IN my most recent games we basically got rid of dice-
1)For every 6 combat factors = one hit allocated in attacks.
2)Any fraction left over is rolled. Thus if you have 3 left over its a hit on a 3 or less
3)Subs still roll normally due to ‘first strike’ measure
- on AA rolls you count the number of planes that can be effected and say you have 3 potential targets , then you roll a 3 or less for a hit. If they have both fighters and bombers, then you assign each value to a plane : 1= fighter, 2= fighter, 3= bomber.
Example: you have a total of 14 combat factors. you get two hits, and another on a 2 or less.
The final thing is it: 1)saves time, 2) creates more calculations, because you now count ahead to determine what your attacking with, 3) eliminates those people who blame the dice for defeat.
After about 5 minutes the thing becomes very quick with battles finished soon. I am sure you all play this, but i am too lazy to find the thread where it was probably already discussed/debated.