e611b334-cb29-465a-92cd-e6c21004977f-triplea_42140_1rus.tsvg
Max334 (Axis) vs Wedding singer G40, bid 15
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 3 bombers, 2 destroyers, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
1 armour, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour and 3 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 33 Sea Zone to 44 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
1 bomber moved from Midway to 19 Sea Zone
1 fighter moved from Guam to 34 Sea Zone
2 artilleries and 4 infantry moved from Caroline Islands to 33 Sea Zone
5 fighters and 1 tactical_bomber moved from 33 Sea Zone to 19 Sea Zone
2 artilleries, 1 battleship, 4 carriers, 3 cruisers, 4 infantry and 3 transports moved from 33 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
Americans take 6 Sea Zone from Japanese
2 artilleries and 4 infantry moved from 6 Sea Zone to KoreaCombat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Japanese scrambles to create a battle in territory 6 Sea Zone
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 2 hits. Rolls: none
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits
Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 6 Sea Zone
Americans attack with 1 battleship, 3 carriers, 3 cruisers and 3 transports
Japanese defend with 2 fighters and 1 tactical_bomber
Americans roll dice for 1 battleship, 3 carriers, 3 cruisers and 3 transports in 6 Sea Zone, round 2 : 3/1 hits
Japanese roll dice for 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 2/1 hits
Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
1 tactical_bomber owned by the Japanese and 2 fighters owned by the Japanese lost in 6 Sea Zone
Americans win with 1 battleship, 3 carriers, 3 cruisers and 3 transports remaining. Battle score for attacker is 31
Casualties for Japanese: 2 fighters and 1 tactical_bomber
Battle in 19 Sea Zone
Americans attack with 1 bomber, 5 fighters and 1 tactical_bomber
Japanese defend with 1 battleship, 1 carrier, 2 fighters, 1 submarine and 2 transports
1 submarine owned by the Japanese Submerged
Americans roll dice for 1 bomber, 5 fighters and 1 tactical_bomber in 19 Sea Zone, round 2 : 3/1 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 carrier, 2 fighters and 2 transports in 19 Sea Zone, round 2 : 2/1 hits
1 carrier owned by the Japanese and 2 fighters owned by the Americans lost in 19 Sea Zone
Americans roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 19 Sea Zone, round 3 : 3/1 hits
Japanese roll dice for 1 battleship, 2 fighters and 2 transports in 19 Sea Zone, round 3 : 2/0 hits
2 fighters owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 battleship owned by the Japanese and 1 bomber owned by the Americans lost in 19 Sea Zone
2 transports owned by the Japanese lost in 19 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 27
Casualties for Americans: 1 bomber, 2 fighters and 1 tactical_bomber
Casualties for Japanese: 1 battleship, 1 carrier, 2 fighters and 2 transports
Battle in 34 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 cruiser
Americans roll dice for 1 destroyer and 1 fighter in 34 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 cruiser in 34 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 1 fighter in 34 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 cruiser in 34 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Americans lost in 34 Sea Zone
Americans roll dice for 1 fighter in 34 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 cruiser in 34 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 fighter in 34 Sea Zone, round 5 : 1/1 hits
Japanese roll dice for 1 cruiser in 34 Sea Zone, round 5 : 1/1 hits
1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 34 Sea Zone
Japanese win with no units remaining. Battle score for attacker is -6
Casualties for Americans: 1 destroyer and 1 fighter
Casualties for Japanese: 1 cruiser
Battle in Gibraltar
Americans attack with 1 armour and 3 infantry
Germans defend with 1 artillery, 1 harbour and 2 infantry
Americans roll dice for 1 armour and 3 infantry in Gibraltar, round 2 : 1/0 hits
Germans roll dice for 1 artillery and 2 infantry in Gibraltar, round 2 : 1/0 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Gibraltar
Americans roll dice for 1 armour and 2 infantry in Gibraltar, round 3 : 1/1 hits
Germans roll dice for 1 artillery and 1 infantry in Gibraltar, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Gibraltar
Americans roll dice for 1 armour and 1 infantry in Gibraltar, round 4 : 1/1 hits
Germans roll dice for 1 artillery in Gibraltar, round 4 : 0/1 hits
1 artillery owned by the Germans lost in Gibraltar
Americans win, taking Gibraltar from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Americans: 2 infantry
Battle in Korea
Americans attack with 2 artilleries and 4 infantry
Japanese defend with 2 infantry
Americans roll dice for 2 artilleries and 4 infantry in Korea, round 2 : 2/1 hits
Japanese roll dice for 2 infantry in Korea, round 2 : 0/1 hits
2 infantry owned by the Japanese lost in Korea
Americans win, taking Korea from Japanese with 2 artilleries and 4 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - Americans
3 fighters moved from 19 Sea Zone to 6 Sea Zone
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
3 carriers, 2 destroyers, 2 fighters and 2 tactical_bombers moved from 101 Sea Zone to 91 Sea ZonePlace Units - Americans
2 destroyers placed in 10 Sea Zone
3 bombers placed in Western United States
1 fighter and 1 tactical_bomber placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 infantry moved from Sikang to Szechwan
2 infantry moved from Sikang to Shensi
2 infantry moved from Sikang to Tsinghai
1 fighter moved from Sikang to Szechwan
1 infantry moved from Sikang to ShensiCombat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/1 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Tsinghai
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Tsinghai, round 2 : 0/1 hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits
Chinese roll dice for 2 infantry in Tsinghai, round 3 : 1/1 hits
Japanese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Shensi, round 2 : 1/1 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to BurmaPlace Units - Chinese
3 infantry placed in SikangTurn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUsPurchase Units - British
British buy 1 artillery, 2 fighters and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from United Kingdom to 94 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea ZoneCombat - British
Battle in 94 Sea Zone
British attack with 1 bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 94 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - British
1 bomber moved from 94 Sea Zone to Gibraltar
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from Karelia to Finland
1 battleship, 1 cruiser, 2 destroyers and 2 transports moved from 81 Sea Zone to 72 Sea Zone
1 infantry moved from West India to Eastern Persia
1 fighter moved from Persia to Eastern Persia
1 tactical_bomber moved from Union of South Africa to Tanganyika Territory
3 aaGuns, 2 artilleries, 2 fighters, 17 infantry and 1 tactical_bomber moved from India to BurmaPlace Units - British
2 fighters placed in United Kingdom
1 artillery and 1 infantry placed in Union of South AfricaTurn Complete - British
British collect 23 PUs; end with 23 PUsPlace Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 1 artillery and 1 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from India: 1 artillery and 1 infantry
EDIT: Adding units owned by UK_Pacific to India: 1 armour
EDIT: Changing PUs for UK_Pacific from 6 to 7
EDIT: Removing units owned by British from Union of South Africa: 1 artillery
EDIT: Removing units owned by British from United Kingdom: 2 fighters
EDIT: Adding units owned by British to United Kingdom: 2 bombers
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 3 artilleries, 1 factory_minor, 2 infantry and 1 transport; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
1 battleship moved from 98 Sea Zone to 92 Sea Zone
1 transport moved from 98 Sea Zone to 94 Sea Zone
1 artillery moved from Tunisia to 94 Sea Zone
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
1 cruiser moved from 98 Sea Zone to 93 Sea Zone
1 artillery and 1 transport moved from 94 Sea Zone to 92 Sea Zone
1 artillery moved from 92 Sea Zone to Gibraltar
1 armour moved from Egypt to French Equatorial Africa
Italians take French Equatorial Africa from French
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
Italians take Belgian Congo from British
1 artillery and 1 infantry moved from Bessarabia to Western Ukraine
2 mech_infantrys moved from Romania to Western Ukraine
1 armour moved from Romania to Western Ukraine
1 fighter moved from Romania to Western UkraineCombat - Italians
Battle in Gibraltar
Italians attack with 1 artillery
British defend with 1 armour, 1 artillery, 1 bomber, 1 harbour and 2 infantry; Americans defend with 1 armour and 1 infantry
Italians roll dice for 1 battleship in Gibraltar, round 2 : 1/1 hits
Italians roll dice for 1 artillery in Gibraltar, round 2 : 0/1 hits
British roll dice for 2 armour, 1 artillery, 1 bomber and 3 infantry in Gibraltar, round 2 : 3/1 hits
1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Gibraltar
British win with 2 armour, 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is -1
Casualties for Italians: 1 artillery
Casualties for Americans: 1 infantry
Battle in Western Ukraine
Italians attack with 1 armour, 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys
Russians defend with 3 infantry
Italians roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys in Western Ukraine, round 2 : 2/0 hits
Russians roll dice for 3 infantry in Western Ukraine, round 2 : 1/0 hits
2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Western Ukraine
Italians roll dice for 1 armour, 1 artillery, 1 fighter and 2 mech_infantrys in Western Ukraine, round 3 : 2/1 hits
Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Italians win, taking Western Ukraine from Russians with 1 armour, 1 artillery, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Italians: 1 infantry
Casualties for Russians: 3 infantryNon Combat Move - Italians
1 fighter moved from Alexandria to Algeria
1 artillery and 2 infantry moved from Romania to Bessarabia
2 aaGuns moved from Bessarabia to Western Ukraine
1 fighter moved from Western Ukraine to Bessarabia
1 artillery and 1 infantry moved from Yugoslavia to Romania
2 armour and 4 mech_infantrys moved from Northern Italy to Romania
1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
2 artilleries and 1 infantry placed in Southern France
1 factory_minor placed in Egypt
1 transport placed in 95 Sea Zone
1 artillery and 1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,1,2,3
Italians collect 24 PUs (1 lost to blockades); end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 battleship and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from Queensland to 42 Sea Zone
3 fighters moved from Queensland to 45 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 45 Sea Zone
ANZAC attack with 3 fighters
Japanese defend with 1 cruiser and 1 submarine
1 submarine owned by the Japanese Submerged
ANZAC roll dice for 3 fighters in 45 Sea Zone, round 2 : 2/1 hits
Japanese roll dice for 1 cruiser in 45 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the Japanese lost in 45 Sea Zone
ANZAC win with 3 fighters remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiserNon Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Northern Territory
3 fighters moved from 45 Sea Zone to Northern Territory
2 aaGuns moved from Queensland to Northern Territory
1 cruiser moved from 54 Sea Zone to 62 Sea Zone
1 artillery and 2 infantry moved from Queensland to Northern TerritoryPlace Units - ANZAC
1 battleship and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 battleship and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from Queensland to 42 Sea Zone
3 fighters moved from Queensland to 45 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 45 Sea Zone
ANZAC attack with 3 fighters
Japanese defend with 1 cruiser and 1 submarine
1 submarine owned by the Japanese Submerged
ANZAC roll dice for 3 fighters in 45 Sea Zone, round 2 : 2/1 hits
Japanese roll dice for 1 cruiser in 45 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the Japanese lost in 45 Sea Zone
ANZAC win with 3 fighters remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiserNon Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Northern Territory
3 fighters moved from 45 Sea Zone to Northern Territory
2 aaGuns moved from Queensland to Northern Territory
1 cruiser moved from 54 Sea Zone to 62 Sea Zone
1 artillery and 2 infantry moved from Queensland to Northern TerritoryPlace Units - ANZAC
1 battleship and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsCombat Move - French
Turn Complete - French
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Go Wedding Singer!!!
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Go Wedding Singer!!!
lol, thanks, Gargantua.
But I’m thinking Germany/Italy at 100 ipcs and Japan somehow has 70 for his next buy is gonna be a problem.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 1 bomber, 1 destroyer, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Novgorod to Karelia
3 armour and 3 mech_infantrys moved from Novgorod to Nenetsia
Germans take Archangel from Russians
Germans take Nenetsia from Russians
1 infantry moved from Belarus to Bryansk
Germans take Bryansk from Russians
1 infantry moved from Belarus to Smolensk
3 mech_infantrys moved from Baltic States to Karelia
1 armour moved from Egypt to Iraq
1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Syria to Iraq
1 artillery moved from Syria to Iraq
1 bomber moved from Romania to Iraq
3 transports moved from 98 Sea Zone to 97 Sea Zone
1 armour moved from Yugoslavia to 97 Sea Zone
2 mech_infantrys moved from Yugoslavia to 97 Sea Zone
3 infantry moved from Yugoslavia to 97 Sea Zone
1 infantry moved from Western Germany to Northern Italy
2 mech_infantrys moved from Germany to Yugoslavia
1 armour moved from Eastern Poland to Yugoslavia
2 armour, 1 artillery and 2 infantry moved from Bessarabia to UkraineCombat - Germans
Battle in Smolensk
Germans attack with 1 infantry
Russians defend with 1 aaGun
1 aaGun owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in Karelia
Germans attack with 1 armour and 3 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 armour and 3 mech_infantrys in Karelia, round 2 : 1/0 hits
Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Karelia
Germans win, taking Karelia from Russians with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 2 armour, 1 artillery and 2 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 2 armour, 1 artillery and 2 infantry in Ukraine, round 2 : 2/1 hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Iraq
Germans attack with 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
Russians defend with 1 armour and 1 mech_infantry
Germans roll dice for 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Iraq, round 2 : 2/0 hits
Russians roll dice for 1 armour and 1 mech_infantry in Iraq, round 2 : 1/1 hits
1 mech_infantry owned by the Russians, 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Iraq
Germans win, taking Iraq from Russians with 1 armour, 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour and 1 mech_infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Adding units owned by Germans to 99 Sea Zone: 3 transports
EDIT: Turning off Edit Mode
1 bomber moved from Iraq to Syria
3 armour and 5 mech_infantrys moved from Eastern Poland to Ukraine
1 aaGun, 2 artilleries and 4 infantry moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Novgorod to Nenetsia
2 mech_infantrys moved from Baltic States to Archangel
1 aaGun, 1 artillery and 3 infantry moved from Baltic States to Novgorod
1 aaGun moved from Belarus to Archangel
1 mech_infantry moved from Germany to Eastern Poland
5 mech_infantrys moved from Germany to Eastern Poland
1 aaGun moved from Germany to Western Germany
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 submarine moved from 105 Sea Zone to 119 Sea ZonePlace Units - Germans
Turning on Edit Mode
EDIT: Adding units owned by Germans to Syria: 1 armour, 3 infantry and 2 mech_infantrys
EDIT: Removing units owned by Germans from 97 Sea Zone: 1 armour, 3 infantry, 2 mech_infantrys and 3 transports
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to Eastern Poland: 1 bomber
EDIT: Removing units owned by Germans from Baltic States: 1 bomber
EDIT: Turning off Edit Mode
3 mech_infantrys placed in Novgorod
1 artillery and 2 infantry placed in France
1 bomber placed in Western Germany
2 infantry placed in Normandy Bordeaux
3 artilleries and 2 infantry placed in Western Germany
1 destroyer placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 55 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 5 artilleries, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Russians
6 infantry moved from Amur to Manchuria
1 infantry moved from Amur to Manchuria
6 infantry moved from Novosibirsk to Kansu
1 infantry moved from Russia to Smolensk
1 fighter and 1 tactical_bomber moved from Russia to Kansu
1 infantry moved from Russia to Smolensk
3 infantry moved from Finland to Karelia
1 fighter and 1 tactical_bomber moved from Russia to Karelia
1 submarine moved from 119 Sea Zone to 104 Sea Zone
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Tambov
6 armour, 7 artilleries, 1 fighter and 15 infantry moved from Russia to BryanskCombat - Russians
Battle in Manchuria
Russians attack with 7 infantry
Japanese defend with 1 artillery and 2 infantry
Russians roll dice for 7 infantry in Manchuria, round 2 : 1/1 hits
Japanese roll dice for 1 artillery and 2 infantry in Manchuria, round 2 : 1/0 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
Russians roll dice for 6 infantry in Manchuria, round 3 : 1/0 hits
Japanese roll dice for 1 artillery and 1 infantry in Manchuria, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
Russians roll dice for 5 infantry in Manchuria, round 4 : 1/1 hits
Japanese roll dice for 1 artillery in Manchuria, round 4 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
Russians win, taking Manchuria from Japanese with 4 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 3 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Battle in 104 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 destroyer
Russians roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
Russians roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits
Russians roll dice for 1 submarine in 104 Sea Zone, round 4 : 0/1 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 4 : 1/1 hits
1 submarine owned by the Russians lost in 104 Sea Zone
Germans win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Battle in Smolensk
Russians attack with 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 infantry in Smolensk, round 2 : 0/1 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
Russians roll dice for 2 infantry in Smolensk, round 3 : 1/1 hits
Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bryansk
Russians attack with 6 armour, 7 artilleries, 1 fighter and 15 infantry
Germans defend with 1 infantry
Russians roll dice for 6 armour, 7 artilleries, 1 fighter and 15 infantry in Bryansk, round 2 : 10/1 hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 6 armour, 7 artilleries, 1 fighter and 15 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kansu
Russians attack with 1 fighter, 6 infantry and 1 tactical_bomber
Japanese defend with 1 aaGun, 2 artilleries and 3 infantry
AA fire in Kansu : 0/1 hits
Russians roll dice for 1 fighter, 6 infantry and 1 tactical_bomber in Kansu, round 2 : 2/1 hits
Japanese roll dice for 1 aaGun, 2 artilleries and 3 infantry in Kansu, round 2 : 2/1 hits
1 infantry owned by the Japanese, 2 infantry owned by the Russians and 1 aaGun owned by the Japanese lost in Kansu
Russians roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Kansu, round 3 : 2/1 hits
Japanese roll dice for 2 artilleries and 2 infantry in Kansu, round 3 : 2/1 hits
2 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Kansu
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kansu, round 4 : 1/1 hits
Japanese roll dice for 2 artilleries in Kansu, round 4 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Kansu
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kansu, round 5 : 1/1 hits
Japanese roll dice for 1 artillery in Kansu, round 5 : 0/1 hits
1 artillery owned by the Japanese lost in Kansu
Russians win, taking Kansu from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 5 infantry
Casualties for Japanese: 1 aaGun, 2 artilleries and 3 infantry
Battle in Karelia
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 armour and 3 mech_infantrys
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Karelia, round 2 : 2/1 hits
Germans roll dice for 1 armour and 3 mech_infantrys in Karelia, round 2 : 1/1 hits
1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Karelia
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Karelia, round 3 : 2/1 hits
Germans roll dice for 1 armour and 1 mech_infantry in Karelia, round 3 : 1/1 hits
1 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 1 armour and 3 mech_infantrys
Casualties for Russians: 2 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Karelia to Finland
1 fighter moved from Bryansk to Russia
1 fighter and 1 tactical_bomber moved from Kansu to Samara
2 aaGuns moved from Amur to Korea
3 infantry moved from Amur to ManchuriaPlace Units - Russians
1 mech_infantry placed in Volgograd
5 artilleries, 2 mech_infantrys and 1 tactical_bomber placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 destroyer, 1 factory_minor, 2 infantry, 3 mech_infantrys and 3 transports; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
4 fighters moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from 36 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone
4 tactical_bombers moved from Philippines to 6 Sea Zone
1 fighter moved from Philippines to 6 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 6 Sea Zone
1 artillery moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Szechwan
1 mech_infantry moved from Kweichow to Shensi
1 mech_infantry moved from Yunnan to Shensi
1 tactical_bomber moved from Kweichow to Shensi
1 fighter moved from 37 Sea Zone to Szechwan
1 submarine moved from 36 Sea Zone to 20 Sea Zone
1 submarine moved from 45 Sea Zone to 21 Sea Zone
1 destroyer moved from 22 Sea Zone to 6 Sea Zone
Japanese take 17 Sea Zone from Americans
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
2 submarines moved from 35 Sea Zone to 21 Sea Zone
1 battleship moved from 35 Sea Zone to 20 Sea ZoneCombat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 destroyer, 6 fighters, 1 submarine and 6 tactical_bombers
Americans defend with 1 battleship, 3 carriers, 3 cruisers, 3 fighters and 3 transports
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 6 fighters and 6 tactical_bombers in 6 Sea Zone, round 2 : 8/1 hits
Americans roll dice for 3 fighters in 6 Sea Zone, round 2 : 2/0 hits
Americans roll dice for 1 battleship, 3 carriers, 3 cruisers and 3 transports in 6 Sea Zone, round 2 : 3/1 hits
2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 3 cruisers owned by the Americans, 1 destroyer owned by the Japanese, 3 carriers owned by the Americans and 1 submarine owned by the Japanese lost in 6 Sea Zone
Japanese roll dice for 5 fighters and 4 tactical_bombers in 6 Sea Zone, round 3 : 5/1 hits
Americans roll dice for 1 battleship, 3 fighters and 3 transports in 6 Sea Zone, round 3 : 3/1 hits
1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 3 fighters owned by the Americans, 1 transport owned by the Americans and 1 battleship owned by the Americans lost in 6 Sea Zone
2 transports owned by the Americans lost in 6 Sea Zone
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 78
Casualties for Americans: 1 battleship, 3 carriers, 3 cruisers, 3 fighters and 3 transports
Casualties for Japanese: 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers
Battle in Szechwan
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Szechwan, round 2 : 1/1 hits
Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese roll dice for 1 artillery and 1 fighter in Szechwan, round 3 : 1/1 hits
Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Japanese attack with 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 2 mech_infantrys and 1 tactical_bomber in Shensi, round 2 : 0/1 hits
Chinese roll dice for 2 infantry in Shensi, round 2 : 0/1 hits
Japanese roll dice for 2 mech_infantrys and 1 tactical_bomber in Shensi, round 3 : 1/1 hits
Chinese roll dice for 2 infantry in Shensi, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese roll dice for 2 mech_infantrys and 1 tactical_bomber in Shensi, round 4 : 1/1 hits
Chinese roll dice for 1 infantry in Shensi, round 4 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 mech_infantry
Battle in 20 Sea Zone
Japanese attack with 1 battleship and 2 submarines
Americans defend with 1 destroyer
Japanese roll dice for 2 submarines in 20 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the Americans lost in 20 Sea Zone
Japanese win with 1 battleship and 2 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 21 Sea Zone
Japanese attack with 3 submarines
Americans defend with 1 destroyer
Japanese roll dice for 3 submarines in 21 Sea Zone, round 2 : 1/0 hits
Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 21 Sea Zone
Japanese win with 2 submarines remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarineNon Combat Move - Japanese
2 carriers moved from 35 Sea Zone to 6 Sea Zone
1 carrier moved from 36 Sea Zone to 20 Sea Zone
1 carrier moved from 37 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Japan
1 fighter moved from 6 Sea Zone to Japan
1 mech_infantry moved from Jehol to Suiyuyan
1 tactical_bomber moved from Shensi to Anhwe
1 armour moved from Shantung to Anhwe
1 infantry moved from Anhwe to Jehol
1 mech_infantry moved from Jehol to Anhwe
1 armour moved from Yunnan to Hunan
1 fighter moved from Szechwan to Kweichow
1 mech_infantry moved from Jehol to KweichowPlace Units - Japanese
1 factory_minor placed in Kwangtung
1 destroyer and 3 transports placed in 6 Sea Zone
2 infantry placed in French Indo China
2 artilleries placed in Japan
1 armour and 2 mech_infantrys placed in Shantung
Japanese undo move 5.
3 mech_infantrys placed in Shantung
1 armour placed in French Indo ChinaTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,6
Japanese collect 57 PUs; end with 57 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 4 bombers, 2 infantry and 3 submarines; Remaining resources: 1 PUs;Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Italians from Algeria: 1 fighter
EDIT: Adding units owned by Italians to 92 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
2 carriers, 1 destroyer, 2 fighters and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea ZoneCombat - Americans
Battle in 92 Sea Zone
Americans attack with 2 carriers, 2 destroyers, 2 fighters and 2 tactical_bombers
Germans defend with 1 carrier, 1 cruiser and 1 fighter; Italians defend with 1 battleship, 1 destroyer, 1 fighter and 1 transport
Americans roll dice for 2 carriers, 2 destroyers, 2 fighters and 2 tactical_bombers in 92 Sea Zone, round 2 : 3/0 hits
Units damaged: 1 carrier owned by the Germans and 1 battleship owned by the Italians
Italians roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 92 Sea Zone, round 2 : 4/1 hits
1 destroyer owned by the Italians and 2 carriers owned by the Americans lost in 92 Sea Zone
Americans roll dice for 2 destroyers, 2 fighters and 2 tactical_bombers in 92 Sea Zone, round 3 : 3/0 hits
Italians roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 transport in 92 Sea Zone, round 3 : 3/1 hits
2 destroyers owned by the Americans, 1 fighter owned by the Germans, 1 carrier owned by the Germans, 1 fighter owned by the Americans and 1 cruiser owned by the Germans lost in 92 Sea Zone
Americans roll dice for 1 fighter and 2 tactical_bombers in 92 Sea Zone, round 4 : 1/1 hits
Italians roll dice for 1 battleship, 1 fighter and 1 transport in 92 Sea Zone, round 4 : 1/1 hits
1 tactical_bomber owned by the Americans and 1 fighter owned by the Italians lost in 92 Sea Zone
Americans roll dice for 1 fighter and 1 tactical_bomber in 92 Sea Zone, round 5 : 1/1 hits
Italians roll dice for 1 battleship and 1 transport in 92 Sea Zone, round 5 : 0/1 hits
1 battleship owned by the Italians lost in 92 Sea Zone
1 transport owned by the Italians lost in 92 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Germans: 1 carrier, 1 cruiser and 1 fighter
Casualties for Italians: 1 battleship, 1 destroyer, 1 fighter and 1 transport
Casualties for Americans: 2 carriers, 2 destroyers, 1 fighter and 1 tactical_bomberNon Combat Move - Americans
1 armour, 1 carrier and 1 transport moved from 91 Sea Zone to 108 Sea Zone
1 armour, 1 carrier and 1 transport moved from 108 Sea Zone to 109 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 tactical_bomber moved from 92 Sea Zone to 109 Sea Zone
1 fighter moved from 92 Sea Zone to 109 Sea Zone
1 submarine moved from 44 Sea Zone to 37 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands
3 bombers moved from Western United States to United KingdomPlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Germans from 104 Sea Zone: 1 destroyer
EDIT: Removing units owned by Americans from United Kingdom: 1 bomber
EDIT: Turning off Edit Mode
3 submarines placed in 10 Sea Zone
4 bombers placed in Western United States
2 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6,3,4,5,4,4,6,3
Americans collect 50 PUs (3 lost to blockades); end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter moved from Burma to Szechwan
1 infantry moved from Sikang to Szechwan
1 infantry moved from Tsinghai to Shensi
2 infantry moved from Sikang to ShensiCombat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 1/1 hits
Japanese roll dice for 1 artillery in Szechwan, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 3 infantry in Shensi, round 2 : 1/1 hits
Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to SikangPlace Units - Chinese
2 infantry placed in SikangTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 4 bombers, 2 infantry and 3 submarines; Remaining resources: 1 PUs;Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Italians from Algeria: 1 fighter
EDIT: Adding units owned by Italians to 92 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
2 carriers, 1 destroyer, 2 fighters and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea ZoneCombat - Americans
Battle in 92 Sea Zone
Americans attack with 2 carriers, 2 destroyers, 2 fighters and 2 tactical_bombers
Germans defend with 1 carrier, 1 cruiser and 1 fighter; Italians defend with 1 battleship, 1 destroyer, 1 fighter and 1 transport
Americans roll dice for 2 carriers, 2 destroyers, 2 fighters and 2 tactical_bombers in 92 Sea Zone, round 2 : 3/0 hits
Units damaged: 1 carrier owned by the Germans and 1 battleship owned by the Italians
Italians roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 92 Sea Zone, round 2 : 4/1 hits
1 destroyer owned by the Italians and 2 carriers owned by the Americans lost in 92 Sea Zone
Americans roll dice for 2 destroyers, 2 fighters and 2 tactical_bombers in 92 Sea Zone, round 3 : 3/0 hits
Italians roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 transport in 92 Sea Zone, round 3 : 3/1 hits
2 destroyers owned by the Americans, 1 fighter owned by the Germans, 1 carrier owned by the Germans, 1 fighter owned by the Americans and 1 cruiser owned by the Germans lost in 92 Sea Zone
Americans roll dice for 1 fighter and 2 tactical_bombers in 92 Sea Zone, round 4 : 1/1 hits
Italians roll dice for 1 battleship, 1 fighter and 1 transport in 92 Sea Zone, round 4 : 1/1 hits
1 tactical_bomber owned by the Americans and 1 fighter owned by the Italians lost in 92 Sea Zone
Americans roll dice for 1 fighter and 1 tactical_bomber in 92 Sea Zone, round 5 : 1/1 hits
Italians roll dice for 1 battleship and 1 transport in 92 Sea Zone, round 5 : 0/1 hits
1 battleship owned by the Italians lost in 92 Sea Zone
1 transport owned by the Italians lost in 92 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Germans: 1 carrier, 1 cruiser and 1 fighter
Casualties for Italians: 1 battleship, 1 destroyer, 1 fighter and 1 transport
Casualties for Americans: 2 carriers, 2 destroyers, 1 fighter and 1 tactical_bomberNon Combat Move - Americans
1 armour, 1 carrier and 1 transport moved from 91 Sea Zone to 108 Sea Zone
1 armour, 1 carrier and 1 transport moved from 108 Sea Zone to 109 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 tactical_bomber moved from 92 Sea Zone to 109 Sea Zone
1 fighter moved from 92 Sea Zone to 109 Sea Zone
1 submarine moved from 44 Sea Zone to 37 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands
3 bombers moved from Western United States to United KingdomPlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Germans from 104 Sea Zone: 1 destroyer
EDIT: Removing units owned by Americans from United Kingdom: 1 bomber
EDIT: Turning off Edit Mode
3 submarines placed in 10 Sea Zone
4 bombers placed in Western United States
2 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6,3,4,5,4,4,6,3
Americans collect 50 PUs (3 lost to blockades); end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter moved from Burma to Szechwan
1 infantry moved from Sikang to Szechwan
1 infantry moved from Tsinghai to Shensi
2 infantry moved from Sikang to ShensiCombat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 1/1 hits
Japanese roll dice for 1 artillery in Szechwan, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 3 infantry in Shensi, round 2 : 1/1 hits
Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to SikangPlace Units - Chinese
2 infantry placed in SikangTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUsPurchase Units - British
British buy 2 armour and 1 destroyer; Remaining resources: 3 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Burma to Yunnan
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
1 bomber moved from Gibraltar to 99 Sea Zone
3 bombers moved from United Kingdom to 93 Sea Zone
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to Kenya
1 transport moved from 72 Sea Zone to 79 Sea Zone
1 battleship moved from 72 Sea Zone to 79 Sea Zone
2 fighters and 1 tactical_bomber moved from Burma to YunnanCombat - British
Battle in 99 Sea Zone
British attack with 1 bomber
Germans defend with 3 transports
3 transports owned by the Germans lost in 99 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 21
Casualties for Germans: 3 transports
Battle in Morocco
Battle in 95 Sea Zone
British attack with 1 destroyer
Italians defend with 1 transport
1 transport owned by the Italians lost in 95 Sea Zone
British win, taking Morocco from Germans with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Kenya
Battle in 93 Sea Zone
British attack with 3 bombers
Germans defend with 1 battleship; Italians defend with 1 cruiser and 1 submarine
1 submarine owned by the Italians Submerged
British roll dice for 3 bombers in 93 Sea Zone, round 2 : 2/0 hits
Units damaged: 1 battleship owned by the Germans
Italians roll dice for 1 battleship and 1 cruiser in 93 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Italians and 1 bomber owned by the British lost in 93 Sea Zone
British roll dice for 2 bombers in 93 Sea Zone, round 3 : 1/1 hits
Italians roll dice for 1 battleship in 93 Sea Zone, round 3 : 1/1 hits
1 battleship owned by the Germans and 1 bomber owned by the British lost in 93 Sea Zone
British win, taking Kenya from Italians with 1 bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 battleship
Casualties for British: 2 bombers
Casualties for Italians: 1 cruiser
Battle in Yunnan
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/0 hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Yunnan to India
1 fighter moved from Eastern Persia to India
1 infantry moved from Eastern Persia to West India
1 infantry moved from Union of South Africa to Rhodesia
1 tactical_bomber moved from Tanganyika Territory to West India
4 infantry moved from Burma to India
3 aaGuns, 2 artilleries and 10 infantry moved from Burma to Yunnan
1 bomber moved from 99 Sea Zone to Malta
1 bomber moved from 93 Sea Zone to Malta
2 fighters moved from Finland to United KingdomPlace Units - British
1 destroyer placed in 109 Sea Zone
2 armour placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,3
British collect 22 PUs (2 lost to blockades); end with 25 PUsPlace Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Some Units in India change ownership: 1 armour, 1 artillery and 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 carrier, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 93 Sea Zone to 95 Sea Zone
1 fighter moved from Bessarabia to 95 Sea Zone
1 infantry moved from Belgian Congo to Kenya
1 armour moved from French Equatorial Africa to Kenya
1 mech_infantry moved from Western Ukraine to Rostov
Italians take Rostov from Russians
1 bomber moved from Southern Italy to KenyaCombat - Italians
Battle in 95 Sea Zone
Italians attack with 1 fighter and 1 submarine
British defend with 1 destroyer
Italians roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 fighter in 95 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer in 95 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 submarine in 95 Sea Zone, round 3 : 1/1 hits
British roll dice for 1 destroyer in 95 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the British lost in 95 Sea Zone
Italians win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Kenya
Italians attack with 1 armour, 1 bomber and 1 infantry
British defend with 1 artillery and 1 infantry
Italians roll dice for 1 armour, 1 bomber and 1 infantry in Kenya, round 2 : 1/1 hits
British roll dice for 1 artillery and 1 infantry in Kenya, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Kenya
Italians roll dice for 1 armour and 1 bomber in Kenya, round 3 : 1/1 hits
British roll dice for 1 artillery in Kenya, round 3 : 0/1 hits
1 artillery owned by the British lost in Kenya
Italians win, taking Kenya from British with 1 armour and 1 bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for British: 1 artillery and 1 infantryNon Combat Move - Italians
1 bomber moved from Kenya to Italian Somaliland
1 armour moved from Romania to Baltic States
1 mech_infantry moved from Romania to Belarus
2 mech_infantrys moved from Romania to Baltic States
1 artillery and 2 infantry moved from Bessarabia to Ukraine
1 armour moved from Western Ukraine to Ukraine
2 aaGuns moved from Western Ukraine to Ukraine
1 artillery moved from Western Ukraine to Ukraine
1 mech_infantry moved from Romania to Ukraine
1 armour moved from Romania to Ukraine
1 artillery moved from Romania to Bessarabia
1 infantry moved from Romania to Bessarabia
1 artillery moved from Southern France to Northern Italy
1 infantry moved from Northern Italy to Southern FrancePlace Units - Italians
3 infantry placed in Egypt
1 carrier and 2 transports placed in 95 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3,3,4
Italians collect 26 PUs (1 lost to blockades); end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 7 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from Northern Territory to 55 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 fighters moved from Northern Territory to JavaCombat - ANZAC
Battle in Java
ANZAC attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Java, round 2 : 2/1 hits
Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by British from India: 3 infantry
EDIT: Turning off Edit Mode
2 fighters moved from Java to 42 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 62 Sea Zone to 42 Sea Zone
2 fighters moved from Northern Territory to Shan State
2 aaGuns and 1 infantry moved from Northern Territory to QueenslandPlace Units - ANZAC
1 destroyer placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by UK_Pacific to Shan State: 3 infantry
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to 62 Sea Zone: 1 submarine
EDIT: Changing PUs for ANZAC from 26 to 20
EDIT: Turning off Edit ModeCombat Move - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 80 Sea ZoneTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 1 factory_minor, 4 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 bomber moved from Eastern Poland to Tambov
2 mech_infantrys moved from Ukraine to Tambov
1 armour moved from Ukraine to Caucasus
Germans take Caucasus from Russians
4 armour moved from Ukraine to Volgograd
1 mech_infantry moved from Ukraine to Volgograd
2 mech_infantrys moved from Ukraine to Volgograd
1 armour moved from Syria to Northwest Persia
Germans take Northwest Persia from Russians
1 mech_infantry moved from Syria to Egypt
1 mech_infantry moved from Syria to Persia
Germans take Persia from Russians
1 infantry moved from Syria to Iraq
2 infantry moved from Syria to Trans-Jordan
1 armour, 1 artillery and 1 mech_infantry moved from Iraq to Persia
1 bomber moved from Syria to Malta
1 bomber moved from Western Germany to Malta
1 destroyer moved from 112 Sea Zone to 91 Sea Zone
1 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Vyborg
1 artillery moved from Novgorod to Karelia
2 mech_infantrys moved from Novgorod to Vyborg
1 armour moved from Nenetsia to Evenkiyskiy
Germans take Urals from Russians
Germans take Evenkiyskiy from Russians
1 armour moved from Nenetsia to Timguska
Germans take Timguska from Russians
1 armour moved from Nenetsia to Novosibirsk
Germans take Novosibirsk from RussiansCombat - Germans
Battle in 91 Sea Zone
Germans attack with 1 destroyer
British defend with 1 transport
1 transport owned by the British lost in 91 Sea Zone
Germans win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Karelia
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Karelia, round 2 : 1/1 hits
Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Karelia
Germans win, taking Karelia from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Malta
Germans attack with 2 bombers
British defend with 1 aaGun, 2 bombers and 1 infantry
AA fire in Malta : 0/1 hits
Germans roll dice for 2 bombers in Malta, round 2 : 1/1 hits
British roll dice for 1 aaGun, 2 bombers and 1 infantry in Malta, round 2 : 1/1 hits
1 aaGun owned by the British and 1 bomber owned by the Germans lost in Malta
Germans roll dice for 1 bomber in Malta, round 3 : 1/1 hits
British roll dice for 2 bombers and 1 infantry in Malta, round 3 : 1/1 hits
1 bomber owned by the Germans and 1 bomber owned by the British lost in Malta
British win with 1 bomber and 1 infantry remaining. Battle score for attacker is -7
Casualties for Germans: 2 bombers
Casualties for British: 1 aaGun and 1 bomber
Battle in Tambov
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 mech_infantrys in Tambov, round 2 : 1/0 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 4 armour and 3 mech_infantrys
Russians defend with 1 factory_minor and 1 mech_infantry
Germans roll dice for 4 armour and 3 mech_infantrys in Volgograd, round 2 : 3/1 hits
Russians roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 4 armour and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Vyborg
Germans attack with 1 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 infantry and 2 mech_infantrys in Vyborg, round 2 : 0/1 hits
Russians roll dice for 1 infantry in Vyborg, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Vyborg
Germans roll dice for 2 mech_infantrys in Vyborg, round 3 : 0/1 hits
Russians roll dice for 1 infantry in Vyborg, round 3 : 0/1 hits
Germans roll dice for 2 mech_infantrys in Vyborg, round 4 : 0/1 hits
Russians roll dice for 1 infantry in Vyborg, round 4 : 1/1 hits
1 mech_infantry owned by the Germans lost in Vyborg
Germans roll dice for 1 mech_infantry in Vyborg, round 5 : 0/1 hits
Russians roll dice for 1 infantry in Vyborg, round 5 : 1/1 hits
1 mech_infantry owned by the Germans lost in Vyborg
Russians win with 1 infantry remaining. Battle score for attacker is -11
Casualties for Germans: 1 infantry and 2 mech_infantrysNon Combat Move - Germans
1 mech_infantry moved from Nenetsia to Novosibirsk
2 mech_infantrys moved from Nenetsia to Timguska
1 mech_infantry moved from Nenetsia to Novosibirsk
2 mech_infantrys moved from Archangel to Urals
1 mech_infantry moved from Novgorod to Nenetsia
1 aaGun moved from Archangel to Belarus
1 bomber moved from Tambov to Eastern Poland
1 mech_infantry moved from Eastern Poland to Belarus
1 mech_infantry moved from Eastern Poland to Novgorod
1 mech_infantry moved from Eastern Poland to Novgorod
1 artillery moved from Ukraine to Rostov
1 infantry moved from Ukraine to Rostov
1 artillery moved from Western Ukraine to Ukraine
2 infantry moved from Western Ukraine to Ukraine
1 aaGun moved from Western Ukraine to Ukraine
1 infantry moved from Western Ukraine to Ukraine
3 mech_infantrys moved from Eastern Poland to Ukraine
1 armour and 2 mech_infantrys moved from Yugoslavia to Eastern Poland
2 infantry moved from Normandy Bordeaux to France
1 aaGun, 3 artilleries and 2 infantry moved from Western Germany to FrancePlace Units - Germans
1 factory_minor placed in Iraq
1 armour, 1 infantry and 1 mech_infantry placed in Novgorod
Germans undo move 2.
1 armour, 1 artillery and 1 infantry placed in Novgorod
3 infantry placed in Ukraine
1 armour, 2 artilleries and 2 mech_infantrys placed in Western Germany
1 armour and 1 mech_infantry placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2
Germans collect 61 PUs (2 lost to blockades); end with 62 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 78 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 93 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
10 infantry moved from Bryansk to Ukraine
1 fighter and 1 tactical_bomber moved from Russia to Ukraine
1 fighter and 1 tactical_bomber moved from Samara to Ukraine
1 infantry moved from Bryansk to Ukraine
1 armour moved from Bryansk to Ukraine
5 artilleries moved from Bryansk to Ukraine
4 infantry moved from Manchuria to Jehol
1 fighter and 1 tactical_bomber moved from Finland to Karelia
1 infantry moved from Vyborg to Karelia
5 artilleries and 2 mech_infantrys moved from Russia to Tambov
3 infantry moved from Bryansk to Tambov
2 artilleries moved from Bryansk to Tambov
5 armour moved from Bryansk to TambovCombat - Russians
Battle in Karelia
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Karelia, round 2 : 1/1 hits, 1.33 expected hits
Germans roll dice for 1 artillery and 2 infantry in Karelia, round 2 : 1/0 hits, 1.00 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
retreated to Karelia
Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Russians attack with 1 armour, 5 artilleries, 2 fighters, 11 infantry and 2 tactical_bombers
Germans defend with 1 aaGun, 1 artillery, 1 factory_minor, 6 infantry and 3 mech_infantrys; Italians defend with 2 aaGuns, 2 armour, 2 artilleries, 2 infantry and 1 mech_infantry
AA fire in Ukraine : 1/1 hits, 0.67 expected hits
1 fighter owned by the Russians lost in Ukraine
Russians roll dice for 1 armour, 5 artilleries, 1 fighter, 11 infantry and 2 tactical_bombers in Ukraine, round 2 : 7/1 hits, 6.67 expected hits
Germans roll dice for 3 aaGuns, 2 armour, 3 artilleries, 8 infantry and 4 mech_infantrys in Ukraine, round 2 : 6/0 hits, 6.00 expected hits
6 infantry owned by the Russians, 1 aaGun owned by the Germans, 2 aaGuns owned by the Italians, 2 infantry owned by the Germans and 2 infantry owned by the Italians lost in Ukraine
Russians roll dice for 1 armour, 5 artilleries, 1 fighter, 5 infantry and 2 tactical_bombers in Ukraine, round 3 : 6/1 hits, 5.67 expected hits
Germans roll dice for 2 armour, 3 artilleries, 4 infantry and 4 mech_infantrys in Ukraine, round 3 : 4/1 hits, 4.67 expected hits
4 infantry owned by the Russians, 1 mech_infantry owned by the Italians, 4 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Ukraine
Russians roll dice for 1 armour, 5 artilleries, 1 fighter, 1 infantry and 2 tactical_bombers in Ukraine, round 4 : 4/1 hits, 4.33 expected hits
Germans roll dice for 2 armour, 3 artilleries and 2 mech_infantrys in Ukraine, round 4 : 3/1 hits, 2.67 expected hits
1 infantry owned by the Russians, 2 artilleries owned by the Russians, 2 artilleries owned by the Italians and 2 mech_infantrys owned by the Germans lost in Ukraine
Russians roll dice for 1 armour, 3 artilleries, 1 fighter and 2 tactical_bombers in Ukraine, round 5 : 3/1 hits, 3.33 expected hits
Germans roll dice for 2 armour and 1 artillery in Ukraine, round 5 : 1/1 hits, 1.33 expected hits
1 artillery owned by the Germans, 1 artillery owned by the Russians and 2 armour owned by the Italians lost in Ukraine
Russians win, taking Ukraine from Germans with 1 armour, 2 artilleries, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 24
Casualties for Germans: 1 aaGun, 1 artillery, 6 infantry and 3 mech_infantrys
Casualties for Italians: 2 aaGuns, 2 armour, 2 artilleries, 2 infantry and 1 mech_infantry
Casualties for Russians: 3 artilleries, 1 fighter and 11 infantry
Battle in Jehol
Russians attack with 4 infantry
Japanese defend with 1 infantry
Russians roll dice for 4 infantry in Jehol, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Jehol
Russians win, taking Jehol from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Tambov
Russians attack with 5 armour, 7 artilleries, 3 infantry and 2 mech_infantrys
Germans defend with 2 mech_infantrys
Russians roll dice for 5 armour, 7 artilleries, 3 infantry and 2 mech_infantrys in Tambov, round 2 : 6/1 hits, 6.50 expected hits
Germans roll dice for 2 mech_infantrys in Tambov, round 2 : 0/1 hits, 0.67 expected hits
2 mech_infantrys owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 5 armour, 7 artilleries, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrysNon Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Tambov: 5 armour
EDIT: Turning off Edit Mode
1 infantry moved from Russia to Samara
1 aaGun moved from Vologda to Russia
1 infantry moved from Smolensk to Russia
1 tactical_bomber moved from Ukraine to Bryansk
1 infantry moved from Manchuria to Jehol
2 infantry moved from Manchuria to Jehol
1 fighter and 1 tactical_bomber moved from Karelia to Bryansk
1 fighter and 1 tactical_bomber moved from Ukraine to BryanskPlace Units - Russians
2 artilleries and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 18 PUs; end with 18 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 21 PUs
Turning on Edit Mode
EDIT: Adding units owned by Russians to Bryansk: 5 armour
EDIT: Removing units owned by Russians from Tambov: 2 mech_infantrys
EDIT: Adding units owned by Russians to Bryansk: 5 artilleries, 1 infantry and 2 mech_infantrys
EDIT: Removing units owned by Russians from Tambov: 5 artilleries and 3 infantry
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : -1.33
AA fire in Ukraine : : 0.33
Russians : -0.50
Japanese : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 5 armour, 4 artilleries, 3 infantry and 1 transport; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
1 mech_infantry moved from Kweichow to Szechwan
1 fighter moved from Kweichow to Szechwan
1 tactical_bomber moved from Anhwe to Shensi
1 armour moved from Anhwe to Shensi
1 mech_infantry moved from Suiyuyan to Shensi
1 mech_infantry moved from Anhwe to Szechwan
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 fighter moved from Soviet Far East to ShantungCombat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in Szechwan
Japanese attack with 1 fighter and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 2 mech_infantrys in Szechwan, round 2 : 1/1 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking 6 Sea Zone from Americans, taking Szechwan from Chinese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Shensi, round 2 : 2/1 hits
Chinese roll dice for 2 infantry in Shensi, round 2 : 0/1 hits
2 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Soviet Far East to Siberia
1 tactical_bomber moved from Shensi to Hopei
1 armour moved from Hunan to French Indo China
1 mech_infantry moved from Shantung to Hopei
1 infantry moved from French Indo China to Kwangsi
1 tactical_bomber moved from Japan to French Indo China
1 fighter moved from Japan to French Indo China
2 fighters moved from 6 Sea Zone to 36 Sea Zone
2 carriers moved from 6 Sea Zone to 36 Sea Zone
1 carrier moved from 20 Sea Zone to 36 Sea Zone
1 battleship moved from 20 Sea Zone to 36 Sea Zone
3 transports moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
2 tactical_bombers moved from 6 Sea Zone to French Indo China
2 submarines moved from 20 Sea Zone to 36 Sea Zone
2 submarines moved from 21 Sea Zone to 36 Sea Zone
1 carrier moved from 20 Sea Zone to 36 Sea Zone
1 fighter moved from Szechwan to French Indo ChinaPlace Units - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to French Indo China: 2 artilleries, 3 infantry and 1 mech_infantry
EDIT: Removing units owned by Japanese from Japan: 2 artilleries, 3 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 artilleries and 1 infantry placed in French Indo China
3 armour placed in Kwangtung
1 armour, 1 artillery and 1 infantry placed in Shantung
1 transport placed in 6 Sea Zone
1 armour, 1 artillery and 1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4
Japanese collect 48 PUs (3 lost to blockades); end with 48 PUs
Turning on Edit Mode
EDIT: Adding units owned by Japanese to French Indo China: 1 airfield
EDIT: Removing units owned by Japanese from Kwangtung: 1 armour
EDIT: Adding units owned by Japanese to Kwangtung: 1 mech_infantry
EDIT: Removing units owned by Japanese from Japan: 1 armour, 1 artillery and 1 infantry
EDIT: Removing units owned by Japanese from Japan: 1 infantry
EDIT: Adding units owned by Japanese to Japan: 1 artillery
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 fighter
EDIT: Adding units owned by Japanese to French Indo China: 1 fighter
EDIT: Turning off Edit Mode -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 4 bombers, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 armour and 1 transport moved from 109 Sea Zone to 112 Sea Zone
1 armour moved from 112 Sea Zone to Denmark
1 carrier moved from 109 Sea Zone to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from 109 Sea Zone to 112 Sea Zone
1 bomber moved from United Kingdom to 112 Sea Zone
1 bomber moved from United Kingdom to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 4 bombers, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 armour and 1 transport moved from 109 Sea Zone to 112 Sea Zone
1 armour moved from 112 Sea Zone to Denmark
1 carrier moved from 109 Sea Zone to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from 109 Sea Zone to 112 Sea Zone
1 bomber moved from United Kingdom to 112 Sea Zone
1 bomber moved from United Kingdom to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 6 Sea ZoneCombat - Americans
Battle in 6 Sea Zone
Americans attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 6 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Denmark
Battle in 91 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 destroyer
Americans roll dice for 1 bomber in 91 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Germans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 91 Sea Zone
Americans win, taking Denmark from Germans with 1 bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - Americans
1 bomber moved from 91 Sea Zone to United Kingdom
1 bomber moved from 112 Sea Zone to United Kingdom
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Korea
3 submarines moved from 10 Sea Zone to 26 Sea Zone
2 destroyers moved from 26 Sea Zone to 33 Sea Zone
4 bombers moved from Western United States to Korea
1 mech_infantry moved from Central United States to Western United States
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_AlliesPlace Units - Americans
1 factory_minor placed in Korea
1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
4 bombers placed in Western United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUsCombat Hit Differential Summary :
Germans : -0.33
Americans : 0.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 fighter and 2 infantry moved from Sikang to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 2 mech_infantrys
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/1 hits, 0.83 expected hits
Japanese roll dice for 2 mech_infantrys in Szechwan, round 2 : 0/1 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese lost in Szechwan
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 1/1 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 mech_infantrysNon Combat Move - Chinese
1 fighter moved from Szechwan to BurmaPlace Units - Chinese
2 infantry placed in Manchuria
Chinese undo move 1.
2 infantry placed in JeholTurn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Burma: 1 fighter
EDIT: Adding units owned by Chinese to Jehol: 1 fighter
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese : 0.33
Japanese : -1.00





