TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 3 destroyers, 3 fighters and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 54 Sea Zone to 56 Sea Zone
Combat - Americans
Battle in 56 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 56 Sea Zone
Americans roll dice for 1 submarine in 56 Sea Zone, round 2 : 1/1 hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
1 tactical_bomber moved from Midway to Hawaiian Islands
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 bombers moved from Western United States to Queensland
1 armour, 2 infantry and 1 mech_infantry moved from Trans-Jordan to 98 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 98 Sea Zone to 80 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 80 Sea Zone to Eastern Persia
1 mech_infantry moved from Tunisia to Tobruk
2 fighters moved from 103 Sea Zone to United Kingdom
1 carrier and 1 destroyer moved from 103 Sea Zone to 92 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
2 destroyers moved from 101 Sea Zone to 106 Sea Zone
Place Units - Americans
1 destroyer and 1 submarine placed in 10 Sea Zone
1 fighter placed in Western United States
2 destroyers and 2 submarines placed in 101 Sea Zone
2 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU
Purchase Units - British
British buy 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 fighters and 2 infantry moved from India to Burma
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
1 artillery and 1 infantry moved from Eastern Persia to Turkmenistan
2 infantry moved from Trans-Jordan to Iraq
1 fighter moved from Trans-Jordan to Iraq
1 fighter moved from 98 Sea Zone to Iraq
1 fighter moved from West India to Persia
5 infantry moved from United Kingdom to Scotland
2 fighters moved from United Kingdom to Scotland
Combat - British
Battle in Burma
British attack with 2 fighters and 2 infantry
Japanese defend with 1 mech_infantry
British roll dice for 2 fighters and 2 infantry in Burma, round 2 : 2/4 hits
Japanese roll dice for 1 mech_infantry in Burma, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Turkmenistan
British attack with 1 artillery and 1 infantry
Germans defend with 1 armour
British roll dice for 1 artillery and 1 infantry in Turkmenistan, round 2 : 0/2 hits
Germans roll dice for 1 armour in Turkmenistan, round 2 : 1/1 hits
1 infantry owned by the British lost in Turkmenistan
British roll dice for 1 artillery in Turkmenistan, round 3 : 1/1 hits
Germans roll dice for 1 armour in Turkmenistan, round 3 : 1/1 hits
1 artillery owned by the British and 1 armour owned by the Germans lost in Turkmenistan
Germans win with no units remaining. Battle score for attacker is -1
Casualties for Germans: 1 armour
Casualties for British: 1 artillery and 1 infantry
Battle in Persia
British attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
British roll dice for 1 artillery, 1 fighter and 1 infantry in Persia, round 2 : 0/3 hits
Germans roll dice for 1 mech_infantry in Persia, round 2 : 0/1 hits
British roll dice for 1 artillery, 1 fighter and 1 infantry in Persia, round 3 : 2/3 hits
Germans roll dice for 1 mech_infantry in Persia, round 3 : 0/1 hits
1 mech_infantry owned by the Germans lost in Persia
British win, taking Persia from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Iraq
British attack with 2 fighters and 2 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
British roll dice for 2 fighters and 2 infantry in Iraq, round 2 : 1/4 hits
Germans roll dice for 1 mech_infantry in Iraq, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Iraq
British win, taking Iraq from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Scotland
British attack with 2 fighters and 5 infantry
Germans defend with 1 airfield, 2 artilleries and 2 infantry
British roll dice for 2 fighters and 5 infantry in Scotland, round 2 : 2/7 hits
Germans roll dice for 2 artilleries and 2 infantry in Scotland, round 2 : 1/4 hits
2 infantry owned by the Germans and 1 infantry owned by the British lost in Scotland
British roll dice for 2 fighters and 4 infantry in Scotland, round 3 : 3/6 hits
Germans roll dice for 2 artilleries in Scotland, round 3 : 1/2 hits
1 infantry owned by the British and 2 artilleries owned by the Germans lost in Scotland
British win, taking Scotland from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 artilleries and 2 infantry
Casualties for British: 2 infantry
Non Combat Move - British
2 fighters moved from Scotland to United Kingdom
1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport moved from 98 Sea Zone to 80 Sea Zone
1 armour and 2 mech_infantrys moved from Egypt to Trans-Jordan
2 fighters moved from Iraq to Trans-Jordan
1 fighter moved from Persia to 80 Sea Zone
1 infantry moved from Trans-Jordan to Iraq
2 fighters moved from Burma to India
1 mech_infantry moved from West India to India
Place Units - British
1 fighter and 3 infantry placed in United Kingdom
3 mech_infantrys placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,4
British collect 35 PUs; end with 35 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 2 infantry
triplea_41665_UK_12.tsvg