@Stucifer assumed no scramble to 94
G40 Ichabod (X) vs Sovietishcat (A) 0 Bid
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I took the liberty of assuming that you were not going to scramble against the entire Italian navy plus airplanes.
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Even if the toasts are getting burnt for the allies, I am proud to have contain Japan!
You shut down Japan pretty quick! If I couldn’t get Moscow so quick, I’d have thought this game lost.
Germany has a shot at Iraq and Cairo next turn. I’m going to assume best defenses both spots of course and no scramble. Japan airforce to follow where ever / or what ever way makes the most sense to complete this game.
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I took the liberty of assuming that you were not going to scramble against the entire Italian navy plus airplanes.
And if you would have wanted to scramble, of course we could still roll the dice for that.
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Even if the toasts are getting burnt for the allies, I am proud to have contain Japan!
You shut down Japan pretty quick! If I couldn’t get Moscow so quick, I’d have thought this game lost.
Germany has a shot at Iraq and Cairo next turn. I’m going to assume best defenses both spots of course and no scramble. Japan airforce to follow where ever / or what ever way makes the most sense to complete this game.Â
The best defense possible! You were right to assume no scrambles!
Maybe I should have made defense at R2, but I don’t regret a second purchase of tanks!
Dominic.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 bombers; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 bombers moved from Queensland to IndiaPlace Units - ANZAC
2 bombers placed in QueenslandTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 bombers; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 bombers moved from Queensland to IndiaPlace Units - ANZAC
2 bombers placed in QueenslandTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUsCombat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 armour, 1 artillery, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
19 armour, 15 artilleries and 21 mech_infantrys moved from Northwest Persia to Iraq
2 armour and 20 mech_infantrys moved from Caucasus to Iraq
7 armour moved from Caucasus to Iraq
7 tactical_bombers moved from Caucasus to Iraq
2 fighters moved from Caucasus to Iraq
1 fighter moved from Western Germany to 98 Sea Zone
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
3 artilleries moved from Southern Italy to 95 Sea Zone
5 infantry moved from Southern Italy to 95 Sea Zone
3 artilleries, 5 infantry and 4 transports moved from 95 Sea Zone to 98 Sea Zone
3 artilleries moved from 98 Sea Zone to Egypt
5 infantry moved from 98 Sea Zone to Egypt
2 submarines moved from 95 Sea Zone to 91 Sea Zone
1 battleship and 1 cruiser moved from 95 Sea Zone to 98 Sea Zone
2 destroyers moved from 95 Sea Zone to 98 Sea Zone
2 carriers moved from 95 Sea Zone to 98 Sea Zone
4 fighters moved from 95 Sea Zone to Egypt
1 bomber moved from Western Germany to Egypt
2 fighters moved from Southern Italy to Egypt
11 bombers moved from Southern Italy to Egypt
1 mech_infantry moved from Volgograd to Tsinghai
Germans take Tsinghai from Chinese
1 mech_infantry moved from Russia to Nenetsia
Germans take Nenetsia from Russians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 armour, 1 artillery, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
19 armour, 15 artilleries and 21 mech_infantrys moved from Northwest Persia to Iraq
2 armour and 20 mech_infantrys moved from Caucasus to Iraq
7 armour moved from Caucasus to Iraq
7 tactical_bombers moved from Caucasus to Iraq
2 fighters moved from Caucasus to Iraq
1 fighter moved from Western Germany to 98 Sea Zone
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
3 artilleries moved from Southern Italy to 95 Sea Zone
5 infantry moved from Southern Italy to 95 Sea Zone
3 artilleries, 5 infantry and 4 transports moved from 95 Sea Zone to 98 Sea Zone
3 artilleries moved from 98 Sea Zone to Egypt
5 infantry moved from 98 Sea Zone to Egypt
2 submarines moved from 95 Sea Zone to 91 Sea Zone
1 battleship and 1 cruiser moved from 95 Sea Zone to 98 Sea Zone
2 destroyers moved from 95 Sea Zone to 98 Sea Zone
2 carriers moved from 95 Sea Zone to 98 Sea Zone
4 fighters moved from 95 Sea Zone to Egypt
1 bomber moved from Western Germany to Egypt
2 fighters moved from Southern Italy to Egypt
11 bombers moved from Southern Italy to Egypt
1 mech_infantry moved from Volgograd to Tsinghai
Germans take Tsinghai from Chinese
1 mech_infantry moved from Russia to Nenetsia
Germans take Nenetsia from RussiansCombat - Germans
Battle in 91 Sea Zone
Germans attack with 2 submarines
Americans defend with 1 destroyer and 1 transport
Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 destroyer and 1 transport in 91 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Germans lost in 91 Sea Zone
Germans roll dice for 1 submarine in 91 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer and 1 transport in 91 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 91 Sea Zone
1 transport owned by the Americans lost in 91 Sea Zone
Germans roll dice for 1 submarine in 91 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Germans win with 1 submarine remaining. Battle score for attacker is 9
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer and 1 transport
Battle in Iraq
Germans attack with 28 armour, 15 artilleries, 2 fighters, 41 mech_infantrys and 7 tactical_bombers
British defend with 19 armour, 1 factory_minor, 6 fighters, 5 mech_infantrys and 1 tactical_bomber; Americans defend with 22 bombers
Germans roll dice for 28 armour, 15 artilleries, 2 fighters, 41 mech_infantrys and 7 tactical_bombers in Iraq, round 2 : 33/93 hits, 34.00 expected hits
British roll dice for 19 armour, 22 bombers, 6 fighters, 5 mech_infantrys and 1 tactical_bomber in Iraq, round 2 : 12/53 hits, 19.33 expected hits
5 mech_infantrys owned by the British, 22 bombers owned by the Americans, 12 mech_infantrys owned by the Germans and 6 armour owned by the British lost in Iraq
Germans roll dice for 28 armour, 15 artilleries, 2 fighters, 29 mech_infantrys and 7 tactical_bombers in Iraq, round 3 : 32/81 hits, 32.00 expected hits
British roll dice for 13 armour, 6 fighters and 1 tactical_bomber in Iraq, round 3 : 9/20 hits, 11.00 expected hits
1 tactical_bomber owned by the British, 9 mech_infantrys owned by the Germans, 6 fighters owned by the British and 13 armour owned by the British lost in Iraq
Germans win, taking Iraq from British with 28 armour, 15 artilleries, 2 fighters, 20 mech_infantrys and 7 tactical_bombers remaining. Battle score for attacker is 385
Casualties for Germans: 21 mech_infantrys
Casualties for British: 19 armour, 6 fighters, 5 mech_infantrys and 1 tactical_bomber
Casualties for Americans: 22 bombers
Battle in Egypt
Germans attack with 4 artilleries, 12 bombers, 6 fighters and 6 infantry
British defend with 1 airfield, 4 artilleries, 4 fighters, 1 harbour, 7 infantry and 1 mech_infantry; ANZAC defend with 1 infantry
Germans roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 1/2 hits, 1.17 expected hits
Germans roll dice for 4 artilleries, 12 bombers, 6 fighters and 6 infantry in Egypt, round 2 : 18/28 hits, 14.00 expected hits
British roll dice for 4 artilleries, 4 fighters, 8 infantry and 1 mech_infantry in Egypt, round 2 : 5/17 hits, 7.00 expected hits
1 mech_infantry owned by the British, 1 infantry owned by the ANZAC, 5 infantry owned by the Germans, 4 artilleries owned by the British, 7 infantry owned by the British and 4 fighters owned by the British lost in Egypt
Germans win, taking Egypt from British with 4 artilleries, 12 bombers, 6 fighters and 1 infantry remaining. Battle score for attacker is 69
Casualties for Germans: 5 infantry
Casualties for British: 4 artilleries, 4 fighters, 7 infantry and 1 mech_infantry
Casualties for ANZAC: 1 infantryNon Combat Move - Germans
12 bombers moved from Egypt to Trans-Jordan
6 fighters moved from Egypt to Trans-Jordan
1 mech_infantry moved from Volgograd to Tsinghai
3 armour moved from Volgograd to Tsinghai
1 mech_infantry moved from Volgograd to Tsinghai
1 armour moved from Ukraine to Caucasus
2 mech_infantrys moved from Ukraine to Caucasus
1 aaGun moved from Rostov to Volgograd
1 mech_infantry moved from Russia to Kazakhstan
2 fighters moved from Iraq to Northwest Persia
7 tactical_bombers moved from Iraq to Trans-Jordan
1 aaGun moved from Northwest Persia to IraqPlace Units - Germans
1 bomber and 1 fighter placed in Western Germany
1 artillery and 1 infantry placed in Southern France
1 transport placed in 93 Sea Zone
3 armour placed in Caucasus
3 armour placed in Volgograd
2 armour and 1 mech_infantry placed in RussiaTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6
Germans collect 69 PUs; end with 69 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 83 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 103 PUsCombat Hit Differential Summary :
Germans : 2.50
British : -11.33
Americans : 0.33 -
Good game. Jap planes can land where ever as needed to ensure victory city conditions met.
Never had Germany this powerful before. I wonder if Germany could take over the world…of course I could imagine playing this for Total War would not be fun for you :)
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Well done Icha! Was fun and Germany was very strong in deed!
Looking forward for the rematch!
Cheers,
Soviet!
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Test summary from TripleA, engine version: 1.9, time: 2:14:12 PM





