good luck my friend.
well I’m the one who needs luck
Lol
Was soll ich bei der Battle denn in Sachen OOL machen? Fighter runternehmen @4 und 2en am leben lassen? :-)
Sieht aus aus, als erlauben sich die Dice hier einen Scherz zu meinen Lasten bei der Schlacht.
2 hits runde 1 bei 26 defense? LOL.
Dieses Game geht bisher echt andersrum, was die dice angeht. Japan geht nutz!
Japan macht mist.
Hat den dummen French DD uebersehen. :-o :-o :-o
Also echt, meine Fighter hitten 4/13 @4. Wie geht sowas?
Die Odds waren 94%
Aber 4 out of 13 ist echt bad.
Hab gehofft, dass ich dir mehr wegnehme, aber ok, hat auch seinen Preis gehabt. Wie gesagt, interessant, mal in neuen Wassern zu fahren als immer den selben Standard zu spielen :-)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Americans
Americans buy 3 bombers, 1 destroyer, 1 infantry and 1 marine; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 marine moved from Central United States to 101 Sea Zone
1 cruiser and 1 marine moved from 101 Sea Zone to 91 Sea Zone
1 marine moved from 91 Sea Zone to Morocco
1 armour moved from Central United States to 101 Sea Zone
1 armour and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Morocco
1 cruiser moved from 49 Sea Zone to 30 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
2 submarines moved from 10 Sea Zone to 30 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 30 Sea Zone
Combat - Americans
Battle in 43 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Morocco
Americans attack with 1 armour and 1 marine
Neutral_Axis defend with 1 infantry
Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0,50 expected hits
Americans roll dice for 1 armour and 1 marine in Morocco, round 2 : 1/2 hits, 0,83 expected hits
Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Neutral_Axis lost in Morocco
Americans win, taking Morocco from Neutral_Axis with 1 armour and 1 marine remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Battle in 30 Sea Zone
Americans attack with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 3 submarines and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 3 submarines in 30 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 30 Sea Zone
Americans win with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 30 Sea Zone
3 infantry moved from 30 Sea Zone to Johnston Island
1 artillery moved from 30 Sea Zone to Johnston Island
1 artillery, 1 infantry and 1 transport moved from 52 Sea Zone to 30 Sea Zone
1 artillery moved from 30 Sea Zone to Johnston Island
1 infantry moved from 30 Sea Zone to Johnston Island
2 fighters moved from Eastern United States to Western United States
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Central United States to Western United States
2 aaGuns moved from Eastern United States to Central United States
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 10 Sea Zone to 30 Sea Zone
Place Units - Americans
1 destroyer placed in 10 Sea Zone
3 bombers, 1 infantry and 1 marine placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans : 0,33
Neutral_Axis : -0,33
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
3 infantry moved from Sikang to Szechwan
1 fighter moved from Burma to Szechwan
3 infantry moved from Tsinghai to Kansu
Combat - Chinese
Chinese creates battle in territory Anhwe
Battle in Kansu
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Kansu, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 3 infantry in Kansu, round 3 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 3 infantry in Kansu, round 4 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 2 : 2/4 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 1 infantry
Japanese defend with 1 fighter and 1 tactical_bomber
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in Anhwe, round 2 : 2/2 hits, 1,17 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Sikang
4 infantry moved from Tsinghai to Sikang
Place Units - Chinese
2 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese : 0,33
Japanese : -0,50
File too many characters to post. Great for me this round, too!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Italians
Italians buy 2 transports; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Cyprus to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
2 cruisers moved from 99 Sea Zone to 98 Sea Zone
1 submarine moved from 96 Sea Zone to 98 Sea Zone
1 fighter moved from Southern Italy to Egypt
1 bomber moved from Southern Italy to Egypt
1 armour, 2 artilleries, 2 fighters, 4 infantry and 1 mech_infantry moved from Alexandria to Egypt
1 armour moved from Eastern Poland to Western Ukraine
Italians take Western Ukraine from Russians
1 armour moved from Western Ukraine to Eastern Poland
Combat - Italians
Battle in 98 Sea Zone
Italians attack with 2 cruisers, 1 submarine and 1 transport
British defend with 1 cruiser
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 2 cruisers and 1 transport in 98 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
British roll dice for 1 cruiser in 98 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
Italians roll dice for 1 submarine in 98 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Italians roll dice for 2 cruisers and 1 transport in 98 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits
British roll dice for 1 cruiser in 98 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits
1 cruiser owned by the British and 1 submarine owned by the Italians lost in 98 Sea Zone
Italians win, taking 98 Sea Zone from Neutral with 2 cruisers and 1 transport remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Casualties for British: 1 cruiser
Battle in Egypt
Italians attack with 1 armour, 3 artilleries, 1 bomber, 3 fighters, 5 infantry and 1 mech_infantry
British defend with 1 aaGun, 1 armour, 2 artilleries, 1 bomber, 1 factory_minor, 5 fighters, 1 harbour, 6 infantry and 1 tactical_bomber; ANZAC defend with 2 infantry
AA fire in Egypt : 1/3 hits, 0,50 expected hits
1 fighter owned by the Italians lost in Egypt
Italians roll dice for 1 armour, 3 artilleries, 1 bomber, 2 fighters, 5 infantry and 1 mech_infantry in Egypt, round 2 : 6/13 hits, 4,67 expected hits
British roll dice for 1 aaGun, 1 armour, 2 artilleries, 1 bomber, 5 fighters, 8 infantry and 1 tactical_bomber in Egypt, round 2 : 6/18 hits, 7,83 expected hits
2 infantry owned by the ANZAC, 1 mech_infantry owned by the Italians, 1 aaGun owned by the British, 1 bomber owned by the British, 2 infantry owned by the British and 5 infantry owned by the Italians lost in Egypt
Italians roll dice for 1 armour, 3 artilleries, 1 bomber and 2 fighters in Egypt, round 3 : 4/7 hits, 3,17 expected hits
British roll dice for 1 armour, 2 artilleries, 5 fighters, 4 infantry and 1 tactical_bomber in Egypt, round 3 : 7/13 hits, 6,33 expected hits
1 bomber owned by the Italians, 2 fighters owned by the Italians, 3 artilleries owned by the Italians, 4 infantry owned by the British and 1 armour owned by the Italians lost in Egypt
British win with 1 armour, 2 artilleries, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is -38
Casualties for Italians: 1 armour, 3 artilleries, 1 bomber, 3 fighters, 5 infantry and 1 mech_infantry
Casualties for British: 1 aaGun, 1 bomber and 6 infantry
Casualties for ANZAC: 2 infantry
Non Combat Move - Italians
1 destroyer moved from 99 Sea Zone to 97 Sea Zone
1 battleship moved from 99 Sea Zone to 97 Sea Zone
1 aaGun and 2 infantry moved from Romania to Bessarabia
2 infantry moved from Southern Italy to Northern Italy
1 infantry moved from British Somaliland to Ethiopia
Place Units - Italians
2 transports placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians : 1,50
British : -1,17
AA fire in Egypt : : 0,50
@aequitas:
Japan macht mist.
Hat den dummen French DD uebersehen. :-o :-o :-o
Naja, der TT steht inner Kami-Zone, also kann ich den nicht einfach killen.
Hmpf, hast du overperformend in Egypt :-/
Diesmal ware OOL aber angebracht gewesen, das AA gun moechte ich behalten :)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
2 infantry moved from 72 Sea Zone to French Madagascar
Combat - ANZAC
Battle in French Madagascar
Non Combat Move - ANZAC
1 infantry moved from Burma to Shan State
1 fighter moved from Burma to Shan State
1 fighter moved from India to Iraq
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 30 Sea Zone
1 artillery moved from 30 Sea Zone to Johnston Island
1 infantry moved from 30 Sea Zone to Johnston Island
1 marine moved from New South Wales to 62 Sea Zone
1 cruiser and 1 marine moved from 62 Sea Zone to 63 Sea Zone
1 marine moved from 63 Sea Zone to New Zealand
1 infantry moved from New South Wales to Queensland
1 aaGun moved from South Australia to Queensland
1 destroyer moved from 54 Sea Zone to 30 Sea Zone
Place Units - ANZAC
1 fighter placed in New South Wales
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 submarine
EDIT: Adding units owned by ANZAC to New South Wales: 1 artillery
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 1 artillery
EDIT: Adding units owned by ANZAC to 62 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
2 infantry moved from 72 Sea Zone to French Madagascar
Combat - ANZAC
Battle in French Madagascar
Non Combat Move - ANZAC
1 infantry moved from Burma to Shan State
1 fighter moved from Burma to Shan State
1 fighter moved from India to Iraq
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 30 Sea Zone
1 artillery moved from 30 Sea Zone to Johnston Island
1 infantry moved from 30 Sea Zone to Johnston Island
1 marine moved from New South Wales to 62 Sea Zone
1 cruiser and 1 marine moved from 62 Sea Zone to 63 Sea Zone
1 marine moved from 63 Sea Zone to New Zealand
1 infantry moved from New South Wales to Queensland
1 aaGun moved from South Australia to Queensland
1 destroyer moved from 54 Sea Zone to 30 Sea Zone
Place Units - ANZAC
1 fighter placed in New South Wales
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 submarine
EDIT: Adding units owned by ANZAC to New South Wales: 1 artillery
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 1 artillery
EDIT: Adding units owned by ANZAC to 62 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Move - French
Non Combat Move - French
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from Tunisia to Libya
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
2 infantry moved from 72 Sea Zone to French Madagascar
Combat - ANZAC
Battle in French Madagascar
Non Combat Move - ANZAC
1 infantry moved from Burma to Shan State
1 fighter moved from Burma to Shan State
1 fighter moved from India to Iraq
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 30 Sea Zone
1 artillery moved from 30 Sea Zone to Johnston Island
1 infantry moved from 30 Sea Zone to Johnston Island
1 marine moved from New South Wales to 62 Sea Zone
1 cruiser and 1 marine moved from 62 Sea Zone to 63 Sea Zone
1 marine moved from 63 Sea Zone to New Zealand
1 infantry moved from New South Wales to Queensland
1 aaGun moved from South Australia to Queensland
1 destroyer moved from 54 Sea Zone to 30 Sea Zone
Place Units - ANZAC
1 fighter placed in New South Wales
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 submarine
EDIT: Adding units owned by ANZAC to New South Wales: 1 artillery
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 1 artillery
EDIT: Adding units owned by ANZAC to 62 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Move - French
Non Combat Move - French
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from Tunisia to Libya
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Johnston Island: 1 artillery
EDIT: Removing units owned by ANZAC from Johnston Island: 1 infantry
EDIT: Removing units owned by ANZAC from 30 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to New Zealand: 1 artillery and 1 infantry
EDIT: Adding units owned by ANZAC to 63 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
2 infantry moved from 72 Sea Zone to French Madagascar
Combat - ANZAC
Battle in French Madagascar
Non Combat Move - ANZAC
1 infantry moved from Burma to Shan State
1 fighter moved from Burma to Shan State
1 fighter moved from India to Iraq
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 30 Sea Zone
1 artillery moved from 30 Sea Zone to Johnston Island
1 infantry moved from 30 Sea Zone to Johnston Island
1 marine moved from New South Wales to 62 Sea Zone
1 cruiser and 1 marine moved from 62 Sea Zone to 63 Sea Zone
1 marine moved from 63 Sea Zone to New Zealand
1 infantry moved from New South Wales to Queensland
1 aaGun moved from South Australia to Queensland
1 destroyer moved from 54 Sea Zone to 30 Sea Zone
Place Units - ANZAC
1 fighter placed in New South Wales
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 submarine
EDIT: Adding units owned by ANZAC to New South Wales: 1 artillery
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 1 artillery
EDIT: Adding units owned by ANZAC to 62 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Move - French
Non Combat Move - French
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from Tunisia to Libya
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Johnston Island: 1 artillery
EDIT: Removing units owned by ANZAC from Johnston Island: 1 infantry
EDIT: Removing units owned by ANZAC from 30 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to New Zealand: 1 artillery and 1 infantry
EDIT: Adding units owned by ANZAC to 63 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Egypt: 1 artillery
EDIT: Adding units owned by British to Egypt: 1 aaGun
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Diesmal ware OOL aber angebracht gewesen, das AA gun moechte ich behalten :)
Addesd du oder soll ich an G turn adden?
Never mind
Du bist echt ein Kamikaze-Spieler :-)
Wenn Egypt nach Odds geht, habe ich 11 Survivor und Deutschland 45% Odds. So wirst du es wohl nun bekommen, ich hoffe aber zum Preis von sehr vielen Planes. Denke, meine UK Dudes sind kampferprobter als die US Urlaube auf Hawaii:D
Im Moment hast du die exklusiv rechte.
Gegen Adam514 hab ich Standard gespielt und er hat mir gezeigt wo bei Dings bums der Most haengt.
Bei dir lass ich mir daher was einfallen, das ich mir bei Topspielern wenigsten nicht ne blutige Nase abhole.
Adam oder ich spielen axis ja eher konservativ. Aber erfrischend, mal neue Situationen zu erleben:-) gogo Germany!