@mike64 I had edited that tank out of Denmark on Japan’s turn, but it’s back in Denmark. When I do Germany I’m going to edit back to W Germany.
Jeppe vs Raimo final show down
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Dine aa guns i novogorod ramte 3 ud af 5 terninger :-o
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passende:-)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 fighter and 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
1 infantry moved from Belarus to Archangel
2 aaGuns, 1 armour, 10 artilleries and 13 infantry moved from Bryansk to Belarus
1 infantry moved from Russia to Smolensk
4 artilleries moved from Russia to Smolensk
2 infantry moved from Ukraine to Rostov
1 infantry moved from Ukraine to Bryansk
1 infantry moved from Bessarabia to Ukraine
6 infantry moved from Timguska to Novosibirsk
2 armour and 2 mech_infantrys moved from Kazakhstan to Russia
1 infantry moved from Rostov to Volgograd
2 infantry moved from Rostov to Tambov
6 infantry moved from Yenisey to Timguska
2 aaGuns and 6 infantry moved from Buryatia to Amur
2 infantry moved from Sikang to TsinghaiPlace Units - Russians
1 fighter placed in Volgograd
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 3 armour, 1 destroyer, 1 fighter, 3 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
4 destroyers and 1 submarine moved from 20 Sea Zone to 6 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 6 Sea Zone
2 bombers moved from Yunnan to 6 Sea Zone
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 artillery and 2 infantry moved from Suiyuyan to Shensi
3 infantry moved from Kweichow to Shensi
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 artillery and 3 infantry moved from Yunnan to Shan State
Japanese take Shan State from UK_Pacific
1 artillery moved from Yunnan to Szechwan
1 artillery moved from India to 39 Sea Zone
1 armour moved from Yunnan to Malaya
1 mech_infantry moved from French Indo China to Burma
Japanese take Burma from UK_Pacific
2 infantry moved from Yunnan to Burma
1 fighter moved from 39 Sea Zone to 44 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 42 Sea Zone
1 battleship and 1 cruiser moved from 39 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
2 infantry moved from Kwangtung to 20 Sea Zone
1 artillery and 1 transport moved from 39 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 fighter moved from Yunnan to Malaya
2 infantry and 1 transport moved from 20 Sea Zone to 42 Sea Zone
1 battleship moved from 39 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 39 Sea Zone to 45 Sea Zone
3 carriers and 1 cruiser moved from 39 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Yunnan to 36 Sea Zone
2 fighters and 1 tactical_bomber moved from Yunnan to India
1 mech_infantry moved from Kwangtung to KiangsuCombat - Japanese
Battle in Borneo
Battle in 44 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking Borneo from UK_Pacific with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 6 Sea Zone
Japanese attack with 2 bombers, 4 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber
Americans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports
Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 2 bombers, 4 destroyers, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 2 : 5/8 hits
Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 2 : 1/6 hits
1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Americans, 1 submarine owned by the Japanese and 1 battleship owned by the Americans lost in 6 Sea Zone
4 destroyers owned by the Japanese and 1 submarine owned by the Japanese retreated to 19 Sea Zone
Americans win with 1 fighter, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 50
Casualties for Americans: 1 battleship, 1 carrier, 1 cruiser and 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 55 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 cruiser
Japanese roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/2 hits
ANZAC roll dice for 1 cruiser in 55 Sea Zone, round 2 : 1/1 hits
1 tactical_bomber owned by the Japanese and 1 cruiser owned by the ANZAC lost in 55 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 cruiser
Casualties for Japanese: 1 tactical_bomber
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 3 carriers, 2 cruisers, 2 infantry and 2 transports
ANZAC defend with 1 destroyer
Japanese roll dice for 1 battleship, 3 carriers, 2 cruisers and 2 transports in 42 Sea Zone, round 2 : 2/3 hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 1 battleship, 3 carriers, 2 cruisers and 2 transports remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 36 Sea Zone
Japanese attack with 1 battleship and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 battleship and 1 tactical_bomber in 36 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 36 Sea Zone
Japanese win, taking 36 Sea Zone from Americans with 1 battleship and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Java
Battle in Shensi
Japanese attack with 1 artillery and 5 infantry
Chinese defend with 4 infantry
Japanese roll dice for 1 artillery and 5 infantry in Shensi, round 2 : 0/6 hits
Chinese roll dice for 4 infantry in Shensi, round 2 : 1/4 hits
1 infantry owned by the Japanese lost in Shensi
Japanese roll dice for 1 artillery and 4 infantry in Shensi, round 3 : 1/5 hits
Chinese roll dice for 4 infantry in Shensi, round 3 : 0/4 hits
1 infantry owned by the Chinese lost in Shensi
Japanese roll dice for 1 artillery and 4 infantry in Shensi, round 4 : 0/5 hits
Chinese roll dice for 3 infantry in Shensi, round 4 : 1/3 hits
1 infantry owned by the Japanese lost in Shensi
Japanese roll dice for 1 artillery and 3 infantry in Shensi, round 5 : 2/4 hits
Chinese roll dice for 3 infantry in Shensi, round 5 : 1/3 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi
Japanese roll dice for 1 artillery and 2 infantry in Shensi, round 6 : 2/3 hits
Chinese roll dice for 1 infantry in Shensi, round 6 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Java from ANZAC, taking Shensi from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 4 infantry
Casualties for Japanese: 3 infantry
Battle in Malaya
Japanese attack with 1 armour, 1 artillery and 1 fighter
ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 armour, 1 artillery and 1 fighter in Malaya, round 2 : 1/3 hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans forced to land in KoreaNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from Malaya to 42 Sea Zone
1 fighter moved from 44 Sea Zone to 42 Sea Zone
1 fighter moved from 55 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 45 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan
2 bombers moved from 6 Sea Zone to Japan
1 aaGun moved from Kweichow to ShensiPlace Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Americans from 6 Sea Zone: 3 transports
EDIT: Removing units owned by Japanese from 19 Sea Zone: 4 destroyers and 1 submarine
EDIT: Adding units owned by Japanese to 6 Sea Zone: 4 destroyers and 1 submarine
EDIT: Turning off Edit Mode
3 mech_infantrys placed in Kiangsu
3 armour placed in India
1 destroyer and 1 submarine placed in 6 Sea Zone
1 fighter and 1 tactical_bomber placed in JapanTurn Complete - Japanese
Japanese collect 54 PUs; end with 54 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 59 PUs -
fik trukket mig fra kampen i sz 6 da der kun var dine transportere og fly tilbage. det var en fejl men jeg landede dine fly i korea som kompensation og fjernede dine transportere. hvis du ikke ville have dine fly men hellere kæmpet videre vil jeg gerne give dig 2 hits med dem og fjerne dem.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 factory_minors, 3 fighters, 1 harbour and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
3 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 10 Sea Zone to 2 Sea Zone
1 destroyer moved from 26 Sea Zone to 7 Sea Zone
2 artilleries, 2 infantry and 2 mech_infantrys moved from Gibraltar to 91 Sea Zone
2 artilleries, 2 infantry, 2 mech_infantrys and 4 transports moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
2 mech_infantrys moved from 112 Sea Zone to Norway
2 artilleries moved from 112 Sea Zone to Norway
1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine moved from 91 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to United Kingdom
1 armour and 1 mech_infantry moved from Korea to Manchuria
Chinese take Manchuria from Japanese
1 armour and 1 mech_infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
1 bomber moved from Amur to Kiangsu
2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 cruiser moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 63 Sea ZoneCombat - Americans
Strategic bombing raid in Kiangsu
AA fire in Kiangsu : 0/1 hits
Bombing raid in Kiangsu rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Kiangsu causes 6 damage total.
Battle in NorwayNon Combat Move - Americans
1 bomber moved from Kiangsu to Korea
3 fighters moved from Amur to Korea
3 infantry moved from 2 Sea Zone to Alaska
3 artilleries moved from 2 Sea Zone to Alaska
2 infantry moved from 63 Sea Zone to New ZealandPlace Units - Americans
1 factory_minor and 1 harbour placed in Alaska
1 factory_minor placed in Korea
1 fighter and 1 tactical_bomber placed in Eastern United States
2 fighters placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,4,5,5,1,4,3,4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2
Americans collect 52 PUs (6 lost to blockades); end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 infantry moved from Tsinghai to Kansu
1 fighter moved from Tsinghai to KansuCombat - Chinese
Battle in Kansu
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kansu to JeholPlace Units - Chinese
1 infantry placed in JeholTurn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 carrier, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 carrier, 1 fighter and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 carrier, 1 fighter, 2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Denmark
2 fighters moved from United Kingdom to 112 Sea Zone
1 artillery moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 3 transports moved from 71 Sea Zone to 80 Sea Zone
2 infantry moved from Persia to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
1 artillery moved from 80 Sea Zone to Iraq
1 infantry moved from Persia to Iraq
2 fighters moved from Anglo Egyptian Sudan to Iraq
1 tactical_bomber moved from Anglo Egyptian Sudan to Iraq
2 artilleries and 3 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 bomber moved from United Kingdom to Western Germany
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea ZoneCombat - British
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits
Bombing raid in Western Germany rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Western Germany causes 7 damage total.
Battle in Denmark
Battle in Iraq
British attack with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 2/2 hits
British roll dice for 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Iraq, round 2 : 2/7 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits
3 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
British win, taking Denmark from Germans, taking Iraq from Neutral_Axis with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Neutral_Axis: 3 infantryNon Combat Move - British
1 tactical_bomber moved from Iraq to Persia
1 fighter moved from Iraq to 80 Sea Zone
1 fighter moved from Iraq to Persia
1 armour and 1 infantry moved from 109 Sea Zone to United Kingdom
1 tactical_bomber moved from United Kingdom to Scotland
1 bomber moved from Western Germany to NorwayPlace Units - British
1 carrier placed in 109 Sea Zone
1 fighter placed in United Kingdom
1 infantry placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 32 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 armour and 1 factory_minor; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Trans-Jordan to Iraq
1 bomber moved from Egypt to Iraq
1 transport moved from 98 Sea Zone to 95 Sea Zone
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Tunisia
1 fighter moved from Southern Italy to Tunisia
1 fighter moved from Southern Italy to Iraq
1 infantry moved from Egypt to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Syria
1 cruiser moved from 98 Sea Zone to 81 Sea ZoneCombat - Italians
Battle in Syria
Battle in Iraq
Italians attack with 1 bomber, 1 fighter and 2 infantry
British defend with 1 artillery and 2 infantry
Italians roll dice for 1 bomber, 1 fighter and 2 infantry in Iraq, round 2 : 2/4 hits
British roll dice for 1 artillery and 2 infantry in Iraq, round 2 : 0/3 hits
2 infantry owned by the British lost in Iraq
Italians roll dice for 1 bomber, 1 fighter and 2 infantry in Iraq, round 3 : 0/4 hits
British roll dice for 1 artillery in Iraq, round 3 : 1/1 hits
1 infantry owned by the Italians lost in Iraq
Italians roll dice for 1 bomber, 1 fighter and 1 infantry in Iraq, round 4 : 2/3 hits
British roll dice for 1 artillery in Iraq, round 4 : 0/1 hits
1 artillery owned by the British lost in Iraq
Italians win, taking Syria from French, taking Iraq from British with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 2 infantry
Casualties for Italians: 1 infantry
Battle in Tunisia
Italians attack with 1 fighter and 2 infantry
French defend with 1 infantry
Italians roll dice for 1 fighter and 2 infantry in Tunisia, round 2 : 1/3 hits
French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits
1 infantry owned by the French lost in Tunisia
Italians win, taking Tunisia from French with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Italians
1 fighter moved from Tunisia to Libya
1 bomber and 1 fighter moved from Iraq to Trans-Jordan
1 cruiser moved from 98 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Eastern Poland to Western UkrainePlace Units - Italians
1 factory_minor placed in Egypt
2 armour placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,5,6,2,1,3
Italians collect 14 PUs (2 lost to blockades); end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 21 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 factory_minor and 2 submarines; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to Queensland
2 fighters moved from Northern Territory to Queensland
2 infantry moved from Brazil to 85 Sea Zone
2 infantry and 1 transport moved from 85 Sea Zone to 83 Sea Zone
3 submarines moved from 62 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 3 submarines
Japanese defend with 1 battleship, 3 carriers, 2 cruisers, 3 fighters, 2 infantry, 2 tactical_bombers and 2 transports
3 submarines owned by the ANZAC SubmergedNon Combat Move - ANZAC
1 aaGun moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 63 Sea Zone
2 infantry moved from 83 Sea Zone to French West AfricaPlace Units - ANZAC
1 factory_minor placed in Queensland
1 destroyer and 2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 19 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
1 destroyer moved from 80 Sea Zone to 76 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to EthiopiaCombat - French
Battle in 76 Sea Zone
French attack with 1 destroyer
Italians defend with 1 cruiser
French roll dice for 1 destroyer in 76 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 cruiser in 76 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the French lost in 76 Sea Zone
Italians win with 1 cruiser remaining. Battle score for attacker is -8
Casualties for French: 1 destroyerNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 1x factory_major; Remaining resources: 63 PUs;
Germans buy 3 armour, 1 bomber, 2 fighters and 4 infantry; Remaining resources: 1 PUs;Combat Move - Germans
6 armour moved from Novgorod to Belarus
3 artilleries moved from Baltic States to Belarus
7 artilleries moved from Eastern Poland to Belarus
3 armour moved from Western Ukraine to Belarus
3 bombers moved from Western Germany to Belarus
2 bombers moved from Germany to Belarus
2 fighters moved from Romania to Belarus
4 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 artillery and 1 infantry moved from Western Ukraine to Ukraine
1 infantry moved from Western Ukraine to Ukraine
1 artillery moved from Western Ukraine to Ukraine
2 artilleries and 2 infantry moved from Western Germany to DenmarkCombat - Germans
Battle in Ukraine
Germans attack with 2 artilleries and 2 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 2 artilleries and 2 infantry in Ukraine, round 2 : 3/4 hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Denmark
Germans attack with 2 artilleries and 2 infantry
British defend with 2 infantry
Germans roll dice for 2 artilleries and 2 infantry in Denmark, round 2 : 3/4 hits
British roll dice for 2 infantry in Denmark, round 2 : 0/2 hits
2 infantry owned by the British lost in Denmark
Germans win, taking Denmark from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Belarus
Germans attack with 9 armour, 10 artilleries, 5 bombers and 2 fighters
Russians defend with 2 aaGuns, 1 armour, 10 artilleries and 13 infantry
AA fire in Belarus : 1/6 hits
1 fighter owned by the Germans lost in Belarus
Germans roll dice for 9 armour, 10 artilleries, 5 bombers and 1 fighter in Belarus, round 2 : 12/25 hits
Russians roll dice for 2 aaGuns, 1 armour, 10 artilleries and 13 infantry in Belarus, round 2 : 5/24 hits
10 infantry owned by the Russians, 5 artilleries owned by the Germans and 2 aaGuns owned by the Russians lost in Belarus
Germans roll dice for 9 armour, 5 artilleries, 5 bombers and 1 fighter in Belarus, round 3 : 12/20 hits
Russians roll dice for 1 armour, 10 artilleries and 3 infantry in Belarus, round 3 : 5/14 hits
3 infantry owned by the Russians, 9 artilleries owned by the Russians and 5 artilleries owned by the Germans lost in Belarus
Germans roll dice for 9 armour, 5 bombers and 1 fighter in Belarus, round 4 : 7/15 hits
Russians roll dice for 1 armour and 1 artillery in Belarus, round 4 : 1/2 hits
1 armour owned by the Russians, 1 artillery owned by the Russians and 1 armour owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 8 armour, 5 bombers and 1 fighter remaining. Battle score for attacker is 39
Casualties for Germans: 1 armour, 10 artilleries and 1 fighter
Casualties for Russians: 2 aaGuns, 1 armour, 10 artilleries and 13 infantryNon Combat Move - Germans
5 bombers moved from Belarus to Eastern Poland
2 armour moved from Germany to Eastern Poland
2 infantry moved from Poland to Eastern Poland
2 fighters and 1 tactical_bomber moved from Egypt to Romania
3 submarines moved from 93 Sea Zone to 98 Sea Zone
1 fighter moved from Belarus to Eastern Poland
2 infantry moved from France to Western GermanyPlace Units - Germans
3 armour placed in Novgorod
2 fighters placed in Western Germany
1 infantry placed in Western Germany
1 bomber and 3 infantry placed in Germany
Germans undo move 2.
2 fighters placed in Germany
Germans undo move 4.
1 fighter placed in Germany
1 fighter placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,2
Germans collect 51 PUs (2 lost to blockades); end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs -
Du har godt nok terningerne med dig i dette spil, men skal vel bare spille mere sikkert
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 fighter moved from Volgograd to Belarus
4 artilleries and 1 infantry moved from Smolensk to Belarus
2 armour moved from Russia to Belarus
1 fighter and 1 tactical_bomber moved from Russia to Belarus
2 mech_infantrys moved from Russia to Belarus
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
1 submarine moved from 115 Sea Zone to 113 Sea Zone
2 infantry moved from Tsinghai to Kansu
6 infantry moved from Timguska to Kansu
6 infantry moved from Novosibirsk to Vologda
1 infantry moved from Archangel to Belarus
1 infantry moved from Rostov to Tambov
10 infantry moved from Russia to TambovCombat - Russians
Battle in Belarus
Russians attack with 2 armour, 4 artilleries, 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 8 armour
Russians roll dice for 2 armour, 4 artilleries, 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 6/13 hits
Germans roll dice for 8 armour in Belarus, round 2 : 3/8 hits
2 infantry owned by the Russians, 1 artillery owned by the Russians and 6 armour owned by the Germans lost in Belarus
Russians roll dice for 2 armour, 3 artilleries, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Belarus, round 3 : 4/10 hits
Germans roll dice for 2 armour in Belarus, round 3 : 0/2 hits
2 armour owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 2 armour, 3 artilleries, 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 38
Casualties for Germans: 8 armour
Casualties for Russians: 1 artillery and 2 infantryNon Combat Move - Russians
1 fighter moved from Belarus to Russia
1 tactical_bomber moved from Belarus to Russia
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Tambov to Bryansk
1 fighter moved from Belarus to SmolenskPlace Units - Russians
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 53 PUs;
Japanese buy 3 armour, 3 mech_infantrys and 3 transports; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 armour moved from India to Eastern Persia
Japanese take West India from UK_Pacific
Japanese take Eastern Persia from British
1 transport moved from 39 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from Shan State to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 armour moved from Malaya to 37 Sea Zone
1 infantry moved from Shan State to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 54 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 54 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 54 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 56 Sea Zone
1 infantry moved from 56 Sea Zone to Western Australia
1 armour moved from India to Eastern Persia
1 armour moved from India to 39 Sea Zone
1 armour and 1 transport moved from 39 Sea Zone to 44 Sea Zone
1 armour moved from 44 Sea Zone to Celebes
1 battleship moved from 42 Sea Zone to 54 Sea Zone
2 cruisers moved from 42 Sea Zone to 54 Sea Zone
1 carrier moved from 42 Sea Zone to 54 Sea Zone
1 armour and 4 infantry moved from 54 Sea Zone to Queensland
2 fighters and 1 tactical_bomber moved from 42 Sea Zone to Queensland
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
4 mech_infantrys moved from Kiangsu to Jehol
2 bombers moved from Japan to Jehol
1 fighter and 1 tactical_bomber moved from Japan to Jehol
1 destroyer and 1 submarine moved from 6 Sea Zone to 7 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 7 Sea Zone
1 fighter moved from 42 Sea Zone to 63 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
2 carriers moved from 42 Sea Zone to 54 Sea ZoneCombat - Japanese
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scramble?
-
nej
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 53 PUs;
Japanese buy 3 armour, 3 mech_infantrys and 3 transports; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 armour moved from India to Eastern Persia
Japanese take West India from UK_Pacific
Japanese take Eastern Persia from British
1 transport moved from 39 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from Shan State to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 armour moved from Malaya to 37 Sea Zone
1 infantry moved from Shan State to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 54 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 54 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 54 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 56 Sea Zone
1 infantry moved from 56 Sea Zone to Western Australia
1 armour moved from India to Eastern Persia
1 armour moved from India to 39 Sea Zone
1 armour and 1 transport moved from 39 Sea Zone to 44 Sea Zone
1 armour moved from 44 Sea Zone to Celebes
1 battleship moved from 42 Sea Zone to 54 Sea Zone
2 cruisers moved from 42 Sea Zone to 54 Sea Zone
1 carrier moved from 42 Sea Zone to 54 Sea Zone
1 armour and 4 infantry moved from 54 Sea Zone to Queensland
2 fighters and 1 tactical_bomber moved from 42 Sea Zone to Queensland
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
4 mech_infantrys moved from Kiangsu to Jehol
2 bombers moved from Japan to Jehol
1 fighter and 1 tactical_bomber moved from Japan to Jehol
1 destroyer and 1 submarine moved from 6 Sea Zone to 7 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 7 Sea Zone
1 fighter moved from 42 Sea Zone to 63 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
2 carriers moved from 42 Sea Zone to 54 Sea ZoneCombat - Japanese
Battle in Western Australia
Battle in 63 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport; ANZAC defend with 1 transport
1 transport owned by the ANZAC and 1 transport owned by the Americans lost in 63 Sea Zone
Japanese win, taking Western Australia from ANZAC with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 1 transport
Casualties for ANZAC: 1 transport
Battle in 54 Sea Zone
Japanese attack with 1 battleship, 3 carriers, 2 cruisers, 1 tactical_bomber and 3 transports
Americans defend with 1 cruiser and 2 submarines
Americans roll dice for 2 submarines in 54 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 tactical_bomber in 54 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 battleship, 3 carriers, 2 cruisers and 3 transports in 54 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 1 cruiser in 54 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 submarines in 54 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 1 tactical_bomber in 54 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 battleship, 3 carriers, 2 cruisers and 3 transports in 54 Sea Zone, round 3 : 1/3 hits
Americans roll dice for 1 cruiser in 54 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Americans and 1 cruiser owned by the Americans lost in 54 Sea Zone
Americans roll dice for 1 submarine in 54 Sea Zone, round 4 : 1/1 hits
1 cruiser owned by the Japanese lost in 54 Sea Zone
Japanese roll dice for 1 tactical_bomber in 54 Sea Zone, round 4 : 1/1 hits
Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser and 3 transports in 54 Sea Zone, round 4 : 2/2 hits
1 submarine owned by the Americans lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from Neutral with 1 battleship, 3 carriers, 1 cruiser, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 12
Casualties for Americans: 1 cruiser and 2 submarines
Casualties for Japanese: 1 cruiser
Battle in Sumatra
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits
ANZAC roll dice for 1 infantry in Sumatra, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Jehol
Japanese attack with 2 bombers, 1 fighter, 4 mech_infantrys and 1 tactical_bomber
Americans defend with 1 armour and 1 mech_infantry; Chinese defend with 1 fighter and 1 infantry
Japanese roll dice for 2 bombers, 1 fighter, 4 mech_infantrys and 1 tactical_bomber in Jehol, round 2 : 2/8 hits
Chinese roll dice for 1 armour, 1 fighter, 1 infantry and 1 mech_infantry in Jehol, round 2 : 0/4 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Americans lost in Jehol
Japanese roll dice for 2 bombers, 1 fighter, 4 mech_infantrys and 1 tactical_bomber in Jehol, round 3 : 4/8 hits
Chinese roll dice for 1 armour and 1 fighter in Jehol, round 3 : 0/2 hits
1 armour owned by the Americans and 1 fighter owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 2 bombers, 1 fighter, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 23
Casualties for Americans: 1 armour and 1 mech_infantry
Casualties for Chinese: 1 fighter and 1 infantry
Battle in Celebes
Japanese attack with 1 armour
ANZAC defend with 1 infantry
Japanese roll dice for 1 armour in Celebes, round 2 : 1/1 hits
ANZAC roll dice for 1 infantry in Celebes, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 armour remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 7 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 7 Sea Zone, round 2 : 3/3 hits
Americans roll dice for 1 destroyer in 7 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 7 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Queensland
Japanese attack with 1 armour, 2 fighters, 4 infantry and 1 tactical_bomber
ANZAC defend with 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 2 infantry
AA fire in Queensland : 1/3 hits
1 fighter owned by the Japanese lost in Queensland
Japanese roll dice for 1 armour, 1 fighter, 4 infantry and 1 tactical_bomber in Queensland, round 2 : 3/7 hits
ANZAC roll dice for 2 aaGuns, 1 artillery, 2 fighters and 2 infantry in Queensland, round 2 : 3/5 hits
3 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 2 aaGuns owned by the ANZAC lost in Queensland
Japanese roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Queensland, round 3 : 2/4 hits
ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Queensland, round 3 : 3/4 hits
1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 1 infantry owned by the ANZAC, 1 artillery owned by the ANZAC and 1 armour owned by the Japanese lost in Queensland
ANZAC win with 2 fighters remaining. Battle score for attacker is -18
Casualties for ANZAC: 2 aaGuns, 1 artillery and 2 infantry
Casualties for Japanese: 1 armour, 2 fighters and 4 infantry
1 tactical_bomber owned by the Japanese retreatedNon Combat Move - Japanese
1 tactical_bomber moved from Queensland to 54 Sea Zone
1 battleship moved from 36 Sea Zone to 20 Sea Zone
1 mech_infantry moved from Burma to West India
1 aaGun, 1 artillery and 1 infantry moved from Shensi to Hopei
1 artillery moved from Szechwan to Kweichow
2 bombers moved from Jehol to Shantung
1 infantry moved from Shan State to Yunnan
2 infantry moved from Burma to Yunnan
1 destroyer moved from 6 Sea Zone to 3 Sea Zone
1 submarine moved from 6 Sea Zone to 26 Sea Zone
2 destroyers moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Jehol to Shantung
1 fighter and 1 tactical_bomber moved from 7 Sea Zone to Japan
1 fighter moved from 63 Sea Zone to 54 Sea ZonePlace Units - Japanese
3 mech_infantrys placed in Kiangsu
3 armour placed in IndiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,2,6,6,6,2
Japanese collect 58 PUs (4 lost to blockades); end with 60 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 airfield, 3 armour, 1 carrier, 2 destroyers and 1 factory_minor; Remaining resources: 0 PUs;Combat Move - Americans
2 artilleries moved from Norway to 112 Sea Zone
2 mech_infantrys moved from Norway to 112 Sea Zone
2 infantry moved from Norway to 112 Sea Zone
2 artilleries, 2 infantry and 2 mech_infantrys moved from 112 Sea Zone to Denmark
1 fighter moved from 112 Sea Zone to Denmark
1 tactical_bomber moved from United Kingdom to Denmark
1 bomber, 4 fighters and 1 tactical_bomber moved from Korea to 7 Sea Zone
1 tactical_bomber moved from Eastern United States to Iceland
1 fighter moved from Eastern United States to Iceland
2 fighters moved from Western United States to 2 Sea ZoneCombat - Americans
Battle in Denmark
Americans attack with 2 artilleries, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 2 artilleries and 2 infantry
Americans roll dice for 1 cruiser in Denmark, round 2 : 0/1 hits
Americans roll dice for 2 artilleries, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Denmark, round 2 : 1/8 hits
Germans roll dice for 2 artilleries and 2 infantry in Denmark, round 2 : 1/4 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Denmark
Americans roll dice for 2 artilleries, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Denmark, round 3 : 0/7 hits
Germans roll dice for 2 artilleries and 1 infantry in Denmark, round 3 : 2/3 hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Denmark
Americans roll dice for 2 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Denmark, round 4 : 3/5 hits
Germans roll dice for 2 artilleries and 1 infantry in Denmark, round 4 : 0/3 hits
2 artilleries owned by the Germans and 1 infantry owned by the Germans lost in Denmark
Americans win, taking Denmark from Germans with 2 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 2 artilleries and 2 infantry
Casualties for Americans: 2 infantry and 1 mech_infantry
Battle in 7 Sea Zone
Americans attack with 1 bomber, 4 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber, 4 fighters and 1 tactical_bomber in 7 Sea Zone, round 2 : 6/6 hits
Japanese roll dice for 1 destroyer in 7 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 7 Sea Zone
Americans win with 1 bomber, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 bomber, 4 fighters and 1 tactical_bomber moved from 7 Sea Zone to Korea
1 fighter moved from Denmark to Norway
1 tactical_bomber moved from Denmark to NorwayPlace Units - Americans
1 carrier and 1 destroyer placed in 2 Sea Zone
1 destroyer placed in 10 Sea Zone
3 armour placed in Korea
1 airfield and 1 factory_minor placed in NorwayTurn Complete - Americans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3
Americans collect 55 PUs (5 lost to blockades); end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 9 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from JapaneseCombat - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 6 PUs; end with 15 PUs





