@Entek Italy up
Witt and Cred vs Elrood and AetV (Allies23) 19402E
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 fighter; Remaining resources: 4 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
3 fighters moved from India to Caucasus
2 fighters moved from New South Wales to 42 Sea Zone
1 fighter moved from 42 Sea Zone to India
1 fighter moved from 42 Sea Zone to India
1 fighter moved from 42 Sea Zone to IndiaPlace Units - ANZAC
1 carrier placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 19 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 fighter; Remaining resources: 4 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
3 fighters moved from India to Caucasus
2 fighters moved from New South Wales to 42 Sea Zone
1 fighter moved from 42 Sea Zone to India
1 fighter moved from 42 Sea Zone to India
1 fighter moved from 42 Sea Zone to IndiaPlace Units - ANZAC
1 carrier placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 19 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUsCombat Move - French
Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 2 bombers, 1 fighter, 4 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
1 infantry moved from Volgograd to Kazakhstan
1 mech_infantry moved from Timguska to Kazakhstan
1 fighter moved from Volgograd to Kazakhstan
1 fighter moved from 97 Sea Zone to Rostov
1 infantry moved from Volgograd to Rostov
1 mech_infantry moved from Western Ukraine to Rostov
1 bomber moved from Volgograd to Rostov
1 tactical_bomber moved from Volgograd to Rostov
1 infantry moved from France to Western Germany
1 infantry moved from France to Western Germany
1 mech_infantry moved from Eastern Poland to BryanskCombat - Germans
Battle in Kazakhstan
Germans attack with 1 fighter, 1 infantry and 1 mech_infantry
British defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Kazakhstan, round 2 : 1/3 hits
British roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits
1 infantry owned by the British lost in Kazakhstan
Germans win, taking Kazakhstan from British with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Bryansk
Germans attack with 1 armour and 3 mech_infantrys
British defend with 1 mech_infantry
Germans roll dice for 1 armour and 3 mech_infantrys in Bryansk, round 2 : 1/4 hits
British roll dice for 1 mech_infantry in Bryansk, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Bryansk
Germans win, taking Bryansk from British with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Rostov
Germans attack with 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 2/5 hits
Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 fighter moved from Rostov to Ukraine
1 tactical_bomber moved from Rostov to Ukraine
1 fighter moved from Kazakhstan to Ukraine
1 bomber moved from Rostov to Ukraine
1 mech_infantry moved from Bessarabia to Ukraine
1 mech_infantry moved from Bessarabia to Ukraine
1 mech_infantry moved from Western Ukraine to Tambov
1 armour moved from Eastern Poland to Ukraine
1 armour moved from Eastern Poland to Ukraine
2 armour and 1 mech_infantry moved from Russia to Volgograd
1 bomber moved from Western Germany to Southern Italy
1 bomber moved from Western Germany to Southern Italy
1 mech_infantry moved from Ukraine to Volgograd
1 aaGun moved from Ukraine to BryanskPlace Units - Germans
1 artillery and 2 infantry placed in Volgograd
1 artillery and 2 infantry placed in Ukraine
2 armour and 1 mech_infantry placed in Russia
3 mech_infantrys placed in Novgorod
1 submarine placed in 93 Sea Zone
2 bombers and 1 fighter placed in Western GermanyTurn Complete - Germans
Germans collect 68 PUs; end with 68 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 88 PUsTerritory Summary for Germans :
Evenkiyskiy : 1 flag
Yenisey : 1 flag, 1 infantry
Timguska : 1 flag
Kazakhstan : 1 flag, 1 infantry and 1 mech_infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 5 artilleries, 1 factory_minor and 6 infantry
Western Germany : 2 aaGuns, 1 airfield, 1 artillery, 2 bombers, 1 factory_major, 3 fighters, 1 harbour and 6 infantry
Germany : 1 factory_major
Southern Italy : 8 bombers
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 1 aaGun, 1 armour and 3 mech_infantrys
Rostov : 1 flag, 1 mech_infantry
Nenetsia : 1 flag
Urals : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Bessarabia : 1 flag
Russia : 1 flag, 1 airfield, 2 armour, 1 factory_minor and 1 mech_infantry
Tambov : 1 flag, 1 mech_infantry
Ukraine : 1 flag, 5 armour, 1 artillery, 1 bomber, 1 factory_minor, 2 fighters, 2 infantry, 18 mech_infantrys and 1 tactical_bomber
Novosibirsk : 1 flag
Vologda : 1 flag
Volgograd : 1 flag, 25 armour, 21 artilleries, 1 factory_minor, 9 infantry and 36 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
Smolensk : 1 flag
Samara : 1 flag
125 Sea Zone : 1 flag
93 Sea Zone : 1 submarine
Bulgaria : 1 flag
Finland : 1 flag, 4 infantryProduction/PUs Summary :
Germans : 68 / 88
Russians : 8 / 0
Japanese : 16 / 18
Americans : 61 / 81
Chinese : 23 / 29
British : 33 / 40
UK_Pacific : 18 / 20
Italians : 15 / 20
ANZAC : 15 / 29
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - Russians
1 infantry moved from Caucasus to Rostov
1 fighter moved from Caucasus to Rostov
1 infantry moved from Caucasus to Rostov
8 infantry moved from Amur to KoreaCombat - Russians
Battle in Rostov
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Rostov, round 2 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Rostov, round 3 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 mech_infantry in Rostov, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Korea
Russians attack with 8 infantry
Japanese defend with 1 infantry
Russians roll dice for 8 infantry in Korea, round 2 : 2/8 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Korea
Russians win, taking Korea from Japanese with 8 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
2 aaGuns moved from Amur to Korea
1 fighter moved from Rostov to CaucasusTurn Complete - Russians
Combat Hit Differential Summary :
Germans : 0,33
Russians : 0,00
Japanese : -0,33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 fighter and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
5 fighters and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 31 Sea Zone
1 artillery moved from 31 Sea Zone to Wake Island
1 infantry moved from 31 Sea Zone to Wake Island
1 infantry moved from 31 Sea Zone to Wake Island
1 infantry moved from 31 Sea Zone to Wake IslandCombat - Japanese
Battle in Wake Island
Battle in 25 Sea Zone
Japanese attack with 5 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 5 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 1/6 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win, taking Wake Island from Americans with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 fighterNon Combat Move - Japanese
4 fighters and 1 tactical_bomber moved from 25 Sea Zone to 31 Sea Zone
3 carriers and 2 destroyers moved from 6 Sea Zone to 31 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 31 Sea ZonePlace Units - Japanese
1 submarine placed in 6 Sea Zone
1 fighter placed in JapanTurn Complete - Japanese
Japanese collect 13 PUs; end with 15 PUsTerritory Summary for Japanese :
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter and 1 harbour
Philippines : 1 flag, 1 aaGun, 1 airfield, 2 artilleries, 1 harbour and 3 infantry
Wake Island : 1 flag, 1 airfield, 1 artillery, 1 harbour and 3 infantry
43 Sea Zone : 1 flag
31 Sea Zone : 3 carriers, 2 destroyers, 4 fighters, 2 tactical_bombers and 2 transports
35 Sea Zone : 2 battleships, 7 carriers, 2 cruisers, 3 destroyers, 8 fighters, 2 tactical_bombers and 1 transport
20 Sea Zone : 1 submarine
6 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 66 / 88
Russians : 13 / 0
Japanese : 13 / 15
Americans : 61 / 81
Chinese : 23 / 29
British : 33 / 40
UK_Pacific : 18 / 20
Italians : 15 / 20
ANZAC : 15 / 29
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 bomber, 3 carriers, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 fighter moved from Hawaiian Islands to 10 Sea Zone
1 fighter moved from Western United States to 10 Sea Zone
1 fighter moved from Western United States to 10 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 10 Sea Zone
2 fighters and 1 tactical_bomber moved from Java to Queensland
1 carrier moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Gibraltar to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 fighter moved from Egypt to Caucasus
1 submarine moved from 42 Sea Zone to 54 Sea ZonePlace Units - Americans
3 carriers, 1 destroyer and 1 transport placed in 10 Sea Zone
1 bomber and 2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Yunnan to Burma
2 infantry moved from Yunnan to BurmaPlace Units - Chinese
1 artillery placed in Kiangsi
1 artillery placed in Kwangsi
2 infantry placed in Kiangsi
2 infantry placed in Kwangsi
1 infantry placed in Kiangsu
1 infantry placed in Shantung
1 infantry placed in JeholTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 bomber, 3 carriers, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 fighter moved from Hawaiian Islands to 10 Sea Zone
1 fighter moved from Western United States to 10 Sea Zone
1 fighter moved from Western United States to 10 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 10 Sea Zone
2 fighters and 1 tactical_bomber moved from Java to Queensland
1 carrier moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Gibraltar to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 fighter moved from Egypt to Caucasus
1 submarine moved from 42 Sea Zone to 54 Sea ZonePlace Units - Americans
3 carriers, 1 destroyer and 1 transport placed in 10 Sea Zone
1 bomber and 2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Yunnan to Burma
2 infantry moved from Yunnan to BurmaPlace Units - Chinese
1 artillery placed in Kiangsi
1 artillery placed in Kwangsi
2 infantry placed in Kiangsi
2 infantry placed in Kwangsi
1 infantry placed in Kiangsu
1 infantry placed in Shantung
1 infantry placed in JeholTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUsPurchase Units - British
British buy 1 destroyer, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry and 2 mech_infantrys; Remaining resources: 3 PUs;Combat Move - British
2 infantry moved from Caucasus to Kazakhstan
1 bomber moved from Caucasus to Kazakhstan
4 fighters and 1 tactical_bomber moved from Caucasus to Bryansk
3 mech_infantrys moved from Caucasus to Bryansk
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 fighter moved from Gibraltar to 93 Sea ZoneCombat - British
Battle in 93 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
British roll dice for 1 destroyer and 1 fighter in 93 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
Germans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
British roll dice for 1 destroyer and 1 fighter in 93 Sea Zone, round 3 : 2/2 hits, 0,83 expected hits
Germans roll dice for 1 submarine in 93 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 93 Sea Zone
British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Kazakhstan
British attack with 1 bomber and 2 infantry
Germans defend with 1 infantry and 1 mech_infantry
British roll dice for 1 bomber and 2 infantry in Kazakhstan, round 2 : 1/3 hits, 1,00 expected hits
Germans roll dice for 1 infantry and 1 mech_infantry in Kazakhstan, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Germans lost in Kazakhstan
British roll dice for 1 bomber and 2 infantry in Kazakhstan, round 3 : 0/3 hits, 1,00 expected hits
Germans roll dice for 1 mech_infantry in Kazakhstan, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 1 bomber and 2 infantry in Kazakhstan, round 4 : 2/3 hits, 1,00 expected hits
Germans roll dice for 1 mech_infantry in Kazakhstan, round 4 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Kazakhstan
British win, taking Kazakhstan from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for British: 1 infantry
Battle in Bryansk
British attack with 4 fighters, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 1 aaGun, 1 armour and 3 mech_infantrys
AA fire in Bryansk : 0/3 hits, 0,50 expected hits
British roll dice for 4 fighters, 3 mech_infantrys and 1 tactical_bomber in Bryansk, round 2 : 2/8 hits, 3,17 expected hits
Germans roll dice for 1 aaGun, 1 armour and 3 mech_infantrys in Bryansk, round 2 : 3/4 hits, 1,50 expected hits
1 aaGun owned by the Germans, 3 mech_infantrys owned by the British and 1 mech_infantry owned by the Germans lost in Bryansk
retreated to Bryansk
Germans win with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is -3
Casualties for British: 3 mech_infantrys
Casualties for Germans: 1 aaGun and 1 mech_infantryNon Combat Move - British
4 fighters and 1 tactical_bomber moved from Bryansk to Caucasus
1 bomber moved from Kazakhstan to Caucasus
3 infantry moved from Northwest Persia to Caucasus
3 mech_infantrys moved from Iraq to Caucasus
2 mech_infantrys moved from Persia to Caucasus
1 infantry moved from Eastern Persia to Turkmenistan
3 infantry moved from Persia to Northwest Persia
2 infantry moved from West India to Eastern Persia
1 armour and 3 mech_infantrys moved from West India to Persia
2 mech_infantrys moved from India to Eastern Persia
2 infantry moved from India to West India
1 infantry moved from India to West India
1 infantry moved from India to West India
2 infantry moved from Burma to Yunnan
3 mech_infantrys moved from Egypt to Iraq
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 fighter moved from 93 Sea Zone to Gibraltar
2 fighters moved from United Kingdom to GibraltarPlace Units - British
3 infantry placed in Persia
3 mech_infantrys placed in Union of South Africa
1 fighter placed in United Kingdom
1 destroyer placed in 109 Sea ZoneTurn Complete - British
British collect 34 PUs; end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsPlace Units - UK_Pacific
3 infantry placed in West India
2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,3
UK_Pacific collect 15 PUs (3 lost to blockades); end with 18 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Units Change Ownership
Some Units in India change ownership: 2 mech_infantrys
Some Units in West India change ownership: 3 infantryCombat Hit Differential Summary :
Germans : 0,83
AA fire in Bryansk : : -0,50
British : -0,83 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 fighter and 2 mech_infantrys; Remaining resources: 2 PUs;Combat Move - Italians
1 fighter moved from 97 Sea Zone to Cyprus
1 fighter moved from Southern Italy to Cyprus
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
1 artillery moved from 99 Sea Zone to Cyprus
1 mech_infantry moved from Romania to Ukraine
1 fighter moved from Southern Italy to 93 Sea Zone
1 fighter moved from Southern Italy to 93 Sea ZoneCombat - Italians
Battle in Cyprus
Italians attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 2 infantry
Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Cyprus, round 2 : 1/4 hits
British roll dice for 2 infantry in Cyprus, round 2 : 2/2 hits
1 infantry owned by the Americans, 1 fighter owned by the Italians and 1 infantry owned by the Italians lost in Cyprus
Italians roll dice for 1 artillery and 1 fighter in Cyprus, round 3 : 2/2 hits
British roll dice for 1 infantry in Cyprus, round 3 : 1/1 hits
1 infantry owned by the Americans and 1 fighter owned by the Italians lost in Cyprus
Italians win, taking Cyprus from British with 1 artillery remaining. Battle score for attacker is -17
Casualties for Italians: 2 fighters and 1 infantry
Casualties for Americans: 2 infantry
Battle in 93 Sea Zone
Italians attack with 2 fighters
British defend with 1 destroyer
Italians roll dice for 2 fighters in 93 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 93 Sea Zone
Italians win with 2 fighters remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Italians
2 fighters moved from 93 Sea Zone to Southern Italy
2 mech_infantrys moved from Northern Italy to RomaniaPlace Units - Italians
2 mech_infantrys placed in Northern Italy
1 fighter placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 15 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUsTerritory Summary for Italians :
Cyprus : 1 flag, 1 artillery
Romania : 2 mech_infantrys
Northern Italy : 1 factory_major and 2 mech_infantrys
Southern Italy : 3 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 4 infantry
Eastern Poland : 1 flag
Ukraine : 2 mech_infantrys
Western Ukraine : 1 flag
Greece : 1 flag
99 Sea Zone : 1 transport
97 Sea Zone : 1 flag, 1 carrier, 1 destroyer and 1 fighter
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 65 / 88
Russians : 13 / 0
Japanese : 13 / 15
Americans : 61 / 81
Chinese : 23 / 29
British : 34 / 40
UK_Pacific : 18 / 23
Italians : 15 / 22
ANZAC : 15 / 29
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 fighters; Remaining resources: 1 PUs;Combat Move - ANZAC
1 fighter moved from Caucasus to 99 Sea ZoneCombat - ANZAC
Battle in 99 Sea Zone
ANZAC attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - ANZAC
1 fighter moved from 99 Sea Zone to Caucasus
3 fighters moved from India to Caucasus
1 fighter moved from New South Wales to 42 Sea Zone
1 carrier moved from 62 Sea Zone to 42 Sea Zone
2 fighters moved from 42 Sea Zone to IndiaPlace Units - ANZAC
1 destroyer placed in 62 Sea Zone
2 fighters placed in New South WalesTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 16 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 fighters; Remaining resources: 1 PUs;Combat Move - ANZAC
1 fighter moved from Caucasus to 99 Sea ZoneCombat - ANZAC
Battle in 99 Sea Zone
ANZAC attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - ANZAC
1 fighter moved from 99 Sea Zone to Caucasus
3 fighters moved from India to Caucasus
1 fighter moved from New South Wales to 42 Sea Zone
1 carrier moved from 62 Sea Zone to 42 Sea Zone
2 fighters moved from 42 Sea Zone to IndiaPlace Units - ANZAC
1 destroyer placed in 62 Sea Zone
2 fighters placed in New South WalesTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 16 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUsCombat Move - French
Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 aaGun, 3 armour, 3 artilleries, 2 bombers, 3 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Russia to Kazakhstan
1 bomber moved from Ukraine to Rostov
1 infantry moved from Ukraine to Rostov
1 infantry moved from Ukraine to Rostov
1 infantry moved from Volgograd to Kazakhstan
1 fighter moved from Ukraine to Kazakhstan
1 tactical_bomber moved from Ukraine to Kazakhstan
1 fighter moved from Ukraine to RostovCombat - Germans
Battle in Rostov
Germans attack with 1 bomber, 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Rostov, round 2 : 0/4 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Rostov, round 3 : 2/4 hits
Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Germans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 2 : 0/4 hits
British roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits
Germans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 3 : 1/4 hits
British roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits
1 infantry owned by the British lost in Kazakhstan
Germans win, taking Kazakhstan from British with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
1 bomber moved from Rostov to Southern Italy
2 armour moved from Russia to Volgograd
1 armour moved from Bryansk to Volgograd
1 mech_infantry moved from Tambov to Volgograd
1 mech_infantry moved from Bryansk to Volgograd
3 mech_infantrys moved from Novgorod to Eastern Poland
1 mech_infantry moved from Bryansk to Volgograd
1 fighter moved from Western Germany to Southern Italy
1 fighter moved from Kazakhstan to Volgograd
1 tactical_bomber moved from Kazakhstan to Volgograd
1 fighter moved from Rostov to Ukraine
1 aaGun moved from Western Germany to France
1 mech_infantry moved from Ukraine to Volgograd
1 mech_infantry moved from Ukraine to VolgogradPlace Units - Germans
3 infantry placed in Ukraine
3 artilleries placed in Volgograd
2 bombers placed in Western Germany
1 aaGun and 2 armour placed in Russia
1 armour and 2 mech_infantrys placed in Novgorod
2 submarines placed in 93 Sea ZoneTurn Complete - Germans
Germans collect 68 PUs; end with 68 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 88 PUsTerritory Summary for Germans :
Evenkiyskiy : 1 flag
Yenisey : 1 flag, 1 infantry
Timguska : 1 flag
Kazakhstan : 1 flag, 1 infantry and 1 mech_infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 aaGun, 1 airfield, 5 artilleries, 1 factory_minor and 6 infantry
Western Germany : 1 aaGun, 1 airfield, 1 artillery, 4 bombers, 1 factory_major, 2 fighters, 1 harbour and 6 infantry
Germany : 1 factory_major
Southern Italy : 9 bombers and 1 fighter
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag
Rostov : 1 flag, 2 infantry
Nenetsia : 1 flag
Urals : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 3 mech_infantrys
Bessarabia : 1 flag
Russia : 1 flag, 1 aaGun, 1 airfield, 2 armour and 1 factory_minor
Tambov : 1 flag
Ukraine : 1 flag, 5 armour, 1 artillery, 1 factory_minor, 1 fighter, 3 infantry and 16 mech_infantrys
Novosibirsk : 1 flag
Vologda : 1 flag
Volgograd : 1 flag, 28 armour, 24 artilleries, 1 factory_minor, 1 fighter, 8 infantry, 41 mech_infantrys and 1 tactical_bomber
Novgorod : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Smolensk : 1 flag
Samara : 1 flag
125 Sea Zone : 1 flag
93 Sea Zone : 2 submarines
Bulgaria : 1 flag
Finland : 1 flag, 4 infantryProduction/PUs Summary :
Germans : 68 / 88
Russians : 11 / 0
Japanese : 13 / 15
Americans : 61 / 81
Chinese : 23 / 29
British : 33 / 40
UK_Pacific : 18 / 23
Italians : 15 / 22
ANZAC : 15 / 26
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Combat Move - Russians
1 artillery and 1 infantry moved from Caucasus to Rostov
1 fighter moved from Caucasus to RostovCombat - Russians
Battle in Rostov
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Rostov, round 2 : 0/3 hits, 1,17 expected hits
Germans roll dice for 2 infantry in Rostov, round 2 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Rostov
retreated to Rostov
Germans win with 2 infantry remaining. Battle score for attacker is -7
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Russians
1 fighter moved from Rostov to CaucasusTurn Complete - Russians
Combat Hit Differential Summary :
Germans : 1,33
Russians : -1,17 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 1 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Wake Island to 31 Sea Zone
1 infantry moved from Wake Island to 31 Sea Zone
2 infantry and 1 transport moved from 31 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from Wake Island to 31 Sea Zone
1 artillery, 3 carriers, 2 destroyers, 4 fighters, 2 tactical_bombers and 1 transport moved from 31 Sea Zone to 21 Sea Zone
1 artillery moved from 21 Sea Zone to Guam
1 submarine moved from 20 Sea Zone to 43 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 carrier moved from 35 Sea Zone to 21 Sea Zone
1 fighter moved from Japan to 21 Sea ZoneCombat - Japanese
Battle in Guam
Battle in Hawaiian IslandsNon Combat Move - Japanese
Place Units - Japanese
1 infantry placed in Japan
2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 14 PUs; end with 14 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 19 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 18 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTerritory Summary for Japanese :
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Philippines : 1 flag, 1 aaGun, 1 airfield, 2 artilleries, 1 harbour and 3 infantry
Guam : 1 flag, 1 airfield and 1 artillery
Wake Island : 1 flag, 1 airfield, 1 harbour and 1 infantry
Hawaiian Islands : 1 flag, 1 airfield, 1 harbour and 2 infantry
43 Sea Zone : 1 flag, 1 submarine
35 Sea Zone : 2 battleships, 6 carriers, 2 cruisers, 2 destroyers, 8 fighters, 2 tactical_bombers and 1 transport
26 Sea Zone : 1 transport
20 Sea Zone : 1 submarine
21 Sea Zone : 4 carriers, 2 destroyers, 5 fighters, 2 tactical_bombers and 1 transport
18 Sea Zone : 1 destroyer
6 Sea Zone : 2 submarinesProduction/PUs Summary :
Germans : 68 / 88
Russians : 11 / 0
Japanese : 14 / 19
Americans : 60 / 81
Chinese : 23 / 29
British : 33 / 40
UK_Pacific : 18 / 23
Italians : 15 / 22
ANZAC : 15 / 26
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer and 4 fighters; Remaining resources: 1 PUs;Combat Move - Americans
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from 10 Sea Zone to Hawaiian Islands
2 fighters moved from 10 Sea Zone to Hawaiian Islands
1 fighter moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 42 Sea Zone to 43 Sea Zone
6 fighters moved from 42 Sea Zone to 43 Sea ZoneCombat - Americans
Battle in 26 Sea Zone
Americans attack with 1 fighter and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 26 Sea Zone
Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 43 Sea Zone
Americans attack with 1 destroyer and 6 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 6 fighters in 43 Sea Zone, round 2 : 4/7 hits, 3,33 expected hits
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 43 Sea Zone
Americans win, taking 43 Sea Zone from Japanese with 1 destroyer and 6 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Hawaiian Islands
Americans attack with 3 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Hawaiian Islands, round 2 : 1/6 hits, 2,50 expected hits
Japanese roll dice for 2 infantry in Hawaiian Islands, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Hawaiian Islands
Americans roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Hawaiian Islands, round 3 : 2/5 hits, 2,33 expected hits
Japanese roll dice for 1 infantry in Hawaiian Islands, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hawaiian Islands
Americans win, taking Hawaiian Islands from Japanese with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Americans
4 carriers and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
3 fighters and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
1 bomber moved from Western United States to Queensland
6 fighters moved from 43 Sea Zone to 42 Sea Zone
2 fighters and 1 tactical_bomber moved from Queensland to 42 Sea Zone
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 destroyer moved from 63 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea ZonePlace Units - Americans
1 carrier and 1 destroyer placed in 10 Sea Zone
Americans undo move 1.
1 carrier placed in 10 Sea Zone
2 fighters placed in Western United States
1 carrier and 1 destroyer placed in 101 Sea Zone
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 61 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUsCombat Hit Differential Summary :
Americans : -1,17
Japanese : -0,17 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Hunan
1 infantry placed in Manchuria
1 infantry placed in Hunan
1 infantry placed in Shensi
2 infantry placed in Yunnan
1 artillery placed in Shensi
1 artillery placed in AnhweTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer and 4 fighters; Remaining resources: 1 PUs;Combat Move - Americans
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from 10 Sea Zone to Hawaiian Islands
2 fighters moved from 10 Sea Zone to Hawaiian Islands
1 fighter moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 42 Sea Zone to 43 Sea Zone
6 fighters moved from 42 Sea Zone to 43 Sea ZoneCombat - Americans
Battle in 26 Sea Zone
Americans attack with 1 fighter and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 26 Sea Zone
Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 43 Sea Zone
Americans attack with 1 destroyer and 6 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 6 fighters in 43 Sea Zone, round 2 : 4/7 hits, 3,33 expected hits
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 43 Sea Zone
Americans win, taking 43 Sea Zone from Japanese with 1 destroyer and 6 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Hawaiian Islands
Americans attack with 3 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Hawaiian Islands, round 2 : 1/6 hits, 2,50 expected hits
Japanese roll dice for 2 infantry in Hawaiian Islands, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Hawaiian Islands
Americans roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Hawaiian Islands, round 3 : 2/5 hits, 2,33 expected hits
Japanese roll dice for 1 infantry in Hawaiian Islands, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hawaiian Islands
Americans win, taking Hawaiian Islands from Japanese with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Americans
4 carriers and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
3 fighters and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
1 bomber moved from Western United States to Queensland
6 fighters moved from 43 Sea Zone to 42 Sea Zone
2 fighters and 1 tactical_bomber moved from Queensland to 42 Sea Zone
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 destroyer moved from 63 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea ZonePlace Units - Americans
1 carrier and 1 destroyer placed in 10 Sea Zone
Americans undo move 1.
1 carrier placed in 10 Sea Zone
2 fighters placed in Western United States
1 carrier and 1 destroyer placed in 101 Sea Zone
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 61 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Hunan
1 infantry placed in Manchuria
1 infantry placed in Hunan
1 infantry placed in Shensi
2 infantry placed in Yunnan
1 artillery placed in Shensi
1 artillery placed in AnhweTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUsPurchase Units - British
British buy 1 destroyer, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry and 3 mech_infantrys; Remaining resources: 2 PUs;Combat Move - British
2 infantry moved from Caucasus to Rostov
1 infantry moved from Caucasus to Rostov
1 infantry moved from Turkmenistan to Kazakhstan
1 mech_infantry moved from Eastern Persia to Kazakhstan
1 bomber moved from Caucasus to Kazakhstan
2 fighters moved from Caucasus to Rostov
1 tactical_bomber moved from Caucasus to Rostov
1 fighter moved from Caucasus to Kazakhstan
1 fighter moved from Caucasus to Rostov
1 fighter moved from Caucasus to KazakhstanCombat - British
Battle in Rostov
British attack with 3 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 2 infantry
British roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in Rostov, round 2 : 2/7 hits, 2,67 expected hits
Germans roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Germans and 1 infantry owned by the British lost in Rostov
British win, taking Rostov from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Germans: 2 infantry
Battle in Kazakhstan
British attack with 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry
Germans defend with 1 infantry and 1 mech_infantry
British roll dice for 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry in Kazakhstan, round 2 : 3/5 hits, 2,00 expected hits
Germans roll dice for 1 infantry and 1 mech_infantry in Kazakhstan, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Kazakhstan
British win, taking Kazakhstan from Germans with 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry and 1 mech_infantryNon Combat Move - British
1 bomber and 1 fighter moved from Kazakhstan to Caucasus
2 fighters and 1 tactical_bomber moved from Rostov to Caucasus
1 fighter moved from Rostov to Caucasus
1 armour and 3 mech_infantrys moved from Persia to Caucasus
3 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Eastern Persia to Turkmenistan
3 infantry moved from Persia to Northwest Persia
3 mech_infantrys moved from Iraq to Caucasus
3 mech_infantrys moved from Egypt to Iraq
1 mech_infantry moved from Eastern Persia to Persia
7 infantry moved from West India to Eastern Persia
1 infantry moved from Eastern Persia to Persia
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 destroyer moved from 109 Sea Zone to 91 Sea Zone
1 fighter moved from United Kingdom to 91 Sea Zone
2 mech_infantrys moved from India to Eastern Persia
1 fighter moved from Kazakhstan to CaucasusPlace Units - British
3 infantry placed in Persia
3 mech_infantrys placed in Union of South Africa
1 fighter placed in United Kingdom
1 destroyer placed in 109 Sea ZoneTurn Complete - British
British collect 36 PUs; end with 37 PUsPlace Units - UK_Pacific
3 infantry placed in West India
3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,2
UK_Pacific collect 15 PUs (3 lost to blockades); end with 17 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Units Change Ownership
Some Units in India change ownership: 3 mech_infantrys
Some Units in West India change ownership: 3 infantryCombat Hit Differential Summary :
Germans : -0,33
British : 0,33
Americans : -1,17
Japanese : -0,17 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Italians
Italians buy 1 fighter and 2 mech_infantrys; Remaining resources: 4 PUs;Combat Move - Italians
1 mech_infantry moved from Ukraine to Rostov
1 mech_infantry moved from Ukraine to Rostov
1 fighter moved from 97 Sea Zone to Rostov
1 fighter moved from Southern Italy to RostovCombat - Italians
Battle in Rostov
Italians attack with 2 fighters and 2 mech_infantrys
British defend with 2 infantry
Italians roll dice for 2 fighters and 2 mech_infantrys in Rostov, round 2 : 2/4 hits
British roll dice for 2 infantry in Rostov, round 2 : 0/2 hits
2 infantry owned by the British lost in Rostov
Italians win, taking Rostov from British with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 2 infantryNon Combat Move - Italians
1 fighter moved from Rostov to Volgograd
1 fighter moved from Rostov to Volgograd
1 mech_infantry moved from Romania to Ukraine
1 mech_infantry moved from Romania to Ukraine
1 mech_infantry moved from Northern Italy to Romania
1 mech_infantry moved from Northern Italy to RomaniaPlace Units - Italians
1 fighter placed in Southern Italy
2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUsTerritory Summary for Italians :
Cyprus : 1 flag, 1 artillery
Romania : 2 mech_infantrys
Northern Italy : 1 factory_major and 2 mech_infantrys
Southern Italy : 3 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 4 infantry
Rostov : 1 flag, 2 mech_infantrys
Eastern Poland : 1 flag
Ukraine : 2 mech_infantrys
Western Ukraine : 1 flag
Volgograd : 2 fighters
Greece : 1 flag
97 Sea Zone : 1 flag, 1 carrier and 1 destroyer
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 65 / 88
Russians : 11 / 0
Japanese : 13 / 19
Americans : 61 / 82
Chinese : 23 / 29
British : 34 / 37
UK_Pacific : 18 / 22
Italians : 17 / 26
ANZAC : 15 / 26
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
10 fighters moved from Caucasus to Rostov
1 infantry moved from Caucasus to RostovCombat - ANZAC
Battle in Rostov
ANZAC attack with 10 fighters and 1 infantry
Italians defend with 2 mech_infantrys
ANZAC roll dice for 10 fighters and 1 infantry in Rostov, round 2 : 6/11 hits, 5,17 expected hits
Italians roll dice for 2 mech_infantrys in Rostov, round 2 : 0/2 hits, 0,67 expected hits
2 mech_infantrys owned by the Italians lost in Rostov
ANZAC win, taking Rostov from Italians with 10 fighters and 1 infantry remaining. Battle score for attacker is 8
Casualties for Italians: 2 mech_infantrysNon Combat Move - ANZAC
10 fighters moved from Rostov to Caucasus
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
2 fighters moved from New South Wales to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea ZonePlace Units - ANZAC
1 carrier placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUsCombat Hit Differential Summary :
Italians : -0,67
ANZAC : 0,83 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
10 fighters moved from Caucasus to Rostov
1 infantry moved from Caucasus to RostovCombat - ANZAC
Battle in Rostov
ANZAC attack with 10 fighters and 1 infantry
Italians defend with 2 mech_infantrys
ANZAC roll dice for 10 fighters and 1 infantry in Rostov, round 2 : 6/11 hits, 5,17 expected hits
Italians roll dice for 2 mech_infantrys in Rostov, round 2 : 0/2 hits, 0,67 expected hits
2 mech_infantrys owned by the Italians lost in Rostov
ANZAC win, taking Rostov from Italians with 10 fighters and 1 infantry remaining. Battle score for attacker is 8
Casualties for Italians: 2 mech_infantrysNon Combat Move - ANZAC
10 fighters moved from Rostov to Caucasus
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
2 fighters moved from New South Wales to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea ZonePlace Units - ANZAC
1 carrier placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUsCombat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Italians : -0,67
ANZAC : 0,83





