Moving. Should be able to go by Wednesday.
BRUTAL WAR, WAR, AND MORE WAR!!!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 armour and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 destroyer moved from 62 Sea Zone to 56 Sea Zone
1 destroyer moved from 62 Sea Zone to 45 Sea ZoneCombat - ANZAC
Battle in Dutch New Guinea
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 armour and 1 infantry in Dutch New Guinea, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 : 1/1 hits
1 infantry owned by the ANZAC lost in Dutch New Guinea
ANZAC roll dice for 1 armour in Dutch New Guinea, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Dutch New Guinea, round 3 : 0/1 hits
ANZAC roll dice for 1 armour in Dutch New Guinea, round 4 : 1/1 hits
Japanese roll dice for 1 infantry in Dutch New Guinea, round 4 : 1/1 hits
1 infantry owned by the Japanese and 1 armour owned by the ANZAC lost in Dutch New Guinea
Japanese win with no units remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 armour and 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUsCombat Move - French
Turn Complete - French
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.571
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7ANZAC Combat
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.250
Median : 4.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Japanese Combat
1 was rolled 2 times
6 was rolled 1 times
Average roll : 2.667
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 2x airfield; Remaining resources: 63 PUs;
Germans buy 2 fighters, 10 infantry and 2 submarines; Remaining resources: 1 PUs;Combat Move - Germans
1 destroyer moved from 115 Sea Zone to 114 Sea Zone
2 artilleries and 2 mech_infantrys moved from Eastern Poland to Western Ukraine
1 bomber moved from Novgorod to Baltic States
1 fighter moved from Novgorod to Western Ukraine
2 infantry moved from Novgorod to Belarus
1 tactical_bomber moved from Novgorod to Belarus
1 bomber moved from Novgorod to 114 Sea Zone
1 artillery and 1 infantry moved from Poland to Baltic States
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 cruiser moved from 109 Sea Zone to 110 Sea Zone
1 submarine moved from 109 Sea Zone to 110 Sea Zone
3 infantry moved from United Kingdom to 109 Sea Zone
2 infantry moved from United Kingdom to 109 Sea Zone
5 infantry and 3 transports moved from 109 Sea Zone to 110 Sea Zone
5 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters and 1 tactical_bomber moved from 109 Sea Zone to Normandy Bordeaux -
Combat moves
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??
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 2x airfield; Remaining resources: 63 PUs;
Germans buy 2 fighters, 10 infantry and 2 submarines; Remaining resources: 1 PUs;Combat Move - Germans
1 destroyer moved from 115 Sea Zone to 114 Sea Zone
2 artilleries and 2 mech_infantrys moved from Eastern Poland to Western Ukraine
1 bomber moved from Novgorod to Baltic States
1 fighter moved from Novgorod to Western Ukraine
2 infantry moved from Novgorod to Belarus
1 tactical_bomber moved from Novgorod to Belarus
1 bomber moved from Novgorod to 114 Sea Zone
1 artillery and 1 infantry moved from Poland to Baltic States
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 cruiser moved from 109 Sea Zone to 110 Sea Zone
1 submarine moved from 109 Sea Zone to 110 Sea Zone
3 infantry moved from United Kingdom to 109 Sea Zone
2 infantry moved from United Kingdom to 109 Sea Zone
5 infantry and 3 transports moved from 109 Sea Zone to 110 Sea Zone
5 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters and 1 tactical_bomber moved from 109 Sea Zone to Normandy BordeauxCombat - Germans
Battle in 114 Sea Zone
Germans attack with 1 bomber and 1 destroyer
Russians defend with 1 submarine
Germans roll dice for 1 bomber and 1 destroyer in 114 Sea Zone, round 2 : 2/2 hits
Russians roll dice for 1 submarine in 114 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Germans and 1 submarine owned by the Russians lost in 114 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for Russians: 1 submarine
Battle in 110 Sea Zone
Germans attack with 1 cruiser, 1 destroyer, 1 submarine and 3 transports
Americans defend with 1 submarine
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 cruiser, 1 destroyer and 3 transports in 110 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 submarine owned by the Germans lost in 110 Sea Zone
Germans win with 1 cruiser, 1 destroyer and 3 transports remaining. Battle score for attacker is 0
Casualties for Germans: 1 submarine
Casualties for Americans: 1 submarine
Battle in Normandy Bordeaux
Germans attack with 2 fighters, 5 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 2 fighters, 5 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/8 hits
Americans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 2/3 hits
2 infantry owned by the Germans and 2 infantry owned by the Americans lost in Normandy Bordeaux
Germans roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Normandy Bordeaux, round 3 : 1/6 hits
Americans roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits
1 artillery owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Americans: 1 artillery and 2 infantry
Battle in Western Ukraine
Germans attack with 2 artilleries, 1 fighter and 2 mech_infantrys
Russians defend with 1 artillery and 3 infantry
Germans roll dice for 2 artilleries, 1 fighter and 2 mech_infantrys in Western Ukraine, round 2 : 1/5 hits
Russians roll dice for 1 artillery and 3 infantry in Western Ukraine, round 2 : 1/4 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine
Germans roll dice for 2 artilleries, 1 fighter and 1 mech_infantry in Western Ukraine, round 3 : 2/4 hits
Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 3 : 2/3 hits
2 infantry owned by the Russians and 2 artilleries owned by the Germans lost in Western Ukraine
Germans roll dice for 1 fighter and 1 mech_infantry in Western Ukraine, round 4 : 1/2 hits
Russians roll dice for 1 artillery in Western Ukraine, round 4 : 0/1 hits
1 artillery owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Germans: 2 artilleries and 1 mech_infantry
Casualties for Russians: 1 artillery and 3 infantry
Battle in Baltic States
Germans attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Baltic States, round 2 : 3/3 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 infantry and 1 tactical_bomber in Belarus, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
Germans roll dice for 2 infantry and 1 tactical_bomber in Belarus, round 3 : 0/3 hits
Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits
Germans roll dice for 2 infantry and 1 tactical_bomber in Belarus, round 4 : 2/3 hits
Russians roll dice for 1 infantry in Belarus, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 tactical_bomber moved from Belarus to Eastern Poland
1 fighter moved from Western Ukraine to Eastern Poland
3 mech_infantrys moved from Novgorod to Eastern Poland
1 bomber moved from Baltic States to Novgorod
1 bomber moved from 114 Sea Zone to Novgorod
1 infantry moved from Poland to Eastern Poland
6 mech_infantrys moved from Germany to Romania
1 mech_infantry moved from Germany to Romania
3 mech_infantrys moved from Germany to Eastern Poland
1 transport moved from 127 Sea Zone to 112 Sea Zone
1 transport moved from 109 Sea Zone to 110 Sea Zone
1 transport moved from 110 Sea Zone to 112 Sea Zone
3 transports moved from 109 Sea Zone to 112 Sea Zone
3 carriers moved from 109 Sea Zone to 110 Sea Zone
1 destroyer moved from 109 Sea Zone to 104 Sea Zone
1 fighter moved from Normandy Bordeaux to United Kingdom
1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to United Kingdom
1 fighter moved from Normandy Bordeaux to 110 Sea ZonePlace Units - Germans
1 fighter placed in 110 Sea Zone
2 infantry placed in United Kingdom
2 submarines placed in 112 Sea Zone
3 infantry placed in Novgorod
1 fighter and 5 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 57 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUsProduction/PUs Summary :
Germans : 57 / 68
Russians : 22 / 26
Japanese : 65 / 71
Americans : 52 / 74
Chinese : 4 / 3
British : 25 / 0
UK_Pacific : 8 / 8
Italians : 13 / 18
ANZAC : 10 / 10
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
My bust…
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour and 1 mech_infantry moved from Evenkiyskiy to Yakut S.S.R.
Russians take Yenisey from Japanese
1 infantry moved from Timguska to Kansu
1 infantry moved from Szechwan to Shensi
Chinese take Shensi from Japanese
2 infantry moved from Bessarabia to Western Ukraine
2 infantry moved from Smolensk to Belarus
1 infantry moved from Smolensk to Belarus
1 fighter and 1 tactical_bomber moved from Bryansk to Belarus
2 fighters moved from Bryansk to Western Ukraine
1 infantry moved from Ukraine to Western Ukraine
1 fighter moved from Bryansk to Belarus -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour and 1 mech_infantry moved from Evenkiyskiy to Yakut S.S.R.
Russians take Yenisey from Japanese
1 infantry moved from Timguska to Kansu
1 infantry moved from Szechwan to Shensi
Chinese take Shensi from Japanese
2 infantry moved from Bessarabia to Western Ukraine
2 infantry moved from Smolensk to Belarus
1 infantry moved from Smolensk to Belarus
1 fighter and 1 tactical_bomber moved from Bryansk to Belarus
2 fighters moved from Bryansk to Western Ukraine
1 infantry moved from Ukraine to Western Ukraine
1 fighter moved from Bryansk to BelarusCombat - Russians
Battle in Belarus
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 2/6 hits
Germans roll dice for 2 infantry in Belarus, round 2 : 1/2 hits
2 infantry owned by the Germans and 1 infantry owned by the Russians lost in Belarus
Russians win, taking Belarus from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 2 fighters and 3 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 2 fighters and 3 infantry in Western Ukraine, round 2 : 2/5 hits
Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Yakut S.S.R.
Russians attack with 1 armour and 1 mech_infantry
Japanese defend with 1 artillery and 1 mech_infantry
Russians roll dice for 1 armour and 1 mech_infantry in Yakut S.S.R., round 2 : 1/2 hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Yakut S.S.R., round 2 : 1/2 hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Yakut S.S.R.
Russians roll dice for 1 armour in Yakut S.S.R., round 3 : 1/1 hits
Japanese roll dice for 1 artillery in Yakut S.S.R., round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Yakut S.S.R.
Russians win, taking Yakut S.S.R. from Japanese with 1 armour remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 artillery and 1 mech_infantryNon Combat Move - Russians
1 armour and 1 mech_infantry moved from Archangel to Urals
1 artillery moved from Archangel to Smolensk
1 infantry moved from Smolensk to Archangel
2 infantry moved from Russia to Smolensk
2 infantry moved from Russia to Bryansk
1 artillery moved from Smolensk to Bryansk
1 artillery moved from Smolensk to Bryansk
1 artillery moved from Ukraine to Bryansk
2 artilleries moved from Bessarabia to Ukraine
1 armour moved from Bessarabia to Bryansk
1 infantry moved from Volgograd to Rostov
2 fighters moved from Western Ukraine to Russia
2 fighters and 1 tactical_bomber moved from Belarus to Russia
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
1 artillery and 1 infantry moved from Russia to Bryansk
1 artillery moved from Smolensk to Bryansk
1 infantry moved from Bessarabia to Ukraine
1 aaGun moved from Bryansk to Ukraine
1 aaGun moved from Smolensk to BryanskPlace Units - Russians
1 infantry placed in Ukraine
1 infantry placed in Volgograd
2 artilleries and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUsDice Statistics:
Total
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.100
Median : 3.000
Variance : 0.632
Standard Deviation : 0.795
Total rolls : 20Germans Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Russians Combat
1 was rolled 1 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.286
Median : 3.000
Variance : 0.923
Standard Deviation : 0.961
Total rolls : 14Japanese Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese repair damage of 4x factory_minor; Remaining resources: 6 SuicideAttackTokens; 67 PUs;
Japanese buy 1 armour, 1 bomber, 2 destroyers, 6 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 armour moved from Suiyuyan to Kansu
3 infantry moved from French Indo China to Yunnan
1 armour moved from Malaya to Shan State
1 fighter and 1 tactical_bomber moved from Malaya to Shan State
1 bomber moved from Hopei to Kansu
2 fighters and 1 tactical_bomber moved from Malaya to Yunnan
1 tactical_bomber moved from 42 Sea Zone to Yunnan
1 destroyer moved from 43 Sea Zone to 56 Sea Zone
1 submarine moved from 36 Sea Zone to 56 Sea Zone
1 destroyer and 1 submarine moved from 35 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from Philippines to 45 Sea Zone
1 armour and 1 mech_infantry moved from Buryatia to Yakut S.S.R.
1 destroyer moved from 1 Sea Zone to 4 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese repair damage of 4x factory_minor; Remaining resources: 6 SuicideAttackTokens; 67 PUs;
Japanese buy 1 armour, 1 bomber, 2 destroyers, 6 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 armour moved from Suiyuyan to Kansu
3 infantry moved from French Indo China to Yunnan
1 armour moved from Malaya to Shan State
1 fighter and 1 tactical_bomber moved from Malaya to Shan State
1 bomber moved from Hopei to Kansu
2 fighters and 1 tactical_bomber moved from Malaya to Yunnan
1 tactical_bomber moved from 42 Sea Zone to Yunnan
1 destroyer moved from 43 Sea Zone to 56 Sea Zone
1 submarine moved from 36 Sea Zone to 56 Sea Zone
1 destroyer and 1 submarine moved from 35 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from Philippines to 45 Sea Zone
1 armour and 1 mech_infantry moved from Buryatia to Yakut S.S.R.
1 destroyer moved from 1 Sea Zone to 4 Sea ZoneCombat - Japanese
Battle in 4 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
1 transport owned by the Americans lost in 4 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 56 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer in 56 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 56 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Yakut S.S.R.
Japanese attack with 1 armour and 1 mech_infantry
Russians defend with 1 armour
Japanese roll dice for 1 armour and 1 mech_infantry in Yakut S.S.R., round 2 : 0/2 hits
Russians roll dice for 1 armour in Yakut S.S.R., round 2 : 1/1 hits
1 mech_infantry owned by the Japanese lost in Yakut S.S.R.
Japanese roll dice for 1 armour in Yakut S.S.R., round 3 : 0/1 hits
Russians roll dice for 1 armour in Yakut S.S.R., round 3 : 0/1 hits
Japanese roll dice for 1 armour in Yakut S.S.R., round 4 : 1/1 hits
Russians roll dice for 1 armour in Yakut S.S.R., round 4 : 1/1 hits
1 armour owned by the Russians and 1 armour owned by the Japanese lost in Yakut S.S.R.
Russians win with no units remaining. Battle score for attacker is -4
Casualties for Russians: 1 armour
Casualties for Japanese: 1 armour and 1 mech_infantry
Battle in Kansu
Japanese attack with 1 armour and 1 bomber
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 1 bomber in Kansu, round 2 : 2/2 hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Kansu
Japanese win, taking Kansu from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Yunnan
Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers
British defend with 1 artillery, 3 infantry and 1 mech_infantry
Japanese roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Yunnan, round 2 : 3/7 hits
Chinese roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Yunnan, round 2 : 2/5 hits
2 infantry owned by the Japanese and 3 infantry owned by the British lost in Yunnan
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Yunnan, round 3 : 4/5 hits
Chinese roll dice for 1 artillery and 1 mech_infantry in Yunnan, round 3 : 0/2 hits
1 mech_infantry owned by the British and 1 artillery owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 11
Casualties for British: 1 artillery, 3 infantry and 1 mech_infantry
Casualties for Japanese: 2 infantry
Battle in Shan State
Japanese attack with 1 armour, 1 fighter and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Shan State, round 2 : 2/3 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 45 Sea Zone
Japanese attack with 1 destroyer, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 tactical_bomber in 45 Sea Zone, round 2 : 1/2 hits
ANZAC roll dice for 1 destroyer and 1 transport in 45 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 45 Sea Zone
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese roll dice for 1 submarine in 45 Sea Zone, round 3 : 1/1 hits
Japanese win with 1 destroyer, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transportNon Combat Move - Japanese
1 tactical_bomber moved from 45 Sea Zone to 42 Sea Zone
2 artilleries and 1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from 36 Sea Zone to French Indo China
1 tactical_bomber moved from Shan State to French Indo China
1 fighter moved from Shan State to 42 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 1 Sea Zone to 8 Sea Zone
1 mech_infantry moved from Jehol to Suiyuyan
2 fighters and 2 tactical_bombers moved from Yunnan to French Indo China
1 armour and 1 mech_infantry moved from Korea to Buryatia
1 mech_infantry moved from Korea to Jehol
1 bomber moved from Kansu to French Indo China
1 carrier, 1 destroyer and 1 submarine moved from 6 Sea Zone to 36 Sea ZonePlace Units - Japanese
3 infantry placed in French Indo China
3 infantry placed in Kwangtung
1 armour and 2 mech_infantrys placed in Korea
1 bomber placed in Japan
2 destroyers and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 65 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUsProduction/PUs Summary :
Germans : 54 / 68
Russians : 27 / 27
Japanese : 65 / 71
Americans : 52 / 74
Chinese : 3 / 3
British : 25 / 0
UK_Pacific : 7 / 8
Italians : 13 / 18
ANZAC : 10 / 10
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 bomber, 3 destroyers, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Southern France
1 destroyer and 1 submarine moved from 101 Sea Zone to 104 Sea Zone
2 bombers moved from Gibraltar to 97 Sea Zone
1 bomber moved from India to Shan State
1 mech_infantry moved from India to Shan State
1 mech_infantry moved from India to Shan State
1 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Egypt to Trans-Jordan
2 fighters moved from 91 Sea Zone to 104 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
1 armour and 1 mech_infantry moved from Western United States to British Columbia
1 destroyer and 1 submarine moved from 10 Sea Zone to 8 Sea Zone
1 submarine moved from 10 Sea Zone to 8 Sea Zone
1 submarine moved from 54 Sea Zone to 45 Sea Zone
2 fighters moved from 54 Sea Zone to 45 Sea Zone
1 armour moved from Tunisia to Tobruk -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 bomber, 3 destroyers, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Southern France
1 destroyer and 1 submarine moved from 101 Sea Zone to 104 Sea Zone
2 bombers moved from Gibraltar to 97 Sea Zone
1 bomber moved from India to Shan State
1 mech_infantry moved from India to Shan State
1 mech_infantry moved from India to Shan State
1 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Egypt to Trans-Jordan
2 fighters moved from 91 Sea Zone to 104 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
1 armour and 1 mech_infantry moved from Western United States to British Columbia
1 destroyer and 1 submarine moved from 10 Sea Zone to 8 Sea Zone
1 submarine moved from 10 Sea Zone to 8 Sea Zone
1 submarine moved from 54 Sea Zone to 45 Sea Zone
2 fighters moved from 54 Sea Zone to 45 Sea Zone
1 armour moved from Tunisia to TobrukCombat - Americans
Battle in Iwo Jima
Battle in Southern France
Battle in 104 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 2/3 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win, taking Iwo Jima from Japanese, taking Southern France from Italians with 1 destroyer and 2 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 97 Sea Zone
Americans attack with 2 bombers
Italians defend with 2 destroyers
Americans roll dice for 2 bombers in 97 Sea Zone, round 2 : 0/2 hits
Italians roll dice for 2 destroyers in 97 Sea Zone, round 2 : 1/2 hits
1 bomber owned by the Americans lost in 97 Sea Zone
retreated to 97 Sea Zone
Italians win with 2 destroyers remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber
Battle in 45 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 2 fighters in 45 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 45 Sea Zone
Americans roll dice for 1 submarine in 45 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 2 fighters in 45 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 45 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 2 fighters in 45 Sea Zone, round 4 : 1/2 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in Shan State
Americans attack with 1 bomber and 2 mech_infantrys
Japanese defend with 1 armour
Americans roll dice for 1 bomber and 2 mech_infantrys in Shan State, round 2 : 1/3 hits
Japanese roll dice for 1 armour in Shan State, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Shan State
Americans win, taking Shan State from Japanese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in 8 Sea Zone
Americans attack with 1 destroyer and 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 8 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 destroyer in 8 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 8 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 submarines in 8 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 1 destroyer in 8 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 8 Sea Zone
Americans win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 bomber moved from 97 Sea Zone to Tobruk
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from 104 Sea Zone to 91 Sea Zone
2 fighters moved from 45 Sea Zone to 54 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Shan State to IndiaPlace Units - Americans
1 transport placed in 10 Sea Zone
1 bomber and 1 infantry placed in Western United States
1 destroyer and 1 submarine placed in 10 Sea Zone
2 destroyers, 2 submarines and 1 transport placed in 101 Sea Zone
1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUsDice Statistics:
Total
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 4 times
6 was rolled 11 times
Average roll : 4.121
Median : 4.000
Variance : 1.344
Standard Deviation : 1.159
Total rolls : 33Germans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 8 times
Average roll : 4.261
Median : 5.000
Variance : 1.318
Standard Deviation : 1.148
Total rolls : 23Japanese Combat
3 was rolled 3 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 4.143
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 7 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Turning on Edit Mode
EDIT: Adding units owned by Chinese to Kweichow: 1 infantry
EDIT: Changing ownership of Kweichow from Japanese to Chinese
EDIT: Removing units owned by Chinese from Szechwan: 1 infantry
EDIT: Turning off Edit ModePlace Units - Chinese
1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUsDice Statistics:
Total
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 4 times
6 was rolled 11 times
Average roll : 4.121
Median : 4.000
Variance : 1.344
Standard Deviation : 1.159
Total rolls : 33Germans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 8 times
Average roll : 4.261
Median : 5.000
Variance : 1.318
Standard Deviation : 1.148
Total rolls : 23Japanese Combat
3 was rolled 3 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 4.143
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 7 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - British
2 infantry moved from Eastern Persia to West India
1 fighter moved from India to Yunnan
1 armour moved from Iraq to Eastern Persia
1 artillery and 3 infantry moved from Burma to Yunnan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 bomber, 3 destroyers, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Southern France
1 destroyer and 1 submarine moved from 101 Sea Zone to 104 Sea Zone
2 bombers moved from Gibraltar to 97 Sea Zone
1 bomber moved from India to Shan State
1 mech_infantry moved from India to Shan State
1 mech_infantry moved from India to Shan State
1 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Egypt to Trans-Jordan
2 fighters moved from 91 Sea Zone to 104 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
1 armour and 1 mech_infantry moved from Western United States to British Columbia
1 destroyer and 1 submarine moved from 10 Sea Zone to 8 Sea Zone
1 submarine moved from 10 Sea Zone to 8 Sea Zone
1 submarine moved from 54 Sea Zone to 45 Sea Zone
2 fighters moved from 54 Sea Zone to 45 Sea Zone
1 armour moved from Tunisia to TobrukCombat - Americans
Battle in Iwo Jima
Battle in Southern France
Battle in 104 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 2/3 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win, taking Iwo Jima from Japanese, taking Southern France from Italians with 1 destroyer and 2 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 97 Sea Zone
Americans attack with 2 bombers
Italians defend with 2 destroyers
Americans roll dice for 2 bombers in 97 Sea Zone, round 2 : 0/2 hits
Italians roll dice for 2 destroyers in 97 Sea Zone, round 2 : 1/2 hits
1 bomber owned by the Americans lost in 97 Sea Zone
retreated to 97 Sea Zone
Italians win with 2 destroyers remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber
Battle in 45 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 2 fighters in 45 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 45 Sea Zone
Americans roll dice for 1 submarine in 45 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 2 fighters in 45 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 45 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 2 fighters in 45 Sea Zone, round 4 : 1/2 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in Shan State
Americans attack with 1 bomber and 2 mech_infantrys
Japanese defend with 1 armour
Americans roll dice for 1 bomber and 2 mech_infantrys in Shan State, round 2 : 1/3 hits
Japanese roll dice for 1 armour in Shan State, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Shan State
Americans win, taking Shan State from Japanese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in 8 Sea Zone
Americans attack with 1 destroyer and 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 8 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 destroyer in 8 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 8 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 submarines in 8 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 1 destroyer in 8 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 8 Sea Zone
Americans win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 bomber moved from 97 Sea Zone to Tobruk
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from 104 Sea Zone to 91 Sea Zone
2 fighters moved from 45 Sea Zone to 54 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Shan State to IndiaPlace Units - Americans
1 transport placed in 10 Sea Zone
1 bomber and 1 infantry placed in Western United States
1 destroyer and 1 submarine placed in 10 Sea Zone
2 destroyers, 2 submarines and 1 transport placed in 101 Sea Zone
1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Turning on Edit Mode
EDIT: Adding units owned by Chinese to Kweichow: 1 infantry
EDIT: Changing ownership of Kweichow from Japanese to Chinese
EDIT: Removing units owned by Chinese from Szechwan: 1 infantry
EDIT: Turning off Edit ModePlace Units - Chinese
1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUsPurchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 1 PUs;Combat Move - British
2 infantry moved from Eastern Persia to West India
1 fighter moved from India to Yunnan
1 armour moved from Iraq to Eastern Persia
1 artillery and 3 infantry moved from Burma to YunnanCombat - British
Battle in Yunnan
British attack with 1 artillery, 1 fighter and 3 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery, 1 fighter and 3 infantry in Yunnan, round 2 : 0/5 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
British roll dice for 1 artillery, 1 fighter and 3 infantry in Yunnan, round 3 : 2/5 hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 fighter moved from Yunnan to India
1 artillery moved from India to Burma
2 infantry moved from India to Burma
1 artillery and 2 infantry moved from Tobruk to AlexandriaPlace Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 8 PUs; end with 9 PUs
Some Units in India change ownership: 1 artillery and 1 infantryDice Statistics:
Total
1 was rolled 4 times
2 was rolled 6 times
3 was rolled 6 times
4 was rolled 11 times
5 was rolled 5 times
6 was rolled 13 times
Average roll : 4.022
Median : 4.000
Variance : 1.523
Standard Deviation : 1.234
Total rolls : 45Germans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2British Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.700
Median : 4.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 10Americans Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 8 times
Average roll : 4.261
Median : 5.000
Variance : 1.318
Standard Deviation : 1.148
Total rolls : 23Japanese Combat
3 was rolled 3 times
4 was rolled 4 times
6 was rolled 2 times
Average roll : 4.111
Median : 4.000
Variance : 2.125
Standard Deviation : 1.458
Total rolls : 9 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
2 fighters and 1 tactical_bomber moved from United Kingdom to 104 Sea Zone
1 submarine moved from 95 Sea Zone to 93 Sea ZoneCombat - Italians
Battle in 93 Sea Zone
Italians attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 93 Sea Zone
Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits
Italians win, taking 93 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 104 Sea Zone
Italians attack with 2 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Italians roll dice for 2 fighters and 1 tactical_bomber in 104 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Italians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Italians
2 fighters and 1 tactical_bomber moved from 104 Sea Zone to United Kingdom
3 infantry moved from Southern Italy to Northern Italy
2 destroyers moved from 97 Sea Zone to 95 Sea ZonePlace Units - Italians
1 destroyer placed in 95 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 10 PUs; end with 10 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUsProduction/PUs Summary :
Germans : 54 / 68
Russians : 27 / 27
Japanese : 61 / 71
Americans : 56 / 76
Chinese : 5 / 4
British : 25 / 0
UK_Pacific : 8 / 9
Italians : 10 / 15
ANZAC : 10 / 10
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 2 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 56 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 2 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 56 Sea ZoneCombat - ANZAC
Battle in 56 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the ANZAC lost in 56 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -8
Casualties for ANZAC: 1 destroyerNon Combat Move - ANZAC
Place Units - ANZAC
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUsDice Statistics:
Total
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2ANZAC Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French





