Bid: ftr Malta, sub 98
BM3 Adam514 (Axis+3) vs Karl7 (Allies)
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 aaGun, 3 artilleries, 1 destroyer, 2 fighters, 7 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Ukraine to Rostov
Germans take Rostov from Russians
1 mech_infantry moved from Northwest Persia to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Rhodesia to Union of South Africa
Germans take Union of South Africa from British
2 bombers moved from Egypt to 91 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 submarine moved from 92 Sea Zone to 91 Sea Zone
2 submarines moved from 112 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone
2 fighters and 2 tactical_bombers moved from Southern Italy to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Greece to 91 Sea Zone
9 bombers, 4 fighters and 1 tactical_bomber moved from Western Germany to 91 Sea Zone
3 armour and 3 mech_infantrys moved from Nigeria to Gold Coast
Germans take French West Africa from Americans
3 armour and 1 mech_infantry moved from Rhodesia to South West AfricaCombat - Germans
Battle in Gold Coast
Germans attack with 3 armour and 3 mech_infantrys
British defend with 1 mech_infantry
Germans roll dice for 3 armour and 3 mech_infantrys in Gold Coast, round 2 : 1/6 hits
British roll dice for 1 mech_infantry in Gold Coast, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Gold Coast
Germans win, taking Gold Coast from British with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in South West Africa
Germans attack with 3 armour and 1 mech_infantry
British defend with 1 armour
Germans roll dice for 3 armour and 1 mech_infantry in South West Africa, round 2 : 0/4 hits
British roll dice for 1 armour in South West Africa, round 2 : 1/1 hits
1 mech_infantry owned by the Germans lost in South West Africa
Germans roll dice for 3 armour in South West Africa, round 3 : 3/3 hits
British roll dice for 1 armour in South West Africa, round 3 : 0/1 hits
1 armour owned by the British lost in South West Africa
Germans win, taking South West Africa from British with 3 armour remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 armour
Battle in 91 Sea Zone
Germans attack with 1 battleship, 11 bombers, 1 carrier, 1 cruiser, 8 fighters, 3 submarines and 5 tactical_bombers
British defend with 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 1 transport; French defend with 1 fighter; Americans defend with 4 carriers, 4 destroyers, 6 fighters, 1 tactical_bomber and 3 transports
Germans roll dice for 3 submarines in 91 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 carrier owned by the British
Germans roll dice for 1 battleship, 11 bombers, 1 carrier, 1 cruiser, 8 fighters and 5 tactical_bombers in 91 Sea Zone, round 2 : 13/26 hits
Americans roll dice for 6 carriers, 1 cruiser, 6 destroyers, 11 fighters, 1 tactical_bomber and 4 transports in 91 Sea Zone, round 2 : 15/25 hits
1 battleship owned by the Germans, 3 submarines owned by the Germans, 1 cruiser owned by the British, 1 carrier owned by the Germans, 2 destroyers owned by the British, 4 destroyers owned by the Americans, 1 tactical_bomber owned by the Americans, 5 fighters owned by the Germans, 1 carrier owned by the Americans, 2 tactical_bombers owned by the Germans, 1 fighter owned by the French, 1 fighter owned by the British, 1 cruiser owned by the Germans and 1 carrier owned by the British lost in 91 Sea Zone
Germans roll dice for 11 bombers, 3 fighters and 3 tactical_bombers in 91 Sea Zone, round 3 : 10/17 hits
Americans roll dice for 4 carriers, 9 fighters and 4 transports in 91 Sea Zone, round 3 : 4/13 hits
2 fighters owned by the Germans, 2 carriers owned by the Americans, 1 fighter owned by the Americans, 2 tactical_bombers owned by the Germans, 3 fighters owned by the British and 1 carrier owned by the British lost in 91 Sea Zone
Germans roll dice for 11 bombers, 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 4 : 6/13 hits
Americans roll dice for 1 carrier, 5 fighters and 4 transports in 91 Sea Zone, round 4 : 5/6 hits
1 tactical_bomber owned by the Germans, 3 bombers owned by the Germans, 1 carrier owned by the Americans, 1 fighter owned by the Germans and 4 fighters owned by the Americans lost in 91 Sea Zone -
I just rolled it.
Ftr left, you can withdraw now?
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If that is ok.
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Question: is that ok? I mean, usually I just you OOL. But I thought it would just be quicker to roll my dice and post.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 aaGun, 3 artilleries, 1 destroyer, 2 fighters, 7 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Ukraine to Rostov
Germans take Rostov from Russians
1 mech_infantry moved from Northwest Persia to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Rhodesia to Union of South Africa
Germans take Union of South Africa from British
2 bombers moved from Egypt to 91 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 submarine moved from 92 Sea Zone to 91 Sea Zone
2 submarines moved from 112 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone
2 fighters and 2 tactical_bombers moved from Southern Italy to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Greece to 91 Sea Zone
9 bombers, 4 fighters and 1 tactical_bomber moved from Western Germany to 91 Sea Zone
3 armour and 3 mech_infantrys moved from Nigeria to Gold Coast
Germans take French West Africa from Americans
3 armour and 1 mech_infantry moved from Rhodesia to South West AfricaCombat - Germans
Battle in Gold Coast
Germans attack with 3 armour and 3 mech_infantrys
British defend with 1 mech_infantry
Germans roll dice for 3 armour and 3 mech_infantrys in Gold Coast, round 2 : 1/6 hits
British roll dice for 1 mech_infantry in Gold Coast, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Gold Coast
Germans win, taking Gold Coast from British with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in South West Africa
Germans attack with 3 armour and 1 mech_infantry
British defend with 1 armour
Germans roll dice for 3 armour and 1 mech_infantry in South West Africa, round 2 : 0/4 hits
British roll dice for 1 armour in South West Africa, round 2 : 1/1 hits
1 mech_infantry owned by the Germans lost in South West Africa
Germans roll dice for 3 armour in South West Africa, round 3 : 3/3 hits
British roll dice for 1 armour in South West Africa, round 3 : 0/1 hits
1 armour owned by the British lost in South West Africa
Germans win, taking South West Africa from British with 3 armour remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 armour
Battle in 91 Sea Zone
Germans attack with 1 battleship, 11 bombers, 1 carrier, 1 cruiser, 8 fighters, 3 submarines and 5 tactical_bombers
British defend with 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 1 transport; French defend with 1 fighter; Americans defend with 4 carriers, 4 destroyers, 6 fighters, 1 tactical_bomber and 3 transports
Germans roll dice for 3 submarines in 91 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 carrier owned by the British
Germans roll dice for 1 battleship, 11 bombers, 1 carrier, 1 cruiser, 8 fighters and 5 tactical_bombers in 91 Sea Zone, round 2 : 13/26 hits
Americans roll dice for 6 carriers, 1 cruiser, 6 destroyers, 11 fighters, 1 tactical_bomber and 4 transports in 91 Sea Zone, round 2 : 15/25 hits
1 battleship owned by the Germans, 3 submarines owned by the Germans, 1 cruiser owned by the British, 1 carrier owned by the Germans, 2 destroyers owned by the British, 4 destroyers owned by the Americans, 1 tactical_bomber owned by the Americans, 5 fighters owned by the Germans, 1 carrier owned by the Americans, 2 tactical_bombers owned by the Germans, 1 fighter owned by the French, 1 fighter owned by the British, 1 cruiser owned by the Germans and 1 carrier owned by the British lost in 91 Sea Zone
Germans roll dice for 11 bombers, 3 fighters and 3 tactical_bombers in 91 Sea Zone, round 3 : 10/17 hits
Americans roll dice for 4 carriers, 9 fighters and 4 transports in 91 Sea Zone, round 3 : 4/13 hits
2 fighters owned by the Germans, 2 carriers owned by the Americans, 1 fighter owned by the Americans, 2 tactical_bombers owned by the Germans, 3 fighters owned by the British and 1 carrier owned by the British lost in 91 Sea Zone
Germans roll dice for 11 bombers, 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 4 : 6/13 hits
Americans roll dice for 1 carrier, 5 fighters and 4 transports in 91 Sea Zone, round 4 : 5/6 hits
1 tactical_bomber owned by the Germans, 3 bombers owned by the Germans, 1 carrier owned by the Americans, 1 fighter owned by the Germans and 4 fighters owned by the Americans lost in 91 Sea Zone
Germans roll dice for 8 bombers in 91 Sea Zone, round 5 : 6/8 hits
Americans roll dice for 1 fighter and 4 transports in 91 Sea Zone, round 5 : 1/1 hits
1 transport owned by the British, 1 bomber owned by the Germans, 1 fighter owned by the Americans and 3 transports owned by the Americans lost in 91 Sea Zone
Germans win with 7 bombers remaining. Battle score for attacker is 56
Casualties for Germans: 1 battleship, 4 bombers, 1 carrier, 1 cruiser, 8 fighters, 3 submarines and 5 tactical_bombers
Casualties for British: 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 1 transport
Casualties for French: 1 fighter
Casualties for Americans: 4 carriers, 4 destroyers, 6 fighters, 1 tactical_bomber and 3 transports
Battle in 91 Sea Zone
Germans attack with 7 bombers
Germans win with 7 bombers remaining. Battle score for attacker is 56
Casualties for Germans: 1 battleship, 4 bombers, 1 carrier, 1 cruiser, 8 fighters, 3 submarines and 5 tactical_bombers
Casualties for British: 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 1 transport
Casualties for French: 1 fighter
Casualties for Americans: 4 carriers, 4 destroyers, 6 fighters, 1 tactical_bomber and 3 transportsNon Combat Move - Germans
1 armour moved from Rhodesia to Anglo Egyptian Sudan
1 armour moved from Tanganyika Territory to Anglo Egyptian Sudan
1 armour moved from French Central Africa to Anglo Egyptian Sudan
2 infantry and 4 mech_infantrys moved from Northwest Persia to Caucasus
1 mech_infantry moved from Iraq to Caucasus
3 mech_infantrys moved from Persia to Caucasus
1 mech_infantry moved from Eastern Persia to Northwest Persia
7 bombers moved from 91 Sea Zone to Gibraltar
4 mech_infantrys moved from Bessarabia to Eastern Poland
1 infantry moved from Ukraine to Western Ukraine
2 aaGuns, 11 artilleries, 10 infantry and 18 mech_infantrys moved from Ukraine to Bessarabia
1 mech_infantry moved from Poland to Eastern Poland
1 armour and 9 mech_infantrys moved from Germany to Eastern Poland
2 artilleries and 2 infantry moved from Belarus to Eastern Poland
1 aaGun moved from Belarus to Novgorod
2 infantry moved from Archangel to Novgorod
1 infantry moved from Nenetsia to Archangel
1 infantry moved from Novgorod to Belarus
7 mech_infantrys moved from Archangel to Baltic States
1 submarine moved from 119 Sea Zone to 125 Sea Zone
1 armour moved from Trans-Jordan to Northwest Persia
1 armour moved from Egypt to Iraq
1 mech_infantry moved from Ethiopia to EgyptPlace Units - Germans
1 aaGun and 2 infantry placed in Ukraine
3 infantry placed in Novgorod
1 infantry and 2 mech_infantrys placed in Persia
3 artilleries, 1 infantry and 1 mech_infantry placed in Germany
2 fighters placed in Western Germany
1 submarine placed in 110 Sea Zone
1 destroyer and 1 submarine placed in 112 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,5
Germans collect 66 PUs (3 lost to blockades); end with 66 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 78 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 82 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 97 PUs -
Kinda bugged the turn a bit, but all good. Disastrous result there though.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Russians
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 2 infantry moved from Bryansk to Ukraine
1 fighter and 2 infantry moved from Samara to Volgograd
1 infantry moved from Bryansk to Western Ukraine
1 fighter moved from Russia to Western Ukraine
7 armour and 6 mech_infantrys moved from Bryansk to Rostov
1 infantry moved from Bryansk to Rostov
1 fighter moved from Russia to VolgogradCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Ukraine
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 aaGun, 1 factory_minor and 2 infantry
Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 0/3 hits
Germans roll dice for 1 aaGun and 2 infantry in Ukraine, round 2 : 1/2 hits
1 infantry owned by the Russians lost in Ukraine
Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 3 : 1/2 hits
Germans roll dice for 1 aaGun and 2 infantry in Ukraine, round 3 : 0/2 hits
1 aaGun owned by the Germans lost in Ukraine
Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 4 : 0/2 hits
Germans roll dice for 2 infantry in Ukraine, round 4 : 1/2 hits
1 infantry owned by the Russians lost in Ukraine
Russians roll dice for 1 artillery in Ukraine, round 5 : 1/1 hits
Germans roll dice for 2 infantry in Ukraine, round 5 : 1/2 hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans win with 1 infantry remaining. Battle score for attacker is -2
Casualties for Germans: 1 aaGun and 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Volgograd
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 2 fighters and 2 infantry in Volgograd, round 2 : 1/4 hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Volgograd
Russians win, taking Volgograd from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 2 : 0/2 hits
Italians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Western Ukraine
retreated to Western Ukraine
Italians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Rostov
Russians attack with 7 armour, 1 infantry and 6 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 7 armour, 1 infantry and 6 mech_infantrys in Rostov, round 2 : 5/14 hits
Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 7 armour, 1 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
11 infantry moved from Bryansk to Rostov
1 fighter moved from Western Ukraine to Bryansk
1 fighter moved from Volgograd to Bryansk
1 fighter moved from Volgograd to Bryansk
6 infantry moved from Bryansk to Rostov
2 infantry moved from Bryansk to Rostov
2 aaGuns moved from Bryansk to Rostov
2 artilleries and 7 infantry moved from Russia to Bryansk
1 infantry moved from Evenkiyskiy to TimguskaPlace Units - Russians
1 artillery and 9 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs -
Kinda bugged the turn a bit, but all good. Disastrous result there though.
for me or you? :lol:
I guess it should been 100 swing?
So I got some luck?
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100 with max defense, so more than that.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 carriers, 1 destroyer and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 fighters and 1 tactical_bomber moved from 44 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Philippines
2 tactical_bombers moved from French Indo China to Philippines
6 fighters moved from French Indo China to Philippines
2 bombers moved from French Indo China to Philippines
1 submarine moved from 35 Sea Zone to 36 Sea Zone
2 fighters moved from Japan to Manchuria
2 infantry moved from Jehol to Manchuria
1 mech_infantry moved from Kiangsu to Kiangsi
Japanese take Kiangsi from Chinese
1 infantry moved from Anhwe to Hunan
Japanese take Hunan from Chinese
1 mech_infantry moved from Jehol to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Kansu to Shensi
Japanese take Shensi from Chinese
2 fighters and 2 tactical_bombers moved from French Indo China to Shan State
2 infantry moved from French Indo China to Shan State
1 mech_infantry moved from French Indo China to Kwangtung
1 fighter and 3 tactical_bombers moved from French Indo China to KwangtungCombat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in Philippines
Japanese attack with 2 bombers, 10 fighters and 4 tactical_bombers
Americans defend with 1 airfield, 1 artillery, 1 bomber, 1 fighter, 1 harbour, 2 infantry, 1 marine and 1 mech_infantry; ANZAC defend with 2 fighters
Japanese roll dice for 2 bombers, 10 fighters and 4 tactical_bombers in Philippines, round 2 : 10/16 hits
Americans roll dice for 1 artillery, 1 bomber, 3 fighters, 2 infantry, 1 marine and 1 mech_infantry in Philippines, round 2 : 4/9 hits
4 tactical_bombers owned by the Japanese, 2 fighters owned by the ANZAC, 2 infantry owned by the Americans, 1 fighter owned by the Americans, 1 marine owned by the Americans, 1 bomber owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Philippines
Japanese win with 2 bombers and 10 fighters remaining. Battle score for attacker is 17
Casualties for Americans: 1 artillery, 1 bomber, 1 fighter, 2 infantry, 1 marine and 1 mech_infantry
Casualties for ANZAC: 2 fighters
Casualties for Japanese: 4 tactical_bombers
Battle in Shan State
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Shan State, round 2 : 3/6 hits
UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Kwangtung
Japanese attack with 1 fighter, 1 mech_infantry and 3 tactical_bombers
British defend with 1 armour; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 fighter, 1 mech_infantry and 3 tactical_bombers in Kwangtung, round 2 : 3/5 hits
UK_Pacific roll dice for 1 armour in Kwangtung, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 armour owned by the British lost in Kwangtung
Japanese win with 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for British: 1 armour
Casualties for Japanese: 1 mech_infantry
Battle in Manchuria
Japanese attack with 2 fighters and 2 infantry
Americans defend with 1 infantry
Japanese roll dice for 2 fighters and 2 infantry in Manchuria, round 2 : 3/4 hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Manchuria
Japanese win, taking Manchuria from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Japanese
10 fighters moved from Philippines to 36 Sea Zone
2 bombers moved from Philippines to French Indo China
2 fighters moved from Shan State to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to French Indo China
2 tactical_bombers moved from Shan State to French Indo China
1 marine moved from Celebes to 44 Sea Zone
1 battleship, 2 carriers, 1 cruiser and 1 marine moved from 44 Sea Zone to 36 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 43 Sea Zone to 36 Sea Zone
1 infantry and 1 marine moved from 36 Sea Zone to French Indo China
1 fighter and 3 tactical_bombers moved from Kwangtung to French Indo China
1 infantry moved from Jehol to Chahar
1 mech_infantry moved from Jehol to Hopei
1 mech_infantry moved from Chahar to Suiyuyan
1 artillery moved from Suiyuyan to Kansu
1 artillery moved from Shantung to Anhwe
1 aaGun and 4 infantry moved from Jehol to Anhwe
2 fighters moved from Manchuria to Anhwe
1 submarine moved from 20 Sea Zone to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 mech_infantry moved from Jehol to Anhwe
2 fighters moved from Japan to French Indo China
1 tactical_bomber moved from French Indo China to 36 Sea ZonePlace Units - Japanese
2 carriers and 1 destroyer placed in 36 Sea Zone
1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5,3,2,5,6,2,3
Japanese collect 39 PUs (12 lost to blockades); end with 39 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 44 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 5 fighters and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 battleship, 7 carriers, 1 cruiser, 5 destroyers, 14 fighters and 6 submarines moved from 35 Sea Zone to 36 Sea Zone
1 submarine moved from 19 Sea Zone to 36 Sea Zone
Americans take 20 Sea Zone from Japanese
4 submarines moved from 6 Sea Zone to 36 Sea Zone
1 bomber moved from Korea to 36 Sea ZoneCombat - Americans
Japanese scrambles 3 units out of French Indo China to defend against the attack in 36 Sea Zone
Battle in 36 Sea Zone
Americans attack with 1 battleship, 1 bomber, 7 carriers, 1 cruiser, 5 destroyers, 14 fighters and 11 submarines
Japanese defend with 2 battleships, 7 carriers, 2 cruisers, 2 destroyers, 15 fighters, 4 submarines, 1 tactical_bomber and 1 transport
Americans roll dice for 11 submarines in 36 Sea Zone, round 2 : 2/11 hits
Units damaged: 2 carriers owned by the Japanese
Americans roll dice for 1 battleship, 1 bomber, 7 carriers, 1 cruiser, 5 destroyers and 14 fighters in 36 Sea Zone, round 2 : 12/22 hits -
shoudl I assume max defense? OOL?
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Yeah, just keep a DD if you’re keeping subs.
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 5 fighters and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 battleship, 7 carriers, 1 cruiser, 5 destroyers, 14 fighters and 6 submarines moved from 35 Sea Zone to 36 Sea Zone
1 submarine moved from 19 Sea Zone to 36 Sea Zone
Americans take 20 Sea Zone from Japanese
4 submarines moved from 6 Sea Zone to 36 Sea Zone
1 bomber moved from Korea to 36 Sea ZoneCombat - Americans
Japanese scrambles 3 units out of French Indo China to defend against the attack in 36 Sea Zone
Battle in 36 Sea Zone
Americans attack with 1 battleship, 1 bomber, 7 carriers, 1 cruiser, 5 destroyers, 14 fighters and 11 submarines
Japanese defend with 2 battleships, 7 carriers, 2 cruisers, 2 destroyers, 15 fighters, 4 submarines, 1 tactical_bomber and 1 transport
Americans roll dice for 11 submarines in 36 Sea Zone, round 2 : 2/11 hits
Units damaged: 2 carriers owned by the Japanese
Americans roll dice for 1 battleship, 1 bomber, 7 carriers, 1 cruiser, 5 destroyers and 14 fighters in 36 Sea Zone, round 2 : 12/22 hits
Units damaged: 5 carriers owned by the Japanese and 2 battleships owned by the Japanese
Japanese roll dice for 4 submarines in 36 Sea Zone, round 2 : 2/4 hits
Units damaged: 2 carriers owned by the Americans
Japanese roll dice for 2 battleships, 7 carriers, 2 cruisers, 2 destroyers, 15 fighters, 1 tactical_bomber and 1 transport in 36 Sea Zone, round 2 : 17/29 hits
Units damaged: 1 battleship owned by the Americans
1 destroyer owned by the Japanese, 4 submarines owned by the Americans, 7 carriers owned by the Americans and 4 submarines owned by the Japanese lost in 36 Sea Zone
Americans roll dice for 7 submarines in 36 Sea Zone, round 3 : 0/7 hits
Americans roll dice for 1 battleship, 1 bomber, 1 cruiser, 5 destroyers and 14 fighters in 36 Sea Zone, round 3 : 13/22 hits
Japanese roll dice for 2 battleships, 7 carriers, 2 cruisers, 1 destroyer, 15 fighters, 1 tactical_bomber and 1 transport in 36 Sea Zone, round 3 : 19/28 hits
1 destroyer owned by the Japanese, 7 submarines owned by the Americans, 2 cruisers owned by the Japanese, 2 fighters owned by the Japanese, 5 destroyers owned by the Americans, 1 tactical_bomber owned by the Japanese, 7 carriers owned by the Japanese and 7 fighters owned by the Americans lost in 36 Sea Zone
Americans roll dice for 1 battleship, 1 bomber, 1 cruiser and 7 fighters in 36 Sea Zone, round 4 : 6/10 hits
Japanese roll dice for 2 battleships, 13 fighters and 1 transport in 36 Sea Zone, round 4 : 11/15 hits
1 bomber owned by the Americans, 1 battleship owned by the Americans, 6 fighters owned by the Japanese, 1 cruiser owned by the Americans and 7 fighters owned by the Americans lost in 36 Sea Zone
Japanese win with 2 battleships, 7 fighters and 1 transport remaining. Battle score for attacker is -135
Casualties for Americans: 1 battleship, 1 bomber, 7 carriers, 1 cruiser, 5 destroyers, 14 fighters and 11 submarines
Casualties for Japanese: 7 carriers, 2 cruisers, 2 destroyers, 8 fighters, 4 submarines and 1 tactical_bomber
Moving scrambled unit from 36 Sea Zone back to originating territory: French Indo China
Moving scrambled unit from 36 Sea Zone back to originating territory: French Indo China
Moving scrambled unit from 36 Sea Zone back to originating territory: French Indo China
4 fighters owned by the Japanese forced to land in French Indo ChinaNon Combat Move - Americans
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Wow, that was a total dicing like no other. Should have been around -20 with you having about 8 or so left.
Oh well, good way to end it I guess. Russia is not long from falling. Allies can’t get back from that.
GG
I’ll post.
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Good game! See there’s always hope even if you get diced G1!
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