Here we go - let’s get ready to rumble and nuke each other with some deadly tech!
Any scramble to SZ109 and / or SZ110?
42128 OOB Tech RRound 01 - Germany - combat.tsvg
06-11-_2025_20-41-22.jpg
Ved ikke hvorfor den var i edit mode :?
Men alle terningslagene kom jo på mail så der er ikke noget mystisk ved det.
Må have trykket på edit inden jeg gik i gang med combat moves.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 2 armour, 1 bomber, 1 factory_minor, 3 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 armour and 1 mech_infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 armour and 1 mech_infantry moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
1 armour and 1 mech_infantry moved from Yenisey to Timguska
Japanese take Timguska from Russians
1 armour and 1 mech_infantry moved from Timguska to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour and 1 mech_infantry moved from Olgiy to Kansu
Japanese take Kansu from Chinese
1 armour and 1 mech_infantry moved from Kansu to Suiyuyan
1 armour moved from Olgiy to Novosibirsk
1 armour moved from Manchuria to Anhwe
2 infantry moved from Chahar to Hopei
1 fighter moved from Chahar to Hopei
2 tactical_bombers moved from Kiangsi to Szechwan
1 fighter moved from Kiangsi to Szechwan
2 fighters moved from 36 Sea Zone to Szechwan
2 artilleries moved from Kiangsu to Anhwe
1 armour moved from Kiangsu to Kwangtung
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from Japan to 16 Sea Zone
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 infantry moved from Kiangsi to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
2 fighters moved from 34 Sea Zone to Kwangsi
1 fighter moved from 34 Sea Zone to Kwangtung
1 fighter moved from 34 Sea Zone to 44 Sea Zone
1 destroyer moved from 34 Sea Zone to 44 Sea Zone
1 cruiser moved from 36 Sea Zone to 20 Sea Zone
1 armour moved from French Indo China to 36 Sea Zone
1 armour moved from 36 Sea Zone to Kwangsi
1 armour moved from Olgiy to Novosibirsk
1 carrier moved from 34 Sea Zone to 20 Sea Zone
1 carrier moved from 34 Sea Zone to 36 Sea Zone
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer and 1 fighter in 44 Sea Zone, round 2 : 1/2 hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 2 submarines
Japanese roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 2 submarines in 16 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
retreated to 16 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is -2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Kwangsi
Japanese attack with 1 armour and 2 fighters
British defend with 1 artillery
Japanese roll dice for 1 battleship in Kwangsi, round 2 : 1/1 hits
Chinese roll dice for 1 artillery in Kwangsi, round 2 : 0/1 hits
1 artillery owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 armour and 2 fighters remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Kwangtung
Japanese attack with 1 armour, 1 fighter and 1 infantry
British defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 cruiser in Kwangtung, round 2 : 0/1 hits
Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Kwangtung, round 2 : 2/3 hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits
1 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Szechwan
Japanese attack with 3 fighters and 2 tactical_bombers
British defend with 1 fighter; Chinese defend with 1 fighter
Japanese roll dice for 3 fighters and 2 tactical_bombers in Szechwan, round 2 : 4/5 hits
Chinese roll dice for 2 fighters in Szechwan, round 2 : 0/2 hits
1 fighter owned by the Chinese and 1 fighter owned by the British lost in Szechwan
Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 20
Casualties for British: 1 fighter
Casualties for Chinese: 1 fighter
Battle in Anhwe
Japanese attack with 1 armour and 2 artilleries
Chinese defend with 2 artilleries
Japanese roll dice for 1 armour and 2 artilleries in Anhwe, round 2 : 2/3 hits
Chinese roll dice for 2 artilleries in Anhwe, round 2 : 1/2 hits
1 artillery owned by the Japanese and 2 artilleries owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 armour and 1 artillery remaining. Battle score for attacker is 4
Casualties for Chinese: 2 artilleries
Casualties for Japanese: 1 artillery
Battle in Hopei
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Hopei
Japanese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 1/2 hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Suiyuyan, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Suiyuyan, round 3 : 0/2 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Suiyuyan, round 4 : 1/2 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 4 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 armour remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Japanese
3 fighters and 2 tactical_bombers moved from Szechwan to Shensi
1 fighter moved from 44 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from 16 Sea Zone to Japan
1 armour moved from Manchuria to Chahar
1 fighter moved from Kwangtung to 20 Sea Zone
2 fighters moved from Kwangsi to 36 Sea Zone
1 fighter moved from Hopei to 20 Sea Zone
Place Units - Japanese
1 factory_minor placed in French Indo China
3 infantry placed in Kiangsu
2 armour and 1 mech_infantry placed in Manchuria
1 bomber placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 36 Sea Zone: 2 transports
EDIT: Adding units owned by Japanese to 19 Sea Zone: 2 transports
EDIT: Removing units owned by Japanese from French Indo China: 1 factory_minor
EDIT: Adding units owned by Japanese to Shantung: 1 factory_minor
Japanese undo move 1.
Japanese undo move 3.
Japanese undo move 2.
Japanese undo move 1.
EDIT: Turning off Edit Mode
3 infantry placed in Kiangsu
2 armour and 1 mech_infantry placed in Manchuria
1 bomber placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,2
Japanese collect 61 PUs (3 lost to blockades); end with 61 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 armour, 1 factory_minor, 2 fighters, 1 harbour, 5 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 16 Sea Zone to 6 Sea Zone
1 submarine moved from 4 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 bomber and 2 fighters moved from Norway to Novgorod
2 fighters moved from Sikang to Kazakhstan
1 bomber moved from Malta to Kazakhstan
1 submarine moved from 43 Sea Zone to 20 Sea Zone
Americans take 35 Sea Zone from Japanese
1 infantry moved from Norway to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 armour moved from Norway to 112 Sea Zone
1 armour and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 armour moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Norway to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 cruiser moved from 112 Sea Zone to 110 Sea Zone
1 bomber moved from Malta to 112 Sea Zone
1 fighter moved from 92 Sea Zone to Normandy Bordeaux
Combat - Americans
Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
Battle in Soviet Far East
Battle in Denmark
Battle in Novgorod
Americans attack with 1 bomber and 2 fighters
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Americans roll dice for 1 bomber and 2 fighters in Novgorod, round 2 : 3/3 hits
Germans roll dice for 3 infantry in Novgorod, round 2 : 2/3 hits
3 infantry owned by the Germans, 1 fighter owned by the Americans and 1 bomber owned by the Americans lost in Novgorod
Americans win, taking Soviet Far East from Japanese, taking Denmark from Germans with 1 fighter remaining. Battle score for attacker is -13
Casualties for Germans: 3 infantry
Casualties for Americans: 1 bomber and 1 fighter
Battle in 6 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer and 1 fighter
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer and 1 fighter in 6 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
1 submarine owned by the Americans Submerged
Japanese win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Normandy Bordeaux
Americans attack with 1 armour and 1 fighter
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 1 armour and 1 fighter in Normandy Bordeaux, round 2 : 1/2 hits
Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits
1 infantry owned by the Germans and 1 armour owned by the Americans lost in Normandy Bordeaux
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for Americans: 1 armour
1 fighter owned by the Americans retreated
Battle in Holland Belgium
Americans attack with 1 infantry
Germans defend with 1 infantry
Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Americans: 1 infantry
Battle in 20 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 carrier, 1 cruiser, 2 fighters and 1 transport
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 carrier, 1 cruiser and 1 transport in 20 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Americans lost in 20 Sea Zone
Japanese win with 1 carrier, 1 cruiser, 2 fighters and 1 transport remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in Kazakhstan
Americans attack with 1 bomber and 2 fighters
Italians defend with 1 artillery and 1 infantry
Americans roll dice for 1 bomber and 2 fighters in Kazakhstan, round 2 : 1/3 hits
Italians roll dice for 1 artillery and 1 infantry in Kazakhstan, round 2 : 0/2 hits
1 infantry owned by the Italians lost in Kazakhstan
Americans roll dice for 1 bomber and 2 fighters in Kazakhstan, round 3 : 2/3 hits
Italians roll dice for 1 artillery in Kazakhstan, round 3 : 0/1 hits
1 artillery owned by the Italians lost in Kazakhstan
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Changing ownership of Albania from Italians to Americans
EDIT: Changing ownership of Bulgaria from Germans to Americans
EDIT: Adding units owned by Americans to Albania: 1 infantry
EDIT: Adding units owned by Americans to Bulgaria: 1 infantry
EDIT: Turning off Edit Mode
1 bomber moved from Kazakhstan to Volgograd
1 fighter moved from Kazakhstan to Russia
1 fighter moved from Novgorod to Bryansk
1 fighter moved from Kazakhstan to Bryansk
2 fighters moved from Malaya to West India
1 bomber moved from 112 Sea Zone to Norway
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
1 carrier and 1 fighter moved from 92 Sea Zone to 110 Sea Zone
1 carrier and 1 tactical_bomber moved from 94 Sea Zone to 91 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 102 Sea Zone to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 102 Sea Zone
1 carrier moved from 10 Sea Zone to 3 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 7 Sea Zone
1 submarine moved from 10 Sea Zone to 7 Sea Zone
2 fighters moved from Hawaiian Islands to 3 Sea Zone
1 fighter moved from Greece to Bryansk
1 carrier and 1 fighter moved from 112 Sea Zone to 110 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from Queensland to Malaya
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Greece: 2 infantry
EDIT: Turning off Edit Mode
1 factory_minor placed in Greece
1 fighter, 1 harbour and 2 infantry placed in Norway
2 transports placed in 10 Sea Zone
1 armour, 1 fighter and 3 infantry placed in Western United States
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
1 artillery moved from Hunan to Kwangsi
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Hunan to Kwangsi
3 artilleries and 6 infantry moved from Hunan to Anhwe
1 infantry moved from Sikang to Tsinghai
Chinese take Tsinghai from Italians
Combat - Chinese
Battle in Kwangsi
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 2/3 hits
Japanese roll dice for 1 armour in Kwangsi, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armour
Battle in Anhwe
Chinese attack with 3 artilleries and 6 infantry
Japanese defend with 1 armour and 1 artillery
Chinese roll dice for 3 artilleries and 6 infantry in Anhwe, round 2 : 2/9 hits
Japanese roll dice for 1 armour and 1 artillery in Anhwe, round 2 : 0/2 hits
1 artillery owned by the Japanese and 1 armour owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 3 artilleries and 6 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 armour and 1 artillery
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in Sikang
1 infantry placed in Szechwan
3 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - British
British buy 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Norway to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 infantry moved from 127 Sea Zone to Novgorod
3 infantry moved from Norway to Finland
1 fighter moved from 110 Sea Zone to Finland
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 mech_infantry moved from Persia to Northwest Persia
British take Northwest Persia from Italians
1 destroyer and 1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 fighter moved from Anglo Egyptian Sudan to 80 Sea Zone
1 infantry moved from Shan State to French Indo China
UK_Pacific take French Indo China from Japanese
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
Combat - British
Battle in Novgorod
Battle in 80 Sea Zone
British attack with 1 destroyer, 1 fighter and 1 submarine
Germans defend with 1 carrier, 1 destroyer and 1 transport
British roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer and 1 fighter in 80 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 carrier, 1 destroyer and 1 transport in 80 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the British lost in 80 Sea Zone
British roll dice for 1 destroyer and 1 fighter in 80 Sea Zone, round 3 : 1/2 hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 1 carrier, 1 destroyer and 1 transport in 80 Sea Zone, round 3 : 0/2 hits
British roll dice for 1 destroyer and 1 fighter in 80 Sea Zone, round 4 : 0/2 hits
Germans roll dice for 1 carrier, 1 destroyer and 1 transport in 80 Sea Zone, round 4 : 1/2 hits
1 destroyer owned by the British lost in 80 Sea Zone
British roll dice for 1 fighter in 80 Sea Zone, round 5 : 1/1 hits
Germans roll dice for 1 carrier, 1 destroyer and 1 transport in 80 Sea Zone, round 5 : 2/2 hits
1 destroyer owned by the Germans and 1 fighter owned by the British lost in 80 Sea Zone
Germans win, taking Novgorod from Germans with 1 carrier and 1 transport remaining. Battle score for attacker is -16
Casualties for Germans: 1 destroyer
Casualties for British: 1 destroyer, 1 fighter and 1 submarine
Battle in Normandy Bordeaux
British attack with 1 artillery and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits
1 infantry owned by the British lost in Normandy Bordeaux
British roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 1/1 hits
1 artillery owned by the British lost in Normandy Bordeaux
Germans win with 1 infantry remaining. Battle score for attacker is -7
Casualties for British: 1 artillery and 1 infantry
Battle in Finland
British attack with 1 fighter and 3 infantry
Germans defend with 1 mech_infantry
British roll dice for 1 fighter and 3 infantry in Finland, round 2 : 1/4 hits
Germans roll dice for 1 mech_infantry in Finland, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Finland
British win, taking Finland from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
1 fighter moved from Finland to Norway
1 destroyer moved from 112 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 infantry moved from Rhodesia to Belgian Congo
1 armour, 1 fighter and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 fighter moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery moved from Eastern Persia to Persia
3 infantry moved from West India to Eastern Persia
1 armour moved from India to Eastern Persia
1 aaGun moved from Shan State to Malaya
1 infantry moved from Shan State to Yunnan
1 artillery and 2 infantry moved from India to West India
1 infantry moved from India to Burma
1 aaGun moved from India to Burma
2 infantry moved from India to Burma
1 aaGun moved from India to West India
1 fighter moved from Hunan to Anhwe
Place Units - British
1 bomber, 1 infantry and 1 mech_infantry placed in Union of South Africa
1 artillery and 1 fighter placed in United Kingdom
Turn Complete - British
British collect 32 PUs; end with 32 PUs
Place Units - UK_Pacific
1 armour and 4 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,1,1,3,5,4,3,2,3
UK_Pacific collect 11 PUs (2 lost to blockades); end with 11 PUs
Some Units in India change ownership: 1 armour and 4 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 submarine moved from 98 Sea Zone to 99 Sea Zone
3 infantry moved from Yugoslavia to Albania
1 armour moved from Shensi to Hunan
Italians take Kweichow from Chinese
Italians take Hunan from Chinese
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 99 Sea Zone
Italians roll dice for 1 submarine in 99 Sea Zone, round 2 : 1/1 hits
Italians win, taking 99 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Albania
Italians attack with 3 infantry
Americans defend with 1 infantry
Italians roll dice for 3 infantry in Albania, round 2 : 0/3 hits
Americans roll dice for 1 infantry in Albania, round 2 : 1/1 hits
1 infantry owned by the Italians lost in Albania
Italians roll dice for 2 infantry in Albania, round 3 : 0/2 hits
Americans roll dice for 1 infantry in Albania, round 3 : 1/1 hits
1 infantry owned by the Italians lost in Albania
Italians roll dice for 1 infantry in Albania, round 4 : 1/1 hits
Americans roll dice for 1 infantry in Albania, round 4 : 0/1 hits
1 infantry owned by the Americans lost in Albania
Italians win, taking Albania from Americans with 1 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 2 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Italians
2 artilleries and 1 infantry moved from Northern Italy to Yugoslavia
Place Units - Italians
3 infantry placed in Egypt
2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1
Italians collect 13 PUs (3 lost to blockades); end with 13 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 fighter moved from India to 80 Sea Zone
1 fighter moved from Malaya to Hunan
1 fighter moved from India to Hunan
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 fighter moved from New South Wales to Queensland
Combat - ANZAC
Battle in 80 Sea Zone
ANZAC attack with 1 fighter and 1 submarine
Germans defend with 1 carrier and 1 transport
ANZAC roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 fighter in 80 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 carrier and 1 transport in 80 Sea Zone, round 2 : 0/1 hits
1 carrier owned by the Germans lost in 80 Sea Zone
1 transport owned by the Germans lost in 80 Sea Zone
ANZAC roll dice for 1 submarine in 80 Sea Zone, round 3 : 1/1 hits
ANZAC win, taking 80 Sea Zone from Neutral with 1 fighter and 1 submarine remaining. Battle score for attacker is 23
Casualties for Germans: 1 carrier and 1 transport
Battle in Hunan
ANZAC attack with 2 fighters
Italians defend with 1 armour
ANZAC roll dice for 2 fighters in Hunan, round 2 : 1/2 hits
Italians roll dice for 1 armour in Hunan, round 2 : 0/1 hits
1 armour owned by the Italians lost in Hunan
ANZAC win with 2 fighters remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Non Combat Move - ANZAC
1 fighter moved from Hunan to Anhwe
1 fighter moved from Hunan to Szechwan
1 fighter moved from 80 Sea Zone to Eastern Persia
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
Turn Complete - French
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 fighters, 3 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 bombers moved from Ukraine to Russia
1 bomber moved from Western Germany to 127 Sea Zone
1 artillery and 1 infantry moved from Archangel to Novgorod
1 bomber moved from Germany to Northwest Persia
4 mech_infantrys moved from Iraq to Northwest Persia
2 infantry moved from Western Germany to Denmark
1 tactical_bomber moved from Western Germany to Denmark
1 bomber moved from Germany to Novgorod
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 artillery and 1 infantry moved from Archangel to Belarus
4 fighters moved from Ukraine to Russia
3 fighters and 2 tactical_bombers moved from Ukraine to Belarus
Combat - Germans
Air Battle in Russia
intercept?
nej tak….stoler på mine AA :evil:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 fighters, 3 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 bombers moved from Ukraine to Russia
1 bomber moved from Western Germany to 127 Sea Zone
1 artillery and 1 infantry moved from Archangel to Novgorod
1 bomber moved from Germany to Northwest Persia
4 mech_infantrys moved from Iraq to Northwest Persia
2 infantry moved from Western Germany to Denmark
1 tactical_bomber moved from Western Germany to Denmark
1 bomber moved from Germany to Novgorod
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 artillery and 1 infantry moved from Archangel to Belarus
4 fighters moved from Ukraine to Russia
3 fighters and 2 tactical_bombers moved from Ukraine to Belarus
Combat - Germans
Air Battle in Russia
Germans attacks with 7 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/3 hits
Bombing raid in Russia rolls: 5,5,4 and causes: 14 damage to unit: factory_major
Bombing raid in Russia causes 14 damage total.
Battle in 127 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 127 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Novgorod
Germans attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 infantry; Russians defend with 1 airfield, 1 factory_minor and 1 harbour
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Novgorod, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Novgorod
Germans win, taking Novgorod from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Denmark
Germans attack with 2 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Germans roll dice for 2 infantry and 1 tactical_bomber in Denmark, round 2 : 1/3 hits
Americans roll dice for 1 infantry in Denmark, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Denmark
Germans win, taking Denmark from Americans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Northwest Persia
Germans attack with 1 bomber and 4 mech_infantrys
British defend with 1 mech_infantry
Germans roll dice for 1 bomber and 4 mech_infantrys in Northwest Persia, round 2 : 1/5 hits
British roll dice for 1 mech_infantry in Northwest Persia, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Northwest Persia
Germans win, taking Northwest Persia from British with 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Belarus
Germans attack with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers in Belarus, round 2 : 3/7 hits
Russians roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 0/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
1 mech_infantry moved from Germany to Eastern Poland
1 tactical_bomber moved from Denmark to Western Germany
1 infantry moved from Holland Belgium to Western Germany
1 infantry moved from Normandy Bordeaux to France
5 infantry moved from Southern France to France
1 armour moved from Southern France to Yugoslavia
1 bomber moved from 127 Sea Zone to Poland
2 infantry moved from Germany to Poland
3 fighters and 2 tactical_bombers moved from Belarus to Ukraine
1 bomber moved from Novgorod to Ukraine
1 bomber moved from Northwest Persia to Iraq
4 fighters moved from Russia to Ukraine
3 bombers moved from Russia to Ukraine
1 aaGun moved from Germany to Poland
1 aaGun moved from Western Germany to Germany
2 infantry moved from Germany to Western Germany
1 infantry moved from Germany to Western Germany
1 infantry moved from Germany to Western Germany
1 aaGun, 8 artilleries and 4 infantry moved from Archangel to Vologda
Place Units - Germans
3 fighters placed in Ukraine
1 armour and 2 mech_infantrys placed in Iraq
Germans undo move 2.
1 armour and 2 infantry placed in Iraq
1 infantry placed in Western Germany
9 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5
Germans collect 48 PUs (2 lost to blockades); end with 48 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Turning on Edit Mode
EDIT: Changing ownership of Smolensk from Russians to Russians
EDIT: Changing ownership of Smolensk from Russians to Germans
EDIT: Removing units owned by Germans from Vologda: 1 infantry
EDIT: Adding units owned by Germans to Smolensk: 1 infantry
EDIT: Turning off Edit Mode
Det skulle du ikke have gjort… for de ramte nemlig ikke :mrgreen:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians repair damage of 3x factory_minor; Remaining resources: 18 PUs;
Russians buy 3 armour; Remaining resources: 0 PUs;
Combat Move - Russians
2 armour moved from Caucasus to Novosibirsk
Russians take Kazakhstan from Italians
1 armour moved from Volgograd to Novosibirsk
1 armour moved from Russia to Novosibirsk
1 fighter moved from Russia to Novosibirsk
1 fighter moved from Sikang to Novosibirsk
1 infantry moved from Western Ukraine to Bessarabia
Russians take Bessarabia from Italians
2 artilleries and 4 infantry moved from Bryansk to Belarus
1 artillery and 2 infantry moved from Bryansk to Smolensk
Combat - Russians
Battle in Novosibirsk
Russians attack with 4 armour and 2 fighters
Japanese defend with 3 armour and 1 mech_infantry
Russians roll dice for 4 armour and 2 fighters in Novosibirsk, round 2 : 5/6 hits
Japanese roll dice for 3 armour and 1 mech_infantry in Novosibirsk, round 2 : 3/4 hits
1 mech_infantry owned by the Japanese, 3 armour owned by the Russians and 3 armour owned by the Japanese lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 1 armour and 2 fighters remaining. Battle score for attacker is 4
Casualties for Russians: 3 armour
Casualties for Japanese: 3 armour and 1 mech_infantry
Battle in Belarus
Russians attack with 2 artilleries and 4 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 2 artilleries and 4 infantry in Belarus, round 2 : 0/6 hits
Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 0/2 hits
Russians roll dice for 2 artilleries and 4 infantry in Belarus, round 3 : 2/6 hits
Germans roll dice for 1 artillery and 1 infantry in Belarus, round 3 : 1/2 hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 3 : 0/3 hits
Germans roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Smolensk
Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 4 : 1/2 hits
Germans roll dice for 1 infantry in Smolensk, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Russians
1 aaGun moved from Bryansk to Belarus
2 aaGuns, 1 armour, 3 artilleries and 26 infantry moved from Bryansk to Russia
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Volgograd to Samara
2 fighters moved from Novosibirsk to Russia
Place Units - Russians
3 armour placed in Volgograd
Turn Complete - Russians
Russians collect 19 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 destroyer, 10 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Hopei to Anhwe
3 infantry moved from Kiangsu to Anhwe
1 armour moved from Suiyuyan to Anhwe
1 armour moved from Chahar to Anhwe
2 armour and 1 mech_infantry moved from Manchuria to Anhwe
3 fighters and 2 tactical_bombers moved from Shensi to Anhwe
2 fighters moved from 36 Sea Zone to Anhwe
1 armour and 1 mech_infantry moved from Urals to Kansu
1 armour and 1 infantry moved from Kwangtung to Kwangsi
1 fighter moved from 36 Sea Zone to Kwangsi
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 36 Sea Zone to 42 Sea Zone
Combat - Japanese
Japanese creates battle in territory 19 Sea Zone
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser and 1 destroyer
ANZAC defend with 1 submarine
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 destroyer in 42 Sea Zone, round 2 : 1/3 hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Anhwe
Japanese attack with 4 armour, 5 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers
British defend with 1 fighter; ANZAC defend with 1 fighter; Chinese defend with 3 artilleries and 9 infantry
Japanese roll dice for 4 armour, 5 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers in Anhwe, round 2 : 5/16 hits
Chinese roll dice for 3 artilleries, 2 fighters and 9 infantry in Anhwe, round 2 : 6/14 hits
4 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 armour owned by the Japanese and 5 infantry owned by the Chinese lost in Anhwe
Japanese roll dice for 3 armour, 5 fighters and 2 tactical_bombers in Anhwe, round 3 : 7/10 hits
Chinese roll dice for 3 artilleries, 2 fighters and 4 infantry in Anhwe, round 3 : 3/9 hits
3 armour owned by the Japanese, 4 infantry owned by the Chinese and 3 artilleries owned by the Chinese lost in Anhwe
Japanese roll dice for 5 fighters and 2 tactical_bombers in Anhwe, round 4 : 3/7 hits
Chinese roll dice for 2 fighters in Anhwe, round 4 : 1/2 hits
1 fighter owned by the Japanese, 1 fighter owned by the ANZAC and 1 fighter owned by the British lost in Anhwe
Japanese win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for British: 1 fighter
Casualties for ANZAC: 1 fighter
Casualties for Chinese: 3 artilleries and 9 infantry
Casualties for Japanese: 4 armour, 1 fighter, 4 infantry and 1 mech_infantry
Battle in Kwangsi
Japanese attack with 1 armour, 1 fighter and 1 infantry
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Kwangsi, round 2 : 0/3 hits
Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 2/2 hits
1 infantry owned by the Japanese and 1 armour owned by the Japanese lost in Kwangsi
retreated to Kwangsi
Chinese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -9
Casualties for Japanese: 1 armour and 1 infantry
Non Combat Move - Japanese
1 fighter moved from Kwangsi to Kiangsu
4 fighters and 2 tactical_bombers moved from Anhwe to Kiangsu
2 transports moved from 19 Sea Zone to 6 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 carrier moved from 20 Sea Zone to 6 Sea Zone
2 fighters moved from 20 Sea Zone to 6 Sea Zone
1 cruiser moved from 20 Sea Zone to 6 Sea Zone
1 carrier and 1 transport moved from 36 Sea Zone to 42 Sea Zone
Place Units - Japanese
1 destroyer and 1 submarine placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in Manchuria
1 artillery placed in Kiangsu
1 artillery placed in Shantung
2 infantry placed in Kiangsu
2 infantry placed in Shantung
6 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5
Japanese collect 55 PUs (1 lost to blockades); end with 55 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 3 armour, 2 bombers, 1 destroyer, 2 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Bulgaria to Yugoslavia
1 bomber and 1 fighter moved from Norway to Yugoslavia
1 bomber moved from Volgograd to Yugoslavia
2 infantry moved from Norway to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Novgorod
2 fighters moved from Bryansk to Novgorod
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Southern France
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 artillery moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
1 infantry moved from Soviet Far East to 3 Sea Zone
1 infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Amur
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
1 fighter moved from 110 Sea Zone to 112 Sea Zone
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Denmark
Combat - Americans
Battle in Normandy Bordeaux
Battle in Amur
Battle in Southern France
Battle in Novgorod
Americans attack with 2 fighters and 2 infantry
Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Americans roll dice for 2 fighters and 2 infantry in Novgorod, round 2 : 0/4 hits
Germans roll dice for 1 artillery in Novgorod, round 2 : 1/1 hits
1 infantry owned by the Americans lost in Novgorod
Americans roll dice for 2 fighters and 1 infantry in Novgorod, round 3 : 1/3 hits
Germans roll dice for 1 artillery in Novgorod, round 3 : 1/1 hits
1 artillery owned by the Germans and 1 fighter owned by the Americans lost in Novgorod
Americans win, taking Normandy Bordeaux from Germans, taking Amur from Japanese, taking Southern France from Germans, taking Novgorod from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is -9
Casualties for Germans: 1 artillery
Casualties for Americans: 1 fighter and 1 infantry
Battle in Yugoslavia
Americans attack with 2 bombers, 1 fighter and 1 infantry
Germans defend with 1 armour; Italians defend with 2 artilleries and 1 infantry
Americans roll dice for 2 bombers, 1 fighter and 1 infantry in Yugoslavia, round 2 : 2/4 hits
Germans roll dice for 1 armour, 2 artilleries and 1 infantry in Yugoslavia, round 2 : 3/4 hits
1 fighter owned by the Americans, 1 infantry owned by the Americans, 1 bomber owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Yugoslavia
Americans roll dice for 1 bomber in Yugoslavia, round 3 : 0/1 hits
Germans roll dice for 1 armour and 1 artillery in Yugoslavia, round 3 : 1/2 hits
1 bomber owned by the Americans lost in Yugoslavia
Germans win with 1 armour and 1 artillery remaining. Battle score for attacker is -30
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 2 bombers, 1 fighter and 1 infantry
Battle in Denmark
Americans attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 2 infantry
Americans roll dice for 1 cruiser in Denmark, round 2 : 0/1 hits
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Denmark, round 2 : 0/3 hits
Germans roll dice for 2 infantry in Denmark, round 2 : 2/2 hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Denmark
Americans roll dice for 1 fighter in Denmark, round 3 : 1/1 hits
Germans roll dice for 2 infantry in Denmark, round 3 : 1/2 hits
1 infantry owned by the Germans and 1 fighter owned by the Americans lost in Denmark
Germans win with 1 infantry remaining. Battle score for attacker is -14
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery, 1 fighter and 1 infantry
Non Combat Move - Americans
2 fighters moved from West India to Volgograd
1 fighter moved from Bryansk to Russia
1 fighter moved from Novgorod to Belarus
1 fighter moved from 112 Sea Zone to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 carrier and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Russia to Greece
1 submarine moved from 7 Sea Zone to 17 Sea Zone
1 destroyer moved from 7 Sea Zone to 16 Sea Zone
1 armour and 3 infantry moved from Western United States to 10 Sea Zone
1 armour, 3 infantry and 2 transports moved from 10 Sea Zone to 30 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 carrier moved from 3 Sea Zone to 9 Sea Zone
2 fighters moved from 3 Sea Zone to Western United States
2 infantry and 1 transport moved from 102 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 110 Sea Zone to 92 Sea Zone
Place Units - Americans
1 armour, 1 fighter and 1 infantry placed in Greece
Americans undo move 1.
1 armour and 1 fighter placed in Greece
1 destroyer placed in 97 Sea Zone
2 armour and 1 infantry placed in Norway
1 submarine placed in 10 Sea Zone
1 fighter placed in Eastern United States
2 bombers placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,4
Americans collect 59 PUs (2 lost to blockades); end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 infantry moved from Sikang to Shensi
Chinese take Shensi from Italians
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Italians
1 artillery moved from Kwangsi to Hunan
Chinese take Hunan from Italians
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shensi
4 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from Finland to Karelia
Russians take Karelia from Germans
1 infantry moved from Finland to Karelia
1 infantry moved from Finland to Vyborg
Russians take Vyborg from Germans
2 infantry moved from 112 Sea Zone to Denmark
1 fighter moved from United Kingdom to 112 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
2 armour, 3 artilleries, 1 fighter, 7 infantry and 2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
1 bomber moved from Union of South Africa to Egypt
1 fighter moved from Norway to 112 Sea Zone
Combat - British
Battle in Holland Belgium
Battle in Egypt
British attack with 3 armour, 3 artilleries, 1 bomber, 1 fighter, 7 infantry and 3 mech_infantrys
Germans defend with 2 infantry; Italians defend with 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 13 infantry and 1 mech_infantry
British roll dice for 3 armour, 3 artilleries, 1 bomber, 1 fighter, 7 infantry and 3 mech_infantrys in Egypt, round 2 : 8/18 hits
Italians roll dice for 2 artilleries, 1 fighter, 15 infantry and 1 mech_infantry in Egypt, round 2 : 7/19 hits
8 infantry owned by the Italians and 7 infantry owned by the British lost in Egypt
British roll dice for 3 armour, 3 artilleries, 1 bomber, 1 fighter and 3 mech_infantrys in Egypt, round 3 : 3/11 hits
Italians roll dice for 2 artilleries, 1 fighter, 7 infantry and 1 mech_infantry in Egypt, round 3 : 4/11 hits
3 mech_infantrys owned by the British, 1 infantry owned by the Germans, 1 artillery owned by the British and 2 infantry owned by the Italians lost in Egypt
British roll dice for 3 armour, 2 artilleries, 1 bomber and 1 fighter in Egypt, round 4 : 5/7 hits
Italians roll dice for 2 artilleries, 1 fighter, 4 infantry and 1 mech_infantry in Egypt, round 4 : 3/8 hits
1 mech_infantry owned by the Italians, 1 infantry owned by the Germans, 2 artilleries owned by the British, 3 infantry owned by the Italians and 1 armour owned by the British lost in Egypt
British roll dice for 2 armour, 1 bomber and 1 fighter in Egypt, round 5 : 2/4 hits
Italians roll dice for 2 artilleries and 1 fighter in Egypt, round 5 : 1/3 hits
2 artilleries owned by the Italians and 1 armour owned by the British lost in Egypt
British roll dice for 1 armour, 1 bomber and 1 fighter in Egypt, round 6 : 2/3 hits
Italians roll dice for 1 fighter in Egypt, round 6 : 1/1 hits
1 fighter owned by the Italians and 1 fighter owned by the British lost in Egypt
British win, taking Holland Belgium from Germans, taking Egypt from Italians with 1 armour and 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for British: 2 armour, 3 artilleries, 1 fighter, 7 infantry and 3 mech_infantrys
Casualties for Italians: 2 artilleries, 1 fighter, 13 infantry and 1 mech_infantry
Battle in Denmark
British attack with 2 infantry
Germans defend with 1 infantry
British roll dice for 2 infantry in Denmark, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Denmark, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Denmark
British win, taking Denmark from Germans with 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - British
1 fighter moved from 112 Sea Zone to Novgorod
1 fighter moved from 112 Sea Zone to Norway
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from Morocco to 92 Sea Zone
3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Union of South Africa to Rhodesia
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 bomber moved from Egypt to Anglo Egyptian Sudan
1 armour, 1 artillery and 3 infantry moved from Eastern Persia to Persia
1 infantry moved from Siam to Shan State
1 infantry moved from French Indo China to Shan State
1 aaGun moved from Burma to Shan State
1 infantry moved from Yunnan to Szechwan
3 infantry moved from Burma to Shan State
1 armour moved from India to Eastern Persia
1 aaGun moved from West India to India
1 artillery and 2 infantry moved from West India to Eastern Persia
Place Units - British
2 mech_infantrys placed in Union of South Africa
1 fighter, 1 infantry and 1 tactical_bomber placed in United Kingdom
Turn Complete - British
British collect 39 PUs; end with 39 PUs
Place Units - UK_Pacific
1 fighter placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 17 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 1 fighter
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 submarine moved from 99 Sea Zone to 97 Sea Zone
2 mech_infantrys moved from Northern Italy to Bulgaria
Italians take Bulgaria from Americans
Combat - Italians
Battle in 97 Sea Zone
Italians attack with 2 submarines
Americans defend with 1 destroyer; Russians defend with 1 submarine
Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 2 submarines in 97 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 97 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 2 submarines in 97 Sea Zone, round 3 : 1/2 hits
Americans roll dice for 1 destroyer in 97 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Russians and 1 submarine owned by the Italians lost in 97 Sea Zone
Italians roll dice for 1 submarine in 97 Sea Zone, round 4 : 1/1 hits
Americans roll dice for 1 destroyer in 97 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Americans lost in 97 Sea Zone
Italians win, taking 97 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 submarine
Casualties for Americans: 1 destroyer
Casualties for Russians: 1 submarine
Non Combat Move - Italians
1 artillery moved from Yugoslavia to Albania
Place Units - Italians
1 fighter placed in Southern Italy
2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 11 PUs; end with 11 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 3 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 80 Sea Zone to 39 Sea Zone
1 fighter moved from New South Wales to Queensland
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 submarine moved from 35 Sea Zone to 43 Sea Zone
1 submarine moved from 33 Sea Zone to 44 Sea Zone
1 fighter moved from Queensland to Malaya
1 fighter moved from Eastern Persia to Egypt
1 fighter moved from Szechwan to Russia
Place Units - ANZAC
3 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs