@surfer said in L25 Avner (L+9) vs Surfer (X) BM4:
@Avner Still need your email to put into the game to get dice rolls
ok i’ll put it in the allied turn
subs fight, max def
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - Americans
Americans buy 3 destroyers, 4 fighters and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 battleship, 1 carrier, 1 cruiser and 2 fighters moved from 91 Sea Zone to 109 Sea Zone
2 fighters moved from Gibraltar to 109 Sea Zone
2 fighters moved from United Kingdom to 109 Sea Zone
2 fighters moved from Eastern United States to 109 Sea Zone
1 artillery moved from Siberia to Amur
Americans take Amur from Japanese
1 infantry moved from Siberia to Sakha
Americans take Sakha from Japanese
1 bomber moved from Manchuria to French Indo China
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Strategic bombing raid in French Indo China
AA fire in French Indo China : 0/1 hits
Bombing raid in French Indo China rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in French Indo China causes 5 damage total.
Battle in 109 Sea Zone
Americans attack with 1 battleship, 1 carrier, 1 cruiser and 8 fighters
Germans defend with 2 carriers, 2 destroyers, 4 fighters, 4 submarines and 3 transports
Germans roll dice for 4 submarines in 109 Sea Zone, round 2 : 1/4 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 8 fighters in 109 Sea Zone, round 2 : 4/8 hits
Units damaged: 2 carriers owned by the Germans
Americans roll dice for 1 battleship, 1 carrier and 1 cruiser in 109 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 2 carriers, 2 destroyers, 4 fighters and 3 transports in 109 Sea Zone, round 2 : 3/8 hits
2 destroyers owned by the Germans, 1 submarine owned by the Germans, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 109 Sea Zone
Germans roll dice for 3 submarines in 109 Sea Zone, round 3 : 3/3 hits
1 cruiser owned by the Americans and 1 battleship owned by the Americans lost in 109 Sea Zone
Americans roll dice for 7 fighters in 109 Sea Zone, round 3 : 4/7 hits
Germans roll dice for 2 carriers, 4 fighters and 3 transports in 109 Sea Zone, round 3 : 4/6 hits
2 fighters owned by the Germans, 2 carriers owned by the Germans and 4 fighters owned by the Americans lost in 109 Sea Zone
3 submarines owned by the Germans Submerged
Americans roll dice for 3 fighters in 109 Sea Zone, round 4 : 1/3 hits
Germans roll dice for 2 fighters and 3 transports in 109 Sea Zone, round 4 : 2/2 hits
1 fighter owned by the Germans and 2 fighters owned by the Americans lost in 109 Sea Zone
Americans roll dice for 1 fighter in 109 Sea Zone, round 5 : 1/1 hits
Germans roll dice for 1 fighter and 3 transports in 109 Sea Zone, round 5 : 1/1 hits
1 fighter owned by the Germans and 1 fighter owned by the Americans lost in 109 Sea Zone
Germans win with 3 transports remaining. Battle score for attacker is -34
Casualties for Germans: 2 carriers, 2 destroyers, 4 fighters and 1 submarine
Casualties for Americans: 1 battleship, 1 carrier, 1 cruiser and 8 fighters
Non Combat Move - Americans
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 96 Sea Zone
2 artilleries and 2 infantry moved from 96 Sea Zone to Tobruk
2 infantry moved from Tunisia to Algeria
1 transport moved from 87 Sea Zone to 89 Sea Zone
1 armour moved from Eastern United States to Southeast Mexico
3 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
3 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to Iwo Jima
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
5 carriers, 2 cruisers, 1 destroyer and 4 fighters moved from 54 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Soviet Far East
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 bomber moved from French Indo China to Yunnan
Place Units - Americans
3 fighters placed in Eastern United States
1 fighter placed in Western United States
3 submarines placed in 10 Sea Zone
3 destroyers placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 artillery and 1 infantry moved from Kweichow to Yunnan
2 infantry moved from Jehol to Anhwe
2 artilleries and 3 infantry moved from Kansu to Shensi
Place Units - Chinese
1 artillery and 1 infantry placed in Shensi
1 artillery and 1 infantry placed in Yunnan
1 artillery placed in Anhwe
1 artillery and 1 infantry placed in Anhwe
Turn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,3
Chinese collect 22 PUs (1 lost to blockades); end with 22 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 25 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - British
British repair damage of 4x factory_minor, 6x factory_minor; Remaining resources: 21 PUs;
British buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 7x factory_major; Remaining resources: 3 PUs;
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from United Kingdom to 109 Sea Zone
1 armour and 1 mech_infantry moved from Eastern Persia to Northwest Persia
1 mech_infantry moved from Persia to Northwest Persia
1 armour and 3 infantry moved from Iraq to Northwest Persia
Combat - British
Battle in 109 Sea Zone
British attack with 1 fighter
Germans defend with 3 submarines and 3 transports
3 submarines owned by the Germans Submerged
3 transports owned by the Germans lost in 109 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 21
Casualties for Germans: 3 transports
Battle in Northwest Persia
British attack with 2 armour, 3 infantry and 2 mech_infantrys
Germans defend with 1 aaGun, 1 artillery and 2 infantry
British roll dice for 2 armour, 3 infantry and 2 mech_infantrys in Northwest Persia, round 2 : 0/7 hits
Germans roll dice for 1 aaGun, 1 artillery and 2 infantry in Northwest Persia, round 2 : 3/3 hits
3 infantry owned by the British lost in Northwest Persia
British roll dice for 2 armour and 2 mech_infantrys in Northwest Persia, round 3 : 1/4 hits
Germans roll dice for 1 aaGun, 1 artillery and 2 infantry in Northwest Persia, round 3 : 1/3 hits
1 aaGun owned by the Germans and 1 mech_infantry owned by the British lost in Northwest Persia
British roll dice for 2 armour and 1 mech_infantry in Northwest Persia, round 4 : 0/3 hits
Germans roll dice for 1 artillery and 2 infantry in Northwest Persia, round 4 : 1/3 hits
1 mech_infantry owned by the British lost in Northwest Persia
British roll dice for 2 armour in Northwest Persia, round 5 : 0/2 hits
Germans roll dice for 1 artillery and 2 infantry in Northwest Persia, round 5 : 1/3 hits
1 armour owned by the British lost in Northwest Persia
British roll dice for 1 armour in Northwest Persia, round 6 : 0/1 hits
Germans roll dice for 1 artillery and 2 infantry in Northwest Persia, round 6 : 0/3 hits
British roll dice for 1 armour in Northwest Persia, round 7 : 0/1 hits
Germans roll dice for 1 artillery and 2 infantry in Northwest Persia, round 7 : 0/3 hits
British roll dice for 1 armour in Northwest Persia, round 8 : 1/1 hits
Germans roll dice for 1 artillery and 2 infantry in Northwest Persia, round 8 : 0/3 hits
1 infantry owned by the Germans lost in Northwest Persia
British roll dice for 1 armour in Northwest Persia, round 9 : 1/1 hits
Germans roll dice for 1 artillery and 1 infantry in Northwest Persia, round 9 : 0/2 hits
1 infantry owned by the Germans lost in Northwest Persia
British roll dice for 1 armour in Northwest Persia, round 10 : 0/1 hits
Germans roll dice for 1 artillery in Northwest Persia, round 10 : 1/1 hits
1 armour owned by the British lost in Northwest Persia
Germans win with 1 artillery remaining. Battle score for attacker is -18
Casualties for Germans: 1 aaGun and 2 infantry
Casualties for British: 2 armour, 3 infantry and 2 mech_infantrys
Non Combat Move - British
1 armour moved from Eastern Persia to Iraq
1 mech_infantry moved from Eastern Persia to Persia
1 infantry moved from Alexandria to Egypt
1 artillery and 1 infantry moved from Tobruk to Alexandria
1 battleship moved from 87 Sea Zone to 92 Sea Zone
1 fighter moved from 109 Sea Zone to United Kingdom
8 infantry and 3 mech_infantrys moved from United Kingdom to Scotland
2 aaGuns moved from United Kingdom to Scotland
Place Units - British
3 artilleries placed in Iraq
3 infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,3,2,6,2,2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,3,4,5,1
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,5
British collect 24 PUs (13 lost to blockades); end with 24 PUs
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,2,1,4,3,4,3,4,1,1,1,4,5,2,6,3,2,2,6,6,6,6,4,2,5,4,5,2,4,2,5,1,4,2,3,6
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,5
UK_Pacific collect 6 PUs (4 lost to blockades); end with 6 PUs
Some Units in India change ownership: 1 infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 3 PUs;
Combat Move - Italians
1 infantry moved from Cyprus to 99 Sea Zone
1 artillery moved from Cyprus to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
1 artillery moved from 96 Sea Zone to Malta
1 infantry moved from 96 Sea Zone to Malta
2 fighters moved from 99 Sea Zone to 96 Sea Zone
1 carrier moved from 99 Sea Zone to 96 Sea Zone
1 destroyer moved from 99 Sea Zone to 96 Sea Zone
1 fighter moved from Southern Italy to 92 Sea Zone
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
2 bombers moved from Southern Italy to 92 Sea Zone
3 infantry moved from Caucasus to Northwest Persia
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 1 carrier, 1 destroyer, 2 fighters and 1 transport
Americans defend with 2 transports
2 transports owned by the Americans lost in 96 Sea Zone
Italians win with 1 carrier, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Malta
Battle in 92 Sea Zone
Italians attack with 2 bombers, 1 destroyer, 1 fighter and 1 transport
British defend with 1 battleship
Italians roll dice for 2 bombers, 1 destroyer, 1 fighter and 1 transport in 92 Sea Zone, round 2 : 2/4 hits
British roll dice for 1 battleship in 92 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Italians and 1 battleship owned by the British lost in 92 Sea Zone
Italians win, taking Malta from British with 2 bombers, 1 fighter and 1 transport remaining. Battle score for attacker is 12
Casualties for Italians: 1 destroyer
Casualties for British: 1 battleship
Battle in Gibraltar
Non Combat Move - Italians
2 bombers moved from 92 Sea Zone to Southern Italy
1 fighter moved from 92 Sea Zone to 96 Sea Zone
1 fighter moved from 96 Sea Zone to Southern Italy
Place Units - Italians
1 destroyer, 1 submarine and 1 transport placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 14 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 25 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
Place Units - ANZAC
2 transports placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 carrier, 1 destroyer, 3 mech_infantrys and 3 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Timguska to Yenisey
1 armour moved from Yenisey to Buryatia
Germans take Yakut S.S.R. from Russians
Germans take Buryatia from Russians
1 armour moved from Yenisey to Yakut S.S.R.
1 armour moved from Evenkiyskiy to Yakut S.S.R.
1 mech_infantry moved from Novosibirsk to Yenisey
4 mech_infantrys moved from Samara to Timguska
1 infantry moved from Urals to Evenkiyskiy
1 infantry moved from Archangel to Novgorod
Germans take Novgorod from Russians
10 armour, 17 artilleries, 13 infantry and 15 mech_infantrys moved from Belarus to Novgorod
1 mech_infantry moved from Caucasus to Persia
2 artilleries and 4 infantry moved from Caucasus to Northwest Persia
2 armour moved from Volgograd to Northwest Persia
1 mech_infantry moved from Volgograd to Northwest Persia
1 mech_infantry moved from Caucasus to Persia
1 armour moved from Caucasus to Iraq
2 mech_infantrys moved from Caucasus to Iraq
2 tactical_bombers moved from Rostov to Iraq
1 bomber moved from Bulgaria to Iraq
1 bomber moved from Southern Italy to Persia
1 bomber moved from Southern Italy to Egypt
2 bombers moved from Southern Italy to Iraq
2 mech_infantrys moved from Rostov to Northwest Persia
1 artillery moved from Rostov to Caucasus
2 infantry moved from Rostov to Caucasus
2 armour and 1 mech_infantry moved from Ukraine to Caucasus
2 armour and 1 mech_infantry moved from Russia to Volgograd
1 submarine moved from 104 Sea Zone to 109 Sea Zone
1 artillery moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Holland Belgium to Western Germany
1 fighter moved from Normandy Bordeaux to 112 Sea Zone
1 infantry moved from Bulgaria to Romania
Combat - Germans
Strategic bombing raid in Egypt
AA fire in Egypt : 0/1 hits
Bombing raid in Egypt rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Egypt causes 6 damage total.
Battle in Persia
Germans attack with 1 bomber and 2 mech_infantrys
British defend with 1 factory_minor and 1 mech_infantry
Germans roll dice for 1 bomber and 2 mech_infantrys in Persia, round 2 : 1/3 hits
British roll dice for 1 mech_infantry in Persia, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Persia
Germans win, taking Persia from British with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Iraq
Germans attack with 1 armour, 3 bombers, 2 mech_infantrys and 2 tactical_bombers
British defend with 1 armour, 3 artilleries and 1 factory_minor
Germans roll dice for 1 armour, 3 bombers, 2 mech_infantrys and 2 tactical_bombers in Iraq, round 2 : 4/8 hits
British roll dice for 1 armour and 3 artilleries in Iraq, round 2 : 3/4 hits
1 tactical_bomber owned by the Germans, 3 artilleries owned by the British, 2 mech_infantrys owned by the Germans and 1 armour owned by the British lost in Iraq
Germans win, taking Iraq from British with 1 armour, 3 bombers and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 2 mech_infantrys and 1 tactical_bomber
Casualties for British: 1 armour and 3 artilleries
Non Combat Move - Germans
3 bombers moved from Iraq to Caucasus
1 tactical_bomber moved from Iraq to Northwest Persia
1 bomber moved from Persia to Caucasus
1 bomber moved from Egypt to Northwest Persia
Place Units - Germans
1 carrier, 1 destroyer and 3 transports placed in 112 Sea Zone
2 armour and 1 mech_infantry placed in Volgograd
2 armour and 1 mech_infantry placed in Ukraine
2 armour and 1 mech_infantry placed in Russia
Turn Complete - Germans
Germans collect 74 PUs; end with 74 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 81 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 87 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 107 PUs
good game - I’ll post the loss.
Not that the outcome was in doubt after you fortified Japan, but when I lost that horrific battle in Northwest Persia it was fun no longer!
Any interest in a rematch, or have you had enough of beating me?
thanks for playing, gg
sure, i’m interested for a rematch! which side do you prefer?
I want to attack!
I’ll set it up. :)