@nikola1975 said in PTV L25 PlayOff: Surfer (Allies) vs Nikola1975 (Axis +9):
@surfer Yes :) Let’s see how you react.
Ok. Let’s try this. Scramble orders?
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 44 Sea Zone
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits
ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone
2 submarines moved from 62 Sea Zone to 33 Sea Zone
1 fighter moved from New South Wales to Queensland
1 fighter moved from Queensland to 33 Sea Zone
1 fighter moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Queensland to Northern Territory
Place Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 16 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Western Germany to Holland Belgium
2 fighters and 1 tactical_bomber moved from Western Germany to Holland Belgium
3 fighters and 3 tactical_bombers moved from Normandy Bordeaux to Holland Belgium
4 infantry moved from Finland to Karelia
2 armour and 2 mech_infantrys moved from Eastern Poland to Archangel
1 armour and 1 mech_infantry moved from Eastern Poland to Smolensk
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Eastern Poland
1 mech_infantry moved from Eastern Poland to Archangel
1 armour moved from Poland to Novgorod
Germans take Baltic States from Russians
Germans take Novgorod from Russians
11 artilleries and 30 infantry moved from Eastern Poland to Belarus
2 armour and 7 mech_infantrys moved from Poland to Eastern Poland
7 mech_infantrys moved from Eastern Poland to Belarus
1 armour moved from Eastern Poland to Belarus
4 mech_infantrys moved from Germany to Eastern Poland
2 armour moved from Western Germany to Slovakia Hungary
1 armour moved from Western Germany to Germany
1 armour moved from Western Germany to Germany
1 bomber moved from Ethiopia to Southern Italy
1 fighter moved from Southern Italy to Syria
1 tactical_bomber moved from Southern Italy to Holland Belgium
1 fighter moved from Southern Italy to Holland Belgium
Combat - Germans
Battle in Smolensk
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 armour and 1 mech_infantry in Smolensk, round 2 : 0/2 hits
Russians roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits
Germans roll dice for 1 armour and 1 mech_infantry in Smolensk, round 3 : 0/2 hits
Russians roll dice for 1 mech_infantry in Smolensk, round 3 : 0/1 hits
Germans roll dice for 1 armour and 1 mech_infantry in Smolensk, round 4 : 1/2 hits
Russians roll dice for 1 mech_infantry in Smolensk, round 4 : 0/1 hits
1 mech_infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Archangel
Germans attack with 2 armour and 3 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 armour and 3 mech_infantrys in Archangel, round 2 : 1/5 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Karelia
Germans attack with 4 infantry
Russians defend with 1 infantry
Germans roll dice for 4 infantry in Karelia, round 2 : 0/4 hits
Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits
Germans roll dice for 4 infantry in Karelia, round 3 : 0/4 hits
Russians roll dice for 1 infantry in Karelia, round 3 : 0/1 hits
Germans roll dice for 4 infantry in Karelia, round 4 : 0/4 hits
Russians roll dice for 1 infantry in Karelia, round 4 : 0/1 hits
Germans roll dice for 4 infantry in Karelia, round 5 : 0/4 hits
Russians roll dice for 1 infantry in Karelia, round 5 : 1/1 hits
1 infantry owned by the Germans lost in Karelia
Germans roll dice for 3 infantry in Karelia, round 6 : 0/3 hits
Russians roll dice for 1 infantry in Karelia, round 6 : 0/1 hits
Germans roll dice for 3 infantry in Karelia, round 7 : 0/3 hits
Russians roll dice for 1 infantry in Karelia, round 7 : 1/1 hits
1 infantry owned by the Germans lost in Karelia
Germans roll dice for 2 infantry in Karelia, round 8 : 0/2 hits
Russians roll dice for 1 infantry in Karelia, round 8 : 0/1 hits
Germans roll dice for 2 infantry in Karelia, round 9 : 1/2 hits
Russians roll dice for 1 infantry in Karelia, round 9 : 0/1 hits
1 infantry owned by the Russians lost in Karelia
Germans win, taking Karelia from Russians with 2 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 6 fighters, 2 infantry and 5 tactical_bombers
British defend with 1 infantry
Germans roll dice for 6 fighters, 2 infantry and 5 tactical_bombers in Holland Belgium, round 2 : 4/13 hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 6 fighters, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
2 aaGuns moved from Eastern Poland to Belarus
1 aaGun moved from Romania to Eastern Poland
2 fighters and 2 tactical_bombers moved from Holland Belgium to Normandy Bordeaux
1 fighter moved from Holland Belgium to Southern Italy
1 armour moved from Western Germany to Germany
3 fighters and 2 tactical_bombers moved from Holland Belgium to Western Germany
1 tactical_bomber moved from Holland Belgium to Western Germany
1 submarine moved from 124 Sea Zone to 122 Sea Zone
1 cruiser moved from 125 Sea Zone to 127 Sea Zone
Place Units - Germans
3 infantry placed in Normandy Bordeaux
10 infantry placed in Western Germany
3 infantry placed in Germany
Turn Complete - Germans
Germans collect 50 PUs; end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Russians
Russians buy 9 artilleries, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
5 infantry moved from Russia to Smolensk
2 fighters and 1 tactical_bomber moved from Russia to Smolensk
1 armour moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 armour moved from Western Ukraine to Bryansk
Combat - Russians
Battle in Smolensk
Russians attack with 2 fighters, 5 infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 mech_infantry
Russians roll dice for 2 fighters, 5 infantry and 1 tactical_bomber in Smolensk, round 2 : 4/8 hits
Germans roll dice for 1 armour and 1 mech_infantry in Smolensk, round 2 : 0/2 hits
1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 2 fighters, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour and 1 mech_infantry
Non Combat Move - Russians
1 aaGun moved from Bryansk to Smolensk
1 tactical_bomber moved from Smolensk to Bryansk
2 fighters moved from Smolensk to Russia
5 infantry moved from Russia to Bryansk
3 infantry moved from Ukraine to Bryansk
1 tactical_bomber moved from Bryansk to Russia
6 infantry moved from Timguska to Novosibirsk
1 aaGun and 9 infantry moved from Korea to Manchuria
1 submarine moved from 110 Sea Zone to 125 Sea Zone
Place Units - Russians
1 infantry placed in Ukraine
9 artilleries and 1 infantry placed in Russia
1 mech_infantry placed in Volgograd
Turn Complete - Russians
Russians collect 33 PUs; end with 33 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 3 destroyers, 4 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Hunan to Kweichow
1 infantry moved from Hopei to Kweichow
6 infantry and 1 mech_infantry moved from Anhwe to Kweichow
1 infantry moved from Chahar to Hopei
1 artillery moved from Chahar to Anhwe
1 mech_infantry moved from French Indo China to Hunan
1 artillery and 1 infantry moved from French Indo China to Yunnan
2 bombers moved from French Indo China to 44 Sea Zone
1 destroyer moved from 42 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 submarines moved from 42 Sea Zone to 36 Sea Zone
1 transport moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 armour, 1 artillery and 2 infantry moved from India to 39 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 39 Sea Zone to 80 Sea Zone
1 mech_infantry moved from Burma to West India
Japanese take West India from UK_Pacific
1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to Ceylon
2 fighters and 1 tactical_bomber moved from Shan State to Kweichow
1 bomber moved from Japan to Kweichow
2 fighters moved from Japan to 36 Sea Zone
Combat - Japanese
Battle in Ceylon
Battle in Kweichow
Japanese attack with 1 bomber, 2 fighters, 9 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 2 fighters, 9 infantry, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 : 3/14 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Ceylon from UK_Pacific, taking Kweichow from Chinese with 1 bomber, 2 fighters, 8 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 2 bombers and 1 destroyer
ANZAC defend with 1 submarine
Japanese roll dice for 2 bombers and 1 destroyer in 44 Sea Zone, round 2 : 1/3 hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from ANZAC with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Non Combat Move - Japanese
1 aaGun moved from Anhwe to Kweichow
1 bomber, 2 fighters and 1 tactical_bomber moved from Kweichow to French Indo China
1 armour, 1 artillery and 2 infantry moved from 80 Sea Zone to Iraq
Japanese take Iraq from Neutral_Axis
1 tactical_bomber moved from 80 Sea Zone to Syria
2 bombers moved from 44 Sea Zone to French Indo China
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
Place Units - Japanese
2 destroyers placed in 36 Sea Zone
1 mech_infantry placed in French Indo China
1 infantry and 1 mech_infantry placed in India
1 destroyer placed in 39 Sea Zone
4 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 3 destroyers, 4 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Hunan to Kweichow
1 infantry moved from Hopei to Kweichow
6 infantry and 1 mech_infantry moved from Anhwe to Kweichow
1 infantry moved from Chahar to Hopei
1 artillery moved from Chahar to Anhwe
1 mech_infantry moved from French Indo China to Hunan
1 artillery and 1 infantry moved from French Indo China to Yunnan
2 bombers moved from French Indo China to 44 Sea Zone
1 destroyer moved from 42 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 submarines moved from 42 Sea Zone to 36 Sea Zone
1 transport moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 armour, 1 artillery and 2 infantry moved from India to 39 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 39 Sea Zone to 80 Sea Zone
1 mech_infantry moved from Burma to West India
Japanese take West India from UK_Pacific
1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to Ceylon
2 fighters and 1 tactical_bomber moved from Shan State to Kweichow
1 bomber moved from Japan to Kweichow
2 fighters moved from Japan to 36 Sea Zone
Combat - Japanese
Battle in Ceylon
Battle in Kweichow
Japanese attack with 1 bomber, 2 fighters, 9 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 2 fighters, 9 infantry, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 : 3/14 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Ceylon from UK_Pacific, taking Kweichow from Chinese with 1 bomber, 2 fighters, 8 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 2 bombers and 1 destroyer
ANZAC defend with 1 submarine
Japanese roll dice for 2 bombers and 1 destroyer in 44 Sea Zone, round 2 : 1/3 hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from ANZAC with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Non Combat Move - Japanese
1 aaGun moved from Anhwe to Kweichow
1 bomber, 2 fighters and 1 tactical_bomber moved from Kweichow to French Indo China
1 armour, 1 artillery and 2 infantry moved from 80 Sea Zone to Iraq
Japanese take Iraq from Neutral_Axis
1 tactical_bomber moved from 80 Sea Zone to Syria
2 bombers moved from 44 Sea Zone to French Indo China
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
Place Units - Japanese
2 destroyers placed in 36 Sea Zone
1 mech_infantry placed in French Indo China
1 infantry and 1 mech_infantry placed in India
1 destroyer placed in 39 Sea Zone
4 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from India: 1 infantry
EDIT: Adding units owned by Japanese to India: 1 mech_infantry
EDIT: Removing units owned by Japanese from French Indo China: 1 mech_infantry
EDIT: Adding units owned by Japanese to French Indo China: 1 infantry
EDIT: Turning off Edit Mode
eek sry, changed my mind, gonna go back to original placement
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 3 destroyers, 4 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Hunan to Kweichow
1 infantry moved from Hopei to Kweichow
6 infantry and 1 mech_infantry moved from Anhwe to Kweichow
1 infantry moved from Chahar to Hopei
1 artillery moved from Chahar to Anhwe
1 mech_infantry moved from French Indo China to Hunan
1 artillery and 1 infantry moved from French Indo China to Yunnan
2 bombers moved from French Indo China to 44 Sea Zone
1 destroyer moved from 42 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 submarines moved from 42 Sea Zone to 36 Sea Zone
1 transport moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 armour, 1 artillery and 2 infantry moved from India to 39 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 39 Sea Zone to 80 Sea Zone
1 mech_infantry moved from Burma to West India
Japanese take West India from UK_Pacific
1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to Ceylon
2 fighters and 1 tactical_bomber moved from Shan State to Kweichow
1 bomber moved from Japan to Kweichow
2 fighters moved from Japan to 36 Sea Zone
Combat - Japanese
Battle in Ceylon
Battle in Kweichow
Japanese attack with 1 bomber, 2 fighters, 9 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 2 fighters, 9 infantry, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 : 3/14 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Ceylon from UK_Pacific, taking Kweichow from Chinese with 1 bomber, 2 fighters, 8 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 2 bombers and 1 destroyer
ANZAC defend with 1 submarine
Japanese roll dice for 2 bombers and 1 destroyer in 44 Sea Zone, round 2 : 1/3 hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from ANZAC with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Non Combat Move - Japanese
1 aaGun moved from Anhwe to Kweichow
1 bomber, 2 fighters and 1 tactical_bomber moved from Kweichow to French Indo China
1 armour, 1 artillery and 2 infantry moved from 80 Sea Zone to Iraq
Japanese take Iraq from Neutral_Axis
1 tactical_bomber moved from 80 Sea Zone to Syria
2 bombers moved from 44 Sea Zone to French Indo China
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
Place Units - Japanese
2 destroyers placed in 36 Sea Zone
1 mech_infantry placed in French Indo China
1 infantry and 1 mech_infantry placed in India
1 destroyer placed in 39 Sea Zone
4 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from India: 1 infantry
EDIT: Adding units owned by Japanese to India: 1 mech_infantry
EDIT: Removing units owned by Japanese from French Indo China: 1 mech_infantry
EDIT: Adding units owned by Japanese to French Indo China: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 1 infantry
EDIT: Removing units owned by Japanese from India: 1 mech_infantry
EDIT: Adding units owned by Japanese to India: 1 infantry
EDIT: Adding units owned by Japanese to French Indo China: 1 mech_infantry
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 2 destroyers, 1 infantry, 6 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 122 Sea Zone
Americans take 106 Sea Zone from Germans
1 marine moved from United Kingdom to 110 Sea Zone
1 cruiser and 1 marine moved from 110 Sea Zone to 125 Sea Zone
1 marine moved from 125 Sea Zone to Norway
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 33 Sea Zone to 44 Sea Zone
Americans take 35 Sea Zone from Japanese
1 bomber moved from Northern Territory to 44 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
Combat - Americans
Battle in Norway
Battle in Philippines
Battle in 44 Sea Zone
Americans attack with 1 bomber, 1 submarine and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber and 1 transport in 44 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 bomber and 1 transport in 44 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Americans lost in 44 Sea Zone
Americans roll dice for 1 bomber and 1 transport in 44 Sea Zone, round 4 : 1/1 hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Japanese lost in 44 Sea Zone
Americans win, taking Norway from Germans, taking Philippines from Japanese with 1 bomber and 1 transport remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Celebes
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Celebes, round 3 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Celebes, round 4 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 5 : 0/2 hits
Japanese roll dice for 1 infantry in Celebes, round 5 : 1/1 hits
1 infantry owned by the Americans lost in Celebes
Americans roll dice for 1 artillery in Celebes, round 6 : 0/1 hits
Japanese roll dice for 1 infantry in Celebes, round 6 : 0/1 hits
Americans roll dice for 1 artillery in Celebes, round 7 : 0/1 hits
Japanese roll dice for 1 infantry in Celebes, round 7 : 0/1 hits
Americans roll dice for 1 artillery in Celebes, round 8 : 1/1 hits
Japanese roll dice for 1 infantry in Celebes, round 8 : 0/1 hits
1 infantry owned by the Japanese lost in Celebes
Americans win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 122 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 destroyer in 122 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 122 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 122 Sea Zone, round 3 : 1/1 hits
Germans roll dice for 1 submarine in 122 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Germans lost in 122 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from United Kingdom to Gibraltar
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 armour and 1 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
1 armour and 1 infantry moved from 125 Sea Zone to Norway
1 bomber moved from 44 Sea Zone to New Guinea
1 carrier, 1 destroyer and 4 submarines moved from 26 Sea Zone to 33 Sea Zone
2 fighters moved from Wake Island to 33 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Western United States to 31 Sea Zone
2 fighters moved from 31 Sea Zone to Wake Island
Place Units - Americans
1 destroyer placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 bomber placed in Western United States
1 destroyer and 5 submarines placed in 10 Sea Zone
1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Szechwan
1 fighter moved from Shensi to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 4 : 1/2 hits
Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Turning on Edit Mode
EDIT: Changing ownership of Jehol from Japanese to Chinese
EDIT: Turning off Edit Mode
1 fighter moved from Szechwan to Shensi
3 artilleries and 6 infantry moved from Suiyuyan to Shensi
1 infantry moved from Manchuria to Jehol
Place Units - Chinese
1 infantry placed in Shensi
2 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs
Purchase Units - British
British buy 1 fighter, 4 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - British
Non Combat Move - British
2 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 artillery and 2 infantry moved from Trans-Jordan to Egypt
1 tactical_bomber moved from 110 Sea Zone to Gibraltar
1 fighter moved from United Kingdom to 125 Sea Zone
1 aaGun, 3 infantry and 2 marines moved from United Kingdom to 110 Sea Zone
1 aaGun, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 3 infantry, 2 marines and 2 transports moved from 110 Sea Zone to 125 Sea Zone
1 aaGun, 3 infantry and 2 marines moved from 125 Sea Zone to Norway
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from Alberta Saskatchewan Manitoba to Central United States
Place Units - British
1 infantry and 1 mech_infantry placed in Union of South Africa
1 submarine placed in 71 Sea Zone
3 infantry placed in Egypt
1 fighter placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,2
British collect 24 PUs (5 lost to blockades); end with 24 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 27 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from Northwest Persia: 1 infantry
EDIT: Adding units owned by British to Eastern Persia: 1 infantry
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Syria to Persia
1 bomber moved from Eastern Poland to Persia
2 transports moved from 99 Sea Zone to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from Cyprus to 99 Sea Zone
1 cruiser moved from 99 Sea Zone to 97 Sea Zone
1 battleship moved from 99 Sea Zone to 97 Sea Zone
2 marines moved from Southern Italy to 97 Sea Zone
1 marine moved from Malta to 96 Sea Zone
1 cruiser and 1 marine moved from 96 Sea Zone to 99 Sea Zone
1 destroyer moved from 96 Sea Zone to 95 Sea Zone
1 cruiser and 1 marine moved from 97 Sea Zone to 99 Sea Zone
1 battleship and 1 marine moved from 97 Sea Zone to 99 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Libya to Tunisia
1 fighter moved from Greece to Tunisia
1 fighter moved from Normandy Bordeaux to Tunisia
1 mech_infantry moved from Normandy Bordeaux to Western Germany
1 mech_infantry moved from Germany to Eastern Poland
1 armour and 1 mech_infantry moved from Belarus to Novgorod
2 infantry moved from Syria to Iraq
1 infantry moved from Northern Italy to Western Germany
3 infantry moved from Southern France to Normandy Bordeaux
1 artillery and 3 infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
Combat - Italians
Battle in Persia
Italians attack with 1 armour and 1 bomber
British defend with 1 infantry
Italians roll dice for 1 armour and 1 bomber in Persia, round 2 : 1/2 hits
British roll dice for 1 infantry in Persia, round 2 : 0/1 hits
1 infantry owned by the British lost in Persia
Italians win, taking Persia from British with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 bomber moved from Persia to Iraq
4 infantry and 3 marines moved from 99 Sea Zone to Syria
1 aaGun moved from Northern Italy to Western Germany
1 aaGun moved from Southern France to Northern Italy
Place Units - Italians
1 artillery and 2 infantry placed in Southern Italy
1 armour, 1 infantry and 2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 22 PUs; end with 22 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 24 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 27 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 destroyer moved from 33 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to Caroline Islands
1 fighter moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
1 infantry moved from Northern Territory to Queensland
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from Morocco to Algeria
1 infantry moved from Anglo Egyptian Sudan to Egypt
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries and 14 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Eastern Poland
2 mech_infantrys moved from Eastern Poland to Ukraine
1 bomber moved from Southern Italy to Ukraine
1 armour moved from Archangel to Smolensk
3 artilleries moved from Belarus to Smolensk
4 infantry moved from Belarus to Smolensk
2 infantry moved from Belarus to Smolensk
1 armour moved from Novgorod to Vyborg
Germans take Vyborg from Russians
1 armour moved from Vyborg to Novgorod
2 infantry moved from Karelia to Novgorod
2 infantry moved from Holland Belgium to Normandy Bordeaux
Combat - Germans
Battle in Smolensk
Germans attack with 1 armour, 3 artilleries and 6 infantry
Russians defend with 1 aaGun and 5 infantry
Germans roll dice for 1 armour, 3 artilleries and 6 infantry in Smolensk, round 2 : 2/10 hits
Russians roll dice for 1 aaGun and 5 infantry in Smolensk, round 2 : 2/5 hits
1 infantry owned by the Russians, 2 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Smolensk
3 artilleries owned by the Germans, 4 infantry owned by the Germans and 1 armour owned by the Germans retreated to Belarus
Russians win with 4 infantry remaining. Battle score for attacker is 2
Casualties for Germans: 2 infantry
Casualties for Russians: 1 aaGun and 1 infantry
Battle in Ukraine
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 bomber and 2 mech_infantrys in Ukraine, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 aaGun moved from Eastern Poland to Belarus
2 armour moved from Slovakia Hungary to Belarus
1 armour moved from Eastern Poland to Belarus
3 armour moved from Germany to Eastern Poland
1 bomber moved from Ukraine to Novgorod
1 mech_infantry moved from Archangel to Novgorod
1 armour and 1 mech_infantry moved from Archangel to Belarus
1 mech_infantry moved from Archangel to Novgorod
3 fighters moved from Western Germany to Novgorod
2 tactical_bombers moved from Western Germany to Belarus
1 infantry moved from Germany to Poland
2 tactical_bombers moved from Normandy Bordeaux to Western Germany
2 fighters moved from Normandy Bordeaux to Southern Italy
1 fighter moved from Southern Italy to Belarus
1 fighter moved from Syria to Southern Italy
1 aaGun moved from Belarus to Novgorod
1 tactical_bomber moved from Western Germany to Belarus
Place Units - Germans
3 infantry placed in Normandy Bordeaux
Turning on Edit Mode
EDIT: Removing units owned by Germans from Novgorod: 1 mech_infantry
EDIT: Adding units owned by Germans to Belarus: 1 mech_infantry
EDIT: Removing units owned by Germans from Belarus: 1 tactical_bomber
EDIT: Adding units owned by Germans to Western Germany: 1 tactical_bomber
EDIT: Turning off Edit Mode
2 artilleries and 1 infantry placed in Novgorod
2 artilleries placed in Germany
1 artillery placed in Western Germany
7 infantry placed in Germany
1 infantry placed in Germany
2 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 infantry
EDIT: Adding units owned by Germans to Germany: 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 48 PUs; end with 48 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
At Smolnsk, if you’d rather lose an inf than an aa (or think you would have chosen and if rather than aa as casualty) go ahead and edit.
At Smolnsk, if you’d rather lose an inf than an aa (or think you would have chosen and if rather than aa as casualty) go ahead and edit.
This time I prefer losing the AA in this case.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Russians
Russians buy 6 artilleries, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
1 armour moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 armour moved from Western Ukraine to Bryansk
2 infantry moved from Bryansk to Ukraine
2 fighters and 1 tactical_bomber moved from Russia to Ukraine
Combat - Russians
Battle in Ukraine
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/5 hits
Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Ukraine to Bryansk
1 mech_infantry moved from Volgograd to Bryansk
9 artilleries moved from Russia to Bryansk
1 infantry moved from Russia to Smolensk
1 aaGun and 1 infantry moved from Bryansk to Smolensk
2 infantry moved from Novosibirsk to Vologda
2 infantry moved from Novosibirsk to Urals
2 infantry moved from Novosibirsk to Samara
1 infantry moved from Bryansk to Smolensk
2 aaGuns and 11 infantry moved from Manchuria to Jehol
1 submarine moved from 125 Sea Zone to 110 Sea Zone
Place Units - Russians
6 artilleries and 4 infantry placed in Russia
1 mech_infantry placed in Volgograd
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 41 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Russians
Russians buy 6 artilleries, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
1 armour moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 armour moved from Western Ukraine to Bryansk
2 infantry moved from Bryansk to Ukraine
2 fighters and 1 tactical_bomber moved from Russia to Ukraine
Combat - Russians
Battle in Ukraine
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/5 hits
Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Ukraine to Bryansk
1 mech_infantry moved from Volgograd to Bryansk
9 artilleries moved from Russia to Bryansk
1 infantry moved from Russia to Smolensk
1 aaGun and 1 infantry moved from Bryansk to Smolensk
2 infantry moved from Novosibirsk to Vologda
2 infantry moved from Novosibirsk to Urals
2 infantry moved from Novosibirsk to Samara
1 infantry moved from Bryansk to Smolensk
2 aaGuns and 11 infantry moved from Manchuria to Jehol
1 submarine moved from 125 Sea Zone to 110 Sea Zone
Place Units - Russians
6 artilleries and 4 infantry placed in Russia
1 mech_infantry placed in Volgograd
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Samara: 2 infantry
EDIT: Adding units owned by Russians to Kazakhstan: 2 infantry
EDIT: Removing units owned by Russians from Urals: 2 infantry
EDIT: Adding units owned by Russians to Kazakhstan: 2 infantry
EDIT: Turning off Edit Mode
In balanced mod, Soviet income stays up! Interesting! I wonder how Axis are supposed to win.
In balanced mod, Soviet income stays up! Interesting! I wonder how Axis are supposed to win.
omega, let me introduce you to balance mod…it’s time you get converted over as well :evil:
In balanced mod, Soviet income stays up! Interesting! I wonder how Axis are supposed to win.
omega, let me introduce you to balance mod…it’s time you get converted over as well :evil:
Haha, like this guy? :-D

In balanced mod, Soviet income stays up! Interesting! I wonder how Axis are supposed to win.
Korea is helping with that :wink:.
In balanced mod, Soviet income stays up! Interesting! I wonder how Axis are supposed to win.
Korea is helping with that :wink:.
Soviets in Korea, classic move like I like them!