Yeah, well, that pretty much says it. NO LUCK.
Whenever you have a battle, you add up each of the different types of attacks, just like low luck. The difference is, you keep the leftovers between battles.
No hits are inflicted until a total of 6 is reached.
Example: I attack with 10 infantry against 3 tanks.
Round 1: I have total attack value of 10 (10 infantry attacking at 1). Total defense value is 9 (3 tanks defending at 3). So I get 1 hit, and the defender gets 1 hit. However, the remainder is NOT rolled, but saved for the next round.
Round 2: I now have 9 infantry attacking 2 tanks. My total attack is 9; the total defense is 6. HOWEVER, we add the leftovers from the last round, so my total attack becomes 9 + 4, while the total defense becomes 6 + 3. That makes for 13 and 9 respectively. I get 2 hits, the defender still gets 1 hit.
Round 3: I have 8 infantry, the defender has nothing. Yey.
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Obviously antiaircraft guns become totally useless because you can attack with up to 5 planes, and nothing will ever get shot down (the AA gun total never reaches 6 or more since it only fires once).
So the solution is to keep a running total for AA guns not just between combats, but for the WHOLE GAME, and knock off a fighter (or a bomber) whenever the total hits 3.
Same thing for battleships.
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I don’t say it’s great, or even statistically accurate. But I figure, people want to play without dice, sure, why not. Give 'em wat they want.
Your comments are welcome. YES U!