@Tyzoq good catch can you edit it?
L18 BM3 Adam514 (Axis+3) vs farmboy (Allies) Game 3
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I’ll be interested in your comments on this game as well at the end or as it becomes irrelevant to the choices we are going to make in the game. (and if JDOW or others are lurking :-) then them as well).
In that first game I made an effort to save the British battleship despite knowing that no matter what I did you could take it out. In making it costly, I thought it would at least prevent you from using air elsewhere. I felt that was a wasted effort on my part and that informed my decision to take it as a casualty instead this time. This time around, I think I actually could have saved it, but probably at the cost of doing the move I made or doing Taranto. When you didn’t take it as a casualty, I thought that might have been because it was the obvious choice or just because it was the most valuable unit. Anyway, I’m curious.
Another question is whether I should have done Taranto instead?
I think I have had more dice luck. Nothing too dramatic but I’ve gotten a way with less attrition and you have taken a bit more than you should have. I don’t know how much of an impact this has had on the game so far but am curious about that too.
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I just leave the default alive so that you can make a choice. Depending on Germany’s buy and the results of the battles, BB or fighter could be kept.
92 stack is the way to go when Japan JDOWs on turn 1. UK gets their fleet into position to help the US in putting pressure on Germany, while Italy can never grow much.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 factory_minor, 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
1 battleship moved from 35 Sea Zone to 42 Sea Zone
1 battleship moved from 35 Sea Zone to 37 Sea Zone
1 transport moved from 43 Sea Zone to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
1 armour moved from Philippines to 35 Sea Zone
1 armour and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 armour, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to Malaya
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 infantry moved from French Indo China to Yunnan
1 infantry moved from French Indo China to Shan State
1 destroyer moved from 43 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Shan State
2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
2 fighters and 2 tactical_bombers moved from Kwangsi to Shan State
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry and 1 mech_infantry moved from Anhwe to Hunan
2 bombers moved from Kwangsi to HunanCombat - Japanese
Battle in Guam
Battle in Celebes
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 1 destroyer and 1 transport
British defend with 1 destroyer
Japanese roll dice for 1 battleship, 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 37 Sea Zone
Japanese win, taking Guam from Americans, taking Celebes from Dutch, taking 37 Sea Zone from UK_Pacific with 1 battleship, 1 destroyer and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 1 destroyer and 1 transport
ANZAC defend with 1 destroyer
Japanese roll dice for 1 battleship, 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 destroyer and 1 transport in 42 Sea Zone, round 3 : 0/2 hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 battleship, 1 destroyer and 1 transport in 42 Sea Zone, round 4 : 0/2 hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 battleship, 1 destroyer and 1 transport in 42 Sea Zone, round 5 : 1/2 hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 5 : 1/1 hits
1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 1 battleship and 1 transport remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in Malaya
Japanese attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 2 : 3/4 hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Shan State
Japanese attack with 3 fighters, 1 infantry and 3 tactical_bombers
British defend with 3 infantry
Japanese roll dice for 3 fighters, 1 infantry and 3 tactical_bombers in Shan State, round 2 : 7/7 hits
UK_Pacific roll dice for 3 infantry in Shan State, round 2 : 0/3 hits
3 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 9
Casualties for British: 3 infantry
Battle in Yunnan
Japanese attack with 3 fighters, 1 infantry and 3 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 3 fighters, 1 infantry and 3 tactical_bombers in Yunnan, round 2 : 4/7 hits
Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 infantry
Battle in Hunan
Japanese attack with 2 bombers, 1 infantry and 1 mech_infantry
Chinese defend with 2 infantry
Japanese roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Hunan, round 2 : 2/4 hits
Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits
2 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 2 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in JavaNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone
1 carrier moved from 43 Sea Zone to 37 Sea Zone
1 carrier moved from 35 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Japan
1 artillery moved from Kwangtung to Kwangsi
3 artilleries and 4 infantry moved from Anhwe to Kweichow
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Anhwe
1 aaGun and 4 infantry moved from Jehol to Manchuria
2 infantry moved from Japan to 6 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
3 fighters and 3 tactical_bombers moved from Yunnan to Anhwe
2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kiangsi
2 fighters and 2 tactical_bombers moved from Shan State to Kwangsi
2 bombers moved from Hunan to KwangsiPlace Units - Japanese
1 destroyer and 1 submarine placed in 6 Sea Zone
1 factory_minor placed in French Indo China
1 infantry and 2 mech_infantrys placed in Shantung
1 artillery and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 54 PUs; end with 54 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 3 fighters and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
2 infantry moved from 32 Sea Zone to Marshall IslandsCombat - Americans
Battle in Marshall IslandsNon Combat Move - Americans
1 carrier moved from 26 Sea Zone to 32 Sea Zone
2 fighters moved from Hawaiian Islands to 32 Sea Zone
1 cruiser and 2 destroyers moved from 26 Sea Zone to 32 Sea Zone
1 battleship moved from 26 Sea Zone to 32 Sea Zone
1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Western United States to Central United States
1 bomber moved from Western United States to Queensland
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Queensland
1 carrier, 1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
1 artillery and 1 transport moved from 91 Sea Zone to 86 Sea Zone
1 artillery moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 fighter moved from Eastern United States to Gibraltar
1 fighter moved from Gibraltar to EgyptPlace Units - Americans
2 carriers placed in 10 Sea Zone
1 destroyer and 2 transports placed in 101 Sea Zone
2 fighters placed in Eastern United States
1 fighter placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Queensland: 1 bomber, 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Americans to Wake Island: 1 bomber, 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
Americans undo move 3.
1 fighter placed in Eastern United States
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter moved from Burma to Kweichow
7 infantry moved from Szechwan to Kweichow
2 infantry moved from Shensi to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 9 infantry
Japanese defend with 3 artilleries and 5 infantry
Chinese roll dice for 1 fighter and 9 infantry in Kweichow, round 2 : 2/10 hits, 2.00 expected hits
Japanese roll dice for 3 artilleries and 5 infantry in Kweichow, round 2 : 2/8 hits, 2.67 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 7 infantry in Kweichow, round 3 : 3/8 hits, 1.67 expected hits
Japanese roll dice for 3 artilleries and 3 infantry in Kweichow, round 3 : 3/6 hits, 2.00 expected hits
3 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 4 : 1/5 hits, 1.17 expected hits
Japanese roll dice for 3 artilleries in Kweichow, round 4 : 1/3 hits, 1.00 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 5 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 2 artilleries in Kweichow, round 5 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 6 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 2 artilleries in Kweichow, round 6 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Japanese lost in Kweichow
Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 7 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery in Kweichow, round 7 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 9
Casualties for Chinese: 6 infantry
Casualties for Japanese: 3 artilleries and 5 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to YunnanPlace Units - Chinese
1 artillery and 3 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUsCombat Hit Differential Summary :
Chinese : 0.17
Japanese : -1.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 3 fighters and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
2 infantry moved from 32 Sea Zone to Marshall IslandsCombat - Americans
Battle in Marshall IslandsNon Combat Move - Americans
1 carrier moved from 26 Sea Zone to 32 Sea Zone
2 fighters moved from Hawaiian Islands to 32 Sea Zone
1 cruiser and 2 destroyers moved from 26 Sea Zone to 32 Sea Zone
1 battleship moved from 26 Sea Zone to 32 Sea Zone
1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Western United States to Central United States
1 bomber moved from Western United States to Queensland
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Queensland
1 carrier, 1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
1 artillery and 1 transport moved from 91 Sea Zone to 86 Sea Zone
1 artillery moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 fighter moved from Eastern United States to Gibraltar
1 fighter moved from Gibraltar to EgyptPlace Units - Americans
2 carriers placed in 10 Sea Zone
1 destroyer and 2 transports placed in 101 Sea Zone
2 fighters placed in Eastern United States
1 fighter placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Queensland: 1 bomber, 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Americans to Wake Island: 1 bomber, 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
Americans undo move 3.
1 fighter placed in Eastern United States
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter moved from Burma to Kweichow
7 infantry moved from Szechwan to Kweichow
2 infantry moved from Shensi to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 9 infantry
Japanese defend with 3 artilleries and 5 infantry
Chinese roll dice for 1 fighter and 9 infantry in Kweichow, round 2 : 2/10 hits, 2.00 expected hits
Japanese roll dice for 3 artilleries and 5 infantry in Kweichow, round 2 : 2/8 hits, 2.67 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 7 infantry in Kweichow, round 3 : 3/8 hits, 1.67 expected hits
Japanese roll dice for 3 artilleries and 3 infantry in Kweichow, round 3 : 3/6 hits, 2.00 expected hits
3 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 4 : 1/5 hits, 1.17 expected hits
Japanese roll dice for 3 artilleries in Kweichow, round 4 : 1/3 hits, 1.00 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 5 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 2 artilleries in Kweichow, round 5 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 6 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 2 artilleries in Kweichow, round 6 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Japanese lost in Kweichow
Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 7 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery in Kweichow, round 7 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 9
Casualties for Chinese: 6 infantry
Casualties for Japanese: 3 artilleries and 5 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to YunnanPlace Units - Chinese
1 artillery and 3 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUsPurchase Units - British
British buy 1 artillery, 1 factory_minor, 1 fighter and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 5 infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from Gibraltar to Anglo Egyptian Sudan
1 armour and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
2 infantry moved from Egypt to Anglo Egyptian Sudan
2 fighters and 1 tactical_bomber moved from Burma to Shan State
1 infantry moved from Burma to Shan State
1 infantry moved from Burma to Shan StateCombat - British
Battle in Anglo Egyptian Sudan
British attack with 1 armour, 1 bomber, 2 infantry and 1 mech_infantry
Italians defend with 1 artillery and 2 infantry
British roll dice for 1 armour, 1 bomber, 2 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 1/5 hits, 1.67 expected hits
Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British roll dice for 1 armour, 1 bomber, 2 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 3 : 2/5 hits, 1.67 expected hits
Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 3 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 armour, 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Italians: 1 artillery and 2 infantry
Battle in Shan State
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/5 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win, taking Shan State from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Shan State to Yunnan
1 fighter moved from Shan State to India
1 cruiser moved from 39 Sea Zone to 41 Sea Zone
3 aaGuns, 1 artillery and 6 infantry moved from Burma to Yunnan
2 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 bomber moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Algeria to Egypt
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to Egypt
2 fighters moved from Gibraltar to Egypt
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 aaGun and 3 infantry moved from Algeria to 92 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 92 Sea Zone to 91 Sea Zone
1 aaGun and 3 infantry moved from 91 Sea Zone to Gibraltar
1 carrier moved from 92 Sea Zone to 91 Sea Zone
1 cruiser moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from Rhodesia to Tanganyika Territory
1 infantry moved from Persia to Eastern Persia
British take Eastern Persia from Neutral_AlliesPlace Units - British
1 transport placed in 71 Sea Zone
1 artillery placed in Union of South Africa
1 fighter placed in United Kingdom
1 factory_minor placed in EgyptTurn Complete - British
British collect 29 PUs; end with 29 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 32 PUsPlace Units - UK_Pacific
5 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,6,2,5,2,6,2,2
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 5 infantryCombat Hit Differential Summary :
British : -0.33
Italians : -1.67
Chinese : 0.17
Japanese : -0.67Territory Summary for Americans, British, Chinese and UK_Pacific :
Marshall Islands : 1 flag, 2 infantry
Yunnan : 3 aaGuns, 2 artilleries, 2 fighters, 9 infantry and 1 tactical_bomber
Kweichow : 3 infantry
Shan State : 1 infantry
India : 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 10 infantry
Wake Island : 1 airfield, 1 bomber, 1 fighter and 1 tactical_bomber
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 3 mech_infantrys
Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour and 1 infantry
Midway : 1 airfield
41 Sea Zone : 1 cruiser
32 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport
26 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport
10 Sea Zone : 2 carriers
Central United States : 1 armour, 1 factory_major, 2 infantry and 1 mech_infantry
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter and 1 harbour
Iceland : 1 airfield
Quebec : 1 armour, 1 factory_minor and 1 infantry
Gibraltar : 1 aaGun, 1 airfield, 2 fighters, 1 harbour and 3 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 2 artilleries, 1 bomber, 1 factory_minor, 5 fighters, 1 harbour, 3 infantry and 1 tactical_bomber
Union of South Africa : 1 artillery, 1 factory_minor and 1 harbour
Ontario : 1 artillery and 1 infantry
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 5 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 armour, 2 infantry and 1 mech_infantry
Tanganyika Territory : 2 infantry
Morocco : 1 infantry
86 Sea Zone : 1 transport
92 Sea Zone : 1 destroyer
Eastern Persia : 1 flag, 1 infantry
101 Sea Zone : 1 destroyer and 2 transports
71 Sea Zone : 1 transport
81 Sea Zone : 1 transport
Brazil : 1 flag, 1 artillery and 3 infantry
Persia : 1 flag
98 Sea Zone : 1 destroyer
91 Sea Zone : 2 carriers, 2 cruisers, 1 destroyer and 2 transportsProduction/PUs Summary :
Germans : 43 / 53
Russians : 37 / 37
Japanese : 52 / 57
Americans : 52 / 77
Chinese : 7 / 10
British : 29 / 32
UK_Pacific : 7 / 9
Italians : 13 / 15
ANZAC : 10 / 16
French : 9 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I had a choice between pulling UK (and China) units back or stacking Yunnan. Gambling that this is the better move but it also feels much riskier and worry that I might have thrown a way a relatively stronger position in the Pacific.
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Italians
1 armour moved from Bulgaria to Eastern Poland
Italians take Eastern Poland from Russians
1 bomber moved from Southern Italy to 81 Sea Zone
2 fighters moved from Southern Italy to 98 Sea Zone
1 submarine moved from 93 Sea Zone to 98 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
1 artillery and 1 infantry moved from Tobruk to Libya
1 armour and 1 mech_infantry moved from Alexandria to LibyaCombat - Italians
Battle in Cyprus
Battle in 81 Sea Zone
Italians attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 81 Sea Zone
Italians win, taking Cyprus from British with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 98 Sea Zone
Italians attack with 2 fighters and 1 submarine
British defend with 1 destroyer
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 2 fighters in 98 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the British and 1 submarine owned by the Italians lost in 98 Sea Zone
Italians win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Italians: 1 submarine
Casualties for British: 1 destroyer
Battle in Libya
Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Libya, round 2 : 2/4 hits
French roll dice for 1 infantry in Libya, round 2 : 1/1 hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Libya
Italians win, taking Libya from French with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for French: 1 infantryNon Combat Move - Italians
1 artillery and 1 infantry moved from Alexandria to Tobruk
1 bomber moved from 81 Sea Zone to Greece
1 marine moved from Southern Italy to 97 Sea Zone
1 marine moved from 97 Sea Zone to Greece
1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to Yugoslavia
1 aaGun moved from Yugoslavia to Romania
1 mech_infantry moved from Northern Italy to Romania
1 armour moved from Southern France to Yugoslavia
1 aaGun, 1 artillery and 1 infantry moved from Southern France to Normandy Bordeaux
1 aaGun and 1 infantry moved from Northern Italy to Southern Italy
2 fighters moved from 98 Sea Zone to Greece
1 infantry moved from 97 Sea Zone to Southern Italy
1 infantry moved from Kenya to Italian SomalilandPlace Units - Italians
1 fighter placed in Southern Italy
1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 16 PUs -
Second guessing myself. If it is not too late, I’ll pull all UK units back to India and China units in Sikang.
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Second guessing myself. If it is not too late, I’ll pull all UK units back to India and China units in Sikang.
You can if you want, but that would defeat the purpose of that risky battle you won.
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Sorry for jumping in but Farmboy, if you would like to be the first who defeats Adams Axis you need to put your troops at stake. There is no save path against Adams Axis!
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by British from Yunnan: 3 aaGuns, 1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber
EDIT: Adding units owned by British to India: 3 aaGuns, 1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber
EDIT: Removing units owned by Chinese from Yunnan: 1 artillery, 1 fighter and 3 infantry
EDIT: Adding units owned by Chinese to Sikang: 1 artillery, 1 fighter and 3 infantry
EDIT: Removing units owned by British from 41 Sea Zone: 1 cruiser
EDIT: Adding units owned by British to 80 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Sikang: 2 infantry
EDIT: Adding units owned by Chinese to Szechwan: 2 infantry
EDIT: Turning off Edit Mode
ANZAC buy 1 destroyer and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 fighter moved from New South Wales to Queensland
1 artillery moved from South Australia to Queensland
2 infantry moved from South Australia to Queensland
1 fighter moved from Sumatra to IndiaPlace Units - ANZAC
1 destroyer placed in 62 Sea Zone
2 mech_infantrys placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by British from Yunnan: 3 aaGuns, 1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber
EDIT: Adding units owned by British to India: 3 aaGuns, 1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber
EDIT: Removing units owned by Chinese from Yunnan: 1 artillery, 1 fighter and 3 infantry
EDIT: Adding units owned by Chinese to Sikang: 1 artillery, 1 fighter and 3 infantry
EDIT: Removing units owned by British from 41 Sea Zone: 1 cruiser
EDIT: Adding units owned by British to 80 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Sikang: 2 infantry
EDIT: Adding units owned by Chinese to Szechwan: 2 infantry
EDIT: Turning off Edit Mode
ANZAC buy 1 destroyer and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 fighter moved from New South Wales to Queensland
1 artillery moved from South Australia to Queensland
2 infantry moved from South Australia to Queensland
1 fighter moved from Sumatra to IndiaPlace Units - ANZAC
1 destroyer placed in 62 Sea Zone
2 mech_infantrys placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Move - French
Non Combat Move - French
1 infantry moved from Nigeria to French Equatorial Africa
1 infantry moved from Trans-Jordan to Egypt
2 infantry moved from Algeria to Morocco
1 fighter moved from United Kingdom to GibraltarTurn Complete - French
Combat Hit Differential Summary :
Territory Summary for ANZAC and French :
India : 1 fighter
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 4 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 harbour and 2 mech_infantrys
Dutch New Guinea : 1 flag, 1 infantry
45 Sea Zone : 1 transport
62 Sea Zone : 1 cruiser and 1 destroyer
Gibraltar : 1 fighter
Egypt : 3 infantry
United Kingdom : 2 infantry
Morocco : 2 infantry
French Equatorial Africa : 1 infantry
80 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 43 / 53
Russians : 36 / 37
Japanese : 52 / 57
Americans : 52 / 77
Chinese : 7 / 10
British : 29 / 32
UK_Pacific : 7 / 9
Italians : 15 / 16
ANZAC : 10 / 16
French : 8 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I made the edit. You will see that I split the Chinese units though and I also edited the UK cruiser since its initial move was tied to the stacking of Yunnan.
I have more confidence now in the move I made (in Yunnan). I thought it would be a bit cheap though to change my mind again given that I could see your Italy turn which in this case could effect my Pacific choices (you took some pressure off of Egypt and so the air there could more safely move east if I needed them too).
I liked the Yunnan stack move because while you were likely to take it back, it should have wiped out at least half your air. But I hesitated because I thought you were still probably in a position to take it back and follow up by taking India. Once it no longer matters, I’m curious what you think I should have done there and hypothetically what your response would have been.
I saw the Kweichow attack as useful regardless of what I did in Yunnan. My thinking was that unless I had terrible luck I should be able to at least trade Chinese inf for Japanese land units that won’t be able to threaten India later. You can rebuild but it will take a couple of turns. Of course winning that made stacking Yunnan an option too.
Anyway, thanks for the opportunity to edit. Feel free to edit back if you think I should be stuck with my previous choices.
Also, as a side note, this is actually our game 2, not 3.
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Just saw your comment JDOW after I made my moves.
I agree that my odds in the game are better if I stuck it out in Yunnan. It could go disastrously wrong but there is a lot of risk for Adam there too. But I’m now making that judgement with a clearer sense of what Adam did on his Italy turn which has consequences for me in the pacific. Felt I’d be more of a cheat if I stuck with my original move (with all the new info I now have) than if I went with the edit (when I still hadn’t seen his move).
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to WarCombat Move - Germans
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from RussiansCombat - Germans
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of Crete from Neutral_Allies to Germans
EDIT: Turning off Edit Mode
1 aaGun moved from Poland to Baltic States
2 armour, 3 artilleries and 6 infantry moved from Poland to Eastern Poland
8 armour and 9 mech_infantrys moved from Germany to Eastern Poland
1 aaGun moved from Romania to Eastern Poland
1 aaGun moved from Romania to Bessarabia
5 artilleries and 23 infantry moved from Romania to Eastern Poland
2 infantry moved from France to Normandy Bordeaux
1 aaGun moved from France to Western Germany
1 mech_infantry moved from Normandy Bordeaux to Western Germany
2 mech_infantrys moved from Western Germany to Poland
1 armour moved from Greece to Romania
1 infantry moved from Greece to Bulgaria
1 infantry moved from 99 Sea Zone to Crete
2 fighters and 2 tactical_bombers moved from Alexandria to Southern Italy
1 fighter and 1 tactical_bomber moved from Southern Italy to Western Germany
1 tactical_bomber moved from Southern Italy to Western Germany
1 submarine moved from 123 Sea Zone to 125 Sea Zone
1 submarine moved from 122 Sea Zone to 124 Sea ZonePlace Units - Germans
2 armour and 8 mech_infantrys placed in Germany
2 infantry placed in Western Germany
1 infantry placed in Normandy BordeauxTurn Complete - Germans
Germans collect 45 PUs; end with 45 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 52 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Russians
Russians buy 2 armour and 6 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Russians
Non Combat Move - Russians
1 aaGun, 1 armour, 5 artilleries, 17 infantry and 1 mech_infantry moved from Belarus to Bryansk
1 aaGun, 4 artilleries and 8 infantry moved from Western Ukraine to Bryansk
2 artilleries moved from Russia to Bryansk
2 fighters and 1 tactical_bomber moved from Novgorod to Russia
4 armour and 1 mech_infantry moved from Novgorod to Bryansk
1 armour and 1 mech_infantry moved from Bryansk to Russia
1 aaGun, 3 artilleries and 2 infantry moved from Ukraine to Bryansk
6 infantry moved from Yenisey to Timguska
1 aaGun moved from Novgorod to ArchangelPlace Units - Russians
2 armour and 6 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 35 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUsCombat Hit Differential Summary :
Territory Summary for Russians :
Amur : 2 aaGuns and 12 infantry
Timguska : 6 infantry
Bryansk : 3 aaGuns, 4 armour, 17 artilleries, 27 infantry and 1 mech_infantry
Archangel : 1 aaGun
Russia : 1 airfield, 3 armour, 1 factory_major, 2 fighters, 7 mech_infantrys and 1 tactical_bomber
Ukraine : 1 factory_minor
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 1 factory_minor and 1 harbour
115 Sea Zone : 1 cruiser and 1 submarine
110 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 45 / 52
Russians : 34 / 42
Japanese : 52 / 57
Americans : 52 / 77
Chinese : 7 / 10
British : 29 / 32
UK_Pacific : 7 / 9
Italians : 15 / 16
ANZAC : 10 / 16
French : 8 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
That Russian sub should be with the fleet west of gibraltar. Will edit on the US turn.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Russians
Russians buy 2 armour and 6 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Russians
Non Combat Move - Russians
1 aaGun, 1 armour, 5 artilleries, 17 infantry and 1 mech_infantry moved from Belarus to Bryansk
1 aaGun, 4 artilleries and 8 infantry moved from Western Ukraine to Bryansk
2 artilleries moved from Russia to Bryansk
2 fighters and 1 tactical_bomber moved from Novgorod to Russia
4 armour and 1 mech_infantry moved from Novgorod to Bryansk
1 armour and 1 mech_infantry moved from Bryansk to Russia
1 aaGun, 3 artilleries and 2 infantry moved from Ukraine to Bryansk
6 infantry moved from Yenisey to Timguska
1 aaGun moved from Novgorod to ArchangelPlace Units - Russians
2 armour and 6 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 35 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from 110 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 91 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Territory Summary for Russians :
Amur : 2 aaGuns and 12 infantry
Timguska : 6 infantry
Bryansk : 3 aaGuns, 4 armour, 17 artilleries, 27 infantry and 1 mech_infantry
Archangel : 1 aaGun
Russia : 1 airfield, 3 armour, 1 factory_major, 2 fighters, 7 mech_infantrys and 1 tactical_bomber
Ukraine : 1 factory_minor
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 1 factory_minor and 1 harbour
115 Sea Zone : 1 cruiser and 1 submarine
91 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 45 / 52
Russians : 34 / 42
Japanese : 52 / 57
Americans : 52 / 77
Chinese : 7 / 10
British : 29 / 32
UK_Pacific : 7 / 9
Italians : 15 / 16
ANZAC : 10 / 16
French : 8 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
note the edit





