Agreed it could have definitely been worse!
Dissndat (x+5) vs Giallo
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 battleship, 1 destroyer and 7 submarines; Remaining resources: 0 PUs;Combat Move - Americans
8 fighters moved from Hawaiian Islands to 6 Sea Zone
18 submarines moved from 16 Sea Zone to 6 Sea Zone
3 fighters and 4 tactical_bombers moved from 9 Sea Zone to 6 Sea Zone
1 submarine moved from 30 Sea Zone to 25 Sea ZoneCombat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 25 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 25 Sea Zone
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 6 Sea Zone
Americans attack with 11 fighters, 22 submarines and 4 tactical_bombers
Japanese defend with 1 battleship, 4 carriers, 7 destroyers, 9 fighters, 7 submarines, 2 tactical_bombers and 2 transports
Japanese roll dice for 7 submarines in 6 Sea Zone, round 2 : 1/7 hits
1 submarine owned by the Americans lost in 6 Sea Zone
Americans roll dice for 21 submarines in 6 Sea Zone, round 2 : 8/21 hits
Units damaged: 4 carriers owned by the Japanese and 1 battleship owned by the Japanese
Americans roll dice for 11 fighters and 4 tactical_bombers in 6 Sea Zone, round 2 : 9/15 hits
Japanese roll dice for 1 battleship, 4 carriers, 7 destroyers, 9 fighters, 2 tactical_bombers and 2 transports in 6 Sea Zone, round 2 : 13/23 hits
7 destroyers owned by the Japanese, 13 submarines owned by the Americans, 3 submarines owned by the Japanese and 2 carriers owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 8 submarines in 6 Sea Zone, round 3 : 4/8 hits
Japanese roll dice for 4 submarines in 6 Sea Zone, round 3 : 0/4 hits
Americans roll dice for 11 fighters and 4 tactical_bombers in 6 Sea Zone, round 3 : 7/15 hits
Japanese roll dice for 9 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 8/11 hits
Japanese roll dice for 1 battleship, 2 carriers and 2 transports in 6 Sea Zone, round 3 : 3/3 hits
3 submarines owned by the Americans, 3 fighters owned by the Japanese, 4 submarines owned by the Japanese, 2 tactical_bombers owned by the Japanese, 2 carriers owned by the Japanese and 8 fighters owned by the Americans lost in 6 Sea Zone
Americans roll dice for 5 submarines in 6 Sea Zone, round 4 : 1/5 hits
1 battleship owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 3 fighters and 4 tactical_bombers in 6 Sea Zone, round 4 : 2/7 hits
Japanese roll dice for 6 fighters in 6 Sea Zone, round 4 : 5/6 hits
2 fighters owned by the Japanese, 3 tactical_bombers owned by the Americans and 2 fighters owned by the Americans lost in 6 Sea Zone
Americans roll dice for 5 submarines in 6 Sea Zone, round 5 : 1/5 hits
1 transport owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 5 : 1/2 hits
Japanese roll dice for 4 fighters in 6 Sea Zone, round 5 : 3/4 hits
1 fighter owned by the Japanese, 1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans lost in 6 Sea Zone
Americans roll dice for 5 submarines in 6 Sea Zone, round 6 : 1/5 hits
1 transport owned by the Japanese lost in 6 Sea Zone
5 submarines owned by the Americans Submerged
Japanese win with 3 fighters remaining. Battle score for attacker is 22
Casualties for Americans: 11 fighters, 17 submarines and 4 tactical_bombers
Casualties for Japanese: 1 battleship, 4 carriers, 7 destroyers, 6 fighters, 7 submarines, 2 tactical_bombers and 2 transports
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: JapanNon Combat Move - Americans
1 battleship, 10 carriers, 3 cruisers and 4 destroyers moved from 9 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 mech_infantry moved from Central America to Southeast Mexico
1 aaGun moved from Central United States to Eastern United StatesPlace Units - Americans
1 battleship, 1 destroyer and 7 submarines placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;Combat Move - Chinese
Combat - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUsPurchase Units - British
British buy 1 armour and 1 fighter; Remaining resources: 2 PUs;Combat Move - British
3 fighters moved from Caucasus to Russia
1 infantry moved from Union of South Africa to Rhodesia
1 bomber moved from Union of South Africa to RhodesiaCombat - British
Battle in Rhodesia
British attack with 1 bomber and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 bomber and 1 infantry in Rhodesia, round 2 : 2/2 hits
Japanese roll dice for 1 infantry in Rhodesia, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Rhodesia
British win, taking Rhodesia from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 bomber moved from Rhodesia to Union of South Africa
1 carrier, 1 tactical_bomber and 1 transport moved from 71 Sea Zone to 70 Sea Zone
1 artillery and 1 infantry moved from Union of South Africa to South West AfricaPlace Units - British
1 armour and 1 fighter placed in Union of South Africa
British undo move 1.
1 fighter placed in United Kingdom
1 armour placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,3,4,2,5,1
British collect 12 PUs (8 lost to blockades); end with 14 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - Italians
Italians buy 2 destroyers, 1 fighter and 5 mech_infantrys; Remaining resources: 3 PUs;Combat Move - Italians
1 armour moved from Belarus to Rostov
1 bomber moved from Egypt to Rostov
1 armour moved from Iraq to Caucasus
Italians take Northwest Persia from Russians
Italians take Caucasus from Russians
1 armour moved from Anglo Egyptian Sudan to French Equatorial Africa
Italians take French Equatorial Africa from French
1 armour moved from French Equatorial Africa to Belgian Congo
Italians take Belgian Congo from BritishCombat - Italians
Battle in Rostov
Italians attack with 1 armour and 1 bomber
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 bomber in Rostov, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
Italians roll dice for 1 armour and 1 bomber in Rostov, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
2 aaGuns and 5 artilleries moved from Iraq to Northwest Persia
4 infantry moved from Trans-Jordan to 98 Sea Zone
4 infantry and 2 transports moved from 98 Sea Zone to 81 Sea Zone
1 carrier, 2 destroyers, 4 infantry and 2 transports moved from 81 Sea Zone to 72 Sea Zone
4 infantry moved from 72 Sea Zone to Kenya
1 armour and 1 mech_infantry moved from Ethiopia to Belgian Congo
1 aaGun and 2 mech_infantrys moved from Anglo Egyptian Sudan to Belgian Congo
2 mech_infantrys moved from Egypt to Belgian Congo
1 fighter moved from Egypt to 72 Sea Zone
1 tactical_bomber moved from Egypt to 72 Sea Zone
1 fighter moved from Egypt to Gibraltar
2 artilleries and 6 infantry moved from Northern Italy to 95 Sea Zone
2 artilleries, 6 infantry and 4 transports moved from 95 Sea Zone to 92 Sea Zone
2 artilleries, 1 battleship, 1 destroyer, 6 infantry and 4 transports moved from 92 Sea Zone to 91 Sea Zone
2 artilleries and 6 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 91 Sea Zone to 89 Sea Zone
1 destroyer moved from 91 Sea Zone to 102 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 submarine moved from 105 Sea Zone to 109 Sea Zone
1 aaGun and 2 infantry moved from Belarus to Bryansk
1 bomber moved from Rostov to IraqPlace Units - Italians
2 mech_infantrys placed in Iraq
3 mech_infantrys placed in Egypt
1 fighter placed in Southern Italy
2 destroyers placed in 110 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 5,6
Italians collect 35 PUs; end with 38 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 43 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 47 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 52 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 55 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 60 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 3 fighters; Remaining resources: 0 PUs;Combat Move - ANZAC
3 fighters moved from New South Wales to 26 Sea ZoneNon Combat Move - ANZAC
Place Units - ANZAC
3 fighters placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUsCombat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 1 destroyer, 1 fighter, 10 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
2 mech_infantrys moved from Belarus to Vologda
2 bombers moved from Novgorod to Vologda
2 infantry moved from Belarus to Smolensk
2 bombers moved from Novgorod to Smolensk
1 infantry moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Ukraine to Volgograd
Germans take Volgograd from RussiansCombat - Germans
Battle in Smolensk
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 2 infantry in Smolensk, round 2 : 4/4 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 2 bombers and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 2 mech_infantrys in Vologda, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 bombers moved from Novgorod to Western Germany
2 bombers moved from Vologda to Novgorod
2 bombers moved from Smolensk to Novgorod
1 infantry moved from Ukraine to Bryansk
5 infantry moved from Western Ukraine to Bryansk
3 armour moved from Novgorod to Bryansk
5 aaGuns, 11 armour, 31 artilleries, 10 infantry and 7 mech_infantrys moved from Belarus to Bryansk
2 tactical_bombers moved from Bessarabia to Bryansk
2 tactical_bombers moved from Western Germany to Bryansk
2 fighters moved from Bessarabia to Western Germany
1 fighter moved from Bessarabia to Bryansk
1 fighter moved from Novgorod to Bryansk
5 armour and 10 mech_infantrys moved from Bessarabia to Bryansk
1 carrier moved from 91 Sea Zone to 104 Sea Zone
1 destroyer moved from 91 Sea Zone to 103 Sea Zone
1 destroyer moved from 91 Sea Zone to 107 Sea Zone
1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from Gibraltar to 104 Sea Zone
1 fighter moved from Gibraltar to 110 Sea Zone
2 submarines moved from 112 Sea Zone to 104 Sea Zone
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 carrier moved from 112 Sea Zone to 110 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 transport moved from 112 Sea Zone to 113 Sea Zone
1 infantry moved from French West Africa to French Central Africa
1 marine moved from Nigeria to French Central Africa
1 bomber moved from Western Germany to GibraltarPlace Units - Germans
3 infantry placed in Novgorod
3 infantry placed in Ukraine
4 artilleries and 4 infantry placed in Germany
1 fighter placed in Western Germany
1 destroyer placed in 113 Sea Zone
2 submarines placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 61 PUs; end with 61 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Novosibirsk to Volgograd
1 fighter and 1 tactical_bomber moved from Russia to Volgograd
2 fighters moved from Russia to Vologda
1 infantry moved from Novosibirsk to Vologda
1 infantry moved from Russia to Vologda
7 armour and 8 mech_infantrys moved from Novosibirsk to Russia
1 fighter moved from Russia to VologdaCombat - Russians
Battle in Vologda
Russians attack with 3 fighters and 2 infantry
Germans defend with 2 mech_infantrys
Russians roll dice for 3 fighters and 2 infantry in Vologda, round 2 : 2/5 hits
Germans roll dice for 2 mech_infantrys in Vologda, round 2 : 1/2 hits
2 mech_infantrys owned by the Germans and 1 infantry owned by the Russians lost in Vologda
Russians win, taking Vologda from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 infantry
Battle in Volgograd
Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 factory_minor
Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 2/3 hits
Germans roll dice for 1 armour in Volgograd, round 2 : 1/1 hits
1 mech_infantry owned by the Russians and 1 armour owned by the Germans lost in Volgograd
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for Russians: 1 mech_infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Volgograd to Russia
3 fighters moved from Vologda to RussiaPlace Units - Russians
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 8 PUs; end with 8 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 10 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 12 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 2 carriers, 1 harbour, 6 submarines and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 mech_infantry moved from Central Mongolia to Amur
Japanese take Amur from Russians
1 infantry moved from Kazakhstan to Samara
Japanese take Samara from Russians
1 infantry moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from Russians
1 battleship, 3 carriers, 4 fighters and 7 submarines moved from 33 Sea Zone to 25 Sea Zone
1 destroyer moved from 17 Sea Zone to 25 Sea Zone
2 fighters moved from Caroline Islands to 25 Sea Zone
3 fighters moved from Japan to 6 Sea Zone
4 bombers moved from Japan to 6 Sea Zone
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
1 destroyer moved from 20 Sea Zone to 6 Sea Zone
1 submarine moved from 17 Sea Zone to 6 Sea Zone
2 tactical_bombers moved from Dzavhan to 6 Sea Zone
1 fighter moved from Hunan to 6 Sea Zone
1 fighter moved from Dzavhan to 6 Sea ZoneCombat - Japanese
Battle in 6 Sea Zone
Japanese attack with 4 bombers, 2 destroyers, 5 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 5 submarines
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 4 bombers, 2 destroyers, 5 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 9/13 hits
Americans roll dice for 5 submarines in 6 Sea Zone, round 2 : 2/5 hits
5 submarines owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 6 Sea Zone
Japanese win, taking 6 Sea Zone from Americans with 4 bombers, 1 destroyer, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Americans: 5 submarines
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in 25 Sea Zone
Japanese attack with 1 battleship, 3 carriers, 1 destroyer, 6 fighters and 7 submarines
Americans defend with 1 submarine
Japanese roll dice for 7 submarines in 25 Sea Zone, round 2 : 1/7 hits
1 submarine owned by the Americans lost in 25 Sea Zone
Japanese win with 1 battleship, 3 carriers, 1 destroyer, 6 fighters and 7 submarines remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Japanese
3 fighters moved from 6 Sea Zone to Midway
1 fighter moved from Caroline Islands to Wake Island
2 tactical_bombers moved from 33 Sea Zone to Wake Island
4 bombers moved from 6 Sea Zone to Midway
2 submarines moved from 37 Sea Zone to 35 Sea Zone
2 mech_infantrys moved from India to Eastern Persia
1 armour moved from Iraq to Caucasus
1 tactical_bomber moved from Iraq to Bryansk
2 fighters moved from Suiyuyan to Caucasus
1 mech_infantry moved from Timguska to Kansu
1 armour and 8 mech_infantrys moved from Olgiy to Kansu
1 infantry moved from Sikang to Tsinghai
1 infantry moved from Szechwan to Sikang
1 infantry moved from Yunnan to Szechwan
1 infantry moved from French Indo China to Yunnan
1 infantry moved from India to Burma
1 infantry moved from Shensi to Kansu
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Hopei
1 infantry moved from Kiangsu to AnhwePlace Units - Japanese
1 harbour placed in Midway
2 carriers, 6 submarines and 2 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 84 PUs; end with 84 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 87 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 92 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 97 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 102 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 107 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 armour, 1 destroyer, 10 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 101 Sea Zone to 107 Sea Zone
1 submarine moved from 101 Sea Zone to 102 Sea Zone
1 fighter moved from 101 Sea Zone to 102 Sea Zone
1 submarine moved from 101 Sea Zone to 89 Sea Zone
2 fighters moved from Eastern United States to 89 Sea Zone
1 fighter moved from 101 Sea Zone to 89 Sea Zone
1 fighter moved from 101 Sea Zone to 102 Sea Zone
1 fighter moved from Eastern United States to 107 Sea Zone
1 destroyer moved from 26 Sea Zone to 24 Sea Zone
1 destroyer moved from 24 Sea Zone to 16 Sea Zone
1 fighter moved from Eastern United States to 89 Sea ZoneCombat - Americans
Battle in 89 Sea Zone
Americans attack with 4 fighters and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 89 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 4 fighters in 89 Sea Zone, round 2 : 3/4 hits
Italians roll dice for 1 destroyer in 89 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 89 Sea Zone
Americans win, taking 89 Sea Zone from Neutral with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 107 Sea Zone
Americans attack with 1 fighter and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 107 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer in 107 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 107 Sea Zone
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 102 Sea Zone
Americans attack with 2 fighters and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 102 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 1 destroyer in 102 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 102 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyerNon Combat Move - Americans
1 battleship, 2 carriers, 1 cruiser, 5 destroyers and 9 submarines moved from 101 Sea Zone to 11 Sea Zone
1 fighter moved from 107 Sea Zone to Quebec
2 fighters moved from 102 Sea Zone to Eastern United States
4 fighters moved from 89 Sea Zone to Eastern United States
1 mech_infantry moved from Southeast Mexico to Central United States
1 destroyer moved from 26 Sea Zone to 13 Sea Zone
1 battleship, 10 carriers, 3 cruisers, 1 destroyer and 4 fighters moved from 26 Sea Zone to 11 Sea ZonePlace Units - Americans
10 infantry placed in Eastern United States
1 armour and 1 mech_infantry placed in Central United States
1 destroyer and 1 submarine placed in 10 Sea Zone
1 submarine placed in 101 Sea Zone
1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,6,4,1,3,5,4,6,5,5,4,3,5,3,4,1,4,4,1,3
Americans collect 49 PUs (3 lost to blockades); end with 50 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 armour, 1 destroyer, 10 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 101 Sea Zone to 107 Sea Zone
1 submarine moved from 101 Sea Zone to 102 Sea Zone
1 fighter moved from 101 Sea Zone to 102 Sea Zone
1 submarine moved from 101 Sea Zone to 89 Sea Zone
2 fighters moved from Eastern United States to 89 Sea Zone
1 fighter moved from 101 Sea Zone to 89 Sea Zone
1 fighter moved from 101 Sea Zone to 102 Sea Zone
1 fighter moved from Eastern United States to 107 Sea Zone
1 destroyer moved from 26 Sea Zone to 24 Sea Zone
1 destroyer moved from 24 Sea Zone to 16 Sea Zone
1 fighter moved from Eastern United States to 89 Sea ZoneCombat - Americans
Battle in 89 Sea Zone
Americans attack with 4 fighters and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 89 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 4 fighters in 89 Sea Zone, round 2 : 3/4 hits
Italians roll dice for 1 destroyer in 89 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 89 Sea Zone
Americans win, taking 89 Sea Zone from Neutral with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 107 Sea Zone
Americans attack with 1 fighter and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 107 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer in 107 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 107 Sea Zone
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 102 Sea Zone
Americans attack with 2 fighters and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 102 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 1 destroyer in 102 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 102 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyerNon Combat Move - Americans
1 battleship, 2 carriers, 1 cruiser, 5 destroyers and 9 submarines moved from 101 Sea Zone to 11 Sea Zone
1 fighter moved from 107 Sea Zone to Quebec
2 fighters moved from 102 Sea Zone to Eastern United States
4 fighters moved from 89 Sea Zone to Eastern United States
1 mech_infantry moved from Southeast Mexico to Central United States
1 destroyer moved from 26 Sea Zone to 13 Sea Zone
1 battleship, 10 carriers, 3 cruisers, 1 destroyer and 4 fighters moved from 26 Sea Zone to 11 Sea ZonePlace Units - Americans
10 infantry placed in Eastern United States
1 armour and 1 mech_infantry placed in Central United States
1 destroyer and 1 submarine placed in 10 Sea Zone
1 submarine placed in 101 Sea Zone
1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,6,4,1,3,5,4,6,5,5,4,3,5,3,4,1,4,4,1,3
Americans collect 49 PUs (3 lost to blockades); end with 50 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;Combat Move - Chinese
Combat - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUsPurchase Units - British
British buy 4 infantry; Remaining resources: 2 PUs;Combat Move - British
1 tactical_bomber moved from 70 Sea Zone to Union of South Africa
1 carrier moved from 70 Sea Zone to 68 Sea Zone
1 infantry moved from South West Africa to 70 Sea Zone
1 infantry and 1 transport moved from 70 Sea Zone to 82 Sea Zone
1 infantry moved from 82 Sea Zone to Gold Coast
1 artillery moved from South West Africa to Union of South AfricaCombat - British
Battle in Gold CoastNon Combat Move - British
Place Units - British
4 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,4,2,4,6,5,4,4
British collect 15 PUs (5 lost to blockades); end with 17 PUsTurn Complete - UK_Pacific
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Im out for a week on holiday, be back around the 16th
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Purchase Units - Italians
Italians buy 1 bomber, 1 carrier, 3 destroyers and 1 submarine; Remaining resources: 2 PUs;Combat Move - Italians
1 submarine moved from 109 Sea Zone to 107 Sea Zone
1 destroyer moved from 110 Sea Zone to 107 Sea Zone
1 destroyer moved from 104 Sea Zone to 102 Sea Zone
1 submarine moved from 91 Sea Zone to 102 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 102 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 107 Sea Zone
3 artilleries moved from Gibraltar to 91 Sea Zone
6 infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
3 artilleries, 7 infantry and 5 transports moved from 91 Sea Zone to 111 Sea Zone
3 artilleries and 7 infantry moved from 111 Sea Zone to Scotland
2 armour and 5 mech_infantrys moved from Belgian Congo to Rhodesia
1 tactical_bomber moved from 72 Sea Zone to Rhodesia
1 fighter moved from 72 Sea Zone to 82 Sea Zone
1 infantry moved from Kenya to 72 Sea Zone
1 carrier, 2 destroyers, 1 infantry and 2 transports moved from 72 Sea Zone to 70 Sea Zone
1 infantry moved from 70 Sea Zone to South West AfricaCombat - Italians
Battle in 82 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 82 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Scotland
Battle in South West Africa
Battle in Rhodesia
Italians attack with 2 armour, 5 mech_infantrys and 1 tactical_bomber
British defend with 1 infantry
Italians roll dice for 2 armour, 5 mech_infantrys and 1 tactical_bomber in Rhodesia, round 2 : 1/8 hits
British roll dice for 1 infantry in Rhodesia, round 2 : 0/1 hits
1 infantry owned by the British lost in Rhodesia
Italians win, taking Scotland from British, taking South West Africa from British, taking Rhodesia from British with 2 armour, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 107 Sea Zone
Italians attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 submarine
Italians roll dice for 1 submarine in 107 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 107 Sea Zone
Italians win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 102 Sea Zone
Italians attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 submarine
Italians roll dice for 1 submarine in 102 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 102 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 submarine in 102 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 102 Sea Zone
Italians win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Italians
1 tactical_bomber moved from 102 Sea Zone to 91 Sea Zone
1 fighter moved from 102 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 107 Sea Zone to 91 Sea Zone
1 fighter moved from Gibraltar to 110 Sea Zone
1 fighter moved from Southern Italy to 110 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 submarine moved from 109 Sea Zone to 91 Sea Zone
3 mech_infantrys moved from Egypt to Belgian Congo
1 tactical_bomber moved from Rhodesia to 70 Sea Zone
1 fighter moved from 82 Sea Zone to 70 Sea Zone
3 infantry moved from Kenya to Belgian Congo
1 bomber moved from Iraq to Gibraltar
2 mech_infantrys moved from Iraq to Caucasus
1 armour moved from Caucasus to Bryansk
1 armour moved from Rostov to Bryansk
2 aaGuns and 5 artilleries moved from Northwest Persia to Caucasus
1 aaGun moved from Belgian Congo to RhodesiaPlace Units - Italians
1 carrier and 2 destroyers placed in 110 Sea Zone
1 bomber placed in Southern Italy
1 destroyer and 1 submarine placed in 95 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 4,5
Italians collect 39 PUs; end with 41 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 46 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 50 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 55 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 58 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 63 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUsCombat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 2 bombers and 14 infantry; Remaining resources: 2 PUs;Combat Move - Germans
2 infantry moved from Smolensk to Vologda
4 bombers moved from Novgorod to Vologda
2 fighters moved from Bryansk to Vologda
4 tactical_bombers moved from Bryansk to Vologda
1 destroyer moved from 103 Sea Zone to 89 Sea Zone
1 bomber moved from Gibraltar to 89 Sea ZoneCombat - Germans
Battle in 89 Sea Zone
Germans attack with 1 bomber and 1 destroyer
Americans defend with 1 submarine
Germans roll dice for 1 bomber and 1 destroyer in 89 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 submarine in 89 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 89 Sea Zone
Germans win, taking 89 Sea Zone from Americans with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Vologda
Germans attack with 4 bombers, 2 fighters, 2 infantry and 4 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 4 bombers, 2 fighters, 2 infantry and 4 tactical_bombers in Vologda, round 2 : 3/12 hits
Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Germans win, taking Vologda from Russians with 4 bombers, 2 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
4 bombers moved from Vologda to Novgorod
3 infantry moved from Novgorod to Belarus
2 fighters moved from Vologda to Bryansk
4 tactical_bombers moved from Vologda to Bryansk
3 infantry moved from Ukraine to Bryansk
3 fighters moved from Western Germany to Bryansk
2 infantry moved from Bryansk to Smolensk
4 artilleries and 4 infantry moved from Germany to 113 Sea Zone
2 infantry moved from Western Germany to 113 Sea Zone
4 artilleries, 1 destroyer, 6 infantry and 5 transports moved from 113 Sea Zone to 111 Sea Zone
4 artilleries and 6 infantry moved from 111 Sea Zone to Scotland
1 carrier moved from 110 Sea Zone to 111 Sea Zone
1 fighter moved from 110 Sea Zone to Scotland
1 fighter moved from 104 Sea Zone to Scotland
1 submarine moved from 109 Sea Zone to 103 Sea Zone
1 submarine moved from 109 Sea Zone to 107 Sea Zone
1 submarine moved from 119 Sea Zone to 117 Sea Zone
2 submarines moved from 112 Sea Zone to 109 Sea Zone
1 fighter moved from 104 Sea Zone to Scotland
1 destroyer and 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone
1 carrier, 1 destroyer and 3 submarines moved from 104 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to Gibraltar
1 infantry and 1 marine moved from French Central Africa to French West Africa
1 bomber moved from 89 Sea Zone to GibraltarPlace Units - Germans
3 infantry placed in Novgorod
3 infantry placed in Ukraine
3 infantry placed in Volgograd
5 artilleries and 5 infantry placed in Western Germany
2 bombers placed in GermanyTurn Complete - Germans
Germans collect 60 PUs; end with 62 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 74 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 89 PUs -
ok I give up well played!
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thanks for the game, giallo :) . it’s been a fun few months ;) . tell me if you ever want to play again!