Ferrousgryphon(X+6) vs. Karl7(L)

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 12

    Purchase Units - British
                British buy 3 armour and 12 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Yunnan to Szechwan
                1 mech_infantry moved from Persia to Caucasus
                2 fighters moved from Yunnan to Szechwan
                1 fighter moved from India to Szechwan
                1 fighter moved from India to Caucasus

    Combat - British
                Battle in Szechwan
                    British attack with 3 fighters and 1 infantry
                    Japanese defend with 2 mech_infantrys
                        British roll dice for 3 fighters and 1 infantry in Szechwan, round 2 :  2/4 hits
                        Japanese roll dice for 2 mech_infantrys in Szechwan, round 2 :  0/2 hits
                        2 mech_infantrys owned by the Japanese lost in Szechwan
                    British win, taking Szechwan from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 8
                    Casualties for Japanese: 2 mech_infantrys
                Battle in Caucasus
                    British attack with 1 fighter and 1 mech_infantry
                    Germans defend with 1 mech_infantry
                        British roll dice for 1 fighter and 1 mech_infantry in Caucasus, round 2 :  1/2 hits
                        Germans roll dice for 1 mech_infantry in Caucasus, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Caucasus
                    British win, taking Caucasus from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - British
                1 fighter moved from Caucasus to Northwest Persia
                1 fighter moved from Persia to Russia
                1 aaGun, 10 armour, 2 artilleries and 8 infantry moved from Persia to Northwest Persia
                1 armour, 1 artillery and 2 infantry moved from Iraq to Northwest Persia
                1 armour moved from India to Yunnan
                3 fighters moved from Szechwan to Yunnan
                1 armour moved from Egypt to Iraq
                1 aaGun and 5 infantry moved from United Kingdom to 110 Sea Zone
                1 aaGun and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 destroyer moved from 76 Sea Zone to 98 Sea Zone

    Place Units - British
                3 infantry placed in Persia
                3 infantry placed in Iraq
                3 armour placed in Egypt
                6 infantry placed in United Kingdom

    Turn Complete - British
                British collect 40 PUs; end with 40 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs

    Place Units - UK_Pacific
                2 artilleries and 1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
                Some Units in India change ownership: 2 artilleries and 1 infantry

    triplea_41568.0_UK_12.tsvg

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 12

    Purchase Units - British
                British buy 3 armour and 12 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Yunnan to Szechwan
                1 mech_infantry moved from Persia to Caucasus
                2 fighters moved from Yunnan to Szechwan
                1 fighter moved from India to Szechwan
                1 fighter moved from India to Caucasus

    Combat - British
                Battle in Szechwan
                    British attack with 3 fighters and 1 infantry
                    Japanese defend with 2 mech_infantrys
                        British roll dice for 3 fighters and 1 infantry in Szechwan, round 2 :  2/4 hits
                        Japanese roll dice for 2 mech_infantrys in Szechwan, round 2 :  0/2 hits
                        2 mech_infantrys owned by the Japanese lost in Szechwan
                    British win, taking Szechwan from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 8
                    Casualties for Japanese: 2 mech_infantrys
                Battle in Caucasus
                    British attack with 1 fighter and 1 mech_infantry
                    Germans defend with 1 mech_infantry
                        British roll dice for 1 fighter and 1 mech_infantry in Caucasus, round 2 :  1/2 hits
                        Germans roll dice for 1 mech_infantry in Caucasus, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Caucasus
                    British win, taking Caucasus from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - British
                1 fighter moved from Caucasus to Northwest Persia
                1 fighter moved from Persia to Russia
                1 aaGun, 10 armour, 2 artilleries and 8 infantry moved from Persia to Northwest Persia
                1 armour, 1 artillery and 2 infantry moved from Iraq to Northwest Persia
                1 armour moved from India to Yunnan
                3 fighters moved from Szechwan to Yunnan
                1 armour moved from Egypt to Iraq
                1 aaGun and 5 infantry moved from United Kingdom to 110 Sea Zone
                1 aaGun and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 destroyer moved from 76 Sea Zone to 98 Sea Zone

    Place Units - British
                3 infantry placed in Persia
                3 infantry placed in Iraq
                3 armour placed in Egypt
                6 infantry placed in United Kingdom

    Turn Complete - British
                British collect 40 PUs; end with 40 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs

    Place Units - UK_Pacific
                2 artilleries and 1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
                Some Units in India change ownership: 2 artilleries and 1 infantry
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 54 Sea Zone: 1 transport
                EDIT: Removing units owned by Americans from Queensland: 1 infantry
                EDIT: Adding units owned by Americans to 35 Sea Zone: 1 transport
                EDIT: Adding units owned by Americans to Philippines: 1 infantry
                EDIT: Turning off Edit Mode

    triplea_41568.0_UK_12.tsvg

  • 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 12

    Purchase Units - Italians
                Italians buy 2 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Italians
                2 mech_infantrys moved from Ukraine to Caucasus
                1 bomber and 1 fighter moved from Romania to Caucasus

    Combat - Italians
                Battle in Caucasus
                    Italians attack with 1 bomber, 1 fighter and 2 mech_infantrys
                    British defend with 1 mech_infantry
                        Italians roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Caucasus, round 2 :  1/4 hits
                        Russians roll dice for 1 mech_infantry in Caucasus, round 2 :  0/1 hits
                        1 mech_infantry owned by the British lost in Caucasus
                    Italians win, taking Caucasus from Russians with 1 bomber, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry

    Non Combat Move - Italians
                1 bomber and 1 fighter moved from Caucasus to Romania
                3 mech_infantrys moved from Romania to Ukraine
                2 mech_infantrys moved from Northern Italy to Romania

    Place Units - Italians
                2 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 14
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,1,6,4,3,1,6,2,2
                Italians collect 7 PUs (14 lost to blockades); end with 8 PUs

    triplea_41568.0_Ita12.tsvg

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 12

    Combat Move - French
                1 destroyer moved from 76 Sea Zone to 98 Sea Zone

    Non Combat Move - French

    Turn Complete - French

    triplea_41568.0_Fre12.tsvg

  • 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 13

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 fighter, 12 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from Western Germany to Holland Belgium
                1 armour moved from Germany to Holland Belgium
                1 artillery and 3 infantry moved from France to Normandy Bordeaux
                3 mech_infantrys moved from Western Germany to Normandy Bordeaux
                3 fighters moved from Western Germany to Normandy Bordeaux
                7 armour, 12 artilleries, 2 bombers, 12 infantry, 49 mech_infantrys and 3 tactical_bombers moved from Bryansk to Russia
                1 infantry moved from Tambov to Russia
                1 mech_infantry moved from Samara to Russia
                1 mech_infantry moved from Vologda to Russia
                1 infantry moved from Smolensk to Russia
                1 fighter moved from Novgorod to Russia
                1 tactical_bomber moved from Eastern Poland to Russia
                3 armour moved from Ukraine to Russia
                5 armour and 20 mech_infantrys moved from Rostov to Russia
                6 armour, 2 fighters and 7 mech_infantrys moved from Volgograd to Russia

    Combat - Germans
                Battle in Russia
                    Germans attack with 21 armour, 12 artilleries, 2 bombers, 3 fighters, 14 infantry, 78 mech_infantrys and 4 tactical_bombers
                    British defend with 15 fighters and 1 tactical_bomber; Russians defend with 4 aaGuns, 1 airfield, 8 armour, 18 artilleries, 1 factory_major, 2 fighters, 60 infantry and 1 tactical_bomber
                        AA fire in Russia :  0/9 hits
                        Germans roll dice for 21 armour, 12 artilleries, 2 bombers, 3 fighters, 14 infantry, 78 mech_infantrys and 4 tactical_bombers in Russia, round 2 :  28/134 hits
                        Russians roll dice for 4 aaGuns, 8 armour, 18 artilleries, 17 fighters, 60 infantry and 2 tactical_bombers in Russia, round 2 :  41/105 hits
                        24 infantry owned by the Russians, 14 infantry owned by the Germans, 4 aaGuns owned by the Russians and 27 mech_infantrys owned by the Germans lost in Russia
                        Germans roll dice for 21 armour, 12 artilleries, 2 bombers, 3 fighters, 51 mech_infantrys and 4 tactical_bombers in Russia, round 3 :  35/93 hits
                        Russians roll dice for 8 armour, 18 artilleries, 17 fighters, 36 infantry and 2 tactical_bombers in Russia, round 3 :  32/81 hits
                        35 infantry owned by the Russians and 32 mech_infantrys owned by the Germans lost in Russia
                        Germans roll dice for 21 armour, 12 artilleries, 2 bombers, 3 fighters, 19 mech_infantrys and 4 tactical_bombers in Russia, round 4 :  20/61 hits
                        Russians roll dice for 8 armour, 18 artilleries, 17 fighters, 1 infantry and 2 tactical_bombers in Russia, round 4 :  21/46 hits
                        1 infantry owned by the Russians, 1 armour owned by the Russians, 18 artilleries owned by the Russians, 2 artilleries owned by the Germans and 19 mech_infantrys owned by the Germans lost in Russia
                        Germans roll dice for 21 armour, 10 artilleries, 2 bombers, 3 fighters and 4 tactical_bombers in Russia, round 5 :  24/40 hits
                        Russians roll dice for 7 armour, 17 fighters and 2 tactical_bombers in Russia, round 5 :  15/26 hits
                        1 tactical_bomber owned by the Russians, 7 armour owned by the Russians, 1 tactical_bomber owned by the British, 10 artilleries owned by the Germans, 5 armour owned by the Germans and 15 fighters owned by the British lost in Russia
                        Germans roll dice for 16 armour, 2 bombers, 3 fighters and 4 tactical_bombers in Russia, round 6 :  15/25 hits
                        Russians roll dice for 2 fighters in Russia, round 6 :  2/2 hits
                        2 fighters owned by the Russians and 2 armour owned by the Germans lost in Russia
                    Germans captures 13PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 14 armour, 2 bombers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 68
                    Casualties for Germans: 7 armour, 12 artilleries, 14 infantry and 78 mech_infantrys
                    Casualties for British: 15 fighters and 1 tactical_bomber
                    Casualties for Russians: 4 aaGuns, 8 armour, 18 artilleries, 2 fighters, 60 infantry and 1 tactical_bomber
                Battle in Normandy Bordeaux
                    Germans attack with 1 artillery, 3 fighters, 3 infantry and 3 mech_infantrys
                    British defend with 1 aaGun and 5 infantry; Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                        AA fire in Normandy Bordeaux :  0/3 hits
                        Germans roll dice for 1 artillery, 3 fighters, 3 infantry and 3 mech_infantrys in Normandy Bordeaux, round 2 :  4/10 hits
                        Americans roll dice for 1 aaGun and 6 infantry in Normandy Bordeaux, round 2 :  1/6 hits
                        1 aaGun owned by the British, 1 infantry owned by the Germans, 1 infantry owned by the Americans and 2 infantry owned by the British lost in Normandy Bordeaux
                        Germans roll dice for 1 artillery, 3 fighters, 2 infantry and 3 mech_infantrys in Normandy Bordeaux, round 3 :  2/9 hits
                        Americans roll dice for 3 infantry in Normandy Bordeaux, round 3 :  2/3 hits
                        2 infantry owned by the Germans and 2 infantry owned by the British lost in Normandy Bordeaux
                        Germans roll dice for 1 artillery, 3 fighters and 3 mech_infantrys in Normandy Bordeaux, round 4 :  1/7 hits
                        Americans roll dice for 1 infantry in Normandy Bordeaux, round 4 :  0/1 hits
                        1 infantry owned by the British lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 3 fighters and 3 mech_infantrys remaining. Battle score for attacker is 14
                    Casualties for Germans: 3 infantry
                    Casualties for British: 1 aaGun and 5 infantry
                    Casualties for Americans: 1 infantry
                Battle in Holland Belgium
                    Germans attack with 1 armour and 2 infantry
                    Americans defend with 2 infantry
                        Germans roll dice for 1 armour and 2 infantry in Holland Belgium, round 2 :  0/3 hits
                        Americans roll dice for 2 infantry in Holland Belgium, round 2 :  0/2 hits
                        Germans roll dice for 1 armour and 2 infantry in Holland Belgium, round 3 :  2/3 hits
                        Americans roll dice for 2 infantry in Holland Belgium, round 3 :  0/2 hits
                        2 infantry owned by the Americans lost in Holland Belgium
                    Germans win, taking Holland Belgium from Americans with 1 armour and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Americans: 2 infantry
                triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians

    Non Combat Move - Germans
                3 fighters moved from Normandy Bordeaux to Western Germany
                3 fighters moved from Russia to Volgograd
                3 aaGuns moved from Bryansk to Tambov
                3 tactical_bombers moved from Russia to Ukraine
                1 tactical_bomber moved from Russia to Tambov
                2 bombers moved from Russia to Germany

    Place Units - Germans
                3 infantry placed in Volgograd
                3 mech_infantrys placed in Ukraine
                3 mech_infantrys placed in Novgorod
                3 infantry placed in France
                1 infantry placed in Germany
                1 fighter, 5 infantry and 2 mech_infantrys placed in Western Germany
                Germans undo move 6.
                3 infantry placed in Germany
                Germans undo move 6.
                5 infantry placed in Germany
                1 fighter and 2 mech_infantrys placed in Western Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Germany: 5 mech_infantrys
                EDIT: Adding units owned by Germans to Western Germany: 5 mech_infantrys
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,3
                Germans collect 57 PUs (2 lost to blockades); end with 70 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 95 PUs

    triplea_41568.0_Ger13.tsvg

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 13

    Combat Move - Russians
                3 infantry moved from Kansu to Shensi
                2 infantry moved from Kansu to Tsinghai
                1 infantry moved from Yenisey to Dzavhan
                      Russians take Dzavhan from Japanese

    Combat - Russians
                Battle in Tsinghai
                    Russians attack with 2 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 2 infantry in Tsinghai, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Tsinghai, round 2 :  1/1 hits
                        1 infantry owned by the Russians lost in Tsinghai
                        Russians roll dice for 1 infantry in Tsinghai, round 3 :  1/1 hits
                        Japanese roll dice for 1 infantry in Tsinghai, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Tsinghai
                    Russians win, taking Tsinghai from Japanese with 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Shensi
                    Russians attack with 3 infantry
                    Japanese defend with 1 mech_infantry
                        Russians roll dice for 3 infantry in Shensi, round 2 :  0/3 hits
                        Japanese roll dice for 1 mech_infantry in Shensi, round 2 :  1/1 hits
                        1 infantry owned by the Russians lost in Shensi
                        Russians roll dice for 2 infantry in Shensi, round 3 :  1/2 hits
                        Japanese roll dice for 1 mech_infantry in Shensi, round 3 :  1/1 hits
                        1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Shensi
                    Russians win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is -2
                    Casualties for Russians: 2 infantry
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Russians
                2 aaGuns and 16 infantry moved from Yenisey to Dzavhan

    Turn Complete - Russians

    triplea_41568.0_Rus13.tsvg

  • 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 13

    Purchase Units - Japanese
                Japanese buy 3 destroyers, 5 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry and 1 mech_infantry moved from Kweichow to Szechwan
                1 bomber moved from Kweichow to 36 Sea Zone
                1 fighter moved from Kweichow to Szechwan
                1 armour and 1 mech_infantry moved from Central Mongolia to Shensi
                1 tactical_bomber moved from Kweichow to Shensi
                1 infantry moved from Tsagaan Olom to Kansu
                      Japanese take Kansu from Chinese
                1 infantry moved from Yakut S.S.R. to Yenisey
                      Japanese take Yenisey from Russians

    Combat - Japanese
                Battle in 36 Sea Zone
                    Japanese attack with 1 bomber
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 36 Sea Zone
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Shensi
                    Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Shensi, round 2 :  2/3 hits
                        Chinese roll dice for 1 infantry in Shensi, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Shensi
                    Japanese win, taking Shensi from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Szechwan
                    Japanese attack with 1 fighter, 1 infantry and 1 mech_infantry
                    British defend with 1 infantry
                        Japanese roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Szechwan, round 2 :  2/3 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Szechwan
                    Japanese win, taking Szechwan from Chinese with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Japanese
                1 fighter moved from Szechwan to Kweichow
                1 tactical_bomber moved from Shensi to Kweichow
                1 bomber moved from 36 Sea Zone to Kweichow
                1 infantry moved from Anhwe to Hunan
                1 mech_infantry moved from Hunan to Kweichow
                1 infantry moved from Shantung to Anhwe
                1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
                1 mech_infantry moved from Shantung to Kweichow
                1 infantry moved from Hopei to Suiyuyan
                1 mech_infantry moved from Suiyuyan to Hopei
                1 aaGun moved from Kweichow to Shensi
                1 infantry moved from Shantung to Kiangsu
                3 infantry moved from Korea to Amur
                1 destroyer moved from 6 Sea Zone to 20 Sea Zone
                1 destroyer moved from 6 Sea Zone to 21 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                3 artilleries and 12 infantry moved from Yakut S.S.R. to Ulaanbaatar

    Place Units - Japanese
                3 destroyers placed in 6 Sea Zone
                1 infantry placed in Japan
                1 infantry and 2 mech_infantrys placed in Kiangsu
                3 infantry placed in Japan
                Japanese undo move 4.
                3 infantry placed in Shantung

    Turn Complete - Japanese
                Japanese collect 45 PUs; end with 45 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 48 PUs

    triplea_41568.0_Jap13.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 13

    Purchase Units - British
                British buy 6 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 factory_upgrade; Remaining resources: 0 PUs;

    Combat Move - British
                3 infantry moved from United Kingdom to 110 Sea Zone
                3 infantry moved from 110 Sea Zone to Holland Belgium
                2 fighters moved from 110 Sea Zone to Holland Belgium
                2 fighters and 1 tactical_bomber moved from United Kingdom to Holland Belgium
                11 armour, 3 artilleries, 1 fighter and 10 infantry moved from Northwest Persia to Caucasus
                1 infantry moved from Yunnan to Kwangsi
                2 fighters moved from Yunnan to Kwangsi
                1 infantry moved from Yunnan to Hunan
                1 fighter moved from Yunnan to Hunan

    Combat - British
                Battle in Hunan
                    British attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 1 fighter and 1 infantry in Hunan, round 2 :  2/2 hits
                        Japanese roll dice for 1 infantry in Hunan, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Hunan
                    British win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Holland Belgium
                    British attack with 4 fighters, 3 infantry and 1 tactical_bomber
                    Germans defend with 1 armour and 2 infantry
                        British roll dice for 2 cruisers in Holland Belgium, round 2 :  0/2 hits
                        British roll dice for 4 fighters, 3 infantry and 1 tactical_bomber in Holland Belgium, round 2 :  4/8 hits
                        Germans roll dice for 1 armour and 2 infantry in Holland Belgium, round 2 :  0/3 hits
                        2 infantry owned by the Germans and 1 armour owned by the Germans lost in Holland Belgium
                    British win, taking Holland Belgium from Germans with 4 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for Germans: 1 armour and 2 infantry
                Battle in Caucasus
                    British attack with 11 armour, 3 artilleries, 1 fighter and 10 infantry
                    Italians defend with 2 mech_infantrys
                        British roll dice for 11 armour, 3 artilleries, 1 fighter and 10 infantry in Caucasus, round 2 :  13/25 hits
                        Italians roll dice for 2 mech_infantrys in Caucasus, round 2 :  1/2 hits
                        2 mech_infantrys owned by the Italians and 1 infantry owned by the British lost in Caucasus
                    British win, taking Caucasus from Italians with 11 armour, 3 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 5
                    Casualties for British: 1 infantry
                    Casualties for Italians: 2 mech_infantrys
                Battle in Kwangsi
                    British attack with 2 fighters and 1 infantry
                    Japanese defend with 1 mech_infantry
                        British roll dice for 2 fighters and 1 infantry in Kwangsi, round 2 :  1/3 hits
                        Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 :  1/1 hits
                        1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
                    British win with 2 fighters remaining. Battle score for attacker is 1
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - British
                2 fighters moved from Kwangsi to Yunnan
                1 fighter moved from Hunan to Yunnan
                2 artilleries and 1 infantry moved from India to Burma
                1 aaGun moved from Northwest Persia to Caucasus
                3 infantry moved from Persia to Northwest Persia
                1 armour moved from Iraq to Caucasus
                1 fighter moved from Caucasus to Northwest Persia
                3 infantry moved from Iraq to Northwest Persia
                3 armour moved from Egypt to Iraq
                1 aaGun moved from United Kingdom to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                2 fighters moved from Holland Belgium to 110 Sea Zone
                2 fighters and 1 tactical_bomber moved from Holland Belgium to United Kingdom
                1 battleship moved from 33 Sea Zone to 17 Sea Zone

    Place Units - British
                3 armour placed in Persia
                3 armour placed in Iraq
                1 fighter placed in Egypt
                1 infantry placed in United Kingdom

    Turn Complete - British
                British collect 45 PUs; end with 45 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 48 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 51 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 54 PUs

    Place Units - UK_Pacific
                Units in India being upgraded or consumed: 1 factory_minor
                1 factory_upgrade and 3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
                Some Units in India change ownership: 3 infantry

    triplea_41568.0_UK_13.tsvg

  • 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 13

    Purchase Units - Italians
                Italians buy 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians

    Combat - Italians

    Non Combat Move - Italians
                2 mech_infantrys moved from Ukraine to Volgograd
                1 mech_infantry moved from Ukraine to Rostov
                2 mech_infantrys moved from Romania to Ukraine
                2 mech_infantrys moved from Northern Italy to Romania

    Place Units - Italians
                2 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 12
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,5,3,5,2,6,6,1,3
                Italians collect 7 PUs (12 lost to blockades); end with 7 PUs

    triplea_41568.0_Ita13.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 13

    Combat Move - French

    Turn Complete - French

    triplea_41568.0_Fre13.tsvg

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    Sorry I haven’t posted yet. I had a work emergency this weekend.

  • 22 20 19 18 17 16 15 14 12

    KILL!

  • 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 14

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 5 artilleries, 1 fighter, 9 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 infantry moved from Western Germany to Holland Belgium
                1 bomber moved from Germany to Holland Belgium
                1 fighter moved from Western Germany to Holland Belgium
                3 infantry moved from France to Normandy Bordeaux
                1 bomber, 3 fighters and 3 mech_infantrys moved from Western Germany to Normandy Bordeaux
                1 bomber moved from Germany to Normandy Bordeaux

    Combat - Germans
                Battle in Normandy Bordeaux
                    Germans attack with 2 bombers, 3 fighters, 3 infantry and 3 mech_infantrys
                    British defend with 1 aaGun and 1 infantry; Americans defend with 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
                        AA fire in Normandy Bordeaux :  0/3 hits
                        Germans roll dice for 2 bombers, 3 fighters, 3 infantry and 3 mech_infantrys in Normandy Bordeaux, round 2 :  4/11 hits
                        Americans roll dice for 1 aaGun, 2 artilleries and 3 infantry in Normandy Bordeaux, round 2 :  2/5 hits
                        1 aaGun owned by the British, 2 infantry owned by the Germans, 2 infantry owned by the Americans and 1 infantry owned by the British lost in Normandy Bordeaux
                        Germans roll dice for 2 bombers, 3 fighters, 1 infantry and 3 mech_infantrys in Normandy Bordeaux, round 3 :  3/9 hits
                        Americans roll dice for 2 artilleries in Normandy Bordeaux, round 3 :  1/2 hits
                        1 infantry owned by the Germans and 2 artilleries owned by the Americans lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from Americans with 2 bombers, 3 fighters and 3 mech_infantrys remaining. Battle score for attacker is 13
                    Casualties for Germans: 3 infantry
                    Casualties for British: 1 aaGun and 1 infantry
                    Casualties for Americans: 2 artilleries and 2 infantry
                Battle in Holland Belgium
                    Germans attack with 1 bomber, 1 fighter and 3 infantry
                    British defend with 3 infantry
                        Germans roll dice for 1 bomber, 1 fighter and 3 infantry in Holland Belgium, round 2 :  3/5 hits
                        British roll dice for 3 infantry in Holland Belgium, round 2 :  1/3 hits
                        1 infantry owned by the Germans and 3 infantry owned by the British lost in Holland Belgium
                    Germans win, taking Holland Belgium from British with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 infantry
                    Casualties for British: 3 infantry

    Non Combat Move - Germans
                2 infantry moved from Western Germany to France
                3 mech_infantrys moved from Novgorod to Bryansk
                3 mech_infantrys and 3 tactical_bombers moved from Ukraine to Volgograd
                3 aaGuns and 1 tactical_bomber moved from Tambov to Volgograd
                14 armour moved from Russia to Volgograd
                3 fighters moved from Normandy Bordeaux to Western Germany
                1 bomber moved from Normandy Bordeaux to Southern Italy
                1 bomber moved from Normandy Bordeaux to Southern Italy
                1 bomber moved from Holland Belgium to Southern Italy
                1 fighter moved from Holland Belgium to Western Germany

    Place Units - Germans
                3 artilleries placed in Volgograd
                3 mech_infantrys placed in Ukraine
                3 mech_infantrys placed in Novgorod
                1 armour and 2 mech_infantrys placed in Russia
                2 artilleries and 1 infantry placed in France
                1 fighter and 8 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,6
                Germans collect 59 PUs; end with 59 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 79 PUs

    triplea_41568.0_Ger14.tsvg

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    Thanks for your patience.

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 14

    Combat Move - Russians
                1 infantry moved from Dzavhan to Central Mongolia
                      Russians take Central Mongolia from Japanese

    Combat - Russians

    Non Combat Move - Russians
                2 aaGuns and 16 infantry moved from Dzavhan to Central Mongolia

    Turn Complete - Russians

    triplea_41568.0_Rus14.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 14

    Purchase Units - Japanese
                Japanese buy 16 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Anhwe to Hunan
                1 fighter and 1 tactical_bomber moved from Kweichow to Hunan
                1 bomber moved from Kweichow to Hunan
                1 submarine moved from 6 Sea Zone to 18 Sea Zone
                1 submarine moved from 6 Sea Zone to 19 Sea Zone
                4 fighters and 3 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone
                4 fighters and 3 tactical_bombers moved from 6 Sea Zone to 18 Sea Zone
                1 fighter moved from Japan to 19 Sea Zone
                1 fighter moved from Japan to 19 Sea Zone
                1 fighter moved from Japan to 18 Sea Zone
                5 armour and 15 mech_infantrys moved from Kweichow to Tsinghai
                1 armour moved from Shensi to Tsinghai
                1 mech_infantry moved from Szechwan to Shensi
                1 mech_infantry moved from Kiangsu to Hunan
                1 infantry moved from Yenisey to Evenkiyskiy
                      Japanese take Evenkiyskiy from Russians

    Combat - Japanese
                Battle in 19 Sea Zone
                    Japanese attack with 6 fighters, 1 submarine and 3 tactical_bombers
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 6 fighters and 3 tactical_bombers in 19 Sea Zone, round 2 :  3/9 hits
                        ANZAC roll dice for 1 destroyer in 19 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 19 Sea Zone
                    Japanese win, taking 19 Sea Zone from ANZAC with 6 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in 18 Sea Zone
                    Japanese attack with 5 fighters, 1 submarine and 3 tactical_bombers
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 18 Sea Zone, round 2 :  1/1 hits
                        ANZAC roll dice for 1 destroyer in 18 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 18 Sea Zone
                    Japanese win with 5 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in Tsinghai
                    Japanese attack with 6 armour and 15 mech_infantrys
                    Russians defend with 1 infantry
                        Japanese roll dice for 6 armour and 15 mech_infantrys in Tsinghai, round 2 :  7/21 hits
                        Chinese roll dice for 1 infantry in Tsinghai, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Tsinghai
                    Japanese win, taking Tsinghai from Chinese with 6 armour and 14 mech_infantrys remaining. Battle score for attacker is -1
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Hunan
                    Japanese attack with 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    British defend with 1 infantry
                        Japanese roll dice for 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Hunan, round 2 :  3/5 hits
                        Chinese roll dice for 1 infantry in Hunan, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Hunan
                    Japanese win, taking Hunan from Chinese with 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Japanese
                3 artilleries moved from Kweichow to Anhwe
                1 mech_infantry moved from Kiangsu to Kweichow
                1 aaGun moved from Shensi to Hopei
                5 fighters and 3 tactical_bombers moved from 18 Sea Zone to Japan
                6 fighters and 3 tactical_bombers moved from 19 Sea Zone to Japan
                1 destroyer moved from 6 Sea Zone to 18 Sea Zone
                2 transports moved from 6 Sea Zone to 19 Sea Zone
                3 infantry moved from Shantung to 19 Sea Zone
                1 infantry moved from Kiangsu to 19 Sea Zone
                4 infantry and 2 transports moved from 19 Sea Zone to 36 Sea Zone
                1 fighter and 1 tactical_bomber moved from Hunan to 36 Sea Zone
                1 bomber moved from Hunan to Volgograd
                3 artilleries and 12 infantry moved from Ulaanbaatar to Buyant-Uhaa
                3 infantry moved from Amur to Buyant-Uhaa
                2 battleships, 7 carriers, 1 cruiser, 6 destroyers and 4 submarines moved from 6 Sea Zone to 36 Sea Zone

    Place Units - Japanese
                10 infantry placed in Japan
                3 infantry placed in Shantung
                3 infantry placed in Kiangsu
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Shantung: 4 infantry
                EDIT: Removing units owned by Japanese from Kiangsu: 4 infantry
                EDIT: Adding units owned by Japanese to Anhwe: 8 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,3,3,6
                Japanese collect 41 PUs (5 lost to blockades); end with 41 PUs

    triplea_41568.0_Jap14.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 14

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 carrier, 1 destroyer, 3 fighters, 1 harbour, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 artilleries and 4 infantry moved from Morocco to 91 Sea Zone
                3 transports moved from 110 Sea Zone to 102 Sea Zone
                2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Holland Belgium
                2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
                2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
                2 fighters moved from 110 Sea Zone to Normandy Bordeaux
                1 submarine moved from 16 Sea Zone to 6 Sea Zone
                1 destroyer moved from 17 Sea Zone to 18 Sea Zone
                1 submarine moved from 17 Sea Zone to 6 Sea Zone
                7 fighters and 3 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone
                9 fighters moved from 17 Sea Zone to 18 Sea Zone
                1 fighter moved from 17 Sea Zone to 18 Sea Zone
                1 artillery and 2 infantry moved from Iwo Jima to 17 Sea Zone
                1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
                1 infantry moved from 6 Sea Zone to Korea

    Combat - Americans
                Battle in 6 Sea Zone
                    Americans attack with 7 fighters, 2 submarines, 3 tactical_bombers and 1 transport
                    Japanese defend with 1 destroyer
                        Americans roll dice for 2 submarines in 6 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 6 Sea Zone
                    Americans win, taking 6 Sea Zone from Japanese with 7 fighters, 2 submarines, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Holland Belgium
                    Americans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 2 infantry
                        Americans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 :  1/4 hits
                        Germans roll dice for 2 infantry in Holland Belgium, round 2 :  0/2 hits
                        1 infantry owned by the Germans lost in Holland Belgium
                        Americans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 3 :  2/4 hits
                        Germans roll dice for 1 infantry in Holland Belgium, round 3 :  1/1 hits
                        1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Holland Belgium
                    Americans win, taking Holland Belgium from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Americans: 1 infantry
                Battle in 18 Sea Zone
                    Americans attack with 1 destroyer and 10 fighters
                    Japanese defend with 1 destroyer and 1 submarine
                        Americans roll dice for 1 destroyer and 10 fighters in 18 Sea Zone, round 2 :  4/11 hits
                        Japanese roll dice for 1 submarine in 18 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese, 1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 18 Sea Zone
                    Americans win with 10 fighters remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 destroyer and 1 submarine
                Battle in Normandy Bordeaux
                    Americans attack with 2 artilleries, 2 fighters and 2 infantry
                    Germans defend with 1 factory_minor, 1 harbour and 3 mech_infantrys
                        Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 :  1/1 hits
                        Americans roll dice for 2 artilleries, 2 fighters and 2 infantry in Normandy Bordeaux, round 2 :  2/6 hits
                        Germans roll dice for 3 mech_infantrys in Normandy Bordeaux, round 2 :  0/3 hits
                        3 mech_infantrys owned by the Germans lost in Normandy Bordeaux
                    Americans win, taking Normandy Bordeaux from Germans with 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 12
                    Casualties for Germans: 3 mech_infantrys
                Battle in Korea

    Non Combat Move - Americans
                1 aaGun moved from Iwo Jima to 17 Sea Zone
                1 transport moved from 17 Sea Zone to 22 Sea Zone
                1 mech_infantry moved from Marianas to 22 Sea Zone
                1 mech_infantry and 1 transport moved from 22 Sea Zone to 21 Sea Zone
                1 mech_infantry moved from 21 Sea Zone to Guam
                1 submarine moved from 21 Sea Zone to 19 Sea Zone
                5 fighters moved from 6 Sea Zone to 18 Sea Zone
                1 submarine moved from 17 Sea Zone to 6 Sea Zone
                1 aaGun, 2 artilleries, 1 battleship, 10 carriers, 1 cruiser, 6 destroyers, 4 infantry, 1 marine, 13 submarines and 4 transports moved from 17 Sea Zone to 21 Sea Zone
                2 artilleries, 4 infantry and 1 marine moved from 21 Sea Zone to Guam
                1 aaGun moved from 21 Sea Zone to Guam
                10 fighters moved from 18 Sea Zone to 21 Sea Zone
                2 fighters and 3 tactical_bombers moved from 6 Sea Zone to 21 Sea Zone
                4 fighters moved from 18 Sea Zone to 21 Sea Zone
                1 fighter moved from 18 Sea Zone to 21 Sea Zone
                1 destroyer moved from 25 Sea Zone to 26 Sea Zone
                7 bombers moved from Hawaiian Islands to Guam
                5 bombers moved from Philippines to Guam
                4 bombers moved from Western United States to Gibraltar
                6 infantry moved from Eastern United States to 101 Sea Zone
                2 transports moved from 102 Sea Zone to 101 Sea Zone
                1 carrier, 2 fighters, 6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                6 infantry moved from 91 Sea Zone to Morocco
                1 fighter and 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
                2 fighters moved from Normandy Bordeaux to 110 Sea Zone

    Place Units - Americans
                1 harbour placed in Guam
                1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
                2 fighters placed in 101 Sea Zone
                2 artilleries, 1 fighter and 4 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 68 PUs; end with 68 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 98 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 108 PUs
                Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 113 PUs

    triplea_41568.0_Ame14.tsvg

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 14

    Purchase Units - British
                British buy 6 armour, 1 factory_minor and 2 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour moved from Caucasus to Kazakhstan
                      British take Kazakhstan from Germans
                1 armour moved from Kazakhstan to Caucasus
                2 infantry moved from Yunnan to Hunan
                1 infantry moved from Yunnan to Kweichow
                1 fighter moved from Yunnan to Hunan
                1 fighter moved from Yunnan to Kweichow
                1 fighter moved from Yunnan to Hunan
                1 mech_infantry moved from Yunnan to Kwangtung
                      UK_Pacific take Kwangtung from Japanese
                1 infantry moved from Yunnan to Kweichow

    Combat - British
                Battle in Hunan
                    British attack with 2 fighters and 2 infantry
                    Japanese defend with 1 infantry and 1 mech_infantry
                        British roll dice for 2 fighters and 2 infantry in Hunan, round 2 :  2/4 hits
                        Japanese roll dice for 1 infantry and 1 mech_infantry in Hunan, round 2 :  1/2 hits
                        1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Hunan
                    British win, taking Hunan from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 infantry and 1 mech_infantry
                Battle in Kweichow
                    British attack with 1 fighter and 2 infantry
                    Japanese defend with 1 mech_infantry
                        British roll dice for 1 fighter and 2 infantry in Kweichow, round 2 :  1/3 hits
                        Japanese roll dice for 1 mech_infantry in Kweichow, round 2 :  1/1 hits
                        1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Kweichow
                    British win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - British
                2 fighters moved from Hunan to Yunnan
                1 fighter moved from Kweichow to Yunnan
                2 artilleries and 1 infantry moved from Burma to Yunnan
                3 armour moved from Persia to Caucasus
                1 fighter and 6 infantry moved from Northwest Persia to Caucasus
                6 armour moved from Iraq to Caucasus
                1 fighter moved from Egypt to Caucasus
                1 fighter moved from Gibraltar to United Kingdom
                1 battleship moved from 17 Sea Zone to 21 Sea Zone

    Place Units - British
                1 factory_minor placed in Caucasus
                3 armour placed in Persia
                3 armour placed in Iraq
                2 infantry placed in Egypt

    Turn Complete - British
                British collect 43 PUs; end with 43 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 46 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 49 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 52 PUs

    Place Units - UK_Pacific
                2 artilleries and 4 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,4,1,5,4,4,3,1,5,3,3,4,3,5,6,6,1,2,3,4,2
                UK_Pacific collect 18 PUs (2 lost to blockades); end with 18 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
                Some Units in India change ownership: 2 artilleries and 4 infantry

    triplea_41568.0_UK_14.tsvg

  • 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 14

    Purchase Units - Italians
                Italians buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 mech_infantry moved from Volgograd to Kazakhstan
                      Italians take Kazakhstan from British
                1 mech_infantry moved from Northern Italy to Holland Belgium
                1 bomber moved from Romania to Holland Belgium

    Combat - Italians
                Battle in Holland Belgium
                    Italians attack with 1 bomber and 1 mech_infantry
                    Americans defend with 1 infantry
                        Italians roll dice for 1 bomber and 1 mech_infantry in Holland Belgium, round 2 :  1/2 hits
                        Americans roll dice for 1 infantry in Holland Belgium, round 2 :  1/1 hits
                        1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in Holland Belgium
                    Italians win with 1 bomber remaining. Battle score for attacker is -1
                    Casualties for Italians: 1 mech_infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Holland Belgium to Western Germany
                1 fighter moved from Romania to Southern Italy
                2 mech_infantrys moved from Ukraine to Volgograd
                2 mech_infantrys moved from Romania to Ukraine

    Place Units - Italians
                1 infantry and 1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 13
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,5,6,3,4,1,6,1,2
                Italians collect 7 PUs (13 lost to blockades); end with 7 PUs

    triplea_41568.0_Ita14.tsvg

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 14

    Combat Move - French
                1 destroyer moved from 98 Sea Zone to 80 Sea Zone

    Non Combat Move - French

    Turn Complete - French

    triplea_41568.0_Fre14.tsvg

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