18L Giallo (x+10) vs War Ghost BM3


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 20

    Purchase Units - Americans
                Americans buy 1 armour, 6 artilleries, 14 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 2 PUs;

    Combat Move - Americans
                1 destroyer moved from 110 Sea Zone to 125 Sea Zone
                1 fighter moved from 110 Sea Zone to 125 Sea Zone
                6 infantry moved from Normandy Bordeaux to 110 Sea Zone
                4 armour moved from Normandy Bordeaux to 110 Sea Zone
                4 armour, 4 infantry and 4 transports moved from 110 Sea Zone to 91 Sea Zone
                4 armour and 4 infantry moved from 91 Sea Zone to Gibraltar
                2 armour and 2 infantry moved from Quebec to 106 Sea Zone
                2 armour, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
                2 armour and 2 infantry moved from 91 Sea Zone to Gibraltar
                2 destroyers and 10 submarines moved from 101 Sea Zone to 91 Sea Zone
                2 cruisers moved from 110 Sea Zone to 91 Sea Zone
                2 infantry moved from Normandy Bordeaux to Holland Belgium
                3 fighters moved from 110 Sea Zone to Holland Belgium
                2 fighters moved from Normandy Bordeaux to Holland Belgium
                2 armour, 6 artilleries and 8 infantry moved from Normandy Bordeaux to Southern France
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                12 fighters and 2 tactical_bombers moved from 26 Sea Zone to 16 Sea Zone

    Combat - Americans
                Battle in 125 Sea Zone
                    Americans attack with 1 destroyer and 1 fighter
                    Germans defend with 1 submarine
                        Americans roll dice for 1 destroyer and 1 fighter in 125 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
                        Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                        1 submarine owned by the Germans lost in 125 Sea Zone
                    Americans win, taking 125 Sea Zone from Germans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in 16 Sea Zone
                    Americans attack with 12 fighters, 1 submarine and 2 tactical_bombers
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 12 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 : 7/14 hits, 7.33 expected hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 12 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Gibraltar
                    Americans attack with 6 armour and 6 infantry
                    Italians defend with 2 aaGuns, 1 airfield, 1 harbour and 4 infantry
                        Americans roll dice for 2 cruisers in Gibraltar, round 2 : 0/2 hits, 1.00 expected hits
                        Americans roll dice for 6 armour and 6 infantry in Gibraltar, round 2 : 4/12 hits, 4.00 expected hits
                        Italians roll dice for 2 aaGuns and 4 infantry in Gibraltar, round 2 : 3/4 hits, 1.33 expected hits
                        2 aaGuns owned by the Italians, 3 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
                        Americans roll dice for 6 armour and 3 infantry in Gibraltar, round 3 : 2/9 hits, 3.50 expected hits
                        Italians roll dice for 2 infantry in Gibraltar, round 3 : 1/2 hits, 0.67 expected hits
                        1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
                    Americans win, taking Gibraltar from Italians with 6 armour and 2 infantry remaining. Battle score for attacker is 10
                    Casualties for Italians: 2 aaGuns and 4 infantry
                    Casualties for Americans: 4 infantry
                Battle in Holland Belgium
                    Americans attack with 5 fighters and 2 infantry
                    Germans defend with 1 infantry
                        Americans roll dice for 5 fighters and 2 infantry in Holland Belgium, round 2 : 3/7 hits, 2.83 expected hits
                        Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Germans lost in Holland Belgium
                    Americans win, taking Holland Belgium from Germans with 5 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Southern France
                    Americans attack with 2 armour, 6 artilleries and 8 infantry
                    Italians defend with 1 aaGun, 4 artilleries, 1 factory_minor, 1 harbour and 9 infantry
                        Americans roll dice for 2 armour, 6 artilleries and 8 infantry in Southern France, round 2 : 6/16 hits, 5.33 expected hits
                        Italians roll dice for 1 aaGun, 4 artilleries and 9 infantry in Southern France, round 2 : 5/13 hits, 4.33 expected hits
                        1 aaGun owned by the Italians, 5 infantry owned by the Americans and 5 infantry owned by the Italians lost in Southern France
                        Americans roll dice for 2 armour, 6 artilleries and 3 infantry in Southern France, round 3 : 3/11 hits, 4.00 expected hits
                        Italians roll dice for 4 artilleries and 4 infantry in Southern France, round 3 : 4/8 hits, 2.67 expected hits
                        3 infantry owned by the Americans, 1 artillery owned by the Americans and 3 infantry owned by the Italians lost in Southern France
                        Americans roll dice for 2 armour and 5 artilleries in Southern France, round 4 : 5/7 hits, 2.67 expected hits
                        Italians roll dice for 4 artilleries and 1 infantry in Southern France, round 4 : 2/5 hits, 1.67 expected hits
                        2 artilleries owned by the Americans, 4 artilleries owned by the Italians and 1 infantry owned by the Italians lost in Southern France
                    Americans win, taking Southern France from Italians with 2 armour and 3 artilleries remaining. Battle score for attacker is 12
                    Casualties for Italians: 1 aaGun, 4 artilleries and 9 infantry
                    Casualties for Americans: 3 artilleries and 8 infantry

    Non Combat Move - Americans
                2 aaGuns moved from Normandy Bordeaux to 110 Sea Zone
                2 aaGuns, 2 carriers, 9 destroyers, 2 infantry, 4 submarines and 2 transports moved from 110 Sea Zone to 91 Sea Zone
                2 aaGuns and 2 infantry moved from 91 Sea Zone to Gibraltar
                4 fighters moved from Holland Belgium to 91 Sea Zone
                1 fighter moved from 125 Sea Zone to Scotland
                1 fighter moved from Holland Belgium to United Kingdom
                12 fighters and 2 tactical_bombers moved from 16 Sea Zone to 26 Sea Zone
                3 mech_infantrys moved from Iraq to Caucasus
                1 mech_infantry moved from Egypt to Iraq
                2 fighters moved from Egypt to Northwest Persia
                3 mech_infantrys moved from Caucasus to Samara

    Place Units - Americans
                2 submarines placed in 10 Sea Zone
                1 armour and 2 mech_infantrys placed in Iraq
                10 infantry placed in Eastern United States
                6 artilleries and 4 infantry placed in Central United States

    Turn Complete - Americans
                Americans collect 71 PUs; end with 73 PUs
                Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 93 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 98 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 103 PUs

    Combat Hit Differential Summary :

    Germans : -0.50
        Italians : 4.33
        Americans : 0.17
        Japanese : -0.33

    triplea_41654_Ame20.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 20

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Yunnan to Szechwan

    Combat - Chinese
                Battle in Szechwan
                    Chinese attack with 1 infantry
                    Germans defend with 1 mech_infantry
                        Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.17 expected hits
                        Germans roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                        Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.17 expected hits
                        Germans roll dice for 1 mech_infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Chinese lost in Szechwan
                    Germans win with 1 mech_infantry remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 1 PU; end with 2 PUs

    Combat Hit Differential Summary :

    Germans : 0.33
        Chinese : -0.33

    triplea_41654_Chi20.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 20

    Purchase Units - Americans
                Americans buy 1 armour, 6 artilleries, 14 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 2 PUs;

    Combat Move - Americans
                1 destroyer moved from 110 Sea Zone to 125 Sea Zone
                1 fighter moved from 110 Sea Zone to 125 Sea Zone
                6 infantry moved from Normandy Bordeaux to 110 Sea Zone
                4 armour moved from Normandy Bordeaux to 110 Sea Zone
                4 armour, 4 infantry and 4 transports moved from 110 Sea Zone to 91 Sea Zone
                4 armour and 4 infantry moved from 91 Sea Zone to Gibraltar
                2 armour and 2 infantry moved from Quebec to 106 Sea Zone
                2 armour, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
                2 armour and 2 infantry moved from 91 Sea Zone to Gibraltar
                2 destroyers and 10 submarines moved from 101 Sea Zone to 91 Sea Zone
                2 cruisers moved from 110 Sea Zone to 91 Sea Zone
                2 infantry moved from Normandy Bordeaux to Holland Belgium
                3 fighters moved from 110 Sea Zone to Holland Belgium
                2 fighters moved from Normandy Bordeaux to Holland Belgium
                2 armour, 6 artilleries and 8 infantry moved from Normandy Bordeaux to Southern France
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                12 fighters and 2 tactical_bombers moved from 26 Sea Zone to 16 Sea Zone

    Combat - Americans
                Battle in 125 Sea Zone
                    Americans attack with 1 destroyer and 1 fighter
                    Germans defend with 1 submarine
                        Americans roll dice for 1 destroyer and 1 fighter in 125 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
                        Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                        1 submarine owned by the Germans lost in 125 Sea Zone
                    Americans win, taking 125 Sea Zone from Germans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in 16 Sea Zone
                    Americans attack with 12 fighters, 1 submarine and 2 tactical_bombers
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 12 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 : 7/14 hits, 7.33 expected hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 12 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Gibraltar
                    Americans attack with 6 armour and 6 infantry
                    Italians defend with 2 aaGuns, 1 airfield, 1 harbour and 4 infantry
                        Americans roll dice for 2 cruisers in Gibraltar, round 2 : 0/2 hits, 1.00 expected hits
                        Americans roll dice for 6 armour and 6 infantry in Gibraltar, round 2 : 4/12 hits, 4.00 expected hits
                        Italians roll dice for 2 aaGuns and 4 infantry in Gibraltar, round 2 : 3/4 hits, 1.33 expected hits
                        2 aaGuns owned by the Italians, 3 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
                        Americans roll dice for 6 armour and 3 infantry in Gibraltar, round 3 : 2/9 hits, 3.50 expected hits
                        Italians roll dice for 2 infantry in Gibraltar, round 3 : 1/2 hits, 0.67 expected hits
                        1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
                    Americans win, taking Gibraltar from Italians with 6 armour and 2 infantry remaining. Battle score for attacker is 10
                    Casualties for Italians: 2 aaGuns and 4 infantry
                    Casualties for Americans: 4 infantry
                Battle in Holland Belgium
                    Americans attack with 5 fighters and 2 infantry
                    Germans defend with 1 infantry
                        Americans roll dice for 5 fighters and 2 infantry in Holland Belgium, round 2 : 3/7 hits, 2.83 expected hits
                        Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Germans lost in Holland Belgium
                    Americans win, taking Holland Belgium from Germans with 5 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Southern France
                    Americans attack with 2 armour, 6 artilleries and 8 infantry
                    Italians defend with 1 aaGun, 4 artilleries, 1 factory_minor, 1 harbour and 9 infantry
                        Americans roll dice for 2 armour, 6 artilleries and 8 infantry in Southern France, round 2 : 6/16 hits, 5.33 expected hits
                        Italians roll dice for 1 aaGun, 4 artilleries and 9 infantry in Southern France, round 2 : 5/13 hits, 4.33 expected hits
                        1 aaGun owned by the Italians, 5 infantry owned by the Americans and 5 infantry owned by the Italians lost in Southern France
                        Americans roll dice for 2 armour, 6 artilleries and 3 infantry in Southern France, round 3 : 3/11 hits, 4.00 expected hits
                        Italians roll dice for 4 artilleries and 4 infantry in Southern France, round 3 : 4/8 hits, 2.67 expected hits
                        3 infantry owned by the Americans, 1 artillery owned by the Americans and 3 infantry owned by the Italians lost in Southern France
                        Americans roll dice for 2 armour and 5 artilleries in Southern France, round 4 : 5/7 hits, 2.67 expected hits
                        Italians roll dice for 4 artilleries and 1 infantry in Southern France, round 4 : 2/5 hits, 1.67 expected hits
                        2 artilleries owned by the Americans, 4 artilleries owned by the Italians and 1 infantry owned by the Italians lost in Southern France
                    Americans win, taking Southern France from Italians with 2 armour and 3 artilleries remaining. Battle score for attacker is 12
                    Casualties for Italians: 1 aaGun, 4 artilleries and 9 infantry
                    Casualties for Americans: 3 artilleries and 8 infantry

    Non Combat Move - Americans
                2 aaGuns moved from Normandy Bordeaux to 110 Sea Zone
                2 aaGuns, 2 carriers, 9 destroyers, 2 infantry, 4 submarines and 2 transports moved from 110 Sea Zone to 91 Sea Zone
                2 aaGuns and 2 infantry moved from 91 Sea Zone to Gibraltar
                4 fighters moved from Holland Belgium to 91 Sea Zone
                1 fighter moved from 125 Sea Zone to Scotland
                1 fighter moved from Holland Belgium to United Kingdom
                12 fighters and 2 tactical_bombers moved from 16 Sea Zone to 26 Sea Zone
                3 mech_infantrys moved from Iraq to Caucasus
                1 mech_infantry moved from Egypt to Iraq
                2 fighters moved from Egypt to Northwest Persia
                3 mech_infantrys moved from Caucasus to Samara

    Place Units - Americans
                2 submarines placed in 10 Sea Zone
                1 armour and 2 mech_infantrys placed in Iraq
                10 infantry placed in Eastern United States
                6 artilleries and 4 infantry placed in Central United States

    Turn Complete - Americans
                Americans collect 71 PUs; end with 73 PUs
                Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 93 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 98 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 103 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Yunnan to Szechwan

    Combat - Chinese
                Battle in Szechwan
                    Chinese attack with 1 infantry
                    Germans defend with 1 mech_infantry
                        Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.17 expected hits
                        Germans roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                        Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.17 expected hits
                        Germans roll dice for 1 mech_infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Chinese lost in Szechwan
                    Germans win with 1 mech_infantry remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 1 PU; end with 2 PUs

    Purchase Units - British
                British buy 4 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 2 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 armour moved from Normandy Bordeaux to 110 Sea Zone
                4 infantry moved from Normandy Bordeaux to 110 Sea Zone
                2 armour, 2 cruisers, 2 destroyers, 4 infantry and 3 transports moved from 110 Sea Zone to 91 Sea Zone
                2 armour and 4 infantry moved from 91 Sea Zone to Morocco
                2 infantry moved from Yunnan to Szechwan
                2 infantry moved from Yunnan to Kweichow
                2 infantry moved from Yunnan to Hunan
                1 fighter moved from Yunnan to Szechwan
                1 fighter moved from Yunnan to Kweichow
                1 fighter moved from Yunnan to Hunan
                1 artillery and 3 infantry moved from Burma to Yunnan
                5 infantry moved from India to Burma
                5 infantry moved from Yunnan to Kwangsi
                1 fighter moved from Yunnan to Kwangsi
                2 infantry moved from Siam to Shan State

    Combat - British
                Battle in Morocco
                    British attack with 2 armour and 4 infantry
                    Italians defend with 2 infantry
                        British roll dice for 2 cruisers in Morocco, round 2 : 2/2 hits, 1.00 expected hits
                        Italians roll dice for 2 infantry in Morocco, round 2 : 2/2 hits, 0.67 expected hits
                        2 infantry owned by the Italians and 2 infantry owned by the British lost in Morocco
                    British win, taking Morocco from Italians with 2 armour and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for British: 2 infantry
                    Casualties for Italians: 2 infantry
                Battle in Kweichow
                    British attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits
                        Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kweichow
                    British win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Hunan
                    British attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 1/3 hits, 0.83 expected hits
                        Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the British lost in Hunan
                    British win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Szechwan
                    British attack with 1 fighter and 2 infantry
                    Germans defend with 1 mech_infantry
                        British roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits
                        Germans roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                        British roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 0/3 hits, 0.83 expected hits
                        Germans roll dice for 1 mech_infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the British lost in Szechwan
                        British roll dice for 1 fighter and 1 infantry in Szechwan, round 4 : 0/2 hits, 0.67 expected hits
                        Germans roll dice for 1 mech_infantry in Szechwan, round 4 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the British lost in Szechwan
                    retreated to Szechwan
                    Germans win with 1 mech_infantry remaining. Battle score for attacker is -6
                    Casualties for British: 2 infantry
                Battle in Kwangsi
                    British attack with 1 fighter and 5 infantry
                    Japanese defend with 2 mech_infantrys
                        British roll dice for 1 fighter and 5 infantry in Kwangsi, round 2 : 1/6 hits, 1.33 expected hits
                        Japanese roll dice for 2 mech_infantrys in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits
                        1 mech_infantry owned by the Japanese lost in Kwangsi
                        British roll dice for 1 fighter and 5 infantry in Kwangsi, round 3 : 0/6 hits, 1.33 expected hits
                        Japanese roll dice for 1 mech_infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
                        British roll dice for 1 fighter and 5 infantry in Kwangsi, round 4 : 2/6 hits, 1.33 expected hits
                        Japanese roll dice for 1 mech_infantry in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the Japanese lost in Kwangsi
                    British win, taking Kwangsi from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 8
                    Casualties for Japanese: 2 mech_infantrys

    Non Combat Move - British
                1 fighter moved from Kwangsi to Yunnan
                1 fighter moved from Hunan to Yunnan
                1 fighter moved from Kweichow to Yunnan
                1 fighter moved from Szechwan to Yunnan
                4 infantry moved from Volgograd to Tambov
                4 infantry moved from Volgograd to Rostov
                1 infantry moved from Kazakhstan to Volgograd
                1 armour and 2 mech_infantrys moved from Caucasus to Volgograd
                1 artillery and 4 infantry moved from Northwest Persia to Caucasus
                1 armour and 4 mech_infantrys moved from Egypt to Iraq
                1 fighter moved from Egypt to Northwest Persia
                2 infantry moved from Trans-Jordan to Egypt
                2 mech_infantrys moved from Persia to Caucasus
                2 fighters moved from Normandy Bordeaux to Gibraltar
                2 fighters moved from United Kingdom to Gibraltar

    Place Units - British
                1 infantry placed in United Kingdom
                2 armour and 1 mech_infantry placed in Persia
                2 armour and 1 mech_infantry placed in Egypt

    Turn Complete - British
                British collect 35 PUs; end with 37 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs

    Place Units - UK_Pacific
                2 artilleries and 4 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
                Some Units in India change ownership: 2 artilleries and 4 infantry

    Combat Hit Differential Summary :

    Germans : 0.83
        Italians : 5.67
        British : -2.00
        Americans : 0.17
        Chinese : -0.33
        Japanese : -0.33

    triplea_41654_UK_20.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 20

    Purchase Units - Italians
                Italians buy 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                5 transports moved from 92 Sea Zone to 95 Sea Zone
                1 submarine moved from 95 Sea Zone to 98 Sea Zone
                1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 10 submarines moved from 92 Sea Zone to 95 Sea Zone
                1 artillery moved from Tobruk to Libya

    Combat - Italians

    Non Combat Move - Italians

    Place Units - Italians
                10 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 13 PUs; end with 13 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 21 PUs

    triplea_41654_Ita20.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 20

    Purchase Units - ANZAC
                ANZAC buy 2 infantry and 2 transports; Remaining resources: 2 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 artillery moved from New South Wales to Queensland

    Place Units - ANZAC
                2 infantry placed in Queensland
                2 transports placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 15 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs

    Combat Hit Differential Summary :

    triplea_41654_ANZ20.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 20

    Purchase Units - ANZAC
                ANZAC buy 2 infantry and 2 transports; Remaining resources: 2 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 artillery moved from New South Wales to Queensland

    Place Units - ANZAC
                2 infantry placed in Queensland
                2 transports placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 15 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs

    Combat Move - French
                1 infantry moved from Kazakhstan to Volgograd

    Non Combat Move - French

    Turn Complete - French

    Combat Hit Differential Summary :

    triplea_41654_Fre20.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 21

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 6 armour, 1 factory_minor, 3 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 1 PUs;

    Combat Move - Germans
                2 infantry moved from France to Southern France
                2 artilleries moved from France to Southern France
                3 infantry moved from France to Holland Belgium
                2 fighters moved from Western Germany to Holland Belgium
                1 fighter and 1 tactical_bomber moved from Western Germany to Southern France
                1 fighter moved from Western Germany to Southern France
                1 infantry moved from France to Southern France
                12 artilleries and 6 infantry moved from France to Normandy Bordeaux
                6 mech_infantrys moved from Western Germany to Normandy Bordeaux
                6 mech_infantrys moved from Western Germany to Normandy Bordeaux
                1 carrier moved from 92 Sea Zone to 95 Sea Zone
                1 infantry moved from Archangel to Vologda
                      Germans take Vologda from Russians
                1 infantry moved from Bryansk to Smolensk
                1 bomber moved from Bryansk to Smolensk
                2 infantry moved from Bryansk to Rostov
                3 bombers moved from Western Ukraine to Rostov
                1 infantry moved from Bryansk to Rostov
                1 armour moved from Novgorod to Bryansk
                1 armour moved from Buryatia to Yenisey
                1 mech_infantry moved from Szechwan to Tsinghai
                1 mech_infantry moved from Sikang to Tsinghai
                1 armour moved from Hopei to Tsinghai
                1 armour moved from Kansu to Tsinghai
                1 mech_infantry moved from Tsinghai to Kazakhstan
                      Germans take Kazakhstan from Russians
                2 mech_infantrys moved from Western Germany to Normandy Bordeaux

    Combat - Germans
                Battle in Smolensk
                    Germans attack with 1 bomber and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 2 :  1/2 hits
                        Russians roll dice for 1 infantry in Smolensk, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Smolensk
                    Germans win with 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Holland Belgium
                    Germans attack with 2 fighters and 3 infantry
                    Americans defend with 2 infantry
                        Germans roll dice for 2 fighters and 3 infantry in Holland Belgium, round 2 :  1/5 hits
                        Americans roll dice for 2 infantry in Holland Belgium, round 2 :  0/2 hits
                        1 infantry owned by the Americans lost in Holland Belgium
                        Germans roll dice for 2 fighters and 3 infantry in Holland Belgium, round 3 :  0/5 hits
                        Americans roll dice for 1 infantry in Holland Belgium, round 3 :  0/1 hits
                        Germans roll dice for 2 fighters and 3 infantry in Holland Belgium, round 4 :  1/5 hits
                        Americans roll dice for 1 infantry in Holland Belgium, round 4 :  0/1 hits
                        1 infantry owned by the Americans lost in Holland Belgium
                    Germans win, taking Holland Belgium from Americans with 2 fighters and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Americans: 2 infantry
                Battle in Rostov
                    Germans attack with 3 bombers and 3 infantry
                    British defend with 4 infantry
                        Germans roll dice for 3 bombers and 3 infantry in Rostov, round 2 :  3/6 hits
                        Russians roll dice for 4 infantry in Rostov, round 2 :  1/4 hits
                        1 infantry owned by the Germans and 3 infantry owned by the British lost in Rostov
                        Germans roll dice for 3 bombers and 2 infantry in Rostov, round 3 :  2/5 hits
                        Russians roll dice for 1 infantry in Rostov, round 3 :  0/1 hits
                        1 infantry owned by the British lost in Rostov
                    Germans win, taking Rostov from Russians with 3 bombers and 2 infantry remaining. Battle score for attacker is 9
                    Casualties for Germans: 1 infantry
                    Casualties for British: 4 infantry
                Battle in Southern France
                    Germans attack with 2 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber
                    Americans defend with 2 armour, 3 artilleries, 1 factory_minor and 1 harbour
                        Germans roll dice for 2 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber in Southern France, round 2 :  4/8 hits
                        Americans roll dice for 2 armour and 3 artilleries in Southern France, round 2 :  2/5 hits
                        3 artilleries owned by the Americans, 1 armour owned by the Americans and 2 infantry owned by the Germans lost in Southern France
                        Germans roll dice for 2 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber in Southern France, round 3 :  3/6 hits
                        Americans roll dice for 1 armour in Southern France, round 3 :  0/1 hits
                        1 armour owned by the Americans lost in Southern France
                    Germans win, taking Southern France from Americans with 2 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 18
                    Casualties for Germans: 2 infantry
                    Casualties for Americans: 2 armour and 3 artilleries
                Battle in Normandy Bordeaux
                    Germans attack with 12 artilleries, 6 infantry and 14 mech_infantrys
                    British defend with 1 aaGun, 3 artilleries and 8 infantry; Americans defend with 2 aaGuns, 1 factory_minor and 1 harbour
                        Germans roll dice for 12 artilleries, 6 infantry and 14 mech_infantrys in Normandy Bordeaux, round 2 :  9/32 hits
                        Americans roll dice for 3 aaGuns, 3 artilleries and 8 infantry in Normandy Bordeaux, round 2 :  3/11 hits
                        2 aaGuns owned by the Americans, 1 aaGun owned by the British, 3 infantry owned by the Germans and 6 infantry owned by the British lost in Normandy Bordeaux
                        Germans roll dice for 12 artilleries, 3 infantry and 14 mech_infantrys in Normandy Bordeaux, round 3 :  8/29 hits
                        Americans roll dice for 3 artilleries and 2 infantry in Normandy Bordeaux, round 3 :  2/5 hits
                        2 infantry owned by the Germans, 3 artilleries owned by the British and 2 infantry owned by the British lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from Americans with 12 artilleries, 1 infantry and 14 mech_infantrys remaining. Battle score for attacker is 36
                    Casualties for Germans: 5 infantry
                    Casualties for British: 1 aaGun, 3 artilleries and 8 infantry
                    Casualties for Americans: 2 aaGuns

    Non Combat Move - Germans
                1 aaGun moved from France to Normandy Bordeaux
                1 aaGun moved from France to Normandy Bordeaux
                2 fighters moved from Holland Belgium to Western Germany
                2 fighters and 1 tactical_bomber moved from Southern France to Western Germany
                20 infantry moved from Germany to Poland
                6 mech_infantrys moved from Northern Italy to Western Germany
                6 mech_infantrys moved from Western Germany to Poland
                3 bombers moved from Rostov to Bryansk
                1 bomber moved from Smolensk to Bryansk
                1 aaGun and 7 mech_infantrys moved from Western Ukraine to Bryansk

    Place Units - Germans
                1 factory_minor placed in Western Ukraine
                3 infantry placed in Ukraine
                3 armour placed in Novgorod
                3 armour and 1 mech_infantry placed in Germany
                2 submarines placed in 113 Sea Zone

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2
                Germans collect 65 PUs (2 lost to blockades); end with 66 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 73 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 78 PUs

    triplea_41654_Ger21.tsvg


  • Test summary from TripleA, engine version: 1.9, time: 9:04:08 AM


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 21

    Purchase Units - Russians
                Russians buy 4 artilleries and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Russia to Vologda
                4 fighters and 1 tactical_bomber moved from Russia to Vologda
                1 infantry moved from Urals to Evenkiyskiy
                      Russians take Evenkiyskiy from Germans
                1 infantry moved from Tambov to Russia

    Combat - Russians
                Battle in Vologda
                    Russians attack with 4 fighters, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 4 fighters, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 4/6 hits, 2.83 expected hits
                        Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Germans lost in Vologda
                    Russians win, taking Vologda from Germans with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                4 fighters and 1 tactical_bomber moved from Vologda to Russia

    Place Units - Russians
                4 artilleries and 1 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 15 PUs; end with 15 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 17 PUs

    Combat Hit Differential Summary :

    Germans : -0.33
        Russians : 1.17

    triplea_41654_Rus21.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 21

    Purchase Units - Japanese
                Japanese buy 3 fighters and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 3 PUs;

    Combat Move - Japanese
                1 infantry moved from Suiyuyan to Kansu
                1 infantry moved from Chahar to Suiyuyan
                1 infantry moved from Anhwe to Hopei
                1 infantry moved from Anhwe to Chahar
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
                2 infantry moved from 17 Sea Zone to Iwo Jima
                3 fighters and 3 tactical_bombers moved from 6 Sea Zone to Iwo Jima
                4 fighters moved from 6 Sea Zone to 16 Sea Zone
                2 bombers moved from Kiangsu to Kwangsi
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 artillery moved from Kiangsu to 19 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
                2 carriers moved from 6 Sea Zone to 36 Sea Zone
                1 battleship moved from 6 Sea Zone to 36 Sea Zone
                1 fighter moved from Philippines to Kwangsi
                1 infantry moved from Anhwe to Hunan
                1 fighter moved from Kiangsu to Hunan
                1 fighter and 1 tactical_bomber moved from Kiangsu to Kwangsi
                1 artillery moved from Shensi to Szechwan
                1 armour moved from Shensi to Sikang
                1 infantry moved from Anhwe to Hopei
                2 infantry moved from Kiangsu to Anhwe
                1 tactical_bomber moved from Kiangsu to Kwangsi
                2 fighters moved from 6 Sea Zone to 16 Sea Zone
                4 fighters moved from 6 Sea Zone to Iwo Jima
                1 cruiser moved from 6 Sea Zone to 36 Sea Zone

    Combat - Japanese
                Battle in Hunan
                    Japanese attack with 1 fighter and 1 infantry
                    British defend with 1 infantry
                        Japanese roll dice for 1 fighter and 1 infantry in Hunan, round 2 :  0/2 hits
                        Chinese roll dice for 1 infantry in Hunan, round 2 :  1/1 hits
                        1 infantry owned by the Japanese lost in Hunan
                    retreated to Hunan
                    Chinese win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 infantry
                Battle in Iwo Jima
                    Japanese attack with 7 fighters, 2 infantry and 3 tactical_bombers
                    Americans defend with 1 artillery and 3 infantry
                        Japanese roll dice for 7 fighters, 2 infantry and 3 tactical_bombers in Iwo Jima, round 2 :  2/12 hits
                        Americans roll dice for 1 artillery and 3 infantry in Iwo Jima, round 2 :  0/4 hits
                        2 infantry owned by the Americans lost in Iwo Jima
                        Japanese roll dice for 7 fighters, 2 infantry and 3 tactical_bombers in Iwo Jima, round 3 :  6/12 hits
                        Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 3 :  1/2 hits
                        1 infantry owned by the Japanese, 1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Iwo Jima
                    Japanese win, taking Iwo Jima from Americans with 7 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 10
                    Casualties for Americans: 1 artillery and 3 infantry
                    Casualties for Japanese: 1 infantry
                Battle in 16 Sea Zone
                    Japanese attack with 1 destroyer and 6 fighters
                    Americans defend with 1 submarine
                        Japanese roll dice for 1 destroyer and 6 fighters in 16 Sea Zone, round 2 :  2/7 hits
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Americans lost in 16 Sea Zone
                    Japanese win with 1 destroyer and 6 fighters remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Kwangsi
                    Japanese attack with 1 artillery, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers
                    British defend with 5 infantry
                        Japanese roll dice for 1 battleship and 1 cruiser in Kwangsi, round 2 :  1/2 hits
                        Japanese roll dice for 1 artillery, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers in Kwangsi, round 2 :  5/8 hits
                        Chinese roll dice for 5 infantry in Kwangsi, round 2 :  0/5 hits
                        5 infantry owned by the British lost in Kwangsi
                    Japanese win, taking Kwangsi from Chinese with 1 artillery, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 15
                    Casualties for British: 5 infantry

    Non Combat Move - Japanese
                2 bombers moved from Kwangsi to Kiangsu
                2 fighters moved from Kwangsi to 36 Sea Zone
                1 fighter moved from Hunan to 36 Sea Zone
                1 tactical_bomber moved from Kwangsi to Kiangsu
                1 tactical_bomber moved from Kwangsi to 36 Sea Zone
                6 fighters moved from 16 Sea Zone to 6 Sea Zone
                7 fighters and 3 tactical_bombers moved from Iwo Jima to 6 Sea Zone
                1 artillery and 1 infantry moved from Anhwe to Kiangsi
                1 aaGun moved from Anhwe to Kiangsi

    Place Units - Japanese
                3 infantry placed in Kiangsu
                3 fighters placed in Japan

    Turn Complete - Japanese
                Japanese collect 40 PUs; end with 43 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 46 PUs

    triplea_41654_Jap21.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 21

    Purchase Units - Americans
                Americans buy 2 bombers, 1 carrier, 2 destroyers, 1 fighter, 3 mech_infantrys and 4 submarines; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 mech_infantry moved from Russia to Archangel
                      Russians take Archangel from Germans
                3 mech_infantrys moved from Samara to Russia
                4 armour moved from Russia to Urals
                3 mech_infantrys moved from Caucasus to Rostov
                2 fighters moved from Northwest Persia to Rostov
                1 armour and 3 mech_infantrys moved from Iraq to Caucasus
                1 submarine moved from 91 Sea Zone to 92 Sea Zone
                4 fighters moved from 91 Sea Zone to 92 Sea Zone
                1 fighter moved from Scotland to United Kingdom
                1 submarine moved from 26 Sea Zone to 17 Sea Zone
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                12 fighters and 2 tactical_bombers moved from 26 Sea Zone to 16 Sea Zone
                2 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 125 Sea Zone to 123 Sea Zone

    Combat - Americans
                Battle in 17 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 17 Sea Zone
                        Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 16 Sea Zone
                    Americans attack with 12 fighters, 1 submarine and 2 tactical_bombers
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 12 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 : 4/14 hits, 7.33 expected hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 12 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer
                Battle in 92 Sea Zone
                    Americans attack with 4 fighters and 1 submarine
                    Italians defend with 1 destroyer
                        Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 4 fighters in 92 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                        Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Italians lost in 92 Sea Zone
                    Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer
                Battle in Rostov
                    Americans attack with 2 fighters and 3 mech_infantrys
                    Germans defend with 2 infantry
                        Americans roll dice for 2 fighters and 3 mech_infantrys in Rostov, round 2 : 3/5 hits, 1.50 expected hits
                        Germans roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
                        2 infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Rostov
                    Americans win, taking Rostov from Germans with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 2
                    Casualties for Germans: 2 infantry
                    Casualties for Americans: 1 mech_infantry

    Non Combat Move - Americans
                2 fighters moved from Rostov to Russia
                6 artilleries and 4 infantry moved from Central United States to 101 Sea Zone
                10 infantry moved from Eastern United States to 101 Sea Zone
                6 artilleries, 14 infantry and 10 transports moved from 101 Sea Zone to 91 Sea Zone
                6 artilleries and 14 infantry moved from 91 Sea Zone to Gibraltar
                4 fighters moved from 92 Sea Zone to 91 Sea Zone
                12 fighters and 2 tactical_bombers moved from 16 Sea Zone to 26 Sea Zone

    Place Units - Americans
                3 mech_infantrys placed in Iraq
                2 bombers placed in Eastern United States
                1 carrier and 2 submarines placed in 10 Sea Zone
                1 fighter placed in 10 Sea Zone
                2 destroyers and 2 submarines placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 62 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs

    Combat Hit Differential Summary :

    Germans : 0.33
        Italians : -0.33
        Americans : -1.83
        Japanese : 0.67

    triplea_41654_Ame21.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 21

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese
                Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
                2 infantry moved from Yunnan to Szechwan

    Combat - Chinese
                Chinese creates battle in territory Shensi
                Battle in Szechwan
                    Chinese attack with 2 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0.33 expected hits
                        Germans roll dice for 1 artillery in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                        1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                    Chinese win, taking Shensi from Japanese, taking Szechwan from Germans with 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 7 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs

    Combat Hit Differential Summary :

    Germans : 0.67
        Chinese : 0.67

    triplea_41654_Chi21.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 21

    Purchase Units - Americans
                Americans buy 2 bombers, 1 carrier, 2 destroyers, 1 fighter, 3 mech_infantrys and 4 submarines; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 mech_infantry moved from Russia to Archangel
                      Russians take Archangel from Germans
                3 mech_infantrys moved from Samara to Russia
                4 armour moved from Russia to Urals
                3 mech_infantrys moved from Caucasus to Rostov
                2 fighters moved from Northwest Persia to Rostov
                1 armour and 3 mech_infantrys moved from Iraq to Caucasus
                1 submarine moved from 91 Sea Zone to 92 Sea Zone
                4 fighters moved from 91 Sea Zone to 92 Sea Zone
                1 fighter moved from Scotland to United Kingdom
                1 submarine moved from 26 Sea Zone to 17 Sea Zone
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                12 fighters and 2 tactical_bombers moved from 26 Sea Zone to 16 Sea Zone
                2 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 125 Sea Zone to 123 Sea Zone

    Combat - Americans
                Battle in 17 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 17 Sea Zone
                        Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 16 Sea Zone
                    Americans attack with 12 fighters, 1 submarine and 2 tactical_bombers
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 12 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 : 4/14 hits, 7.33 expected hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 12 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer
                Battle in 92 Sea Zone
                    Americans attack with 4 fighters and 1 submarine
                    Italians defend with 1 destroyer
                        Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 4 fighters in 92 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                        Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Italians lost in 92 Sea Zone
                    Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer
                Battle in Rostov
                    Americans attack with 2 fighters and 3 mech_infantrys
                    Germans defend with 2 infantry
                        Americans roll dice for 2 fighters and 3 mech_infantrys in Rostov, round 2 : 3/5 hits, 1.50 expected hits
                        Germans roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
                        2 infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Rostov
                    Americans win, taking Rostov from Germans with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 2
                    Casualties for Germans: 2 infantry
                    Casualties for Americans: 1 mech_infantry

    Non Combat Move - Americans
                2 fighters moved from Rostov to Russia
                6 artilleries and 4 infantry moved from Central United States to 101 Sea Zone
                10 infantry moved from Eastern United States to 101 Sea Zone
                6 artilleries, 14 infantry and 10 transports moved from 101 Sea Zone to 91 Sea Zone
                6 artilleries and 14 infantry moved from 91 Sea Zone to Gibraltar
                4 fighters moved from 92 Sea Zone to 91 Sea Zone
                12 fighters and 2 tactical_bombers moved from 16 Sea Zone to 26 Sea Zone

    Place Units - Americans
                3 mech_infantrys placed in Iraq
                2 bombers placed in Eastern United States
                1 carrier and 2 submarines placed in 10 Sea Zone
                1 fighter placed in 10 Sea Zone
                2 destroyers and 2 submarines placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 62 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese
                Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
                2 infantry moved from Yunnan to Szechwan

    Combat - Chinese
                Chinese creates battle in territory Shensi
                Battle in Szechwan
                    Chinese attack with 2 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0.33 expected hits
                        Germans roll dice for 1 artillery in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                        1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                    Chinese win, taking Shensi from Japanese, taking Szechwan from Germans with 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 7 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs

    Purchase Units - British
                British buy 1 armour, 3 artilleries, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery and 2 infantry moved from Yunnan to Kwangsi
                1 infantry moved from Yunnan to Kwangsi
                2 infantry moved from Shan State to Yunnan
                5 infantry moved from Burma to Yunnan
                2 artilleries and 4 infantry moved from India to Burma
                2 infantry moved from Volgograd to Kazakhstan
                2 fighters moved from Russia to Kazakhstan
                1 armour and 2 mech_infantrys moved from Volgograd to Samara
                3 infantry moved from Volgograd to Rostov
                1 artillery and 4 infantry moved from Caucasus to Volgograd
                2 mech_infantrys moved from Caucasus to Samara
                1 fighter moved from Northwest Persia to Egypt
                2 armour and 1 mech_infantry moved from Persia to Caucasus
                1 armour and 4 mech_infantrys moved from Iraq to Caucasus
                2 armour and 1 mech_infantry moved from Egypt to Iraq
                4 fighters moved from Yunnan to Kwangsi

    Combat - British
                Battle in Kwangsi
                    British attack with 1 artillery, 4 fighters and 3 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        British roll dice for 1 artillery, 4 fighters and 3 infantry in Kwangsi, round 2 : 5/8 hits, 3.00 expected hits
                        Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits
                        1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
                    British win, taking Kwangsi from Japanese with 1 artillery, 4 fighters and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 artillery and 1 infantry
                Battle in Kazakhstan
                    British attack with 2 fighters and 2 infantry
                    Germans defend with 1 mech_infantry
                        British roll dice for 2 fighters and 2 infantry in Kazakhstan, round 2 : 1/4 hits, 1.33 expected hits
                        Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Kazakhstan
                    British win, taking Kazakhstan from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                2 fighters moved from Kazakhstan to Russia
                1 armour moved from Russia to Samara
                3 aaGuns moved from Yunnan to Kwangsi
                4 fighters moved from Kwangsi to Yunnan
                16 infantry moved from Yunnan to Kwangsi

    Place Units - British
                1 artillery, 1 fighter and 1 infantry placed in Egypt
                1 armour and 2 mech_infantrys placed in Persia
                2 artilleries placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,5
                British collect 34 PUs (1 lost to blockades); end with 35 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs

    Place Units - UK_Pacific
                2 artilleries and 4 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,3,2,4,1,5,3,3,4,4
                UK_Pacific collect 15 PUs (2 lost to blockades); end with 15 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
                Some Units in India change ownership: 2 artilleries and 4 infantry

    Combat Hit Differential Summary :

    Germans : 1.67
        Italians : -0.33
        British : 1.67
        Americans : -1.83
        Chinese : 0.67
        Japanese : 1.00

    triplea_41654_UK_21.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 21

    Purchase Units - Italians
                Italians buy 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 bombers moved from Western Germany to 92 Sea Zone
                1 destroyer and 4 fighters moved from 95 Sea Zone to 92 Sea Zone
                1 transport moved from 95 Sea Zone to 96 Sea Zone
                1 artillery moved from Libya to 96 Sea Zone
                1 artillery and 1 transport moved from 96 Sea Zone to 95 Sea Zone
                10 infantry moved from Northern Italy to Southern Italy

    Combat - Italians
                Battle in 92 Sea Zone
                    Italians attack with 2 bombers, 1 destroyer and 4 fighters
                    Americans defend with 1 submarine
                        Italians roll dice for 2 bombers, 1 destroyer and 4 fighters in 92 Sea Zone, round 2 :  3/7 hits
                        Americans roll dice for 1 submarine in 92 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Americans lost in 92 Sea Zone
                    Italians win with 2 bombers, 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine

    Non Combat Move - Italians
                2 bombers and 4 fighters moved from 92 Sea Zone to 95 Sea Zone
                2 bombers moved from 95 Sea Zone to Southern Italy
                1 aaGun moved from Western Germany to Northern Italy
                1 artillery moved from 95 Sea Zone to Southern Italy

    Place Units - Italians
                3 infantry placed in Southern Italy
                4 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 13 PUs; end with 13 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 21 PUs

    triplea_41654_Ita21.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 21

    Purchase Units - ANZAC
                ANZAC buy 2 fighters; Remaining resources: 4 PUs;

    Combat Move - ANZAC
                4 infantry moved from Queensland to 54 Sea Zone
                4 infantry and 2 transports moved from 54 Sea Zone to 35 Sea Zone
                4 infantry moved from 35 Sea Zone to Philippines
                2 transports moved from 62 Sea Zone to 54 Sea Zone

    Combat - ANZAC
                Battle in Philippines

    Non Combat Move - ANZAC

    Place Units - ANZAC
                2 fighters placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 17 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs

    Combat Hit Differential Summary :

    triplea_41654_ANZ21.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 21

    Purchase Units - ANZAC
                ANZAC buy 2 fighters; Remaining resources: 4 PUs;

    Combat Move - ANZAC
                4 infantry moved from Queensland to 54 Sea Zone
                4 infantry and 2 transports moved from 54 Sea Zone to 35 Sea Zone
                4 infantry moved from 35 Sea Zone to Philippines
                2 transports moved from 62 Sea Zone to 54 Sea Zone

    Combat - ANZAC
                Battle in Philippines

    Non Combat Move - ANZAC

    Place Units - ANZAC
                2 fighters placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 17 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs

    Combat Move - French
                1 infantry moved from Volgograd to Tambov

    Non Combat Move - French

    Turn Complete - French

    Combat Hit Differential Summary :

    triplea_41654_Fre21.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 22

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 6 artilleries and 12 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 armour and 5 mech_infantrys moved from Ukraine to Rostov
                2 infantry moved from Bryansk to Rostov
                3 infantry moved from Bryansk to Tambov
                1 mech_infantry moved from Bryansk to Archangel
                20 armour and 71 mech_infantrys moved from Bryansk to Rostov
                1 bomber moved from Bryansk to Archangel
                3 bombers moved from Bryansk to Tambov
                1 armour and 1 mech_infantry moved from Yenisey to Buryatia
                2 armour and 2 mech_infantrys moved from Tsinghai to Shensi
                1 submarine moved from 113 Sea Zone to 125 Sea Zone
                      Germans take 125 Sea Zone from Americans

    Combat - Germans
                Battle in Shensi
                    Germans attack with 2 armour and 2 mech_infantrys
                    Chinese defend with 1 infantry
                        Germans roll dice for 2 armour and 2 mech_infantrys in Shensi, round 2 :  1/4 hits
                        Chinese roll dice for 1 infantry in Shensi, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Shensi
                    Germans win, taking Shensi from Chinese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Tambov
                    Germans attack with 3 bombers and 3 infantry
                    French defend with 1 infantry; British defend with 4 infantry
                        Germans roll dice for 3 bombers and 3 infantry in Tambov, round 2 :  3/6 hits
                        Russians roll dice for 5 infantry in Tambov, round 2 :  1/5 hits
                        1 infantry owned by the Germans and 3 infantry owned by the British lost in Tambov
                        Germans roll dice for 3 bombers and 2 infantry in Tambov, round 3 :  0/5 hits
                        Russians roll dice for 2 infantry in Tambov, round 3 :  0/2 hits
                        Germans roll dice for 3 bombers and 2 infantry in Tambov, round 4 :  3/5 hits
                        Russians roll dice for 2 infantry in Tambov, round 4 :  1/2 hits
                        1 infantry owned by the French, 1 infantry owned by the Germans and 1 infantry owned by the British lost in Tambov
                    Germans win, taking Tambov from Russians with 3 bombers and 1 infantry remaining. Battle score for attacker is 9
                    Casualties for French: 1 infantry
                    Casualties for Germans: 2 infantry
                    Casualties for British: 4 infantry
                Battle in Rostov
                    Germans attack with 22 armour, 2 infantry and 76 mech_infantrys
                    British defend with 3 infantry; Americans defend with 2 mech_infantrys
                        Germans roll dice for 22 armour, 2 infantry and 76 mech_infantrys in Rostov, round 2 :  19/100 hits
                        Russians roll dice for 3 infantry and 2 mech_infantrys in Rostov, round 2 :  1/5 hits
                        2 mech_infantrys owned by the Americans, 1 infantry owned by the Germans and 3 infantry owned by the British lost in Rostov
                    Germans win, taking Rostov from Russians with 22 armour, 1 infantry and 76 mech_infantrys remaining. Battle score for attacker is 14
                    Casualties for Germans: 1 infantry
                    Casualties for British: 3 infantry
                    Casualties for Americans: 2 mech_infantrys
                Battle in Archangel
                    Germans attack with 1 bomber and 1 mech_infantry
                    Americans defend with 1 mech_infantry
                        Germans roll dice for 1 bomber and 1 mech_infantry in Archangel, round 2 :  1/2 hits
                        Russians roll dice for 1 mech_infantry in Archangel, round 2 :  0/1 hits
                        1 mech_infantry owned by the Americans lost in Archangel
                    Germans win, taking Archangel from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 mech_infantry

    Non Combat Move - Germans
                2 armour moved from Novgorod to Eastern Poland
                6 mech_infantrys moved from Poland to Western Ukraine
                20 infantry moved from Poland to Eastern Poland
                2 aaGuns, 17 artilleries and 17 infantry moved from Bryansk to Western Ukraine
                7 artilleries and 11 infantry moved from Bryansk to Ukraine
                3 bombers moved from Tambov to Western Ukraine
                1 bomber moved from Archangel to Western Ukraine
                3 infantry moved from Holland Belgium to Western Germany
                2 artilleries and 1 infantry moved from Southern France to France
                1 infantry moved from Normandy Bordeaux to France
                14 mech_infantrys moved from Normandy Bordeaux to Western Germany
                2 aaGuns and 12 artilleries moved from Normandy Bordeaux to France
                3 armour and 1 mech_infantry moved from Germany to Western Germany
                1 armour moved from Novgorod to Eastern Poland

    Place Units - Germans
                3 mech_infantrys placed in Novgorod
                3 artilleries placed in Ukraine
                3 artilleries placed in Western Ukraine
                1 armour and 9 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Germans collect 65 PUs; end with 65 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 72 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 77 PUs

    triplea_41654_Ger22.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 22

    Purchase Units - Russians
                Russians buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Vologda to Archangel
                4 fighters moved from Russia to Archangel
                1 tactical_bomber moved from Russia to Archangel
                1 infantry moved from Evenkiyskiy to Yenisey
                      Russians take Yenisey from Germans
                1 infantry moved from Timguska to Yenisey
                6 armour, 16 artilleries and 102 infantry moved from Russia to Bryansk

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 6 armour, 16 artilleries and 102 infantry
                    Italians defend with 2 mech_infantrys
                        Russians roll dice for 6 armour, 16 artilleries and 102 infantry in Bryansk, round 2 : 34/124 hits, 28.00 expected hits
                        Germans roll dice for 2 mech_infantrys in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
                        1 infantry owned by the Russians and 2 mech_infantrys owned by the Italians lost in Bryansk
                    Russians win, taking Bryansk from Germans with 6 armour, 16 artilleries and 101 infantry remaining. Battle score for attacker is 5
                    Casualties for Italians: 2 mech_infantrys
                    Casualties for Russians: 1 infantry
                Battle in Archangel
                    Russians attack with 4 fighters, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 4 fighters, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 3/6 hits, 2.83 expected hits
                        Germans roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the Germans lost in Archangel
                    Russians win, taking Archangel from Germans with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - Russians
                4 fighters and 1 tactical_bomber moved from Archangel to Russia
                4 aaGuns moved from Russia to Bryansk

    Place Units - Russians
                3 infantry and 2 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 18 PUs; end with 18 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs

    Combat Hit Differential Summary :

    Germans : 0.00
        Russians : 6.17

    triplea_41654_Rus22.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 22

    Purchase Units - Japanese
                Japanese buy 2 destroyers, 1 infantry, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 transport moved from 36 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                3 fighters and 1 tactical_bomber moved from 36 Sea Zone to Philippines
                1 battleship, 2 carriers and 1 cruiser moved from 36 Sea Zone to 35 Sea Zone
                1 infantry moved from Anhwe to Hunan
                2 bombers moved from Kiangsu to Hunan
                1 infantry moved from Hopei to Kweichow
                3 artilleries and 1 infantry moved from Anhwe to Kweichow
                1 infantry moved from Kiangsu to Anhwe
                1 infantry moved from Kansu to Tsinghai
                1 mech_infantry moved from Tsinghai to Sikang
                1 armour moved from Sikang to Kweichow
                1 infantry moved from Suiyuyan to Kansu
                1 infantry moved from Chahar to Suiyuyan
                1 infantry moved from Anhwe to Chahar
                1 tactical_bomber moved from Kiangsu to Hunan
                1 carrier and 1 fighter moved from 6 Sea Zone to 35 Sea Zone
                1 battleship and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
                2 infantry moved from Kiangsu to Kiangsi

    Combat - Japanese
                Battle in 35 Sea Zone
                    Japanese attack with 2 battleships, 3 carriers, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport
                    ANZAC defend with 2 transports
                        2 transports owned by the ANZAC lost in 35 Sea Zone
                    Japanese win with 2 battleships, 3 carriers, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 14
                    Casualties for ANZAC: 2 transports
                Battle in Hunan
                    Japanese attack with 2 bombers, 1 infantry and 1 tactical_bomber
                    British defend with 1 infantry
                        Japanese roll dice for 2 bombers, 1 infantry and 1 tactical_bomber in Hunan, round 2 :  1/4 hits
                        Chinese roll dice for 1 infantry in Hunan, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the British lost in Hunan
                    Japanese win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Kweichow
                    Japanese attack with 1 armour, 3 artilleries and 2 infantry
                    British defend with 1 infantry
                        Japanese roll dice for 1 armour, 3 artilleries and 2 infantry in Kweichow, round 2 :  2/6 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 1 armour, 3 artilleries and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Philippines
                    Japanese attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
                    Americans defend with 1 airfield and 1 harbour; ANZAC defend with 4 infantry
                        Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Philippines, round 2 :  2/6 hits
                        Americans roll dice for 4 infantry in Philippines, round 2 :  3/4 hits
                        1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 2 infantry owned by the ANZAC and 1 tactical_bomber owned by the Japanese lost in Philippines
                    Americans win with 2 infantry remaining. Battle score for attacker is -12
                    Casualties for ANZAC: 2 infantry
                    Casualties for Japanese: 1 artillery, 1 infantry and 1 tactical_bomber
                    3 fighters owned by the Japanese retreated

    Non Combat Move - Japanese
                3 fighters moved from Philippines to 35 Sea Zone
                1 fighter moved from Japan to 35 Sea Zone
                2 bombers and 1 tactical_bomber moved from Hunan to Kiangsu
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone

    Place Units - Japanese
                2 destroyers, 2 submarines and 1 transport placed in 6 Sea Zone
                1 infantry and 2 mech_infantrys placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 37 PUs; end with 37 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 40 PUs

    triplea_41654_Jap22.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 22

    Purchase Units - Americans
                Americans buy 2 armour, 2 bombers, 2 destroyers, 2 infantry, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 7 PUs;

    Combat Move - Americans
                2 bombers moved from Eastern United States to Gibraltar
                2 fighters moved from United Kingdom to Gibraltar
                2 carriers, 2 cruisers, 11 destroyers, 4 fighters, 13 submarines and 18 transports moved from 91 Sea Zone to 92 Sea Zone
                1 armour and 1 mech_infantry moved from Caucasus to Sikang
                1 submarine moved from 17 Sea Zone to 16 Sea Zone
                1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
                1 fighter moved from 26 Sea Zone to 16 Sea Zone
                1 fighter moved from 10 Sea Zone to Hawaiian Islands

    Combat - Americans
                Battle in 16 Sea Zone
                    Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer
                Battle in 92 Sea Zone
                    Americans attack with 2 carriers, 2 cruisers, 11 destroyers, 4 fighters, 13 submarines and 18 transports
                    Italians defend with 1 destroyer
                        Americans roll dice for 13 submarines in 92 Sea Zone, round 2 : 1/13 hits, 4.33 expected hits
                        Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Italians lost in 92 Sea Zone
                    Americans win with 2 carriers, 2 cruisers, 11 destroyers, 4 fighters, 13 submarines and 18 transports remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer
                Battle in Sikang
                    Americans attack with 1 armour and 1 mech_infantry
                    Japanese defend with 1 mech_infantry
                        Americans roll dice for 1 armour and 1 mech_infantry in Sikang, round 2 : 1/2 hits, 0.67 expected hits
                        Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the Japanese lost in Sikang
                    Americans win, taking Sikang from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Americans
                1 carrier and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
                2 destroyers and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
                2 armour, 2 fighters and 8 mech_infantrys moved from Russia to Bryansk
                4 armour moved from Urals to Russia
                2 mech_infantrys moved from Caucasus to Iraq
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                2 battleships, 7 carriers, 4 cruisers, 23 destroyers, 11 fighters, 32 submarines and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone

    Place Units - Americans
                2 destroyers and 2 submarines placed in 10 Sea Zone
                2 bombers placed in Western United States
                2 infantry placed in Western United States
                1 transport placed in 10 Sea Zone
                2 armour and 1 mech_infantry placed in Iraq

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,3,6,2,5,5,3,4,5,3,6,4,3,4,3
                Americans collect 62 PUs (2 lost to blockades); end with 69 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 99 PUs

    Combat Hit Differential Summary :

    Italians : -0.33
        Americans : -2.33
        Japanese : 0.33

    triplea_41654_Ame22.tsvg

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