@Adam514 no scramble
Ferrousgryphon(X+6) vs. Karl7(L)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12
Purchase Units - British
British buy 3 armour and 12 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Yunnan to Szechwan
1 mech_infantry moved from Persia to Caucasus
2 fighters moved from Yunnan to Szechwan
1 fighter moved from India to Szechwan
1 fighter moved from India to CaucasusCombat - British
Battle in Szechwan
British attack with 3 fighters and 1 infantry
Japanese defend with 2 mech_infantrys
British roll dice for 3 fighters and 1 infantry in Szechwan, round 2 : 2/4 hits
Japanese roll dice for 2 mech_infantrys in Szechwan, round 2 : 0/2 hits
2 mech_infantrys owned by the Japanese lost in Szechwan
British win, taking Szechwan from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 mech_infantrys
Battle in Caucasus
British attack with 1 fighter and 1 mech_infantry
Germans defend with 1 mech_infantry
British roll dice for 1 fighter and 1 mech_infantry in Caucasus, round 2 : 1/2 hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - British
1 fighter moved from Caucasus to Northwest Persia
1 fighter moved from Persia to Russia
1 aaGun, 10 armour, 2 artilleries and 8 infantry moved from Persia to Northwest Persia
1 armour, 1 artillery and 2 infantry moved from Iraq to Northwest Persia
1 armour moved from India to Yunnan
3 fighters moved from Szechwan to Yunnan
1 armour moved from Egypt to Iraq
1 aaGun and 5 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 76 Sea Zone to 98 Sea ZonePlace Units - British
3 infantry placed in Persia
3 infantry placed in Iraq
3 armour placed in Egypt
6 infantry placed in United KingdomTurn Complete - British
British collect 40 PUs; end with 40 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUsPlace Units - UK_Pacific
2 artilleries and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Some Units in India change ownership: 2 artilleries and 1 infantry
Turning on Edit Mode
EDIT: Removing units owned by Americans from 54 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from Queensland: 1 infantry
EDIT: Adding units owned by Americans to 35 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Philippines: 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12
Purchase Units - Italians
Italians buy 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Italians
2 mech_infantrys moved from Ukraine to Caucasus
1 bomber and 1 fighter moved from Romania to CaucasusCombat - Italians
Battle in Caucasus
Italians attack with 1 bomber, 1 fighter and 2 mech_infantrys
British defend with 1 mech_infantry
Italians roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Caucasus, round 2 : 1/4 hits
Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Caucasus
Italians win, taking Caucasus from Russians with 1 bomber, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Italians
1 bomber and 1 fighter moved from Caucasus to Romania
3 mech_infantrys moved from Romania to Ukraine
2 mech_infantrys moved from Northern Italy to RomaniaPlace Units - Italians
2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,1,6,4,3,1,6,2,2
Italians collect 7 PUs (14 lost to blockades); end with 8 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12
Combat Move - French
1 destroyer moved from 76 Sea Zone to 98 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter, 12 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Western Germany to Holland Belgium
1 armour moved from Germany to Holland Belgium
1 artillery and 3 infantry moved from France to Normandy Bordeaux
3 mech_infantrys moved from Western Germany to Normandy Bordeaux
3 fighters moved from Western Germany to Normandy Bordeaux
7 armour, 12 artilleries, 2 bombers, 12 infantry, 49 mech_infantrys and 3 tactical_bombers moved from Bryansk to Russia
1 infantry moved from Tambov to Russia
1 mech_infantry moved from Samara to Russia
1 mech_infantry moved from Vologda to Russia
1 infantry moved from Smolensk to Russia
1 fighter moved from Novgorod to Russia
1 tactical_bomber moved from Eastern Poland to Russia
3 armour moved from Ukraine to Russia
5 armour and 20 mech_infantrys moved from Rostov to Russia
6 armour, 2 fighters and 7 mech_infantrys moved from Volgograd to RussiaCombat - Germans
Battle in Russia
Germans attack with 21 armour, 12 artilleries, 2 bombers, 3 fighters, 14 infantry, 78 mech_infantrys and 4 tactical_bombers
British defend with 15 fighters and 1 tactical_bomber; Russians defend with 4 aaGuns, 1 airfield, 8 armour, 18 artilleries, 1 factory_major, 2 fighters, 60 infantry and 1 tactical_bomber
AA fire in Russia : 0/9 hits
Germans roll dice for 21 armour, 12 artilleries, 2 bombers, 3 fighters, 14 infantry, 78 mech_infantrys and 4 tactical_bombers in Russia, round 2 : 28/134 hits
Russians roll dice for 4 aaGuns, 8 armour, 18 artilleries, 17 fighters, 60 infantry and 2 tactical_bombers in Russia, round 2 : 41/105 hits
24 infantry owned by the Russians, 14 infantry owned by the Germans, 4 aaGuns owned by the Russians and 27 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 21 armour, 12 artilleries, 2 bombers, 3 fighters, 51 mech_infantrys and 4 tactical_bombers in Russia, round 3 : 35/93 hits
Russians roll dice for 8 armour, 18 artilleries, 17 fighters, 36 infantry and 2 tactical_bombers in Russia, round 3 : 32/81 hits
35 infantry owned by the Russians and 32 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 21 armour, 12 artilleries, 2 bombers, 3 fighters, 19 mech_infantrys and 4 tactical_bombers in Russia, round 4 : 20/61 hits
Russians roll dice for 8 armour, 18 artilleries, 17 fighters, 1 infantry and 2 tactical_bombers in Russia, round 4 : 21/46 hits
1 infantry owned by the Russians, 1 armour owned by the Russians, 18 artilleries owned by the Russians, 2 artilleries owned by the Germans and 19 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 21 armour, 10 artilleries, 2 bombers, 3 fighters and 4 tactical_bombers in Russia, round 5 : 24/40 hits
Russians roll dice for 7 armour, 17 fighters and 2 tactical_bombers in Russia, round 5 : 15/26 hits
1 tactical_bomber owned by the Russians, 7 armour owned by the Russians, 1 tactical_bomber owned by the British, 10 artilleries owned by the Germans, 5 armour owned by the Germans and 15 fighters owned by the British lost in Russia
Germans roll dice for 16 armour, 2 bombers, 3 fighters and 4 tactical_bombers in Russia, round 6 : 15/25 hits
Russians roll dice for 2 fighters in Russia, round 6 : 2/2 hits
2 fighters owned by the Russians and 2 armour owned by the Germans lost in Russia
Germans captures 13PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 14 armour, 2 bombers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 68
Casualties for Germans: 7 armour, 12 artilleries, 14 infantry and 78 mech_infantrys
Casualties for British: 15 fighters and 1 tactical_bomber
Casualties for Russians: 4 aaGuns, 8 armour, 18 artilleries, 2 fighters, 60 infantry and 1 tactical_bomber
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 3 fighters, 3 infantry and 3 mech_infantrys
British defend with 1 aaGun and 5 infantry; Americans defend with 1 factory_minor, 1 harbour and 1 infantry
AA fire in Normandy Bordeaux : 0/3 hits
Germans roll dice for 1 artillery, 3 fighters, 3 infantry and 3 mech_infantrys in Normandy Bordeaux, round 2 : 4/10 hits
Americans roll dice for 1 aaGun and 6 infantry in Normandy Bordeaux, round 2 : 1/6 hits
1 aaGun owned by the British, 1 infantry owned by the Germans, 1 infantry owned by the Americans and 2 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 1 artillery, 3 fighters, 2 infantry and 3 mech_infantrys in Normandy Bordeaux, round 3 : 2/9 hits
Americans roll dice for 3 infantry in Normandy Bordeaux, round 3 : 2/3 hits
2 infantry owned by the Germans and 2 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 1 artillery, 3 fighters and 3 mech_infantrys in Normandy Bordeaux, round 4 : 1/7 hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 4 : 0/1 hits
1 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 3 fighters and 3 mech_infantrys remaining. Battle score for attacker is 14
Casualties for Germans: 3 infantry
Casualties for British: 1 aaGun and 5 infantry
Casualties for Americans: 1 infantry
Battle in Holland Belgium
Germans attack with 1 armour and 2 infantry
Americans defend with 2 infantry
Germans roll dice for 1 armour and 2 infantry in Holland Belgium, round 2 : 0/3 hits
Americans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits
Germans roll dice for 1 armour and 2 infantry in Holland Belgium, round 3 : 2/3 hits
Americans roll dice for 2 infantry in Holland Belgium, round 3 : 0/2 hits
2 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 armour and 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to RussiansNon Combat Move - Germans
3 fighters moved from Normandy Bordeaux to Western Germany
3 fighters moved from Russia to Volgograd
3 aaGuns moved from Bryansk to Tambov
3 tactical_bombers moved from Russia to Ukraine
1 tactical_bomber moved from Russia to Tambov
2 bombers moved from Russia to GermanyPlace Units - Germans
3 infantry placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Novgorod
3 infantry placed in France
1 infantry placed in Germany
1 fighter, 5 infantry and 2 mech_infantrys placed in Western Germany
Germans undo move 6.
3 infantry placed in Germany
Germans undo move 6.
5 infantry placed in Germany
1 fighter and 2 mech_infantrys placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 5 mech_infantrys
EDIT: Adding units owned by Germans to Western Germany: 5 mech_infantrys
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,3
Germans collect 57 PUs (2 lost to blockades); end with 70 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 95 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 13
Combat Move - Russians
3 infantry moved from Kansu to Shensi
2 infantry moved from Kansu to Tsinghai
1 infantry moved from Yenisey to Dzavhan
Russians take Dzavhan from JapaneseCombat - Russians
Battle in Tsinghai
Russians attack with 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Tsinghai
Russians roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits
Japanese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Tsinghai
Russians win, taking Tsinghai from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Russians attack with 3 infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 3 infantry in Shensi, round 2 : 0/3 hits
Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Shensi
Russians roll dice for 2 infantry in Shensi, round 3 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Shensi
Russians win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is -2
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Russians
2 aaGuns and 16 infantry moved from Yenisey to DzavhanTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 3 destroyers, 5 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry and 1 mech_infantry moved from Kweichow to Szechwan
1 bomber moved from Kweichow to 36 Sea Zone
1 fighter moved from Kweichow to Szechwan
1 armour and 1 mech_infantry moved from Central Mongolia to Shensi
1 tactical_bomber moved from Kweichow to Shensi
1 infantry moved from Tsagaan Olom to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from RussiansCombat - Japanese
Battle in 36 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 36 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Shensi
Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Shensi, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Szechwan
Japanese attack with 1 fighter, 1 infantry and 1 mech_infantry
British defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Szechwan, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the British lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
1 fighter moved from Szechwan to Kweichow
1 tactical_bomber moved from Shensi to Kweichow
1 bomber moved from 36 Sea Zone to Kweichow
1 infantry moved from Anhwe to Hunan
1 mech_infantry moved from Hunan to Kweichow
1 infantry moved from Shantung to Anhwe
1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
1 mech_infantry moved from Shantung to Kweichow
1 infantry moved from Hopei to Suiyuyan
1 mech_infantry moved from Suiyuyan to Hopei
1 aaGun moved from Kweichow to Shensi
1 infantry moved from Shantung to Kiangsu
3 infantry moved from Korea to Amur
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
3 artilleries and 12 infantry moved from Yakut S.S.R. to UlaanbaatarPlace Units - Japanese
3 destroyers placed in 6 Sea Zone
1 infantry placed in Japan
1 infantry and 2 mech_infantrys placed in Kiangsu
3 infantry placed in Japan
Japanese undo move 4.
3 infantry placed in ShantungTurn Complete - Japanese
Japanese collect 45 PUs; end with 45 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 48 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 13
Purchase Units - British
British buy 6 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 factory_upgrade; Remaining resources: 0 PUs;Combat Move - British
3 infantry moved from United Kingdom to 110 Sea Zone
3 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
2 fighters and 1 tactical_bomber moved from United Kingdom to Holland Belgium
11 armour, 3 artilleries, 1 fighter and 10 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Yunnan to Kwangsi
2 fighters moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Hunan
1 fighter moved from Yunnan to HunanCombat - British
Battle in Hunan
British attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 2/2 hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Hunan
British win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Holland Belgium
British attack with 4 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 armour and 2 infantry
British roll dice for 2 cruisers in Holland Belgium, round 2 : 0/2 hits
British roll dice for 4 fighters, 3 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 4/8 hits
Germans roll dice for 1 armour and 2 infantry in Holland Belgium, round 2 : 0/3 hits
2 infantry owned by the Germans and 1 armour owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 4 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 1 armour and 2 infantry
Battle in Caucasus
British attack with 11 armour, 3 artilleries, 1 fighter and 10 infantry
Italians defend with 2 mech_infantrys
British roll dice for 11 armour, 3 artilleries, 1 fighter and 10 infantry in Caucasus, round 2 : 13/25 hits
Italians roll dice for 2 mech_infantrys in Caucasus, round 2 : 1/2 hits
2 mech_infantrys owned by the Italians and 1 infantry owned by the British lost in Caucasus
British win, taking Caucasus from Italians with 11 armour, 3 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 infantry
Casualties for Italians: 2 mech_infantrys
Battle in Kwangsi
British attack with 2 fighters and 1 infantry
Japanese defend with 1 mech_infantry
British roll dice for 2 fighters and 1 infantry in Kwangsi, round 2 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
British win with 2 fighters remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - British
2 fighters moved from Kwangsi to Yunnan
1 fighter moved from Hunan to Yunnan
2 artilleries and 1 infantry moved from India to Burma
1 aaGun moved from Northwest Persia to Caucasus
3 infantry moved from Persia to Northwest Persia
1 armour moved from Iraq to Caucasus
1 fighter moved from Caucasus to Northwest Persia
3 infantry moved from Iraq to Northwest Persia
3 armour moved from Egypt to Iraq
1 aaGun moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from Holland Belgium to 110 Sea Zone
2 fighters and 1 tactical_bomber moved from Holland Belgium to United Kingdom
1 battleship moved from 33 Sea Zone to 17 Sea ZonePlace Units - British
3 armour placed in Persia
3 armour placed in Iraq
1 fighter placed in Egypt
1 infantry placed in United KingdomTurn Complete - British
British collect 45 PUs; end with 45 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 48 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 51 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 54 PUsPlace Units - UK_Pacific
Units in India being upgraded or consumed: 1 factory_minor
1 factory_upgrade and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Some Units in India change ownership: 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 13
Purchase Units - Italians
Italians buy 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
2 mech_infantrys moved from Ukraine to Volgograd
1 mech_infantry moved from Ukraine to Rostov
2 mech_infantrys moved from Romania to Ukraine
2 mech_infantrys moved from Northern Italy to RomaniaPlace Units - Italians
2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,5,3,5,2,6,6,1,3
Italians collect 7 PUs (12 lost to blockades); end with 7 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 13
Combat Move - French
Turn Complete - French
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Sorry I haven’t posted yet. I had a work emergency this weekend.
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KILL!
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 5 artilleries, 1 fighter, 9 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from Western Germany to Holland Belgium
1 bomber moved from Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
3 infantry moved from France to Normandy Bordeaux
1 bomber, 3 fighters and 3 mech_infantrys moved from Western Germany to Normandy Bordeaux
1 bomber moved from Germany to Normandy BordeauxCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 2 bombers, 3 fighters, 3 infantry and 3 mech_infantrys
British defend with 1 aaGun and 1 infantry; Americans defend with 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
AA fire in Normandy Bordeaux : 0/3 hits
Germans roll dice for 2 bombers, 3 fighters, 3 infantry and 3 mech_infantrys in Normandy Bordeaux, round 2 : 4/11 hits
Americans roll dice for 1 aaGun, 2 artilleries and 3 infantry in Normandy Bordeaux, round 2 : 2/5 hits
1 aaGun owned by the British, 2 infantry owned by the Germans, 2 infantry owned by the Americans and 1 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 2 bombers, 3 fighters, 1 infantry and 3 mech_infantrys in Normandy Bordeaux, round 3 : 3/9 hits
Americans roll dice for 2 artilleries in Normandy Bordeaux, round 3 : 1/2 hits
1 infantry owned by the Germans and 2 artilleries owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 2 bombers, 3 fighters and 3 mech_infantrys remaining. Battle score for attacker is 13
Casualties for Germans: 3 infantry
Casualties for British: 1 aaGun and 1 infantry
Casualties for Americans: 2 artilleries and 2 infantry
Battle in Holland Belgium
Germans attack with 1 bomber, 1 fighter and 3 infantry
British defend with 3 infantry
Germans roll dice for 1 bomber, 1 fighter and 3 infantry in Holland Belgium, round 2 : 3/5 hits
British roll dice for 3 infantry in Holland Belgium, round 2 : 1/3 hits
1 infantry owned by the Germans and 3 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for British: 3 infantryNon Combat Move - Germans
2 infantry moved from Western Germany to France
3 mech_infantrys moved from Novgorod to Bryansk
3 mech_infantrys and 3 tactical_bombers moved from Ukraine to Volgograd
3 aaGuns and 1 tactical_bomber moved from Tambov to Volgograd
14 armour moved from Russia to Volgograd
3 fighters moved from Normandy Bordeaux to Western Germany
1 bomber moved from Normandy Bordeaux to Southern Italy
1 bomber moved from Normandy Bordeaux to Southern Italy
1 bomber moved from Holland Belgium to Southern Italy
1 fighter moved from Holland Belgium to Western GermanyPlace Units - Germans
3 artilleries placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Novgorod
1 armour and 2 mech_infantrys placed in Russia
2 artilleries and 1 infantry placed in France
1 fighter and 8 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,6
Germans collect 59 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 79 PUs -
Thanks for your patience.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 14
Combat Move - Russians
1 infantry moved from Dzavhan to Central Mongolia
Russians take Central Mongolia from JapaneseCombat - Russians
Non Combat Move - Russians
2 aaGuns and 16 infantry moved from Dzavhan to Central MongoliaTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 16 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Anhwe to Hunan
1 fighter and 1 tactical_bomber moved from Kweichow to Hunan
1 bomber moved from Kweichow to Hunan
1 submarine moved from 6 Sea Zone to 18 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
4 fighters and 3 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone
4 fighters and 3 tactical_bombers moved from 6 Sea Zone to 18 Sea Zone
1 fighter moved from Japan to 19 Sea Zone
1 fighter moved from Japan to 19 Sea Zone
1 fighter moved from Japan to 18 Sea Zone
5 armour and 15 mech_infantrys moved from Kweichow to Tsinghai
1 armour moved from Shensi to Tsinghai
1 mech_infantry moved from Szechwan to Shensi
1 mech_infantry moved from Kiangsu to Hunan
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from RussiansCombat - Japanese
Battle in 19 Sea Zone
Japanese attack with 6 fighters, 1 submarine and 3 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 6 fighters and 3 tactical_bombers in 19 Sea Zone, round 2 : 3/9 hits
ANZAC roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 19 Sea Zone
Japanese win, taking 19 Sea Zone from ANZAC with 6 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 18 Sea Zone
Japanese attack with 5 fighters, 1 submarine and 3 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 18 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 18 Sea Zone
Japanese win with 5 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Tsinghai
Japanese attack with 6 armour and 15 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 6 armour and 15 mech_infantrys in Tsinghai, round 2 : 7/21 hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 6 armour and 14 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Hunan
Japanese attack with 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Hunan, round 2 : 3/5 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
1 infantry owned by the British lost in Hunan
Japanese win, taking Hunan from Chinese with 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
3 artilleries moved from Kweichow to Anhwe
1 mech_infantry moved from Kiangsu to Kweichow
1 aaGun moved from Shensi to Hopei
5 fighters and 3 tactical_bombers moved from 18 Sea Zone to Japan
6 fighters and 3 tactical_bombers moved from 19 Sea Zone to Japan
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
2 transports moved from 6 Sea Zone to 19 Sea Zone
3 infantry moved from Shantung to 19 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
4 infantry and 2 transports moved from 19 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Hunan to 36 Sea Zone
1 bomber moved from Hunan to Volgograd
3 artilleries and 12 infantry moved from Ulaanbaatar to Buyant-Uhaa
3 infantry moved from Amur to Buyant-Uhaa
2 battleships, 7 carriers, 1 cruiser, 6 destroyers and 4 submarines moved from 6 Sea Zone to 36 Sea ZonePlace Units - Japanese
10 infantry placed in Japan
3 infantry placed in Shantung
3 infantry placed in Kiangsu
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Shantung: 4 infantry
EDIT: Removing units owned by Japanese from Kiangsu: 4 infantry
EDIT: Adding units owned by Japanese to Anhwe: 8 infantry
EDIT: Turning off Edit ModeTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,3,3,6
Japanese collect 41 PUs (5 lost to blockades); end with 41 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 14
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 3 fighters, 1 harbour, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 artilleries and 4 infantry moved from Morocco to 91 Sea Zone
3 transports moved from 110 Sea Zone to 102 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 submarine moved from 16 Sea Zone to 6 Sea Zone
1 destroyer moved from 17 Sea Zone to 18 Sea Zone
1 submarine moved from 17 Sea Zone to 6 Sea Zone
7 fighters and 3 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone
9 fighters moved from 17 Sea Zone to 18 Sea Zone
1 fighter moved from 17 Sea Zone to 18 Sea Zone
1 artillery and 2 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to KoreaCombat - Americans
Battle in 6 Sea Zone
Americans attack with 7 fighters, 2 submarines, 3 tactical_bombers and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 7 fighters, 2 submarines, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Holland Belgium
Americans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Americans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 1/4 hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits
1 infantry owned by the Germans lost in Holland Belgium
Americans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 3 : 2/4 hits
Germans roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantry
Battle in 18 Sea Zone
Americans attack with 1 destroyer and 10 fighters
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 destroyer and 10 fighters in 18 Sea Zone, round 2 : 4/11 hits
Japanese roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese, 1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 18 Sea Zone
Americans win with 10 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in Normandy Bordeaux
Americans attack with 2 artilleries, 2 fighters and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 3 mech_infantrys
Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits
Americans roll dice for 2 artilleries, 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 2/6 hits
Germans roll dice for 3 mech_infantrys in Normandy Bordeaux, round 2 : 0/3 hits
3 mech_infantrys owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 3 mech_infantrys
Battle in KoreaNon Combat Move - Americans
1 aaGun moved from Iwo Jima to 17 Sea Zone
1 transport moved from 17 Sea Zone to 22 Sea Zone
1 mech_infantry moved from Marianas to 22 Sea Zone
1 mech_infantry and 1 transport moved from 22 Sea Zone to 21 Sea Zone
1 mech_infantry moved from 21 Sea Zone to Guam
1 submarine moved from 21 Sea Zone to 19 Sea Zone
5 fighters moved from 6 Sea Zone to 18 Sea Zone
1 submarine moved from 17 Sea Zone to 6 Sea Zone
1 aaGun, 2 artilleries, 1 battleship, 10 carriers, 1 cruiser, 6 destroyers, 4 infantry, 1 marine, 13 submarines and 4 transports moved from 17 Sea Zone to 21 Sea Zone
2 artilleries, 4 infantry and 1 marine moved from 21 Sea Zone to Guam
1 aaGun moved from 21 Sea Zone to Guam
10 fighters moved from 18 Sea Zone to 21 Sea Zone
2 fighters and 3 tactical_bombers moved from 6 Sea Zone to 21 Sea Zone
4 fighters moved from 18 Sea Zone to 21 Sea Zone
1 fighter moved from 18 Sea Zone to 21 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
7 bombers moved from Hawaiian Islands to Guam
5 bombers moved from Philippines to Guam
4 bombers moved from Western United States to Gibraltar
6 infantry moved from Eastern United States to 101 Sea Zone
2 transports moved from 102 Sea Zone to 101 Sea Zone
1 carrier, 2 fighters, 6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
6 infantry moved from 91 Sea Zone to Morocco
1 fighter and 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
2 fighters moved from Normandy Bordeaux to 110 Sea ZonePlace Units - Americans
1 harbour placed in Guam
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
2 artilleries, 1 fighter and 4 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 68 PUs; end with 68 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 108 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 113 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 14
Purchase Units - British
British buy 6 armour, 1 factory_minor and 2 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Caucasus to Kazakhstan
British take Kazakhstan from Germans
1 armour moved from Kazakhstan to Caucasus
2 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to Kweichow
1 fighter moved from Yunnan to Hunan
1 fighter moved from Yunnan to Kweichow
1 fighter moved from Yunnan to Hunan
1 mech_infantry moved from Yunnan to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 infantry moved from Yunnan to KweichowCombat - British
Battle in Hunan
British attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry and 1 mech_infantry
British roll dice for 2 fighters and 2 infantry in Hunan, round 2 : 2/4 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Hunan, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Hunan
British win, taking Hunan from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantry
Battle in Kweichow
British attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Kweichow
British win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - British
2 fighters moved from Hunan to Yunnan
1 fighter moved from Kweichow to Yunnan
2 artilleries and 1 infantry moved from Burma to Yunnan
3 armour moved from Persia to Caucasus
1 fighter and 6 infantry moved from Northwest Persia to Caucasus
6 armour moved from Iraq to Caucasus
1 fighter moved from Egypt to Caucasus
1 fighter moved from Gibraltar to United Kingdom
1 battleship moved from 17 Sea Zone to 21 Sea ZonePlace Units - British
1 factory_minor placed in Caucasus
3 armour placed in Persia
3 armour placed in Iraq
2 infantry placed in EgyptTurn Complete - British
British collect 43 PUs; end with 43 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 49 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 52 PUsPlace Units - UK_Pacific
2 artilleries and 4 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,4,1,5,4,4,3,1,5,3,3,4,3,5,6,6,1,2,3,4,2
UK_Pacific collect 18 PUs (2 lost to blockades); end with 18 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
Some Units in India change ownership: 2 artilleries and 4 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Volgograd to Kazakhstan
Italians take Kazakhstan from British
1 mech_infantry moved from Northern Italy to Holland Belgium
1 bomber moved from Romania to Holland BelgiumCombat - Italians
Battle in Holland Belgium
Italians attack with 1 bomber and 1 mech_infantry
Americans defend with 1 infantry
Italians roll dice for 1 bomber and 1 mech_infantry in Holland Belgium, round 2 : 1/2 hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits
1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in Holland Belgium
Italians win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Americans: 1 infantryNon Combat Move - Italians
1 bomber moved from Holland Belgium to Western Germany
1 fighter moved from Romania to Southern Italy
2 mech_infantrys moved from Ukraine to Volgograd
2 mech_infantrys moved from Romania to UkrainePlace Units - Italians
1 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,5,6,3,4,1,6,1,2
Italians collect 7 PUs (13 lost to blockades); end with 7 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 14
Combat Move - French
1 destroyer moved from 98 Sea Zone to 80 Sea ZoneNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 9 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from Americans
3 infantry moved from France to Normandy Bordeaux
1 mech_infantry moved from Western Germany to France
1 mech_infantry moved from France to Normandy Bordeaux
5 fighters moved from Western Germany to Normandy Bordeaux
3 bombers moved from Southern Italy to Normandy Bordeaux
3 fighters, 3 infantry and 4 tactical_bombers moved from Volgograd to KazakhstanCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 3 bombers, 5 fighters, 3 infantry and 1 mech_infantry
Americans defend with 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 3 bombers, 5 fighters, 3 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 2/12 hits
Americans roll dice for 2 artilleries and 2 infantry in Normandy Bordeaux, round 2 : 3/4 hits
3 infantry owned by the Germans and 2 infantry owned by the Americans lost in Normandy Bordeaux
Germans roll dice for 3 bombers, 5 fighters and 1 mech_infantry in Normandy Bordeaux, round 3 : 0/9 hits
Americans roll dice for 2 artilleries in Normandy Bordeaux, round 3 : 0/2 hits
Germans roll dice for 3 bombers, 5 fighters and 1 mech_infantry in Normandy Bordeaux, round 4 : 4/9 hits
Americans roll dice for 2 artilleries in Normandy Bordeaux, round 4 : 1/2 hits
1 fighter owned by the Germans and 2 artilleries owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 3 bombers, 4 fighters and 1 mech_infantry remaining. Battle score for attacker is -5
Casualties for Germans: 1 fighter and 3 infantry
Casualties for Americans: 2 artilleries and 2 infantry
Battle in Kazakhstan
Germans attack with 3 fighters, 3 infantry and 4 tactical_bombers
ANZAC defend with 2 infantry
Germans roll dice for 3 fighters, 3 infantry and 4 tactical_bombers in Kazakhstan, round 2 : 4/10 hits
ANZAC roll dice for 2 infantry in Kazakhstan, round 2 : 2/2 hits
2 infantry owned by the ANZAC and 2 infantry owned by the Germans lost in Kazakhstan
Germans win, taking Kazakhstan from ANZAC with 3 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for ANZAC: 2 infantryNon Combat Move - Germans
3 fighters and 4 tactical_bombers moved from Kazakhstan to Volgograd
3 bombers moved from Normandy Bordeaux to Southern Italy
4 fighters moved from Normandy Bordeaux to Western Germany
3 mech_infantrys moved from Ukraine to Volgograd
3 mech_infantrys moved from Bryansk to Volgograd
1 armour and 2 mech_infantrys moved from Russia to Volgograd
3 mech_infantrys moved from Novgorod to Bryansk
5 infantry moved from Western Germany to FrancePlace Units - Germans
3 artilleries placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Novgorod
3 infantry placed in France
6 infantry and 1 mech_infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,4
Germans collect 59 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 79 PUs





