38d11c04-02d3-4ad4-b098-78996723c779-dawg-64-v-mike-g40-start-round-5-russia-7.tsvg
Dawgoneit (allies) -vs- War Ghost (axis) BM #1
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 marine and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea ZoneCombat - ANZAC
Non Combat Move - ANZAC
1 armour and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 destroyer and 1 submarine moved from 62 Sea Zone to 45 Sea Zone
1 destroyer moved from 42 Sea Zone to 45 Sea ZonePlace Units - ANZAC
2 transports placed in 62 Sea Zone
1 marine placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUsCombat Move - French
1 destroyer moved from 80 Sea Zone to 81 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter, 1 infantry and 10 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
2 infantry moved from Algeria to 92 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 92 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Crete
1 fighter and 1 tactical_bomber moved from Southern France to 99 Sea Zone
2 bombers moved from Bulgaria to Eastern Poland
14 armour, 10 artilleries, 27 infantry and 8 mech_infantrys moved from Baltic States to Novgorod
8 infantry moved from Karelia to Novgorod
1 infantry moved from Vyborg to Novgorod
6 mech_infantrys moved from Romania to Slovakia Hungary
2 mech_infantrys moved from Romania to Eastern PolandCombat - Germans
Battle in Crete
Battle in Novgorod
Germans attack with 14 armour, 10 artilleries, 36 infantry and 8 mech_infantrys
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 14 armour, 10 artilleries, 36 infantry and 8 mech_infantrys in Novgorod, round 2 : 18/68 hits, 19.33 expected hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans win, taking Crete from Neutral_Allies, taking Novgorod from Russians with 14 armour, 10 artilleries, 35 infantry and 8 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 2 bombers and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 2 mech_infantrys in Eastern Poland, round 2 : 1/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 bombers moved from Eastern Poland to Germany
2 aaGuns moved from Baltic States to Novgorod
4 armour and 6 mech_infantrys moved from Germany to Poland
1 mech_infantry moved from Romania to GreecePlace Units - Germans
10 mech_infantrys placed in Germany
1 fighter and 1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 49 PUs; end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUsCombat Hit Differential Summary :
Germans : -2.00
Russians : 0.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 1 fighter and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Belarus to Baltic States
2 infantry moved from Belarus to Eastern Poland
1 infantry moved from Belarus to Archangel
2 fighters and 1 tactical_bomber moved from Belarus to Baltic States
3 fighters moved from Belarus to Eastern Poland
1 infantry moved from Belarus to Eastern Poland
7 infantry moved from Amur to Korea
10 infantry moved from Amur to ManchuriaCombat - Russians
Battle in Korea
Russians attack with 7 infantry
Japanese defend with 1 artillery and 1 infantry
Russians roll dice for 7 infantry in Korea, round 2 : 1/7 hits
Japanese roll dice for 1 artillery and 1 infantry in Korea, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Korea
Russians roll dice for 7 infantry in Korea, round 3 : 0/7 hits
Japanese roll dice for 1 artillery in Korea, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Korea
Russians roll dice for 6 infantry in Korea, round 4 : 1/6 hits
Japanese roll dice for 1 artillery in Korea, round 4 : 0/1 hits
1 artillery owned by the Japanese lost in Korea
Russians win, taking Korea from Japanese with 6 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Manchuria
Russians attack with 10 infantry
Japanese defend with 1 artillery and 3 infantry
Russians roll dice for 10 infantry in Manchuria, round 2 : 2/10 hits
Japanese roll dice for 1 artillery and 3 infantry in Manchuria, round 2 : 3/4 hits
2 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Manchuria
Russians roll dice for 7 infantry in Manchuria, round 3 : 2/7 hits
Japanese roll dice for 1 artillery and 1 infantry in Manchuria, round 3 : 2/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Russians lost in Manchuria
Russians win, taking Manchuria from Japanese with 5 infantry remaining. Battle score for attacker is -2
Casualties for Russians: 5 infantry
Casualties for Japanese: 1 artillery and 3 infantry
Battle in Baltic States
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 0/5 hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Baltic States
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Baltic States, round 3 : 2/4 hits
Germans roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Russians attack with 3 fighters and 3 infantry
Germans defend with 2 mech_infantrys
Russians roll dice for 3 fighters and 3 infantry in Eastern Poland, round 2 : 2/6 hits
Germans roll dice for 2 mech_infantrys in Eastern Poland, round 2 : 0/2 hits
2 mech_infantrys owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 3 fighters and 3 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrysNon Combat Move - Russians
3 fighters moved from Eastern Poland to Smolensk
2 fighters and 1 tactical_bomber moved from Baltic States to Smolensk
4 aaGuns, 6 armour, 12 artilleries, 26 infantry and 1 mech_infantry moved from Belarus to Smolensk
1 artillery and 2 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 armour moved from Russia to Ukraine
1 armour, 2 artilleries, 1 fighter and 5 infantry moved from Russia to Smolensk
1 aaGun moved from Amur to Manchuria
1 aaGun moved from Amur to KoreaPlace Units - Russians
1 armour, 1 artillery, 1 fighter and 7 infantry placed in Russia
Russians undo move 1.
2 infantry placed in Ukraine
1 armour, 1 artillery, 1 fighter and 5 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,2,3,4,2,2,5,3,5,3,2,1,2,5,4,2,6,2,4,6,3,3,6,6,3,4
Russians collect 34 PUs (3 lost to blockades); end with 34 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 2 fighters, 1 infantry, 1 marine, 6 mech_infantrys and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 3 PUs;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 armour and 2 mech_infantrys moved from French Indo China to Yunnan
1 mech_infantry moved from Hunan to Yunnan
1 mech_infantry moved from Kweichow to Yunnan
1 bomber moved from Japan to Yunnan
1 bomber moved from Japan to Yunnan
1 fighter and 2 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
2 battleships, 6 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine and 3 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
1 mech_infantry moved from Jehol to Kweichow
1 mech_infantry moved from Kiangsu to Hunan
1 armour and 1 mech_infantry moved from Kiangsu to KwangsiCombat - Japanese
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 2 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 2 tactical_bombers in 16 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Yunnan
Japanese attack with 1 armour, 2 bombers and 4 mech_infantrys
British defend with 2 artilleries and 3 infantry
Japanese roll dice for 1 armour, 2 bombers and 4 mech_infantrys in Yunnan, round 2 : 2/7 hits, 2.50 expected hits
Chinese roll dice for 2 artilleries and 3 infantry in Yunnan, round 2 : 1/5 hits, 1.67 expected hits
1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Yunnan
Japanese roll dice for 1 armour, 2 bombers and 3 mech_infantrys in Yunnan, round 3 : 3/6 hits, 2.33 expected hits
Chinese roll dice for 2 artilleries and 1 infantry in Yunnan, round 3 : 0/3 hits, 1.00 expected hits
2 artilleries owned by the British and 1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 2 bombers and 3 mech_infantrys remaining. Battle score for attacker is 13
Casualties for British: 2 artilleries and 3 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Japanese
2 bombers moved from Yunnan to Hunan
1 fighter and 2 tactical_bombers moved from 16 Sea Zone to JapanPlace Units - Japanese
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in French Indo China
1 artillery, 2 fighters, 1 infantry, 1 marine and 1 tactical_bomber placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,1,5
Japanese collect 45 PUs (1 lost to blockades); end with 48 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 51 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 56 PUsCombat Hit Differential Summary :
Americans : -0.17
Chinese : -1.67
Japanese : 0.17 -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 3 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 1 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 86 Sea Zone to 91 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from Shan State to Hunan
2 tactical_bombers moved from Yakut S.S.R. to Shensi
1 tactical_bomber moved from Hawaiian Islands to QueenslandCombat - Americans
Battle in Gibraltar
Battle in Morocco
Battle in Hunan
Americans attack with 1 bomber
Japanese defend with 2 bombers and 1 mech_infantry
Americans roll dice for 1 bomber in Hunan, round 2 : 1/1 hits -
1 hit in hunan.
ool please -
Take the mech.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 3 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 1 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 86 Sea Zone to 91 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from Shan State to Hunan
2 tactical_bombers moved from Yakut S.S.R. to Shensi
1 tactical_bomber moved from Hawaiian Islands to QueenslandCombat - Americans
Battle in Gibraltar
Battle in Morocco
Battle in Hunan
Americans attack with 1 bomber
Japanese defend with 2 bombers and 1 mech_infantry
Americans roll dice for 1 bomber in Hunan, round 2 : 1/1 hits
Japanese roll dice for 2 bombers and 1 mech_infantry in Hunan, round 2 : 0/3 hits
1 mech_infantry owned by the Japanese lost in Hunan
Americans roll dice for 1 bomber in Hunan, round 3 : 0/1 hits
Japanese roll dice for 2 bombers in Hunan, round 3 : 0/2 hits
Americans roll dice for 1 bomber in Hunan, round 4 : 0/1 hits
Japanese roll dice for 2 bombers in Hunan, round 4 : 1/2 hits
1 bomber owned by the Americans lost in Hunan
Japanese win, taking Gibraltar from Italians, taking Morocco from Italians with 2 bombers remaining. Battle score for attacker is -8
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 mech_infantryNon Combat Move - Americans
Place Units - Americans
3 destroyers, 1 fighter and 1 tactical_bomber placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
1 armour, 1 artillery and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
1 fighter moved from Shensi to Hunan
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
4 infantry moved from Shensi to Kweichow
5 infantry moved from Hopei to Anhwe
3 infantry moved from Chahar to AnhweCombat - Chinese
Battle in Anhwe
Chinese attack with 8 infantry
Japanese defend with 1 infantry
Chinese roll dice for 8 infantry in Anhwe, round 2 : 0/8 hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
Chinese roll dice for 8 infantry in Anhwe, round 3 : 2/8 hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 7 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 4 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 4 infantry in Kweichow, round 2 : 0/4 hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 3 infantry in Kweichow, round 3 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is -2
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Hunan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 2 bombers
Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 1/2 hits
Japanese roll dice for 2 bombers in Hunan, round 2 : 0/2 hits
1 bomber owned by the Japanese lost in Hunan
Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 3 : 1/2 hits
Japanese roll dice for 1 bomber in Hunan, round 3 : 0/1 hits
1 bomber owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 24
Casualties for Japanese: 2 bombersNon Combat Move - Chinese
1 fighter moved from Hunan to ShensiPlace Units - Chinese
2 infantry placed in HunanTurn Complete - Chinese
Chinese collect 15 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 3 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 1 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 86 Sea Zone to 91 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from Shan State to Hunan
2 tactical_bombers moved from Yakut S.S.R. to Shensi
1 tactical_bomber moved from Hawaiian Islands to QueenslandCombat - Americans
Battle in Gibraltar
Battle in Morocco
Battle in Hunan
Americans attack with 1 bomber
Japanese defend with 2 bombers and 1 mech_infantry
Americans roll dice for 1 bomber in Hunan, round 2 : 1/1 hits
Japanese roll dice for 2 bombers and 1 mech_infantry in Hunan, round 2 : 0/3 hits
1 mech_infantry owned by the Japanese lost in Hunan
Americans roll dice for 1 bomber in Hunan, round 3 : 0/1 hits
Japanese roll dice for 2 bombers in Hunan, round 3 : 0/2 hits
Americans roll dice for 1 bomber in Hunan, round 4 : 0/1 hits
Japanese roll dice for 2 bombers in Hunan, round 4 : 1/2 hits
1 bomber owned by the Americans lost in Hunan
Japanese win, taking Gibraltar from Italians, taking Morocco from Italians with 2 bombers remaining. Battle score for attacker is -8
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 mech_infantryNon Combat Move - Americans
Place Units - Americans
3 destroyers, 1 fighter and 1 tactical_bomber placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
1 armour, 1 artillery and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
1 fighter moved from Shensi to Hunan
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
4 infantry moved from Shensi to Kweichow
5 infantry moved from Hopei to Anhwe
3 infantry moved from Chahar to AnhweCombat - Chinese
Battle in Anhwe
Chinese attack with 8 infantry
Japanese defend with 1 infantry
Chinese roll dice for 8 infantry in Anhwe, round 2 : 0/8 hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
Chinese roll dice for 8 infantry in Anhwe, round 3 : 2/8 hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 7 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 4 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 4 infantry in Kweichow, round 2 : 0/4 hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 3 infantry in Kweichow, round 3 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is -2
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Hunan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 2 bombers
Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 1/2 hits
Japanese roll dice for 2 bombers in Hunan, round 2 : 0/2 hits
1 bomber owned by the Japanese lost in Hunan
Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 3 : 1/2 hits
Japanese roll dice for 1 bomber in Hunan, round 3 : 0/1 hits
1 bomber owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 24
Casualties for Japanese: 2 bombersNon Combat Move - Chinese
1 fighter moved from Hunan to ShensiPlace Units - Chinese
2 infantry placed in HunanTurn Complete - Chinese
Chinese collect 15 PUs; end with 17 PUsPurchase Units - British
British buy 4 armour, 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 1x factory_major; Remaining resources: 12 PUs;
UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from United Kingdom to Morocco
3 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Trans-Jordan to Egypt
3 mech_infantrys and 1 tactical_bomber moved from Iraq to Egypt
3 mech_infantrys moved from Belgian Congo to Egypt
1 artillery and 2 infantry moved from Union of South Africa to Rhodesia
2 infantry moved from Burma to Yunnan
2 mech_infantrys moved from India to Yunnan
1 artillery and 1 infantry moved from Shan State to Yunnan
1 fighter moved from Shan State to Yunnan
1 battleship, 1 cruiser and 1 destroyer moved from 37 Sea Zone to 39 Sea Zone
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Malaya to Shan StateCombat - British
Battle in Yunnan
British attack with 1 artillery, 1 fighter, 3 infantry and 2 mech_infantrys
Japanese defend with 1 armour and 3 mech_infantrys
British roll dice for 1 artillery, 1 fighter, 3 infantry and 2 mech_infantrys in Yunnan, round 2 : 2/7 hits
Japanese roll dice for 1 armour and 3 mech_infantrys in Yunnan, round 2 : 2/4 hits
2 mech_infantrys owned by the Japanese and 2 infantry owned by the British lost in Yunnan
British roll dice for 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys in Yunnan, round 3 : 1/5 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Yunnan, round 3 : 0/2 hits
1 mech_infantry owned by the Japanese lost in Yunnan
British roll dice for 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys in Yunnan, round 4 : 1/5 hits
Japanese roll dice for 1 armour in Yunnan, round 4 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British win, taking Yunnan from Japanese with 1 artillery, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 9
Casualties for British: 3 infantry
Casualties for Japanese: 1 armour and 3 mech_infantrys
Battle in Egypt
British attack with 4 infantry, 6 mech_infantrys and 1 tactical_bomber
Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 4 infantry, 6 mech_infantrys and 1 tactical_bomber in Egypt, round 2 : 1/11 hits
Italians roll dice for 1 artillery and 1 infantry in Egypt, round 2 : 0/2 hits
1 infantry owned by the Italians lost in Egypt
British roll dice for 4 infantry, 6 mech_infantrys and 1 tactical_bomber in Egypt, round 3 : 1/11 hits
Italians roll dice for 1 artillery in Egypt, round 3 : 0/1 hits
1 artillery owned by the Italians lost in Egypt
British win, taking Egypt from Italians with 4 infantry, 6 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - British
1 tactical_bomber moved from Egypt to Iraq
1 destroyer and 2 transports moved from 81 Sea Zone to 80 Sea Zone
1 artillery and 2 infantry moved from Persia to Iraq
3 aaGuns moved from Burma to Yunnan
1 artillery moved from India to Burma
1 fighter moved from Yunnan to Shan StatePlace Units - British
1 artillery and 2 infantry placed in Persia
1 armour, 1 artillery and 1 infantry placed in Iraq
3 armour placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,5,6
British collect 35 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUsPlace Units - UK_Pacific
4 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Some Units in India change ownership: 4 infantry -
This looks bleak. Maybe I’m not aggressive enough with the Axis. I’ve got to find a strategy that works. Any suggestions?
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I dont no about it being the end for you.
you do have a few areas still that makes me nervous.
if i were you i would have used your german navy to keep the us at bay.
but if you check it out. study it. i think you would agree that its not quite over yet.
japan looks strong. may be if your worried about the europe side try to get your red citys.
i would keep going after russia with germany.
try not to give up to soon on your game.
like the win you gave me on the league game.
you gave me a game i thought i lost.
i couldnt do much you all ready posted it.
and i dont win much so i was happy to get a win LOL
believe until your dead you can win! -
I just look at set ups in other games around this point and the Axis has made a great deal more progress. I’ll admit I probably do concede a bit to quick as the Axis, but, it’s just due to the fact that I feel like I could win the position as the Allies if it were swapped. I think I’m waiting to long to declare war also.
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i do feel that the axis has to go quick.
the allies get to build to much to quickly.
its hard because you have to go quick in some areas and go slow in others.
i feel the faster germany can take out russia the better.
but i also have to admit i dont win a lot either. -
i just bought the game so when i start a new one i’m going to set it up.
when i play on the board i do very well.
i dont no if the fact we only get a small window to look through if i’m catching all the moves that the other person can make.
like your japan taking out my american fleet.
i thought i counted everything that can reach me. obviously not LOL.
i’ll see with my next league game. -
I’ve got the game and I’ve thought about doing the same. For me it’s just a bit more a question of space. I think I’m going to try it. Care to reboot the game? I’d like one more shot at the Axis.
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I’ll Play as many games as you want :lol:
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Want me to start a game in this thread or a new thread?
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im good with how ever you want.
im just happy to play -
I’ll start a new game in this thread. Sorry about the delay, I’ve been making lots of holiday food.





