BM3 Adam514 (Axis+3) vs Karl7 (Allies)

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 2 PUs;

    Combat Move - Italians
                2 armour and 2 mech_infantrys moved from Bryansk to Rostov
                1 mech_infantry moved from Western Ukraine to Rostov

    Combat - Italians
                Battle in Rostov
                    Italians attack with 2 armour and 3 mech_infantrys
                    Russians defend with 1 infantry
                        Italians roll dice for 2 armour and 3 mech_infantrys in Rostov, round 2 :  1/5 hits
                        Russians roll dice for 1 infantry in Rostov, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Rostov
                    Italians win, taking Rostov from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
                    Casualties for Italians: 1 mech_infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 aaGun moved from Western Ukraine to Bryansk
                1 fighter moved from Gibraltar to Tunisia
                2 fighters moved from Southern Italy to Tunisia

    Place Units - Italians
                1 destroyer and 1 submarine placed in 95 Sea Zone
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,6
                Italians collect 20 PUs (1 lost to blockades); end with 22 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs

    triplea_41709_Ita5.tsvg

  • '19 '17

    @Karl7:

    Good move, re: air straddle from French Indo threatening India and Carolines….

    Yeah it’s a good trick.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 cruiser moved from 26 Sea Zone to 33 Sea Zone
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                1 destroyer moved from 33 Sea Zone to 22 Sea Zone
                      ANZAC take 22 Sea Zone from Japanese
                1 destroyer moved from 62 Sea Zone to 33 Sea Zone

    Combat - ANZAC
                Battle in Java

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs

    Combat Move - French
                1 destroyer moved from 77 Sea Zone to 80 Sea Zone
                1 infantry moved from Egypt to Trans-Jordan
                2 infantry moved from Morocco to Algeria

    Non Combat Move - French

    Turn Complete - French

    triplea_41709_Fre5.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 artillery, 1 carrier, 9 infantry, 1 marine and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Bryansk to Volgograd
                      Germans take Volgograd from Russians
                1 mech_infantry moved from Bryansk to Caucasus
                      Germans take Caucasus from Russians
                1 infantry moved from Archangel to Vologda
                      Germans take Vologda from Russians
                1 infantry moved from Belarus to Smolensk
                1 infantry moved from Bryansk to Smolensk
                1 bomber moved from Romania to Smolensk
                1 fighter moved from Bryansk to Tambov
                2 infantry moved from Bryansk to Tambov

    Combat - Germans
                Battle in Tambov
                    Germans attack with 1 fighter and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 fighter and 2 infantry in Tambov, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Tambov, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Tambov
                    Germans win, taking Tambov from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Smolensk
                    Germans attack with 1 bomber and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber and 2 infantry in Smolensk, round 2 :  2/3 hits
                        Russians roll dice for 1 infantry in Smolensk, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Smolensk
                    Germans win, taking Smolensk from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                10 armour and 17 mech_infantrys moved from Bryansk to Caucasus
                1 armour and 1 mech_infantry moved from Ukraine to Caucasus
                1 mech_infantry moved from Western Ukraine to Rostov
                8 artilleries and 22 infantry moved from Bryansk to Rostov
                1 infantry moved from Ukraine to Rostov
                1 aaGun moved from Western Ukraine to Ukraine
                3 mech_infantrys moved from Eastern Poland to Ukraine
                1 aaGun moved from Archangel to Belarus
                2 infantry moved from Novgorod to Archangel
                1 artillery and 2 infantry moved from Novgorod to Belarus
                1 submarine moved from 125 Sea Zone to 112 Sea Zone
                1 submarine moved from 119 Sea Zone to 112 Sea Zone
                1 transport moved from 112 Sea Zone to 110 Sea Zone
                2 infantry moved from Normandy Bordeaux to 110 Sea Zone
                2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                2 infantry moved from 112 Sea Zone to Norway
                5 mech_infantrys moved from Western Germany to Poland
                1 fighter moved from Tambov to Novgorod
                1 bomber moved from Smolensk to Novgorod
                1 artillery and 2 infantry moved from France to Normandy Bordeaux
                1 fighter moved from Southern Italy to Tunisia
                1 tactical_bomber moved from Southern Italy to Gibraltar
                1 fighter and 1 tactical_bomber moved from Western Germany to 112 Sea Zone

    Place Units - Germans
                1 carrier placed in 112 Sea Zone
                2 infantry and 1 marine placed in Western Germany
                3 infantry placed in Novgorod
                1 artillery and 2 infantry placed in Ukraine
                2 infantry placed in Normandy Bordeaux
                2 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 56 PUs; end with 56 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs

    triplea_41709_Ger6.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Kazakhstan to Volgograd
                2 infantry moved from Samara to Vologda
                2 infantry moved from Russia to Smolensk
                1 fighter moved from Russia to Volgograd
                1 tactical_bomber moved from Russia to Smolensk
                1 fighter moved from Russia to Vologda
                6 armour, 10 artilleries, 51 infantry and 2 mech_infantrys moved from Russia to Tambov

    Combat - Russians
                Battle in Vologda
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 :  2/3 hits
                        Germans roll dice for 1 infantry in Vologda, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Vologda
                    Russians win, taking Vologda from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Smolensk
                    Russians attack with 2 infantry and 1 tactical_bomber
                    Germans defend with 2 infantry
                        Russians roll dice for 2 infantry and 1 tactical_bomber in Smolensk, round 2 :  1/3 hits
                        Germans roll dice for 2 infantry in Smolensk, round 2 :  1/2 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Smolensk
                        Russians roll dice for 1 infantry and 1 tactical_bomber in Smolensk, round 3 :  0/2 hits
                        Germans roll dice for 1 infantry in Smolensk, round 3 :  0/1 hits
                        Russians roll dice for 1 infantry and 1 tactical_bomber in Smolensk, round 4 :  1/2 hits
                        Germans roll dice for 1 infantry in Smolensk, round 4 :  0/1 hits
                        1 infantry owned by the Germans lost in Smolensk
                    Russians win, taking Smolensk from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 infantry
                Battle in Volgograd
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 factory_minor and 1 mech_infantry
                        Russians roll dice for 1 fighter and 2 infantry in Volgograd, round 2 :  2/3 hits
                        Germans roll dice for 1 mech_infantry in Volgograd, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Volgograd
                    Russians win, taking Volgograd from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Tambov
                    Russians attack with 6 armour, 10 artilleries, 51 infantry and 2 mech_infantrys
                    Germans defend with 2 infantry
                        Russians roll dice for 6 armour, 10 artilleries, 51 infantry and 2 mech_infantrys in Tambov, round 2 :  12/69 hits
                        Germans roll dice for 2 infantry in Tambov, round 2 :  2/2 hits
                        2 infantry owned by the Germans and 2 infantry owned by the Russians lost in Tambov
                    Russians win, taking Tambov from Germans with 6 armour, 10 artilleries, 49 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Russians
                1 infantry moved from Samara to Kazakhstan
                1 fighter moved from Vologda to Russia
                1 tactical_bomber moved from Smolensk to Russia
                1 fighter moved from Volgograd to Russia
                3 infantry moved from Samara to Vologda
                1 aaGun moved from Samara to Vologda
                4 infantry moved from Samara to Tambov
                1 aaGun moved from Russia to Tambov

    Place Units - Russians
                2 artilleries and 8 infantry placed in Russia
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Tambov: 2 armour
                EDIT: Adding units owned by Russians to Russia: 2 armour
                EDIT: Turning off Edit Mode

    Turn Complete - Russians
                Russians collect 21 PUs; end with 21 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs

    triplea_41709_Rus6.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 3 fighters, 4 infantry, 1 marine, 2 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                3 infantry moved from Burma to India
                1 fighter and 1 tactical_bomber moved from 38 Sea Zone to India
                2 bombers moved from French Indo China to India
                1 fighter and 1 tactical_bomber moved from French Indo China to India
                2 infantry moved from Philippines to 35 Sea Zone
                2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
                2 infantry moved from 44 Sea Zone to Celebes
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Celebes
                1 marine moved from Philippines to 35 Sea Zone
                1 cruiser and 1 marine moved from 35 Sea Zone to 42 Sea Zone
                1 marine moved from 42 Sea Zone to Java
                2 infantry moved from Burma to 38 Sea Zone
                2 infantry and 1 transport moved from 38 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Java
                1 fighter moved from Japan to 21 Sea Zone
                1 fighter moved from French Indo China to 44 Sea Zone
                1 fighter moved from French Indo China to 42 Sea Zone
                1 fighter, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
                1 submarine moved from 35 Sea Zone to 46 Sea Zone

    Combat - Japanese
                Battle in 44 Sea Zone
                    Japanese attack with 1 fighter and 1 transport
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 44 Sea Zone
                    Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 42 Sea Zone
                    Japanese attack with 1 cruiser, 1 fighter and 1 transport
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese win with 1 cruiser, 1 fighter and 1 transport remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 21 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 21 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 46 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 46 Sea Zone
                    Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 34 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 1 destroyer in 34 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 34 Sea Zone
                    Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in India
                    Japanese attack with 2 bombers, 2 fighters, 3 infantry and 2 tactical_bombers
                    British defend with 3 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                        Japanese roll dice for 2 bombers, 2 fighters, 3 infantry and 2 tactical_bombers in India, round 2 :  7/9 hits
                        UK_Pacific roll dice for 3 infantry in India, round 2 :  1/3 hits
                        1 infantry owned by the Japanese and 3 infantry owned by the British lost in India
                    Japanese captures 8PUs while taking UK_Pacific capital
                    Japanese converts factory_major into different units
                    Japanese win, taking India from UK_Pacific with 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for British: 3 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Java
                    Japanese attack with 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber
                    ANZAC defend with 2 infantry
                        Japanese roll dice for 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber in Java, round 2 :  2/5 hits
                        ANZAC roll dice for 2 infantry in Java, round 2 :  0/2 hits
                        2 infantry owned by the ANZAC lost in Java
                    Japanese win, taking Java from ANZAC with 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 2 infantry
                Battle in Celebes
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Americans defend with 1 infantry
                        Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Celebes, round 2 :  3/4 hits
                        Americans roll dice for 1 infantry in Celebes, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Celebes
                    Japanese win, taking Celebes from Americans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 1 infantry
                triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific

    Non Combat Move - Japanese
                4 transports moved from 38 Sea Zone to 37 Sea Zone
                3 infantry moved from French Indo China to Shan State
                1 armour and 2 mech_infantrys moved from Burma to Yunnan
                1 battleship, 1 carrier and 1 destroyer moved from 38 Sea Zone to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from Celebes to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 42 Sea Zone
                1 fighter moved from 44 Sea Zone to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
                1 battleship, 4 carriers, 4 destroyers and 3 submarines moved from 35 Sea Zone to 42 Sea Zone
                1 fighter moved from 21 Sea Zone to Shantung
                1 fighter moved from Japan to Korea
                1 mech_infantry moved from Hunan to Yunnan
                1 mech_infantry moved from Kweichow to Yunnan
                1 mech_infantry moved from Shantung to Hunan
                1 mech_infantry moved from Shantung to Hunan
                2 infantry moved from Kweichow to Yunnan
                1 infantry moved from Yunnan to Burma
                1 infantry moved from Anhwe to Kweichow
                1 infantry moved from Shantung to Anhwe
                1 submarine moved from 6 Sea Zone to 35 Sea Zone
                1 submarine moved from 6 Sea Zone to 20 Sea Zone
                1 destroyer moved from 6 Sea Zone to 36 Sea Zone
                2 fighters and 2 tactical_bombers moved from India to Burma
                2 bombers moved from India to French Indo China
                1 artillery moved from Burma to Shan State
                1 mech_infantry moved from Burma to Yunnan

    Place Units - Japanese
                1 destroyer and 1 submarine placed in 6 Sea Zone
                1 infantry and 2 mech_infantrys placed in Shantung
                3 infantry placed in French Indo China
                3 fighters and 1 marine placed in Japan

    Turn Complete - Japanese
                Japanese collect 62 PUs; end with 70 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs

    triplea_41709_Jap6.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    Yeah, that’s the end…  :lol:

    I have to pull back from UK and I’ll never get India back, which means the game is over.  Sure, I could get super lucky somewhere but unlikely.  The Allies are completely stymied so the Axis can now sit on their butts and eventually crush USSR at their leisure.

    Looking back I should’ve gone for Gibraltar a turn back.  Which would have been easy if I hadn’t lost the UK air force.

    Well played.

    Want to give me a 2nd chance as allies?  :|

  • '19 '17

    Thanks for the game!

    If you want to have the best chance to defeat me, it’s by playing Axis according to statistics  :wink:.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @Adam514:

    Thanks for the game!

    If you want to have the best chance to defeat me, it’s by playing Axis according to statistics  :wink:.

    Ha, well, I feel I am a much weaker Axis player.  I probably could only do it if I had like a 12 bid or something… plus I feel I kind of f’d up this game by that UK attack, so I am jonesing or a replay.

  • '19 '17

    @Karl7:

    @Adam514:

    Thanks for the game!

    If you want to have the best chance to defeat me, it’s by playing Axis according to statistics  :wink:.

    Ha, well, I feel I am a much weaker Axis player.  I probably could only do it if I had like a 12 bid or something… plus I feel I kind of f’d up this game by that UK attack, so I am jonesing or a replay.

    No one is a weaker Axis player!

    I’ll start the next one.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @Adam514:

    @Karl7:

    @Adam514:

    Thanks for the game!

    If you want to have the best chance to defeat me, it’s by playing Axis according to statistics  :wink:.

    Ha, well, I feel I am a much weaker Axis player.  I probably could only do it if I had like a 12 bid or something… plus I feel I kind of f’d up this game by that UK attack, so I am jonesing or a replay.

    No one is a weaker Axis player!

    I’ll start the next one.

    ha!  Ok, after next game, I’ll take Axis if you feel up for it!

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