@zlefin lets leave it as is. Normally one doesn’t allow these kinds of changes after dice have been rolled, but it wouldn’t have impacted the battle (your subs got the hits) and I appreciate you are new to league play. And I wouldn’t have scrambled given that htere were 2 battleships to soak to the hits.
BM3 axis-dominion (Axis+3) vs Karl7 (Allies)
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uuf, I think the allies are stymied.
Any suggestions? :lol:
I guess I could let somethings hang out for you to take a shot at them and hope for some luck… wouldn’t be the first time! :-P
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uuf, I think the allies are stymied.
Any suggestions? :lol:
I guess I could let somethings hang out for you to take a shot at them and hope for some luck… wouldn’t be the first time! :-P
Yah not easy situation for allies. Up to you whether you wish to continue on trying.
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uuf, I think the allies are stymied.
Any suggestions? :lol:
I guess I could let somethings hang out for you to take a shot at them and hope for some luck… wouldn’t be the first time! :-P
Yah not easy situation for allies. Up to you whether you wish to continue on trying.
Ok, I’ve got a plan. I may blow up in my face… but hey, what are these games for!
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That’s the spirit! Kill on!
uuf, I think the allies are stymied.
Any suggestions? :lol:
I guess I could let somethings hang out for you to take a shot at them and hope for some luck… wouldn’t be the first time! :-P
Yah not easy situation for allies. Up to you whether you wish to continue on trying.
Ok, I’ve got a plan. I may blow up in my face… but hey, what are these games for!
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ok, I am back.
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whoops forgot to hit your ss there off S. Aus… if ok, I will do here
A: 1dd, 1bomb.
Rolls: 1@2 1@4; Total Hits: 11@2: (5)1@4: (4)D
Rolls: 1@1; Total Hits: 01@1: (2) -
also forgot to hit the ss of midway… Just got back from dinner… :-P
A: 1dd, 2ftr
Rolls: 1@2 2@3; Total Hits: 11@2: (4)2@3: (4, 1)D
Rolls: 1@1; Total Hits: 01@1: (3) -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 5 bombers, 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship moved from 54 Sea Zone to 33 Sea Zone
2 cruisers moved from 54 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 mech_infantry and 1 transport moved from 54 Sea Zone to 22 Sea Zone
1 mech_infantry moved from 22 Sea Zone to Marianas
1 infantry and 1 transport moved from 54 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to Marshall Islands
1 fighter moved from 54 Sea Zone to Caroline IslandsCombat - Americans
Battle in Marshall Islands
Battle in Marianas
Battle in Caroline Islands
Americans attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
AA fire in Caroline Islands : 0/1 hits
Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 1/2 hits
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Caroline Islands, round 2 : 1/3 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits
1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Caroline Islands, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Caroline Islands
Americans win, taking Marshall Islands from Japanese, taking Marianas from Japanese, taking Caroline Islands from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantryNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 61 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 25 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 fighter moved from Caroline Islands to 33 Sea Zone
1 destroyer moved from 54 Sea Zone to 61 Sea Zone
4 carriers, 2 destroyers, 7 fighters and 5 submarines moved from 54 Sea Zone to 33 Sea Zone
2 carriers, 1 destroyer, 4 fighters and 3 submarines moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 aaGun moved from Western United States to 10 Sea Zone
1 aaGun, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Queensland to New Zealand
1 armour moved from Cyprus to 99 Sea Zone
1 armour, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 2 transports moved from 99 Sea Zone to 96 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to TobrukPlace Units - Americans
1 destroyer and 1 submarine placed in 10 Sea Zone
5 bombers and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 7 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 7 PUsPurchase Units - British
British buy 3 armour, 1 destroyer, 1 factory_minor and 3 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
2 infantry moved from Persia to Northwest Persia
1 fighter moved from Persia to Northwest Persia
1 bomber moved from India to Northwest Persia
1 transport moved from 99 Sea Zone to 98 Sea Zone
1 infantry and 1 mech_infantry moved from Egypt to 98 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry and 1 mech_infantry moved from 99 Sea Zone to Crete
1 fighter and 1 tactical_bomber moved from 99 Sea Zone to Crete
3 fighters moved from Cyprus to 99 Sea Zone
1 fighter moved from 96 Sea Zone to Crete
3 fighters moved from 99 Sea Zone to CreteCombat - British
Battle in Crete
British attack with 5 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 2 infantry
British roll dice for 5 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Crete, round 2 : 3/8 hits
Italians roll dice for 2 infantry in Crete, round 2 : 1/2 hits
1 infantry owned by the British and 2 infantry owned by the Italians lost in Crete
British win, taking Crete from Italians with 5 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 2 infantry
Battle in Northwest Persia
British attack with 1 bomber, 1 fighter and 2 infantry
Italians defend with 1 infantry
British roll dice for 1 bomber, 1 fighter and 2 infantry in Northwest Persia, round 2 : 1/4 hits
Italians roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Northwest Persia
British win, taking Northwest Persia from Italians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 carrier moved from 99 Sea Zone to 96 Sea Zone
1 fighter moved from Crete to 96 Sea Zone
1 fighter moved from Crete to 96 Sea Zone
1 fighter moved from Northwest Persia to Persia
1 bomber moved from Northwest Persia to Persia
1 battleship, 1 carrier, 4 cruisers, 1 destroyer and 1 transport moved from 91 Sea Zone to 96 Sea Zone
2 fighters moved from Crete to 96 Sea Zone
1 fighter and 1 tactical_bomber moved from Crete to Iraq
1 armour moved from Libya to Alexandria
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 destroyer and 1 transport moved from 76 Sea Zone to 80 Sea ZonePlace Units - British
1 factory_minor placed in Iraq
3 armour placed in Egypt
3 infantry placed in Persia
1 destroyer placed in 106 Sea ZoneTurn Complete - British
British collect 41 PUs; end with 41 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 50 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 53 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 3 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from 54 Sea Zone: 1 battleship
EDIT: Adding units owned by British to 33 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Rostov to 99 Sea ZoneCombat - Italians
Battle in 99 Sea Zone
Italians attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 99 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Italians
1 bomber moved from 99 Sea Zone to Southern Italy
3 armour, 1 artillery and 5 mech_infantrys moved from Rostov to Caucasus
2 mech_infantrys moved from Greece to Romania
1 fighter moved from Greece to Caucasus
1 aaGun and 2 infantry moved from Greece to Bulgaria
1 aaGun and 7 infantry moved from Northern Italy to Yugoslavia
1 mech_infantry moved from Southern Italy to Yugoslavia
1 fighter moved from Southern Italy to CaucasusPlace Units - Italians
1 armour and 1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,6,6,3,4
Italians collect 6 PUs (5 lost to blockades); end with 6 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Paulau Island
1 cruiser and 2 submarines moved from 54 Sea Zone to 33 Sea Zone
3 fighters moved from Queensland to Caroline IslandsCombat - ANZAC
Battle in Paulau IslandNon Combat Move - ANZAC
2 infantry moved from Trans-Jordan to Iraq
2 aaGuns, 1 artillery and 1 infantry moved from Queensland to New South WalesPlace Units - ANZAC
1 submarine placed in 62 Sea Zone
1 fighter and 1 infantry placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by Americans from Queensland: 1 artillery and 2 mech_infantrys
EDIT: Adding units owned by Americans to New South Wales: 1 artillery and 2 mech_infantrys
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 carrier, 3 infantry, 2 marines, 3 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
2 infantry moved from Smolensk to Russia
4 infantry moved from Bryansk to Russia
4 artilleries moved from Bryansk to Russia
3 bombers moved from Southern Italy to Sicily
1 fighter moved from Greece to Sicily
1 tactical_bomber moved from Greece to Sicily
1 mech_infantry moved from Volgograd to Northwest Persia
1 fighter and 1 tactical_bomber moved from Rostov to Northwest Persia
1 fighter and 1 tactical_bomber moved from Bryansk to Northwest Persia
1 mech_infantry moved from Volgograd to Northwest Persia
2 bombers moved from Southern Italy to Northwest Persia
1 bomber moved from French Indo China to 34 Sea ZoneCombat - Germans
Battle in 34 Sea Zone
Germans attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 34 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Sicily
Germans attack with 3 bombers, 1 fighter and 1 tactical_bomber
British defend with 1 infantry
Germans roll dice for 3 bombers, 1 fighter and 1 tactical_bomber in Sicily, round 2 : 3/5 hits, 3.17 expected hits
Americans roll dice for 1 infantry in Sicily, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Sicily
Germans win with 3 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Northwest Persia
Germans attack with 2 bombers, 2 fighters, 2 mech_infantrys and 2 tactical_bombers
British defend with 2 infantry
Germans roll dice for 2 bombers, 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Northwest Persia, round 2 : 4/8 hits, 4.00 expected hits
British roll dice for 2 infantry in Northwest Persia, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 2 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for British: 2 infantry
Battle in Russia
Germans attack with 4 artilleries and 6 infantry
Russians defend with 1 aaGun, 1 airfield, 1 factory_major and 5 infantry
Germans roll dice for 4 artilleries and 6 infantry in Russia, round 2 : 2/10 hits, 3.00 expected hits
Russians roll dice for 1 aaGun and 5 infantry in Russia, round 2 : 2/5 hits, 1.67 expected hits
1 infantry owned by the Russians, 2 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Russia
Germans roll dice for 4 artilleries and 4 infantry in Russia, round 3 : 3/8 hits, 2.67 expected hits
Russians roll dice for 4 infantry in Russia, round 3 : 2/4 hits, 1.33 expected hits
3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Russia
Germans roll dice for 4 artilleries and 2 infantry in Russia, round 4 : 2/6 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Russia, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Russia
Germans captures 19PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 4 artilleries and 2 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 4 infantry
Casualties for Russians: 1 aaGun and 5 infantry
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to RussiansNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Sicily to Southern Italy
3 bombers moved from Sicily to Southern Italy
2 bombers moved from Northwest Persia to Caucasus
2 fighters and 2 tactical_bombers moved from Northwest Persia to Caucasus
10 artilleries moved from Bryansk to Tambov
14 infantry moved from Bryansk to Tambov
1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Volgograd to Caucasus
1 infantry moved from Belarus to Smolensk
1 artillery and 1 infantry moved from Novgorod to Belarus
1 submarine moved from 125 Sea Zone to 111 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 113 Sea Zone to 112 Sea Zone
1 infantry moved from Greece to Bulgaria
3 armour and 2 mech_infantrys moved from Ukraine to Tambov
26 mech_infantrys moved from Bryansk to Tambov
8 armour moved from Bryansk to Tambov
1 aaGun moved from Rostov to Caucasus
1 aaGun moved from Bryansk to Tambov
1 fighter moved from Greece to Western Germany
2 mech_infantrys moved from Rostov to Tambov
1 armour and 4 mech_infantrys moved from Rostov to Caucasus
1 bomber moved from 34 Sea Zone to French Indo China
1 tactical_bomber moved from Novgorod to Western Germany
1 bomber moved from Novgorod to Southern Italy
4 bombers moved from Western Germany to Southern Italy
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 111 Sea Zone to 110 Sea Zone
2 mech_infantrys moved from Western Germany to Yugoslavia
1 aaGun moved from Ukraine to Rostov
1 armour moved from Volgograd to Caucasus
1 armour moved from Volgograd to Caucasus
1 armour moved from Volgograd to Caucasus
3 mech_infantrys moved from Volgograd to Rostov
1 aaGun moved from Novgorod to Belarus
1 mech_infantry moved from Norway to Karelia
1 aaGun moved from Western Germany to Northern Italy
2 infantry moved from Western Germany to Northern Italy
4 fighters and 2 tactical_bombers moved from Greece to Southern Italy
2 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
1 infantry moved from Norway to Finland
1 mech_infantry moved from Rostov to TambovPlace Units - Germans
1 carrier, 2 submarines and 1 transport placed in 112 Sea Zone
2 marines placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Southern Italy: 1 fighter
EDIT: Adding units owned by Germans to Western Germany: 1 fighter
EDIT: Turning off Edit Mode
2 armour and 1 artillery placed in Ukraine
3 mech_infantrys placed in Novgorod
3 infantry placed in VolgogradTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,4,5,5,6
Germans collect 65 PUs (4 lost to blockades); end with 84 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 91 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 111 PUsCombat Hit Differential Summary :
Germans : -0.83
British : 0.33
Americans : -0.33
Russians : 0.67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Combat Move - Russians
1 infantry moved from Siberia to Soviet Far East
Russians take Soviet Far East from Japanese
1 armour and 1 mech_infantry moved from Urals to Timguska
Russians take Timguska from Japanese
1 armour and 1 mech_infantry moved from Timguska to Yenisey
1 armour moved from Novosibirsk to Urals
1 armour moved from Urals to Evenkiyskiy
1 infantry moved from Urals to Evenkiyskiy
1 armour and 4 infantry moved from Novosibirsk to Kansu
1 infantry moved from Novosibirsk to Kansu
2 artilleries and 2 infantry moved from Samara to Volgograd
1 armour and 4 infantry moved from Novosibirsk to Kazakhstan
3 armour, 12 artilleries and 37 infantry moved from Samara to KazakhstanCombat - Russians
Battle in Kazakhstan
Russians attack with 4 armour, 12 artilleries and 41 infantry
Germans defend with 1 infantry
Russians roll dice for 4 armour, 12 artilleries and 41 infantry in Kazakhstan, round 2 : 18/57 hits
Germans roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 4 armour, 12 artilleries and 41 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kansu
Russians attack with 1 armour and 5 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 armour and 5 infantry in Kansu, round 2 : 1/6 hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kansu
Russians win, taking Kansu from Japanese with 1 armour and 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Volgograd
Russians attack with 2 artilleries and 2 infantry
Germans defend with 1 factory_minor and 3 infantry
Russians roll dice for 2 artilleries and 2 infantry in Volgograd, round 2 : 3/4 hits
Germans roll dice for 3 infantry in Volgograd, round 2 : 2/3 hits
3 infantry owned by the Germans and 2 infantry owned by the Russians lost in Volgograd
Russians win, taking Volgograd from Germans with 2 artilleries remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for Russians: 2 infantry
Battle in Yenisey
Russians attack with 1 armour and 1 mech_infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 1 armour and 1 mech_infantry in Yenisey, round 2 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Yenisey, round 2 : 1/1 hits
1 mech_infantry owned by the Russians lost in Yenisey
Russians roll dice for 1 armour in Yenisey, round 3 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Yenisey, round 3 : 0/1 hits
Russians roll dice for 1 armour in Yenisey, round 4 : 1/1 hits
Japanese roll dice for 1 mech_infantry in Yenisey, round 4 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Yenisey
Russians win, taking Yenisey from Japanese with 1 armour remaining. Battle score for attacker is 0
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 mech_infantry
Battle in Evenkiyskiy
Russians attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 armour and 1 infantry in Evenkiyskiy, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Evenkiyskiy, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Evenkiyskiy
Russians win, taking Evenkiyskiy from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
2 aaGuns and 12 infantry moved from Siberia to Sakha
3 aaGuns moved from Samara to Kazakhstan
1 aaGun moved from Novosibirsk to Kazakhstan
2 fighters and 1 tactical_bomber moved from Persia to IraqTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 2 fighters, 1 harbour, 2 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from French Indo China to Shan State
1 infantry moved from Yunnan to Shan State
1 infantry moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from French Indo China to Burma
1 bomber moved from French Indo China to Shan State
1 submarine moved from 6 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
1 fighter moved from Philippines to Paulau Island
1 fighter moved from Guam to Paulau Island
1 armour moved from Hunan to Shan State
1 armour moved from Yunnan to Shan State
1 mech_infantry moved from French Indo China to Shan State
1 mech_infantry moved from Yunnan to Shan State
1 artillery moved from Yunnan to Shan State
1 bomber moved from Shan State to Burma
1 fighter moved from 6 Sea Zone to 22 Sea ZoneCombat - Japanese
Japanese creates battle in territory 44 Sea Zone
Battle in 22 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 22 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 32 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 32 Sea Zone
Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Paulau Island
Japanese attack with 1 artillery, 2 fighters and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Paulau Island, round 2 : 2/4 hits, 1.67 expected hits
ANZAC roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Paulau Island
Japanese win, taking Paulau Island from ANZAC with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Burma
Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 2 : 2/4 hits, 2.00 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shan State
Japanese attack with 2 armour, 1 artillery, 2 infantry and 2 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 2 armour, 1 artillery, 2 infantry and 2 mech_infantrys in Shan State, round 2 : 3/7 hits, 2.17 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 armour, 1 artillery, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
1 carrier moved from 20 Sea Zone to 35 Sea Zone
1 cruiser moved from 20 Sea Zone to 35 Sea Zone
1 destroyer moved from 20 Sea Zone to 35 Sea Zone
2 fighters moved from Paulau Island to 35 Sea Zone
1 aaGun moved from Japan to 6 Sea Zone
1 artillery moved from Manchuria to 19 Sea Zone
1 bomber moved from Java to Philippines
1 bomber moved from Burma to French Indo China
3 marines moved from Java to 42 Sea Zone
2 battleships, 5 carriers, 2 cruisers, 1 destroyer, 6 fighters, 3 marines, 1 submarine and 4 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
3 marines moved from 35 Sea Zone to Philippines
2 carriers moved from 6 Sea Zone to 36 Sea Zone
1 battleship and 2 destroyers moved from 6 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Burma to French Indo China
1 fighter and 2 tactical_bombers moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from 22 Sea Zone to 35 Sea Zone
1 fighter moved from 35 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to Philippines
1 fighter moved from Japan to Philippines
1 tactical_bomber moved from Japan to 36 Sea Zone
1 mech_infantry moved from Kiangsu to Hunan
1 infantry moved from Manchuria to 19 Sea Zone
1 aaGun and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 44 Sea Zone to 35 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 19 Sea Zone to 36 Sea Zone
1 artillery and 2 infantry moved from 36 Sea Zone to French Indo China
1 aaGun moved from 36 Sea Zone to French Indo China
1 armour moved from Kweichow to Yunnan
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from Manchuria to Chahar
1 mech_infantry moved from Chahar to KweichowPlace Units - Japanese
1 carrier and 1 transport placed in 36 Sea Zone
1 harbour placed in French Indo China
2 mech_infantrys placed in Kiangsu
1 infantry placed in Kiangsu
1 artillery placed in French Indo China
2 fighters and 1 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kweichow: 1 mech_infantry
EDIT: Adding units owned by Japanese to Jehol: 1 mech_infantry
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUsCombat Hit Differential Summary :
ANZAC : -0.33
UK_Pacific : -0.67
Japanese : 0.83 -
I have no understanding how Japan can be this strong! :x
ha, ha, there is a lot of game left, but its going to be all down the drain after this. No need to go on.
GG
I’ll post.
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I have no understanding how Japan can be this strong! :x
ha, ha, there is a lot of game left, but its going to be all down the drain after this. No need to go on.
GG
I’ll post.
haha yah that’s usually how I feel about Adam’s Japan! tho you have managed to humble it in your current game with him (BUT not without cost!)
yah GG as always, GOOD KILL!





