inf: e.poland, bessarabia, yunnan +9
Sub: 91, 106, 110 +18
fighter: scotland, volgograd, caucasus +30
India: +1
HF
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 artillery; Remaining resources: 3 PUs;
Combat Move - Italians
2 mech_infantrys moved from Northern Italy to Holland Belgium
1 bomber moved from Western Germany to Holland Belgium
Combat - Italians
Battle in Holland Belgium
Italians attack with 1 bomber and 2 mech_infantrys
Americans defend with 2 infantry
Italians roll dice for 1 bomber and 2 mech_infantrys in Holland Belgium, round 2 : 2/3 hits
Americans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits
2 infantry owned by the Americans lost in Holland Belgium
Italians win, taking Holland Belgium from Americans with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Non Combat Move - Italians
1 bomber moved from Holland Belgium to Southern Italy
2 aaGuns, 1 artillery and 4 infantry moved from Northern Italy to Southern Italy
3 armour and 3 mech_infantrys moved from Volgograd to Turkmenistan
Place Units - Italians
1 artillery placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,1,4,2,1,3,5,1,5
Italians collect 6 PUs (11 lost to blockades); end with 9 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 3 fighters; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 6 Sea Zone
Non Combat Move - ANZAC
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 21 Sea Zone to 37 Sea Zone
2 fighters moved from Guam to Yunnan
2 fighters moved from Yunnan to Caucasus
2 fighters moved from Queensland to Malaya
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 39 Sea Zone to 76 Sea Zone
1 transport moved from 80 Sea Zone to 76 Sea Zone
1 infantry moved from Persia to Eastern Persia
Place Units - ANZAC
3 fighters placed in Queensland
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 15
Combat Move - French
1 destroyer moved from 80 Sea Zone to 76 Sea Zone
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 1 fighter, 3 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 artilleries and 8 infantry moved from France to Normandy Bordeaux
4 fighters and 1 mech_infantry moved from Western Germany to Normandy Bordeaux
3 bombers moved from Southern Italy to Normandy Bordeaux
2 mech_infantrys moved from Ukraine to Rostov
3 fighters and 4 tactical_bombers moved from Volgograd to Rostov
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 2 artilleries, 3 bombers, 4 fighters, 8 infantry and 1 mech_infantry
British defend with 2 aaGuns and 4 infantry; Americans defend with 1 factory_minor, 1 harbour and 4 infantry
AA fire in Normandy Bordeaux : 1/6 hits
1 fighter owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 2 artilleries, 3 bombers, 3 fighters, 8 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 5/17 hits
Americans roll dice for 2 aaGuns and 8 infantry in Normandy Bordeaux, round 2 : 4/8 hits
2 aaGuns owned by the British, 4 infantry owned by the Germans and 3 infantry owned by the Americans lost in Normandy Bordeaux
Germans roll dice for 2 artilleries, 3 bombers, 3 fighters, 4 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 7/13 hits
Americans roll dice for 5 infantry in Normandy Bordeaux, round 3 : 2/5 hits
2 infantry owned by the Germans, 1 infantry owned by the Americans and 4 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 2 artilleries, 3 bombers, 3 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 fighter and 6 infantry
Casualties for British: 2 aaGuns and 4 infantry
Casualties for Americans: 4 infantry
Battle in Rostov
Germans attack with 3 fighters, 2 mech_infantrys and 4 tactical_bombers
British defend with 1 infantry
Germans roll dice for 3 fighters, 2 mech_infantrys and 4 tactical_bombers in Rostov, round 2 : 6/9 hits
British roll dice for 1 infantry in Rostov, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Rostov
Germans win, taking Rostov from British with 3 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Non Combat Move - Germans
1 mech_infantry moved from Ukraine to Volgograd
3 mech_infantrys moved from Bryansk to Volgograd
3 fighters and 4 tactical_bombers moved from Rostov to Volgograd
3 mech_infantrys moved from Russia to Volgograd
3 mech_infantrys moved from Novgorod to Bryansk
3 bombers and 3 fighters moved from Normandy Bordeaux to Western Germany
1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 113 Sea Zone to 115 Sea Zone
3 infantry moved from Western Germany to France
Place Units - Germans
3 artilleries placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Novgorod
2 artilleries and 1 infantry placed in France
1 fighter, 2 infantry and 1 mech_infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,1
Germans collect 60 PUs (1 lost to blockades); end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 80 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 16
Combat Move - Russians
4 infantry moved from Suiyuyan to Shensi
4 infantry moved from Suiyuyan to Kansu
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Suiyuyan to Shensi
7 infantry moved from Suiyuyan to Shensi
Combat - Russians
Battle in Kansu
Russians attack with 5 infantry
Japanese defend with 1 infantry
Russians roll dice for 5 infantry in Kansu, round 2 : 0/5 hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
Russians roll dice for 5 infantry in Kansu, round 3 : 1/5 hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Kansu
Russians win, taking Kansu from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Russians attack with 12 infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 12 infantry in Shensi, round 2 : 0/12 hits
Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits
Russians roll dice for 12 infantry in Shensi, round 3 : 0/12 hits
Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Shensi
Russians roll dice for 11 infantry in Shensi, round 4 : 1/11 hits
Japanese roll dice for 1 mech_infantry in Shensi, round 4 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Shensi
Russians win, taking Shensi from Japanese with 10 infantry remaining. Battle score for attacker is -2
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Russians
1 aaGun moved from Suiyuyan to Kansu
1 aaGun moved from Suiyuyan to Shensi
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 10 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;
Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 4 Sea Zone
1 tactical_bomber moved from Japan to 19 Sea Zone
3 artilleries and 9 infantry moved from Jehol to Shantung
1 infantry moved from Urals to Novosibirsk
Japanese take Novosibirsk from Russians
6 armour and 14 mech_infantrys moved from Turkmenistan to Eastern Persia
1 bomber moved from Volgograd to Eastern Persia
1 infantry moved from Manchuria to Korea
Japanese take Korea from Americans
Combat - Japanese
Battle in 4 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 4 Sea Zone
Japanese roll dice for 1 submarine in 4 Sea Zone, round 2 : 0/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 19 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 submarine and 2 transports
1 submarine owned by the Americans Submerged
Japanese roll dice for 1 tactical_bomber in 19 Sea Zone, round 2 : 0/1 hits
2 transports owned by the Americans lost in 19 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Shantung
Japanese attack with 3 artilleries and 9 infantry
Americans defend with 2 infantry
Japanese roll dice for 3 artilleries and 9 infantry in Shantung, round 2 : 2/12 hits
Chinese roll dice for 2 infantry in Shantung, round 2 : 0/2 hits
2 infantry owned by the Americans lost in Shantung
Japanese win, taking Shantung from Chinese with 3 artilleries and 9 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Eastern Persia
Japanese attack with 6 armour, 1 bomber and 14 mech_infantrys
ANZAC defend with 1 infantry
Japanese roll dice for 6 armour, 1 bomber and 14 mech_infantrys in Eastern Persia, round 2 : 6/21 hits
British roll dice for 1 infantry in Eastern Persia, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Eastern Persia
Japanese win, taking Eastern Persia from British with 6 armour, 1 bomber and 13 mech_infantrys remaining. Battle score for attacker is -1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Japanese
1 bomber moved from Eastern Persia to Volgograd
1 tactical_bomber moved from 19 Sea Zone to Japan
1 infantry moved from Manchuria to Amur
3 artilleries and 13 infantry moved from Manchuria to Jehol
1 aaGun moved from Chahar to Jehol
1 mech_infantry moved from Tsinghai to Novosibirsk
1 mech_infantry moved from Sikang to Novosibirsk
4 infantry moved from Sumatra to 41 Sea Zone
2 battleships, 7 carriers, 1 cruiser, 5 destroyers, 1 fighter, 4 infantry, 4 submarines, 1 tactical_bomber and 2 transports moved from 41 Sea Zone to 75 Sea Zone
Place Units - Japanese
10 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,6,4,6,1,6,5,6,5,1,5
Japanese collect 29 PUs (7 lost to blockades); end with 31 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 16
Purchase Units - British
British buy 5 armour, 1 artillery, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Caucasus to Rostov
1 infantry moved from Caucasus to Kazakhstan
1 fighter moved from Caucasus to Rostov
3 fighters moved from Yunnan to Kazakhstan
1 fighter moved from Caucasus to Rostov
Combat - British
Battle in Rostov
British attack with 2 fighters and 1 infantry
Germans defend with 1 mech_infantry
British roll dice for 2 fighters and 1 infantry in Rostov, round 2 : 1/3 hits
Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Rostov
British win, taking Rostov from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Kazakhstan
British attack with 3 fighters and 1 infantry
Germans defend with 1 infantry
British roll dice for 3 fighters and 1 infantry in Kazakhstan, round 2 : 2/4 hits
Germans roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Kazakhstan
British win, taking Kazakhstan from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
3 fighters moved from Kazakhstan to Caucasus
2 fighters moved from Rostov to Caucasus
10 armour moved from Caucasus to Persia
3 armour moved from Iraq to Caucasus
2 infantry moved from Trans-Jordan to Iraq
2 armour moved from Egypt to Iraq
4 armour, 2 artilleries and 15 infantry moved from India to West India
1 infantry moved from Hopei to Kweichow
1 aaGun, 3 artilleries and 3 infantry moved from Hunan to Kweichow
2 aaGuns, 2 artilleries and 2 infantry moved from Yunnan to Szechwan
2 fighters moved from Caucasus to Persia
Place Units - British
3 armour placed in Caucasus
2 armour and 1 infantry placed in Persia
1 artillery and 2 infantry placed in Iraq
2 infantry and 1 mech_infantry placed in Egypt
Turn Complete - British
British collect 45 PUs; end with 45 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 48 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 51 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 54 PUs
Place Units - UK_Pacific
2 artilleries and 6 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Some Units in India change ownership: 2 artilleries and 6 infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 16
Purchase Units - Italians
Italians buy nothing; Remaining resources: 9 PUs;
Combat Move - Italians
2 mech_infantrys moved from Ukraine to Rostov
1 bomber moved from Southern Italy to Rostov
3 armour and 3 mech_infantrys moved from Turkmenistan to Persia
Combat - Italians
Battle in Rostov
Italians attack with 1 bomber and 2 mech_infantrys
British defend with 1 infantry
Italians roll dice for 1 bomber and 2 mech_infantrys in Rostov, round 2 : 1/3 hits
British roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the British lost in Rostov
Italians win, taking Rostov from British with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Persia
Italians attack with 3 armour and 3 mech_infantrys
British defend with 13 armour, 1 artillery, 1 factory_minor, 2 fighters and 2 infantry; ANZAC defend with 1 infantry
Italians roll dice for 3 armour and 3 mech_infantrys in Persia, round 2 : 3/6 hits
British roll dice for 13 armour, 1 artillery, 2 fighters and 3 infantry in Persia, round 2 : 11/19 hits
1 infantry owned by the ANZAC, 3 mech_infantrys owned by the Italians, 2 infantry owned by the British and 3 armour owned by the Italians lost in Persia
British win with 13 armour, 1 artillery and 2 fighters remaining. Battle score for attacker is -21
Casualties for Italians: 3 armour and 3 mech_infantrys
Casualties for British: 2 infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - Italians
1 bomber moved from Rostov to Volgograd
Turn Complete - Italians
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,1,1,3,6,3,5,4,2
Italians collect 6 PUs (13 lost to blockades); end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 16
Combat Move - French
1 destroyer moved from 76 Sea Zone to 72 Sea Zone
1 fighter moved from Gibraltar to Egypt
Non Combat Move - French
Turn Complete - French
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 1 fighter, 6 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 mech_infantrys moved from Ukraine to Caucasus
3 mech_infantrys moved from Bryansk to Caucasus
15 armour, 9 artilleries, 3 fighters, 18 mech_infantrys and 4 tactical_bombers moved from Volgograd to Caucasus
3 bombers moved from Western Germany to Caucasus
2 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
3 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
3 fighters moved from Western Germany to Normandy Bordeaux
OOL in the Caucasus?
max defense
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 1 fighter, 6 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 mech_infantrys moved from Ukraine to Caucasus
3 mech_infantrys moved from Bryansk to Caucasus
15 armour, 9 artilleries, 3 fighters, 18 mech_infantrys and 4 tactical_bombers moved from Volgograd to Caucasus
3 bombers moved from Western Germany to Caucasus
2 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
3 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
3 fighters moved from Western Germany to Normandy Bordeaux
Combat - Germans
Battle in Holland Belgium
Germans attack with 1 fighter and 2 infantry
Americans defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 0/3 hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
Germans roll dice for 1 fighter and 2 infantry in Holland Belgium, round 3 : 0/3 hits
Americans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits
Germans roll dice for 1 fighter and 2 infantry in Holland Belgium, round 4 : 1/3 hits
Americans roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 3 fighters and 4 infantry
Americans defend with 2 artilleries, 1 factory_minor and 1 harbour
Germans roll dice for 3 fighters and 4 infantry in Normandy Bordeaux, round 2 : 4/7 hits
Americans roll dice for 2 artilleries in Normandy Bordeaux, round 2 : 0/2 hits
2 artilleries owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 3 fighters and 4 infantry remaining. Battle score for attacker is 8
Casualties for Americans: 2 artilleries
Battle in Caucasus
Germans attack with 15 armour, 9 artilleries, 3 bombers, 3 fighters, 24 mech_infantrys and 4 tactical_bombers
British defend with 1 aaGun, 23 armour, 3 artilleries, 1 factory_minor, 3 fighters and 14 infantry; ANZAC defend with 9 fighters
AA fire in Caucasus : 0/3 hits
Germans roll dice for 15 armour, 9 artilleries, 3 bombers, 3 fighters, 24 mech_infantrys and 4 tactical_bombers in Caucasus, round 2 : 20/58 hits
British roll dice for 1 aaGun, 23 armour, 3 artilleries, 12 fighters and 14 infantry in Caucasus, round 2 : 20/52 hits
1 aaGun owned by the British, 3 artilleries owned by the British, 20 mech_infantrys owned by the Germans, 14 infantry owned by the British and 2 armour owned by the British lost in Caucasus
Germans roll dice for 15 armour, 9 artilleries, 3 bombers, 3 fighters, 4 mech_infantrys and 4 tactical_bombers in Caucasus, round 3 : 20/38 hits
British roll dice for 21 armour and 12 fighters in Caucasus, round 3 : 20/33 hits
9 artilleries owned by the Germans, 7 armour owned by the Germans, 4 mech_infantrys owned by the Germans and 20 armour owned by the British lost in Caucasus
Germans roll dice for 8 armour, 3 bombers, 3 fighters and 4 tactical_bombers in Caucasus, round 4 : 14/18 hits
British roll dice for 1 armour and 12 fighters in Caucasus, round 4 : 6/13 hits
9 fighters owned by the ANZAC, 6 armour owned by the Germans, 3 fighters owned by the British and 1 armour owned by the British lost in Caucasus
Germans win, taking Caucasus from British with 2 armour, 3 bombers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 107
Casualties for Germans: 13 armour, 9 artilleries and 24 mech_infantrys
Casualties for British: 1 aaGun, 23 armour, 3 artilleries, 3 fighters and 14 infantry
Casualties for ANZAC: 9 fighters
Non Combat Move - Germans
3 bombers, 3 fighters and 4 tactical_bombers moved from Caucasus to Volgograd
3 mech_infantrys moved from Russia to Volgograd
3 mech_infantrys moved from Novgorod to Bryansk
5 infantry moved from Western Germany to France
3 fighters moved from Normandy Bordeaux to Western Germany
1 fighter moved from Holland Belgium to Western Germany
Place Units - Germans
3 artilleries placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Novgorod
1 artillery, 1 fighter and 6 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,4
Germans collect 58 PUs (2 lost to blockades); end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 83 PUs
ok, that was total luck. You should’ve lost that…… :-P
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 17
Combat Move - Russians
Non Combat Move - Russians
1 aaGun and 10 infantry moved from Shensi to Hopei
1 aaGun and 5 infantry moved from Kansu to Suiyuyan
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 2 bombers; Remaining resources: 6 SuicideAttackTokens; 7 PUs;
Combat Move - Japanese
3 artilleries and 13 infantry moved from Jehol to Anhwe
3 artilleries and 9 infantry moved from Shantung to Anhwe
1 infantry moved from Novosibirsk to Timguska
Japanese take Timguska from Russians
2 mech_infantrys moved from Novosibirsk to Kazakhstan
1 bomber moved from Volgograd to Kazakhstan
6 armour and 12 mech_infantrys moved from Eastern Persia to Persia
2 battleships, 1 cruiser, 4 infantry and 2 transports moved from 75 Sea Zone to 80 Sea Zone
4 infantry moved from 80 Sea Zone to Persia
1 fighter and 1 tactical_bomber moved from 75 Sea Zone to Persia
3 submarines moved from 75 Sea Zone to 72 Sea Zone
Combat - Japanese
Battle in Anhwe
Japanese attack with 6 artilleries and 22 infantry
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 6 artilleries and 22 infantry in Anhwe, round 2 : 8/28 hits
Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 2/2 hits
2 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 6 artilleries and 20 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 artillery and 1 infantry
Casualties for Japanese: 2 infantry
Battle in 72 Sea Zone
Japanese attack with 3 submarines
French defend with 1 destroyer
Japanese roll dice for 3 submarines in 72 Sea Zone, round 2 : 3/3 hits
French roll dice for 1 destroyer in 72 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the French lost in 72 Sea Zone
Japanese win, taking 72 Sea Zone from Neutral with 3 submarines remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Kazakhstan
Japanese attack with 1 bomber and 2 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 1 bomber and 2 mech_infantrys in Kazakhstan, round 2 : 1/3 hits
British roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Kazakhstan
Japanese win, taking Kazakhstan from British with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Persia
Japanese attack with 6 armour, 1 fighter, 4 infantry, 12 mech_infantrys and 1 tactical_bomber
British defend with 13 armour, 1 artillery, 1 factory_minor and 2 fighters
Japanese roll dice for 2 battleships and 1 cruiser in Persia, round 2 : 2/3 hits
Japanese roll dice for 6 armour, 1 fighter, 4 infantry, 12 mech_infantrys and 1 tactical_bomber in Persia, round 2 : 6/24 hits
British roll dice for 13 armour, 1 artillery and 2 fighters in Persia, round 2 : 9/16 hits
4 infantry owned by the Japanese, 5 mech_infantrys owned by the Japanese, 1 artillery owned by the British and 7 armour owned by the British lost in Persia
Japanese roll dice for 6 armour, 1 fighter, 7 mech_infantrys and 1 tactical_bomber in Persia, round 3 : 4/15 hits
British roll dice for 6 armour and 2 fighters in Persia, round 3 : 4/8 hits
4 mech_infantrys owned by the Japanese and 4 armour owned by the British lost in Persia
Japanese roll dice for 6 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Persia, round 4 : 5/11 hits
British roll dice for 2 armour and 2 fighters in Persia, round 4 : 2/4 hits
2 mech_infantrys owned by the Japanese, 2 fighters owned by the British and 2 armour owned by the British lost in Persia
Japanese win, taking Persia from British with 6 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 46
Casualties for British: 13 armour, 1 artillery and 2 fighters
Casualties for Japanese: 4 infantry and 11 mech_infantrys
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Persia to 80 Sea Zone
1 bomber moved from Kazakhstan to Volgograd
1 destroyer moved from 75 Sea Zone to 79 Sea Zone
1 destroyer moved from 75 Sea Zone to 78 Sea Zone
1 infantry moved from Amur to Siberia
1 infantry moved from Korea to Amur
1 aaGun moved from Jehol to Anhwe
1 submarine moved from 75 Sea Zone to 76 Sea Zone
7 carriers and 3 destroyers moved from 75 Sea Zone to 80 Sea Zone
Place Units - Japanese
2 bombers placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 19
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,2,3,3,1,5,2,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,5,6,3,4,6,3,4,6,3,2,1,1,4,5,1,1
Japanese collect 15 PUs (19 lost to blockades); end with 22 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 2 bombers; Remaining resources: 6 SuicideAttackTokens; 7 PUs;
Combat Move - Japanese
3 artilleries and 13 infantry moved from Jehol to Anhwe
3 artilleries and 9 infantry moved from Shantung to Anhwe
1 infantry moved from Novosibirsk to Timguska
Japanese take Timguska from Russians
2 mech_infantrys moved from Novosibirsk to Kazakhstan
1 bomber moved from Volgograd to Kazakhstan
6 armour and 12 mech_infantrys moved from Eastern Persia to Persia
2 battleships, 1 cruiser, 4 infantry and 2 transports moved from 75 Sea Zone to 80 Sea Zone
4 infantry moved from 80 Sea Zone to Persia
1 fighter and 1 tactical_bomber moved from 75 Sea Zone to Persia
3 submarines moved from 75 Sea Zone to 72 Sea Zone
Combat - Japanese
Battle in Anhwe
Japanese attack with 6 artilleries and 22 infantry
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 6 artilleries and 22 infantry in Anhwe, round 2 : 8/28 hits
Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 2/2 hits
2 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 6 artilleries and 20 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 artillery and 1 infantry
Casualties for Japanese: 2 infantry
Battle in 72 Sea Zone
Japanese attack with 3 submarines
French defend with 1 destroyer
Japanese roll dice for 3 submarines in 72 Sea Zone, round 2 : 3/3 hits
French roll dice for 1 destroyer in 72 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the French lost in 72 Sea Zone
Japanese win, taking 72 Sea Zone from Neutral with 3 submarines remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Kazakhstan
Japanese attack with 1 bomber and 2 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 1 bomber and 2 mech_infantrys in Kazakhstan, round 2 : 1/3 hits
British roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Kazakhstan
Japanese win, taking Kazakhstan from British with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Persia
Japanese attack with 6 armour, 1 fighter, 4 infantry, 12 mech_infantrys and 1 tactical_bomber
British defend with 13 armour, 1 artillery, 1 factory_minor and 2 fighters
Japanese roll dice for 2 battleships and 1 cruiser in Persia, round 2 : 2/3 hits
Japanese roll dice for 6 armour, 1 fighter, 4 infantry, 12 mech_infantrys and 1 tactical_bomber in Persia, round 2 : 6/24 hits
British roll dice for 13 armour, 1 artillery and 2 fighters in Persia, round 2 : 9/16 hits
4 infantry owned by the Japanese, 5 mech_infantrys owned by the Japanese, 1 artillery owned by the British and 7 armour owned by the British lost in Persia
Japanese roll dice for 6 armour, 1 fighter, 7 mech_infantrys and 1 tactical_bomber in Persia, round 3 : 4/15 hits
British roll dice for 6 armour and 2 fighters in Persia, round 3 : 4/8 hits
4 mech_infantrys owned by the Japanese and 4 armour owned by the British lost in Persia
Japanese roll dice for 6 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Persia, round 4 : 5/11 hits
British roll dice for 2 armour and 2 fighters in Persia, round 4 : 2/4 hits
2 mech_infantrys owned by the Japanese, 2 fighters owned by the British and 2 armour owned by the British lost in Persia
Japanese win, taking Persia from British with 6 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 46
Casualties for British: 13 armour, 1 artillery and 2 fighters
Casualties for Japanese: 4 infantry and 11 mech_infantrys
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Persia to 80 Sea Zone
1 bomber moved from Kazakhstan to Volgograd
1 destroyer moved from 75 Sea Zone to 79 Sea Zone
1 destroyer moved from 75 Sea Zone to 78 Sea Zone
1 infantry moved from Amur to Siberia
1 infantry moved from Korea to Amur
1 aaGun moved from Jehol to Anhwe
1 submarine moved from 75 Sea Zone to 76 Sea Zone
7 carriers and 3 destroyers moved from 75 Sea Zone to 80 Sea Zone
Place Units - Japanese
2 bombers placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 19
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,2,3,3,1,5,2,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,5,6,3,4,6,3,4,6,3,2,1,1,4,5,1,1
Japanese collect 15 PUs (19 lost to blockades); end with 22 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Volgograd: 1 bomber
EDIT: Adding units owned by Japanese to Southern Italy: 1 bomber
EDIT: Turning off Edit Mode
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 2 bombers; Remaining resources: 6 SuicideAttackTokens; 7 PUs;
Combat Move - Japanese
3 artilleries and 13 infantry moved from Jehol to Anhwe
3 artilleries and 9 infantry moved from Shantung to Anhwe
1 infantry moved from Novosibirsk to Timguska
Japanese take Timguska from Russians
2 mech_infantrys moved from Novosibirsk to Kazakhstan
1 bomber moved from Volgograd to Kazakhstan
6 armour and 12 mech_infantrys moved from Eastern Persia to Persia
2 battleships, 1 cruiser, 4 infantry and 2 transports moved from 75 Sea Zone to 80 Sea Zone
4 infantry moved from 80 Sea Zone to Persia
1 fighter and 1 tactical_bomber moved from 75 Sea Zone to Persia
3 submarines moved from 75 Sea Zone to 72 Sea Zone
Combat - Japanese
Battle in Anhwe
Japanese attack with 6 artilleries and 22 infantry
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 6 artilleries and 22 infantry in Anhwe, round 2 : 8/28 hits
Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 2/2 hits
2 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 6 artilleries and 20 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 artillery and 1 infantry
Casualties for Japanese: 2 infantry
Battle in 72 Sea Zone
Japanese attack with 3 submarines
French defend with 1 destroyer
Japanese roll dice for 3 submarines in 72 Sea Zone, round 2 : 3/3 hits
French roll dice for 1 destroyer in 72 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the French lost in 72 Sea Zone
Japanese win, taking 72 Sea Zone from Neutral with 3 submarines remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Kazakhstan
Japanese attack with 1 bomber and 2 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 1 bomber and 2 mech_infantrys in Kazakhstan, round 2 : 1/3 hits
British roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Kazakhstan
Japanese win, taking Kazakhstan from British with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Persia
Japanese attack with 6 armour, 1 fighter, 4 infantry, 12 mech_infantrys and 1 tactical_bomber
British defend with 13 armour, 1 artillery, 1 factory_minor and 2 fighters
Japanese roll dice for 2 battleships and 1 cruiser in Persia, round 2 : 2/3 hits
Japanese roll dice for 6 armour, 1 fighter, 4 infantry, 12 mech_infantrys and 1 tactical_bomber in Persia, round 2 : 6/24 hits
British roll dice for 13 armour, 1 artillery and 2 fighters in Persia, round 2 : 9/16 hits
4 infantry owned by the Japanese, 5 mech_infantrys owned by the Japanese, 1 artillery owned by the British and 7 armour owned by the British lost in Persia
Japanese roll dice for 6 armour, 1 fighter, 7 mech_infantrys and 1 tactical_bomber in Persia, round 3 : 4/15 hits
British roll dice for 6 armour and 2 fighters in Persia, round 3 : 4/8 hits
4 mech_infantrys owned by the Japanese and 4 armour owned by the British lost in Persia
Japanese roll dice for 6 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Persia, round 4 : 5/11 hits
British roll dice for 2 armour and 2 fighters in Persia, round 4 : 2/4 hits
2 mech_infantrys owned by the Japanese, 2 fighters owned by the British and 2 armour owned by the British lost in Persia
Japanese win, taking Persia from British with 6 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 46
Casualties for British: 13 armour, 1 artillery and 2 fighters
Casualties for Japanese: 4 infantry and 11 mech_infantrys
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Persia to 80 Sea Zone
1 bomber moved from Kazakhstan to Volgograd
1 destroyer moved from 75 Sea Zone to 79 Sea Zone
1 destroyer moved from 75 Sea Zone to 78 Sea Zone
1 infantry moved from Amur to Siberia
1 infantry moved from Korea to Amur
1 aaGun moved from Jehol to Anhwe
1 submarine moved from 75 Sea Zone to 76 Sea Zone
7 carriers and 3 destroyers moved from 75 Sea Zone to 80 Sea Zone
Place Units - Japanese
2 bombers placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 19
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,2,3,3,1,5,2,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,5,6,3,4,6,3,4,6,3,2,1,1,4,5,1,1
Japanese collect 15 PUs (19 lost to blockades); end with 22 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Volgograd: 1 bomber
EDIT: Adding units owned by Japanese to Southern Italy: 1 bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Persia: 1 mech_infantry
EDIT: Adding units owned by Japanese to Persia: 1 infantry
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 17
Purchase Units - British
British buy 3 armour and 12 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - British
4 armour, 2 artilleries and 15 infantry moved from West India to Eastern Persia
2 armour moved from Iraq to Caucasus
1 battleship moved from 39 Sea Zone to 76 Sea Zone
1 carrier, 1 cruiser and 4 destroyers moved from 92 Sea Zone to 98 Sea Zone
1 tactical_bomber moved from Gibraltar to 98 Sea Zone
1 mech_infantry moved from Egypt to Iraq
2 infantry moved from Egypt to Trans-Jordan
Combat - British
Battle in Eastern Persia
British attack with 4 armour, 2 artilleries and 15 infantry
Japanese defend with 1 mech_infantry
British roll dice for 4 armour, 2 artilleries and 15 infantry in Eastern Persia, round 2 : 6/21 hits
Japanese roll dice for 1 mech_infantry in Eastern Persia, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Eastern Persia
British win, taking Eastern Persia from Japanese with 4 armour, 2 artilleries and 14 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Caucasus
British attack with 2 armour
Germans defend with 2 armour and 1 factory_minor
British roll dice for 2 armour in Caucasus, round 2 : 0/2 hits
Germans roll dice for 2 armour in Caucasus, round 2 : 2/2 hits
2 armour owned by the British lost in Caucasus
Germans win with 2 armour remaining. Battle score for attacker is -12
Casualties for British: 2 armour
Non Combat Move - British
1 infantry moved from Iraq to Northwest Persia
2 artilleries and 6 infantry moved from India to West India
2 aaGuns, 2 artilleries and 2 infantry moved from Szechwan to Kweichow
Place Units - British
3 armour placed in Iraq
3 infantry placed in Egypt
9 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,4,3,6,6,4,4,1,5,6
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,3,5,5,1,2
British collect 33 PUs (5 lost to blockades); end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
Place Units - UK_Pacific
3 armour and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 21 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
Some Units in India change ownership: 3 armour and 1 mech_infantry
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 17
Purchase Units - Italians
Italians buy 1 artillery and 1 fighter; Remaining resources: 1 PUs;
Combat Move - Italians
1 mech_infantry moved from Rostov to Northwest Persia
1 bomber moved from Volgograd to Northwest Persia
Combat - Italians
Battle in Northwest Persia
Italians attack with 1 bomber and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 bomber and 1 mech_infantry in Northwest Persia, round 2 : 1/2 hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits
1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Northwest Persia
Italians win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for British: 1 infantry
Non Combat Move - Italians
1 mech_infantry moved from Rostov to Caucasus
1 bomber moved from Northwest Persia to Caucasus
Place Units - Italians
1 artillery and 1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,6,1,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,6,6,6,1,2,2,4,1
Italians collect 7 PUs (12 lost to blockades); end with 8 PUs