Ferrousgryphon(X+6) vs. Karl7(L)

  • 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 15

    Purchase Units - Italians
                Italians buy 1 artillery; Remaining resources: 3 PUs;

    Combat Move - Italians
                2 mech_infantrys moved from Northern Italy to Holland Belgium
                1 bomber moved from Western Germany to Holland Belgium

    Combat - Italians
                Battle in Holland Belgium
                    Italians attack with 1 bomber and 2 mech_infantrys
                    Americans defend with 2 infantry
                        Italians roll dice for 1 bomber and 2 mech_infantrys in Holland Belgium, round 2 :  2/3 hits
                        Americans roll dice for 2 infantry in Holland Belgium, round 2 :  0/2 hits
                        2 infantry owned by the Americans lost in Holland Belgium
                    Italians win, taking Holland Belgium from Americans with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Americans: 2 infantry

    Non Combat Move - Italians
                1 bomber moved from Holland Belgium to Southern Italy
                2 aaGuns, 1 artillery and 4 infantry moved from Northern Italy to Southern Italy
                3 armour and 3 mech_infantrys moved from Volgograd to Turkmenistan

    Place Units - Italians
                1 artillery placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 11
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,1,4,2,1,3,5,1,5
                Italians collect 6 PUs (11 lost to blockades); end with 9 PUs

    triplea_41568.0_Ita15.tsvg

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 15

    Purchase Units - ANZAC
                ANZAC buy 3 fighters; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Combat - ANZAC
                ANZAC creates battle in territory 6 Sea Zone

    Non Combat Move - ANZAC
                1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 21 Sea Zone to 37 Sea Zone
                2 fighters moved from Guam to Yunnan
                2 fighters moved from Yunnan to Caucasus
                2 fighters moved from Queensland to Malaya
                1 submarine moved from 54 Sea Zone to 37 Sea Zone
                1 submarine moved from 39 Sea Zone to 76 Sea Zone
                1 transport moved from 80 Sea Zone to 76 Sea Zone
                1 infantry moved from Persia to Eastern Persia

    Place Units - ANZAC
                3 fighters placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs

    triplea_41568.0_ANZ15.tsvg

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 15

    Combat Move - French
                1 destroyer moved from 80 Sea Zone to 76 Sea Zone

    Non Combat Move - French

    Turn Complete - French

    triplea_41568.0_Fre15.tsvg

  • 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 16

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 5 artilleries, 1 fighter, 3 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 artilleries and 8 infantry moved from France to Normandy Bordeaux
                4 fighters and 1 mech_infantry moved from Western Germany to Normandy Bordeaux
                3 bombers moved from Southern Italy to Normandy Bordeaux
                2 mech_infantrys moved from Ukraine to Rostov
                3 fighters and 4 tactical_bombers moved from Volgograd to Rostov

    Combat - Germans
                Battle in Normandy Bordeaux
                    Germans attack with 2 artilleries, 3 bombers, 4 fighters, 8 infantry and 1 mech_infantry
                    British defend with 2 aaGuns and 4 infantry; Americans defend with 1 factory_minor, 1 harbour and 4 infantry
                        AA fire in Normandy Bordeaux :  1/6 hits
                        1 fighter owned by the Germans lost in Normandy Bordeaux
                        Germans roll dice for 2 artilleries, 3 bombers, 3 fighters, 8 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 :  5/17 hits
                        Americans roll dice for 2 aaGuns and 8 infantry in Normandy Bordeaux, round 2 :  4/8 hits
                        2 aaGuns owned by the British, 4 infantry owned by the Germans and 3 infantry owned by the Americans lost in Normandy Bordeaux
                        Germans roll dice for 2 artilleries, 3 bombers, 3 fighters, 4 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 :  7/13 hits
                        Americans roll dice for 5 infantry in Normandy Bordeaux, round 3 :  2/5 hits
                        2 infantry owned by the Germans, 1 infantry owned by the Americans and 4 infantry owned by the British lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from Americans with 2 artilleries, 3 bombers, 3 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 fighter and 6 infantry
                    Casualties for British: 2 aaGuns and 4 infantry
                    Casualties for Americans: 4 infantry
                Battle in Rostov
                    Germans attack with 3 fighters, 2 mech_infantrys and 4 tactical_bombers
                    British defend with 1 infantry
                        Germans roll dice for 3 fighters, 2 mech_infantrys and 4 tactical_bombers in Rostov, round 2 :  6/9 hits
                        British roll dice for 1 infantry in Rostov, round 2 :  1/1 hits
                        1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Rostov
                    Germans win, taking Rostov from British with 3 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 infantry

    Non Combat Move - Germans
                1 mech_infantry moved from Ukraine to Volgograd
                3 mech_infantrys moved from Bryansk to Volgograd
                3 fighters and 4 tactical_bombers moved from Rostov to Volgograd
                3 mech_infantrys moved from Russia to Volgograd
                3 mech_infantrys moved from Novgorod to Bryansk
                3 bombers and 3 fighters moved from Normandy Bordeaux to Western Germany
                1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 113 Sea Zone to 115 Sea Zone
                3 infantry moved from Western Germany to France

    Place Units - Germans
                3 artilleries placed in Volgograd
                3 mech_infantrys placed in Ukraine
                3 mech_infantrys placed in Russia
                3 mech_infantrys placed in Novgorod
                2 artilleries and 1 infantry placed in France
                1 fighter, 2 infantry and 1 mech_infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,1
                Germans collect 60 PUs (1 lost to blockades); end with 60 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 80 PUs

    triplea_41568.0_Ger16.tsvg

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 16

    Combat Move - Russians
                4 infantry moved from Suiyuyan to Shensi
                4 infantry moved from Suiyuyan to Kansu
                1 infantry moved from Suiyuyan to Kansu
                1 infantry moved from Suiyuyan to Shensi
                7 infantry moved from Suiyuyan to Shensi

    Combat - Russians
                Battle in Kansu
                    Russians attack with 5 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 5 infantry in Kansu, round 2 :  0/5 hits
                        Japanese roll dice for 1 infantry in Kansu, round 2 :  0/1 hits
                        Russians roll dice for 5 infantry in Kansu, round 3 :  1/5 hits
                        Japanese roll dice for 1 infantry in Kansu, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kansu
                    Russians win, taking Kansu from Japanese with 5 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Shensi
                    Russians attack with 12 infantry
                    Japanese defend with 1 mech_infantry
                        Russians roll dice for 12 infantry in Shensi, round 2 :  0/12 hits
                        Japanese roll dice for 1 mech_infantry in Shensi, round 2 :  0/1 hits
                        Russians roll dice for 12 infantry in Shensi, round 3 :  0/12 hits
                        Japanese roll dice for 1 mech_infantry in Shensi, round 3 :  1/1 hits
                        1 infantry owned by the Russians lost in Shensi
                        Russians roll dice for 11 infantry in Shensi, round 4 :  1/11 hits
                        Japanese roll dice for 1 mech_infantry in Shensi, round 4 :  1/1 hits
                        1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Shensi
                    Russians win, taking Shensi from Japanese with 10 infantry remaining. Battle score for attacker is -2
                    Casualties for Russians: 2 infantry
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Russians
                1 aaGun moved from Suiyuyan to Kansu
                1 aaGun moved from Suiyuyan to Shensi

    Turn Complete - Russians

    triplea_41568.0_Rus16.tsvg

  • 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 16

    Purchase Units - Japanese
                Japanese buy 10 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;

    Combat Move - Japanese
                1 submarine moved from 6 Sea Zone to 4 Sea Zone
                1 tactical_bomber moved from Japan to 19 Sea Zone
                3 artilleries and 9 infantry moved from Jehol to Shantung
                1 infantry moved from Urals to Novosibirsk
                      Japanese take Novosibirsk from Russians
                6 armour and 14 mech_infantrys moved from Turkmenistan to Eastern Persia
                1 bomber moved from Volgograd to Eastern Persia
                1 infantry moved from Manchuria to Korea
                      Japanese take Korea from Americans

    Combat - Japanese
                Battle in 4 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 4 Sea Zone
                        Japanese roll dice for 1 submarine in 4 Sea Zone, round 2 :  0/1 hits
                    Japanese win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 19 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    Americans defend with 1 submarine and 2 transports
                    1 submarine owned by the Americans Submerged
                        Japanese roll dice for 1 tactical_bomber in 19 Sea Zone, round 2 :  0/1 hits
                        2 transports owned by the Americans lost in 19 Sea Zone
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 14
                    Casualties for Americans: 2 transports
                Battle in Shantung
                    Japanese attack with 3 artilleries and 9 infantry
                    Americans defend with 2 infantry
                        Japanese roll dice for 3 artilleries and 9 infantry in Shantung, round 2 :  2/12 hits
                        Chinese roll dice for 2 infantry in Shantung, round 2 :  0/2 hits
                        2 infantry owned by the Americans lost in Shantung
                    Japanese win, taking Shantung from Chinese with 3 artilleries and 9 infantry remaining. Battle score for attacker is 6
                    Casualties for Americans: 2 infantry
                Battle in Eastern Persia
                    Japanese attack with 6 armour, 1 bomber and 14 mech_infantrys
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 6 armour, 1 bomber and 14 mech_infantrys in Eastern Persia, round 2 :  6/21 hits
                        British roll dice for 1 infantry in Eastern Persia, round 2 :  1/1 hits
                        1 mech_infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Eastern Persia
                    Japanese win, taking Eastern Persia from British with 6 armour, 1 bomber and 13 mech_infantrys remaining. Battle score for attacker is -1
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Japanese
                1 bomber moved from Eastern Persia to Volgograd
                1 tactical_bomber moved from 19 Sea Zone to Japan
                1 infantry moved from Manchuria to Amur
                3 artilleries and 13 infantry moved from Manchuria to Jehol
                1 aaGun moved from Chahar to Jehol
                1 mech_infantry moved from Tsinghai to Novosibirsk
                1 mech_infantry moved from Sikang to Novosibirsk
                4 infantry moved from Sumatra to 41 Sea Zone
                2 battleships, 7 carriers, 1 cruiser, 5 destroyers, 1 fighter, 4 infantry, 4 submarines, 1 tactical_bomber and 2 transports moved from 41 Sea Zone to 75 Sea Zone

    Place Units - Japanese
                10 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,5
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,6,4,6,1,6,5,6,5,1,5
                Japanese collect 29 PUs (7 lost to blockades); end with 31 PUs

    triplea_41568.0_Jap16.tsvg

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 16

    Purchase Units - British
                British buy 5 armour, 1 artillery, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Caucasus to Rostov
                1 infantry moved from Caucasus to Kazakhstan
                1 fighter moved from Caucasus to Rostov
                3 fighters moved from Yunnan to Kazakhstan
                1 fighter moved from Caucasus to Rostov

    Combat - British
                Battle in Rostov
                    British attack with 2 fighters and 1 infantry
                    Germans defend with 1 mech_infantry
                        British roll dice for 2 fighters and 1 infantry in Rostov, round 2 :  1/3 hits
                        Germans roll dice for 1 mech_infantry in Rostov, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Rostov
                    British win, taking Rostov from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Kazakhstan
                    British attack with 3 fighters and 1 infantry
                    Germans defend with 1 infantry
                        British roll dice for 3 fighters and 1 infantry in Kazakhstan, round 2 :  2/4 hits
                        Germans roll dice for 1 infantry in Kazakhstan, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Kazakhstan
                    British win, taking Kazakhstan from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - British
                3 fighters moved from Kazakhstan to Caucasus
                2 fighters moved from Rostov to Caucasus
                10 armour moved from Caucasus to Persia
                3 armour moved from Iraq to Caucasus
                2 infantry moved from Trans-Jordan to Iraq
                2 armour moved from Egypt to Iraq
                4 armour, 2 artilleries and 15 infantry moved from India to West India
                1 infantry moved from Hopei to Kweichow
                1 aaGun, 3 artilleries and 3 infantry moved from Hunan to Kweichow
                2 aaGuns, 2 artilleries and 2 infantry moved from Yunnan to Szechwan
                2 fighters moved from Caucasus to Persia

    Place Units - British
                3 armour placed in Caucasus
                2 armour and 1 infantry placed in Persia
                1 artillery and 2 infantry placed in Iraq
                2 infantry and 1 mech_infantry placed in Egypt

    Turn Complete - British
                British collect 45 PUs; end with 45 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 48 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 51 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 54 PUs

    Place Units - UK_Pacific
                2 artilleries and 6 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 20 PUs; end with 20 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
                Some Units in India change ownership: 2 artilleries and 6 infantry

    triplea_41568.0_UK_16.tsvg

  • 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 16

    Purchase Units - Italians
                Italians buy nothing; Remaining resources: 9 PUs;

    Combat Move - Italians
                2 mech_infantrys moved from Ukraine to Rostov
                1 bomber moved from Southern Italy to Rostov
                3 armour and 3 mech_infantrys moved from Turkmenistan to Persia

    Combat - Italians
                Battle in Rostov
                    Italians attack with 1 bomber and 2 mech_infantrys
                    British defend with 1 infantry
                        Italians roll dice for 1 bomber and 2 mech_infantrys in Rostov, round 2 :  1/3 hits
                        British roll dice for 1 infantry in Rostov, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Rostov
                    Italians win, taking Rostov from British with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Persia
                    Italians attack with 3 armour and 3 mech_infantrys
                    British defend with 13 armour, 1 artillery, 1 factory_minor, 2 fighters and 2 infantry; ANZAC defend with 1 infantry
                        Italians roll dice for 3 armour and 3 mech_infantrys in Persia, round 2 :  3/6 hits
                        British roll dice for 13 armour, 1 artillery, 2 fighters and 3 infantry in Persia, round 2 :  11/19 hits
                        1 infantry owned by the ANZAC, 3 mech_infantrys owned by the Italians, 2 infantry owned by the British and 3 armour owned by the Italians lost in Persia
                    British win with 13 armour, 1 artillery and 2 fighters remaining. Battle score for attacker is -21
                    Casualties for Italians: 3 armour and 3 mech_infantrys
                    Casualties for British: 2 infantry
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Rostov to Volgograd

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 13
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,1,1,3,6,3,5,4,2
                Italians collect 6 PUs (13 lost to blockades); end with 15 PUs

    triplea_41568.0_Ita16.tsvg

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 16

    Combat Move - French
                1 destroyer moved from 76 Sea Zone to 72 Sea Zone
                1 fighter moved from Gibraltar to Egypt

    Non Combat Move - French

    Turn Complete - French

    triplea_41568.0_Fre16.tsvg

  • 19 18 17 16

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 17

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 artilleries, 1 fighter, 6 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 mech_infantrys moved from Ukraine to Caucasus
                3 mech_infantrys moved from Bryansk to Caucasus
                15 armour, 9 artilleries, 3 fighters, 18 mech_infantrys and 4 tactical_bombers moved from Volgograd to Caucasus
                3 bombers moved from Western Germany to Caucasus
                2 infantry moved from Western Germany to Holland Belgium
                1 fighter moved from Western Germany to Holland Belgium
                3 infantry moved from France to Normandy Bordeaux
                1 infantry moved from France to Normandy Bordeaux
                3 fighters moved from Western Germany to Normandy Bordeaux

    triplea_41568.0_Ger17.tsvg

  • 19 18 17 16

    OOL in the Caucasus?

  • 22 20 19 18 17 16 15 14 12

    max defense

  • 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 17

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 artilleries, 1 fighter, 6 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 mech_infantrys moved from Ukraine to Caucasus
                3 mech_infantrys moved from Bryansk to Caucasus
                15 armour, 9 artilleries, 3 fighters, 18 mech_infantrys and 4 tactical_bombers moved from Volgograd to Caucasus
                3 bombers moved from Western Germany to Caucasus
                2 infantry moved from Western Germany to Holland Belgium
                1 fighter moved from Western Germany to Holland Belgium
                3 infantry moved from France to Normandy Bordeaux
                1 infantry moved from France to Normandy Bordeaux
                3 fighters moved from Western Germany to Normandy Bordeaux

    Combat - Germans
                Battle in Holland Belgium
                    Germans attack with 1 fighter and 2 infantry
                    Americans defend with 1 infantry
                        Germans roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 :  0/3 hits
                        Americans roll dice for 1 infantry in Holland Belgium, round 2 :  0/1 hits
                        Germans roll dice for 1 fighter and 2 infantry in Holland Belgium, round 3 :  0/3 hits
                        Americans roll dice for 1 infantry in Holland Belgium, round 3 :  0/1 hits
                        Germans roll dice for 1 fighter and 2 infantry in Holland Belgium, round 4 :  1/3 hits
                        Americans roll dice for 1 infantry in Holland Belgium, round 4 :  0/1 hits
                        1 infantry owned by the Americans lost in Holland Belgium
                    Germans win, taking Holland Belgium from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Normandy Bordeaux
                    Germans attack with 3 fighters and 4 infantry
                    Americans defend with 2 artilleries, 1 factory_minor and 1 harbour
                        Germans roll dice for 3 fighters and 4 infantry in Normandy Bordeaux, round 2 :  4/7 hits
                        Americans roll dice for 2 artilleries in Normandy Bordeaux, round 2 :  0/2 hits
                        2 artilleries owned by the Americans lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from Americans with 3 fighters and 4 infantry remaining. Battle score for attacker is 8
                    Casualties for Americans: 2 artilleries
                Battle in Caucasus
                    Germans attack with 15 armour, 9 artilleries, 3 bombers, 3 fighters, 24 mech_infantrys and 4 tactical_bombers
                    British defend with 1 aaGun, 23 armour, 3 artilleries, 1 factory_minor, 3 fighters and 14 infantry; ANZAC defend with 9 fighters
                        AA fire in Caucasus :  0/3 hits
                        Germans roll dice for 15 armour, 9 artilleries, 3 bombers, 3 fighters, 24 mech_infantrys and 4 tactical_bombers in Caucasus, round 2 :  20/58 hits
                        British roll dice for 1 aaGun, 23 armour, 3 artilleries, 12 fighters and 14 infantry in Caucasus, round 2 :  20/52 hits
                        1 aaGun owned by the British, 3 artilleries owned by the British, 20 mech_infantrys owned by the Germans, 14 infantry owned by the British and 2 armour owned by the British lost in Caucasus
                        Germans roll dice for 15 armour, 9 artilleries, 3 bombers, 3 fighters, 4 mech_infantrys and 4 tactical_bombers in Caucasus, round 3 :  20/38 hits
                        British roll dice for 21 armour and 12 fighters in Caucasus, round 3 :  20/33 hits
                        9 artilleries owned by the Germans, 7 armour owned by the Germans, 4 mech_infantrys owned by the Germans and 20 armour owned by the British lost in Caucasus
                        Germans roll dice for 8 armour, 3 bombers, 3 fighters and 4 tactical_bombers in Caucasus, round 4 :  14/18 hits
                        British roll dice for 1 armour and 12 fighters in Caucasus, round 4 :  6/13 hits
                        9 fighters owned by the ANZAC, 6 armour owned by the Germans, 3 fighters owned by the British and 1 armour owned by the British lost in Caucasus
                    Germans win, taking Caucasus from British with 2 armour, 3 bombers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 107
                    Casualties for Germans: 13 armour, 9 artilleries and 24 mech_infantrys
                    Casualties for British: 1 aaGun, 23 armour, 3 artilleries, 3 fighters and 14 infantry
                    Casualties for ANZAC: 9 fighters

    Non Combat Move - Germans
                3 bombers, 3 fighters and 4 tactical_bombers moved from Caucasus to Volgograd
                3 mech_infantrys moved from Russia to Volgograd
                3 mech_infantrys moved from Novgorod to Bryansk
                5 infantry moved from Western Germany to France
                3 fighters moved from Normandy Bordeaux to Western Germany
                1 fighter moved from Holland Belgium to Western Germany

    Place Units - Germans
                3 artilleries placed in Volgograd
                3 mech_infantrys placed in Ukraine
                3 mech_infantrys placed in Russia
                3 mech_infantrys placed in Novgorod
                1 artillery, 1 fighter and 6 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,4
                Germans collect 58 PUs (2 lost to blockades); end with 58 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 83 PUs

    triplea_41568.0_Ger17.tsvg

  • 22 20 19 18 17 16 15 14 12

    ok, that was total luck.  You should’ve lost that……  :-P

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 17

    Combat Move - Russians

    Non Combat Move - Russians
                1 aaGun and 10 infantry moved from Shensi to Hopei
                1 aaGun and 5 infantry moved from Kansu to Suiyuyan

    Turn Complete - Russians

    triplea_41568.0_Rus17.tsvg

  • 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 17

    Purchase Units - Japanese
                Japanese buy 2 bombers; Remaining resources: 6 SuicideAttackTokens; 7 PUs;

    Combat Move - Japanese
                3 artilleries and 13 infantry moved from Jehol to Anhwe
                3 artilleries and 9 infantry moved from Shantung to Anhwe
                1 infantry moved from Novosibirsk to Timguska
                      Japanese take Timguska from Russians
                2 mech_infantrys moved from Novosibirsk to Kazakhstan
                1 bomber moved from Volgograd to Kazakhstan
                6 armour and 12 mech_infantrys moved from Eastern Persia to Persia
                2 battleships, 1 cruiser, 4 infantry and 2 transports moved from 75 Sea Zone to 80 Sea Zone
                4 infantry moved from 80 Sea Zone to Persia
                1 fighter and 1 tactical_bomber moved from 75 Sea Zone to Persia
                3 submarines moved from 75 Sea Zone to 72 Sea Zone

    Combat - Japanese
                Battle in Anhwe
                    Japanese attack with 6 artilleries and 22 infantry
                    Chinese defend with 1 artillery and 1 infantry
                        Japanese roll dice for 6 artilleries and 22 infantry in Anhwe, round 2 :  8/28 hits
                        Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 :  2/2 hits
                        2 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Anhwe
                    Japanese win, taking Anhwe from Chinese with 6 artilleries and 20 infantry remaining. Battle score for attacker is 1
                    Casualties for Chinese: 1 artillery and 1 infantry
                    Casualties for Japanese: 2 infantry
                Battle in 72 Sea Zone
                    Japanese attack with 3 submarines
                    French defend with 1 destroyer
                        Japanese roll dice for 3 submarines in 72 Sea Zone, round 2 :  3/3 hits
                        French roll dice for 1 destroyer in 72 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the French lost in 72 Sea Zone
                    Japanese win, taking 72 Sea Zone from Neutral with 3 submarines remaining. Battle score for attacker is 8
                    Casualties for French: 1 destroyer
                Battle in Kazakhstan
                    Japanese attack with 1 bomber and 2 mech_infantrys
                    British defend with 1 infantry
                        Japanese roll dice for 1 bomber and 2 mech_infantrys in Kazakhstan, round 2 :  1/3 hits
                        British roll dice for 1 infantry in Kazakhstan, round 2 :  1/1 hits
                        1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Kazakhstan
                    Japanese win, taking Kazakhstan from British with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Persia
                    Japanese attack with 6 armour, 1 fighter, 4 infantry, 12 mech_infantrys and 1 tactical_bomber
                    British defend with 13 armour, 1 artillery, 1 factory_minor and 2 fighters
                        Japanese roll dice for 2 battleships and 1 cruiser in Persia, round 2 :  2/3 hits
                        Japanese roll dice for 6 armour, 1 fighter, 4 infantry, 12 mech_infantrys and 1 tactical_bomber in Persia, round 2 :  6/24 hits
                        British roll dice for 13 armour, 1 artillery and 2 fighters in Persia, round 2 :  9/16 hits
                        4 infantry owned by the Japanese, 5 mech_infantrys owned by the Japanese, 1 artillery owned by the British and 7 armour owned by the British lost in Persia
                        Japanese roll dice for 6 armour, 1 fighter, 7 mech_infantrys and 1 tactical_bomber in Persia, round 3 :  4/15 hits
                        British roll dice for 6 armour and 2 fighters in Persia, round 3 :  4/8 hits
                        4 mech_infantrys owned by the Japanese and 4 armour owned by the British lost in Persia
                        Japanese roll dice for 6 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Persia, round 4 :  5/11 hits
                        British roll dice for 2 armour and 2 fighters in Persia, round 4 :  2/4 hits
                        2 mech_infantrys owned by the Japanese, 2 fighters owned by the British and 2 armour owned by the British lost in Persia
                    Japanese win, taking Persia from British with 6 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 46
                    Casualties for British: 13 armour, 1 artillery and 2 fighters
                    Casualties for Japanese: 4 infantry and 11 mech_infantrys

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from Persia to 80 Sea Zone
                1 bomber moved from Kazakhstan to Volgograd
                1 destroyer moved from 75 Sea Zone to 79 Sea Zone
                1 destroyer moved from 75 Sea Zone to 78 Sea Zone
                1 infantry moved from Amur to Siberia
                1 infantry moved from Korea to Amur
                1 aaGun moved from Jehol to Anhwe
                1 submarine moved from 75 Sea Zone to 76 Sea Zone
                7 carriers and 3 destroyers moved from 75 Sea Zone to 80 Sea Zone

    Place Units - Japanese
                2 bombers placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 19
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,2
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,2,3,3,1,5,2,4
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,5,6,3,4,6,3,4,6,3,2,1,1,4,5,1,1
                Japanese collect 15 PUs (19 lost to blockades); end with 22 PUs

    triplea_41568.0_Jap17.tsvg

  • 19 18 17 16

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 17

    Purchase Units - Japanese
                Japanese buy 2 bombers; Remaining resources: 6 SuicideAttackTokens; 7 PUs;

    Combat Move - Japanese
                3 artilleries and 13 infantry moved from Jehol to Anhwe
                3 artilleries and 9 infantry moved from Shantung to Anhwe
                1 infantry moved from Novosibirsk to Timguska
                      Japanese take Timguska from Russians
                2 mech_infantrys moved from Novosibirsk to Kazakhstan
                1 bomber moved from Volgograd to Kazakhstan
                6 armour and 12 mech_infantrys moved from Eastern Persia to Persia
                2 battleships, 1 cruiser, 4 infantry and 2 transports moved from 75 Sea Zone to 80 Sea Zone
                4 infantry moved from 80 Sea Zone to Persia
                1 fighter and 1 tactical_bomber moved from 75 Sea Zone to Persia
                3 submarines moved from 75 Sea Zone to 72 Sea Zone

    Combat - Japanese
                Battle in Anhwe
                    Japanese attack with 6 artilleries and 22 infantry
                    Chinese defend with 1 artillery and 1 infantry
                        Japanese roll dice for 6 artilleries and 22 infantry in Anhwe, round 2 :  8/28 hits
                        Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 :  2/2 hits
                        2 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Anhwe
                    Japanese win, taking Anhwe from Chinese with 6 artilleries and 20 infantry remaining. Battle score for attacker is 1
                    Casualties for Chinese: 1 artillery and 1 infantry
                    Casualties for Japanese: 2 infantry
                Battle in 72 Sea Zone
                    Japanese attack with 3 submarines
                    French defend with 1 destroyer
                        Japanese roll dice for 3 submarines in 72 Sea Zone, round 2 :  3/3 hits
                        French roll dice for 1 destroyer in 72 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the French lost in 72 Sea Zone
                    Japanese win, taking 72 Sea Zone from Neutral with 3 submarines remaining. Battle score for attacker is 8
                    Casualties for French: 1 destroyer
                Battle in Kazakhstan
                    Japanese attack with 1 bomber and 2 mech_infantrys
                    British defend with 1 infantry
                        Japanese roll dice for 1 bomber and 2 mech_infantrys in Kazakhstan, round 2 :  1/3 hits
                        British roll dice for 1 infantry in Kazakhstan, round 2 :  1/1 hits
                        1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Kazakhstan
                    Japanese win, taking Kazakhstan from British with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Persia
                    Japanese attack with 6 armour, 1 fighter, 4 infantry, 12 mech_infantrys and 1 tactical_bomber
                    British defend with 13 armour, 1 artillery, 1 factory_minor and 2 fighters
                        Japanese roll dice for 2 battleships and 1 cruiser in Persia, round 2 :  2/3 hits
                        Japanese roll dice for 6 armour, 1 fighter, 4 infantry, 12 mech_infantrys and 1 tactical_bomber in Persia, round 2 :  6/24 hits
                        British roll dice for 13 armour, 1 artillery and 2 fighters in Persia, round 2 :  9/16 hits
                        4 infantry owned by the Japanese, 5 mech_infantrys owned by the Japanese, 1 artillery owned by the British and 7 armour owned by the British lost in Persia
                        Japanese roll dice for 6 armour, 1 fighter, 7 mech_infantrys and 1 tactical_bomber in Persia, round 3 :  4/15 hits
                        British roll dice for 6 armour and 2 fighters in Persia, round 3 :  4/8 hits
                        4 mech_infantrys owned by the Japanese and 4 armour owned by the British lost in Persia
                        Japanese roll dice for 6 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Persia, round 4 :  5/11 hits
                        British roll dice for 2 armour and 2 fighters in Persia, round 4 :  2/4 hits
                        2 mech_infantrys owned by the Japanese, 2 fighters owned by the British and 2 armour owned by the British lost in Persia
                    Japanese win, taking Persia from British with 6 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 46
                    Casualties for British: 13 armour, 1 artillery and 2 fighters
                    Casualties for Japanese: 4 infantry and 11 mech_infantrys

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from Persia to 80 Sea Zone
                1 bomber moved from Kazakhstan to Volgograd
                1 destroyer moved from 75 Sea Zone to 79 Sea Zone
                1 destroyer moved from 75 Sea Zone to 78 Sea Zone
                1 infantry moved from Amur to Siberia
                1 infantry moved from Korea to Amur
                1 aaGun moved from Jehol to Anhwe
                1 submarine moved from 75 Sea Zone to 76 Sea Zone
                7 carriers and 3 destroyers moved from 75 Sea Zone to 80 Sea Zone

    Place Units - Japanese
                2 bombers placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 19
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,2
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,2,3,3,1,5,2,4
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,5,6,3,4,6,3,4,6,3,2,1,1,4,5,1,1
                Japanese collect 15 PUs (19 lost to blockades); end with 22 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Volgograd: 1 bomber
                EDIT: Adding units owned by Japanese to Southern Italy: 1 bomber
                EDIT: Turning off Edit Mode

    triplea_41568.0_Jap17.tsvg

  • 19 18 17 16

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 17

    Purchase Units - Japanese
                Japanese buy 2 bombers; Remaining resources: 6 SuicideAttackTokens; 7 PUs;

    Combat Move - Japanese
                3 artilleries and 13 infantry moved from Jehol to Anhwe
                3 artilleries and 9 infantry moved from Shantung to Anhwe
                1 infantry moved from Novosibirsk to Timguska
                      Japanese take Timguska from Russians
                2 mech_infantrys moved from Novosibirsk to Kazakhstan
                1 bomber moved from Volgograd to Kazakhstan
                6 armour and 12 mech_infantrys moved from Eastern Persia to Persia
                2 battleships, 1 cruiser, 4 infantry and 2 transports moved from 75 Sea Zone to 80 Sea Zone
                4 infantry moved from 80 Sea Zone to Persia
                1 fighter and 1 tactical_bomber moved from 75 Sea Zone to Persia
                3 submarines moved from 75 Sea Zone to 72 Sea Zone

    Combat - Japanese
                Battle in Anhwe
                    Japanese attack with 6 artilleries and 22 infantry
                    Chinese defend with 1 artillery and 1 infantry
                        Japanese roll dice for 6 artilleries and 22 infantry in Anhwe, round 2 :  8/28 hits
                        Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 :  2/2 hits
                        2 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Anhwe
                    Japanese win, taking Anhwe from Chinese with 6 artilleries and 20 infantry remaining. Battle score for attacker is 1
                    Casualties for Chinese: 1 artillery and 1 infantry
                    Casualties for Japanese: 2 infantry
                Battle in 72 Sea Zone
                    Japanese attack with 3 submarines
                    French defend with 1 destroyer
                        Japanese roll dice for 3 submarines in 72 Sea Zone, round 2 :  3/3 hits
                        French roll dice for 1 destroyer in 72 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the French lost in 72 Sea Zone
                    Japanese win, taking 72 Sea Zone from Neutral with 3 submarines remaining. Battle score for attacker is 8
                    Casualties for French: 1 destroyer
                Battle in Kazakhstan
                    Japanese attack with 1 bomber and 2 mech_infantrys
                    British defend with 1 infantry
                        Japanese roll dice for 1 bomber and 2 mech_infantrys in Kazakhstan, round 2 :  1/3 hits
                        British roll dice for 1 infantry in Kazakhstan, round 2 :  1/1 hits
                        1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Kazakhstan
                    Japanese win, taking Kazakhstan from British with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Persia
                    Japanese attack with 6 armour, 1 fighter, 4 infantry, 12 mech_infantrys and 1 tactical_bomber
                    British defend with 13 armour, 1 artillery, 1 factory_minor and 2 fighters
                        Japanese roll dice for 2 battleships and 1 cruiser in Persia, round 2 :  2/3 hits
                        Japanese roll dice for 6 armour, 1 fighter, 4 infantry, 12 mech_infantrys and 1 tactical_bomber in Persia, round 2 :  6/24 hits
                        British roll dice for 13 armour, 1 artillery and 2 fighters in Persia, round 2 :  9/16 hits
                        4 infantry owned by the Japanese, 5 mech_infantrys owned by the Japanese, 1 artillery owned by the British and 7 armour owned by the British lost in Persia
                        Japanese roll dice for 6 armour, 1 fighter, 7 mech_infantrys and 1 tactical_bomber in Persia, round 3 :  4/15 hits
                        British roll dice for 6 armour and 2 fighters in Persia, round 3 :  4/8 hits
                        4 mech_infantrys owned by the Japanese and 4 armour owned by the British lost in Persia
                        Japanese roll dice for 6 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Persia, round 4 :  5/11 hits
                        British roll dice for 2 armour and 2 fighters in Persia, round 4 :  2/4 hits
                        2 mech_infantrys owned by the Japanese, 2 fighters owned by the British and 2 armour owned by the British lost in Persia
                    Japanese win, taking Persia from British with 6 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 46
                    Casualties for British: 13 armour, 1 artillery and 2 fighters
                    Casualties for Japanese: 4 infantry and 11 mech_infantrys

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from Persia to 80 Sea Zone
                1 bomber moved from Kazakhstan to Volgograd
                1 destroyer moved from 75 Sea Zone to 79 Sea Zone
                1 destroyer moved from 75 Sea Zone to 78 Sea Zone
                1 infantry moved from Amur to Siberia
                1 infantry moved from Korea to Amur
                1 aaGun moved from Jehol to Anhwe
                1 submarine moved from 75 Sea Zone to 76 Sea Zone
                7 carriers and 3 destroyers moved from 75 Sea Zone to 80 Sea Zone

    Place Units - Japanese
                2 bombers placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 19
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,2
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,2,3,3,1,5,2,4
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,5,6,3,4,6,3,4,6,3,2,1,1,4,5,1,1
                Japanese collect 15 PUs (19 lost to blockades); end with 22 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Volgograd: 1 bomber
                EDIT: Adding units owned by Japanese to Southern Italy: 1 bomber
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Persia: 1 mech_infantry
                EDIT: Adding units owned by Japanese to Persia: 1 infantry
                EDIT: Turning off Edit Mode

    triplea_41568.0_Jap17.tsvg

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 17

    Purchase Units - British
                British buy 3 armour and 12 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 armour and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - British
                4 armour, 2 artilleries and 15 infantry moved from West India to Eastern Persia
                2 armour moved from Iraq to Caucasus
                1 battleship moved from 39 Sea Zone to 76 Sea Zone
                1 carrier, 1 cruiser and 4 destroyers moved from 92 Sea Zone to 98 Sea Zone
                1 tactical_bomber moved from Gibraltar to 98 Sea Zone
                1 mech_infantry moved from Egypt to Iraq
                2 infantry moved from Egypt to Trans-Jordan

    Combat - British
                Battle in Eastern Persia
                    British attack with 4 armour, 2 artilleries and 15 infantry
                    Japanese defend with 1 mech_infantry
                        British roll dice for 4 armour, 2 artilleries and 15 infantry in Eastern Persia, round 2 :  6/21 hits
                        Japanese roll dice for 1 mech_infantry in Eastern Persia, round 2 :  1/1 hits
                        1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Eastern Persia
                    British win, taking Eastern Persia from Japanese with 4 armour, 2 artilleries and 14 infantry remaining. Battle score for attacker is 1
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Caucasus
                    British attack with 2 armour
                    Germans defend with 2 armour and 1 factory_minor
                        British roll dice for 2 armour in Caucasus, round 2 :  0/2 hits
                        Germans roll dice for 2 armour in Caucasus, round 2 :  2/2 hits
                        2 armour owned by the British lost in Caucasus
                    Germans win with 2 armour remaining. Battle score for attacker is -12
                    Casualties for British: 2 armour

    Non Combat Move - British
                1 infantry moved from Iraq to Northwest Persia
                2 artilleries and 6 infantry moved from India to West India
                2 aaGuns, 2 artilleries and 2 infantry moved from Szechwan to Kweichow

    Place Units - British
                3 armour placed in Iraq
                3 infantry placed in Egypt
                9 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,4,3,6,6,4,4,1,5,6
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,3,5,5,1,2
                British collect 33 PUs (5 lost to blockades); end with 33 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs

    Place Units - UK_Pacific
                3 armour and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 20 PUs; end with 21 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
                Some Units in India change ownership: 3 armour and 1 mech_infantry

    triplea_41568.0_UK_17.tsvg

  • 19 18 17 16

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 17

    Purchase Units - Italians
                Italians buy 1 artillery and 1 fighter; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 mech_infantry moved from Rostov to Northwest Persia
                1 bomber moved from Volgograd to Northwest Persia

    Combat - Italians
                Battle in Northwest Persia
                    Italians attack with 1 bomber and 1 mech_infantry
                    British defend with 1 infantry
                        Italians roll dice for 1 bomber and 1 mech_infantry in Northwest Persia, round 2 :  1/2 hits
                        British roll dice for 1 infantry in Northwest Persia, round 2 :  1/1 hits
                        1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Northwest Persia
                    Italians win with 1 bomber remaining. Battle score for attacker is -1
                    Casualties for Italians: 1 mech_infantry
                    Casualties for British: 1 infantry

    Non Combat Move - Italians
                1 mech_infantry moved from Rostov to Caucasus
                1 bomber moved from Northwest Persia to Caucasus

    Place Units - Italians
                1 artillery and 1 fighter placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 12
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,6,1,6
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,6,6,6,1,2,2,4,1
                Italians collect 7 PUs (12 lost to blockades); end with 8 PUs

    triplea_41568.0_Ita17.tsvg

Suggested Topics

  • 1
  • 8
  • 30
  • 62
  • 72
  • 73
  • 52
  • 73
Axis & Allies Boardgaming Custom Painted Miniatures

65

Online

17.9k

Users

40.7k

Topics

1.8m

Posts