Dawgoneit (allies) -vs- War Ghost (axis) BM #1


  • Take the mech.


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 3 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 artillery, 1 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 86 Sea Zone to 91 Sea Zone
                1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 mech_infantry moved from 91 Sea Zone to Gibraltar
                1 bomber moved from Shan State to Hunan
                2 tactical_bombers moved from Yakut S.S.R. to Shensi
                1 tactical_bomber moved from Hawaiian Islands to Queensland

    Combat - Americans
                Battle in Gibraltar
                Battle in Morocco
                Battle in Hunan
                    Americans attack with 1 bomber
                    Japanese defend with 2 bombers and 1 mech_infantry
                        Americans roll dice for 1 bomber in Hunan, round 2 :  1/1 hits
                        Japanese roll dice for 2 bombers and 1 mech_infantry in Hunan, round 2 :  0/3 hits
                        1 mech_infantry owned by the Japanese lost in Hunan
                        Americans roll dice for 1 bomber in Hunan, round 3 :  0/1 hits
                        Japanese roll dice for 2 bombers in Hunan, round 3 :  0/2 hits
                        Americans roll dice for 1 bomber in Hunan, round 4 :  0/1 hits
                        Japanese roll dice for 2 bombers in Hunan, round 4 :  1/2 hits
                        1 bomber owned by the Americans lost in Hunan
                    Japanese win, taking Gibraltar from Italians, taking Morocco from Italians with 2 bombers remaining. Battle score for attacker is -8
                    Casualties for Americans: 1 bomber
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Americans

    Place Units - Americans
                3 destroyers, 1 fighter and 1 tactical_bomber placed in 10 Sea Zone
                2 transports placed in 101 Sea Zone
                1 armour, 1 artillery and 2 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 51 PUs; end with 51 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs

    triplea_41683_Ame6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
                1 fighter moved from Shensi to Hunan
                1 infantry moved from Chahar to Jehol
                      Chinese take Jehol from Japanese
                4 infantry moved from Shensi to Kweichow
                5 infantry moved from Hopei to Anhwe
                3 infantry moved from Chahar to Anhwe

    Combat - Chinese
                Battle in Anhwe
                    Chinese attack with 8 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 8 infantry in Anhwe, round 2 :  0/8 hits
                        Japanese roll dice for 1 infantry in Anhwe, round 2 :  0/1 hits
                        Chinese roll dice for 8 infantry in Anhwe, round 3 :  2/8 hits
                        Japanese roll dice for 1 infantry in Anhwe, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                    Chinese win, taking Anhwe from Japanese with 7 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Kweichow
                    Chinese attack with 4 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 4 infantry in Kweichow, round 2 :  0/4 hits
                        Japanese roll dice for 1 mech_infantry in Kweichow, round 2 :  1/1 hits
                        1 infantry owned by the Chinese lost in Kweichow
                        Chinese roll dice for 3 infantry in Kweichow, round 3 :  1/3 hits
                        Japanese roll dice for 1 mech_infantry in Kweichow, round 3 :  1/1 hits
                        1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is -2
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Hunan
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 2 bombers
                        Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 :  1/2 hits
                        Japanese roll dice for 2 bombers in Hunan, round 2 :  0/2 hits
                        1 bomber owned by the Japanese lost in Hunan
                        Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 3 :  1/2 hits
                        Japanese roll dice for 1 bomber in Hunan, round 3 :  0/1 hits
                        1 bomber owned by the Japanese lost in Hunan
                    Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 24
                    Casualties for Japanese: 2 bombers

    Non Combat Move - Chinese
                1 fighter moved from Hunan to Shensi

    Place Units - Chinese
                2 infantry placed in Hunan

    Turn Complete - Chinese
                Chinese collect 15 PUs; end with 17 PUs

    triplea_41683_Chi6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 3 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 artillery, 1 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 86 Sea Zone to 91 Sea Zone
                1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 mech_infantry moved from 91 Sea Zone to Gibraltar
                1 bomber moved from Shan State to Hunan
                2 tactical_bombers moved from Yakut S.S.R. to Shensi
                1 tactical_bomber moved from Hawaiian Islands to Queensland

    Combat - Americans
                Battle in Gibraltar
                Battle in Morocco
                Battle in Hunan
                    Americans attack with 1 bomber
                    Japanese defend with 2 bombers and 1 mech_infantry
                        Americans roll dice for 1 bomber in Hunan, round 2 :  1/1 hits
                        Japanese roll dice for 2 bombers and 1 mech_infantry in Hunan, round 2 :  0/3 hits
                        1 mech_infantry owned by the Japanese lost in Hunan
                        Americans roll dice for 1 bomber in Hunan, round 3 :  0/1 hits
                        Japanese roll dice for 2 bombers in Hunan, round 3 :  0/2 hits
                        Americans roll dice for 1 bomber in Hunan, round 4 :  0/1 hits
                        Japanese roll dice for 2 bombers in Hunan, round 4 :  1/2 hits
                        1 bomber owned by the Americans lost in Hunan
                    Japanese win, taking Gibraltar from Italians, taking Morocco from Italians with 2 bombers remaining. Battle score for attacker is -8
                    Casualties for Americans: 1 bomber
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Americans

    Place Units - Americans
                3 destroyers, 1 fighter and 1 tactical_bomber placed in 10 Sea Zone
                2 transports placed in 101 Sea Zone
                1 armour, 1 artillery and 2 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 51 PUs; end with 51 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
                1 fighter moved from Shensi to Hunan
                1 infantry moved from Chahar to Jehol
                      Chinese take Jehol from Japanese
                4 infantry moved from Shensi to Kweichow
                5 infantry moved from Hopei to Anhwe
                3 infantry moved from Chahar to Anhwe

    Combat - Chinese
                Battle in Anhwe
                    Chinese attack with 8 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 8 infantry in Anhwe, round 2 :  0/8 hits
                        Japanese roll dice for 1 infantry in Anhwe, round 2 :  0/1 hits
                        Chinese roll dice for 8 infantry in Anhwe, round 3 :  2/8 hits
                        Japanese roll dice for 1 infantry in Anhwe, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                    Chinese win, taking Anhwe from Japanese with 7 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Kweichow
                    Chinese attack with 4 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 4 infantry in Kweichow, round 2 :  0/4 hits
                        Japanese roll dice for 1 mech_infantry in Kweichow, round 2 :  1/1 hits
                        1 infantry owned by the Chinese lost in Kweichow
                        Chinese roll dice for 3 infantry in Kweichow, round 3 :  1/3 hits
                        Japanese roll dice for 1 mech_infantry in Kweichow, round 3 :  1/1 hits
                        1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is -2
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Hunan
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 2 bombers
                        Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 :  1/2 hits
                        Japanese roll dice for 2 bombers in Hunan, round 2 :  0/2 hits
                        1 bomber owned by the Japanese lost in Hunan
                        Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 3 :  1/2 hits
                        Japanese roll dice for 1 bomber in Hunan, round 3 :  0/1 hits
                        1 bomber owned by the Japanese lost in Hunan
                    Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 24
                    Casualties for Japanese: 2 bombers

    Non Combat Move - Chinese
                1 fighter moved from Hunan to Shensi

    Place Units - Chinese
                2 infantry placed in Hunan

    Turn Complete - Chinese
                Chinese collect 15 PUs; end with 17 PUs

    Purchase Units - British
                British buy 4 armour, 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific repair damage of 1x factory_major; Remaining resources: 12 PUs;
                UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 fighter moved from United Kingdom to Morocco
                3 infantry moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from Trans-Jordan to Egypt
                3 mech_infantrys and 1 tactical_bomber moved from Iraq to Egypt
                3 mech_infantrys moved from Belgian Congo to Egypt
                1 artillery and 2 infantry moved from Union of South Africa to Rhodesia
                2 infantry moved from Burma to Yunnan
                2 mech_infantrys moved from India to Yunnan
                1 artillery and 1 infantry moved from Shan State to Yunnan
                1 fighter moved from Shan State to Yunnan
                1 battleship, 1 cruiser and 1 destroyer moved from 37 Sea Zone to 39 Sea Zone
                1 infantry moved from Shan State to Siam
                      UK_Pacific take Siam from Japanese
                1 infantry moved from Malaya to Shan State

    Combat - British
                Battle in Yunnan
                    British attack with 1 artillery, 1 fighter, 3 infantry and 2 mech_infantrys
                    Japanese defend with 1 armour and 3 mech_infantrys
                        British roll dice for 1 artillery, 1 fighter, 3 infantry and 2 mech_infantrys in Yunnan, round 2 :  2/7 hits
                        Japanese roll dice for 1 armour and 3 mech_infantrys in Yunnan, round 2 :  2/4 hits
                        2 mech_infantrys owned by the Japanese and 2 infantry owned by the British lost in Yunnan
                        British roll dice for 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys in Yunnan, round 3 :  1/5 hits
                        Japanese roll dice for 1 armour and 1 mech_infantry in Yunnan, round 3 :  0/2 hits
                        1 mech_infantry owned by the Japanese lost in Yunnan
                        British roll dice for 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys in Yunnan, round 4 :  1/5 hits
                        Japanese roll dice for 1 armour in Yunnan, round 4 :  1/1 hits
                        1 armour owned by the Japanese and 1 infantry owned by the British lost in Yunnan
                    British win, taking Yunnan from Japanese with 1 artillery, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 9
                    Casualties for British: 3 infantry
                    Casualties for Japanese: 1 armour and 3 mech_infantrys
                Battle in Egypt
                    British attack with 4 infantry, 6 mech_infantrys and 1 tactical_bomber
                    Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                        British roll dice for 4 infantry, 6 mech_infantrys and 1 tactical_bomber in Egypt, round 2 :  1/11 hits
                        Italians roll dice for 1 artillery and 1 infantry in Egypt, round 2 :  0/2 hits
                        1 infantry owned by the Italians lost in Egypt
                        British roll dice for 4 infantry, 6 mech_infantrys and 1 tactical_bomber in Egypt, round 3 :  1/11 hits
                        Italians roll dice for 1 artillery in Egypt, round 3 :  0/1 hits
                        1 artillery owned by the Italians lost in Egypt
                    British win, taking Egypt from Italians with 4 infantry, 6 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 artillery and 1 infantry

    Non Combat Move - British
                1 tactical_bomber moved from Egypt to Iraq
                1 destroyer and 2 transports moved from 81 Sea Zone to 80 Sea Zone
                1 artillery and 2 infantry moved from Persia to Iraq
                3 aaGuns moved from Burma to Yunnan
                1 artillery moved from India to Burma
                1 fighter moved from Yunnan to Shan State

    Place Units - British
                1 artillery and 2 infantry placed in Persia
                1 armour, 1 artillery and 1 infantry placed in Iraq
                3 armour placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,5,6
                British collect 35 PUs; end with 35 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs

    Place Units - UK_Pacific
                4 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 11 PUs; end with 11 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
                Some Units in India change ownership: 4 infantry

    triplea_41683_UK_6.tsvg


  • This looks bleak. Maybe I’m not aggressive enough with the Axis. I’ve got to find a strategy that works. Any suggestions?


  • I dont no about it being the end for you.
    you do have a few areas still that makes me nervous.
    if i were you i would have used your german navy to keep the us at bay.
    but if you check it out. study it. i think you would agree that its not quite over yet.
    japan looks strong. may be if your worried about the europe side try to get your red citys.
    i would keep going after russia with germany.
    try not to give up to soon on your game.
    like the win you gave me on the league game.
    you gave me a game i thought i lost.
    i couldnt do much you all ready posted it.
    and i dont win much so i was happy to get a win LOL
    believe until your dead you can win!


  • I just look at set ups in other games around this point and the Axis has made a great deal more progress. I’ll admit I probably do concede a bit to quick as the Axis, but, it’s just due to the fact that I feel like I could win the position as the Allies if it were swapped. I think I’m waiting to long to declare war also.


  • i do feel that the axis has to go quick.
    the allies get to build to much to quickly.
    its hard because you have to go quick in some areas and go slow in others.
    i feel the faster germany can take out russia the better.
    but i also have to admit i dont win a lot either.


  • i just bought the game so when i start a new one i’m going to set it up.
    when i play on the board i do very well.
    i dont no if the fact we only get a small window to look through if i’m catching all the moves that the other person can make.
    like your japan taking out my american fleet.
    i thought i counted everything that can reach me. obviously not LOL.
    i’ll see with my next league game.


  • I’ve got the game and I’ve thought about doing the same. For me it’s just a bit more a question of space. I think I’m going to try it. Care to reboot the game? I’d like one more shot at the Axis.


  • I’ll Play as many games as you want :lol:


  • Want me to start a game in this thread or a new thread?


  • im good with how ever you want.
    im just happy to play


  • I’ll start a new game in this thread. Sorry about the delay, I’ve been making lots of holiday food.


  • @War:

    I’ll start a new game in this thread. Sorry about the delay, I’ve been making lots of holiday food.

    ya, i have a few guest over also.
    made breakfast in the AM. and it was the whole 9 yards.
    then lasagna for dinner.
    and its only saturday.
    hope you have a great easter.
    'Wayne

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