@zlefin lets leave it as is. Normally one doesn’t allow these kinds of changes after dice have been rolled, but it wouldn’t have impacted the battle (your subs got the hits) and I appreciate you are new to league play. And I wouldn’t have scrambled given that htere were 2 battleships to soak to the hits.
BM3 Adam514 (Axis+3) vs Karl7 (Allies)
-
I just rolled it.
Ftr left, you can withdraw now?
-
If that is ok.
-
Question: is that ok? I mean, usually I just you OOL. But I thought it would just be quicker to roll my dice and post.
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 aaGun, 3 artilleries, 1 destroyer, 2 fighters, 7 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Ukraine to Rostov
Germans take Rostov from Russians
1 mech_infantry moved from Northwest Persia to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Rhodesia to Union of South Africa
Germans take Union of South Africa from British
2 bombers moved from Egypt to 91 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 submarine moved from 92 Sea Zone to 91 Sea Zone
2 submarines moved from 112 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone
2 fighters and 2 tactical_bombers moved from Southern Italy to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Greece to 91 Sea Zone
9 bombers, 4 fighters and 1 tactical_bomber moved from Western Germany to 91 Sea Zone
3 armour and 3 mech_infantrys moved from Nigeria to Gold Coast
Germans take French West Africa from Americans
3 armour and 1 mech_infantry moved from Rhodesia to South West AfricaCombat - Germans
Battle in Gold Coast
Germans attack with 3 armour and 3 mech_infantrys
British defend with 1 mech_infantry
Germans roll dice for 3 armour and 3 mech_infantrys in Gold Coast, round 2 : 1/6 hits
British roll dice for 1 mech_infantry in Gold Coast, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Gold Coast
Germans win, taking Gold Coast from British with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in South West Africa
Germans attack with 3 armour and 1 mech_infantry
British defend with 1 armour
Germans roll dice for 3 armour and 1 mech_infantry in South West Africa, round 2 : 0/4 hits
British roll dice for 1 armour in South West Africa, round 2 : 1/1 hits
1 mech_infantry owned by the Germans lost in South West Africa
Germans roll dice for 3 armour in South West Africa, round 3 : 3/3 hits
British roll dice for 1 armour in South West Africa, round 3 : 0/1 hits
1 armour owned by the British lost in South West Africa
Germans win, taking South West Africa from British with 3 armour remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 armour
Battle in 91 Sea Zone
Germans attack with 1 battleship, 11 bombers, 1 carrier, 1 cruiser, 8 fighters, 3 submarines and 5 tactical_bombers
British defend with 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 1 transport; French defend with 1 fighter; Americans defend with 4 carriers, 4 destroyers, 6 fighters, 1 tactical_bomber and 3 transports
Germans roll dice for 3 submarines in 91 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 carrier owned by the British
Germans roll dice for 1 battleship, 11 bombers, 1 carrier, 1 cruiser, 8 fighters and 5 tactical_bombers in 91 Sea Zone, round 2 : 13/26 hits
Americans roll dice for 6 carriers, 1 cruiser, 6 destroyers, 11 fighters, 1 tactical_bomber and 4 transports in 91 Sea Zone, round 2 : 15/25 hits
1 battleship owned by the Germans, 3 submarines owned by the Germans, 1 cruiser owned by the British, 1 carrier owned by the Germans, 2 destroyers owned by the British, 4 destroyers owned by the Americans, 1 tactical_bomber owned by the Americans, 5 fighters owned by the Germans, 1 carrier owned by the Americans, 2 tactical_bombers owned by the Germans, 1 fighter owned by the French, 1 fighter owned by the British, 1 cruiser owned by the Germans and 1 carrier owned by the British lost in 91 Sea Zone
Germans roll dice for 11 bombers, 3 fighters and 3 tactical_bombers in 91 Sea Zone, round 3 : 10/17 hits
Americans roll dice for 4 carriers, 9 fighters and 4 transports in 91 Sea Zone, round 3 : 4/13 hits
2 fighters owned by the Germans, 2 carriers owned by the Americans, 1 fighter owned by the Americans, 2 tactical_bombers owned by the Germans, 3 fighters owned by the British and 1 carrier owned by the British lost in 91 Sea Zone
Germans roll dice for 11 bombers, 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 4 : 6/13 hits
Americans roll dice for 1 carrier, 5 fighters and 4 transports in 91 Sea Zone, round 4 : 5/6 hits
1 tactical_bomber owned by the Germans, 3 bombers owned by the Germans, 1 carrier owned by the Americans, 1 fighter owned by the Germans and 4 fighters owned by the Americans lost in 91 Sea Zone
Germans roll dice for 8 bombers in 91 Sea Zone, round 5 : 6/8 hits
Americans roll dice for 1 fighter and 4 transports in 91 Sea Zone, round 5 : 1/1 hits
1 transport owned by the British, 1 bomber owned by the Germans, 1 fighter owned by the Americans and 3 transports owned by the Americans lost in 91 Sea Zone
Germans win with 7 bombers remaining. Battle score for attacker is 56
Casualties for Germans: 1 battleship, 4 bombers, 1 carrier, 1 cruiser, 8 fighters, 3 submarines and 5 tactical_bombers
Casualties for British: 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 1 transport
Casualties for French: 1 fighter
Casualties for Americans: 4 carriers, 4 destroyers, 6 fighters, 1 tactical_bomber and 3 transports
Battle in 91 Sea Zone
Germans attack with 7 bombers
Germans win with 7 bombers remaining. Battle score for attacker is 56
Casualties for Germans: 1 battleship, 4 bombers, 1 carrier, 1 cruiser, 8 fighters, 3 submarines and 5 tactical_bombers
Casualties for British: 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 1 transport
Casualties for French: 1 fighter
Casualties for Americans: 4 carriers, 4 destroyers, 6 fighters, 1 tactical_bomber and 3 transportsNon Combat Move - Germans
1 armour moved from Rhodesia to Anglo Egyptian Sudan
1 armour moved from Tanganyika Territory to Anglo Egyptian Sudan
1 armour moved from French Central Africa to Anglo Egyptian Sudan
2 infantry and 4 mech_infantrys moved from Northwest Persia to Caucasus
1 mech_infantry moved from Iraq to Caucasus
3 mech_infantrys moved from Persia to Caucasus
1 mech_infantry moved from Eastern Persia to Northwest Persia
7 bombers moved from 91 Sea Zone to Gibraltar
4 mech_infantrys moved from Bessarabia to Eastern Poland
1 infantry moved from Ukraine to Western Ukraine
2 aaGuns, 11 artilleries, 10 infantry and 18 mech_infantrys moved from Ukraine to Bessarabia
1 mech_infantry moved from Poland to Eastern Poland
1 armour and 9 mech_infantrys moved from Germany to Eastern Poland
2 artilleries and 2 infantry moved from Belarus to Eastern Poland
1 aaGun moved from Belarus to Novgorod
2 infantry moved from Archangel to Novgorod
1 infantry moved from Nenetsia to Archangel
1 infantry moved from Novgorod to Belarus
7 mech_infantrys moved from Archangel to Baltic States
1 submarine moved from 119 Sea Zone to 125 Sea Zone
1 armour moved from Trans-Jordan to Northwest Persia
1 armour moved from Egypt to Iraq
1 mech_infantry moved from Ethiopia to EgyptPlace Units - Germans
1 aaGun and 2 infantry placed in Ukraine
3 infantry placed in Novgorod
1 infantry and 2 mech_infantrys placed in Persia
3 artilleries, 1 infantry and 1 mech_infantry placed in Germany
2 fighters placed in Western Germany
1 submarine placed in 110 Sea Zone
1 destroyer and 1 submarine placed in 112 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,5
Germans collect 66 PUs (3 lost to blockades); end with 66 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 78 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 82 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 97 PUs -
Kinda bugged the turn a bit, but all good. Disastrous result there though.
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Russians
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 2 infantry moved from Bryansk to Ukraine
1 fighter and 2 infantry moved from Samara to Volgograd
1 infantry moved from Bryansk to Western Ukraine
1 fighter moved from Russia to Western Ukraine
7 armour and 6 mech_infantrys moved from Bryansk to Rostov
1 infantry moved from Bryansk to Rostov
1 fighter moved from Russia to VolgogradCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Ukraine
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 aaGun, 1 factory_minor and 2 infantry
Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 0/3 hits
Germans roll dice for 1 aaGun and 2 infantry in Ukraine, round 2 : 1/2 hits
1 infantry owned by the Russians lost in Ukraine
Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 3 : 1/2 hits
Germans roll dice for 1 aaGun and 2 infantry in Ukraine, round 3 : 0/2 hits
1 aaGun owned by the Germans lost in Ukraine
Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 4 : 0/2 hits
Germans roll dice for 2 infantry in Ukraine, round 4 : 1/2 hits
1 infantry owned by the Russians lost in Ukraine
Russians roll dice for 1 artillery in Ukraine, round 5 : 1/1 hits
Germans roll dice for 2 infantry in Ukraine, round 5 : 1/2 hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans win with 1 infantry remaining. Battle score for attacker is -2
Casualties for Germans: 1 aaGun and 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Volgograd
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 2 fighters and 2 infantry in Volgograd, round 2 : 1/4 hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Volgograd
Russians win, taking Volgograd from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 2 : 0/2 hits
Italians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Western Ukraine
retreated to Western Ukraine
Italians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Rostov
Russians attack with 7 armour, 1 infantry and 6 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 7 armour, 1 infantry and 6 mech_infantrys in Rostov, round 2 : 5/14 hits
Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 7 armour, 1 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
11 infantry moved from Bryansk to Rostov
1 fighter moved from Western Ukraine to Bryansk
1 fighter moved from Volgograd to Bryansk
1 fighter moved from Volgograd to Bryansk
6 infantry moved from Bryansk to Rostov
2 infantry moved from Bryansk to Rostov
2 aaGuns moved from Bryansk to Rostov
2 artilleries and 7 infantry moved from Russia to Bryansk
1 infantry moved from Evenkiyskiy to TimguskaPlace Units - Russians
1 artillery and 9 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs -
Kinda bugged the turn a bit, but all good. Disastrous result there though.
for me or you? :lol:
I guess it should been 100 swing?
So I got some luck?
-
100 with max defense, so more than that.
-
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 carriers, 1 destroyer and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 fighters and 1 tactical_bomber moved from 44 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Philippines
2 tactical_bombers moved from French Indo China to Philippines
6 fighters moved from French Indo China to Philippines
2 bombers moved from French Indo China to Philippines
1 submarine moved from 35 Sea Zone to 36 Sea Zone
2 fighters moved from Japan to Manchuria
2 infantry moved from Jehol to Manchuria
1 mech_infantry moved from Kiangsu to Kiangsi
Japanese take Kiangsi from Chinese
1 infantry moved from Anhwe to Hunan
Japanese take Hunan from Chinese
1 mech_infantry moved from Jehol to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Kansu to Shensi
Japanese take Shensi from Chinese
2 fighters and 2 tactical_bombers moved from French Indo China to Shan State
2 infantry moved from French Indo China to Shan State
1 mech_infantry moved from French Indo China to Kwangtung
1 fighter and 3 tactical_bombers moved from French Indo China to KwangtungCombat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in Philippines
Japanese attack with 2 bombers, 10 fighters and 4 tactical_bombers
Americans defend with 1 airfield, 1 artillery, 1 bomber, 1 fighter, 1 harbour, 2 infantry, 1 marine and 1 mech_infantry; ANZAC defend with 2 fighters
Japanese roll dice for 2 bombers, 10 fighters and 4 tactical_bombers in Philippines, round 2 : 10/16 hits
Americans roll dice for 1 artillery, 1 bomber, 3 fighters, 2 infantry, 1 marine and 1 mech_infantry in Philippines, round 2 : 4/9 hits
4 tactical_bombers owned by the Japanese, 2 fighters owned by the ANZAC, 2 infantry owned by the Americans, 1 fighter owned by the Americans, 1 marine owned by the Americans, 1 bomber owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Philippines
Japanese win with 2 bombers and 10 fighters remaining. Battle score for attacker is 17
Casualties for Americans: 1 artillery, 1 bomber, 1 fighter, 2 infantry, 1 marine and 1 mech_infantry
Casualties for ANZAC: 2 fighters
Casualties for Japanese: 4 tactical_bombers
Battle in Shan State
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Shan State, round 2 : 3/6 hits
UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Kwangtung
Japanese attack with 1 fighter, 1 mech_infantry and 3 tactical_bombers
British defend with 1 armour; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 fighter, 1 mech_infantry and 3 tactical_bombers in Kwangtung, round 2 : 3/5 hits
UK_Pacific roll dice for 1 armour in Kwangtung, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 armour owned by the British lost in Kwangtung
Japanese win with 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for British: 1 armour
Casualties for Japanese: 1 mech_infantry
Battle in Manchuria
Japanese attack with 2 fighters and 2 infantry
Americans defend with 1 infantry
Japanese roll dice for 2 fighters and 2 infantry in Manchuria, round 2 : 3/4 hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Manchuria
Japanese win, taking Manchuria from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Japanese
10 fighters moved from Philippines to 36 Sea Zone
2 bombers moved from Philippines to French Indo China
2 fighters moved from Shan State to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to French Indo China
2 tactical_bombers moved from Shan State to French Indo China
1 marine moved from Celebes to 44 Sea Zone
1 battleship, 2 carriers, 1 cruiser and 1 marine moved from 44 Sea Zone to 36 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 43 Sea Zone to 36 Sea Zone
1 infantry and 1 marine moved from 36 Sea Zone to French Indo China
1 fighter and 3 tactical_bombers moved from Kwangtung to French Indo China
1 infantry moved from Jehol to Chahar
1 mech_infantry moved from Jehol to Hopei
1 mech_infantry moved from Chahar to Suiyuyan
1 artillery moved from Suiyuyan to Kansu
1 artillery moved from Shantung to Anhwe
1 aaGun and 4 infantry moved from Jehol to Anhwe
2 fighters moved from Manchuria to Anhwe
1 submarine moved from 20 Sea Zone to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 mech_infantry moved from Jehol to Anhwe
2 fighters moved from Japan to French Indo China
1 tactical_bomber moved from French Indo China to 36 Sea ZonePlace Units - Japanese
2 carriers and 1 destroyer placed in 36 Sea Zone
1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5,3,2,5,6,2,3
Japanese collect 39 PUs (12 lost to blockades); end with 39 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 44 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 5 fighters and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 battleship, 7 carriers, 1 cruiser, 5 destroyers, 14 fighters and 6 submarines moved from 35 Sea Zone to 36 Sea Zone
1 submarine moved from 19 Sea Zone to 36 Sea Zone
Americans take 20 Sea Zone from Japanese
4 submarines moved from 6 Sea Zone to 36 Sea Zone
1 bomber moved from Korea to 36 Sea ZoneCombat - Americans
Japanese scrambles 3 units out of French Indo China to defend against the attack in 36 Sea Zone
Battle in 36 Sea Zone
Americans attack with 1 battleship, 1 bomber, 7 carriers, 1 cruiser, 5 destroyers, 14 fighters and 11 submarines
Japanese defend with 2 battleships, 7 carriers, 2 cruisers, 2 destroyers, 15 fighters, 4 submarines, 1 tactical_bomber and 1 transport
Americans roll dice for 11 submarines in 36 Sea Zone, round 2 : 2/11 hits
Units damaged: 2 carriers owned by the Japanese
Americans roll dice for 1 battleship, 1 bomber, 7 carriers, 1 cruiser, 5 destroyers and 14 fighters in 36 Sea Zone, round 2 : 12/22 hits -
shoudl I assume max defense? OOL?
-
Yeah, just keep a DD if you’re keeping subs.
-
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 5 fighters and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 battleship, 7 carriers, 1 cruiser, 5 destroyers, 14 fighters and 6 submarines moved from 35 Sea Zone to 36 Sea Zone
1 submarine moved from 19 Sea Zone to 36 Sea Zone
Americans take 20 Sea Zone from Japanese
4 submarines moved from 6 Sea Zone to 36 Sea Zone
1 bomber moved from Korea to 36 Sea ZoneCombat - Americans
Japanese scrambles 3 units out of French Indo China to defend against the attack in 36 Sea Zone
Battle in 36 Sea Zone
Americans attack with 1 battleship, 1 bomber, 7 carriers, 1 cruiser, 5 destroyers, 14 fighters and 11 submarines
Japanese defend with 2 battleships, 7 carriers, 2 cruisers, 2 destroyers, 15 fighters, 4 submarines, 1 tactical_bomber and 1 transport
Americans roll dice for 11 submarines in 36 Sea Zone, round 2 : 2/11 hits
Units damaged: 2 carriers owned by the Japanese
Americans roll dice for 1 battleship, 1 bomber, 7 carriers, 1 cruiser, 5 destroyers and 14 fighters in 36 Sea Zone, round 2 : 12/22 hits
Units damaged: 5 carriers owned by the Japanese and 2 battleships owned by the Japanese
Japanese roll dice for 4 submarines in 36 Sea Zone, round 2 : 2/4 hits
Units damaged: 2 carriers owned by the Americans
Japanese roll dice for 2 battleships, 7 carriers, 2 cruisers, 2 destroyers, 15 fighters, 1 tactical_bomber and 1 transport in 36 Sea Zone, round 2 : 17/29 hits
Units damaged: 1 battleship owned by the Americans
1 destroyer owned by the Japanese, 4 submarines owned by the Americans, 7 carriers owned by the Americans and 4 submarines owned by the Japanese lost in 36 Sea Zone
Americans roll dice for 7 submarines in 36 Sea Zone, round 3 : 0/7 hits
Americans roll dice for 1 battleship, 1 bomber, 1 cruiser, 5 destroyers and 14 fighters in 36 Sea Zone, round 3 : 13/22 hits
Japanese roll dice for 2 battleships, 7 carriers, 2 cruisers, 1 destroyer, 15 fighters, 1 tactical_bomber and 1 transport in 36 Sea Zone, round 3 : 19/28 hits
1 destroyer owned by the Japanese, 7 submarines owned by the Americans, 2 cruisers owned by the Japanese, 2 fighters owned by the Japanese, 5 destroyers owned by the Americans, 1 tactical_bomber owned by the Japanese, 7 carriers owned by the Japanese and 7 fighters owned by the Americans lost in 36 Sea Zone
Americans roll dice for 1 battleship, 1 bomber, 1 cruiser and 7 fighters in 36 Sea Zone, round 4 : 6/10 hits
Japanese roll dice for 2 battleships, 13 fighters and 1 transport in 36 Sea Zone, round 4 : 11/15 hits
1 bomber owned by the Americans, 1 battleship owned by the Americans, 6 fighters owned by the Japanese, 1 cruiser owned by the Americans and 7 fighters owned by the Americans lost in 36 Sea Zone
Japanese win with 2 battleships, 7 fighters and 1 transport remaining. Battle score for attacker is -135
Casualties for Americans: 1 battleship, 1 bomber, 7 carriers, 1 cruiser, 5 destroyers, 14 fighters and 11 submarines
Casualties for Japanese: 7 carriers, 2 cruisers, 2 destroyers, 8 fighters, 4 submarines and 1 tactical_bomber
Moving scrambled unit from 36 Sea Zone back to originating territory: French Indo China
Moving scrambled unit from 36 Sea Zone back to originating territory: French Indo China
Moving scrambled unit from 36 Sea Zone back to originating territory: French Indo China
4 fighters owned by the Japanese forced to land in French Indo ChinaNon Combat Move - Americans
-
Wow, that was a total dicing like no other. Should have been around -20 with you having about 8 or so left.
Oh well, good way to end it I guess. Russia is not long from falling. Allies can’t get back from that.
GG
I’ll post.
-
Good game! See there’s always hope even if you get diced G1!
-





