BM3 Adam514 (Axis+3) vs Karl7 (Allies)

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12

    Purchase Units - Russians
                Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 artillery and 2 infantry moved from Bryansk to Ukraine
                1 fighter and 2 infantry moved from Samara to Volgograd
                1 infantry moved from Bryansk to Western Ukraine
                1 fighter moved from Russia to Western Ukraine
                7 armour and 6 mech_infantrys moved from Bryansk to Rostov
                1 infantry moved from Bryansk to Rostov
                1 fighter moved from Russia to Volgograd

    Combat - Russians
                Russians creates battle in territory 125 Sea Zone
                Battle in Ukraine
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 1 aaGun, 1 factory_minor and 2 infantry
                        Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 2 :  0/3 hits
                        Germans roll dice for 1 aaGun and 2 infantry in Ukraine, round 2 :  1/2 hits
                        1 infantry owned by the Russians lost in Ukraine
                        Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 3 :  1/2 hits
                        Germans roll dice for 1 aaGun and 2 infantry in Ukraine, round 3 :  0/2 hits
                        1 aaGun owned by the Germans lost in Ukraine
                        Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 4 :  0/2 hits
                        Germans roll dice for 2 infantry in Ukraine, round 4 :  1/2 hits
                        1 infantry owned by the Russians lost in Ukraine
                        Russians roll dice for 1 artillery in Ukraine, round 5 :  1/1 hits
                        Germans roll dice for 2 infantry in Ukraine, round 5 :  1/2 hits
                        1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
                    Germans win with 1 infantry remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 aaGun and 1 infantry
                    Casualties for Russians: 1 artillery and 2 infantry
                Battle in Volgograd
                    Russians attack with 2 fighters and 2 infantry
                    Germans defend with 1 factory_minor and 1 mech_infantry
                        Russians roll dice for 2 fighters and 2 infantry in Volgograd, round 2 :  1/4 hits
                        Germans roll dice for 1 mech_infantry in Volgograd, round 2 :  1/1 hits
                        1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Volgograd
                    Russians win, taking Volgograd from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Western Ukraine
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 2 :  0/2 hits
                        Italians roll dice for 1 infantry in Western Ukraine, round 2 :  1/1 hits
                        1 infantry owned by the Russians lost in Western Ukraine
                    retreated to Western Ukraine
                    Italians win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Russians: 1 infantry
                Battle in Rostov
                    Russians attack with 7 armour, 1 infantry and 6 mech_infantrys
                    Germans defend with 1 infantry
                        Russians roll dice for 7 armour, 1 infantry and 6 mech_infantrys in Rostov, round 2 :  5/14 hits
                        Germans roll dice for 1 infantry in Rostov, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Rostov
                    Russians win, taking Rostov from Germans with 7 armour, 1 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                11 infantry moved from Bryansk to Rostov
                1 fighter moved from Western Ukraine to Bryansk
                1 fighter moved from Volgograd to Bryansk
                1 fighter moved from Volgograd to Bryansk
                6 infantry moved from Bryansk to Rostov
                2 infantry moved from Bryansk to Rostov
                2 aaGuns moved from Bryansk to Rostov
                2 artilleries and 7 infantry moved from Russia to Bryansk
                1 infantry moved from Evenkiyskiy to Timguska

    Place Units - Russians
                1 artillery and 9 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 24 PUs; end with 24 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs

    triplea_41724_Rus12.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @Adam514:

    Kinda bugged the turn a bit, but all good. Disastrous result there though.

    for me or you?  :lol:

    I guess it should been 100 swing?

    So I got some luck?

  • '19 '17

    100 with max defense, so more than that.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @Adam514:

    100 with max defense, so more than that.

    Germany will recover.  8-)

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese buy 2 carriers, 1 destroyer and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                3 fighters and 1 tactical_bomber moved from 44 Sea Zone to Philippines
                1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Philippines
                2 tactical_bombers moved from French Indo China to Philippines
                6 fighters moved from French Indo China to Philippines
                2 bombers moved from French Indo China to Philippines
                1 submarine moved from 35 Sea Zone to 36 Sea Zone
                2 fighters moved from Japan to Manchuria
                2 infantry moved from Jehol to Manchuria
                1 mech_infantry moved from Kiangsu to Kiangsi
                      Japanese take Kiangsi from Chinese
                1 infantry moved from Anhwe to Hunan
                      Japanese take Hunan from Chinese
                1 mech_infantry moved from Jehol to Kweichow
                      Japanese take Kweichow from Chinese
                1 infantry moved from Kansu to Shensi
                      Japanese take Shensi from Chinese
                2 fighters and 2 tactical_bombers moved from French Indo China to Shan State
                2 infantry moved from French Indo China to Shan State
                1 mech_infantry moved from French Indo China to Kwangtung
                1 fighter and 3 tactical_bombers moved from French Indo China to Kwangtung

    Combat - Japanese
                Japanese creates battle in territory 6 Sea Zone
                Battle in Philippines
                    Japanese attack with 2 bombers, 10 fighters and 4 tactical_bombers
                    Americans defend with 1 airfield, 1 artillery, 1 bomber, 1 fighter, 1 harbour, 2 infantry, 1 marine and 1 mech_infantry; ANZAC defend with 2 fighters
                        Japanese roll dice for 2 bombers, 10 fighters and 4 tactical_bombers in Philippines, round 2 :  10/16 hits
                        Americans roll dice for 1 artillery, 1 bomber, 3 fighters, 2 infantry, 1 marine and 1 mech_infantry in Philippines, round 2 :  4/9 hits
                        4 tactical_bombers owned by the Japanese, 2 fighters owned by the ANZAC, 2 infantry owned by the Americans, 1 fighter owned by the Americans, 1 marine owned by the Americans, 1 bomber owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Philippines
                    Japanese win with 2 bombers and 10 fighters remaining. Battle score for attacker is 17
                    Casualties for Americans: 1 artillery, 1 bomber, 1 fighter, 2 infantry, 1 marine and 1 mech_infantry
                    Casualties for ANZAC: 2 fighters
                    Casualties for Japanese: 4 tactical_bombers
                Battle in Shan State
                    Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                    British defend with 2 infantry
                        Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Shan State, round 2 :  3/6 hits
                        UK_Pacific roll dice for 2 infantry in Shan State, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for British: 2 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Kwangtung
                    Japanese attack with 1 fighter, 1 mech_infantry and 3 tactical_bombers
                    British defend with 1 armour; UK_Pacific defend with 1 harbour
                        Japanese roll dice for 1 fighter, 1 mech_infantry and 3 tactical_bombers in Kwangtung, round 2 :  3/5 hits
                        UK_Pacific roll dice for 1 armour in Kwangtung, round 2 :  1/1 hits
                        1 mech_infantry owned by the Japanese and 1 armour owned by the British lost in Kwangtung
                    Japanese win with 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for British: 1 armour
                    Casualties for Japanese: 1 mech_infantry
                Battle in Manchuria
                    Japanese attack with 2 fighters and 2 infantry
                    Americans defend with 1 infantry
                        Japanese roll dice for 2 fighters and 2 infantry in Manchuria, round 2 :  3/4 hits
                        Chinese roll dice for 1 infantry in Manchuria, round 2 :  0/1 hits
                        1 infantry owned by the Americans lost in Manchuria
                    Japanese win, taking Manchuria from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry

    Non Combat Move - Japanese
                10 fighters moved from Philippines to 36 Sea Zone
                2 bombers moved from Philippines to French Indo China
                2 fighters moved from Shan State to 36 Sea Zone
                1 fighter and 1 tactical_bomber moved from Japan to French Indo China
                2 tactical_bombers moved from Shan State to French Indo China
                1 marine moved from Celebes to 44 Sea Zone
                1 battleship, 2 carriers, 1 cruiser and 1 marine moved from 44 Sea Zone to 36 Sea Zone
                1 infantry moved from Borneo to 43 Sea Zone
                1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 43 Sea Zone to 36 Sea Zone
                1 infantry and 1 marine moved from 36 Sea Zone to French Indo China
                1 fighter and 3 tactical_bombers moved from Kwangtung to French Indo China
                1 infantry moved from Jehol to Chahar
                1 mech_infantry moved from Jehol to Hopei
                1 mech_infantry moved from Chahar to Suiyuyan
                1 artillery moved from Suiyuyan to Kansu
                1 artillery moved from Shantung to Anhwe
                1 aaGun and 4 infantry moved from Jehol to Anhwe
                2 fighters moved from Manchuria to Anhwe
                1 submarine moved from 20 Sea Zone to 36 Sea Zone
                1 submarine moved from 6 Sea Zone to 36 Sea Zone
                1 mech_infantry moved from Jehol to Anhwe
                2 fighters moved from Japan to French Indo China
                1 tactical_bomber moved from French Indo China to 36 Sea Zone

    Place Units - Japanese
                2 carriers and 1 destroyer placed in 36 Sea Zone
                1 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 12
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,6
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,2
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,4
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5,3,2,5,6,2,3
                Japanese collect 39 PUs (12 lost to blockades); end with 39 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 44 PUs

    triplea_41724_Jap12.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 5 fighters and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 battleship, 7 carriers, 1 cruiser, 5 destroyers, 14 fighters and 6 submarines moved from 35 Sea Zone to 36 Sea Zone
                1 submarine moved from 19 Sea Zone to 36 Sea Zone
                      Americans take 20 Sea Zone from Japanese
                4 submarines moved from 6 Sea Zone to 36 Sea Zone
                1 bomber moved from Korea to 36 Sea Zone

    Combat - Americans
                Japanese scrambles 3 units out of French Indo China to defend against the attack in 36 Sea Zone
                Battle in 36 Sea Zone
                    Americans attack with 1 battleship, 1 bomber, 7 carriers, 1 cruiser, 5 destroyers, 14 fighters and 11 submarines
                    Japanese defend with 2 battleships, 7 carriers, 2 cruisers, 2 destroyers, 15 fighters, 4 submarines, 1 tactical_bomber and 1 transport
                        Americans roll dice for 11 submarines in 36 Sea Zone, round 2 :  2/11 hits
                    Units damaged: 2 carriers owned by the Japanese
                        Americans roll dice for 1 battleship, 1 bomber, 7 carriers, 1 cruiser, 5 destroyers and 14 fighters in 36 Sea Zone, round 2 :  12/22 hits

    triplea_41724_Ame12.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    shoudl I assume max defense? OOL?

  • '19 '17

    Yeah, just keep a DD if you’re keeping subs.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 5 fighters and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 battleship, 7 carriers, 1 cruiser, 5 destroyers, 14 fighters and 6 submarines moved from 35 Sea Zone to 36 Sea Zone
                1 submarine moved from 19 Sea Zone to 36 Sea Zone
                      Americans take 20 Sea Zone from Japanese
                4 submarines moved from 6 Sea Zone to 36 Sea Zone
                1 bomber moved from Korea to 36 Sea Zone

    Combat - Americans
                Japanese scrambles 3 units out of French Indo China to defend against the attack in 36 Sea Zone
                Battle in 36 Sea Zone
                    Americans attack with 1 battleship, 1 bomber, 7 carriers, 1 cruiser, 5 destroyers, 14 fighters and 11 submarines
                    Japanese defend with 2 battleships, 7 carriers, 2 cruisers, 2 destroyers, 15 fighters, 4 submarines, 1 tactical_bomber and 1 transport
                        Americans roll dice for 11 submarines in 36 Sea Zone, round 2 :  2/11 hits
                    Units damaged: 2 carriers owned by the Japanese
                        Americans roll dice for 1 battleship, 1 bomber, 7 carriers, 1 cruiser, 5 destroyers and 14 fighters in 36 Sea Zone, round 2 :  12/22 hits
                    Units damaged: 5 carriers owned by the Japanese and 2 battleships owned by the Japanese
                        Japanese roll dice for 4 submarines in 36 Sea Zone, round 2 :  2/4 hits
                    Units damaged: 2 carriers owned by the Americans
                        Japanese roll dice for 2 battleships, 7 carriers, 2 cruisers, 2 destroyers, 15 fighters, 1 tactical_bomber and 1 transport in 36 Sea Zone, round 2 :  17/29 hits
                    Units damaged: 1 battleship owned by the Americans
                        1 destroyer owned by the Japanese, 4 submarines owned by the Americans, 7 carriers owned by the Americans and 4 submarines owned by the Japanese lost in 36 Sea Zone
                        Americans roll dice for 7 submarines in 36 Sea Zone, round 3 :  0/7 hits
                        Americans roll dice for 1 battleship, 1 bomber, 1 cruiser, 5 destroyers and 14 fighters in 36 Sea Zone, round 3 :  13/22 hits
                        Japanese roll dice for 2 battleships, 7 carriers, 2 cruisers, 1 destroyer, 15 fighters, 1 tactical_bomber and 1 transport in 36 Sea Zone, round 3 :  19/28 hits
                        1 destroyer owned by the Japanese, 7 submarines owned by the Americans, 2 cruisers owned by the Japanese, 2 fighters owned by the Japanese, 5 destroyers owned by the Americans, 1 tactical_bomber owned by the Japanese, 7 carriers owned by the Japanese and 7 fighters owned by the Americans lost in 36 Sea Zone
                        Americans roll dice for 1 battleship, 1 bomber, 1 cruiser and 7 fighters in 36 Sea Zone, round 4 :  6/10 hits
                        Japanese roll dice for 2 battleships, 13 fighters and 1 transport in 36 Sea Zone, round 4 :  11/15 hits
                        1 bomber owned by the Americans, 1 battleship owned by the Americans, 6 fighters owned by the Japanese, 1 cruiser owned by the Americans and 7 fighters owned by the Americans lost in 36 Sea Zone
                    Japanese win with 2 battleships, 7 fighters and 1 transport remaining. Battle score for attacker is -135
                    Casualties for Americans: 1 battleship, 1 bomber, 7 carriers, 1 cruiser, 5 destroyers, 14 fighters and 11 submarines
                    Casualties for Japanese: 7 carriers, 2 cruisers, 2 destroyers, 8 fighters, 4 submarines and 1 tactical_bomber
                Moving scrambled unit from 36 Sea Zone back to originating territory: French Indo China
                Moving scrambled unit from 36 Sea Zone back to originating territory: French Indo China
                Moving scrambled unit from 36 Sea Zone back to originating territory: French Indo China
                    4 fighters owned by the Japanese forced to land in French Indo China

    Non Combat Move - Americans

    triplea_41724_Ame12.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    Wow, that was a total dicing like no other.  Should have been around -20 with you having about 8 or so left.

    Oh well, good way to end it I guess.  Russia is not long from falling.  Allies can’t get back from that.

    GG

    I’ll post.

  • '19 '17

    Good game! See there’s always hope even if you get diced G1!

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @Adam514:

    Good game! See there’s always hope even if you get diced G1!

    :lol:

Suggested Topics

  • 13
  • 13
  • 71
  • 211
  • 134
  • 141
  • 224
  • 2.8k
Axis & Allies Boardgaming Custom Painted Miniatures

38

Online

17.9k

Users

40.6k

Topics

1.8m

Posts