No scramble or intercept.
In 106, if Germany gets first hit, take it on DD and submerge sub. If UK get first hit, sub stays and fights and will be 1st casualty.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 28
Purchase Units - Japanese
Japanese buy 2 destroyers and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;
Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to Aleutian Islands
1 infantry moved from Manchuria to Jehol
Japanese take Jehol from Chinese
1 infantry moved from Timguska to Novosibirsk
Combat - Japanese
Battle in Aleutian Islands
Battle in Novosibirsk
Japanese attack with 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits
Japanese roll dice for 1 infantry in Novosibirsk, round 3 : 0/1 hits
Russians roll dice for 1 infantry in Novosibirsk, round 3 : 1/1 hits
1 infantry owned by the Japanese lost in Novosibirsk
Russians win, taking Aleutian Islands from Americans with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
1 destroyer moved from 18 Sea Zone to 22 Sea Zone
Place Units - Japanese
2 destroyers placed in 6 Sea Zone
3 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2
Japanese collect 20 PUs (1 lost to blockades); end with 22 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 25 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 28
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 2 destroyers, 2 fighters, 3 infantry, 1 mech_infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
4 fighters moved from 91 Sea Zone to 104 Sea Zone
4 fighters moved from 91 Sea Zone to 103 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 99 Sea Zone to 97 Sea Zone
4 bombers moved from Gibraltar to 97 Sea Zone
2 artilleries and 2 infantry moved from Northwest Persia to Caucasus
1 armour moved from Iraq to Caucasus
2 armour moved from Iraq to Northwest Persia
7 fighters moved from 33 Sea Zone to 23 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 23 Sea Zone
7 fighters and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 10 Sea Zone to 8 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Okinawa
Combat - Americans
Combat Hit Differential Summary :
Scramble orders for Italy?
yes full
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 28
Purchase Units - Americans
Americans buy 4 armour, 5 artilleries, 11 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
4 fighters moved from 91 Sea Zone to 103 Sea Zone
4 fighters moved from 91 Sea Zone to 104 Sea Zone
4 bombers moved from Gibraltar to 97 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 99 Sea Zone to 97 Sea Zone
2 artilleries and 2 infantry moved from Northwest Persia to Caucasus
1 armour moved from Northwest Persia to Caucasus
3 armour moved from Iraq to Northwest Persia
7 fighters and 1 tactical_bomber moved from 33 Sea Zone to 23 Sea Zone
7 fighters and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Okinawa
1 submarine moved from 10 Sea Zone to 8 Sea Zone
Combat - Americans
Germans scrambles 2 units out of Yugoslavia to defend against the attack in 97 Sea Zone
Germans scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in Okinawa
Battle in 8 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 8 Sea Zone
Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win, taking Okinawa from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 97 Sea Zone
Americans attack with 4 bombers and 7 submarines
Germans defend with 1 destroyer, 1 fighter and 2 submarines; Italians defend with 1 destroyer and 4 fighters
Germans roll dice for 2 submarines in 97 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
Americans roll dice for 7 submarines in 97 Sea Zone, round 2 : 2/7 hits, 2.33 expected hits
Americans roll dice for 4 bombers in 97 Sea Zone, round 2 : 3/4 hits, 2.67 expected hits
Germans roll dice for 2 destroyers and 5 fighters in 97 Sea Zone, round 2 : 3/7 hits, 4.00 expected hits
1 destroyer owned by the Germans, 3 submarines owned by the Americans, 1 destroyer owned by the Italians, 2 submarines owned by the Germans and 1 fighter owned by the Italians lost in 97 Sea Zone
4 submarines owned by the Americans Submerged
Americans roll dice for 4 bombers in 97 Sea Zone, round 3 : 2/4 hits, 2.67 expected hits
Germans roll dice for 4 fighters in 97 Sea Zone, round 3 : 2/4 hits, 2.67 expected hits
1 fighter owned by the Germans, 2 bombers owned by the Americans and 1 fighter owned by the Italians lost in 97 Sea Zone
Americans roll dice for 2 bombers in 97 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits
Germans roll dice for 2 fighters in 97 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits
2 bombers owned by the Americans and 1 fighter owned by the Italians lost in 97 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer, 1 fighter and 2 submarines
Casualties for Italians: 1 destroyer and 3 fighters
Casualties for Americans: 4 bombers and 3 submarines
Battle in 103 Sea Zone
Americans attack with 4 fighters and 1 submarine
Germans defend with 1 cruiser
Americans roll dice for 1 submarine in 103 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 cruiser owned by the Germans lost in 103 Sea Zone
Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 12
Casualties for Germans: 1 cruiser
Battle in 22 Sea Zone
Americans attack with 7 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 7 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 4/8 hits, 4.17 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win with 7 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 23 Sea Zone
Americans attack with 7 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 7 fighters and 1 tactical_bomber in 23 Sea Zone, round 2 : 6/8 hits, 4.17 expected hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 23 Sea Zone
Americans win with 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 104 Sea Zone
Americans attack with 4 fighters and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Caucasus
Americans attack with 1 armour, 2 artilleries and 2 infantry
Germans defend with 2 mech_infantrys
Americans roll dice for 1 armour, 2 artilleries and 2 infantry in Caucasus, round 2 : 1/5 hits, 1.83 expected hits
Germans roll dice for 2 mech_infantrys in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the Germans lost in Caucasus
Americans roll dice for 1 armour, 2 artilleries and 2 infantry in Caucasus, round 3 : 3/5 hits, 1.83 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Caucasus
Americans win, taking Caucasus from Germans with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for Americans: 1 infantry
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Non Combat Move - Americans
4 fighters moved from 104 Sea Zone to 110 Sea Zone
4 fighters moved from 103 Sea Zone to 110 Sea Zone
7 fighters and 1 tactical_bomber moved from 23 Sea Zone to 33 Sea Zone
7 fighters and 1 tactical_bomber moved from 22 Sea Zone to 33 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 armour and 2 artilleries moved from Morocco to 91 Sea Zone
3 infantry moved from Gibraltar to 91 Sea Zone
3 armour moved from Morocco to 91 Sea Zone
2 armour moved from Central United States to 101 Sea Zone
2 armour, 2 artilleries and 6 infantry moved from Eastern United States to 101 Sea Zone
4 armour, 2 artilleries, 6 infantry and 6 transports moved from 101 Sea Zone to 106 Sea Zone
8 transports moved from 91 Sea Zone to 101 Sea Zone
4 armour, 2 artilleries, 4 carriers, 2 cruisers, 16 destroyers, 3 infantry, 6 submarines and 6 transports moved from 91 Sea Zone to 110 Sea Zone
Place Units - Americans
2 transports placed in 10 Sea Zone
1 artillery and 3 infantry placed in Western United States
3 mech_infantrys placed in Iraq
2 artilleries and 8 infantry placed in Eastern United States
4 armour and 2 artilleries placed in Central United States
Turn Complete - Americans
Americans collect 66 PUs; end with 66 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Combat Hit Differential Summary :
Germans : -1.67
Americans : 1.33
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 28
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 artilleries and 6 infantry moved from Anhwe to Jehol
Combat - Chinese
Battle in Jehol
Chinese attack with 2 artilleries and 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 artilleries and 6 infantry in Jehol, round 2 : 3/8 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
Chinese win, taking Jehol from Japanese with 2 artilleries and 5 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Jehol
1 infantry placed in Tsinghai
1 infantry placed in Sikang
2 artilleries and 2 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
Chinese : 1.00
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 28
Purchase Units - Americans
Americans buy 4 armour, 5 artilleries, 11 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
4 fighters moved from 91 Sea Zone to 103 Sea Zone
4 fighters moved from 91 Sea Zone to 104 Sea Zone
4 bombers moved from Gibraltar to 97 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 99 Sea Zone to 97 Sea Zone
2 artilleries and 2 infantry moved from Northwest Persia to Caucasus
1 armour moved from Northwest Persia to Caucasus
3 armour moved from Iraq to Northwest Persia
7 fighters and 1 tactical_bomber moved from 33 Sea Zone to 23 Sea Zone
7 fighters and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Okinawa
1 submarine moved from 10 Sea Zone to 8 Sea Zone
Combat - Americans
Germans scrambles 2 units out of Yugoslavia to defend against the attack in 97 Sea Zone
Germans scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in Okinawa
Battle in 8 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 8 Sea Zone
Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win, taking Okinawa from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 97 Sea Zone
Americans attack with 4 bombers and 7 submarines
Germans defend with 1 destroyer, 1 fighter and 2 submarines; Italians defend with 1 destroyer and 4 fighters
Germans roll dice for 2 submarines in 97 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
Americans roll dice for 7 submarines in 97 Sea Zone, round 2 : 2/7 hits, 2.33 expected hits
Americans roll dice for 4 bombers in 97 Sea Zone, round 2 : 3/4 hits, 2.67 expected hits
Germans roll dice for 2 destroyers and 5 fighters in 97 Sea Zone, round 2 : 3/7 hits, 4.00 expected hits
1 destroyer owned by the Germans, 3 submarines owned by the Americans, 1 destroyer owned by the Italians, 2 submarines owned by the Germans and 1 fighter owned by the Italians lost in 97 Sea Zone
4 submarines owned by the Americans Submerged
Americans roll dice for 4 bombers in 97 Sea Zone, round 3 : 2/4 hits, 2.67 expected hits
Germans roll dice for 4 fighters in 97 Sea Zone, round 3 : 2/4 hits, 2.67 expected hits
1 fighter owned by the Germans, 2 bombers owned by the Americans and 1 fighter owned by the Italians lost in 97 Sea Zone
Americans roll dice for 2 bombers in 97 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits
Germans roll dice for 2 fighters in 97 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits
2 bombers owned by the Americans and 1 fighter owned by the Italians lost in 97 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer, 1 fighter and 2 submarines
Casualties for Italians: 1 destroyer and 3 fighters
Casualties for Americans: 4 bombers and 3 submarines
Battle in 103 Sea Zone
Americans attack with 4 fighters and 1 submarine
Germans defend with 1 cruiser
Americans roll dice for 1 submarine in 103 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 cruiser owned by the Germans lost in 103 Sea Zone
Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 12
Casualties for Germans: 1 cruiser
Battle in 22 Sea Zone
Americans attack with 7 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 7 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 4/8 hits, 4.17 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win with 7 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 23 Sea Zone
Americans attack with 7 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 7 fighters and 1 tactical_bomber in 23 Sea Zone, round 2 : 6/8 hits, 4.17 expected hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 23 Sea Zone
Americans win with 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 104 Sea Zone
Americans attack with 4 fighters and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Caucasus
Americans attack with 1 armour, 2 artilleries and 2 infantry
Germans defend with 2 mech_infantrys
Americans roll dice for 1 armour, 2 artilleries and 2 infantry in Caucasus, round 2 : 1/5 hits, 1.83 expected hits
Germans roll dice for 2 mech_infantrys in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the Germans lost in Caucasus
Americans roll dice for 1 armour, 2 artilleries and 2 infantry in Caucasus, round 3 : 3/5 hits, 1.83 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Caucasus
Americans win, taking Caucasus from Germans with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for Americans: 1 infantry
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Non Combat Move - Americans
4 fighters moved from 104 Sea Zone to 110 Sea Zone
4 fighters moved from 103 Sea Zone to 110 Sea Zone
7 fighters and 1 tactical_bomber moved from 23 Sea Zone to 33 Sea Zone
7 fighters and 1 tactical_bomber moved from 22 Sea Zone to 33 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 armour and 2 artilleries moved from Morocco to 91 Sea Zone
3 infantry moved from Gibraltar to 91 Sea Zone
3 armour moved from Morocco to 91 Sea Zone
2 armour moved from Central United States to 101 Sea Zone
2 armour, 2 artilleries and 6 infantry moved from Eastern United States to 101 Sea Zone
4 armour, 2 artilleries, 6 infantry and 6 transports moved from 101 Sea Zone to 106 Sea Zone
8 transports moved from 91 Sea Zone to 101 Sea Zone
4 armour, 2 artilleries, 4 carriers, 2 cruisers, 16 destroyers, 3 infantry, 6 submarines and 6 transports moved from 91 Sea Zone to 110 Sea Zone
Place Units - Americans
2 transports placed in 10 Sea Zone
1 artillery and 3 infantry placed in Western United States
3 mech_infantrys placed in Iraq
2 artilleries and 8 infantry placed in Eastern United States
4 armour and 2 artilleries placed in Central United States
Turn Complete - Americans
Americans collect 66 PUs; end with 66 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 artilleries and 6 infantry moved from Anhwe to Jehol
Combat - Chinese
Battle in Jehol
Chinese attack with 2 artilleries and 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 artilleries and 6 infantry in Jehol, round 2 : 3/8 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
Chinese win, taking Jehol from Japanese with 2 artilleries and 5 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Jehol
1 infantry placed in Tsinghai
1 infantry placed in Sikang
2 artilleries and 2 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Novosibirsk to Urals
Russians take Urals from Germans
1 infantry moved from Kansu to Timguska
Russians take Timguska from Germans
Combat - British
Non Combat Move - British
1 armour and 5 mech_infantrys moved from Eastern Persia to Kazakhstan
4 armour moved from Kazakhstan to Russia
5 armour moved from Northwest Persia to Kazakhstan
3 mech_infantrys moved from Northwest Persia to Kazakhstan
2 armour moved from Northwest Persia to Kazakhstan
4 artilleries and 14 infantry moved from Persia to Northwest Persia
1 armour and 5 mech_infantrys moved from India to Eastern Persia
1 aaGun and 2 infantry moved from Szechwan to Sikang
2 aaGuns, 1 artillery and 3 infantry moved from Shensi to Tsinghai
2 infantry moved from Kansu to Novosibirsk
2 armour moved from Tunisia to Tobruk
1 artillery moved from Northwest Persia to Caucasus
1 armour moved from Northwest Persia to Caucasus
1 armour moved from Caucasus to Volgograd
Place Units - UK_Pacific
1 armour and 5 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
Some Units in India change ownership: 1 armour and 5 mech_infantrys
Combat Hit Differential Summary :
Germans : -1.67
Americans : 1.33
Chinese : 1.00
Japanese : 1.00
I figured you’d want Italy to have at least one fighter. If you’d prefer the German fighter survive, feel free to edit it.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 28
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 3 PUs;
Combat Move - Italians
1 bomber moved from United Kingdom to Southern Italy
1 fighter moved from Southern Italy to Yugoslavia
Non Combat Move - Italians
Place Units - Italians
1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,5,1,5,1,6,4
Italians collect 6 PUs (4 lost to blockades); end with 9 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 14 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 28
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 fighter; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 transport moved from 42 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Hainan
Combat - ANZAC
Battle in Hainan
Non Combat Move - ANZAC
2 armour and 2 mech_infantrys moved from Queensland to 54 Sea Zone
2 armour, 2 destroyers, 2 mech_infantrys and 4 transports moved from 54 Sea Zone to 37 Sea Zone
2 armour and 2 mech_infantrys moved from 37 Sea Zone to Shan State
4 fighters moved from Shensi to Russia
1 fighter moved from Shan State to Shensi
1 destroyer moved from 20 Sea Zone to 19 Sea Zone
1 carrier moved from 33 Sea Zone to 18 Sea Zone
1 carrier moved from 33 Sea Zone to 17 Sea Zone
Place Units - ANZAC
2 armour and 1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 29
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 1 destroyer, 1 fighter and 13 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from Bryansk to Tambov
3 mech_infantrys moved from Western Ukraine to Bryansk
3 artilleries moved from Ukraine to Rostov
3 artilleries moved from Western Ukraine to Bryansk
3 mech_infantrys moved from Ukraine to Bryansk
3 armour and 7 mech_infantrys moved from Eastern Poland to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
4 armour and 3 mech_infantrys moved from Nenetsia to Novgorod
1 infantry moved from Bryansk to Smolensk
1 mech_infantry moved from Smolensk to Bryansk
1 armour and 1 mech_infantry moved from Bryansk to Rostov
2 armour and 2 mech_infantrys moved from Bryansk to Rostov
1 submarine moved from 119 Sea Zone to 117 Sea Zone
1 bomber moved from Bryansk to Tambov
3 bombers moved from Bryansk to Caucasus
4 mech_infantrys moved from Rostov to Caucasus
1 mech_infantry moved from Rostov to Caucasus
Combat - Germans
Battle in Caucasus
Germans attack with 3 bombers and 5 mech_infantrys
British defend with 1 artillery; Americans defend with 1 armour, 2 artilleries and 1 infantry
Germans roll dice for 3 bombers and 5 mech_infantrys in Caucasus, round 2 : 2/8 hits
Russians roll dice for 1 armour, 3 artilleries and 1 infantry in Caucasus, round 2 : 1/5 hits
1 mech_infantry owned by the Germans, 1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Caucasus
Germans roll dice for 3 bombers and 4 mech_infantrys in Caucasus, round 3 : 2/7 hits
Russians roll dice for 1 armour and 2 artilleries in Caucasus, round 3 : 2/3 hits
2 mech_infantrys owned by the Germans, 1 artillery owned by the Americans and 1 artillery owned by the British lost in Caucasus
Germans roll dice for 3 bombers and 2 mech_infantrys in Caucasus, round 4 : 1/5 hits
Russians roll dice for 1 armour in Caucasus, round 4 : 0/1 hits
1 armour owned by the Americans lost in Caucasus
Germans win, taking Caucasus from Russians with 3 bombers and 2 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Germans: 3 mech_infantrys
Casualties for British: 1 artillery
Casualties for Americans: 1 armour, 2 artilleries and 1 infantry
Battle in Tambov
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Tambov, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
40 artilleries and 48 infantry moved from Bryansk to Rostov
3 bombers moved from Caucasus to Bryansk
1 bomber moved from Tambov to Bryansk
1 aaGun moved from Western Ukraine to Bryansk
1 aaGun moved from Ukraine to Rostov
6 artilleries moved from France to Western Germany
7 transports moved from 113 Sea Zone to 115 Sea Zone
2 carriers moved from 113 Sea Zone to 115 Sea Zone
1 submarine moved from 113 Sea Zone to 115 Sea Zone
1 fighter moved from 113 Sea Zone to Western Germany
1 fighter moved from 113 Sea Zone to Western Germany
1 fighter and 1 tactical_bomber moved from 113 Sea Zone to Western Germany
1 fighter moved from Western Germany to Yugoslavia
1 fighter moved from Western Germany to Southern Italy
2 aaGuns moved from France to Western Germany
1 artillery moved from United Kingdom to Scotland
12 armour and 35 mech_infantrys moved from Rostov to Bryansk
Place Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Rostov: 3 artilleries and 5 infantry
EDIT: Adding units owned by Germans to Bryansk: 3 artilleries and 5 infantry
EDIT: Turning off Edit Mode
3 mech_infantrys placed in Novgorod
3 artilleries placed in Western Ukraine
3 artilleries placed in Ukraine
10 mech_infantrys placed in Western Germany
1 fighter placed in Yugoslavia
1 destroyer placed in 97 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,5,2,4,1,6,2
Germans collect 73 PUs (2 lost to blockades); end with 74 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 29
Purchase Units - Russians
Russians buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Tambov
2 fighters and 1 tactical_bomber moved from Russia to Tambov
2 fighters moved from Russia to Smolensk
Combat - Russians
Battle in Tambov
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 2/4 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Smolensk, round 2 : 0/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
retreated to Smolensk
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Non Combat Move - Russians
2 fighters moved from Smolensk to Russia
2 fighters and 1 tactical_bomber moved from Tambov to Russia
Place Units - Russians
4 infantry placed in Russia
Turn Complete - Russians
Russians collect 13 PUs; end with 15 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 17 PUs
Combat Hit Differential Summary :
Germans : 0.33
Russians : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 29
Purchase Units - Japanese
Japanese buy 3 destroyers; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 18 Sea Zone
1 submarine moved from 6 Sea Zone to 17 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 17 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
6 fighters moved from 6 Sea Zone to 18 Sea Zone
6 fighters moved from 6 Sea Zone to 17 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from 6 Sea Zone to 25 Sea Zone
1 bomber moved from Japan to 25 Sea Zone
1 bomber moved from Japan to 19 Sea Zone
Combat - Japanese
Battle in 17 Sea Zone
Japanese attack with 8 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 carrier
Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 8 fighters and 2 tactical_bombers in 17 Sea Zone, round 2 : 7/10 hits
ANZAC roll dice for 1 carrier in 17 Sea Zone, round 2 : 1/1 hits
1 carrier owned by the ANZAC and 1 submarine owned by the Japanese lost in 17 Sea Zone
Japanese win with 8 fighters and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for ANZAC: 1 carrier
Casualties for Japanese: 1 submarine
Battle in 18 Sea Zone
Japanese attack with 6 fighters and 1 submarine
ANZAC defend with 1 carrier
Japanese roll dice for 1 submarine in 18 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the ANZAC
Japanese roll dice for 6 fighters in 18 Sea Zone, round 2 : 4/6 hits
ANZAC roll dice for 1 carrier in 18 Sea Zone, round 2 : 0/1 hits
1 carrier owned by the ANZAC lost in 18 Sea Zone
Japanese win with 6 fighters and 1 submarine remaining. Battle score for attacker is 16
Casualties for ANZAC: 1 carrier
Battle in 19 Sea Zone
Japanese attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 transport; ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 19 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 destroyer and 1 transport in 19 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese, 1 destroyer owned by the ANZAC and 1 transport owned by the Americans lost in 19 Sea Zone
Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for ANZAC: 1 destroyer
Casualties for Americans: 1 transport
Casualties for Japanese: 1 submarine
Battle in 25 Sea Zone
Japanese attack with 1 bomber, 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 bomber and 2 fighters in 25 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
2 fighters moved from 25 Sea Zone to 6 Sea Zone
1 bomber moved from 25 Sea Zone to Japan
1 bomber, 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
1 bomber moved from 6 Sea Zone to Japan
6 fighters moved from 18 Sea Zone to 6 Sea Zone
8 fighters and 2 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
Place Units - Japanese
3 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 19 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 29
Purchase Units - Americans
Americans buy 2 bombers, 6 destroyers, 2 fighters and 1 mech_infantry; Remaining resources: 5 PUs;
Combat Move - Americans
1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 10 Sea Zone to 8 Sea Zone
1 artillery and 3 infantry moved from 8 Sea Zone to Aleutian Islands
1 submarine moved from 8 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 33 Sea Zone to 17 Sea Zone
7 fighters and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
7 fighters and 1 tactical_bomber moved from 33 Sea Zone to 17 Sea Zone
3 mech_infantrys moved from Iraq to Northwest Persia
2 artilleries and 2 infantry moved from Northwest Persia to Caucasus
1 mech_infantry moved from Northwest Persia to Caucasus
2 destroyers moved from 110 Sea Zone to 125 Sea Zone
4 armour, 2 artilleries, 4 carriers, 2 cruisers, 14 destroyers, 8 fighters, 3 infantry and 6 transports moved from 110 Sea Zone to 109 Sea Zone
4 armour, 2 artilleries and 3 infantry moved from 109 Sea Zone to United Kingdom
1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 109 Sea Zone to Scotland
8 fighters moved from 109 Sea Zone to Scotland
3 armour, 1 artillery, 4 infantry and 4 transports moved from 106 Sea Zone to 109 Sea Zone
3 armour, 1 artillery and 4 infantry moved from 109 Sea Zone to United Kingdom
1 submarine moved from 104 Sea Zone to 91 Sea Zone
1 submarine moved from 103 Sea Zone to 91 Sea Zone
6 submarines moved from 110 Sea Zone to 91 Sea Zone
Combat - Americans
Americans creates battle in territory 97 Sea Zone
Germans scrambles 3 units out of Yugoslavia to defend against the attack in 97 Sea Zone
Germans scrambles 1 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in United Kingdom
Battle in Aleutian Islands
Americans attack with 1 artillery and 3 infantry
Japanese defend with 2 infantry
Americans roll dice for 1 artillery and 3 infantry in Aleutian Islands, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 2 infantry in Aleutian Islands, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Aleutian Islands
Americans roll dice for 1 artillery and 2 infantry in Aleutian Islands, round 3 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Aleutian Islands
Americans win, taking United Kingdom from Germans, taking Gibraltar from Americans, taking Aleutian Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 2 infantry
Casualties for Japanese: 2 infantry
Battle in Scotland
Americans attack with 1 armour, 1 artillery, 8 fighters and 2 infantry
Germans defend with 1 airfield and 1 artillery
Americans roll dice for 2 cruisers in Scotland, round 2 : 1/2 hits, 1.00 expected hits
Germans roll dice for 1 artillery in Scotland, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Scotland
Americans win, taking Scotland from Germans with 1 armour, 1 artillery, 8 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Caucasus
Americans attack with 2 artilleries, 2 infantry and 1 mech_infantry
Germans defend with 2 mech_infantrys
Americans roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Caucasus, round 2 : 2/5 hits, 1.50 expected hits
Germans roll dice for 2 mech_infantrys in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Germans lost in Caucasus
Americans win, taking Caucasus from Germans with 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Battle in 125 Sea Zone
Americans attack with 2 destroyers
Germans defend with 1 submarine
Americans roll dice for 2 destroyers in 125 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 2 destroyers in 125 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Americans roll dice for 2 destroyers in 125 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 4 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Americans lost in 125 Sea Zone
Americans roll dice for 1 destroyer in 125 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 125 Sea Zone
Americans win, taking 125 Sea Zone from Germans with 1 destroyer remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 17 Sea Zone
Americans attack with 7 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 7 fighters and 1 tactical_bomber in 17 Sea Zone, round 2 : 6/8 hits, 4.17 expected hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 17 Sea Zone
Americans win, taking 17 Sea Zone from Japanese with 7 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 97 Sea Zone
Americans attack with 4 submarines
Germans defend with 1 destroyer and 3 fighters; Italians defend with 1 destroyer and 1 fighter
Americans roll dice for 4 submarines in 97 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits
Germans roll dice for 2 destroyers and 4 fighters in 97 Sea Zone, round 2 : 4/6 hits, 3.33 expected hits
4 submarines owned by the Americans lost in 97 Sea Zone
Germans win with 2 destroyers and 4 fighters remaining. Battle score for attacker is -24
Casualties for Americans: 4 submarines
Battle in 22 Sea Zone
Americans attack with 7 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win with 7 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Moving scrambled unit from 97 Sea Zone back to originating territory: Yugoslavia
Moving scrambled unit from 97 Sea Zone back to originating territory: Yugoslavia
Moving scrambled unit from 97 Sea Zone back to originating territory: Yugoslavia
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Non Combat Move - Americans
7 fighters and 1 tactical_bomber moved from 17 Sea Zone to 33 Sea Zone
7 fighters and 1 tactical_bomber moved from 22 Sea Zone to 33 Sea Zone
8 fighters moved from Scotland to 109 Sea Zone
Place Units - Americans
2 bombers placed in Eastern United States
2 destroyers placed in 101 Sea Zone
4 destroyers placed in 10 Sea Zone
2 fighters and 1 mech_infantry placed in Iraq
Turn Complete - Americans
Americans collect 66 PUs; end with 71 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 106 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 111 PUs
Combat Hit Differential Summary :
Germans : -0.00
Americans : 1.17
Japanese : 0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 29
Purchase Units - Americans
Americans buy 2 bombers, 6 destroyers, 2 fighters and 1 mech_infantry; Remaining resources: 5 PUs;
Combat Move - Americans
1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 10 Sea Zone to 8 Sea Zone
1 artillery and 3 infantry moved from 8 Sea Zone to Aleutian Islands
1 submarine moved from 8 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 33 Sea Zone to 17 Sea Zone
7 fighters and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
7 fighters and 1 tactical_bomber moved from 33 Sea Zone to 17 Sea Zone
3 mech_infantrys moved from Iraq to Northwest Persia
2 artilleries and 2 infantry moved from Northwest Persia to Caucasus
1 mech_infantry moved from Northwest Persia to Caucasus
2 destroyers moved from 110 Sea Zone to 125 Sea Zone
4 armour, 2 artilleries, 4 carriers, 2 cruisers, 14 destroyers, 8 fighters, 3 infantry and 6 transports moved from 110 Sea Zone to 109 Sea Zone
4 armour, 2 artilleries and 3 infantry moved from 109 Sea Zone to United Kingdom
1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 109 Sea Zone to Scotland
8 fighters moved from 109 Sea Zone to Scotland
3 armour, 1 artillery, 4 infantry and 4 transports moved from 106 Sea Zone to 109 Sea Zone
3 armour, 1 artillery and 4 infantry moved from 109 Sea Zone to United Kingdom
1 submarine moved from 104 Sea Zone to 91 Sea Zone
1 submarine moved from 103 Sea Zone to 91 Sea Zone
6 submarines moved from 110 Sea Zone to 91 Sea Zone
Combat - Americans
Americans creates battle in territory 97 Sea Zone
Germans scrambles 3 units out of Yugoslavia to defend against the attack in 97 Sea Zone
Germans scrambles 1 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in United Kingdom
Battle in Aleutian Islands
Americans attack with 1 artillery and 3 infantry
Japanese defend with 2 infantry
Americans roll dice for 1 artillery and 3 infantry in Aleutian Islands, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 2 infantry in Aleutian Islands, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Aleutian Islands
Americans roll dice for 1 artillery and 2 infantry in Aleutian Islands, round 3 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Aleutian Islands
Americans win, taking United Kingdom from Germans, taking Gibraltar from Americans, taking Aleutian Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 2 infantry
Casualties for Japanese: 2 infantry
Battle in Scotland
Americans attack with 1 armour, 1 artillery, 8 fighters and 2 infantry
Germans defend with 1 airfield and 1 artillery
Americans roll dice for 2 cruisers in Scotland, round 2 : 1/2 hits, 1.00 expected hits
Germans roll dice for 1 artillery in Scotland, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Scotland
Americans win, taking Scotland from Germans with 1 armour, 1 artillery, 8 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Caucasus
Americans attack with 2 artilleries, 2 infantry and 1 mech_infantry
Germans defend with 2 mech_infantrys
Americans roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Caucasus, round 2 : 2/5 hits, 1.50 expected hits
Germans roll dice for 2 mech_infantrys in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Germans lost in Caucasus
Americans win, taking Caucasus from Germans with 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Battle in 125 Sea Zone
Americans attack with 2 destroyers
Germans defend with 1 submarine
Americans roll dice for 2 destroyers in 125 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 2 destroyers in 125 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Americans roll dice for 2 destroyers in 125 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 4 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Americans lost in 125 Sea Zone
Americans roll dice for 1 destroyer in 125 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 125 Sea Zone
Americans win, taking 125 Sea Zone from Germans with 1 destroyer remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 17 Sea Zone
Americans attack with 7 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 7 fighters and 1 tactical_bomber in 17 Sea Zone, round 2 : 6/8 hits, 4.17 expected hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 17 Sea Zone
Americans win, taking 17 Sea Zone from Japanese with 7 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 97 Sea Zone
Americans attack with 4 submarines
Germans defend with 1 destroyer and 3 fighters; Italians defend with 1 destroyer and 1 fighter
Americans roll dice for 4 submarines in 97 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits
Germans roll dice for 2 destroyers and 4 fighters in 97 Sea Zone, round 2 : 4/6 hits, 3.33 expected hits
4 submarines owned by the Americans lost in 97 Sea Zone
Germans win with 2 destroyers and 4 fighters remaining. Battle score for attacker is -24
Casualties for Americans: 4 submarines
Battle in 22 Sea Zone
Americans attack with 7 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win with 7 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Moving scrambled unit from 97 Sea Zone back to originating territory: Yugoslavia
Moving scrambled unit from 97 Sea Zone back to originating territory: Yugoslavia
Moving scrambled unit from 97 Sea Zone back to originating territory: Yugoslavia
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Non Combat Move - Americans
7 fighters and 1 tactical_bomber moved from 17 Sea Zone to 33 Sea Zone
7 fighters and 1 tactical_bomber moved from 22 Sea Zone to 33 Sea Zone
8 fighters moved from Scotland to 109 Sea Zone
Place Units - Americans
2 bombers placed in Eastern United States
2 destroyers placed in 101 Sea Zone
4 destroyers placed in 10 Sea Zone
2 fighters and 1 mech_infantry placed in Iraq
Turn Complete - Americans
Americans collect 66 PUs; end with 71 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 106 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 111 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 artilleries and 6 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries and 2 infantry placed in Kwangsi
2 infantry placed in Manchuria
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Eastern Persia to Northwest Persia
1 armour moved from Volgograd to Northwest Persia
4 mech_infantrys moved from Eastern Persia to Northwest Persia
1 mech_infantry moved from Eastern Persia to Northwest Persia
1 mech_infantry moved from Northwest Persia to Caucasus
1 armour and 5 mech_infantrys moved from India to Eastern Persia
1 infantry moved from Timguska to Yenisey
Russians take Yenisey from Germans
1 infantry moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Germans
2 infantry moved from Novosibirsk to Samara
2 armour moved from Tobruk to Egypt
Combat - British
Non Combat Move - British
8 armour and 8 mech_infantrys moved from Kazakhstan to Russia
2 aaGuns, 1 artillery and 3 infantry moved from Tsinghai to Novosibirsk
1 aaGun and 2 infantry moved from Sikang to Kazakhstan
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 46 PUs
Place Units - UK_Pacific
1 armour and 5 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
Some Units in India change ownership: 1 armour and 5 mech_infantrys
Combat Hit Differential Summary :
Germans : -0.00
Americans : 1.17
Japanese : 0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 29
Purchase Units - Italians
Italians buy 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - Italians
1 fighter moved from Yugoslavia to Southern Italy
Non Combat Move - Italians
Place Units - Italians
1 submarine and 1 transport placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 10 PUs; end with 11 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 29
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 fighter; Remaining resources: 2 PUs;
Combat Move - ANZAC
2 armour and 2 mech_infantrys moved from Shan State to Hunan
1 infantry moved from Hainan to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Formosa
2 destroyers and 4 transports moved from 37 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to Caroline Islands
1 fighter moved from Shensi to Russia
Combat - ANZAC
Battle in Formosa
Non Combat Move - ANZAC
Place Units - ANZAC
2 armour and 1 fighter placed in Queensland
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Hunan: 2 armour and 2 mech_infantrys
EDIT: Adding units owned by ANZAC to India: 2 armour and 2 mech_infantrys
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 30
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 aaGun, 7 artilleries, 3 infantry, 10 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
3 armour, 40 artilleries, 42 infantry and 3 mech_infantrys moved from Rostov to Caucasus
18 armour and 50 mech_infantrys moved from Bryansk to Caucasus
1 infantry moved from Bryansk to Tambov
11 mech_infantrys moved from Bryansk to Caucasus
1 submarine moved from 117 Sea Zone to 101 Sea Zone
1 bomber moved from Bryansk to Tambov
1 infantry moved from Smolensk to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Novgorod to Archangel
1 infantry moved from Bryansk to Smolensk
1 bomber moved from Bryansk to Archangel
1 bomber moved from Bryansk to Archangel
1 bomber moved from Bryansk to Tambov
Combat - Germans
Battle in 101 Sea Zone
Germans attack with 1 submarine
Americans defend with 2 destroyers and 8 transports
Germans roll dice for 1 submarine in 101 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 destroyers and 8 transports in 101 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 submarine in 101 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 2 destroyers and 8 transports in 101 Sea Zone, round 3 : 1/2 hits
1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 101 Sea Zone
Americans win with 1 destroyer and 8 transports remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Caucasus
Germans attack with 21 armour, 40 artilleries, 42 infantry and 64 mech_infantrys
British defend with 1 mech_infantry; Americans defend with 2 artilleries, 2 infantry and 1 mech_infantry
Germans roll dice for 21 armour, 40 artilleries, 42 infantry and 64 mech_infantrys in Caucasus, round 2 : 38/167 hits
Russians roll dice for 2 artilleries, 2 infantry and 2 mech_infantrys in Caucasus, round 2 : 2/6 hits
1 mech_infantry owned by the British, 1 mech_infantry owned by the Americans, 2 artilleries owned by the Americans, 2 infantry owned by the Americans and 2 infantry owned by the Germans lost in Caucasus
Germans win, taking Caucasus from Russians with 21 armour, 40 artilleries, 40 infantry and 64 mech_infantrys remaining. Battle score for attacker is 16
Casualties for Germans: 2 infantry
Casualties for British: 1 mech_infantry
Casualties for Americans: 2 artilleries, 2 infantry and 1 mech_infantry
Battle in Tambov
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 1 infantry in Tambov, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 2 bombers and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 1 mech_infantry in Archangel, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 bombers moved from Archangel to Novgorod
2 bombers moved from Tambov to Germany
2 bombers moved from Novgorod to Germany
1 artillery moved from Finland to Vyborg
4 armour and 5 mech_infantrys moved from Novgorod to Eastern Poland
1 mech_infantry moved from Karelia to Baltic States
1 aaGun moved from Bryansk to Western Ukraine
24 mech_infantrys moved from Bryansk to Western Ukraine
1 mech_infantry moved from Bryansk to Western Ukraine
3 artilleries and 2 infantry moved from Bryansk to Western Ukraine
10 mech_infantrys moved from Western Germany to Poland
4 infantry moved from France to Western Germany
4 artilleries moved from Western Germany to France
3 artilleries moved from Ukraine to Western Ukraine
1 aaGun, 3 artilleries and 25 mech_infantrys moved from Bryansk to Western Ukraine
1 aaGun moved from Rostov to Caucasus
Place Units - Germans
3 artilleries placed in Western Ukraine
1 transport placed in 97 Sea Zone
1 artillery placed in Yugoslavia
3 mech_infantrys placed in Novgorod
1 artillery and 2 infantry placed in France
7 mech_infantrys placed in Germany
1 aaGun, 2 artilleries and 1 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5
Germans collect 68 PUs; end with 68 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 30
Purchase Units - Russians
Russians buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Russia to Vologda
2 infantry moved from Russia to Smolensk
2 infantry moved from Russia to Bryansk
2 infantry moved from Russia to Tambov
1 tactical_bomber moved from Russia to Vologda
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Bryansk
1 fighter moved from Russia to Tambov
1 fighter moved from Russia to Bryansk
Combat - Russians
Battle in Bryansk
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Bryansk, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Tambov, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Russians roll dice for 1 fighter and 1 infantry in Tambov, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Tambov, round 4 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Tambov, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Vologda, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 tactical_bomber moved from Vologda to Russia
1 fighter moved from Smolensk to Russia
2 fighters moved from Bryansk to Russia
1 fighter moved from Tambov to Russia
2 aaGuns, 6 armour, 18 artilleries, 114 infantry and 2 mech_infantrys moved from Russia to Tambov
Place Units - Russians
3 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 14 PUs; end with 14 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 16 PUs
Combat Hit Differential Summary :
Germans : 0.67
Russians : -1.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 30
Purchase Units - Russians
Russians buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Russia to Vologda
2 infantry moved from Russia to Smolensk
2 infantry moved from Russia to Bryansk
2 infantry moved from Russia to Tambov
1 tactical_bomber moved from Russia to Vologda
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Bryansk
1 fighter moved from Russia to Tambov
1 fighter moved from Russia to Bryansk
Combat - Russians
Battle in Bryansk
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Bryansk, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Tambov, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Russians roll dice for 1 fighter and 1 infantry in Tambov, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Tambov, round 4 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Tambov, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Vologda, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 tactical_bomber moved from Vologda to Russia
1 fighter moved from Smolensk to Russia
2 fighters moved from Bryansk to Russia
1 fighter moved from Tambov to Russia
4 aaGuns, 6 armour, 18 artilleries, 114 infantry and 2 mech_infantrys moved from Russia to Bryansk
Place Units - Russians
3 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 14 PUs; end with 14 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 16 PUs
Combat Hit Differential Summary :
Germans : 0.67
Russians : -1.83