8L G40 BM.3 Odonis (Allies) vs VonAlba (Axis)

  • '20 '19 '18 '15 '13

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 1 airfield, 1 destroyer, 5 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 artilleries, 2 infantry and 1 mech_infantry moved from Iraq to Northwest Persia
                8 fighters moved from 25 Sea Zone to 6 Sea Zone
                1 submarine moved from 25 Sea Zone to 6 Sea Zone
                1 destroyer moved from 25 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Midway to 25 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from 6 Sea Zone to Korea
                1 bomber moved from Jehol to Korea

    Combat - Americans

    triplea_41628_Ame11.tsvg

  • '20 '19 '18 '15 '13

    scramble / kk in SZ6?

  • '17

    NO SCRAMBLE BUT USE 2 SUICIDE ATTACK

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 1 airfield, 1 destroyer, 5 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 artilleries, 2 infantry and 1 mech_infantry moved from Iraq to Northwest Persia
                8 fighters moved from 25 Sea Zone to 6 Sea Zone
                1 submarine moved from 25 Sea Zone to 6 Sea Zone
                1 destroyer moved from 25 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Midway to 25 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from 6 Sea Zone to Korea
                1 bomber moved from Jehol to Korea

    Combat - Americans
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 2,3
                Battle in 6 Sea Zone
                    Americans attack with 8 fighters, 1 submarine and 1 transport
                    Japanese defend with 1 destroyer and 1 submarine
                    1 submarine owned by the Japanese Submerged
                        Americans roll dice for 1 submarine in 6 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 8 fighters and 1 transport in 6 Sea Zone, round 2 :  4/8 hits
                        Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
                    Americans win with 8 fighters and 1 transport remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer
                Battle in Korea
                    Americans attack with 1 artillery, 1 bomber and 1 infantry
                    Japanese defend with 1 armour and 1 infantry
                        Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Korea, round 2 :  2/3 hits
                        Japanese roll dice for 1 armour and 1 infantry in Korea, round 2 :  1/2 hits
                        1 infantry owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the Americans lost in Korea
                    Americans win, taking Korea from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 1 armour and 1 infantry
                Battle in Northwest Persia
                    Americans attack with 2 artilleries, 2 infantry and 1 mech_infantry
                    Germans defend with 1 armour and 1 mech_infantry
                        Americans roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Northwest Persia, round 2 :  1/5 hits
                        Germans roll dice for 1 armour and 1 mech_infantry in Northwest Persia, round 2 :  1/2 hits
                        1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Northwest Persia
                        Americans roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Northwest Persia, round 3 :  3/4 hits
                        Germans roll dice for 1 armour in Northwest Persia, round 3 :  1/1 hits
                        1 armour owned by the Germans and 1 infantry owned by the Americans lost in Northwest Persia
                    Americans win, taking Northwest Persia from Germans with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 armour and 1 mech_infantry
                    Casualties for Americans: 2 infantry

    Non Combat Move - Americans
                1 infantry moved from Iraq to Northwest Persia
                1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone
                1 artillery and 1 infantry moved from 82 Sea Zone to French Equatorial Africa
                2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 87 Sea Zone
                2 artilleries and 2 infantry moved from 87 Sea Zone to French West Africa
                1 battleship, 1 carrier, 1 cruiser and 2 fighters moved from 91 Sea Zone to 87 Sea Zone
                1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                2 fighters moved from Gibraltar to Egypt
                2 infantry moved from Morocco to Algeria
                1 submarine moved from 95 Sea Zone to 99 Sea Zone
                1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                4 carriers, 2 cruisers, 1 destroyer and 2 submarines moved from 25 Sea Zone to 26 Sea Zone
                8 fighters moved from 6 Sea Zone to Iwo Jima
                1 bomber moved from Korea to Iwo Jima
                2 fighters moved from Western United States to 26 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
                1 artillery and 1 infantry moved from 4 Sea Zone to Soviet Far East

    Place Units - Americans
                1 destroyer placed in 101 Sea Zone
                4 fighters placed in Eastern United States
                1 fighter and 1 tactical_bomber placed in Western United States
                1 airfield placed in Iwo Jima

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3
                Americans collect 56 PUs (3 lost to blockades); end with 56 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs

    triplea_41628_Ame11.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 11

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Combat - Chinese

    Non Combat Move - Chinese
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 54 Sea Zone: 2 submarines
                EDIT: Adding units owned by Americans to 26 Sea Zone: 2 submarines
                EDIT: Turning off Edit Mode
                1 artillery and 2 infantry moved from Jehol to Manchuria
                1 infantry moved from Shensi to Kansu
                1 artillery moved from Yunnan to Hunan
                3 infantry moved from Hunan to Kwangsi
                3 infantry moved from Yunnan to Kwangsi
                2 artilleries moved from Hunan to Yunnan

    Place Units - Chinese
                1 artillery and 1 infantry placed in Yunnan
                1 artillery and 3 infantry placed in Shensi
                1 infantry placed in Hunan

    Turn Complete - Chinese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,6
                Chinese collect 22 PUs (1 lost to blockades); end with 22 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 25 PUs

    triplea_41628_Chi11.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 11

    Purchase Units - British
                British repair damage of 7x factory_major; Remaining resources: 27 PUs;
                British buy 1 armour and 7 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific repair damage of 4x factory_major; Remaining resources: 0 PUs;
                UK_Pacific buy nothing; Remaining resources: 0 PUs;

    Combat Move - British
                2 mech_infantrys moved from Yunnan to Shan State
                1 tactical_bomber moved from India to Shan State

    Combat - British
                Battle in Shan State
                    British attack with 2 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 2 infantry
                        British roll dice for 2 mech_infantrys and 1 tactical_bomber in Shan State, round 2 :  0/3 hits
                        Japanese roll dice for 2 infantry in Shan State, round 2 :  0/2 hits
                        British roll dice for 2 mech_infantrys and 1 tactical_bomber in Shan State, round 3 :  2/3 hits
                        Japanese roll dice for 2 infantry in Shan State, round 3 :  1/2 hits
                        2 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Shan State
                    British win, taking Shan State from Japanese with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for British: 1 mech_infantry
                    Casualties for Japanese: 2 infantry

    Non Combat Move - British
                1 tactical_bomber moved from Shan State to Yunnan
                1 artillery and 9 infantry moved from India to Burma
                2 armour and 4 mech_infantrys moved from Eastern Persia to India
                1 fighter moved from Persia to India
                1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber moved from Persia to Northwest Persia
                2 armour and 1 mech_infantry moved from Iraq to Northwest Persia
                1 infantry moved from Libya to Tobruk
                1 artillery and 1 infantry moved from Tunisia to Libya
                1 battleship moved from 91 Sea Zone to 87 Sea Zone
                1 battleship moved from 87 Sea Zone to 82 Sea Zone
                1 battleship moved from 54 Sea Zone to 26 Sea Zone

    Place Units - British
                1 armour placed in Egypt
                3 infantry placed in Iraq
                3 infantry placed in Persia
                1 infantry placed in Egypt

    Turn Complete - British
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,6
                    Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 1,4
                    Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 3,2
                British collect 31 PUs (6 lost to blockades); end with 31 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 34 PUs

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,1
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,6
                UK_Pacific collect 7 PUs (3 lost to blockades); end with 7 PUs

    triplea_41628_UK_11.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 11

    Purchase Units - Italians
                Italians buy 1 carrier and 1 transport; Remaining resources: 5 PUs;

    Combat Move - Italians
                1 destroyer moved from 97 Sea Zone to 99 Sea Zone
                      Italians take 97 Sea Zone from British
                3 fighters moved from Southern Italy to 99 Sea Zone
                1 bomber moved from Southern Italy to Iraq
                1 bomber moved from Southern Italy to Persia
                1 submarine moved from 97 Sea Zone to 98 Sea Zone
                      Italians take 98 Sea Zone from Americans

    Combat - Italians
                Strategic bombing raid in Persia
                        AA fire in Persia :  0/1 hits
                    Bombing raid in Persia rolls: 4 and causes: 4 damage to unit: factory_minor
                    Bombing raid in Persia causes 4 damage total.
                Strategic bombing raid in Iraq
                        AA fire in Iraq :  0/1 hits
                    Bombing raid in Iraq rolls: 6 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Iraq causes 6 damage total.
                Battle in 99 Sea Zone
                    Italians attack with 1 destroyer and 3 fighters
                    Americans defend with 1 submarine
                        Italians roll dice for 1 destroyer and 3 fighters in 99 Sea Zone, round 2 :  3/4 hits
                        Americans roll dice for 1 submarine in 99 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Americans lost in 99 Sea Zone
                    Italians win, taking 99 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine

    Non Combat Move - Italians
                2 fighters moved from 99 Sea Zone to 97 Sea Zone
                1 fighter moved from 99 Sea Zone to Southern Italy
                1 bomber moved from Iraq to Rostov
                1 bomber moved from Persia to Caucasus
                2 infantry moved from Ukraine to Rostov
                1 aaGun moved from Rostov to Caucasus

    Place Units - Italians
                1 carrier and 1 transport placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 14 PUs; end with 19 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs

    triplea_41628_Ita11.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 infantry and 1 mech_infantry moved from 37 Sea Zone to Malaya

    Combat - ANZAC
                Battle in Malaya

    Non Combat Move - ANZAC
                1 destroyer moved from 54 Sea Zone to 49 Sea Zone
                2 carriers, 1 destroyer and 4 fighters moved from 54 Sea Zone to 63 Sea Zone
                2 aaGuns, 1 artillery, 1 infantry and 1 mech_infantry moved from Queensland to South Australia

    Place Units - ANZAC
                2 infantry placed in Queensland
                1 artillery, 1 infantry and 1 mech_infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs

    triplea_41628_ANZ11.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 11

    Combat Move - French

    Turn Complete - French

    triplea_41628_Fre11.tsvg

  • '17

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 12

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 2 mech_infantrys, 2 submarines and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                5 bombers moved from Western Germany to Northwest Persia
                2 armour, 1 artillery, 2 mech_infantrys and 2 tactical_bombers moved from Caucasus to Northwest Persia
                3 mech_infantrys moved from Rostov to Northwest Persia
                1 armour moved from Rostov to Northwest Persia
                1 submarine moved from 112 Sea Zone to 119 Sea Zone
                2 submarines moved from 112 Sea Zone to 119 Sea Zone
                2 submarines moved from 119 Sea Zone to 109 Sea Zone
                      Germans take 109 Sea Zone from Americans
                1 carrier, 1 destroyer and 2 fighters moved from 112 Sea Zone to 110 Sea Zone
                1 artillery and 2 infantry moved from Volgograd to Kazakhstan
                1 infantry moved from Samara to Novosibirsk
                      Germans take Novosibirsk from Russians
                1 infantry moved from Russia to Vologda
                3 armour moved from Russia to Novosibirsk
                5 mech_infantrys moved from Russia to Novosibirsk
                4 armour, 15 artilleries, 12 infantry and 15 mech_infantrys moved from Russia to Smolensk
                3 armour and 1 artillery moved from Bryansk to Smolensk
                1 artillery moved from Rostov to Caucasus
                2 infantry moved from Rostov to Caucasus
                1 artillery moved from Ukraine to Rostov
                2 infantry moved from Ukraine to Rostov
                1 armour and 4 mech_infantrys moved from Western Ukraine to Rostov
                1 infantry moved from Novgorod to Belarus
                1 infantry moved from Novgorod to Baltic States
                1 artillery moved from Novgorod to Baltic States
                3 armour moved from Western Germany to Poland
                2 mech_infantrys moved from Yugoslavia to Bessarabia
                1 tactical_bomber moved from Southern Italy to Volgograd

    Combat - Germans

    triplea_41628_Ger12.tsvg

  • '17

    scramble from london?

  • '20 '19 '18 '15 '13

    none

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 12

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 2 mech_infantrys, 2 submarines and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                5 bombers moved from Western Germany to Northwest Persia
                2 armour, 1 artillery, 2 mech_infantrys and 2 tactical_bombers moved from Caucasus to Northwest Persia
                3 mech_infantrys moved from Rostov to Northwest Persia
                1 armour moved from Rostov to Northwest Persia
                1 submarine moved from 112 Sea Zone to 119 Sea Zone
                2 submarines moved from 112 Sea Zone to 119 Sea Zone
                2 submarines moved from 119 Sea Zone to 109 Sea Zone
                      Germans take 109 Sea Zone from Americans
                1 carrier, 1 destroyer and 2 fighters moved from 112 Sea Zone to 110 Sea Zone
                1 artillery and 2 infantry moved from Volgograd to Kazakhstan
                1 infantry moved from Samara to Novosibirsk
                      Germans take Novosibirsk from Russians
                1 infantry moved from Russia to Vologda
                3 armour moved from Russia to Novosibirsk
                5 mech_infantrys moved from Russia to Novosibirsk
                4 armour, 15 artilleries, 12 infantry and 15 mech_infantrys moved from Russia to Smolensk
                3 armour and 1 artillery moved from Bryansk to Smolensk
                1 artillery moved from Rostov to Caucasus
                2 infantry moved from Rostov to Caucasus
                1 artillery moved from Ukraine to Rostov
                2 infantry moved from Ukraine to Rostov
                1 armour and 4 mech_infantrys moved from Western Ukraine to Rostov
                1 infantry moved from Novgorod to Belarus
                1 infantry moved from Novgorod to Baltic States
                1 artillery moved from Novgorod to Baltic States
                3 armour moved from Western Germany to Poland
                2 mech_infantrys moved from Yugoslavia to Bessarabia
                1 tactical_bomber moved from Southern Italy to Volgograd

    Combat - Germans
                Battle in Vologda
                    Germans attack with 1 infantry
                    Russians defend with 1 aaGun
                        1 aaGun owned by the Russians lost in Vologda
                    Germans win, taking Vologda from Russians with 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Russians: 1 aaGun
                Battle in 110 Sea Zone
                    Germans attack with 1 carrier, 1 destroyer and 2 fighters
                    Americans defend with 1 destroyer
                        Germans roll dice for 1 carrier, 1 destroyer and 2 fighters in 110 Sea Zone, round 2 :  0/3 hits
                        Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 carrier, 1 destroyer and 2 fighters in 110 Sea Zone, round 3 :  2/3 hits
                        Americans roll dice for 1 destroyer in 110 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Americans lost in 110 Sea Zone
                    Germans win with 1 carrier, 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Northwest Persia
                    Germans attack with 3 armour, 1 artillery, 5 bombers, 5 mech_infantrys and 2 tactical_bombers
                    British defend with 2 armour, 1 artillery, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber; Americans defend with 2 artilleries, 1 infantry and 1 mech_infantry
                        Germans roll dice for 3 armour, 1 artillery, 5 bombers, 5 mech_infantrys and 2 tactical_bombers in Northwest Persia, round 2 :  6/16 hits
                        Americans roll dice for 2 armour, 3 artilleries, 2 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber in Northwest Persia, round 2 :  3/14 hits
                        1 mech_infantry owned by the British, 1 infantry owned by the Americans, 3 mech_infantrys owned by the Germans, 3 infantry owned by the British and 1 mech_infantry owned by the Americans lost in Northwest Persia
                        Germans roll dice for 3 armour, 1 artillery, 5 bombers, 2 mech_infantrys and 2 tactical_bombers in Northwest Persia, round 3 :  5/13 hits
                        Americans roll dice for 2 armour, 3 artilleries, 2 fighters and 1 tactical_bomber in Northwest Persia, round 3 :  3/8 hits
                        1 artillery owned by the Germans, 2 artilleries owned by the Americans, 1 artillery owned by the British, 2 mech_infantrys owned by the Germans and 2 armour owned by the British lost in Northwest Persia
                        Germans roll dice for 3 armour, 5 bombers and 2 tactical_bombers in Northwest Persia, round 4 :  6/10 hits
                        Americans roll dice for 2 fighters and 1 tactical_bomber in Northwest Persia, round 4 :  3/3 hits
                        1 tactical_bomber owned by the British, 2 armour owned by the Germans, 1 tactical_bomber owned by the Germans and 2 fighters owned by the British lost in Northwest Persia
                    Germans win, taking Northwest Persia from Americans with 1 armour, 5 bombers and 1 tactical_bomber remaining. Battle score for attacker is 28
                    Casualties for Germans: 2 armour, 1 artillery, 5 mech_infantrys and 1 tactical_bomber
                    Casualties for British: 2 armour, 1 artillery, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber
                    Casualties for Americans: 2 artilleries, 1 infantry and 1 mech_infantry
                Battle in Kazakhstan
                    Germans attack with 1 artillery and 2 infantry
                    Russians defend with 1 mech_infantry
                        Germans roll dice for 1 artillery and 2 infantry in Kazakhstan, round 2 :  0/3 hits
                        Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 :  0/1 hits
                        Germans roll dice for 1 artillery and 2 infantry in Kazakhstan, round 3 :  0/3 hits
                        Russians roll dice for 1 mech_infantry in Kazakhstan, round 3 :  1/1 hits
                        1 infantry owned by the Germans lost in Kazakhstan
                        Germans roll dice for 1 artillery and 1 infantry in Kazakhstan, round 4 :  0/2 hits
                        Russians roll dice for 1 mech_infantry in Kazakhstan, round 4 :  1/1 hits
                        1 infantry owned by the Germans lost in Kazakhstan
                        Germans roll dice for 1 artillery in Kazakhstan, round 5 :  0/1 hits
                        Russians roll dice for 1 mech_infantry in Kazakhstan, round 5 :  0/1 hits
                        Germans roll dice for 1 artillery in Kazakhstan, round 6 :  0/1 hits
                        Russians roll dice for 1 mech_infantry in Kazakhstan, round 6 :  0/1 hits
                        Germans roll dice for 1 artillery in Kazakhstan, round 7 :  0/1 hits
                        Russians roll dice for 1 mech_infantry in Kazakhstan, round 7 :  0/1 hits
                        Germans roll dice for 1 artillery in Kazakhstan, round 8 :  1/1 hits
                        Russians roll dice for 1 mech_infantry in Kazakhstan, round 8 :  0/1 hits
                        1 mech_infantry owned by the Russians lost in Kazakhstan
                    Germans win, taking Kazakhstan from Russians with 1 artillery remaining. Battle score for attacker is -2
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 mech_infantry
                Battle in Smolensk
                    Germans attack with 7 armour, 16 artilleries, 12 infantry and 15 mech_infantrys
                    Russians defend with 1 artillery
                        Germans roll dice for 7 armour, 16 artilleries, 12 infantry and 15 mech_infantrys in Smolensk, round 2 :  14/50 hits
                        Russians roll dice for 1 artillery in Smolensk, round 2 :  1/1 hits
                        1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                    Germans win, taking Smolensk from Russians with 7 armour, 16 artilleries, 11 infantry and 15 mech_infantrys remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery

    Non Combat Move - Germans
                1 aaGun moved from Russia to Vologda
                1 aaGun moved from Samara to Novosibirsk
                1 tactical_bomber moved from Northwest Persia to Volgograd
                5 bombers moved from Northwest Persia to Caucasus

    Place Units - Germans
                3 transports placed in 110 Sea Zone
                1 carrier, 1 destroyer and 2 submarines placed in 112 Sea Zone
                1 fighter placed in 112 Sea Zone
                1 artillery and 2 infantry placed in Volgograd
                1 artillery and 2 infantry placed in Ukraine
                2 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Germans collect 66 PUs; end with 66 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 73 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 75 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 95 PUs

    triplea_41628_Ger12.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 12

    Combat Move - Russians
                2 armour, 6 artilleries and 32 infantry moved from Archangel to Novgorod
                      Russians take Novgorod from Germans

    Combat - Russians

    Non Combat Move - Russians
                2 armour and 2 mech_infantrys moved from Urals to Kansu
                1 fighter moved from Yenisey to Kansu
                3 aaGuns moved from Archangel to Novgorod

    Turn Complete - Russians

    triplea_41628_Rus12.tsvg

  • '17

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese buy 3 fighters and 5 infantry; Remaining resources: 4 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 bombers moved from French Indo China to India
                2 infantry moved from French Indo China to Shan State
                1 tactical_bomber moved from French Indo China to Shan State
                1 fighter moved from French Indo China to Shan State
                1 submarine moved from 20 Sea Zone to 37 Sea Zone
                1 submarine moved from 6 Sea Zone to 20 Sea Zone
                1 fighter moved from Japan to 6 Sea Zone
                1 fighter moved from Japan to 4 Sea Zone
                1 fighter moved from Japan to Korea
                1 infantry moved from Amur to Korea
                1 marine moved from Amur to Korea
                1 submarine moved from 46 Sea Zone to 49 Sea Zone
                1 submarine moved from 46 Sea Zone to 54 Sea Zone
                4 fighters moved from 46 Sea Zone to 49 Sea Zone
                1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone
                2 fighters moved from 46 Sea Zone to 54 Sea Zone
                1 infantry moved from New Guinea to Dutch New Guinea
                      Japanese take Dutch New Guinea from ANZAC
                1 artillery and 4 infantry moved from New Guinea to 46 Sea Zone

    Combat - Japanese
                Air Battle in India

    triplea_41628_Jap12.tsvg

  • '17

    intercept frpm india?

  • '20 '19 '18 '15 '13

    none thanks

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese buy 3 fighters and 5 infantry; Remaining resources: 4 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 bombers moved from French Indo China to India
                2 infantry moved from French Indo China to Shan State
                1 tactical_bomber moved from French Indo China to Shan State
                1 fighter moved from French Indo China to Shan State
                1 submarine moved from 20 Sea Zone to 37 Sea Zone
                1 submarine moved from 6 Sea Zone to 20 Sea Zone
                1 fighter moved from Japan to 6 Sea Zone
                1 fighter moved from Japan to 4 Sea Zone
                1 fighter moved from Japan to Korea
                1 infantry moved from Amur to Korea
                1 marine moved from Amur to Korea
                1 submarine moved from 46 Sea Zone to 49 Sea Zone
                1 submarine moved from 46 Sea Zone to 54 Sea Zone
                4 fighters moved from 46 Sea Zone to 49 Sea Zone
                1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone
                2 fighters moved from 46 Sea Zone to 54 Sea Zone
                1 infantry moved from New Guinea to Dutch New Guinea
                      Japanese take Dutch New Guinea from ANZAC
                1 artillery and 4 infantry moved from New Guinea to 46 Sea Zone

    Combat - Japanese
                Air Battle in India
                    Japanese attacks with 2 units heading to India
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in India
                        AA fire in India :  0/2 hits
                    Bombing raid in India rolls: 8,7 and causes: 4 damage to unit: factory_major
                    Bombing raid in India causes 4 damage total.
                Battle in 6 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 6 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 37 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 37 Sea Zone
                        Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 :  0/1 hits
                    Japanese win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 4 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 4 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 54 Sea Zone
                    Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 fighters and 1 tactical_bomber in 54 Sea Zone, round 2 :  2/3 hits
                        ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 54 Sea Zone
                    Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for ANZAC: 1 destroyer
                    Casualties for Japanese: 1 submarine
                Battle in Shan State
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    British defend with 1 mech_infantry
                        Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 :  1/4 hits
                        UK_Pacific roll dice for 1 mech_infantry in Shan State, round 2 :  0/1 hits
                        1 mech_infantry owned by the British lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in 49 Sea Zone
                    Japanese attack with 4 fighters and 1 submarine
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 49 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 4 fighters in 49 Sea Zone, round 2 :  3/4 hits
                        ANZAC roll dice for 1 destroyer in 49 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 49 Sea Zone
                    Japanese win with 4 fighters remaining. Battle score for attacker is 2
                    Casualties for ANZAC: 1 destroyer
                    Casualties for Japanese: 1 submarine
                Battle in Korea
                    Japanese attack with 1 fighter, 1 infantry and 1 marine
                    Americans defend with 1 artillery
                        Japanese roll dice for 1 fighter, 1 infantry and 1 marine in Korea, round 2 :  0/3 hits
                        Americans roll dice for 1 artillery in Korea, round 2 :  0/1 hits
                        Japanese roll dice for 1 fighter, 1 infantry and 1 marine in Korea, round 3 :  0/3 hits
                        Americans roll dice for 1 artillery in Korea, round 3 :  1/1 hits
                        1 infantry owned by the Japanese lost in Korea
                        Japanese roll dice for 1 fighter and 1 marine in Korea, round 4 :  1/2 hits
                        Americans roll dice for 1 artillery in Korea, round 4 :  0/1 hits
                        1 artillery owned by the Americans lost in Korea
                    Japanese win, taking Korea from Americans with 1 fighter and 1 marine remaining. Battle score for attacker is 1
                    Casualties for Americans: 1 artillery
                    Casualties for Japanese: 1 infantry
                Cleaning up after air battles

    Non Combat Move - Japanese
                1 fighter moved from Korea to Japan
                1 fighter moved from 6 Sea Zone to Japan
                1 fighter moved from 4 Sea Zone to Amur
                1 tactical_bomber moved from Shan State to French Indo China
                1 fighter moved from Shan State to French Indo China
                1 artillery, 2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 4 infantry, 6 submarines and 3 transports moved from 46 Sea Zone to 42 Sea Zone
                1 fighter moved from 54 Sea Zone to 42 Sea Zone
                1 fighter moved from 54 Sea Zone to 42 Sea Zone
                1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
                4 fighters moved from 49 Sea Zone to 42 Sea Zone
                4 infantry moved from 42 Sea Zone to Java
                1 artillery moved from 42 Sea Zone to Java
                2 bombers moved from India to French Indo China

    Place Units - Japanese
                3 infantry placed in French Indo China
                3 fighters and 2 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 37 PUs; end with 37 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 42 PUs

    triplea_41628_Jap12.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 1 armour, 3 artilleries, 3 fighters, 4 infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 fighters moved from Egypt to Northwest Persia
                1 infantry moved from Soviet Far East to Siberia
                      Americans take Siberia from Japanese
                1 bomber and 2 fighters moved from Iwo Jima to Amur
                4 fighters moved from Iwo Jima to Korea

    Combat - Americans
                Battle in Amur
                    Americans attack with 1 bomber and 2 fighters
                    Japanese defend with 1 fighter
                        Americans roll dice for 1 bomber and 2 fighters in Amur, round 2 :  2/3 hits
                        Japanese roll dice for 1 fighter in Amur, round 2 :  1/1 hits
                        1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in Amur
                    Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 fighter
                    Casualties for Japanese: 1 fighter
                Battle in Korea
                    Americans attack with 4 fighters
                    Japanese defend with 1 marine
                        Americans roll dice for 4 fighters in Korea, round 2 :  1/4 hits
                        Japanese roll dice for 1 marine in Korea, round 2 :  0/1 hits
                        1 marine owned by the Japanese lost in Korea
                    Americans win with 4 fighters remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 marine
                Battle in Northwest Persia
                    Americans attack with 2 fighters
                    Germans defend with 1 armour
                        Americans roll dice for 2 fighters in Northwest Persia, round 2 :  0/2 hits
                        Germans roll dice for 1 armour in Northwest Persia, round 2 :  1/1 hits
                        1 fighter owned by the Americans lost in Northwest Persia
                        Americans roll dice for 1 fighter in Northwest Persia, round 3 :  1/1 hits
                        Germans roll dice for 1 armour in Northwest Persia, round 3 :  1/1 hits
                        1 armour owned by the Germans and 1 fighter owned by the Americans lost in Northwest Persia
                    Germans win with no units remaining. Battle score for attacker is -14
                    Casualties for Germans: 1 armour
                    Casualties for Americans: 2 fighters

    Non Combat Move - Americans
                2 infantry moved from Algeria to Tunisia
                2 artilleries and 2 infantry moved from French West Africa to 87 Sea Zone
                2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 2 infantry and 2 transports moved from 87 Sea Zone to 91 Sea Zone
                2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
                2 fighters moved from 91 Sea Zone to United Kingdom
                2 fighters moved from Eastern United States to 91 Sea Zone
                2 fighters moved from Eastern United States to Gibraltar
                1 artillery and 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 transport moved from 82 Sea Zone to 87 Sea Zone
                1 bomber and 1 fighter moved from Amur to Manchuria
                4 fighters moved from Korea to Manchuria
                1 bomber moved from Hawaiian Islands to Manchuria
                4 submarines moved from 26 Sea Zone to 6 Sea Zone
                5 carriers, 2 cruisers, 2 destroyers and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
                2 fighters moved from Iwo Jima to 54 Sea Zone
                1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                1 artillery moved from Soviet Far East to Siberia

    Place Units - Americans
                1 transport placed in 101 Sea Zone
                1 armour and 1 infantry placed in Eastern United States
                2 transports placed in 10 Sea Zone
                3 artilleries and 3 infantry placed in Western United States
                2 fighters placed in Eastern United States
                1 fighter placed in Western United States

    Turn Complete - Americans
                Americans collect 57 PUs; end with 57 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs

    triplea_41628_Ame12.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 12

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 4 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                7 infantry moved from Yunnan to Burma
                2 artilleries moved from Yunnan to Burma
                1 artillery and 1 infantry moved from Hunan to Yunnan
                6 infantry moved from Kwangsi to Yunnan
                2 infantry moved from Yunnan to Burma
                1 artillery and 1 infantry moved from Shensi to Kweichow
                2 infantry moved from Manchuria to Jehol

    Place Units - Chinese
                1 artillery and 1 infantry placed in Yunnan
                1 artillery and 1 infantry placed in Anhwe
                1 artillery and 1 infantry placed in Shensi
                1 artillery placed in Shensi

    Turn Complete - Chinese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,6
                Chinese collect 22 PUs (1 lost to blockades); end with 22 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 25 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Chinese from Shensi: 2 artilleries and 3 infantry
                EDIT: Adding units owned by Chinese to Kansu: 2 artilleries and 3 infantry
                EDIT: Turning off Edit Mode

    triplea_41628_Chi12.tsvg

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