No scramble or intercept.
In 106, if Germany gets first hit, take it on DD and submerge sub. If UK get first hit, sub stays and fights and will be 1st casualty.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 26
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 2 destroyers, 2 fighters and 3 submarines; Remaining resources: 3 PUs;
Combat Move - Americans
4 armour, 2 artilleries and 6 infantry moved from Eastern United States to 101 Sea Zone
4 armour, 2 artilleries, 1 carrier, 4 destroyers, 2 fighters, 6 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
4 armour, 2 artilleries and 6 infantry moved from 91 Sea Zone to Gibraltar
4 fighters moved from 92 Sea Zone to Gibraltar
5 submarines moved from 92 Sea Zone to 91 Sea Zone
1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 submarine moved from 23 Sea Zone to 22 Sea Zone
4 fighters and 2 tactical_bombers moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 17 Sea Zone
9 fighters moved from 33 Sea Zone to 17 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 bomber moved from Caroline Islands to 32 Sea Zone
1 bomber moved from Caroline Islands to 30 Sea Zone
1 destroyer moved from 33 Sea Zone to 30 Sea Zone
1 destroyer moved from 33 Sea Zone to 32 Sea Zone
Combat - Americans
Battle in 17 Sea Zone
Americans attack with 9 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 9 fighters in 17 Sea Zone, round 2 : 5/9 hits, 4.50 expected hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 17 Sea Zone
Americans win with 9 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Gibraltar
Americans attack with 4 armour, 2 artilleries, 4 fighters and 6 infantry
Italians defend with 1 airfield, 1 harbour and 8 infantry
Americans roll dice for 4 armour, 2 artilleries, 4 fighters and 6 infantry in Gibraltar, round 2 : 9/16 hits, 6.00 expected hits
Italians roll dice for 8 infantry in Gibraltar, round 2 : 2/8 hits, 2.67 expected hits
2 infantry owned by the Americans and 8 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 4 armour, 2 artilleries, 4 fighters and 4 infantry remaining. Battle score for attacker is 18
Casualties for Italians: 8 infantry
Casualties for Americans: 2 infantry
Battle in 22 Sea Zone
Americans attack with 4 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 4 fighters and 2 tactical_bombers in 22 Sea Zone, round 2 : 2/6 hits, 3.33 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 30 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 bomber and 1 destroyer in 30 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 30 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 32 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 bomber and 1 destroyer in 32 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 32 Sea Zone
Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 bomber moved from 30 Sea Zone to Western United States
1 bomber moved from 32 Sea Zone to Western United States
1 destroyer moved from 33 Sea Zone to 25 Sea Zone
4 fighters and 2 tactical_bombers moved from 22 Sea Zone to 33 Sea Zone
9 fighters moved from 17 Sea Zone to 33 Sea Zone
11 armour and 4 mech_infantrys moved from Caucasus to Northwest Persia
3 armour moved from Iraq to Northwest Persia
2 armour and 2 mech_infantrys moved from Nenetsia to Russia
4 fighters moved from Gibraltar to 92 Sea Zone
Place Units - Americans
2 bombers placed in Eastern United States
1 carrier, 2 destroyers and 3 submarines placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 101 Sea Zone: 1 submarine
EDIT: Changing PUs for Americans from 3 to 0
EDIT: Adding units owned by Americans to Iraq: 3 infantry
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 64 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Combat Hit Differential Summary :
Italians : -0.67
Americans : 2.50
Japanese : 2.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 26
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
1 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
3 artilleries and 5 infantry moved from Hopei to Shensi
1 infantry moved from Suiyuyan to Kansu
Chinese take Kansu from Germans
Combat - Chinese
Chinese creates battle in territory Tsinghai
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 1 infantry placed in Manchuria
1 artillery and 2 infantry placed in Shensi
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 26
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 2 destroyers, 2 fighters and 3 submarines; Remaining resources: 3 PUs;
Combat Move - Americans
4 armour, 2 artilleries and 6 infantry moved from Eastern United States to 101 Sea Zone
4 armour, 2 artilleries, 1 carrier, 4 destroyers, 2 fighters, 6 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
4 armour, 2 artilleries and 6 infantry moved from 91 Sea Zone to Gibraltar
4 fighters moved from 92 Sea Zone to Gibraltar
5 submarines moved from 92 Sea Zone to 91 Sea Zone
1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 submarine moved from 23 Sea Zone to 22 Sea Zone
4 fighters and 2 tactical_bombers moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 17 Sea Zone
9 fighters moved from 33 Sea Zone to 17 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 bomber moved from Caroline Islands to 32 Sea Zone
1 bomber moved from Caroline Islands to 30 Sea Zone
1 destroyer moved from 33 Sea Zone to 30 Sea Zone
1 destroyer moved from 33 Sea Zone to 32 Sea Zone
Combat - Americans
Battle in 17 Sea Zone
Americans attack with 9 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 9 fighters in 17 Sea Zone, round 2 : 5/9 hits, 4.50 expected hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 17 Sea Zone
Americans win with 9 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Gibraltar
Americans attack with 4 armour, 2 artilleries, 4 fighters and 6 infantry
Italians defend with 1 airfield, 1 harbour and 8 infantry
Americans roll dice for 4 armour, 2 artilleries, 4 fighters and 6 infantry in Gibraltar, round 2 : 9/16 hits, 6.00 expected hits
Italians roll dice for 8 infantry in Gibraltar, round 2 : 2/8 hits, 2.67 expected hits
2 infantry owned by the Americans and 8 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 4 armour, 2 artilleries, 4 fighters and 4 infantry remaining. Battle score for attacker is 18
Casualties for Italians: 8 infantry
Casualties for Americans: 2 infantry
Battle in 22 Sea Zone
Americans attack with 4 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 4 fighters and 2 tactical_bombers in 22 Sea Zone, round 2 : 2/6 hits, 3.33 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 30 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 bomber and 1 destroyer in 30 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 30 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 32 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 bomber and 1 destroyer in 32 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 32 Sea Zone
Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 bomber moved from 30 Sea Zone to Western United States
1 bomber moved from 32 Sea Zone to Western United States
1 destroyer moved from 33 Sea Zone to 25 Sea Zone
4 fighters and 2 tactical_bombers moved from 22 Sea Zone to 33 Sea Zone
9 fighters moved from 17 Sea Zone to 33 Sea Zone
11 armour and 4 mech_infantrys moved from Caucasus to Northwest Persia
3 armour moved from Iraq to Northwest Persia
2 armour and 2 mech_infantrys moved from Nenetsia to Russia
4 fighters moved from Gibraltar to 92 Sea Zone
Place Units - Americans
2 bombers placed in Eastern United States
1 carrier, 2 destroyers and 3 submarines placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 101 Sea Zone: 1 submarine
EDIT: Changing PUs for Americans from 3 to 0
EDIT: Adding units owned by Americans to Iraq: 3 infantry
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 64 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
1 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
3 artilleries and 5 infantry moved from Hopei to Shensi
1 infantry moved from Suiyuyan to Kansu
Chinese take Kansu from Germans
Combat - Chinese
Chinese creates battle in territory Tsinghai
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 1 infantry placed in Manchuria
1 artillery and 2 infantry placed in Shensi
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Sikang to Kazakhstan
2 mech_infantrys moved from Kazakhstan to Northwest Persia
5 armour moved from Caucasus to Northwest Persia
2 fighters moved from Caucasus to Northwest Persia
10 armour moved from Volgograd to Northwest Persia
2 artilleries and 10 infantry moved from Turkmenistan to Eastern Persia
2 artilleries and 6 infantry moved from Eastern Persia to Persia
2 armour moved from Iraq to Northwest Persia
2 armour moved from Tobruk to Libya
British take Libya from Italians
2 armour moved from Libya to Tunisia
British take Tunisia from Italians
2 artilleries and 4 infantry moved from West India to Eastern Persia
7 mech_infantrys moved from India to Eastern Persia
6 fighters moved from Szechwan to Northwest Persia
4 armour moved from Yunnan to Sikang
Combat - British
Non Combat Move - British
1 aaGun and 2 infantry moved from Kwangsi to Yunnan
3 infantry moved from Hopei to Shensi
2 aaGuns, 1 artillery and 3 infantry moved from Anhwe to Kweichow
Place Units - UK_Pacific
1 armour and 5 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
Some Units in India change ownership: 1 armour and 5 mech_infantrys
Combat Hit Differential Summary :
Italians : -0.67
Americans : 2.50
Japanese : 2.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 26
Purchase Units - Italians
Italians buy 1 bomber; Remaining resources: 5 PUs;
Combat Move - Italians
4 fighters moved from Southern Italy to United Kingdom
2 bombers moved from Norway to United Kingdom
Combat - Italians
Non Combat Move - Italians
Place Units - Italians
1 bomber placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,6,5,1,1,2,6,4,5
Italians collect 8 PUs (4 lost to blockades); end with 13 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 26
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 fighter; Remaining resources: 3 PUs;
Combat Move - ANZAC
2 mech_infantrys moved from New South Wales to Queensland
4 fighters moved from 33 Sea Zone to French Indo China
Combat - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 34 Sea Zone to 20 Sea Zone
Place Units - ANZAC
2 armour and 1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 16 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Combat Move - French
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 27
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 6 artilleries, 13 infantry, 7 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Belarus to Archangel
Germans take Archangel from Russians
1 mech_infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
1 artillery moved from United Kingdom to Scotland
Germans take Scotland from British
1 mech_infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
3 mech_infantrys moved from Rostov to Caucasus
3 bombers moved from Western Germany to Caucasus
1 bomber moved from Western Germany to Smolensk
1 mech_infantry moved from Eastern Poland to Smolensk
5 mech_infantrys moved from Baltic States to Novgorod
6 artilleries, 11 infantry and 28 mech_infantrys moved from Ukraine to Bryansk
2 armour, 28 artilleries, 41 infantry and 9 mech_infantrys moved from Western Ukraine to Bryansk
2 mech_infantrys moved from Eastern Poland to Bryansk
7 mech_infantrys moved from Yugoslavia to Eastern Poland
3 mech_infantrys moved from Greater Southern Germany to Eastern Poland
1 armour moved from Timguska to Samara
Germans take Novosibirsk from Russians
Germans take Samara from Russians
1 armour moved from Timguska to Vologda
Germans take Vologda from Russians
1 armour moved from Timguska to Nenetsia
Germans take Urals from Russians
Germans take Nenetsia from Russians
Combat - Germans
Battle in Smolensk
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 mech_infantry in Smolensk, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 2 armour, 34 artilleries, 52 infantry and 39 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 armour, 34 artilleries, 52 infantry and 39 mech_infantrys in Bryansk, round 2 : 33/127 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 2 armour, 34 artilleries, 51 infantry and 39 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 3 bombers and 3 mech_infantrys
British defend with 3 infantry
Germans roll dice for 3 bombers and 3 mech_infantrys in Caucasus, round 2 : 3/6 hits
Russians roll dice for 3 infantry in Caucasus, round 2 : 1/3 hits
1 mech_infantry owned by the Germans and 3 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 3 bombers and 2 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Germans: 1 mech_infantry
Casualties for British: 3 infantry
Non Combat Move - Germans
3 bombers moved from Caucasus to Rostov
1 bomber moved from Smolensk to Rostov
3 armour moved from Rostov to Bryansk
3 mech_infantrys moved from Rostov to Bryansk
3 mech_infantrys moved from Rostov to Bryansk
1 mech_infantry moved from Rostov to Bryansk
4 mech_infantrys moved from Rostov to Bryansk
1 armour moved from Rostov to Bryansk
1 aaGun moved from Western Ukraine to Bryansk
1 aaGun moved from Western Ukraine to Ukraine
1 aaGun moved from Normandy Bordeaux to France
1 aaGun moved from Holland Belgium to France
7 infantry moved from Western Germany to France
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 destroyer moved from 110 Sea Zone to 103 Sea Zone
3 mech_infantrys moved from Western Germany to Poland
1 artillery moved from Holland Belgium to 110 Sea Zone
1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine, 1 tactical_bomber and 7 transports moved from 110 Sea Zone to 112 Sea Zone
1 artillery moved from 112 Sea Zone to Norway
1 submarine moved from 112 Sea Zone to 119 Sea Zone
6 artilleries moved from Holland Belgium to France
Place Units - Germans
1 submarine placed in 112 Sea Zone
3 artilleries placed in Western Ukraine
3 artilleries placed in Ukraine
3 armour and 7 mech_infantrys placed in Germany
9 infantry placed in Western Germany
3 infantry placed in France
1 infantry placed in Yugoslavia
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,4,2,5,2,6,1,6,4
Germans collect 73 PUs (5 lost to blockades); end with 73 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 93 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 27
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Samara
2 fighters moved from Russia to Vologda
2 fighters and 1 tactical_bomber moved from Russia to Samara
Combat - Russians
Battle in Samara
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Samara, round 2 : 2/4 hits, 1.83 expected hits
Germans roll dice for 1 armour in Samara, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Samara
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 armour
Russians roll dice for 2 fighters and 1 infantry in Vologda, round 2 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 armour in Vologda, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Vologda
Russians win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Non Combat Move - Russians
2 fighters moved from Vologda to Russia
2 fighters and 1 tactical_bomber moved from Samara to Russia
1 infantry moved from Tambov to Russia
Place Units - Russians
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 6 PUs; end with 6 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 8 PUs
Combat Hit Differential Summary :
Germans : 1.00
Russians : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 27
Purchase Units - Japanese
Japanese buy 2 destroyers and 1 transport; Remaining resources: 6 SuicideAttackTokens; 4 PUs;
Combat Move - Japanese
2 infantry moved from Korea to Manchuria
2 bombers moved from Japan to Manchuria
1 submarine moved from 6 Sea Zone to 32 Sea Zone
3 fighters and 3 tactical_bombers moved from 6 Sea Zone to Manchuria
Combat - Japanese
Battle in Manchuria
Japanese attack with 2 bombers, 3 fighters, 2 infantry and 3 tactical_bombers
Chinese defend with 1 artillery and 2 infantry
Japanese roll dice for 2 bombers, 3 fighters, 2 infantry and 3 tactical_bombers in Manchuria, round 2 : 5/10 hits
Chinese roll dice for 1 artillery and 2 infantry in Manchuria, round 2 : 1/3 hits
1 infantry owned by the Japanese, 2 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 2 bombers, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 2 infantry
Casualties for Japanese: 1 infantry
Battle in 32 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 32 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 32 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
2 bombers moved from Manchuria to Japan
3 fighters and 3 tactical_bombers moved from Manchuria to 6 Sea Zone
Place Units - Japanese
2 destroyers and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6
Japanese collect 20 PUs; end with 24 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 27 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 27
Purchase Units - Americans
Americans buy 7 armour, 2 artilleries, 2 destroyers, 6 infantry and 2 submarines; Remaining resources: 3 PUs;
Combat Move - Americans
1 fighter moved from Hawaiian Islands to 32 Sea Zone
1 destroyer moved from 33 Sea Zone to 32 Sea Zone
1 submarine moved from 33 Sea Zone to 23 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 23 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
4 fighters moved from 33 Sea Zone to 23 Sea Zone
5 fighters moved from 33 Sea Zone to 22 Sea Zone
4 fighters moved from 33 Sea Zone to 32 Sea Zone
2 bombers moved from Western United States to 103 Sea Zone
2 bombers moved from Eastern United States to 104 Sea Zone
4 fighters moved from 92 Sea Zone to 104 Sea Zone
2 fighters moved from 91 Sea Zone to 103 Sea Zone
2 fighters moved from 101 Sea Zone to 103 Sea Zone
1 carrier, 2 destroyers and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
2 carriers, 2 cruisers, 10 destroyers and 14 transports moved from 92 Sea Zone to 91 Sea Zone
6 transports moved from 91 Sea Zone to 101 Sea Zone
3 infantry moved from Northwest Persia to Caucasus
2 fighters moved from Northwest Persia to Caucasus
3 infantry moved from Iraq to Northwest Persia
1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 submarine moved from 91 Sea Zone to 103 Sea Zone
1 armour moved from Russia to Vologda
Russians take Vologda from Germans
1 armour moved from Vologda to Russia
1 armour moved from Russia to Samara
Russians take Samara from Germans
1 armour moved from Samara to Russia
4 armour, 2 artilleries and 1 infantry moved from Gibraltar to 91 Sea Zone
4 armour, 2 artilleries and 1 infantry moved from 91 Sea Zone to Morocco
Combat - Americans
Battle in Morocco
Americans attack with 4 armour, 2 artilleries and 1 infantry
Italians defend with 1 infantry
Americans roll dice for 2 cruisers in Morocco, round 2 : 0/2 hits, 1.00 expected hits
Americans roll dice for 4 armour, 2 artilleries and 1 infantry in Morocco, round 2 : 3/7 hits, 3.00 expected hits
Italians roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 4 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 103 Sea Zone
Americans attack with 2 bombers, 4 fighters and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 103 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 bombers and 4 fighters in 103 Sea Zone, round 2 : 2/6 hits, 3.33 expected hits
Germans roll dice for 1 destroyer in 103 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 103 Sea Zone
Americans win with 2 bombers, 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Caucasus
Americans attack with 2 fighters and 3 infantry
Germans defend with 2 mech_infantrys
Americans roll dice for 2 fighters and 3 infantry in Caucasus, round 2 : 0/5 hits, 1.50 expected hits
Germans roll dice for 2 mech_infantrys in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Caucasus
Americans roll dice for 2 fighters and 2 infantry in Caucasus, round 3 : 2/4 hits, 1.33 expected hits
Germans roll dice for 2 mech_infantrys in Caucasus, round 3 : 0/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Germans lost in Caucasus
Americans win, taking Caucasus from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for Americans: 1 infantry
Battle in 32 Sea Zone
Americans attack with 1 destroyer and 5 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 5 fighters in 32 Sea Zone, round 2 : 4/6 hits, 2.83 expected hits
Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 32 Sea Zone
Americans win with 5 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 23 Sea Zone
Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 4 fighters and 1 tactical_bomber in 23 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 23 Sea Zone
Americans win with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 22 Sea Zone
Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 5 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 5/6 hits, 3.17 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win with 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 104 Sea Zone
Americans attack with 2 bombers, 4 fighters and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 2 bombers, 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
2 bombers moved from 104 Sea Zone to Gibraltar
2 bombers moved from 103 Sea Zone to Gibraltar
4 fighters moved from 104 Sea Zone to 91 Sea Zone
4 fighters moved from 103 Sea Zone to 91 Sea Zone
2 fighters moved from Caucasus to Russia
5 fighters moved from 32 Sea Zone to 33 Sea Zone
4 fighters and 1 tactical_bomber moved from 23 Sea Zone to 33 Sea Zone
5 fighters and 1 tactical_bomber moved from 22 Sea Zone to 33 Sea Zone
Place Units - Americans
3 armour placed in Iraq
2 armour, 2 artilleries and 6 infantry placed in Eastern United States
2 armour placed in Central United States
2 destroyers and 2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 65 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Combat Hit Differential Summary :
Germans : -1.00
Italians : -0.33
Americans : 0.83
Japanese : 0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 27
Purchase Units - Americans
Americans buy 7 armour, 2 artilleries, 2 destroyers, 6 infantry and 2 submarines; Remaining resources: 3 PUs;
Combat Move - Americans
1 fighter moved from Hawaiian Islands to 32 Sea Zone
1 destroyer moved from 33 Sea Zone to 32 Sea Zone
1 submarine moved from 33 Sea Zone to 23 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 23 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
4 fighters moved from 33 Sea Zone to 23 Sea Zone
5 fighters moved from 33 Sea Zone to 22 Sea Zone
4 fighters moved from 33 Sea Zone to 32 Sea Zone
2 bombers moved from Western United States to 103 Sea Zone
2 bombers moved from Eastern United States to 104 Sea Zone
4 fighters moved from 92 Sea Zone to 104 Sea Zone
2 fighters moved from 91 Sea Zone to 103 Sea Zone
2 fighters moved from 101 Sea Zone to 103 Sea Zone
1 carrier, 2 destroyers and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
2 carriers, 2 cruisers, 10 destroyers and 14 transports moved from 92 Sea Zone to 91 Sea Zone
6 transports moved from 91 Sea Zone to 101 Sea Zone
3 infantry moved from Northwest Persia to Caucasus
2 fighters moved from Northwest Persia to Caucasus
3 infantry moved from Iraq to Northwest Persia
1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 submarine moved from 91 Sea Zone to 103 Sea Zone
1 armour moved from Russia to Vologda
Russians take Vologda from Germans
1 armour moved from Vologda to Russia
1 armour moved from Russia to Samara
Russians take Samara from Germans
1 armour moved from Samara to Russia
4 armour, 2 artilleries and 1 infantry moved from Gibraltar to 91 Sea Zone
4 armour, 2 artilleries and 1 infantry moved from 91 Sea Zone to Morocco
Combat - Americans
Battle in Morocco
Americans attack with 4 armour, 2 artilleries and 1 infantry
Italians defend with 1 infantry
Americans roll dice for 2 cruisers in Morocco, round 2 : 0/2 hits, 1.00 expected hits
Americans roll dice for 4 armour, 2 artilleries and 1 infantry in Morocco, round 2 : 3/7 hits, 3.00 expected hits
Italians roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 4 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 103 Sea Zone
Americans attack with 2 bombers, 4 fighters and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 103 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 bombers and 4 fighters in 103 Sea Zone, round 2 : 2/6 hits, 3.33 expected hits
Germans roll dice for 1 destroyer in 103 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 103 Sea Zone
Americans win with 2 bombers, 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Caucasus
Americans attack with 2 fighters and 3 infantry
Germans defend with 2 mech_infantrys
Americans roll dice for 2 fighters and 3 infantry in Caucasus, round 2 : 0/5 hits, 1.50 expected hits
Germans roll dice for 2 mech_infantrys in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Caucasus
Americans roll dice for 2 fighters and 2 infantry in Caucasus, round 3 : 2/4 hits, 1.33 expected hits
Germans roll dice for 2 mech_infantrys in Caucasus, round 3 : 0/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Germans lost in Caucasus
Americans win, taking Caucasus from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for Americans: 1 infantry
Battle in 32 Sea Zone
Americans attack with 1 destroyer and 5 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 5 fighters in 32 Sea Zone, round 2 : 4/6 hits, 2.83 expected hits
Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 32 Sea Zone
Americans win with 5 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 23 Sea Zone
Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 4 fighters and 1 tactical_bomber in 23 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 23 Sea Zone
Americans win with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 22 Sea Zone
Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 5 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 5/6 hits, 3.17 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win with 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 104 Sea Zone
Americans attack with 2 bombers, 4 fighters and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 2 bombers, 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
2 bombers moved from 104 Sea Zone to Gibraltar
2 bombers moved from 103 Sea Zone to Gibraltar
4 fighters moved from 104 Sea Zone to 91 Sea Zone
4 fighters moved from 103 Sea Zone to 91 Sea Zone
2 fighters moved from Caucasus to Russia
5 fighters moved from 32 Sea Zone to 33 Sea Zone
4 fighters and 1 tactical_bomber moved from 23 Sea Zone to 33 Sea Zone
5 fighters and 1 tactical_bomber moved from 22 Sea Zone to 33 Sea Zone
Place Units - Americans
3 armour placed in Iraq
2 armour, 2 artilleries and 6 infantry placed in Eastern United States
2 armour placed in Central United States
2 destroyers and 2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 65 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
2 artilleries and 6 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Kazakhstan to Novosibirsk
Russians take Novosibirsk from Germans
1 armour and 2 mech_infantrys moved from Northwest Persia to Volgograd
8 fighters moved from Northwest Persia to Volgograd
2 armour moved from Tunisia to Algeria
British take Algeria from Italians
2 armour moved from Algeria to Tunisia
2 artilleries and 6 infantry moved from Persia to Northwest Persia
7 mech_infantrys moved from Eastern Persia to Northwest Persia
4 artilleries and 14 infantry moved from Eastern Persia to Persia
1 armour and 5 mech_infantrys moved from India to Eastern Persia
4 armour moved from Sikang to Kazakhstan
Combat - British
Battle in Volgograd
British attack with 1 armour, 8 fighters and 2 mech_infantrys
Germans defend with 1 factory_minor and 1 mech_infantry
British roll dice for 1 armour, 8 fighters and 2 mech_infantrys in Volgograd, round 2 : 5/11 hits, 4.83 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Volgograd
British win, taking Volgograd from Germans with 1 armour, 8 fighters and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
8 fighters moved from Volgograd to Russia
3 infantry moved from Shensi to Kansu
2 aaGuns, 1 artillery and 3 infantry moved from Kweichow to Shensi
1 aaGun and 2 infantry moved from Yunnan to Szechwan
Place Units - UK_Pacific
1 armour and 5 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
Some Units in India change ownership: 1 armour and 5 mech_infantrys
Combat Hit Differential Summary :
Germans : -1.33
Italians : -0.33
British : 0.17
Americans : 0.83
Japanese : 0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 27
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 5 PUs;
Combat Move - Italians
3 fighters moved from United Kingdom to Southern Italy
1 fighter moved from United Kingdom to Yugoslavia
1 bomber moved from United Kingdom to Southern Italy
Combat - Italians
Non Combat Move - Italians
Place Units - Italians
1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,5,1,3,4,6,6,6,6
Italians collect 1 PU (9 lost to blockades); end with 6 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 11 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 27
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 20 Sea Zone
Non Combat Move - ANZAC
4 fighters moved from French Indo China to Shensi
1 fighter moved from Queensland to Shan State
1 transport moved from 54 Sea Zone to 42 Sea Zone
Place Units - ANZAC
2 destroyers and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 28
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 6 artilleries, 1 destroyer, 2 fighters, 3 mech_infantrys and 2 submarines; Remaining resources: 2 PUs;
Combat Move - Germans
1 artillery moved from Norway to Finland
Germans take Finland from British
1 mech_infantry moved from Novgorod to Karelia
Germans take Karelia from Russians
1 mech_infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Bryansk to Tambov
Germans take Tambov from Russians
2 mech_infantrys moved from Rostov to Caucasus
2 bombers moved from Rostov to Caucasus
3 mech_infantrys moved from Rostov to Volgograd
2 bombers moved from Rostov to Volgograd
Combat - Germans
Battle in Caucasus
Germans attack with 2 bombers and 2 mech_infantrys
Americans defend with 2 infantry
Germans roll dice for 2 bombers and 2 mech_infantrys in Caucasus, round 2 : 2/4 hits
Russians roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits
2 infantry owned by the Americans lost in Caucasus
Germans win, taking Caucasus from Russians with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Volgograd
Germans attack with 2 bombers and 3 mech_infantrys
Russians defend with 1 factory_minor; British defend with 1 armour and 2 mech_infantrys
Germans roll dice for 2 bombers and 3 mech_infantrys in Volgograd, round 2 : 1/5 hits
Russians roll dice for 1 armour and 2 mech_infantrys in Volgograd, round 2 : 2/3 hits
2 mech_infantrys owned by the Germans and 1 mech_infantry owned by the British lost in Volgograd
Germans roll dice for 2 bombers and 1 mech_infantry in Volgograd, round 3 : 2/3 hits
Russians roll dice for 1 armour and 1 mech_infantry in Volgograd, round 3 : 1/2 hits
1 mech_infantry owned by the Germans, 1 mech_infantry owned by the British and 1 armour owned by the British lost in Volgograd
Germans win with 2 bombers remaining. Battle score for attacker is 2
Casualties for Germans: 3 mech_infantrys
Casualties for British: 1 armour and 2 mech_infantrys
Non Combat Move - Germans
2 bombers moved from Volgograd to Bryansk
2 bombers moved from Caucasus to Bryansk
3 artilleries moved from Western Ukraine to Bryansk
3 artilleries moved from Ukraine to Bryansk
5 mech_infantrys moved from Novgorod to Bryansk
10 mech_infantrys moved from Eastern Poland to Bryansk
3 mech_infantrys moved from Poland to Western Ukraine
3 armour and 7 mech_infantrys moved from Germany to Eastern Poland
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 cruiser moved from 112 Sea Zone to 103 Sea Zone
1 artillery moved from Scotland to United Kingdom
3 mech_infantrys moved from Bryansk to Ukraine
3 armour and 3 mech_infantrys moved from Timguska to Nenetsia
Place Units - Germans
3 artilleries placed in Western Ukraine
3 artilleries placed in Ukraine
3 mech_infantrys placed in Novgorod
1 destroyer and 2 submarines placed in 97 Sea Zone
1 airfield placed in Yugoslavia
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 fighter
EDIT: Adding units owned by Germans to Yugoslavia: 1 fighter
EDIT: Turning off Edit Mode
2 fighters placed in Western Germany
Turning on Edit Mode
EDIT: Adding units owned by Germans to 113 Sea Zone: 2 carriers, 3 fighters, 1 submarine, 1 tactical_bomber and 7 transports
EDIT: Removing units owned by Germans from 112 Sea Zone: 2 carriers, 3 fighters, 1 submarine, 1 tactical_bomber and 7 transports
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,5,1,6,4,3,1,2,4
Germans collect 73 PUs (5 lost to blockades); end with 75 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 95 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 28
Purchase Units - Russians
Russians buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Tambov
3 fighters moved from Russia to Tambov
1 fighter and 1 tactical_bomber moved from Russia to Vologda
Combat - Russians
Battle in Tambov
Russians attack with 3 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 3 fighters and 1 infantry in Tambov, round 2 : 3/4 hits, 1.67 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 3/3 hits, 1.33 expected hits
Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Vologda to Russia
3 fighters moved from Tambov to Russia
Place Units - Russians
2 infantry placed in Russia
Turn Complete - Russians
Russians collect 10 PUs; end with 12 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 14 PUs
Combat Hit Differential Summary :
Germans : -0.67
Russians : 3.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 28
Purchase Units - Japanese
Japanese buy 2 destroyers and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;
Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to Aleutian Islands
1 infantry moved from Manchuria to Jehol
Japanese take Jehol from Chinese
1 infantry moved from Timguska to Novosibirsk
Combat - Japanese
Battle in Aleutian Islands
Battle in Novosibirsk
Japanese attack with 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits
Japanese roll dice for 1 infantry in Novosibirsk, round 3 : 0/1 hits
Russians roll dice for 1 infantry in Novosibirsk, round 3 : 1/1 hits
1 infantry owned by the Japanese lost in Novosibirsk
Russians win, taking Aleutian Islands from Americans with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
1 destroyer moved from 18 Sea Zone to 22 Sea Zone
Place Units - Japanese
2 destroyers placed in 6 Sea Zone
3 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2
Japanese collect 20 PUs (1 lost to blockades); end with 22 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 25 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 28
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 2 destroyers, 2 fighters, 3 infantry, 1 mech_infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
4 fighters moved from 91 Sea Zone to 104 Sea Zone
4 fighters moved from 91 Sea Zone to 103 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 99 Sea Zone to 97 Sea Zone
4 bombers moved from Gibraltar to 97 Sea Zone
2 artilleries and 2 infantry moved from Northwest Persia to Caucasus
1 armour moved from Iraq to Caucasus
2 armour moved from Iraq to Northwest Persia
7 fighters moved from 33 Sea Zone to 23 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 23 Sea Zone
7 fighters and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 10 Sea Zone to 8 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Okinawa
Combat - Americans
Combat Hit Differential Summary :
Scramble orders for Italy?
yes full
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 28
Purchase Units - Americans
Americans buy 4 armour, 5 artilleries, 11 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
4 fighters moved from 91 Sea Zone to 103 Sea Zone
4 fighters moved from 91 Sea Zone to 104 Sea Zone
4 bombers moved from Gibraltar to 97 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 99 Sea Zone to 97 Sea Zone
2 artilleries and 2 infantry moved from Northwest Persia to Caucasus
1 armour moved from Northwest Persia to Caucasus
3 armour moved from Iraq to Northwest Persia
7 fighters and 1 tactical_bomber moved from 33 Sea Zone to 23 Sea Zone
7 fighters and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Okinawa
1 submarine moved from 10 Sea Zone to 8 Sea Zone
Combat - Americans
Germans scrambles 2 units out of Yugoslavia to defend against the attack in 97 Sea Zone
Germans scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in Okinawa
Battle in 8 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 8 Sea Zone
Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win, taking Okinawa from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 97 Sea Zone
Americans attack with 4 bombers and 7 submarines
Germans defend with 1 destroyer, 1 fighter and 2 submarines; Italians defend with 1 destroyer and 4 fighters
Germans roll dice for 2 submarines in 97 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
Americans roll dice for 7 submarines in 97 Sea Zone, round 2 : 2/7 hits, 2.33 expected hits
Americans roll dice for 4 bombers in 97 Sea Zone, round 2 : 3/4 hits, 2.67 expected hits
Germans roll dice for 2 destroyers and 5 fighters in 97 Sea Zone, round 2 : 3/7 hits, 4.00 expected hits
1 destroyer owned by the Germans, 3 submarines owned by the Americans, 1 destroyer owned by the Italians, 2 submarines owned by the Germans and 1 fighter owned by the Italians lost in 97 Sea Zone
4 submarines owned by the Americans Submerged
Americans roll dice for 4 bombers in 97 Sea Zone, round 3 : 2/4 hits, 2.67 expected hits
Germans roll dice for 4 fighters in 97 Sea Zone, round 3 : 2/4 hits, 2.67 expected hits
1 fighter owned by the Germans, 2 bombers owned by the Americans and 1 fighter owned by the Italians lost in 97 Sea Zone
Americans roll dice for 2 bombers in 97 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits
Germans roll dice for 2 fighters in 97 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits
2 bombers owned by the Americans and 1 fighter owned by the Italians lost in 97 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer, 1 fighter and 2 submarines
Casualties for Italians: 1 destroyer and 3 fighters
Casualties for Americans: 4 bombers and 3 submarines
Battle in 103 Sea Zone
Americans attack with 4 fighters and 1 submarine
Germans defend with 1 cruiser
Americans roll dice for 1 submarine in 103 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 cruiser owned by the Germans lost in 103 Sea Zone
Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 12
Casualties for Germans: 1 cruiser
Battle in 22 Sea Zone
Americans attack with 7 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 7 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 4/8 hits, 4.17 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win with 7 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 23 Sea Zone
Americans attack with 7 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 7 fighters and 1 tactical_bomber in 23 Sea Zone, round 2 : 6/8 hits, 4.17 expected hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 23 Sea Zone
Americans win with 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 104 Sea Zone
Americans attack with 4 fighters and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Caucasus
Americans attack with 1 armour, 2 artilleries and 2 infantry
Germans defend with 2 mech_infantrys
Americans roll dice for 1 armour, 2 artilleries and 2 infantry in Caucasus, round 2 : 1/5 hits, 1.83 expected hits
Germans roll dice for 2 mech_infantrys in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the Germans lost in Caucasus
Americans roll dice for 1 armour, 2 artilleries and 2 infantry in Caucasus, round 3 : 3/5 hits, 1.83 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Caucasus
Americans win, taking Caucasus from Germans with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for Americans: 1 infantry
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Non Combat Move - Americans
4 fighters moved from 104 Sea Zone to 110 Sea Zone
4 fighters moved from 103 Sea Zone to 110 Sea Zone
7 fighters and 1 tactical_bomber moved from 23 Sea Zone to 33 Sea Zone
7 fighters and 1 tactical_bomber moved from 22 Sea Zone to 33 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 armour and 2 artilleries moved from Morocco to 91 Sea Zone
3 infantry moved from Gibraltar to 91 Sea Zone
3 armour moved from Morocco to 91 Sea Zone
2 armour moved from Central United States to 101 Sea Zone
2 armour, 2 artilleries and 6 infantry moved from Eastern United States to 101 Sea Zone
4 armour, 2 artilleries, 6 infantry and 6 transports moved from 101 Sea Zone to 106 Sea Zone
8 transports moved from 91 Sea Zone to 101 Sea Zone
4 armour, 2 artilleries, 4 carriers, 2 cruisers, 16 destroyers, 3 infantry, 6 submarines and 6 transports moved from 91 Sea Zone to 110 Sea Zone
Place Units - Americans
2 transports placed in 10 Sea Zone
1 artillery and 3 infantry placed in Western United States
3 mech_infantrys placed in Iraq
2 artilleries and 8 infantry placed in Eastern United States
4 armour and 2 artilleries placed in Central United States
Turn Complete - Americans
Americans collect 66 PUs; end with 66 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Combat Hit Differential Summary :
Germans : -1.67
Americans : 1.33
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 28
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 artilleries and 6 infantry moved from Anhwe to Jehol
Combat - Chinese
Battle in Jehol
Chinese attack with 2 artilleries and 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 artilleries and 6 infantry in Jehol, round 2 : 3/8 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
Chinese win, taking Jehol from Japanese with 2 artilleries and 5 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Jehol
1 infantry placed in Tsinghai
1 infantry placed in Sikang
2 artilleries and 2 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
Chinese : 1.00
Japanese : 0.67