Dawgoneit (allies) -vs- War Ghost (axis) BM #1


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 marine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 armour and 1 infantry moved from Queensland to 54 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone

    Combat - ANZAC

    Non Combat Move - ANZAC
                1 armour and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch
                1 destroyer and 1 submarine moved from 62 Sea Zone to 45 Sea Zone
                1 destroyer moved from 42 Sea Zone to 45 Sea Zone

    Place Units - ANZAC
                2 transports placed in 62 Sea Zone
                1 marine placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs

    Combat Move - French
                1 destroyer moved from 80 Sea Zone to 81 Sea Zone

    Non Combat Move - French

    Turn Complete - French

    triplea_41683_Fre5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 fighter, 1 infantry and 10 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Germans
                2 infantry moved from Algeria to 92 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 92 Sea Zone to 99 Sea Zone
                2 infantry moved from 99 Sea Zone to Crete
                1 fighter and 1 tactical_bomber moved from Southern France to 99 Sea Zone
                2 bombers moved from Bulgaria to Eastern Poland
                14 armour, 10 artilleries, 27 infantry and 8 mech_infantrys moved from Baltic States to Novgorod
                8 infantry moved from Karelia to Novgorod
                1 infantry moved from Vyborg to Novgorod
                6 mech_infantrys moved from Romania to Slovakia Hungary
                2 mech_infantrys moved from Romania to Eastern Poland

    Combat - Germans
                Battle in Crete
                Battle in Novgorod
                    Germans attack with 14 armour, 10 artilleries, 36 infantry and 8 mech_infantrys
                    Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                        Germans roll dice for 14 armour, 10 artilleries, 36 infantry and 8 mech_infantrys in Novgorod, round 2 : 18/68 hits, 19.33 expected hits
                        Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                    Germans win, taking Crete from Neutral_Allies, taking Novgorod from Russians with 14 armour, 10 artilleries, 35 infantry and 8 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Eastern Poland
                    Germans attack with 2 bombers and 2 mech_infantrys
                    Russians defend with 1 infantry
                        Germans roll dice for 2 bombers and 2 mech_infantrys in Eastern Poland, round 2 : 1/4 hits, 1.67 expected hits
                        Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians lost in Eastern Poland
                    Germans win, taking Eastern Poland from Russians with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                2 bombers moved from Eastern Poland to Germany
                2 aaGuns moved from Baltic States to Novgorod
                4 armour and 6 mech_infantrys moved from Germany to Poland
                1 mech_infantry moved from Romania to Greece

    Place Units - Germans
                10 mech_infantrys placed in Germany
                1 fighter and 1 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 49 PUs; end with 50 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 57 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs

    Combat Hit Differential Summary :

    Germans : -2.00
        Russians : 0.33

    triplea_41683_Ger6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 1 armour, 1 artillery, 1 fighter and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Belarus to Baltic States
                2 infantry moved from Belarus to Eastern Poland
                1 infantry moved from Belarus to Archangel
                2 fighters and 1 tactical_bomber moved from Belarus to Baltic States
                3 fighters moved from Belarus to Eastern Poland
                1 infantry moved from Belarus to Eastern Poland
                7 infantry moved from Amur to Korea
                10 infantry moved from Amur to Manchuria

    Combat - Russians
                Battle in Korea
                    Russians attack with 7 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        Russians roll dice for 7 infantry in Korea, round 2 :  1/7 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Korea, round 2 :  0/2 hits
                        1 infantry owned by the Japanese lost in Korea
                        Russians roll dice for 7 infantry in Korea, round 3 :  0/7 hits
                        Japanese roll dice for 1 artillery in Korea, round 3 :  1/1 hits
                        1 infantry owned by the Russians lost in Korea
                        Russians roll dice for 6 infantry in Korea, round 4 :  1/6 hits
                        Japanese roll dice for 1 artillery in Korea, round 4 :  0/1 hits
                        1 artillery owned by the Japanese lost in Korea
                    Russians win, taking Korea from Japanese with 6 infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 artillery and 1 infantry
                Battle in Manchuria
                    Russians attack with 10 infantry
                    Japanese defend with 1 artillery and 3 infantry
                        Russians roll dice for 10 infantry in Manchuria, round 2 :  2/10 hits
                        Japanese roll dice for 1 artillery and 3 infantry in Manchuria, round 2 :  3/4 hits
                        2 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Manchuria
                        Russians roll dice for 7 infantry in Manchuria, round 3 :  2/7 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Manchuria, round 3 :  2/2 hits
                        1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Russians lost in Manchuria
                    Russians win, taking Manchuria from Japanese with 5 infantry remaining. Battle score for attacker is -2
                    Casualties for Russians: 5 infantry
                    Casualties for Japanese: 1 artillery and 3 infantry
                Battle in Baltic States
                    Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Baltic States, round 2 :  0/5 hits
                        Germans roll dice for 1 infantry in Baltic States, round 2 :  1/1 hits
                        1 infantry owned by the Russians lost in Baltic States
                        Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Baltic States, round 3 :  2/4 hits
                        Germans roll dice for 1 infantry in Baltic States, round 3 :  0/1 hits
                        1 infantry owned by the Germans lost in Baltic States
                    Russians win, taking Baltic States from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Eastern Poland
                    Russians attack with 3 fighters and 3 infantry
                    Germans defend with 2 mech_infantrys
                        Russians roll dice for 3 fighters and 3 infantry in Eastern Poland, round 2 :  2/6 hits
                        Germans roll dice for 2 mech_infantrys in Eastern Poland, round 2 :  0/2 hits
                        2 mech_infantrys owned by the Germans lost in Eastern Poland
                    Russians win, taking Eastern Poland from Germans with 3 fighters and 3 infantry remaining. Battle score for attacker is 8
                    Casualties for Germans: 2 mech_infantrys

    Non Combat Move - Russians
                3 fighters moved from Eastern Poland to Smolensk
                2 fighters and 1 tactical_bomber moved from Baltic States to Smolensk
                4 aaGuns, 6 armour, 12 artilleries, 26 infantry and 1 mech_infantry moved from Belarus to Smolensk
                1 artillery and 2 infantry moved from Bryansk to Ukraine
                1 infantry moved from Bryansk to Western Ukraine
                1 armour moved from Russia to Ukraine
                1 armour, 2 artilleries, 1 fighter and 5 infantry moved from Russia to Smolensk
                1 aaGun moved from Amur to Manchuria
                1 aaGun moved from Amur to Korea

    Place Units - Russians
                1 armour, 1 artillery, 1 fighter and 7 infantry placed in Russia
                Russians undo move 1.
                2 infantry placed in Ukraine
                1 armour, 1 artillery, 1 fighter and 5 infantry placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,2,3,4,2,2,5,3,5,3,2,1,2,5,4,2,6,2,4,6,3,3,6,6,3,4
                Russians collect 34 PUs (3 lost to blockades); end with 34 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs

    triplea_41683_Rus6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 1 artillery, 2 fighters, 1 infantry, 1 marine, 6 mech_infantrys and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 3 PUs;

    Combat Move - Japanese
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 armour and 2 mech_infantrys moved from French Indo China to Yunnan
                1 mech_infantry moved from Hunan to Yunnan
                1 mech_infantry moved from Kweichow to Yunnan
                1 bomber moved from Japan to Yunnan
                1 bomber moved from Japan to Yunnan
                1 fighter and 2 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
                2 battleships, 6 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine and 3 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
                1 mech_infantry moved from Jehol to Kweichow
                1 mech_infantry moved from Kiangsu to Hunan
                1 armour and 1 mech_infantry moved from Kiangsu to Kwangsi

    Combat - Japanese
                Battle in 16 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 2 tactical_bombers
                    Americans defend with 1 submarine
                        Japanese roll dice for 1 destroyer, 1 fighter and 2 tactical_bombers in 16 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                        1 submarine owned by the Americans lost in 16 Sea Zone
                    Japanese win with 1 destroyer, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Yunnan
                    Japanese attack with 1 armour, 2 bombers and 4 mech_infantrys
                    British defend with 2 artilleries and 3 infantry
                        Japanese roll dice for 1 armour, 2 bombers and 4 mech_infantrys in Yunnan, round 2 : 2/7 hits, 2.50 expected hits
                        Chinese roll dice for 2 artilleries and 3 infantry in Yunnan, round 2 : 1/5 hits, 1.67 expected hits
                        1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Yunnan
                        Japanese roll dice for 1 armour, 2 bombers and 3 mech_infantrys in Yunnan, round 3 : 3/6 hits, 2.33 expected hits
                        Chinese roll dice for 2 artilleries and 1 infantry in Yunnan, round 3 : 0/3 hits, 1.00 expected hits
                        2 artilleries owned by the British and 1 infantry owned by the British lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 armour, 2 bombers and 3 mech_infantrys remaining. Battle score for attacker is 13
                    Casualties for British: 2 artilleries and 3 infantry
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Japanese
                2 bombers moved from Yunnan to Hunan
                1 fighter and 2 tactical_bombers moved from 16 Sea Zone to Japan

    Place Units - Japanese
                3 mech_infantrys placed in Kiangsu
                3 mech_infantrys placed in French Indo China
                1 artillery, 2 fighters, 1 infantry, 1 marine and 1 tactical_bomber placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,1,5
                Japanese collect 45 PUs (1 lost to blockades); end with 48 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 51 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 56 PUs

    Combat Hit Differential Summary :

    Americans : -0.17
        Chinese : -1.67
        Japanese : 0.17

    triplea_41683_Jap6.tsvg


  • TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 3 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 artillery, 1 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 86 Sea Zone to 91 Sea Zone
                1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 mech_infantry moved from 91 Sea Zone to Gibraltar
                1 bomber moved from Shan State to Hunan
                2 tactical_bombers moved from Yakut S.S.R. to Shensi
                1 tactical_bomber moved from Hawaiian Islands to Queensland

    Combat - Americans
                Battle in Gibraltar
                Battle in Morocco
                Battle in Hunan
                    Americans attack with 1 bomber
                    Japanese defend with 2 bombers and 1 mech_infantry
                        Americans roll dice for 1 bomber in Hunan, round 2 :  1/1 hits

    triplea_41683_Ame6.tsvg


  • 1 hit in hunan.
    ool please


  • Take the mech.


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 3 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 artillery, 1 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 86 Sea Zone to 91 Sea Zone
                1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 mech_infantry moved from 91 Sea Zone to Gibraltar
                1 bomber moved from Shan State to Hunan
                2 tactical_bombers moved from Yakut S.S.R. to Shensi
                1 tactical_bomber moved from Hawaiian Islands to Queensland

    Combat - Americans
                Battle in Gibraltar
                Battle in Morocco
                Battle in Hunan
                    Americans attack with 1 bomber
                    Japanese defend with 2 bombers and 1 mech_infantry
                        Americans roll dice for 1 bomber in Hunan, round 2 :  1/1 hits
                        Japanese roll dice for 2 bombers and 1 mech_infantry in Hunan, round 2 :  0/3 hits
                        1 mech_infantry owned by the Japanese lost in Hunan
                        Americans roll dice for 1 bomber in Hunan, round 3 :  0/1 hits
                        Japanese roll dice for 2 bombers in Hunan, round 3 :  0/2 hits
                        Americans roll dice for 1 bomber in Hunan, round 4 :  0/1 hits
                        Japanese roll dice for 2 bombers in Hunan, round 4 :  1/2 hits
                        1 bomber owned by the Americans lost in Hunan
                    Japanese win, taking Gibraltar from Italians, taking Morocco from Italians with 2 bombers remaining. Battle score for attacker is -8
                    Casualties for Americans: 1 bomber
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Americans

    Place Units - Americans
                3 destroyers, 1 fighter and 1 tactical_bomber placed in 10 Sea Zone
                2 transports placed in 101 Sea Zone
                1 armour, 1 artillery and 2 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 51 PUs; end with 51 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs

    triplea_41683_Ame6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
                1 fighter moved from Shensi to Hunan
                1 infantry moved from Chahar to Jehol
                      Chinese take Jehol from Japanese
                4 infantry moved from Shensi to Kweichow
                5 infantry moved from Hopei to Anhwe
                3 infantry moved from Chahar to Anhwe

    Combat - Chinese
                Battle in Anhwe
                    Chinese attack with 8 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 8 infantry in Anhwe, round 2 :  0/8 hits
                        Japanese roll dice for 1 infantry in Anhwe, round 2 :  0/1 hits
                        Chinese roll dice for 8 infantry in Anhwe, round 3 :  2/8 hits
                        Japanese roll dice for 1 infantry in Anhwe, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                    Chinese win, taking Anhwe from Japanese with 7 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Kweichow
                    Chinese attack with 4 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 4 infantry in Kweichow, round 2 :  0/4 hits
                        Japanese roll dice for 1 mech_infantry in Kweichow, round 2 :  1/1 hits
                        1 infantry owned by the Chinese lost in Kweichow
                        Chinese roll dice for 3 infantry in Kweichow, round 3 :  1/3 hits
                        Japanese roll dice for 1 mech_infantry in Kweichow, round 3 :  1/1 hits
                        1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is -2
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Hunan
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 2 bombers
                        Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 :  1/2 hits
                        Japanese roll dice for 2 bombers in Hunan, round 2 :  0/2 hits
                        1 bomber owned by the Japanese lost in Hunan
                        Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 3 :  1/2 hits
                        Japanese roll dice for 1 bomber in Hunan, round 3 :  0/1 hits
                        1 bomber owned by the Japanese lost in Hunan
                    Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 24
                    Casualties for Japanese: 2 bombers

    Non Combat Move - Chinese
                1 fighter moved from Hunan to Shensi

    Place Units - Chinese
                2 infantry placed in Hunan

    Turn Complete - Chinese
                Chinese collect 15 PUs; end with 17 PUs

    triplea_41683_Chi6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 3 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 artillery, 1 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 86 Sea Zone to 91 Sea Zone
                1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 mech_infantry moved from 91 Sea Zone to Gibraltar
                1 bomber moved from Shan State to Hunan
                2 tactical_bombers moved from Yakut S.S.R. to Shensi
                1 tactical_bomber moved from Hawaiian Islands to Queensland

    Combat - Americans
                Battle in Gibraltar
                Battle in Morocco
                Battle in Hunan
                    Americans attack with 1 bomber
                    Japanese defend with 2 bombers and 1 mech_infantry
                        Americans roll dice for 1 bomber in Hunan, round 2 :  1/1 hits
                        Japanese roll dice for 2 bombers and 1 mech_infantry in Hunan, round 2 :  0/3 hits
                        1 mech_infantry owned by the Japanese lost in Hunan
                        Americans roll dice for 1 bomber in Hunan, round 3 :  0/1 hits
                        Japanese roll dice for 2 bombers in Hunan, round 3 :  0/2 hits
                        Americans roll dice for 1 bomber in Hunan, round 4 :  0/1 hits
                        Japanese roll dice for 2 bombers in Hunan, round 4 :  1/2 hits
                        1 bomber owned by the Americans lost in Hunan
                    Japanese win, taking Gibraltar from Italians, taking Morocco from Italians with 2 bombers remaining. Battle score for attacker is -8
                    Casualties for Americans: 1 bomber
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Americans

    Place Units - Americans
                3 destroyers, 1 fighter and 1 tactical_bomber placed in 10 Sea Zone
                2 transports placed in 101 Sea Zone
                1 armour, 1 artillery and 2 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 51 PUs; end with 51 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
                1 fighter moved from Shensi to Hunan
                1 infantry moved from Chahar to Jehol
                      Chinese take Jehol from Japanese
                4 infantry moved from Shensi to Kweichow
                5 infantry moved from Hopei to Anhwe
                3 infantry moved from Chahar to Anhwe

    Combat - Chinese
                Battle in Anhwe
                    Chinese attack with 8 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 8 infantry in Anhwe, round 2 :  0/8 hits
                        Japanese roll dice for 1 infantry in Anhwe, round 2 :  0/1 hits
                        Chinese roll dice for 8 infantry in Anhwe, round 3 :  2/8 hits
                        Japanese roll dice for 1 infantry in Anhwe, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                    Chinese win, taking Anhwe from Japanese with 7 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Kweichow
                    Chinese attack with 4 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 4 infantry in Kweichow, round 2 :  0/4 hits
                        Japanese roll dice for 1 mech_infantry in Kweichow, round 2 :  1/1 hits
                        1 infantry owned by the Chinese lost in Kweichow
                        Chinese roll dice for 3 infantry in Kweichow, round 3 :  1/3 hits
                        Japanese roll dice for 1 mech_infantry in Kweichow, round 3 :  1/1 hits
                        1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is -2
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Hunan
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 2 bombers
                        Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 :  1/2 hits
                        Japanese roll dice for 2 bombers in Hunan, round 2 :  0/2 hits
                        1 bomber owned by the Japanese lost in Hunan
                        Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 3 :  1/2 hits
                        Japanese roll dice for 1 bomber in Hunan, round 3 :  0/1 hits
                        1 bomber owned by the Japanese lost in Hunan
                    Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 24
                    Casualties for Japanese: 2 bombers

    Non Combat Move - Chinese
                1 fighter moved from Hunan to Shensi

    Place Units - Chinese
                2 infantry placed in Hunan

    Turn Complete - Chinese
                Chinese collect 15 PUs; end with 17 PUs

    Purchase Units - British
                British buy 4 armour, 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific repair damage of 1x factory_major; Remaining resources: 12 PUs;
                UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 fighter moved from United Kingdom to Morocco
                3 infantry moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from Trans-Jordan to Egypt
                3 mech_infantrys and 1 tactical_bomber moved from Iraq to Egypt
                3 mech_infantrys moved from Belgian Congo to Egypt
                1 artillery and 2 infantry moved from Union of South Africa to Rhodesia
                2 infantry moved from Burma to Yunnan
                2 mech_infantrys moved from India to Yunnan
                1 artillery and 1 infantry moved from Shan State to Yunnan
                1 fighter moved from Shan State to Yunnan
                1 battleship, 1 cruiser and 1 destroyer moved from 37 Sea Zone to 39 Sea Zone
                1 infantry moved from Shan State to Siam
                      UK_Pacific take Siam from Japanese
                1 infantry moved from Malaya to Shan State

    Combat - British
                Battle in Yunnan
                    British attack with 1 artillery, 1 fighter, 3 infantry and 2 mech_infantrys
                    Japanese defend with 1 armour and 3 mech_infantrys
                        British roll dice for 1 artillery, 1 fighter, 3 infantry and 2 mech_infantrys in Yunnan, round 2 :  2/7 hits
                        Japanese roll dice for 1 armour and 3 mech_infantrys in Yunnan, round 2 :  2/4 hits
                        2 mech_infantrys owned by the Japanese and 2 infantry owned by the British lost in Yunnan
                        British roll dice for 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys in Yunnan, round 3 :  1/5 hits
                        Japanese roll dice for 1 armour and 1 mech_infantry in Yunnan, round 3 :  0/2 hits
                        1 mech_infantry owned by the Japanese lost in Yunnan
                        British roll dice for 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys in Yunnan, round 4 :  1/5 hits
                        Japanese roll dice for 1 armour in Yunnan, round 4 :  1/1 hits
                        1 armour owned by the Japanese and 1 infantry owned by the British lost in Yunnan
                    British win, taking Yunnan from Japanese with 1 artillery, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 9
                    Casualties for British: 3 infantry
                    Casualties for Japanese: 1 armour and 3 mech_infantrys
                Battle in Egypt
                    British attack with 4 infantry, 6 mech_infantrys and 1 tactical_bomber
                    Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                        British roll dice for 4 infantry, 6 mech_infantrys and 1 tactical_bomber in Egypt, round 2 :  1/11 hits
                        Italians roll dice for 1 artillery and 1 infantry in Egypt, round 2 :  0/2 hits
                        1 infantry owned by the Italians lost in Egypt
                        British roll dice for 4 infantry, 6 mech_infantrys and 1 tactical_bomber in Egypt, round 3 :  1/11 hits
                        Italians roll dice for 1 artillery in Egypt, round 3 :  0/1 hits
                        1 artillery owned by the Italians lost in Egypt
                    British win, taking Egypt from Italians with 4 infantry, 6 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 artillery and 1 infantry

    Non Combat Move - British
                1 tactical_bomber moved from Egypt to Iraq
                1 destroyer and 2 transports moved from 81 Sea Zone to 80 Sea Zone
                1 artillery and 2 infantry moved from Persia to Iraq
                3 aaGuns moved from Burma to Yunnan
                1 artillery moved from India to Burma
                1 fighter moved from Yunnan to Shan State

    Place Units - British
                1 artillery and 2 infantry placed in Persia
                1 armour, 1 artillery and 1 infantry placed in Iraq
                3 armour placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,5,6
                British collect 35 PUs; end with 35 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs

    Place Units - UK_Pacific
                4 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 11 PUs; end with 11 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
                Some Units in India change ownership: 4 infantry

    triplea_41683_UK_6.tsvg


  • This looks bleak. Maybe I’m not aggressive enough with the Axis. I’ve got to find a strategy that works. Any suggestions?


  • I dont no about it being the end for you.
    you do have a few areas still that makes me nervous.
    if i were you i would have used your german navy to keep the us at bay.
    but if you check it out. study it. i think you would agree that its not quite over yet.
    japan looks strong. may be if your worried about the europe side try to get your red citys.
    i would keep going after russia with germany.
    try not to give up to soon on your game.
    like the win you gave me on the league game.
    you gave me a game i thought i lost.
    i couldnt do much you all ready posted it.
    and i dont win much so i was happy to get a win LOL
    believe until your dead you can win!


  • I just look at set ups in other games around this point and the Axis has made a great deal more progress. I’ll admit I probably do concede a bit to quick as the Axis, but, it’s just due to the fact that I feel like I could win the position as the Allies if it were swapped. I think I’m waiting to long to declare war also.


  • i do feel that the axis has to go quick.
    the allies get to build to much to quickly.
    its hard because you have to go quick in some areas and go slow in others.
    i feel the faster germany can take out russia the better.
    but i also have to admit i dont win a lot either.


  • i just bought the game so when i start a new one i’m going to set it up.
    when i play on the board i do very well.
    i dont no if the fact we only get a small window to look through if i’m catching all the moves that the other person can make.
    like your japan taking out my american fleet.
    i thought i counted everything that can reach me. obviously not LOL.
    i’ll see with my next league game.


  • I’ve got the game and I’ve thought about doing the same. For me it’s just a bit more a question of space. I think I’m going to try it. Care to reboot the game? I’d like one more shot at the Axis.


  • I’ll Play as many games as you want :lol:


  • Want me to start a game in this thread or a new thread?


  • im good with how ever you want.
    im just happy to play


  • I’ll start a new game in this thread. Sorry about the delay, I’ve been making lots of holiday food.

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