@zlefin lets leave it as is. Normally one doesn’t allow these kinds of changes after dice have been rolled, but it wouldn’t have impacted the battle (your subs got the hits) and I appreciate you are new to league play. And I wouldn’t have scrambled given that htere were 2 battleships to soak to the hits.
BM3 Adam514 (Axis+3) vs Karl7 (Allies)
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off Japan…. :-P
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by British from 21 Sea Zone: 1 battleship
EDIT: Adding units owned by British to 6 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
Japanese buy 1 carrier, 1 destroyer, 1 fighter and 1 harbour; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
2 infantry moved from French Indo China to Shan State
2 infantry moved from French Indo China to Kwangsi
3 fighters and 3 tactical_bombers moved from French Indo China to Kwangsi
1 bomber moved from French Indo China to Kwangsi
2 fighters and 3 tactical_bombers moved from French Indo China to Shan State
1 bomber moved from French Indo China to Shan State
1 fighter moved from 37 Sea Zone to Shan State
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 20 Sea Zone
1 submarine moved from 22 Sea Zone to 20 Sea Zone
1 destroyer moved from 37 Sea Zone to 20 Sea ZoneCombat - Japanese
Battle in 20 Sea Zone
Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 20 Sea Zone, round 2 : 2/5 hits
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 20 Sea Zone
Japanese win with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Shan State
Japanese attack with 1 bomber, 3 fighters, 2 infantry and 3 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 1 bomber, 3 fighters, 2 infantry and 3 tactical_bombers in Shan State, round 2 : 4/9 hits
UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 0/2 hits
2 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 bomber, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Kwangsi
Japanese attack with 1 bomber, 3 fighters, 2 infantry and 3 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 1 bomber, 3 fighters, 2 infantry and 3 tactical_bombers in Kwangsi, round 2 : 6/9 hits
Chinese roll dice for 2 infantry in Kwangsi, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 bomber, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
2 battleships, 2 cruisers, 2 infantry, 1 marine and 1 transport moved from 37 Sea Zone to 36 Sea Zone
2 infantry and 1 marine moved from 36 Sea Zone to French Indo China
4 carriers moved from 37 Sea Zone to 36 Sea Zone
1 submarine moved from 5 Sea Zone to 6 Sea Zone
1 submarine moved from 35 Sea Zone to 36 Sea Zone
2 fighters moved from Celebes to French Indo China
2 fighters moved from Borneo to 36 Sea Zone
2 fighters and 2 tactical_bombers moved from 20 Sea Zone to 36 Sea Zone
2 tactical_bombers moved from Japan to 36 Sea Zone
2 fighters moved from Shan State to 36 Sea Zone
1 bomber, 1 fighter and 3 tactical_bombers moved from Shan State to French Indo China
1 bomber, 3 fighters and 3 tactical_bombers moved from Kwangsi to French Indo China
1 fighter moved from Japan to French Indo China
1 artillery moved from Shantung to Jehol
1 artillery moved from Hopei to Suiyuyan
1 infantry moved from Suiyuyan to Hopei
1 infantry moved from Jehol to ManchuriaPlace Units - Japanese
1 carrier and 1 destroyer placed in 36 Sea Zone
1 harbour placed in French Indo China
1 fighter placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 1 tactical_bomber
EDIT: Adding units owned by Japanese to Japan: 1 tactical_bomber
EDIT: Turning off Edit ModeTurn Complete - Japanese
Total Cost from Convoy Blockades: 15
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,5,2,2,2,4,5,4,6,3,5,6,6,3,5,1,2,5,2,3,1,6,1,5,6,6,5
Japanese collect 38 PUs (15 lost to blockades); end with 40 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 45 PUs -
Hero raid in 19!
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 2 destroyers, 5 infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 33 Sea Zone to 20 Sea Zone
Americans take 35 Sea Zone from Japanese
6 fighters moved from 6 Sea Zone to 20 Sea Zone
1 artillery, 1 infantry and 1 marine moved from Caroline Islands to 33 Sea Zone
1 armour, 2 infantry and 2 mech_infantrys moved from French West Africa to 87 Sea Zone
1 armour, 3 carriers, 1 cruiser, 4 destroyers, 5 fighters, 2 infantry, 2 mech_infantrys, 1 submarine, 1 tactical_bomber and 3 transports moved from 87 Sea Zone to 91 Sea Zone
1 armour, 2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 2 infantry, 1 marine and 2 transports moved from 33 Sea Zone to 35 Sea Zone
1 artillery, 2 infantry and 1 marine moved from 35 Sea Zone to PhilippinesCombat - Americans
Americans creates battle in territory 19 Sea Zone
Americans creates battle in territory 6 Sea Zone
Battle in Morocco
Battle in 20 Sea Zone
Americans attack with 6 fighters and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 6 fighters in 20 Sea Zone, round 2 : 4/6 hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 20 Sea Zone
Americans win, taking 19 Sea Zone from Japanese, taking Morocco from Germans with 6 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Philippines
Americans attack with 1 artillery, 2 infantry and 1 marine
Japanese defend with 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 artillery, 2 infantry and 1 marine in Philippines, round 2 : 1/4 hits
Japanese roll dice for 2 infantry in Philippines, round 2 : 2/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Americans roll dice for 1 artillery and 1 marine in Philippines, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Philippines, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Philippines
Americans win, taking Philippines from Japanese with 1 marine remaining. Battle score for attacker is -4
Casualties for Americans: 1 artillery and 2 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Americans
2 infantry moved from Caroline Islands to 33 Sea Zone
3 carriers, 2 destroyers, 6 fighters, 2 infantry, 2 submarines and 1 transport moved from 33 Sea Zone to 6 Sea Zone
6 fighters moved from 20 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 3 infantry moved from 6 Sea Zone to Korea
2 fighters moved from Korea to 6 Sea Zone
1 aaGun and 1 marine moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 marine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 marine moved from 91 Sea Zone to Morocco
1 carrier and 2 fighters moved from 101 Sea Zone to 91 Sea ZonePlace Units - Americans
1 carrier and 2 destroyers placed in 6 Sea Zone
1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
Americans undo move 1.
1 carrier and 1 destroyer placed in 6 Sea Zone
1 bomber placed in Korea
1 destroyer and 3 transports placed in 101 Sea Zone
3 infantry placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from French Guiana: 1 infantry
EDIT: Adding units owned by Americans to Morocco: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2
Americans collect 57 PUs (3 lost to blockades); end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 92 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 1 infantry moved from Yunnan to KwangsiCombat - Chinese
Battle in Kwangsi
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 artillery and 2 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUsPurchase Units - British
British buy 3 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Yunnan to Shan State
1 armour moved from Yunnan to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 armour moved from Yunnan to Kiangsi
Chinese take Kiangsi from Japanese
1 mech_infantry moved from French Central Africa to Gold Coast
British take Gold Coast from Italians
2 destroyers moved from 70 Sea Zone to 68 Sea Zone
1 infantry moved from Kweichow to Hopei
2 fighters and 1 tactical_bomber moved from Yunnan to Hopei
5 fighters moved from India to Shan State
1 fighter moved from Yunnan to HopeiCombat - British
British creates battle in territory 6 Sea Zone
Battle in Hopei
British attack with 3 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Hopei, round 2 : 3/5 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Hopei
British win, taking Hopei from Japanese with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 68 Sea Zone
British attack with 2 destroyers
Germans defend with 1 submarine
British roll dice for 2 destroyers in 68 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 submarine in 68 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 68 Sea Zone
British win with 2 destroyers remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Shan State
British attack with 5 fighters and 2 infantry
Japanese defend with 2 infantry
British roll dice for 5 fighters and 2 infantry in Shan State, round 2 : 2/7 hits
Japanese roll dice for 2 infantry in Shan State, round 2 : 1/2 hits
2 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win, taking Shan State from Japanese with 5 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantryNon Combat Move - British
1 submarine moved from 80 Sea Zone to 75 Sea Zone
1 carrier and 1 cruiser moved from 70 Sea Zone to 83 Sea Zone
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 carrier, 2 destroyers, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from United Kingdom to 91 Sea Zone
1 fighter moved from French West Africa to 91 Sea Zone
3 fighters and 1 tactical_bomber moved from Hopei to Yunnan
2 fighters moved from Shan State to Yunnan
3 fighters moved from Shan State to India
1 mech_infantry moved from India to Yunnan
1 armour moved from Belgian Congo to French Equatorial Africa
1 infantry moved from Nigeria to French Equatorial Africa
1 armour moved from French Equatorial Africa to Nigeria
1 armour moved from Belgian Congo to Union of South Africa
1 armour moved from Belgian Congo to Nigeria
3 artilleries moved from India to BurmaPlace Units - British
1 transport placed in 106 Sea Zone
2 submarines placed in 71 Sea Zone
2 infantry placed in Quebec
1 infantry placed in United KingdomTurn Complete - British
British collect 27 PUs; end with 27 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,6
UK_Pacific collect 10 PUs; end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 3 infantry -
Missing 2 fighters in the Morocco battle, so first round will be done in normal combat, and I’ll add the 2 missing fighters and roll the rest on the forum.
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Rolling 2 missing figs:
Rolling 2:
(1, 2) -
inf mech
Rolling 2:
(3, 3)
2 marines
Rolling 2:
(3, 6)
6 figs
Rolling 6:
(1, 2, 2, 5, 5, 5)
1 bomber
Rolling 1:
(5)2 tanks
Rolling 2:
(1, 2) -
Ironically I suffered less losses without the 2 fighters.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Italians
Italians buy 2 fighters, 2 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Iraq to Northwest Persia
2 fighters moved from Syria to Northwest Persia
1 transport moved from 95 Sea Zone to 93 Sea Zone
2 infantry moved from Southern France to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
2 marines moved from Gibraltar to 92 Sea Zone
2 infantry and 2 marines moved from 92 Sea Zone to Morocco
2 infantry moved from Algeria to Morocco
1 mech_infantry moved from Tunisia to Morocco
1 bomber and 5 fighters moved from Gibraltar to Morocco
1 fighter moved from Southern Italy to Morocco
1 destroyer and 1 submarine moved from 98 Sea Zone to 77 Sea Zone
2 armour and 1 mech_infantry moved from Egypt to French Equatorial AfricaCombat - Italians
Battle in Morocco
Italians attack with 1 bomber, 6 fighters, 4 infantry, 2 marines and 1 mech_infantry
British defend with 1 armour and 1 infantry; Americans defend with 1 aaGun, 1 armour, 3 infantry, 1 marine and 2 mech_infantrys
AA fire in Morocco : 2/3 hits
2 fighters owned by the Italians lost in Morocco
Italians roll dice for 1 battleship and 1 cruiser in Morocco, round 2 : 2/2 hits
Italians roll dice for 1 bomber, 4 fighters, 4 infantry, 2 marines and 1 mech_infantry in Morocco, round 2 : 4/12 hits
Americans roll dice for 1 aaGun, 2 armour, 4 infantry, 1 marine and 2 mech_infantrys in Morocco, round 2 : 3/9 hits
1 aaGun owned by the Americans, 3 infantry owned by the Americans, 1 infantry owned by the British, 3 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Morocco
Italians roll dice for 1 bomber, 4 fighters, 1 infantry, 2 marines and 1 mech_infantry in Morocco, round 3 : 4/9 hits
Americans roll dice for 2 armour, 1 marine and 1 mech_infantry in Morocco, round 3 : 1/4 hits
1 armour owned by the Americans, 1 marine owned by the Americans, 1 infantry owned by the Italians, 1 armour owned by the British and 1 mech_infantry owned by the Americans lost in Morocco
Italians win, taking Morocco from Americans with 1 bomber, 4 fighters, 2 marines and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Italians: 2 fighters and 4 infantry
Casualties for British: 1 armour and 1 infantry
Casualties for Americans: 1 aaGun, 1 armour, 3 infantry, 1 marine and 2 mech_infantrys
Turning on Edit Mode
EDIT: Removing units owned by Italians from Morocco: 1 mech_infantry
EDIT: Turning off Edit Mode
Battle in 77 Sea Zone
Italians attack with 1 destroyer and 1 submarine
French defend with 1 destroyer
Italians roll dice for 1 submarine in 77 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 destroyer in 77 Sea Zone, round 2 : 1/1 hits
French roll dice for 1 destroyer in 77 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the French and 1 destroyer owned by the Italians lost in 77 Sea Zone
Italians win with 1 submarine remaining. Battle score for attacker is 0
Casualties for Italians: 1 destroyer
Casualties for French: 1 destroyer
Battle in French Equatorial Africa
Italians attack with 2 armour and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 2 armour and 1 mech_infantry in French Equatorial Africa, round 2 : 1/3 hits
French roll dice for 1 infantry in French Equatorial Africa, round 2 : 1/1 hits
1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in French Equatorial Africa
Italians win, taking French Equatorial Africa from French with 2 armour remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Northwest Persia
Italians attack with 1 artillery, 2 fighters and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Northwest Persia, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Northwest Persia
Italians win, taking Northwest Persia from Russians with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Italians
2 fighters moved from Northwest Persia to Persia
1 artillery and 1 infantry moved from Alexandria to Egypt
1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from Cyprus to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
4 fighters moved from Morocco to Gibraltar
2 fighters moved from 92 Sea Zone to Morocco
2 fighters moved from Morocco to 92 Sea Zone
1 bomber moved from Morocco to Gibraltar
1 destroyer and 1 submarine moved from 95 Sea Zone to 98 Sea Zone
2 fighters moved from Tobruk to Greece
1 armour and 2 mech_infantrys moved from Romania to Bessarabia
1 mech_infantry moved from Northern Italy to RomaniaPlace Units - Italians
3 mech_infantrys placed in Egypt
1 transport placed in 95 Sea Zone
2 infantry placed in Northern Italy
2 fighters placed in Southern ItalyTurn Complete - Italians
Italians collect 25 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 32 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 40 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 45 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 2 PUs;Combat Move - ANZAC
2 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
2 fighters moved from Guam to Korea
1 cruiser moved from 33 Sea Zone to 6 Sea Zone
ANZAC take 22 Sea Zone from Japanese
ANZAC take 17 Sea Zone from Japanese
1 submarine moved from 54 Sea Zone to 42 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 submarine moved from 42 Sea Zone to 41 Sea Zone
1 fighter moved from Queensland to Caroline IslandsCombat - ANZAC
Battle in Borneo
Battle in CelebesNon Combat Move - ANZAC
Place Units - ANZAC
1 fighter placed in Queensland
1 submarine placed in 54 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 55 Sea Zone: 1 destroyer
EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUsCombat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 bomber, 3 infantry and 12 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Egypt to Ethiopia
Italians take Ethiopia from British
1 armour moved from Anglo Egyptian Sudan to Kenya
Germans take Kenya from British
1 armour moved from Kenya to Tanganyika Territory
Germans take Tanganyika Territory from British
1 armour moved from Anglo Egyptian Sudan to Rhodesia
Germans take Belgian Congo from British
Germans take Rhodesia from British
1 armour moved from Anglo Egyptian Sudan to French Central Africa
Germans take French Central Africa from British
2 bombers moved from Egypt to Nigeria
3 armour and 3 mech_infantrys moved from Anglo Egyptian Sudan to Nigeria
1 mech_infantry moved from Persia to Caucasus
Germans take Caucasus from Russians
1 mech_infantry moved from Persia to Eastern Persia
Germans take Eastern Persia from British
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
2 infantry moved from Western Ukraine to Bryansk
11 artilleries and 14 infantry moved from Western Ukraine to Ukraine
2 bombers moved from Novgorod to Bryansk
1 bomber moved from French Indo China to 44 Sea ZoneCombat - Germans
Battle in 44 Sea Zone
Germans attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Bryansk
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 2 infantry in Bryansk, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 11 artilleries and 14 infantry
Russians defend with 1 factory_minor and 2 mech_infantrys
Germans roll dice for 11 artilleries and 14 infantry in Ukraine, round 2 : 7/25 hits
Russians roll dice for 2 mech_infantrys in Ukraine, round 2 : 2/2 hits
2 mech_infantrys owned by the Russians and 2 infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 11 artilleries and 12 infantry remaining. Battle score for attacker is 2
Casualties for Germans: 2 infantry
Casualties for Russians: 2 mech_infantrys
Battle in Nigeria
Germans attack with 3 armour, 2 bombers and 3 mech_infantrys
British defend with 2 armour
Germans roll dice for 3 armour, 2 bombers and 3 mech_infantrys in Nigeria, round 2 : 5/8 hits
British roll dice for 2 armour in Nigeria, round 2 : 0/2 hits
2 armour owned by the British lost in Nigeria
Germans win, taking Nigeria from British with 3 armour, 2 bombers and 3 mech_infantrys remaining. Battle score for attacker is 12
Casualties for British: 2 armourNon Combat Move - Germans
2 fighters and 2 tactical_bombers moved from Greece to Southern Italy
2 fighters and 1 tactical_bomber moved from Novgorod to Western Germany
1 fighter moved from Belarus to Western Germany
2 bombers moved from Bryansk to Western Germany
2 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Belarus
1 infantry moved from Archangel to Nenetsia
2 mech_infantrys moved from Nenetsia to Archangel
2 mech_infantrys moved from Belarus to Ukraine
16 mech_infantrys moved from Eastern Poland to Ukraine
2 aaGuns moved from Western Ukraine to Ukraine
9 artilleries, 1 infantry and 4 mech_infantrys moved from Poland to Eastern Poland
4 mech_infantrys moved from Eastern Poland to Bessarabia
7 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Western Germany to Poland
1 fighter and 1 tactical_bomber moved from Egypt to Greece
1 armour moved from Tobruk to Egypt
1 mech_infantry moved from Persia to Iraq
2 infantry and 5 mech_infantrys moved from Persia to Northwest Persia
2 armour and 2 mech_infantrys moved from Anglo Egyptian Sudan to Rhodesia
1 armour moved from Anglo Egyptian Sudan to Rhodesia
2 bombers moved from Nigeria to Egypt
1 armour moved from Anglo Egyptian Sudan to Trans-Jordan
1 submarine moved from 110 Sea Zone to 119 Sea Zone
2 submarines moved from 110 Sea Zone to 112 Sea Zone
1 bomber moved from 44 Sea Zone to French Indo ChinaPlace Units - Germans
3 mech_infantrys placed in Persia
3 infantry placed in Novgorod
1 armour and 9 mech_infantrys placed in Germany
1 bomber placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,6
Germans collect 64 PUs (2 lost to blockades); end with 64 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 76 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 80 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 90 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Russians
Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Rostov to Caucasus
1 infantry moved from Timguska to Evenkiyskiy
Russians take Evenkiyskiy from Germans
1 fighter moved from Russia to Caucasus
10 infantry moved from Russia to Bryansk
2 infantry moved from Novosibirsk to Vologda
1 fighter moved from Russia to Vologda
2 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Smolensk
7 armour and 6 mech_infantrys moved from Tambov to BryanskCombat - Russians
Battle in Caucasus
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Caucasus, round 2 : 0/3 hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 2 infantry in Caucasus, round 3 : 1/3 hits
Germans roll dice for 1 mech_infantry in Caucasus, round 3 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Caucasus
Russians win, taking Caucasus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 7 armour, 10 infantry and 6 mech_infantrys
Germans defend with 2 infantry
Russians roll dice for 7 armour, 10 infantry and 6 mech_infantrys in Bryansk, round 2 : 9/23 hits
Germans roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits
2 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 7 armour, 10 infantry and 6 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
3 aaGuns, 1 artillery and 42 infantry moved from Tambov to Bryansk
1 aaGun moved from Rostov to Bryansk
1 infantry moved from Rostov to Bryansk
1 fighter moved from Caucasus to Kazakhstan
2 infantry moved from Novosibirsk to Samara
1 fighter moved from Vologda to Russia
1 fighter moved from Smolensk to Russia
5 artilleries moved from Russia to Bryansk
3 infantry moved from Russia to Samara
1 mech_infantry moved from Russia to Samara
1 mech_infantry moved from Samara to Kazakhstan
5 infantry moved from Russia to Bryansk
1 infantry moved from Russia to BryanskPlace Units - Russians
2 artilleries and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Russians
Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Rostov to Caucasus
1 infantry moved from Timguska to Evenkiyskiy
Russians take Evenkiyskiy from Germans
1 fighter moved from Russia to Caucasus
10 infantry moved from Russia to Bryansk
2 infantry moved from Novosibirsk to Vologda
1 fighter moved from Russia to Vologda
2 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Smolensk
7 armour and 6 mech_infantrys moved from Tambov to BryanskCombat - Russians
Battle in Caucasus
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Caucasus, round 2 : 0/3 hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 2 infantry in Caucasus, round 3 : 1/3 hits
Germans roll dice for 1 mech_infantry in Caucasus, round 3 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Caucasus
Russians win, taking Caucasus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 7 armour, 10 infantry and 6 mech_infantrys
Germans defend with 2 infantry
Russians roll dice for 7 armour, 10 infantry and 6 mech_infantrys in Bryansk, round 2 : 9/23 hits
Germans roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits
2 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 7 armour, 10 infantry and 6 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
3 aaGuns, 1 artillery and 42 infantry moved from Tambov to Bryansk
1 aaGun moved from Rostov to Bryansk
1 infantry moved from Rostov to Bryansk
1 fighter moved from Caucasus to Kazakhstan
2 infantry moved from Novosibirsk to Samara
1 fighter moved from Vologda to Russia
1 fighter moved from Smolensk to Russia
5 artilleries moved from Russia to Bryansk
3 infantry moved from Russia to Samara
1 mech_infantry moved from Russia to Samara
1 mech_infantry moved from Samara to Kazakhstan
5 infantry moved from Russia to Bryansk
1 infantry moved from Russia to BryanskPlace Units - Russians
2 artilleries and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Kazakhstan: 1 fighter
EDIT: Adding units owned by Russians to Samara: 1 fighter
EDIT: Removing units owned by Russians from Kazakhstan: 1 mech_infantry
EDIT: Adding units owned by Russians to Samara: 1 mech_infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Japanese
Japanese repair damage of 1x factory_major; Remaining resources: 6 SuicideAttackTokens; 44 PUs;
Turning on Edit Mode
EDIT: Changing unit bombing damage for these Japanese owned units to: factory_major = 5
EDIT: Changing PUs for Japanese from 44 to 43
EDIT: Turning off Edit Mode
Japanese buy 2 fighters, 5 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 fighter moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from 36 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Borneo
1 marine moved from French Indo China to 36 Sea Zone
1 battleship and 1 marine moved from 36 Sea Zone to 44 Sea Zone
Japanese take 44 Sea Zone from ANZAC
1 marine moved from 44 Sea Zone to Celebes
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from French Indo China to Kwangsi
2 infantry moved from French Indo China to Shan State
1 infantry moved from Anhwe to Kiangsi
2 fighters and 2 tactical_bombers moved from French Indo China to Kiangsi
2 fighters and 1 tactical_bomber moved from French Indo China to Shan State
2 fighters and 2 tactical_bombers moved from French Indo China to Kwangsi
2 bombers moved from French Indo China to Hopei
1 artillery moved from Chahar to HopeiCombat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in 43 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 fighter
Americans defend with 2 transports
2 transports owned by the Americans lost in 35 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in 6 Sea Zone
Japanese attack with 1 submarine
British defend with 1 battleship; Americans defend with 1 battleship, 7 carriers, 1 cruiser, 6 destroyers, 14 fighters, 8 submarines and 2 transports; ANZAC defend with 1 cruiser
8 submarines owned by the Americans Submerged
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 2 battleships, 7 carriers, 2 cruisers, 6 destroyers, 14 fighters and 2 transports in 6 Sea Zone, round 2 : 18/31 hits
1 submarine owned by the Japanese lost in 6 Sea Zone
Americans win with 2 battleships, 7 carriers, 2 cruisers, 6 destroyers, 14 fighters and 2 transports remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in Borneo
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Borneo, round 2 : 0/4 hits
UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 0/1 hits
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Borneo, round 3 : 1/4 hits
UK_Pacific roll dice for 1 infantry in Borneo, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Celebes
Japanese attack with 1 fighter, 1 marine and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 battleship in Celebes, round 2 : 1/1 hits
ANZAC roll dice for 1 infantry in Celebes, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 fighter, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Shan State
Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 1/5 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 1 artillery
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Kwangsi, round 2 : 2/5 hits
Chinese roll dice for 1 artillery in Kwangsi, round 2 : 0/1 hits
1 artillery owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery
Battle in Kiangsi
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 armour
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Kiangsi, round 2 : 4/5 hits
Chinese roll dice for 1 armour in Kiangsi, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 armour owned by the British lost in Kiangsi
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 armour
Casualties for Japanese: 1 infantry
Battle in Hopei
Japanese attack with 1 artillery and 2 bombers
British defend with 1 infantry
Japanese roll dice for 1 artillery and 2 bombers in Hopei, round 2 : 3/3 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the British lost in Hopei
Japanese win, taking Hopei from Chinese with 1 artillery and 2 bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
2 fighters owned by the Americans forced to land in KoreaNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Americans from 6 Sea Zone: 1 carrier
EDIT: Adding units owned by Americans to 6 Sea Zone: 1 carrier and 2 fighters
EDIT: Removing units owned by Americans from Korea: 2 fighters
EDIT: Adding units owned by Japanese to 20 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
2 bombers moved from Hopei to French Indo China
2 fighters and 2 tactical_bombers moved from Kwangsi to French Indo China
2 fighters and 1 tactical_bomber moved from Shan State to French Indo China
2 fighters and 2 tactical_bombers moved from Kiangsi to French Indo China
1 fighter and 1 tactical_bomber moved from Celebes to 44 Sea Zone
1 carrier moved from 36 Sea Zone to 44 Sea Zone
1 carrier moved from 36 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from Borneo to 43 Sea Zone
1 fighter moved from 43 Sea Zone to French Indo China
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
1 battleship moved from 36 Sea Zone to 43 Sea Zone
1 cruiser moved from 36 Sea Zone to 43 Sea Zone
1 cruiser moved from 36 Sea Zone to 44 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 20 Sea Zone to 43 Sea Zone
1 mech_infantry moved from Manchuria to Chahar
1 infantry moved from Jehol to Anhwe
1 aaGun, 7 infantry and 3 mech_infantrys moved from Manchuria to Jehol
1 carrier moved from 36 Sea Zone to 43 Sea Zone
1 carrier moved from 36 Sea Zone to 44 Sea Zone
1 carrier moved from 36 Sea Zone to 43 Sea Zone
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 fighter moved from 36 Sea Zone to 44 Sea Zone
1 fighter and 2 tactical_bombers moved from 36 Sea Zone to French Indo China
1 artillery moved from Jehol to ShantungPlace Units - Japanese
1 submarine placed in 6 Sea Zone
3 infantry placed in French Indo China
2 fighters and 2 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,2,6,5,4,3,4,3,4,1,5,5,1,5,3,4,5,1,3,3,2,2,1,6,1,1,1,3,2,6,4,1,2,1,5,3,3,3,4,4,6,3,3,2,2,2,4,1,6,3,2,4,4
Japanese collect 36 PUs (11 lost to blockades); end with 38 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 43 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 bombers, 1 destroyer, 5 infantry, 4 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 3 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour and 3 infantry moved from 91 Sea Zone to Morocco
6 fighters and 1 tactical_bomber moved from 91 Sea Zone to Morocco
1 infantry moved from Korea to Manchuria
Chinese take Manchuria from JapaneseCombat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in Morocco
Americans attack with 1 armour, 6 fighters, 3 infantry and 1 tactical_bomber
Italians defend with 2 marines
Americans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits
Americans roll dice for 1 armour, 6 fighters, 3 infantry and 1 tactical_bomber in Morocco, round 2 : 2/11 hits
Italians roll dice for 2 marines in Morocco, round 2 : 0/2 hits
2 marines owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 1 armour, 6 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Italians: 2 marinesNon Combat Move - Americans
5 fighters and 1 tactical_bomber moved from Morocco to 91 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
1 aaGun and 1 transport moved from 101 Sea Zone to 88 Sea Zone
1 infantry moved from French Guiana to 88 Sea Zone
1 fighter moved from Morocco to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco
3 transports moved from 91 Sea Zone to 89 Sea Zone
1 transport moved from 91 Sea Zone to 89 Sea Zone
1 destroyer moved from 101 Sea Zone to 89 Sea Zone
1 artillery moved from Korea to 6 Sea Zone
1 artillery and 1 transport moved from 6 Sea Zone to 21 Sea Zone
1 infantry moved from Guam to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from Korea to 6 Sea Zone
5 submarines moved from 6 Sea Zone to 35 Sea Zone
1 bomber and 1 fighter moved from Korea to Philippines
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 battleship, 7 carriers, 1 cruiser, 5 destroyers, 14 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 8 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
2 submarines placed in 6 Sea Zone
1 bomber placed in Korea
1 bomber placed in Western United States
3 transports placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
1 submarine placed in 101 Sea Zone
5 infantry placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 cruiser
EDIT: Adding units owned by Americans to 89 Sea Zone: 1 cruiser
EDIT: Turning off Edit ModeTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2
Americans collect 57 PUs (3 lost to blockades); end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 92 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
2 artilleries and 1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUsPurchase Units - British
British buy 1 fighter, 3 infantry and 1 transport; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Yunnan to Shan State
1 infantry moved from Yunnan to Kwangsi
1 mech_infantry moved from Yunnan to Hopei
3 fighters moved from India to Shan State
1 fighter and 1 tactical_bomber moved from Yunnan to Hopei
3 fighters moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Hopei
1 armour moved from Union of South Africa to South West AfricaCombat - British
British creates battle in territory 6 Sea Zone
Battle in Hopei
British attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 artillery
British roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Hopei, round 2 : 2/4 hits
Japanese roll dice for 1 artillery in Hopei, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 artillery owned by the Japanese lost in Hopei
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 artillery
Battle in Shan State
British attack with 3 fighters and 2 infantry
Japanese defend with 1 infantry
British roll dice for 3 fighters and 2 infantry in Shan State, round 2 : 1/5 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kwangsi
British attack with 3 fighters and 1 infantry
Japanese defend with 1 infantry
British roll dice for 3 fighters and 1 infantry in Kwangsi, round 2 : 2/4 hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
British win with 3 fighters remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Tsinghai: 2 artilleries and 1 infantry
EDIT: Turning off Edit Mode
3 fighters moved from Kwangsi to Yunnan
2 fighters moved from Shan State to India
1 fighter moved from Shan State to Yunnan
3 artilleries moved from Burma to Yunnan
5 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from Hopei to Yunnan
1 submarine moved from 75 Sea Zone to 41 Sea Zone
1 submarine moved from 71 Sea Zone to 82 Sea Zone
1 submarine moved from 71 Sea Zone to 70 Sea Zone
1 carrier and 1 cruiser moved from 83 Sea Zone to 91 Sea Zone
2 fighters moved from United Kingdom to 91 Sea Zone
2 destroyers moved from 68 Sea Zone to 86 Sea Zone
1 aaGun moved from Yunnan to BurmaPlace Units - British
Turning on Edit Mode
EDIT: Adding units owned by Chinese to Yunnan: 2 artilleries and 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Quebec: 2 infantry
EDIT: Removing units owned by British from 106 Sea Zone: 1 transport
EDIT: Adding units owned by British to 89 Sea Zone: 1 transport
EDIT: Adding units owned by British to Morocco: 2 infantry
EDIT: Turning off Edit Mode
1 transport placed in 106 Sea Zone
2 infantry placed in Quebec
1 fighter and 1 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,2
British collect 18 PUs (2 lost to blockades); end with 19 PUsPlace Units - UK_Pacific
1 artillery and 3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,3
UK_Pacific collect 7 PUs (3 lost to blockades); end with 7 PUs
Some Units in India change ownership: 1 artillery and 3 infantry -
I’ll assume the UK BB goes to Philippines :wink:.
-
I’ll assume the UK BB goes to Philippines :wink:.
[/quoteyes
:-P
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 armour, 1 fighter, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters moved from 92 Sea Zone to Morocco
1 bomber and 4 fighters moved from Gibraltar to Morocco
2 fighters moved from Southern Italy to Morocco
1 transport moved from 92 Sea Zone to 93 Sea Zone
2 infantry moved from Southern France to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Morocco
2 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Morocco
2 fighters moved from Persia to Caucasus
1 artillery moved from Northwest Persia to Caucasus
1 mech_infantry moved from Bessarabia to Rostov
2 fighters moved from Greece to Rostov
EDIT: 1 battleship moved from 6 Sea Zone to 35 Sea ZoneCombat - Italians
Battle in 35 Sea Zone
British attack with 1 battleship; Americans loiter and taunt
Japanese defend with 1 submarine
1 submarine owned by the Japanese Submerged
Battle in Morocco
Italians attack with 1 bomber, 8 fighters and 4 infantry
British defend with 2 infantry; Americans defend with 1 aaGun, 1 armour and 4 infantry
AA fire in Morocco : 0/3 hits
Italians roll dice for 1 battleship and 1 cruiser in Morocco, round 2 : 1/2 hits
Italians roll dice for 1 bomber, 8 fighters and 4 infantry in Morocco, round 2 : 5/13 hits
Americans roll dice for 1 aaGun, 1 armour and 6 infantry in Morocco, round 2 : 3/7 hits
1 aaGun owned by the Americans, 4 infantry owned by the Americans, 1 infantry owned by the British and 3 infantry owned by the Italians lost in Morocco
Italians roll dice for 1 bomber, 8 fighters and 1 infantry in Morocco, round 3 : 5/10 hits
Americans roll dice for 1 armour and 1 infantry in Morocco, round 3 : 0/2 hits
1 armour owned by the Americans and 1 infantry owned by the British lost in Morocco
Italians winBritish win with 1 battleship remaining, taking Morocco from Americans with 1 bomber, 8 fighters and 1 infantry remaining. Battle score for attacker is 20
Casualties for Italians: 3 infantry
Casualties for British: 2 infantry
Casualties for Americans: 1 aaGun, 1 armour and 4 infantry
Battle in Caucasus
Italians attack with 1 artillery and 2 fighters
Russians defend with 1 infantry
Italians roll dice for 1 artillery and 2 fighters in Caucasus, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Caucasus
Italians win, taking Caucasus from Russians with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Italians attack with 2 fighters and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 2 fighters and 1 mech_infantry in Rostov, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Rostov
Italians win with 2 fighters remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Italians
2 fighters moved from Rostov to Greece
2 fighters moved from Caucasus to Greece
2 infantry moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Egypt to Iraq
1 armour moved from French Equatorial Africa to Kenya
1 armour moved from French Equatorial Africa to Egypt
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 marine moved from Crete to 99 Sea Zone
1 marine and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 destroyer, 1 marine, 1 submarine and 1 transport moved from 98 Sea Zone to 81 Sea Zone
1 marine moved from 81 Sea Zone to Trans-Jordan
1 submarine moved from 77 Sea Zone to 39 Sea Zone
6 fighters moved from Morocco to Gibraltar
2 fighters moved from Morocco to 92 Sea Zone
1 bomber moved from Morocco to Gibraltar
1 armour and 1 mech_infantry moved from Bessarabia to Eastern Poland
1 mech_infantry moved from Romania to Eastern PolandPlace Units - Italians
1 mech_infantry placed in Northern Italy
1 armour placed in Northern Italy
2 infantry and 1 mech_infantry placed in Egypt
3 infantry placed in Southern France
2 infantry placed in Northern Italy
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 1,6
Italians collect 27 PUs (1 lost to blockades); end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 34 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 42 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 47 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 cruiser moved from 6 Sea Zone to 35 Sea ZoneCombat - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 42 Sea Zone to 35 Sea Zone
1 destroyer and 1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 41 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to Philippines
1 fighter moved from Caroline Islands to Philippines
1 fighter moved from Korea to YunnanPlace Units - ANZAC
1 artillery and 1 infantry placed in Queensland
1 transport placed in 62 Sea Zone
1 submarine placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUsCombat Move - French
Turn Complete - French





