from Germans
                1 armour moved from Finland to Norway
                1 carrier moved from 91 Sea Zone to 112 Sea Zone

    Combat - Americans
                Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
                Battle in 112 Sea Zone
                    Americans attack with 8 bombers, 2 carriers and 4 fighters
                    Germans defend with 2 carriers, 1 cruiser, 2 destroyers, 5 fighters, 3 submarines, 2 tactical_bombers and 1 transport
                        Germans roll dice for 3 submarines in 112 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
                        Americans roll dice for 8 bombers and 4 fighters in 112 Sea Zone, round 2 : 7/12 hits, 7.33 expected hits
                        Germans roll dice for 2 carriers, 1 cruiser, 2 destroyers, 5 fighters, 2 tactical_bombers and 1 transport in 112 Sea Zone, round 2 : 6/12 hits, 6.17 expected hits
                    Units damaged: 2 carriers owned by the Americans
                        2 destroyers owned by the Germans, 2 carriers owned by the Germans, 2 fighters owned by the Americans, 2 bombers owned by the Americans and 1 cruiser owned by the Germans lost in 112 Sea Zone
                    2 carriers owned by the Americans retreated to 110 Sea Zone
                    Germans win with 5 fighters, 3 submarines, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 16
                    Casualties for Americans: 2 bombers and 2 fighters
                    Casualties for Germans: 2 carriers, 1 cruiser and 2 destroyers
                Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
                Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
                Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
                    4 fighters owned by the Germans forced to land in Western Germany

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Western Germany: 3 fighters and 2 tactical_bombers
                EDIT: Removing units owned by Americans from 110 Sea Zone: 1 carrier
                EDIT: Removing units owned by Americans from 112 Sea Zone: 3 bombers
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                2 fighters moved from 112 Sea Zone to United Kingdom
                1 bomber moved from 112 Sea Zone to Norway
                2 bombers moved from 112 Sea Zone to Norway
                4 infantry and 2 mech_infantrys moved from Norway to Finland
                2 fighters moved from Eastern United States to Gibraltar
                1 armour, 1 destroyer, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 cruiser moved from 92 Sea Zone to 110 Sea Zone
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 26 Sea Zone to 30 Sea Zone
                4 carriers and 2 fighters moved from 26 Sea Zone to 30 Sea Zone
                1 battleship moved from 26 Sea Zone to 30 Sea Zone
                4 fighters moved from Iwo Jima to 30 Sea Zone
                2 tactical_bombers moved from Iwo Jima to 26 Sea Zone
                2 tactical_bombers moved from Iwo Jima to 30 Sea Zone
                1 destroyer moved from 26 Sea Zone to 30 Sea Zone

    Place Units - Americans
                2 fighters placed in Western United States
                3 bombers, 1 fighter and 1 tactical_bomber placed in Eastern United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6
                Americans collect 58 PUs; end with 58 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Combat - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 0 PUs

    Purchase Units - British
                British buy 2 destroyers, 1 infantry and 2 transports; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 fighter moved from United Kingdom to 112 Sea Zone
                4 fighters moved from Norway to 112 Sea Zone
                1 bomber moved from Bryansk to Germany
                3 fighters moved from Norway to 112 Sea Zone
                1 infantry moved from Northwest Persia to Caucasus
                      Russians take Caucasus from Italians
                1 infantry moved from 110 Sea Zone to Holland Belgium

    Combat - British
                Strategic bombing raid in Germany
                        AA fire in Germany : 0/1 hits, 0.17 expected hits
                    Bombing raid in Germany rolls: 7 and causes: 7 damage to unit: factory_major
                    Bombing raid in Germany causes 7 damage total.
                Battle in Holland Belgium
                Battle in 112 Sea Zone
                    British attack with 8 fighters
                    Germans defend with 3 submarines and 1 transport
                    3 submarines owned by the Germans Submerged
                        1 transport owned by the Germans lost in 112 Sea Zone
                    British win, taking Holland Belgium from Germans with 8 fighters remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 transport

    Non Combat Move - British
                1 armour and 1 infantry moved from 110 Sea Zone to United Kingdom
                2 aaGuns moved from United Kingdom to Scotland
                1 artillery, 2 infantry and 1 mech_infantry moved from United Kingdom to Scotland
                1 infantry moved from United Kingdom to Scotland
                2 carriers and 1 destroyer moved from 92 Sea Zone to 110 Sea Zone
                1 bomber moved from Germany to Norway
                2 infantry moved from Norway to Finland
                2 fighters moved from 112 Sea Zone to 110 Sea Zone
                1 fighter moved from 112 Sea Zone to United Kingdom
                4 fighters moved from 112 Sea Zone to Finland
                1 fighter moved from 112 Sea Zone to Finland
                1 fighter moved from Bryansk to Russia
                1 infantry moved from Alexandria to Egypt
                3 mech_infantrys moved from Northwest Persia to Iraq
                1 artillery and 1 infantry moved from Persia to Northwest Persia
                1 fighter and 1 tactical_bomber moved from Bryansk to Northwest Persia
                1 tactical_bomber moved from India to Northwest Persia
                1 fighter moved from Egypt to Northwest Persia
                1 artillery and 1 mech_infantry moved from Syria to Iraq
                1 mech_infantry moved from Syria to Egypt

    Place Units - British
                1 infantry placed in Persia
                British undo move 1.
                1 infantry placed in Egypt
                2 destroyers and 2 transports placed in 110 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by British from 110 Sea Zone: 2 artilleries
                EDIT: Removing units owned by Americans from 110 Sea Zone: 2 transports
                EDIT: Adding units owned by Americans to 110 Sea Zone: 2 transports
                EDIT: Adding units owned by British to Holland Belgium: 1 artillery
                EDIT: Removing units owned by Americans from Norway: 2 bombers
                EDIT: Adding units owned by Americans to Scotland: 2 bombers
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by British from Egypt: 1 mech_infantry
                EDIT: Adding units owned by British to Iraq: 1 mech_infantry
                EDIT: Adding units owned by Chinese to Himalayas: 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - British
                British collect 37 PUs; end with 37 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs

    Place Units - UK_Pacific
                3 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,3
                UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
                Some Units in India change ownership: 3 infantry

    Combat Hit Differential Summary :

    Germans : -0.67
        Americans : -0.33
        AA fire in Germany : : -0.17

    Territory Summary for Americans, British, Chinese and UK_Pacific :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Iwo Jima : 1 flag, 1 artillery and 2 infantry
        Marshall Islands : 1 flag
        Marianas : 1 flag, 1 mech_infantry
        India : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 17 infantry
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters and 1 harbour
        Hawaiian Islands : 1 airfield, 1 harbour and 1 marine
        Midway : 1 airfield and 2 fighters
        30 Sea Zone : 1 battleship, 4 carriers, 2 destroyers, 4 fighters and 2 tactical_bombers
        26 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 2 tactical_bombers
        Himalayas : 1 infantry
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 3 bombers, 1 factory_major, 1 fighter, 1 harbour and 1 tactical_bomber
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 aaGun, 1 airfield, 2 fighters, 1 harbour and 2 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 2 artilleries, 1 factory_minor, 1 harbour and 4 infantry
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 2 aaGuns, 1 airfield, 1 artillery, 2 bombers, 3 infantry and 1 mech_infantry
        United Kingdom : 1 aaGun, 1 airfield, 1 armour, 1 factory_major, 3 fighters, 1 harbour and 1 infantry
        Syria : 1 flag
        Norway : 1 flag, 2 aaGuns, 1 armour, 1 artillery, 2 bombers and 2 infantry
        Holland Belgium : 1 flag, 1 artillery and 1 infantry
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Russia : 1 fighter
        Caucasus : 1 infantry
        106 Sea Zone : 1 flag
        Iraq : 1 flag, 1 armour, 1 artillery and 5 mech_infantrys
        92 Sea Zone : 1 destroyer
        Eastern Persia : 1 flag
        Brazil : 1 flag
        Northwest Persia : 1 flag, 2 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers
        Persia : 1 flag, 1 factory_minor
        Finland : 1 flag, 5 fighters, 6 infantry and 2 mech_infantrys
        110 Sea Zone : 3 carriers, 1 cruiser, 4 destroyers, 2 fighters and 4 transports

    Production/PUs Summary :

    Germans : 42 / 72
        Russians : 21 / 25
        Japanese : 69 / 74
        Americans : 58 / 78
        Chinese : 0 / 0
        British : 37 / 40
        UK_Pacific : 6 / 3
        Italians : 16 / 25
        ANZAC : 10 / 15
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_41708_UK_7.tsvg

  • 2025 '23 '22 '21 '20 '19 '18 '17

    note all the edits.

  • 2025 '23 '22 '21 '20 '19 '18 '17

    Actually, the British fighter on the UK will go on the carrier (if I get you in time) I won’t repost since I see you (or someone) has already downloaded.

  • '15 '14

    I admit, I don’t get the idea of retreating just to save that damaged Carrier. You had 2 German planes on the hook which you could have killed safely. I think this would have bee my highest priority.

    Sorry Adam for talking strategy, I hope my talk is “hindsight” enough so that it does not affect the upcoming game and I doubt we will have another situation like in 112 again in this game.

    So I hope it is ok. I would have more to say about this turn but this would definitely be inappropriate.

    It’s an interesting game for sure and I always strive to improve to understand a map and whether it is worth fighting for one side or the other.

    In the past (Vanilla) I saw position that I thought were lost for the Axis but they managed to get the win. Recently I tended to overestimate Axis positions in BM. In this game I think Axis is past the point they can be stopped but I appreciate giving it a good fight, especially as the situation in Europe is certainly non standards.

  • '15 '14

    @JDOW:

    @farmboy:

    I’m assuming its a technical error but thought this might be a special rule in BM?

    Yep, this is a special BM rule. Whenever Germans, Italians and Japanese occupy China entirely, the “unholy trinity”-sacrament gets activated creating an immortal Chinese unit that spawns in the Himalaya and that can shoot a rocket each turn PRIOR to the actual Chinese turn. The rocket auto-hits and removes a hostile unit. As this is prior to the Chinese turn, a Chinese inf will spawn in the affected territory in case only one unit occupied it.

    The rule was designed to make it harder to hold China in case all Axis powers invaded it. Thus, the Axis need at least 2 units per territory in order to prevent it from spawning guerrillas.

    I expect you to acknowledge my late aprils fool joke ;-)

  • 2025 '23 '22 '21 '20 '19 '18 '17

    LOL!

    You had me and that needs to be corrected in the map too. Sorry for all the text and corrections Adam

    @JDOW:

    @JDOW:

    @farmboy:

    I’m assuming its a technical error but thought this might be a special rule in BM?

    Yep, this is a special BM rule. Whenever Germans, Italians and Japanese occupy China entirely, the “unholy trinity”-sacrament gets activated creating an immortal Chinese unit that spawns in the Himalaya and that can shoot a rocket each turn PRIOR to the actual Chinese turn. The rocket auto-hits and removes a hostile unit. As this is prior to the Chinese turn, a Chinese inf will spawn in the affected territory in case only one unit occupied it.

    The rule was designed to make it harder to hold China in case all Axis powers invaded it. Thus, the Axis need at least 2 units per territory in order to prevent it from spawning guerrillas.

    I expect you to acknowledge my late aprils fool joke ;-)

  • '19 '17

    Himalayas is the “capital” of China for coding purposes.

    I would have traded a carrier for German air for sure.

    No worries JDOW, feel free to talk strategy.

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 2 fighters and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 infantry moved from Tobruk to Alexandria
                      Italians take Alexandria from British
                4 fighters and 1 tactical_bomber moved from Southern Italy to 92 Sea Zone
                1 bomber moved from Western Germany to 92 Sea Zone

    Combat - Italians
                Battle in 92 Sea Zone
                    Italians attack with 1 bomber, 4 fighters and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Italians roll dice for 1 bomber, 4 fighters and 1 tactical_bomber in 92 Sea Zone, round 2 :  1/6 hits
                        Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 92 Sea Zone
                    Italians win with 1 bomber, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Italians
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                4 fighters and 1 tactical_bomber moved from 92 Sea Zone to Southern France
                1 bomber moved from 92 Sea Zone to Southern Italy
                2 infantry and 2 marines moved from Southern Italy to 97 Sea Zone
                1 battleship, 2 cruisers, 1 destroyer, 2 infantry, 2 marines and 1 transport moved from 97 Sea Zone to 96 Sea Zone
                2 infantry and 2 marines moved from 96 Sea Zone to Tobruk
                1 submarine moved from 97 Sea Zone to 98 Sea Zone
                3 mech_infantrys moved from Northern Italy to Romania
                EDIT: 1 fighter moved from United Kingdom to 110 Sea Zone
                1 infantry moved from Northern Italy to Southern France
                1 aaGun and 1 infantry moved from Southern Italy to Northern Italy
                1 armour and 1 mech_infantry moved from Kazakhstan to Volgograd
                1 armour and 1 mech_infantry moved from Sikang to Yunnan

    Place Units - Italians
                1 mech_infantry placed in Northern Italy
                2 fighters placed in Southern Italy

    Turn Complete - Italians
                Italians collect 16 PUs; end with 17 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 25 PUs

    triplea_41708_Ita7.tsvg

  • 2025 '23 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 fighter moved from Bryansk to Ukraine
                2 fighters moved from 30 Sea Zone to New South Wales
                1 fighter moved from Queensland to New South Wales
                2 aaGuns moved from Queensland to New South Wales
                2 mech_infantrys moved from Queensland to South Australia
                1 destroyer moved from 62 Sea Zone to 30 Sea Zone

    Place Units - ANZAC
                2 armour and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs

    Combat Hit Differential Summary :

    triplea_41708_ANZ7.tsvg

  • 2025 '23 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 fighter moved from Bryansk to Ukraine
                2 fighters moved from 30 Sea Zone to New South Wales
                1 fighter moved from Queensland to New South Wales
                2 aaGuns moved from Queensland to New South Wales
                2 mech_infantrys moved from Queensland to South Australia
                1 destroyer moved from 62 Sea Zone to 30 Sea Zone

    Place Units - ANZAC
                2 armour and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs

    Combat Move - French

    Non Combat Move - French
                1 fighter moved from Norway to Finland

    Turn Complete - French
                Turning on Edit Mode
                EDIT: Removing units owned by Chinese from Himalayas: 1 infantry
                EDIT: Turning off Edit Mode

    Combat Hit Differential Summary :

    triplea_41708_Fre7.tsvg

  • 2025 '23 '22 '21 '20 '19 '18 '17

    note that I edited out the Chinese inf that I put on Himalayas after falling for JDOW’s rule. LOL.

    I agree with you guys on the carrier. I’ll comment more when I have more time, but I got stuck on a certain idea about how things were going to play out that made the carriers a higher priority than the German fighters. Had I been a bit smarter about it, the carriers would have gone first and I would have finished the combat with the US. It would have opened up a possibility for the British too to hit Novgorod.

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