TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 factory_minor, 1 fighter and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 artillery and 3 infantry moved from Philippines to 35 Sea Zone
4 fighters moved from 35 Sea Zone to 55 Sea Zone
1 artillery, 2 carriers, 1 cruiser, 2 destroyers, 3 infantry, 7 submarines and 2 transports moved from 35 Sea Zone to 46 Sea Zone
2 infantry moved from Java to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 55 Sea Zone
2 battleships, 2 carriers, 1 cruiser, 2 infantry, 1 submarine and 1 transport moved from 42 Sea Zone to 46 Sea Zone
5 infantry moved from 46 Sea Zone to New Guinea
1 artillery moved from 46 Sea Zone to New Guinea
2 infantry moved from French Indo China to Shan State
1 fighter moved from French Indo China to Shan State
1 tactical_bomber moved from French Indo China to Shan State
1 infantry moved from Amur to Korea
1 infantry moved from Amur to Buryatia
1 armour moved from Siberia to Korea
1 marine moved from Siberia to Amur
1 infantry moved from Siberia to Amur
2 bombers moved from French Indo China to India
2 fighters moved from Japan to Korea
1 fighter moved from Japan to Buryatia
1 submarine moved from 19 Sea Zone to 6 Sea Zone
Combat - Japanese
Air Battle in India
Japanese attacks with 2 units heading to India
UK_Pacific launches 1 interceptors out of India
Attackers Fire, : 1/2 hits
Defenders Fire, : 0/1 hits
1 fighter owned by the British lost in India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
AA fire in India : 0/2 hits
Bombing raid in India rolls: 7,7 and causes: 11 damage to unit: factory_major
Bombing raid in India causes 11 damage total.
Battle in 6 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 6 Sea Zone
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 46 Sea Zone
Japanese attack with 2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 8 submarines and 3 transports
ANZAC defend with 1 destroyer
Japanese roll dice for 8 submarines in 46 Sea Zone, round 2 : 2/8 hits
ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 46 Sea Zone
Japanese win with 2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 8 submarines and 3 transports remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in New Guinea
Battle in Buryatia
Japanese attack with 1 fighter and 1 infantry
Russians defend with 1 armour
Japanese roll dice for 1 fighter and 1 infantry in Buryatia, round 2 : 0/2 hits
Russians roll dice for 1 armour in Buryatia, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Buryatia
Japanese roll dice for 1 fighter in Buryatia, round 3 : 1/1 hits
Russians roll dice for 1 armour in Buryatia, round 3 : 1/1 hits
1 fighter owned by the Japanese and 1 armour owned by the Russians lost in Buryatia
Russians win, taking New Guinea from ANZAC with no units remaining. Battle score for attacker is -7
Casualties for Russians: 1 armour
Casualties for Japanese: 1 fighter and 1 infantry
Battle in 55 Sea Zone
Japanese attack with 6 fighters and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 6 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 5/8 hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits
1 tactical_bomber owned by the Japanese and 1 destroyer owned by the ANZAC lost in 55 Sea Zone
Japanese win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 tactical_bomber
Battle in Shan State
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits
UK_Pacific roll dice for 1 mech_infantry in Shan State, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Korea
Japanese attack with 1 armour, 2 fighters and 1 infantry
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour, 2 fighters and 1 infantry in Korea, round 2 : 2/4 hits
Americans roll dice for 1 artillery and 1 infantry in Korea, round 2 : 0/2 hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Korea
Japanese win, taking Korea from Americans with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Cleaning up after air battles
Non Combat Move - Japanese
2 fighters moved from Korea to Japan
1 fighter moved from Shan State to French Indo China
1 tactical_bomber moved from Shan State to French Indo China
6 fighters and 1 tactical_bomber moved from 55 Sea Zone to 46 Sea Zone
2 bombers moved from India to French Indo China
Place Units - Japanese
1 factory_minor placed in Malaya
1 destroyer placed in 6 Sea Zone
1 artillery and 2 infantry placed in French Indo China
1 fighter and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 40 PUs; end with 40 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 45 PUs
triplea_41628_Jap11.tsvg