@Tyzoq good catch can you edit it?
L18 BM3 Adam514 (Axis+3) vs farmboy (Allies) Game 3
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 bombers, 3 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
3 bombers moved from Eastern United States to 112 Sea Zone
2 bombers moved from United Kingdom to 112 Sea Zone
2 fighters moved from United Kingdom to 112 Sea Zone
1 carrier moved from 91 Sea Zone to 112 Sea Zone
2 fighters moved from Gibraltar to 112 Sea Zone
3 bombers moved from Bryansk to 112 Sea Zone
1 armour moved from Norway to Finland
Americans take Finland from Germans
1 armour moved from Finland to Norway
1 carrier moved from 91 Sea Zone to 112 Sea Zone -
scramble orders for 112
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Sure let’s go for it.
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 bombers, 3 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
3 bombers moved from Eastern United States to 112 Sea Zone
2 bombers moved from United Kingdom to 112 Sea Zone
2 fighters moved from United Kingdom to 112 Sea Zone
1 carrier moved from 91 Sea Zone to 112 Sea Zone
2 fighters moved from Gibraltar to 112 Sea Zone
3 bombers moved from Bryansk to 112 Sea Zone
1 armour moved from Norway to Finland
Americans take Finland from Germans
1 armour moved from Finland to Norway
1 carrier moved from 91 Sea Zone to 112 Sea ZoneCombat - Americans
Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in 112 Sea Zone
Americans attack with 8 bombers, 2 carriers and 4 fighters
Germans defend with 2 carriers, 1 cruiser, 2 destroyers, 5 fighters, 3 submarines, 2 tactical_bombers and 1 transport
Germans roll dice for 3 submarines in 112 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
Americans roll dice for 8 bombers and 4 fighters in 112 Sea Zone, round 2 : 7/12 hits, 7.33 expected hitsCombat Hit Differential Summary :
Germans : -0.50
Americans : -0.33 -
casualties?
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Max defense.
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I retreated and should have gone one more round. I’ll accept being stuck with it of course but how would you feel with a continuation by forum dice.
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Oh no worries, go ahead. It’s certainly legal if other battles haven’t been rolled, and even if they had I’d let you.
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 bombers, 3 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
3 bombers moved from Eastern United States to 112 Sea Zone
2 bombers moved from United Kingdom to 112 Sea Zone
2 fighters moved from United Kingdom to 112 Sea Zone
1 carrier moved from 91 Sea Zone to 112 Sea Zone
2 fighters moved from Gibraltar to 112 Sea Zone
3 bombers moved from Bryansk to 112 Sea Zone
1 armour moved from Norway to Finland
Americans take Finland from Germans
1 armour moved from Finland to Norway
1 carrier moved from 91 Sea Zone to 112 Sea ZoneCombat - Americans
Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in 112 Sea Zone
Americans attack with 8 bombers, 2 carriers and 4 fighters
Germans defend with 2 carriers, 1 cruiser, 2 destroyers, 5 fighters, 3 submarines, 2 tactical_bombers and 1 transport
Germans roll dice for 3 submarines in 112 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
Americans roll dice for 8 bombers and 4 fighters in 112 Sea Zone, round 2 : 7/12 hits, 7.33 expected hits
Germans roll dice for 2 carriers, 1 cruiser, 2 destroyers, 5 fighters, 2 tactical_bombers and 1 transport in 112 Sea Zone, round 2 : 6/12 hits, 6.17 expected hits
Units damaged: 2 carriers owned by the Americans
2 destroyers owned by the Germans, 2 carriers owned by the Germans, 2 fighters owned by the Americans, 2 bombers owned by the Americans and 1 cruiser owned by the Germans lost in 112 Sea Zone
2 carriers owned by the Americans retreated to 110 Sea Zone
Germans win with 5 fighters, 3 submarines, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 16
Casualties for Americans: 2 bombers and 2 fighters
Casualties for Germans: 2 carriers, 1 cruiser and 2 destroyers
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
4 fighters owned by the Germans forced to land in Western GermanyNon Combat Move - Americans
Combat Hit Differential Summary :
Germans : -0.67
Americans : -0.33 -
Just posted a game save. You should have 2 tacs and 5 figs. I have 2 figs, 2 damaged carriers and 6 bombers. Have to look up again how to do forum dice. Should be just a couple of minutes.
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practice run through
: dice 6:
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crap. Will look it up again. If you see this and remember feel free to post instructions or start the battle.
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again, just a test.
: dice 6d6:
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I’ve done this before but all the instructions I can find quickly online I think are old. Or I’m just missing something. Will keep looking.
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final test I hope
: dice 6:
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Farmboy, I told Adam before, please let me show you how to run dice properly.
The command you use it ok for convoy rolls, however for battle rolls this goes so much better. Please look at the attached screenshot and see how beautiful and immediately ready for evaluation forum dice could look like ;-)
Rolls: 5@1 2@2 3@3 1@4; Total Hits: 45@1: (6, 6, 3, 2, 1)2@2: (3, 4)3@3: (3, 1, 5)1@4: (1)This command will throw 6-sided dice - 5 for units that hit on a 1, 2 dice that hit on a 2, 3 dice that hit on a 3, and 1 dice that hits on a 4.
So this would be a throw for 6 infantry, 1 artillery, 3 tanks, and 1 bomber.
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thanks JDOW
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test
Rolls: 5@1 2@2 3@4; Total Hits: 35@1: (1, 5, 3, 6, 4)2@2: (5, 4)3@4: (6, 2, 1) -
beautiful here it is
German subs
Rolls: 3@1; Total Hits: 03@1: (3, 5, 5)US air
Rolls: 2@3 6@4; Total Hits: 52@3: (2, 3)6@4: (4, 1, 6, 5, 6, 2)German air
Rolls: 2@3 5@4; Total Hits: 42@3: (3, 4)5@4: (2, 5, 4, 5, 3) -
I have to think about my casualties in relation to the UK turn but probably I’m only taking bombers off. I assume your casualties would be the two tacs and 3 fighters?





