Turn complete.
18L JDOW (L) vs AetV (X) BM3 game II
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Another complicated move to come.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 4 fighters, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 destroyer moved from 92 Sea Zone to 94 Sea Zone
2 bombers moved from Gibraltar to 94 Sea Zone
1 destroyer moved from 31 Sea Zone to 32 Sea Zone
1 battleship, 1 destroyer and 3 submarines moved from 63 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Midway to 19 Sea Zone
1 fighter moved from Wake Island to 32 Sea Zone
1 fighter moved from Midway to 32 Sea Zone
1 fighter moved from 63 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 63 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in 19 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 19 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 26 Sea Zone
Americans attack with 1 battleship, 2 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber
Japanese defend with 1 submarine
Americans roll dice for 3 submarines in 26 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits
Americans roll dice for 1 battleship, 2 destroyers, 1 fighter and 1 tactical_bomber in 26 Sea Zone, round 2 : 1/5 hits, 2,50 expected hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Japanese with 1 battleship, 2 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 32 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 32 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 32 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 94 Sea Zone
Americans attack with 2 bombers and 1 destroyer
Italians defend with 1 battleship, 1 cruiser and 2 transports
Americans roll dice for 2 bombers and 1 destroyer in 94 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
Italians roll dice for 1 battleship, 1 cruiser and 2 transports in 94 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
1 cruiser owned by the Italians, 1 destroyer owned by the Americans and 1 battleship owned by the Italians lost in 94 Sea Zone
2 transports owned by the Italians lost in 94 Sea Zone
Americans win with 2 bombers remaining. Battle score for attacker is 38
Casualties for Americans: 1 destroyer
Casualties for Italians: 1 battleship, 1 cruiser and 2 transportsNon Combat Move - Americans
1 bomber moved from 94 Sea Zone to Morocco
1 bomber moved from 94 Sea Zone to Persia
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 88 Sea Zone
1 infantry moved from British Guiana to 88 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Morocco
2 infantry, 1 marine and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 2 destroyers, 2 infantry, 1 marine, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 marine moved from 26 Sea Zone to Hawaiian Islands
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 32 Sea Zone to Hawaiian Islands
1 fighter moved from 32 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 destroyer moved from 26 Sea Zone to 30 Sea Zone
1 artillery moved from New Zealand to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 infantry, 1 submarine and 1 transport moved from 63 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from 19 Sea Zone to AmurPlace Units - Americans
1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
1 carrier placed in 10 Sea Zone
2 fighters placed in Western United States
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUsCombat Hit Differential Summary :
Italians : -0,17
Americans : -1,50
Japanese : -0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
1 fighter and 10 infantry moved from Szechwan to Yunnan
3 infantry moved from Shensi to SuiyuyanCombat - Chinese
Chinese creates battle in territory Kweichow
Battle in Suiyuyan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 3 infantry in Suiyuyan, round 3 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 3 infantry in Suiyuyan, round 4 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 3 infantry in Suiyuyan, round 5 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 5 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 3 infantry in Suiyuyan, round 6 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 6 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 3 infantry in Suiyuyan, round 7 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 7 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Chinese roll dice for 2 infantry in Suiyuyan, round 8 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 8 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Suiyuyan, round 9 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 9 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Suiyuyan, round 10 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 10 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
1 infantry owned by the Chinese retreated to Shensi
Japanese win, taking Kweichow from Japanese with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Yunnan
Chinese attack with 1 fighter and 10 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 10 infantry in Yunnan, round 2 : 3/11 hits, 2,17 expected hits
Japanese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 9 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to BurmaPlace Units - Chinese
2 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUsCombat Hit Differential Summary :
Chinese : -3,17
Japanese : -0,67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 4 fighters, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 destroyer moved from 92 Sea Zone to 94 Sea Zone
2 bombers moved from Gibraltar to 94 Sea Zone
1 destroyer moved from 31 Sea Zone to 32 Sea Zone
1 battleship, 1 destroyer and 3 submarines moved from 63 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Midway to 19 Sea Zone
1 fighter moved from Wake Island to 32 Sea Zone
1 fighter moved from Midway to 32 Sea Zone
1 fighter moved from 63 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 63 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in 19 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 19 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 26 Sea Zone
Americans attack with 1 battleship, 2 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber
Japanese defend with 1 submarine
Americans roll dice for 3 submarines in 26 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits
Americans roll dice for 1 battleship, 2 destroyers, 1 fighter and 1 tactical_bomber in 26 Sea Zone, round 2 : 1/5 hits, 2,50 expected hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Japanese with 1 battleship, 2 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 32 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 32 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 32 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 94 Sea Zone
Americans attack with 2 bombers and 1 destroyer
Italians defend with 1 battleship, 1 cruiser and 2 transports
Americans roll dice for 2 bombers and 1 destroyer in 94 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
Italians roll dice for 1 battleship, 1 cruiser and 2 transports in 94 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
1 cruiser owned by the Italians, 1 destroyer owned by the Americans and 1 battleship owned by the Italians lost in 94 Sea Zone
2 transports owned by the Italians lost in 94 Sea Zone
Americans win with 2 bombers remaining. Battle score for attacker is 38
Casualties for Americans: 1 destroyer
Casualties for Italians: 1 battleship, 1 cruiser and 2 transportsNon Combat Move - Americans
1 bomber moved from 94 Sea Zone to Morocco
1 bomber moved from 94 Sea Zone to Persia
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 88 Sea Zone
1 infantry moved from British Guiana to 88 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Morocco
2 infantry, 1 marine and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 2 destroyers, 2 infantry, 1 marine, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 marine moved from 26 Sea Zone to Hawaiian Islands
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 32 Sea Zone to Hawaiian Islands
1 fighter moved from 32 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 destroyer moved from 26 Sea Zone to 30 Sea Zone
1 artillery moved from New Zealand to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 infantry, 1 submarine and 1 transport moved from 63 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from 19 Sea Zone to AmurPlace Units - Americans
1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
1 carrier placed in 10 Sea Zone
2 fighters placed in Western United States
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
1 fighter and 10 infantry moved from Szechwan to Yunnan
3 infantry moved from Shensi to SuiyuyanCombat - Chinese
Chinese creates battle in territory Kweichow
Battle in Suiyuyan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 3 infantry in Suiyuyan, round 3 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 3 infantry in Suiyuyan, round 4 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 3 infantry in Suiyuyan, round 5 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 5 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 3 infantry in Suiyuyan, round 6 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 6 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 3 infantry in Suiyuyan, round 7 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 7 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Chinese roll dice for 2 infantry in Suiyuyan, round 8 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 8 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Suiyuyan, round 9 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 9 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Suiyuyan, round 10 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 10 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
1 infantry owned by the Chinese retreated to Shensi
Japanese win, taking Kweichow from Japanese with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Yunnan
Chinese attack with 1 fighter and 10 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 10 infantry in Yunnan, round 2 : 3/11 hits, 2,17 expected hits
Japanese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 9 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to BurmaPlace Units - Chinese
2 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUsPurchase Units - British
British buy 1 destroyer, 1 fighter, 1 mech_infantry and 2 submarines; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 110 Sea Zone to 123 Sea Zone
1 armour moved from Burma to Shan State
1 mech_infantry moved from Burma to Shan State
1 transport moved from 92 Sea Zone to 96 Sea Zone
1 mech_infantry moved from Tobruk to 96 Sea Zone
1 mech_infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 mech_infantry moved from 99 Sea Zone to Cyprus
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
2 bombers moved from Union of South Africa to Anglo Egyptian Sudan
1 infantry moved from Egypt to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone
1 infantry moved from 76 Sea Zone to British SomalilandCombat - British
Battle in British Somaliland
Battle in Cyprus
Battle in Anglo Egyptian Sudan
British attack with 2 bombers, 1 infantry and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 2/4 hits, 1,67 expected hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan
British win, taking British Somaliland from Italians, taking Cyprus from Italians, taking Anglo Egyptian Sudan from Italians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Shan State
British attack with 1 armour and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 1 armour and 1 mech_infantry in Shan State, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in Shan State
British roll dice for 1 armour in Shan State, round 3 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 1 armour in Shan State, round 4 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Shan State, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 armour owned by the British lost in Shan State
Japanese win with no units remaining. Battle score for attacker is -7
Casualties for British: 1 armour and 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in 123 Sea Zone
British attack with 1 destroyer
Germans defend with 1 submarine
British roll dice for 1 destroyer in 123 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 submarine in 123 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
British roll dice for 1 destroyer in 123 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 submarine in 123 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
British roll dice for 1 destroyer in 123 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
Germans roll dice for 1 submarine in 123 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 123 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 fighter
EDIT: Adding units owned by Americans to New South Wales: 1 fighter
EDIT: Turning off Edit Mode
2 mech_infantrys moved from Burma to Yunnan
1 armour moved from India to Yunnan
1 aaGun moved from Burma to Yunnan
1 aaGun moved from Burma to India
5 infantry moved from India to Burma
1 destroyer moved from 79 Sea Zone to 80 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 battleship moved from 81 Sea Zone to 80 Sea Zone
1 fighter moved from Trans-Jordan to Persia
1 tactical_bomber moved from Trans-Jordan to West India
1 artillery and 2 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Egypt to Trans-Jordan
2 bombers moved from Anglo Egyptian Sudan to Iraq
1 bomber moved from Union of South Africa to India
1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 infantry moved from Burma to Yunnan
1 infantry moved from Burma to YunnanPlace Units - British
2 submarines placed in 98 Sea Zone
1 mech_infantry placed in Egypt
1 fighter placed in United Kingdom
1 destroyer placed in 110 Sea ZoneTurn Complete - British
British collect 34 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUsPlace Units - UK_Pacific
2 artilleries and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
Some Units in India change ownership: 2 artilleries and 3 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from 98 Sea Zone: 1 submarine
EDIT: Adding units owned by British to Egypt: 1 mech_infantry
EDIT: Adding units owned by British to United Kingdom: 1 infantry
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : -0,50
Italians : 0,50
British : -0,33
Americans : -1,50
Chinese : -3,17
Japanese : 0,00 -
Sorry for the edits, I accidently took one plane too much to sz26 which I guess wouldn’t have made a difference. Also I needed to adjust my UK buy, as there were no crucial dice on the Europe map I guess that’s ok.
So you unbelievable dice run goes to the next round. ANOTHER set of desastrous dice in Asia. Now I had that China desaster at Yunnan, the sucker dice at Yunnan 2, 2 tanks that fail to hit in defense and another 2!!! 90% battles that I cannot win in Asia.
Kevin ehrlich: Hattest du jemals ein Spiel bisher, in dem du konstant, Runde für Runde in absolut ALLEN Battles immer undglaublich Dice ist?
Ich meine ok, für deine Defense Dice kannst du nichts. Aber ich frage mich, welche Lehren du aus dem Spiel ziehe moechtest. Mal angenommen, du gewinnst, was dann? Willst du dann die Strategie kopieren? Damit wurdest du sicher stellen, dass 99/100 Spielen nach 5 Turns zu Ende sind, weil du halt diese Lotto-Glueck eben nur jedes 100. oder gar jedes 1000. oder nicht seltener Spiel hast.
Ich denke, ich kann ich mich an keines meiner Spiele erinnern, in dem die dice erart one-sided sind fuer nun 5 Turns am Stueck.
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Ey ich habe 24!!! Mal fuer ne 1 gewuerfelt und nicht getroffen. Nimm Shan State dazu und du bist bei 32 attack power ohne hit.
Sorry, ich komm aus dem Staunen nicht mehr raus.
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Sorry 4 another dice rant and happy Easter.
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Sorry for the edits, I accidently took one plane too much to sz26 which I guess wouldn’t have made a difference. Also I needed to adjust my UK buy, as there were no crucial dice on the Europe map I guess that’s ok.
So you unbelievable dice run goes to the next round. ANOTHER set of desastrous dice in Asia. Now I had that China desaster at Yunnan, the sucker dice at Yunnan 2, 2 tanks that fail to hit in defense and another 2!!! 90% battles that I cannot win in Asia.
Kevin ehrlich: Hattest du jemals ein Spiel bisher, in dem du konstant, Runde f�r Runde in absolut ALLEN Battles immer undglaublich Dice ist?
Ich meine ok, f�r deine Defense Dice kannst du nichts. Aber ich frage mich, welche Lehren du aus dem Spiel ziehe moechtest. Mal angenommen, du gewinnst, was dann? Willst du dann die Strategie kopieren? Damit wurdest du sicher stellen, dass 99/100 Spielen nach 5 Turns zu Ende sind, weil du halt diese Lotto-Glueck eben nur jedes 100. oder gar jedes 1000. oder nicht seltener Spiel hast.
Ich denke, ich kann ich mich an keines meiner Spiele erinnern, in dem die dice erart one-sided sind fuer nun 5 Turns am Stueck.
Ich hatte die meiste Zeit solche Spiele die so abliefen, nur waren sie wie bei dir hier umgekehrt.
Meistens verlor ich battles von 79% -100%igen Sieges Chancen. Das ist hart wenn Du z.B. Taranto durchziehen willst und stehst dann mit nichts mehr da. Oder das SL im vorherigen game. Normalerweise wurden von vier Bmbr 2-3 meistens abgeschossen.
Und Du musst dann SL abblasen wegen schlechten Wind.
Ich kopier definitiv nicht diesen Style sondern musste viel eher lernen schneller umzudenken und zu adaptieren.
Die Regel ist es ja nicht das man immer so gediced wird, aber ich kenn es fast nicht anders.
Letztes Jahr hatt jemand flawless gegen mich mit Axis gespielt und ich hab aus Anstand bis zur Economic Dominiance weitergespielt und dann erst das Handtuch geworfen.
Meistens sieht man ja auch nach vier Runden in welche Richtung sich ein spiel entwickelt und Comebacks sind eher selten.Nichts desto trotz wuerde ich mich deswegen Aufregen, sondern versuch wirklich solide Strategien auszuarbeiten und das Spiel besser kennen zu lernen.
Du hast mir auch schon einiges hier beigebracht, wenn aber die Wuerfel laufen sollte man sie rollen solange sie heiss sind! :wink:
I just hope it stays like that.
One more thing:
Purchase Units - British
British buy 1 destroyer, 1 fighter, 1 mech_infantry and 2 submarines; Remaining resources: 1 PUs;Place Units - British
2 submarines placed in 98 Sea Zone
1 mech_infantry placed in Egypt
1 fighter placed in United Kingdom
1 destroyer placed in 110 Sea ZoneEDIT: Removing units owned by British from 98 Sea Zone: 1 submarine
EDIT: Adding units owned by British to Egypt: 1 mech_infantry
EDIT: Adding units owned by British to United Kingdom: 1 infantry
EDIT: Turning off Edit ModeDid you swap a SS for two Inf?
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I changes the buy as follows. I accidently made my biy when i forgot to consider sealion.
Buy is: dd, fig, inf, sub, 2 mech
8+10+3+6+8=35Sorry for switching, hope its ok.
I had 1 ipc left ind the original buy.
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So in a nutshell in changed sub + spare ipc to inf+ mexh
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Southern Italy to 99 Sea Zone
1 infantry moved from Tunisia to Libya
Italians take Libya from BritishCombat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 99 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Italians
1 fighter moved from 99 Sea Zone to Southern Italy
1 marine moved from Algeria to Tunisia
1 infantry moved from Eastern Poland to BelarusPlace Units - Italians
1 destroyer placed in 95 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4
Italians collect 16 PUs; end with 16 PUsCombat Hit Differential Summary :
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Your pact with the devil even includes convoy rolls:-(
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from JapaneseCombat - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Burma to Yunnan
1 fighter moved from India to Yunnan
2 infantry moved from West India to India
1 transport moved from 79 Sea Zone to 80 Sea Zone
2 aaGuns, 1 artillery, 3 infantry and 1 marine moved from South Australia to New South Wales
2 fighters moved from New Zealand to New South Wales
1 submarine moved from 63 Sea Zone to 26 Sea ZonePlace Units - ANZAC
2 fighters and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUsCombat Move - French
Non Combat Move - French
1 infantry moved from Tobruk to AlexandriaTurn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from JapaneseCombat - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Burma to Yunnan
1 fighter moved from India to Yunnan
2 infantry moved from West India to India
1 transport moved from 79 Sea Zone to 80 Sea Zone
2 aaGuns, 1 artillery, 3 infantry and 1 marine moved from South Australia to New South Wales
2 fighters moved from New Zealand to New South Wales
1 submarine moved from 63 Sea Zone to 26 Sea ZonePlace Units - ANZAC
2 fighters and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUsCombat Move - French
Non Combat Move - French
1 infantry moved from Tobruk to AlexandriaTurn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by British from India: 1 infantry
EDIT: Adding units owned by British to Yunnan: 1 infantry
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
-
Sorry for the Pacific edit, obv. not affected by Italy.
I decided to give you 111% instead of 6% on India, I guess this equals a coinflip in our game but I am willing to take the risk!
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Ups, sorry that edit was illetal, hold on.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from JapaneseCombat - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Burma to Yunnan
1 fighter moved from India to Yunnan
2 infantry moved from West India to India
1 transport moved from 79 Sea Zone to 80 Sea Zone
2 aaGuns, 1 artillery, 3 infantry and 1 marine moved from South Australia to New South Wales
2 fighters moved from New Zealand to New South Wales
1 submarine moved from 63 Sea Zone to 26 Sea ZonePlace Units - ANZAC
2 fighters and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUsCombat Move - French
Non Combat Move - French
1 infantry moved from Tobruk to AlexandriaTurn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by British from India: 1 infantry
EDIT: Adding units owned by British to Yunnan: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Yunnan: 1 infantry
EDIT: Removing units owned by British from India: 1 aaGun
EDIT: Adding units owned by British to India: 1 infantry
EDIT: Adding units owned by British to Yunnan: 1 aaGun
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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that should work





