Hmm, might not have been worth declaring war on Japan to save the Chinese troops for a round.
MrCunego (axis) vs Bobbarossa (allies) BM
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Hah, yeah I’m getting used to that :P. Max D. Need all the luck possible in this fight. Already down significantly.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 fighter, 7 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 2 infantry moved from Slovakia Hungary to Romania
3 infantry moved from Western Germany to 113 Sea Zone
3 infantry moved from Germany to 113 Sea Zone
6 infantry and 3 transports moved from 113 Sea Zone to 110 Sea Zone
2 fighters and 2 tactical_bombers moved from 113 Sea Zone to United Kingdom
3 bombers, 2 fighters and 1 tactical_bomber moved from Western Germany to United Kingdom
1 destroyer moved from 113 Sea Zone to 110 Sea Zone
1 destroyer moved from 113 Sea Zone to 110 Sea Zone
2 carriers moved from 113 Sea Zone to 110 Sea Zone
6 infantry moved from 110 Sea Zone to United KingdomCombat - Germans
Battle in 110 Sea Zone
Germans attack with 2 carriers, 2 destroyers and 3 transports
Americans defend with 1 submarine
Germans roll dice for 2 carriers, 2 destroyers and 3 transports in 110 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 110 Sea Zone
Germans win with 2 carriers, 2 destroyers and 3 transports remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in United Kingdom
Germans attack with 3 bombers, 4 fighters, 6 infantry and 3 tactical_bombers
British defend with 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry; Americans defend with 1 aaGun, 1 artillery, 7 bombers, 3 infantry and 1 mech_infantry; Russians defend with 1 armour and 1 infantry
AA fire in United Kingdom : 0/3 hits
Germans roll dice for 3 bombers, 4 fighters, 6 infantry and 3 tactical_bombers in United Kingdom, round 2 : 9/16 hits
British roll dice for 1 aaGun, 2 armour, 2 artilleries, 7 bombers, 5 infantry and 2 mech_infantrys in United Kingdom, round 2 : 5/18 hits
1 infantry owned by the Russians, 1 aaGun owned by the Americans, 5 infantry owned by the Germans and 7 bombers owned by the Americans lost in United Kingdom
Germans roll dice for 3 bombers, 4 fighters, 1 infantry and 3 tactical_bombers in United Kingdom, round 3 : 8/11 hits
British roll dice for 2 armour, 2 artilleries, 4 infantry and 2 mech_infantrys in United Kingdom, round 3 : 1/10 hits
1 mech_infantry owned by the British, 3 infantry owned by the Americans, 1 artillery owned by the Americans, 1 tactical_bomber owned by the Germans, 1 artillery owned by the British, 1 infantry owned by the British and 1 mech_infantry owned by the Americans lost in United Kingdom
Germans roll dice for 3 bombers, 4 fighters, 1 infantry and 2 tactical_bombers in United Kingdom, round 4 : 4/10 hits
British roll dice for 2 armour in United Kingdom, round 4 : 1/2 hits
1 armour owned by the Russians, 1 fighter owned by the Germans and 1 armour owned by the British lost in United Kingdom
Germans destroys 39PUs while taking British capital
Germans win, taking United Kingdom from British with 3 bombers, 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 96
Casualties for Germans: 1 fighter, 5 infantry and 1 tactical_bomber
Casualties for British: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Casualties for Americans: 1 aaGun, 1 artillery, 7 bombers, 3 infantry and 1 mech_infantry
Casualties for Russians: 1 armour and 1 infantry
Battle in Romania
Germans attack with 1 artillery and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery and 2 infantry in Romania, round 2 : 2/3 hits
Russians roll dice for 2 infantry in Romania, round 2 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Romania
Germans win, taking Romania from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
3 fighters moved from United Kingdom to 110 Sea Zone
1 tactical_bomber moved from United Kingdom to Normandy Bordeaux
1 tactical_bomber moved from United Kingdom to 110 Sea Zone
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
3 bombers moved from United Kingdom to Western Germany
1 mech_infantry moved from Western Germany to Slovakia Hungary
2 infantry moved from Germany to Slovakia HungaryPlace Units - Germans
1 fighter and 1 submarine placed in 110 Sea Zone
2 mech_infantrys placed in Western Germany
3 infantry placed in Western Germany
2 artilleries and 4 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,1
Germans collect 43 PUs (1 lost to blockades); end with 43 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 48 PUs -
feels bad to witness. I was considering leaving after round 1 just to get a big ipc victory and not lose to many airplanes. But decided to play it out. and then all those groundforces follow the example of the aa gunners.
/mrcunego -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Russians
Russians buy 5 armour, 3 bombers and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Russians
9 infantry moved from Buryatia to Amur
1 infantry moved from Yenisey to Olgiy
Russians take Olgiy from Japanese
1 artillery and 2 infantry moved from Bessarabia to Romania
3 infantry moved from Eastern Poland to Poland
1 bomber moved from Belarus to Poland
1 fighter moved from Russia to Romania
1 fighter moved from Eastern Poland to PolandCombat - Russians
Battle in Romania
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Romania, round 2 : 2/4 hits, 1.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Romania, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery and 1 infantry
Battle in Poland
Russians attack with 1 bomber, 1 fighter and 3 infantry
Italians defend with 2 infantry
Russians roll dice for 1 bomber, 1 fighter and 3 infantry in Poland, round 2 : 1/5 hits, 1.67 expected hits
Germans roll dice for 2 infantry in Poland, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Poland
Russians roll dice for 1 bomber, 1 fighter and 3 infantry in Poland, round 3 : 2/5 hits, 1.67 expected hits
Germans roll dice for 1 infantry in Poland, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Poland
Russians win, taking Poland from Germans with 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in Amur
Russians attack with 9 infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 9 infantry in Amur, round 2 : 1/9 hits, 1.50 expected hits
Japanese roll dice for 1 mech_infantry in Amur, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur
Russians win, taking Amur from Japanese with 8 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Russians
2 aaGuns moved from Buryatia to Amur
3 armour and 2 mech_infantrys moved from Belarus to Eastern Poland
1 bomber moved from Poland to Eastern Poland
1 fighter moved from Poland to Eastern Poland
1 fighter moved from Romania to Eastern Poland
2 armour and 2 mech_infantrys moved from Novgorod to Eastern Poland
1 armour and 1 mech_infantry moved from Karelia to Belarus
3 infantry moved from Karelia to Finland
1 mech_infantry moved from Finland to Karelia
1 armour moved from Norway to Karelia
3 infantry moved from Novgorod to Baltic States
4 armour and 3 mech_infantrys moved from Russia to Belarus
1 artillery and 2 infantry moved from Ukraine to Bessarabia
1 artillery and 1 infantry moved from Rostov to Ukraine
1 armour moved from Urals to Archangel
1 mech_infantry moved from Novosibirsk to Tambov
1 infantry moved from Evenkiyskiy to Urals
1 infantry moved from Timguska to UralsPlace Units - Russians
2 armour and 1 mech_infantry placed in Novgorod
2 armour and 1 mech_infantry placed in Ukraine
1 armour and 3 bombers placed in RussiaTurn Complete - Russians
Russians collect 46 PUs; end with 47 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 50 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 52 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 54 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 56 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 58 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 60 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 62 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 74 PUsCombat Hit Differential Summary :
Germans : -0.67
Russians : -0.17
Japanese : 0.67 -
feels bad to witness. I was considering leaving after round 1 just to get a big ipc victory and not lose to many airplanes. But decided to play it out. and then all those groundforces follow the example of the aa gunners.
/mrcunegoSigh…. this game is so frustrating. Spent many turns setting that all up and… woosh :P.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 armour, 2 destroyers, 4 infantry, 4 mech_infantrys and 2 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 mech_infantrys moved from Kansu to Shensi
3 mech_infantrys moved from Suiyuyan to Shensi
6 mech_infantrys moved from Shensi to Sikang
2 fighters moved from Kansu to Sikang
3 bombers, 6 fighters and 6 tactical_bombers moved from Hunan to Sikang
1 armour moved from Hunan to Yunnan
Japanese take Yunnan from Chinese
1 armour moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 infantry and 1 mech_infantry moved from Kwangsi to 36 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry and 1 mech_infantry moved from 37 Sea Zone to Malaya
2 mech_infantrys moved from Hunan to Kwangsi
2 mech_infantrys moved from Kwangsi to French Indo China
1 bomber moved from Jehol to Sikang
2 infantry moved from Hunan to Kweichow
1 fighter moved from 36 Sea Zone to Kweichow
1 mech_infantry moved from Hunan to Kwangsi
1 mech_infantry moved from Kwangsi to French Indo China
1 tactical_bomber moved from 36 Sea Zone to French Indo China
1 infantry moved from Hunan to Kweichow
1 artillery moved from Kansu to Tsinghai
Japanese take Tsinghai from ChineseCombat - Japanese
Japanese creates battle in territory 41 Sea Zone
Battle in Malaya
Battle in Kweichow
Japanese attack with 1 fighter and 3 infantry
Chinese defend with 1 artillery
Japanese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 1/4 hits, 1.00 expected hits
Chinese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Chinese lost in Kweichow
Japanese win, taking 41 Sea Zone from ANZAC, taking Malaya from UK_Pacific, taking Kweichow from Chinese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery
Battle in French Indo China
Japanese attack with 3 mech_infantrys and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 3 mech_infantrys and 1 tactical_bomber in French Indo China, round 2 : 1/4 hits, 1.00 expected hits
UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Sikang
Japanese attack with 4 bombers, 8 fighters, 6 mech_infantrys and 6 tactical_bombers
Chinese defend with 2 artilleries, 1 fighter and 11 infantry
Japanese roll dice for 4 bombers, 8 fighters, 6 mech_infantrys and 6 tactical_bombers in Sikang, round 2 : 12/24 hits, 11.67 expected hits
Chinese roll dice for 2 artilleries, 1 fighter and 11 infantry in Sikang, round 2 : 5/14 hits, 5.00 expected hits
5 mech_infantrys owned by the Japanese, 11 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Sikang
Japanese roll dice for 4 bombers, 8 fighters, 1 mech_infantry and 6 tactical_bombers in Sikang, round 3 : 14/19 hits, 10.83 expected hits
Chinese roll dice for 1 artillery and 1 fighter in Sikang, round 3 : 1/2 hits, 1.00 expected hits
1 fighter owned by the Japanese, 1 fighter owned by the Chinese and 1 artillery owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 4 bombers, 7 fighters, 1 mech_infantry and 6 tactical_bombers remaining. Battle score for attacker is 21
Casualties for Japanese: 1 fighter and 5 mech_infantrys
Casualties for Chinese: 2 artilleries, 1 fighter and 11 infantryNon Combat Move - Japanese
1 bomber moved from Sikang to Kwangsi
2 bombers moved from Sikang to Kwangsi
1 bomber moved from Sikang to Shensi
7 fighters and 6 tactical_bombers moved from Sikang to Shensi
1 fighter moved from Kweichow to Anhwe
1 mech_infantry moved from Hunan to Shensi
1 infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Hunan to Chahar
1 infantry moved from Anhwe to Hunan
13 mech_infantrys moved from Hunan to Szechwan
1 infantry moved from Hunan to Yunnan
1 tactical_bomber moved from French Indo China to Kwangsi
2 fighters moved from Paulau Island to Manchuria
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 infantry moved from Soviet Far East to 5 Sea Zone
1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 aaGun moved from Japan to 6 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 aaGun and 1 infantry moved from 19 Sea Zone to Manchuria
1 armour and 2 mech_infantrys moved from Shantung to Manchuria
1 tactical_bomber moved from Kwangsi to 37 Sea Zone
1 mech_infantry moved from Kiangsu to Anhwe
1 armour and 1 mech_infantry moved from Kiangsu to Jehol
1 aaGun, 1 artillery and 1 infantry moved from Hunan to Kwangsi
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport moved from 41 Sea Zone to 75 Sea Zone
2 carriers and 1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 6 Sea Zone to 5 Sea Zone
1 submarine and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 46 Sea Zone to 35 Sea Zone
1 fighter moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from 36 Sea Zone to 37 Sea ZonePlace Units - Japanese
2 destroyers and 2 transports placed in 6 Sea Zone
4 infantry placed in Japan
2 armour and 1 mech_infantry placed in Shantung
3 mech_infantrys placed in KiangsuTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 3,3,2,4,2,5,4,2,6,6,3,2,4,6,2,5,4,2,5,4,6,5,2,4,1,3
Japanese collect 63 PUs (1 lost to blockades); end with 64 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUsCombat Hit Differential Summary :
Chinese : -0.33
UK_Pacific : -0.33
Japanese : 3.50 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters; Remaining resources: 1 PUs;Combat Move - Americans
2 artilleries and 2 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
2 artilleries and 2 infantry moved from 109 Sea Zone to United Kingdom
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian IslandsCombat - Americans
Battle in United Kingdom
Americans attack with 2 artilleries and 2 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 2 artilleries and 2 infantry in United Kingdom, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in United Kingdom, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in United Kingdom
Americans win, taking United Kingdom from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Hawaiian Islands
Americans attack with 2 artilleries and 2 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 2 artilleries and 2 infantry in Hawaiian Islands, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Hawaiian Islands, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hawaiian Islands
Americans win, taking Hawaiian Islands from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
1 transport moved from 117 Sea Zone to 106 Sea Zone
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to New Brunswick Nova Scotia
1 carrier and 2 fighters moved from 107 Sea Zone to 106 Sea Zone
1 submarine moved from 118 Sea Zone to 106 Sea Zone
1 submarine moved from 119 Sea Zone to 117 Sea Zone
1 submarine moved from 111 Sea Zone to 123 Sea Zone
1 submarine moved from 104 Sea Zone to 107 Sea ZonePlace Units - Americans
1 bomber and 2 fighters placed in Western United States
1 carrier, 1 cruiser and 1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in KansuCombat - Chinese
Chinese creates battle in territory KansuNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 1 PU; end with 3 PUsPurchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Burma to Yunnan
1 fighter moved from India to Yunnan
1 artillery and 3 infantry moved from Egypt to 81 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 81 Sea Zone to 99 Sea Zone
1 artillery and 3 infantry moved from 99 Sea Zone to GreeceCombat - British
Battle in Greece
Battle in Yunnan
British attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Greece from Italians, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 fighter moved from Yunnan to India
1 armour and 1 mech_infantry moved from Iraq to Trans-JordanTurn Complete - British
British collect 35 PUs; end with 35 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUsPlace Units - UK_Pacific
1 artillery and 3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,3,5,4,2,5,5
UK_Pacific collect 6 PUs (2 lost to blockades); end with 7 PUs
Some Units in India change ownership: 1 artillery and 3 infantryCombat Hit Differential Summary :
Germans : -0.33
British : 0.33
Americans : -0.67
Japanese : -0.67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Italians
Italians buy 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 95 Sea Zone to 99 Sea Zone
3 mech_infantrys moved from Slovakia Hungary to Romania
3 fighters moved from Slovakia Hungary to Romania
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to Scotland
1 destroyer moved from 92 Sea Zone to 109 Sea Zone
2 fighters moved from Gibraltar to 109 Sea Zone
1 armour, 1 infantry and 1 transport moved from 84 Sea Zone to 83 Sea Zone
1 armour and 1 infantry moved from 83 Sea Zone to French West AfricaCombat - Italians
Battle in 99 Sea Zone
Italians attack with 1 submarine
British defend with 2 transports
2 transports owned by the British lost in 99 Sea Zone
Italians roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians win, taking 99 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in French West Africa
Battle in Romania
Italians attack with 3 fighters and 3 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Italians roll dice for 3 fighters and 3 mech_infantrys in Romania, round 2 : 2/6 hits, 2.00 expected hits
Russians roll dice for 1 artillery and 1 infantry in Romania, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 mech_infantry owned by the Italians and 1 artillery owned by the Russians lost in Romania
Italians win, taking French West Africa from French, taking Romania from Russians with 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in 109 Sea Zone
Italians attack with 1 destroyer, 2 fighters and 1 transport
Americans defend with 1 submarine and 2 transports
Italians roll dice for 1 destroyer, 2 fighters and 1 transport in 109 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
Americans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans and 1 transport owned by the Americans lost in 109 Sea Zone
1 transport owned by the Americans lost in 109 Sea Zone
Italians win, taking 109 Sea Zone from Americans with 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 20
Casualties for Americans: 1 submarine and 2 transports
Battle in ScotlandNon Combat Move - Italians
2 fighters moved from 109 Sea Zone to Holland Belgium
1 aaGun, 2 infantry and 1 mech_infantry moved from Greater Southern Germany to Slovakia Hungary
1 aaGun and 4 infantry moved from Southern Italy to Northern Italy
1 submarine moved from 91 Sea Zone to 89 Sea Zone
1 fighter moved from Normandy Bordeaux to Slovakia Hungary
3 fighters moved from Romania to Slovakia Hungary
1 destroyer and 1 submarine moved from 92 Sea Zone to 110 Sea Zone
1 destroyer and 1 submarine moved from 95 Sea Zone to 92 Sea ZonePlace Units - Italians
2 mech_infantrys placed in Northern Italy
1 submarine placed in 95 Sea Zone
1 submarine placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUsCombat Hit Differential Summary :
Italians : 0.33
Americans : -0.17
Russians : 0.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery moved from Queensland to New South Wales
1 fighter moved from Burma to IndiaPlace Units - ANZAC
1 fighter and 1 infantry placed in Queensland
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUsCombat Move - French
Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 transports moved from 110 Sea Zone to 112 Sea Zone
3 infantry and 1 mech_infantry moved from Western Germany to 112 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
3 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom
1 transport moved from 110 Sea Zone to 112 Sea Zone
1 mech_infantry moved from Western Germany to 112 Sea Zone
2 bombers moved from Western Germany to United Kingdom
1 artillery and 3 infantry moved from Germany to Poland
1 bomber moved from Western Germany to Poland
1 destroyer moved from 110 Sea Zone to 108 Sea Zone
1 mech_infantry and 1 transport moved from 112 Sea Zone to 113 Sea Zone
1 mech_infantry moved from 113 Sea Zone to NorwayCombat - Germans
Battle in Norway
Battle in Poland
Germans attack with 1 artillery, 1 bomber and 3 infantry
Russians defend with 3 infantry
Germans roll dice for 1 artillery, 1 bomber and 3 infantry in Poland, round 2 : 2/5 hits, 1,67 expected hits
Russians roll dice for 3 infantry in Poland, round 2 : 2/3 hits, 1,00 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Poland
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Poland, round 3 : 2/3 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Poland, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Poland
Germans win, taking Norway from Russians, taking Poland from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantry
Battle in United Kingdom
Germans attack with 2 bombers, 3 infantry and 1 mech_infantry
British defend with 1 airfield, 1 factory_minor and 1 harbour; Americans defend with 2 artilleries and 2 infantry
Germans roll dice for 2 bombers, 3 infantry and 1 mech_infantry in United Kingdom, round 2 : 2/6 hits, 2,00 expected hits
British roll dice for 2 artilleries and 2 infantry in United Kingdom, round 2 : 1/4 hits, 1,33 expected hits
1 infantry owned by the Germans and 2 infantry owned by the Americans lost in United Kingdom
Germans roll dice for 2 bombers, 2 infantry and 1 mech_infantry in United Kingdom, round 3 : 1/5 hits, 1,83 expected hits
British roll dice for 2 artilleries in United Kingdom, round 3 : 0/2 hits, 0,67 expected hits
1 artillery owned by the Americans lost in United Kingdom
Germans roll dice for 2 bombers, 2 infantry and 1 mech_infantry in United Kingdom, round 4 : 2/5 hits, 1,83 expected hits
British roll dice for 1 artillery in United Kingdom, round 4 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Americans lost in United Kingdom
Germans destroys 38PUs while taking British capital
Germans win, taking United Kingdom from British with 2 bombers, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Germans: 1 infantry
Casualties for Americans: 2 artilleries and 2 infantryNon Combat Move - Germans
2 bombers moved from United Kingdom to Western Germany
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Slovakia Hungary
3 fighters and 1 tactical_bomber moved from 110 Sea Zone to Slovakia Hungary
1 artillery and 1 infantry moved from Germany to Slovakia Hungary
1 bomber moved from Poland to Slovakia Hungary
1 submarine moved from 110 Sea Zone to 125 Sea ZonePlace Units - Germans
6 artilleries and 4 infantry placed in Germany
4 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,6
Germans collect 45 PUs (2 lost to blockades); end with 45 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUsCombat Hit Differential Summary :
Germans : 0,33
British : -1,33
Russians : 0,67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Russians
Russians buy 2 armour, 2 bombers, 4 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Finland to Norway
1 bomber moved from Russia to Norway
1 bomber moved from Eastern Poland to 113 Sea Zone
3 infantry moved from Baltic States to Poland
1 infantry moved from Eastern Poland to Romania
2 infantry moved from Bessarabia to Romania
1 fighter moved from Eastern Poland to Romania
1 fighter moved from Eastern Poland to Poland
1 bomber moved from Russia to Romania
1 bomber moved from Russia to PolandCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in 113 Sea Zone
Russians attack with 1 bomber
Germans defend with 1 transport
1 transport owned by the Germans lost in 113 Sea Zone
Russians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Romania
Russians attack with 1 bomber, 1 fighter and 3 infantry
Italians defend with 2 mech_infantrys
Russians roll dice for 1 bomber, 1 fighter and 3 infantry in Romania, round 2 : 2/5 hits, 1.67 expected hits
Germans roll dice for 2 mech_infantrys in Romania, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 mech_infantrys owned by the Italians lost in Romania
Russians win, taking Romania from Germans with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 infantry
Casualties for Italians: 2 mech_infantrys
Battle in Norway
Russians attack with 1 bomber and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 bomber and 2 infantry in Norway, round 2 : 2/3 hits, 1.00 expected hits
Germans roll dice for 1 mech_infantry in Norway, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Norway
Russians win, taking Norway from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Poland
Russians attack with 1 bomber, 1 fighter and 3 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 bomber, 1 fighter and 3 infantry in Poland, round 2 : 3/5 hits, 1.67 expected hits
Germans roll dice for 1 artillery and 1 infantry in Poland, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 2 infantry
Casualties for Germans: 1 artillery and 1 infantryNon Combat Move - Russians
1 bomber moved from Norway to Karelia
5 armour and 4 mech_infantrys moved from Belarus to Eastern Poland
1 fighter moved from Romania to Eastern Poland
1 fighter moved from Poland to Eastern Poland
1 artillery moved from Bessarabia to Eastern Poland
2 armour and 1 mech_infantry moved from Ukraine to Eastern Poland
1 artillery and 1 infantry moved from Ukraine to Bessarabia
1 bomber moved from Romania to Eastern Poland
1 armour moved from Karelia to Belarus
2 armour and 1 mech_infantry moved from Novgorod to Eastern Poland
1 armour moved from Archangel to Eastern Poland
1 armour moved from Russia to Belarus
1 mech_infantry moved from Tambov to Belarus
2 infantry moved from Urals to Vologda
1 infantry moved from Olgiy to Timguska
2 aaGuns and 8 infantry moved from Amur to Buryatia
1 bomber moved from Poland to Novgorod
1 bomber moved from Eastern Poland to Novgorod
1 bomber moved from 113 Sea Zone to NovgorodPlace Units - Russians
1 armour and 2 mech_infantrys placed in Novgorod
1 armour and 2 mech_infantrys placed in Ukraine
2 bombers and 2 tactical_bombers placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,6
Russians collect 46 PUs; end with 46 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 49 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 51 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 53 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 65 PUsCombat Hit Differential Summary :
Germans : 1.33
Russians : 2.67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 3 armour, 2 carriers, 1 destroyer, 3 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 armour moved from Manchuria to Amur
Japanese take Amur from Russians
1 armour moved from Amur to Siberia
Japanese take Siberia from Russians
1 artillery and 1 transport moved from 75 Sea Zone to 71 Sea Zone
1 artillery moved from 71 Sea Zone to Union of South Africa
1 mech_infantry moved from French Indo China to Siam
Japanese take Siam from UK_Pacific
1 bomber moved from Kwangsi to Yunnan
1 mech_infantry moved from Shensi to Kansu
1 infantry moved from Suiyuyan to Kansu
1 mech_infantry moved from Chahar to Kansu
1 artillery moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
1 mech_infantry moved from Sikang to Kazakhstan
1 bomber, 3 fighters and 3 tactical_bombers moved from Shensi to Kansu
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Hunan to Yunnan
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
1 bomber moved from Kwangsi to Yunnan
1 bomber moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Shensi to KansuCombat - Japanese
Battle in Union of South Africa
Battle in Guam
Battle in Kansu
Japanese attack with 1 bomber, 4 fighters, 1 infantry, 2 mech_infantrys and 4 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 1 bomber, 4 fighters, 1 infantry, 2 mech_infantrys and 4 tactical_bombers in Kansu, round 2 : 7/12 hits, 5,83 expected hits
Chinese roll dice for 3 infantry in Kansu, round 2 : 0/3 hits, 1,00 expected hits
3 infantry owned by the Chinese lost in Kansu
Japanese win, taking Union of South Africa from British, taking Guam from Americans, taking Kansu from Chinese with 1 bomber, 4 fighters, 1 infantry, 2 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Chinese: 3 infantry
Battle in Yunnan
Japanese attack with 3 bombers and 2 infantry
British defend with 1 infantry
Japanese roll dice for 3 bombers and 2 infantry in Yunnan, round 2 : 5/5 hits, 2,33 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 3 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
1 infantry and 1 mech_infantry moved from Malaya to 37 Sea Zone
2 carriers, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport moved from 37 Sea Zone to 79 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 75 Sea Zone to 79 Sea Zone
3 bombers moved from Yunnan to Kwangsi
1 mech_infantry moved from Szechwan to Sikang
1 infantry moved from Kweichow to Shensi
1 mech_infantry moved from Szechwan to Tsinghai
1 artillery moved from Hopei to Suiyuyan
1 mech_infantry moved from Anhwe to Hopei
1 mech_infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Chahar
1 armour and 1 mech_infantry moved from Jehol to Amur
1 aaGun, 1 infantry and 2 mech_infantrys moved from Manchuria to Amur
1 armour and 1 mech_infantry moved from Shantung to Buyant-Uhaa
1 armour moved from Shantung to Buyant-Uhaa
2 fighters moved from Manchuria to Buyant-Uhaa
3 fighters and 2 tactical_bombers moved from Shensi to Buyant-Uhaa
4 fighters and 4 tactical_bombers moved from Kansu to Tsinghai
1 bomber moved from Kansu to Tsinghai
1 armour and 7 mech_infantrys moved from Szechwan to Sikang
3 mech_infantrys moved from Szechwan to Sikang
1 armour moved from Sikang to Kazakhstan
1 mech_infantry moved from French Indo China to Szechwan
1 submarine moved from 20 Sea Zone to 55 Sea Zone
1 destroyer moved from 5 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
1 mech_infantry moved from Kiangsu to Hunan
1 transport moved from 19 Sea Zone to 36 Sea Zone
1 mech_infantry moved from Sikang to Kazakhstan
1 fighter moved from Anhwe to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Buyant-Uhaa to Chahar
1 destroyer moved from 35 Sea Zone to 6 Sea ZonePlace Units - Japanese
2 carriers, 1 destroyer and 1 submarine placed in 6 Sea Zone
2 armour and 1 mech_infantry placed in Shantung
1 armour and 2 mech_infantrys placed in KiangsuTurn Complete - Japanese
Japanese collect 69 PUs; end with 70 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUsCombat Hit Differential Summary :
Chinese : -1,33
Japanese : 3,83 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 4 fighters and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 107 Sea Zone to 108 Sea Zone
1 submarine moved from 123 Sea Zone to 109 Sea Zone
1 fighter moved from 106 Sea Zone to 108 Sea Zone
1 fighter moved from 106 Sea Zone to 109 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Western United States to 16 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in 16 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 109 Sea Zone
Americans attack with 1 fighter and 1 submarine
Italians defend with 1 destroyer and 1 transport
Americans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter in 109 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Italians roll dice for 1 destroyer and 1 transport in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 109 Sea Zone
1 transport owned by the Italians lost in 109 Sea Zone
Americans roll dice for 1 submarine in 109 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans win, taking 109 Sea Zone from Italians with 1 fighter and 1 submarine remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transport
Battle in 108 Sea Zone
Americans attack with 1 fighter and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 108 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 108 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 108 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Germans: 1 destroyerNon Combat Move - Americans
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 119 Sea Zone
1 artillery and 1 infantry moved from 119 Sea Zone to Eire
1 fighter moved from 109 Sea Zone to Eire
1 fighter moved from 108 Sea Zone to Eire
2 fighters moved from Western United States to 106 Sea Zone
1 bomber moved from 16 Sea Zone to Midway
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 destroyer, 1 infantry, 9 submarines and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 54 Sea Zone to QueenslandPlace Units - Americans
1 carrier and 1 transport placed in 10 Sea Zone
4 fighters placed in Western United States
1 bomber placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 6,1
Americans collect 49 PUs (1 lost to blockades); end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUsPurchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
3 infantry moved from Burma to Yunnan
1 fighter moved from India to YunnanCombat - British
Battle in Yunnan
British attack with 1 fighter and 3 infantry
Japanese defend with 2 infantry
British roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 3/4 hits, 1.00 expected hits
Japanese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - British
1 fighter moved from Yunnan to India
1 artillery moved from India to Burma
1 infantry moved from Burma to Shan StatePlace Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Some Units in India change ownership: 1 artillery and 1 infantryCombat Hit Differential Summary :
Germans : 0.67
Italians : -0.33
British : 1.00
Americans : 0.50
Japanese : -1.67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Italians
Italians buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from French West Africa to Gold Coast
Italians take Gold Coast from British
1 armour moved from French West Africa to French Central Africa
Italians take French Central Africa from French
1 armour moved from French Central Africa to Nigeria
Italians take Nigeria from British
2 infantry moved from Slovakia Hungary to Romania
4 fighters moved from Slovakia Hungary to Romania
1 submarine moved from 110 Sea Zone to 119 Sea Zone
1 destroyer moved from 110 Sea Zone to 109 Sea Zone
2 fighters moved from Holland Belgium to 109 Sea ZoneCombat - Italians
Battle in 119 Sea Zone
Italians attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 119 Sea Zone
Italians roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Italians win, taking 119 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 109 Sea Zone
Italians attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Italians roll dice for 1 destroyer and 2 fighters in 109 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits
Americans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Italians roll dice for 1 destroyer and 2 fighters in 109 Sea Zone, round 3 : 1/3 hits, 1,33 expected hits
Americans roll dice for 1 submarine in 109 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 109 Sea Zone
Italians win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Romania
Italians attack with 4 fighters and 2 infantry
Russians defend with 2 infantry
Italians roll dice for 4 fighters and 2 infantry in Romania, round 2 : 3/6 hits, 2,33 expected hits
Russians roll dice for 2 infantry in Romania, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Romania
Italians win, taking Romania from Russians with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Italians
4 fighters moved from Romania to Southern Italy
2 fighters moved from 109 Sea Zone to United Kingdom
1 submarine moved from 99 Sea Zone to 95 Sea Zone
1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 submarine moved from 97 Sea Zone to 92 Sea Zone
2 mech_infantrys moved from Northern Italy to Greater Southern Germany
4 infantry moved from Northern Italy to Greater Southern Germany
1 aaGun moved from Northern Italy to Greater Southern Germany
1 artillery and 1 infantry moved from Scotland to United Kingdom
2 armour, 1 artillery and 4 mech_infantrys moved from Slovakia Hungary to Greater Southern Germany
3 aaGuns moved from Slovakia Hungary to Greater Southern GermanyPlace Units - Italians
4 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUsCombat Hit Differential Summary :
Italians : -1,33
Americans : 0,67
Russians : 0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 2 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 2 infantry in Java, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java
Japanese win with 2 infantry remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 artillery and 1 infantryNon Combat Move - ANZAC
1 transport moved from 26 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 fighter placed in Queensland
1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.67
Japanese : 1.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries and 13 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 transports moved from 110 Sea Zone to 113 Sea Zone
4 infantry moved from Western Germany to 113 Sea Zone
4 infantry moved from 113 Sea Zone to Norway
2 infantry moved from Slovakia Hungary to Poland
1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Poland
2 bombers moved from Western Germany to Norway
1 bomber moved from Slovakia Hungary to Norway
1 mech_infantry moved from Slovakia Hungary to Bessarabia
3 fighters and 1 tactical_bomber moved from Slovakia Hungary to BessarabiaCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Bessarabia
Germans attack with 3 fighters, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 3 fighters, 1 mech_infantry and 1 tactical_bomber in Bessarabia, round 2 : 2/5 hits, 2,33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Norway
Germans attack with 3 bombers and 4 infantry
Russians defend with 2 infantry
Germans roll dice for 3 bombers and 4 infantry in Norway, round 2 : 2/7 hits, 2,67 expected hits
Russians roll dice for 2 infantry in Norway, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Norway
Germans win, taking Norway from Russians with 3 bombers and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Poland
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Poland, round 2 : 3/4 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Poland to Western Germany
3 bombers moved from Norway to Western Germany
2 carriers and 1 destroyer moved from 110 Sea Zone to 113 Sea Zone
3 fighters and 1 tactical_bomber moved from Bessarabia to Yugoslavia
6 aaGuns, 10 armour, 5 artilleries, 10 infantry and 18 mech_infantrys moved from Slovakia Hungary to Greater Southern Germany
1 infantry moved from Germany to Slovakia Hungary
5 mech_infantrys moved from Greater Southern Germany to YugoslaviaPlace Units - Germans
3 infantry placed in United Kingdom
4 artilleries and 6 infantry placed in Germany
4 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6
Germans collect 47 PUs; end with 47 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUsCombat Hit Differential Summary :
Germans : 0,50
Russians : -0,67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Russians
Russians buy 2 armour, 4 artilleries, 7 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Karelia to Norway
1 infantry moved from Finland to Norway
1 bomber moved from Karelia to Norway
3 bombers moved from Novgorod to Norway
3 infantry moved from Eastern Poland to Poland
2 infantry moved from Eastern Poland to Slovakia Hungary
2 infantry moved from Eastern Poland to Romania
2 bombers moved from Russia to Poland
1 fighter moved from Eastern Poland to Slovakia Hungary
1 tactical_bomber moved from Russia to Slovakia Hungary
1 infantry moved from Eastern Poland to Bessarabia
1 mech_infantry moved from Ukraine to Bessarabia
1 fighter moved from Eastern Poland to Bessarabia
1 tactical_bomber moved from Russia to Bessarabia
2 armour and 1 mech_infantry moved from Belarus to Romania
10 infantry moved from Eastern Poland to RomaniaCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Bessarabia
Russians attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Bessarabia, round 2 : 2/4 hits, 1.50 expected hits
Germans roll dice for 1 mech_infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Romania
Russians attack with 2 armour, 12 infantry and 1 mech_infantry
Italians defend with 1 infantry
Russians roll dice for 2 armour, 12 infantry and 1 mech_infantry in Romania, round 2 : 7/15 hits, 3.17 expected hits
Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Romania
Russians win, taking Romania from Germans with 2 armour, 12 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Norway
Russians attack with 4 bombers, 1 infantry and 1 mech_infantry
Germans defend with 3 infantry
Russians roll dice for 4 bombers, 1 infantry and 1 mech_infantry in Norway, round 2 : 2/6 hits, 3.00 expected hits
Germans roll dice for 3 infantry in Norway, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Germans lost in Norway
Russians roll dice for 4 bombers, 1 infantry and 1 mech_infantry in Norway, round 3 : 3/6 hits, 3.00 expected hits
Germans roll dice for 1 infantry in Norway, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Norway
Russians win, taking Norway from Germans with 4 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Battle in Poland
Russians attack with 2 bombers and 3 infantry
Germans defend with 2 infantry
Russians roll dice for 2 bombers and 3 infantry in Poland, round 2 : 3/5 hits, 1.83 expected hits
Germans roll dice for 2 infantry in Poland, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Germans: 2 infantry
Battle in Slovakia Hungary
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Slovakia Hungary, round 2 : 1/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
4 bombers moved from Norway to Archangel
2 mech_infantrys moved from Novgorod to Karelia
1 infantry moved from Vologda to Russia
1 infantry moved from Vologda to Samara
1 infantry moved from Timguska to Urals
1 fighter and 1 tactical_bomber moved from Bessarabia to Eastern Poland
1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Eastern Poland
2 bombers moved from Poland to Eastern Poland
1 mech_infantry moved from Ukraine to Romania
1 armour moved from Ukraine to Romania
8 armour moved from Eastern Poland to Romania
5 mech_infantrys moved from Eastern Poland to Romania
7 artilleries moved from Eastern Poland to Romania
3 infantry moved from Eastern Poland to Romania
2 aaGuns moved from Eastern Poland to Romania
4 armour moved from Eastern Poland to Romania
2 mech_infantrys moved from Eastern Poland to Romania
1 armour moved from Novgorod to Eastern Poland
2 aaGuns and 8 infantry moved from Buryatia to Yakut S.S.R.Place Units - Russians
1 armour and 2 mech_infantrys placed in Novgorod
1 armour and 2 mech_infantrys placed in Ukraine
1 infantry placed in Volgograd
4 artilleries and 6 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,6
Russians collect 46 PUs; end with 46 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 49 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 51 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 53 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 68 PUsCombat Hit Differential Summary :
Germans : -1.00
Russians : 4.00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 3 destroyers and 8 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery moved from Union of South Africa to 71 Sea Zone
1 artillery and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery moved from 80 Sea Zone to Iraq
1 infantry, 1 mech_infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 infantry and 1 mech_infantry moved from 80 Sea Zone to Persia
1 armour moved from Kazakhstan to Caucasus
Japanese take Caucasus from Russians
1 armour moved from Caucasus to Rostov
Japanese take Rostov from Russians
2 mech_infantrys moved from Kazakhstan to Volgograd
1 mech_infantry moved from Tsinghai to Kazakhstan
1 mech_infantry moved from Kazakhstan to Samara
2 fighters and 2 tactical_bombers moved from Tsinghai to Samara
2 mech_infantrys moved from Sikang to Volgograd
1 fighter and 1 tactical_bomber moved from Tsinghai to Volgograd
1 mech_infantry moved from Sikang to Turkmenistan
Japanese take Turkmenistan from Russians
1 mech_infantry moved from Siam to Shan State
3 bombers moved from Kwangsi to Shan State
1 bomber, 1 fighter and 1 tactical_bomber moved from Tsinghai to Yunnan
1 fighter and 1 tactical_bomber moved from Chahar to Yunnan
1 armour and 1 mech_infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 armour and 1 mech_infantry moved from Buryatia to Yakut S.S.R.
1 armour moved from Siberia to Sakha
Japanese take Sakha from Russians
2 armour and 1 mech_infantry moved from Buyant-Uhaa to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 mech_infantry moved from Amur to Ulaanbaatar
2 armour and 2 mech_infantrys moved from Ulaanbaatar to Yakut S.S.R.
4 fighters and 1 tactical_bomber moved from Buyant-Uhaa to Yakut S.S.R.
1 mech_infantry moved from Hunan to Yunnan
1 infantry moved from Kweichow to Yunnan
1 mech_infantry moved from Anhwe to Yunnan
1 fighter moved from 79 Sea Zone to 42 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from 6 Sea Zone to 16 Sea ZoneCombat - Japanese
Battle in Persia
Battle in Iraq
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking Persia from British, taking Iraq from British with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Yakut S.S.R.
Japanese attack with 3 armour, 4 fighters, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 2 aaGuns and 8 infantry
AA fire in Yakut S.S.R. : 2/5 hits, 0,83 expected hits
2 fighters owned by the Japanese lost in Yakut S.S.R.
Japanese roll dice for 3 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Yakut S.S.R., round 2 : 3/9 hits, 3,67 expected hits
Russians roll dice for 2 aaGuns and 8 infantry in Yakut S.S.R., round 2 : 1/8 hits, 2,67 expected hits
1 infantry owned by the Russians, 1 mech_infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Yakut S.S.R.
Japanese roll dice for 3 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Yakut S.S.R., round 3 : 3/8 hits, 3,50 expected hits
Russians roll dice for 7 infantry in Yakut S.S.R., round 3 : 4/7 hits, 2,33 expected hits
3 infantry owned by the Russians, 2 mech_infantrys owned by the Japanese and 2 armour owned by the Japanese lost in Yakut S.S.R.
1 armour owned by the Japanese retreated to Ulaanbaatar
Russians win with 4 infantry remaining. Battle score for attacker is -22
Casualties for Japanese: 2 armour, 2 fighters and 3 mech_infantrys
Casualties for Russians: 2 aaGuns and 4 infantry
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Volgograd
Japanese attack with 1 fighter, 4 mech_infantrys and 1 tactical_bomber
Russians defend with 1 factory_minor and 1 infantry
Japanese roll dice for 1 fighter, 4 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 1/6 hits, 1,83 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Volgograd
Japanese win, taking Volgograd from Russians with 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Yunnan
Japanese attack with 1 bomber, 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers
British defend with 3 infantry
Japanese roll dice for 1 bomber, 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers in Yunnan, round 2 : 4/8 hits, 3,50 expected hits
Chinese roll dice for 3 infantry in Yunnan, round 2 : 2/3 hits, 1,00 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 3 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 bomber, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for British: 3 infantry
Battle in Shan State
Japanese attack with 3 bombers and 1 mech_infantry
British defend with 1 infantry
Japanese roll dice for 3 bombers and 1 mech_infantry in Shan State, round 2 : 2/4 hits, 2,17 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese win with 3 bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Samara
Japanese attack with 2 fighters, 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 infantry
Japanese roll dice for 2 fighters, 1 mech_infantry and 2 tactical_bombers in Samara, round 2 : 3/5 hits, 2,50 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Samara
Japanese win, taking Samara from Russians with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from Yakut S.S.R. to Buyant-Uhaa
1 aaGun, 1 infantry and 1 mech_infantry moved from Amur to Ulaanbaatar
1 fighter moved from 16 Sea Zone to Japan
2 infantry moved from Guam to 21 Sea Zone
1 submarine moved from 55 Sea Zone to 35 Sea Zone
1 fighter moved from 42 Sea Zone to Java
3 bombers moved from Shan State to Kwangsi
1 bomber, 2 fighters and 2 tactical_bombers moved from Yunnan to Szechwan
4 mech_infantrys moved from Sikang to Volgograd
1 infantry moved from Shensi to Tsinghai
1 artillery moved from Suiyuyan to Shensi
1 mech_infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Shantung to Chahar
1 mech_infantry moved from Kiangsu to Anhwe
1 artillery moved from Hunan to Kweichow
1 infantry moved from Kwangsi to Hunan
1 mech_infantry moved from Szechwan to Sikang
3 mech_infantrys moved from Sikang to Volgograd
2 fighters and 2 tactical_bombers moved from Samara to Kazakhstan
2 mech_infantrys moved from Kansu to Tsinghai
2 mech_infantrys moved from Tsinghai to Kazakhstan
2 infantry and 1 transport moved from 21 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
2 carriers, 4 destroyers and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
3 carriers, 2 fighters and 2 tactical_bombers moved from 79 Sea Zone to 80 Sea Zone
1 submarine moved from 79 Sea Zone to 80 Sea Zone
1 destroyer moved from 79 Sea Zone to 80 Sea Zone
1 transport moved from 20 Sea Zone to 36 Sea Zone
2 armour moved from Shantung to Kweichow
1 armour moved from Kiangsu to Kwangsi
1 mech_infantry moved from Kiangsu to Kweichow
1 fighter and 1 tactical_bomber moved from Volgograd to KazakhstanPlace Units - Japanese
1 armour and 2 mech_infantrys placed in Union of South Africa
3 mech_infantrys placed in Shantung
3 mech_infantrys placed in Kiangsu
1 carrier and 3 destroyers placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 82 PUs; end with 82 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 85 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 90 PUsCombat Hit Differential Summary :
AA fire in Yakut S.S.R. : : 1,17
Americans : -0,17
Chinese : 1,00
UK_Pacific : 0,67
Russians : 0,33
Japanese : -1,00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 1 destroyer, 1 infantry, 5 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Midway to 16 Sea Zone
1 destroyer moved from 106 Sea Zone to 89 Sea Zone
2 fighters moved from 106 Sea Zone to 89 Sea Zone
1 bomber moved from Eastern United States to 89 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 89 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 2 fighters
Italians defend with 1 submarine
Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 89 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
Italians roll dice for 1 submarine in 89 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Italians lost in 89 Sea Zone
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Italians: 1 submarineNon Combat Move - Americans
2 fighters moved from 89 Sea Zone to Eastern United States
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 26 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 2 infantry, 9 submarines and 2 transports moved from 54 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
2 fighters moved from Western United States to Hawaiian Islands
2 fighters moved from Western United States to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from 16 Sea Zone to Caroline Islands
1 bomber moved from 89 Sea Zone to Hawaiian Islands
2 submarines moved from 106 Sea Zone to 64 Sea Zone
2 fighters moved from Eire to 106 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer, 5 submarines and 1 transport placed in 10 Sea Zone
1 armour and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUsPurchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Burma to Yunnan
1 fighter moved from India to Yunnan
1 mech_infantry moved from Trans-Jordan to Iraq
2 fighters and 1 tactical_bomber moved from Egypt to IraqCombat - British
Battle in Yunnan
British attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Iraq
British attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 artillery
British roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 3/4 hits, 1.83 expected hits
Japanese roll dice for 1 artillery in Iraq, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 mech_infantry owned by the British lost in Iraq
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 artilleryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Iraq to Egypt
1 armour moved from Trans-Jordan to Egypt
1 fighter moved from Yunnan to India
1 artillery moved from India to Burma
2 infantry moved from India to BurmaPlace Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Some Units in India change ownership: 1 artillery and 1 infantryCombat Hit Differential Summary :
Italians : 0.83
British : 1.33
Americans : 1.67
Japanese : 1.00 -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Italians
Italians buy 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Nigeria to French Equatorial Africa
Italians take French Equatorial Africa from French
1 armour moved from French Equatorial Africa to Belgian Congo
Italians take Belgian Congo from British
1 transport moved from 83 Sea Zone to 82 Sea Zone
1 infantry moved from Gold Coast to 82 Sea Zone
1 infantry and 1 transport moved from 82 Sea Zone to 70 Sea Zone
1 infantry moved from 70 Sea Zone to South West Africa
1 destroyer and 3 submarines moved from 92 Sea Zone to 98 Sea Zone
1 submarine moved from 95 Sea Zone to 98 Sea Zone
4 fighters moved from Southern Italy to 98 Sea ZoneCombat Hit Differential Summary :