@crockett36 7e0bc1f8-ccf1-413f-a782-f9f8cd0dc5dc-image.png
18L Giallo (x+10) vs War Ghost BM3
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 20
Purchase Units - ANZAC
ANZAC buy 2 infantry and 2 transports; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery moved from New South Wales to QueenslandPlace Units - ANZAC
2 infantry placed in Queensland
2 transports placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 20
Purchase Units - ANZAC
ANZAC buy 2 infantry and 2 transports; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery moved from New South Wales to QueenslandPlace Units - ANZAC
2 infantry placed in Queensland
2 transports placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUsCombat Move - French
1 infantry moved from Kazakhstan to VolgogradNon Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 21
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 factory_minor, 3 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 1 PUs;Combat Move - Germans
2 infantry moved from France to Southern France
2 artilleries moved from France to Southern France
3 infantry moved from France to Holland Belgium
2 fighters moved from Western Germany to Holland Belgium
1 fighter and 1 tactical_bomber moved from Western Germany to Southern France
1 fighter moved from Western Germany to Southern France
1 infantry moved from France to Southern France
12 artilleries and 6 infantry moved from France to Normandy Bordeaux
6 mech_infantrys moved from Western Germany to Normandy Bordeaux
6 mech_infantrys moved from Western Germany to Normandy Bordeaux
1 carrier moved from 92 Sea Zone to 95 Sea Zone
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Bryansk to Smolensk
1 bomber moved from Bryansk to Smolensk
2 infantry moved from Bryansk to Rostov
3 bombers moved from Western Ukraine to Rostov
1 infantry moved from Bryansk to Rostov
1 armour moved from Novgorod to Bryansk
1 armour moved from Buryatia to Yenisey
1 mech_infantry moved from Szechwan to Tsinghai
1 mech_infantry moved from Sikang to Tsinghai
1 armour moved from Hopei to Tsinghai
1 armour moved from Kansu to Tsinghai
1 mech_infantry moved from Tsinghai to Kazakhstan
Germans take Kazakhstan from Russians
2 mech_infantrys moved from Western Germany to Normandy BordeauxCombat - Germans
Battle in Smolensk
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Smolensk
Germans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 2 fighters and 3 infantry
Americans defend with 2 infantry
Germans roll dice for 2 fighters and 3 infantry in Holland Belgium, round 2 : 1/5 hits
Americans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits
1 infantry owned by the Americans lost in Holland Belgium
Germans roll dice for 2 fighters and 3 infantry in Holland Belgium, round 3 : 0/5 hits
Americans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits
Germans roll dice for 2 fighters and 3 infantry in Holland Belgium, round 4 : 1/5 hits
Americans roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 2 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Rostov
Germans attack with 3 bombers and 3 infantry
British defend with 4 infantry
Germans roll dice for 3 bombers and 3 infantry in Rostov, round 2 : 3/6 hits
Russians roll dice for 4 infantry in Rostov, round 2 : 1/4 hits
1 infantry owned by the Germans and 3 infantry owned by the British lost in Rostov
Germans roll dice for 3 bombers and 2 infantry in Rostov, round 3 : 2/5 hits
Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits
1 infantry owned by the British lost in Rostov
Germans win, taking Rostov from Russians with 3 bombers and 2 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for British: 4 infantry
Battle in Southern France
Germans attack with 2 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber
Americans defend with 2 armour, 3 artilleries, 1 factory_minor and 1 harbour
Germans roll dice for 2 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber in Southern France, round 2 : 4/8 hits
Americans roll dice for 2 armour and 3 artilleries in Southern France, round 2 : 2/5 hits
3 artilleries owned by the Americans, 1 armour owned by the Americans and 2 infantry owned by the Germans lost in Southern France
Germans roll dice for 2 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber in Southern France, round 3 : 3/6 hits
Americans roll dice for 1 armour in Southern France, round 3 : 0/1 hits
1 armour owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 2 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Germans: 2 infantry
Casualties for Americans: 2 armour and 3 artilleries
Battle in Normandy Bordeaux
Germans attack with 12 artilleries, 6 infantry and 14 mech_infantrys
British defend with 1 aaGun, 3 artilleries and 8 infantry; Americans defend with 2 aaGuns, 1 factory_minor and 1 harbour
Germans roll dice for 12 artilleries, 6 infantry and 14 mech_infantrys in Normandy Bordeaux, round 2 : 9/32 hits
Americans roll dice for 3 aaGuns, 3 artilleries and 8 infantry in Normandy Bordeaux, round 2 : 3/11 hits
2 aaGuns owned by the Americans, 1 aaGun owned by the British, 3 infantry owned by the Germans and 6 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 12 artilleries, 3 infantry and 14 mech_infantrys in Normandy Bordeaux, round 3 : 8/29 hits
Americans roll dice for 3 artilleries and 2 infantry in Normandy Bordeaux, round 3 : 2/5 hits
2 infantry owned by the Germans, 3 artilleries owned by the British and 2 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 12 artilleries, 1 infantry and 14 mech_infantrys remaining. Battle score for attacker is 36
Casualties for Germans: 5 infantry
Casualties for British: 1 aaGun, 3 artilleries and 8 infantry
Casualties for Americans: 2 aaGunsNon Combat Move - Germans
1 aaGun moved from France to Normandy Bordeaux
1 aaGun moved from France to Normandy Bordeaux
2 fighters moved from Holland Belgium to Western Germany
2 fighters and 1 tactical_bomber moved from Southern France to Western Germany
20 infantry moved from Germany to Poland
6 mech_infantrys moved from Northern Italy to Western Germany
6 mech_infantrys moved from Western Germany to Poland
3 bombers moved from Rostov to Bryansk
1 bomber moved from Smolensk to Bryansk
1 aaGun and 7 mech_infantrys moved from Western Ukraine to BryanskPlace Units - Germans
1 factory_minor placed in Western Ukraine
3 infantry placed in Ukraine
3 armour placed in Novgorod
3 armour and 1 mech_infantry placed in Germany
2 submarines placed in 113 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2
Germans collect 65 PUs (2 lost to blockades); end with 66 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 78 PUs -
Test summary from TripleA, engine version: 1.9, time: 9:04:08 AM
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 21
Purchase Units - Russians
Russians buy 4 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Vologda
4 fighters and 1 tactical_bomber moved from Russia to Vologda
1 infantry moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Germans
1 infantry moved from Tambov to RussiaCombat - Russians
Battle in Vologda
Russians attack with 4 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 4 fighters, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 4/6 hits, 2.83 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
4 fighters and 1 tactical_bomber moved from Vologda to RussiaPlace Units - Russians
4 artilleries and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 15 PUs; end with 15 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 17 PUsCombat Hit Differential Summary :
Germans : -0.33
Russians : 1.17 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 21
Purchase Units - Japanese
Japanese buy 3 fighters and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 3 PUs;Combat Move - Japanese
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Chahar
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
2 infantry moved from 17 Sea Zone to Iwo Jima
3 fighters and 3 tactical_bombers moved from 6 Sea Zone to Iwo Jima
4 fighters moved from 6 Sea Zone to 16 Sea Zone
2 bombers moved from Kiangsu to Kwangsi
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery moved from Kiangsu to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
2 carriers moved from 6 Sea Zone to 36 Sea Zone
1 battleship moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from Philippines to Kwangsi
1 infantry moved from Anhwe to Hunan
1 fighter moved from Kiangsu to Hunan
1 fighter and 1 tactical_bomber moved from Kiangsu to Kwangsi
1 artillery moved from Shensi to Szechwan
1 armour moved from Shensi to Sikang
1 infantry moved from Anhwe to Hopei
2 infantry moved from Kiangsu to Anhwe
1 tactical_bomber moved from Kiangsu to Kwangsi
2 fighters moved from 6 Sea Zone to 16 Sea Zone
4 fighters moved from 6 Sea Zone to Iwo Jima
1 cruiser moved from 6 Sea Zone to 36 Sea ZoneCombat - Japanese
Battle in Hunan
Japanese attack with 1 fighter and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Hunan
retreated to Hunan
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in Iwo Jima
Japanese attack with 7 fighters, 2 infantry and 3 tactical_bombers
Americans defend with 1 artillery and 3 infantry
Japanese roll dice for 7 fighters, 2 infantry and 3 tactical_bombers in Iwo Jima, round 2 : 2/12 hits
Americans roll dice for 1 artillery and 3 infantry in Iwo Jima, round 2 : 0/4 hits
2 infantry owned by the Americans lost in Iwo Jima
Japanese roll dice for 7 fighters, 2 infantry and 3 tactical_bombers in Iwo Jima, round 3 : 6/12 hits
Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 3 : 1/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Iwo Jima
Japanese win, taking Iwo Jima from Americans with 7 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Americans: 1 artillery and 3 infantry
Casualties for Japanese: 1 infantry
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 6 fighters
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 6 fighters in 16 Sea Zone, round 2 : 2/7 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer and 6 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Kwangsi
Japanese attack with 1 artillery, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 5 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Kwangsi, round 2 : 1/2 hits
Japanese roll dice for 1 artillery, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers in Kwangsi, round 2 : 5/8 hits
Chinese roll dice for 5 infantry in Kwangsi, round 2 : 0/5 hits
5 infantry owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 artillery, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for British: 5 infantryNon Combat Move - Japanese
2 bombers moved from Kwangsi to Kiangsu
2 fighters moved from Kwangsi to 36 Sea Zone
1 fighter moved from Hunan to 36 Sea Zone
1 tactical_bomber moved from Kwangsi to Kiangsu
1 tactical_bomber moved from Kwangsi to 36 Sea Zone
6 fighters moved from 16 Sea Zone to 6 Sea Zone
7 fighters and 3 tactical_bombers moved from Iwo Jima to 6 Sea Zone
1 artillery and 1 infantry moved from Anhwe to Kiangsi
1 aaGun moved from Anhwe to KiangsiPlace Units - Japanese
3 infantry placed in Kiangsu
3 fighters placed in JapanTurn Complete - Japanese
Japanese collect 40 PUs; end with 43 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 46 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 21
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 2 destroyers, 1 fighter, 3 mech_infantrys and 4 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 mech_infantry moved from Russia to Archangel
Russians take Archangel from Germans
3 mech_infantrys moved from Samara to Russia
4 armour moved from Russia to Urals
3 mech_infantrys moved from Caucasus to Rostov
2 fighters moved from Northwest Persia to Rostov
1 armour and 3 mech_infantrys moved from Iraq to Caucasus
1 submarine moved from 91 Sea Zone to 92 Sea Zone
4 fighters moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Scotland to United Kingdom
1 submarine moved from 26 Sea Zone to 17 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
12 fighters and 2 tactical_bombers moved from 26 Sea Zone to 16 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 125 Sea Zone to 123 Sea ZoneCombat - Americans
Battle in 17 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 17 Sea Zone
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 16 Sea Zone
Americans attack with 12 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 12 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 : 4/14 hits, 7.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 12 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 92 Sea Zone
Americans attack with 4 fighters and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 4 fighters in 92 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Rostov
Americans attack with 2 fighters and 3 mech_infantrys
Germans defend with 2 infantry
Americans roll dice for 2 fighters and 3 mech_infantrys in Rostov, round 2 : 3/5 hits, 1.50 expected hits
Germans roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Rostov
Americans win, taking Rostov from Germans with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 2 infantry
Casualties for Americans: 1 mech_infantryNon Combat Move - Americans
2 fighters moved from Rostov to Russia
6 artilleries and 4 infantry moved from Central United States to 101 Sea Zone
10 infantry moved from Eastern United States to 101 Sea Zone
6 artilleries, 14 infantry and 10 transports moved from 101 Sea Zone to 91 Sea Zone
6 artilleries and 14 infantry moved from 91 Sea Zone to Gibraltar
4 fighters moved from 92 Sea Zone to 91 Sea Zone
12 fighters and 2 tactical_bombers moved from 16 Sea Zone to 26 Sea ZonePlace Units - Americans
3 mech_infantrys placed in Iraq
2 bombers placed in Eastern United States
1 carrier and 2 submarines placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
2 destroyers and 2 submarines placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 62 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUsCombat Hit Differential Summary :
Germans : 0.33
Italians : -0.33
Americans : -1.83
Japanese : 0.67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 21
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
2 infantry moved from Yunnan to SzechwanCombat - Chinese
Chinese creates battle in territory Shensi
Battle in Szechwan
Chinese attack with 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0.33 expected hits
Germans roll dice for 1 artillery in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win, taking Shensi from Japanese, taking Szechwan from Germans with 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUsCombat Hit Differential Summary :
Germans : 0.67
Chinese : 0.67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 21
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 2 destroyers, 1 fighter, 3 mech_infantrys and 4 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 mech_infantry moved from Russia to Archangel
Russians take Archangel from Germans
3 mech_infantrys moved from Samara to Russia
4 armour moved from Russia to Urals
3 mech_infantrys moved from Caucasus to Rostov
2 fighters moved from Northwest Persia to Rostov
1 armour and 3 mech_infantrys moved from Iraq to Caucasus
1 submarine moved from 91 Sea Zone to 92 Sea Zone
4 fighters moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Scotland to United Kingdom
1 submarine moved from 26 Sea Zone to 17 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
12 fighters and 2 tactical_bombers moved from 26 Sea Zone to 16 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 125 Sea Zone to 123 Sea ZoneCombat - Americans
Battle in 17 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 17 Sea Zone
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 16 Sea Zone
Americans attack with 12 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 12 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 : 4/14 hits, 7.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 12 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 92 Sea Zone
Americans attack with 4 fighters and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 4 fighters in 92 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Rostov
Americans attack with 2 fighters and 3 mech_infantrys
Germans defend with 2 infantry
Americans roll dice for 2 fighters and 3 mech_infantrys in Rostov, round 2 : 3/5 hits, 1.50 expected hits
Germans roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Rostov
Americans win, taking Rostov from Germans with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 2 infantry
Casualties for Americans: 1 mech_infantryNon Combat Move - Americans
2 fighters moved from Rostov to Russia
6 artilleries and 4 infantry moved from Central United States to 101 Sea Zone
10 infantry moved from Eastern United States to 101 Sea Zone
6 artilleries, 14 infantry and 10 transports moved from 101 Sea Zone to 91 Sea Zone
6 artilleries and 14 infantry moved from 91 Sea Zone to Gibraltar
4 fighters moved from 92 Sea Zone to 91 Sea Zone
12 fighters and 2 tactical_bombers moved from 16 Sea Zone to 26 Sea ZonePlace Units - Americans
3 mech_infantrys placed in Iraq
2 bombers placed in Eastern United States
1 carrier and 2 submarines placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
2 destroyers and 2 submarines placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 62 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
2 infantry moved from Yunnan to SzechwanCombat - Chinese
Chinese creates battle in territory Shensi
Battle in Szechwan
Chinese attack with 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0.33 expected hits
Germans roll dice for 1 artillery in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win, taking Shensi from Japanese, taking Szechwan from Germans with 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUsPurchase Units - British
British buy 1 armour, 3 artilleries, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 2 infantry moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Kwangsi
2 infantry moved from Shan State to Yunnan
5 infantry moved from Burma to Yunnan
2 artilleries and 4 infantry moved from India to Burma
2 infantry moved from Volgograd to Kazakhstan
2 fighters moved from Russia to Kazakhstan
1 armour and 2 mech_infantrys moved from Volgograd to Samara
3 infantry moved from Volgograd to Rostov
1 artillery and 4 infantry moved from Caucasus to Volgograd
2 mech_infantrys moved from Caucasus to Samara
1 fighter moved from Northwest Persia to Egypt
2 armour and 1 mech_infantry moved from Persia to Caucasus
1 armour and 4 mech_infantrys moved from Iraq to Caucasus
2 armour and 1 mech_infantry moved from Egypt to Iraq
4 fighters moved from Yunnan to KwangsiCombat - British
Battle in Kwangsi
British attack with 1 artillery, 4 fighters and 3 infantry
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 artillery, 4 fighters and 3 infantry in Kwangsi, round 2 : 5/8 hits, 3.00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
British win, taking Kwangsi from Japanese with 1 artillery, 4 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Kazakhstan
British attack with 2 fighters and 2 infantry
Germans defend with 1 mech_infantry
British roll dice for 2 fighters and 2 infantry in Kazakhstan, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Kazakhstan
British win, taking Kazakhstan from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantryNon Combat Move - British
2 fighters moved from Kazakhstan to Russia
1 armour moved from Russia to Samara
3 aaGuns moved from Yunnan to Kwangsi
4 fighters moved from Kwangsi to Yunnan
16 infantry moved from Yunnan to KwangsiPlace Units - British
1 artillery, 1 fighter and 1 infantry placed in Egypt
1 armour and 2 mech_infantrys placed in Persia
2 artilleries placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,5
British collect 34 PUs (1 lost to blockades); end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUsPlace Units - UK_Pacific
2 artilleries and 4 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,3,2,4,1,5,3,3,4,4
UK_Pacific collect 15 PUs (2 lost to blockades); end with 15 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
Some Units in India change ownership: 2 artilleries and 4 infantryCombat Hit Differential Summary :
Germans : 1.67
Italians : -0.33
British : 1.67
Americans : -1.83
Chinese : 0.67
Japanese : 1.00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 21
Purchase Units - Italians
Italians buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 bombers moved from Western Germany to 92 Sea Zone
1 destroyer and 4 fighters moved from 95 Sea Zone to 92 Sea Zone
1 transport moved from 95 Sea Zone to 96 Sea Zone
1 artillery moved from Libya to 96 Sea Zone
1 artillery and 1 transport moved from 96 Sea Zone to 95 Sea Zone
10 infantry moved from Northern Italy to Southern ItalyCombat - Italians
Battle in 92 Sea Zone
Italians attack with 2 bombers, 1 destroyer and 4 fighters
Americans defend with 1 submarine
Italians roll dice for 2 bombers, 1 destroyer and 4 fighters in 92 Sea Zone, round 2 : 3/7 hits
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 92 Sea Zone
Italians win with 2 bombers, 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Italians
2 bombers and 4 fighters moved from 92 Sea Zone to 95 Sea Zone
2 bombers moved from 95 Sea Zone to Southern Italy
1 aaGun moved from Western Germany to Northern Italy
1 artillery moved from 95 Sea Zone to Southern ItalyPlace Units - Italians
3 infantry placed in Southern Italy
4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 21
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 4 PUs;Combat Move - ANZAC
4 infantry moved from Queensland to 54 Sea Zone
4 infantry and 2 transports moved from 54 Sea Zone to 35 Sea Zone
4 infantry moved from 35 Sea Zone to Philippines
2 transports moved from 62 Sea Zone to 54 Sea ZoneCombat - ANZAC
Battle in PhilippinesNon Combat Move - ANZAC
Place Units - ANZAC
2 fighters placed in QueenslandTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 21
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 4 PUs;Combat Move - ANZAC
4 infantry moved from Queensland to 54 Sea Zone
4 infantry and 2 transports moved from 54 Sea Zone to 35 Sea Zone
4 infantry moved from 35 Sea Zone to Philippines
2 transports moved from 62 Sea Zone to 54 Sea ZoneCombat - ANZAC
Battle in PhilippinesNon Combat Move - ANZAC
Place Units - ANZAC
2 fighters placed in QueenslandTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUsCombat Move - French
1 infantry moved from Volgograd to TambovNon Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 22
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 6 artilleries and 12 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 armour and 5 mech_infantrys moved from Ukraine to Rostov
2 infantry moved from Bryansk to Rostov
3 infantry moved from Bryansk to Tambov
1 mech_infantry moved from Bryansk to Archangel
20 armour and 71 mech_infantrys moved from Bryansk to Rostov
1 bomber moved from Bryansk to Archangel
3 bombers moved from Bryansk to Tambov
1 armour and 1 mech_infantry moved from Yenisey to Buryatia
2 armour and 2 mech_infantrys moved from Tsinghai to Shensi
1 submarine moved from 113 Sea Zone to 125 Sea Zone
Germans take 125 Sea Zone from AmericansCombat - Germans
Battle in Shensi
Germans attack with 2 armour and 2 mech_infantrys
Chinese defend with 1 infantry
Germans roll dice for 2 armour and 2 mech_infantrys in Shensi, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Germans win, taking Shensi from Chinese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Tambov
Germans attack with 3 bombers and 3 infantry
French defend with 1 infantry; British defend with 4 infantry
Germans roll dice for 3 bombers and 3 infantry in Tambov, round 2 : 3/6 hits
Russians roll dice for 5 infantry in Tambov, round 2 : 1/5 hits
1 infantry owned by the Germans and 3 infantry owned by the British lost in Tambov
Germans roll dice for 3 bombers and 2 infantry in Tambov, round 3 : 0/5 hits
Russians roll dice for 2 infantry in Tambov, round 3 : 0/2 hits
Germans roll dice for 3 bombers and 2 infantry in Tambov, round 4 : 3/5 hits
Russians roll dice for 2 infantry in Tambov, round 4 : 1/2 hits
1 infantry owned by the French, 1 infantry owned by the Germans and 1 infantry owned by the British lost in Tambov
Germans win, taking Tambov from Russians with 3 bombers and 1 infantry remaining. Battle score for attacker is 9
Casualties for French: 1 infantry
Casualties for Germans: 2 infantry
Casualties for British: 4 infantry
Battle in Rostov
Germans attack with 22 armour, 2 infantry and 76 mech_infantrys
British defend with 3 infantry; Americans defend with 2 mech_infantrys
Germans roll dice for 22 armour, 2 infantry and 76 mech_infantrys in Rostov, round 2 : 19/100 hits
Russians roll dice for 3 infantry and 2 mech_infantrys in Rostov, round 2 : 1/5 hits
2 mech_infantrys owned by the Americans, 1 infantry owned by the Germans and 3 infantry owned by the British lost in Rostov
Germans win, taking Rostov from Russians with 22 armour, 1 infantry and 76 mech_infantrys remaining. Battle score for attacker is 14
Casualties for Germans: 1 infantry
Casualties for British: 3 infantry
Casualties for Americans: 2 mech_infantrys
Battle in Archangel
Germans attack with 1 bomber and 1 mech_infantry
Americans defend with 1 mech_infantry
Germans roll dice for 1 bomber and 1 mech_infantry in Archangel, round 2 : 1/2 hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits
1 mech_infantry owned by the Americans lost in Archangel
Germans win, taking Archangel from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantryNon Combat Move - Germans
2 armour moved from Novgorod to Eastern Poland
6 mech_infantrys moved from Poland to Western Ukraine
20 infantry moved from Poland to Eastern Poland
2 aaGuns, 17 artilleries and 17 infantry moved from Bryansk to Western Ukraine
7 artilleries and 11 infantry moved from Bryansk to Ukraine
3 bombers moved from Tambov to Western Ukraine
1 bomber moved from Archangel to Western Ukraine
3 infantry moved from Holland Belgium to Western Germany
2 artilleries and 1 infantry moved from Southern France to France
1 infantry moved from Normandy Bordeaux to France
14 mech_infantrys moved from Normandy Bordeaux to Western Germany
2 aaGuns and 12 artilleries moved from Normandy Bordeaux to France
3 armour and 1 mech_infantry moved from Germany to Western Germany
1 armour moved from Novgorod to Eastern PolandPlace Units - Germans
3 mech_infantrys placed in Novgorod
3 artilleries placed in Ukraine
3 artilleries placed in Western Ukraine
1 armour and 9 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 65 PUs; end with 65 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 22
Purchase Units - Russians
Russians buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Archangel
4 fighters moved from Russia to Archangel
1 tactical_bomber moved from Russia to Archangel
1 infantry moved from Evenkiyskiy to Yenisey
Russians take Yenisey from Germans
1 infantry moved from Timguska to Yenisey
6 armour, 16 artilleries and 102 infantry moved from Russia to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 6 armour, 16 artilleries and 102 infantry
Italians defend with 2 mech_infantrys
Russians roll dice for 6 armour, 16 artilleries and 102 infantry in Bryansk, round 2 : 34/124 hits, 28.00 expected hits
Germans roll dice for 2 mech_infantrys in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 mech_infantrys owned by the Italians lost in Bryansk
Russians win, taking Bryansk from Germans with 6 armour, 16 artilleries and 101 infantry remaining. Battle score for attacker is 5
Casualties for Italians: 2 mech_infantrys
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 4 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 4 fighters, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 3/6 hits, 2.83 expected hits
Germans roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
4 fighters and 1 tactical_bomber moved from Archangel to Russia
4 aaGuns moved from Russia to BryanskPlace Units - Russians
3 infantry and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 18 PUs; end with 18 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUsCombat Hit Differential Summary :
Germans : 0.00
Russians : 6.17 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 22
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 infantry, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
3 fighters and 1 tactical_bomber moved from 36 Sea Zone to Philippines
1 battleship, 2 carriers and 1 cruiser moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from Anhwe to Hunan
2 bombers moved from Kiangsu to Hunan
1 infantry moved from Hopei to Kweichow
3 artilleries and 1 infantry moved from Anhwe to Kweichow
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kansu to Tsinghai
1 mech_infantry moved from Tsinghai to Sikang
1 armour moved from Sikang to Kweichow
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 tactical_bomber moved from Kiangsu to Hunan
1 carrier and 1 fighter moved from 6 Sea Zone to 35 Sea Zone
1 battleship and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from Kiangsu to KiangsiCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport
ANZAC defend with 2 transports
2 transports owned by the ANZAC lost in 35 Sea Zone
Japanese win with 2 battleships, 3 carriers, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Battle in Hunan
Japanese attack with 2 bombers, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 2 bombers, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Hunan
Japanese win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kweichow
Japanese attack with 1 armour, 3 artilleries and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 armour, 3 artilleries and 2 infantry in Kweichow, round 2 : 2/6 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the British lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour, 3 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Philippines
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield and 1 harbour; ANZAC defend with 4 infantry
Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Philippines, round 2 : 2/6 hits
Americans roll dice for 4 infantry in Philippines, round 2 : 3/4 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 2 infantry owned by the ANZAC and 1 tactical_bomber owned by the Japanese lost in Philippines
Americans win with 2 infantry remaining. Battle score for attacker is -12
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 artillery, 1 infantry and 1 tactical_bomber
3 fighters owned by the Japanese retreatedNon Combat Move - Japanese
3 fighters moved from Philippines to 35 Sea Zone
1 fighter moved from Japan to 35 Sea Zone
2 bombers and 1 tactical_bomber moved from Hunan to Kiangsu
1 destroyer moved from 6 Sea Zone to 16 Sea ZonePlace Units - Japanese
2 destroyers, 2 submarines and 1 transport placed in 6 Sea Zone
1 infantry and 2 mech_infantrys placed in KiangsuTurn Complete - Japanese
Japanese collect 37 PUs; end with 37 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 40 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 22
Purchase Units - Americans
Americans buy 2 armour, 2 bombers, 2 destroyers, 2 infantry, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 7 PUs;Combat Move - Americans
2 bombers moved from Eastern United States to Gibraltar
2 fighters moved from United Kingdom to Gibraltar
2 carriers, 2 cruisers, 11 destroyers, 4 fighters, 13 submarines and 18 transports moved from 91 Sea Zone to 92 Sea Zone
1 armour and 1 mech_infantry moved from Caucasus to Sikang
1 submarine moved from 17 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from 10 Sea Zone to Hawaiian IslandsCombat - Americans
Battle in 16 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 92 Sea Zone
Americans attack with 2 carriers, 2 cruisers, 11 destroyers, 4 fighters, 13 submarines and 18 transports
Italians defend with 1 destroyer
Americans roll dice for 13 submarines in 92 Sea Zone, round 2 : 1/13 hits, 4.33 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win with 2 carriers, 2 cruisers, 11 destroyers, 4 fighters, 13 submarines and 18 transports remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Sikang
Americans attack with 1 armour and 1 mech_infantry
Japanese defend with 1 mech_infantry
Americans roll dice for 1 armour and 1 mech_infantry in Sikang, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Sikang
Americans win, taking Sikang from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Americans
1 carrier and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
2 destroyers and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
2 armour, 2 fighters and 8 mech_infantrys moved from Russia to Bryansk
4 armour moved from Urals to Russia
2 mech_infantrys moved from Caucasus to Iraq
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 battleships, 7 carriers, 4 cruisers, 23 destroyers, 11 fighters, 32 submarines and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea ZonePlace Units - Americans
2 destroyers and 2 submarines placed in 10 Sea Zone
2 bombers placed in Western United States
2 infantry placed in Western United States
1 transport placed in 10 Sea Zone
2 armour and 1 mech_infantry placed in IraqTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,3,6,2,5,5,3,4,5,3,6,4,3,4,3
Americans collect 62 PUs (2 lost to blockades); end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 99 PUsCombat Hit Differential Summary :
Italians : -0.33
Americans : -2.33
Japanese : 0.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 22
Purchase Units - Americans
Americans buy 2 armour, 2 bombers, 2 destroyers, 2 infantry, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 7 PUs;Combat Move - Americans
2 bombers moved from Eastern United States to Gibraltar
2 fighters moved from United Kingdom to Gibraltar
2 carriers, 2 cruisers, 11 destroyers, 4 fighters, 13 submarines and 18 transports moved from 91 Sea Zone to 92 Sea Zone
1 armour and 1 mech_infantry moved from Caucasus to Sikang
1 submarine moved from 17 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from 10 Sea Zone to Hawaiian IslandsCombat - Americans
Battle in 16 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 92 Sea Zone
Americans attack with 2 carriers, 2 cruisers, 11 destroyers, 4 fighters, 13 submarines and 18 transports
Italians defend with 1 destroyer
Americans roll dice for 13 submarines in 92 Sea Zone, round 2 : 1/13 hits, 4.33 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win with 2 carriers, 2 cruisers, 11 destroyers, 4 fighters, 13 submarines and 18 transports remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Sikang
Americans attack with 1 armour and 1 mech_infantry
Japanese defend with 1 mech_infantry
Americans roll dice for 1 armour and 1 mech_infantry in Sikang, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Sikang
Americans win, taking Sikang from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Americans
1 carrier and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
2 destroyers and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
2 armour, 2 fighters and 8 mech_infantrys moved from Russia to Bryansk
4 armour moved from Urals to Russia
2 mech_infantrys moved from Caucasus to Iraq
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 battleships, 7 carriers, 4 cruisers, 23 destroyers, 11 fighters, 32 submarines and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea ZonePlace Units - Americans
2 destroyers and 2 submarines placed in 10 Sea Zone
2 bombers placed in Western United States
2 infantry placed in Western United States
1 transport placed in 10 Sea Zone
2 armour and 1 mech_infantry placed in IraqTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,3,6,2,5,5,3,4,5,3,6,4,3,4,3
Americans collect 62 PUs (2 lost to blockades); end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 99 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to YunnanNon Combat Move - Chinese
Place Units - Chinese
1 artillery and 2 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUsPurchase Units - British
British buy 4 armour and 2 mech_infantrys; Remaining resources: 6 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 6 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
2 cruisers, 2 destroyers and 2 transports moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 4 infantry moved from Volgograd to Tambov
4 fighters moved from Russia to Tambov
2 armour and 4 mech_infantrys moved from Samara to Bryansk
10 armour and 2 mech_infantrys moved from Russia to Bryansk
1 infantry moved from Kazakhstan to Tsinghai
1 armour moved from Caucasus to Tsinghai
4 fighters and 10 infantry moved from Yunnan to Kweichow
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 artillery and 4 infantry moved from Kwangsi to Kiangsi
1 infantry moved from Kwangsi to Kwangtung
12 infantry moved from Kwangsi to KiangsiCombat - British
Battle in Malta
Battle in Kweichow
British attack with 4 fighters and 10 infantry
Japanese defend with 1 armour, 3 artilleries and 2 infantry
British roll dice for 4 fighters and 10 infantry in Kweichow, round 2 : 6/14 hits, 3.67 expected hits
Japanese roll dice for 1 armour, 3 artilleries and 2 infantry in Kweichow, round 2 : 2/6 hits, 2.17 expected hits
2 infantry owned by the Japanese, 3 artilleries owned by the Japanese, 1 armour owned by the Japanese and 2 infantry owned by the British lost in Kweichow
British win, taking Malta from Italians, taking Kweichow from Japanese with 4 fighters and 8 infantry remaining. Battle score for attacker is 18
Casualties for British: 2 infantry
Casualties for Japanese: 1 armour, 3 artilleries and 2 infantry
Battle in Tsinghai
British attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 armour and 1 infantry in Tsinghai, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 armour and 1 infantry in Tsinghai, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
British win, taking Tsinghai from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Tambov
British attack with 1 artillery, 4 fighters and 4 infantry
Germans defend with 1 infantry
British roll dice for 1 artillery, 4 fighters and 4 infantry in Tambov, round 2 : 3/9 hits, 3.17 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Tambov
British win, taking Tambov from Germans with 1 artillery, 4 fighters and 3 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Kiangsi
British attack with 1 artillery and 16 infantry
Japanese defend with 1 aaGun and 2 infantry
British roll dice for 1 artillery and 16 infantry in Kiangsi, round 2 : 5/17 hits, 3.17 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Kiangsi, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the British lost in Kiangsi
British win, taking Kiangsi from Japanese with 1 artillery and 15 infantry remaining. Battle score for attacker is 8
Casualties for British: 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantryNon Combat Move - British
2 aaGuns moved from Kwangsi to Kiangsi
1 aaGun moved from Kwangsi to Kiangsi
4 fighters moved from Kweichow to Yunnan
2 artilleries and 4 infantry moved from Burma to Yunnan
4 fighters moved from Tambov to Bryansk
1 mech_infantry moved from Caucasus to Volgograd
2 armour moved from Iraq to Persia
1 mech_infantry moved from Iraq to Persia
2 armour and 3 mech_infantrys moved from Caucasus to Persia
2 fighters moved from Egypt to PersiaPlace Units - British
1 armour and 2 mech_infantrys placed in Persia
3 armour placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,2
British collect 33 PUs (2 lost to blockades); end with 39 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUsPlace Units - UK_Pacific
6 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
Some Units in India change ownership: 6 infantryCombat Hit Differential Summary :
Germans : 0.00
Italians : -0.33
British : 3.67
Americans : -2.33
Japanese : 0.50 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 22
Purchase Units - Italians
Italians buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 bombers moved from Southern Italy to Caucasus
1 fighter moved from 95 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to MaltaCombat - Italians
Battle in 96 Sea Zone
Italians attack with 1 fighter and 1 transport
British defend with 1 transport
1 transport owned by the British lost in 96 Sea Zone
Italians win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Caucasus
Italians attack with 2 bombers
British defend with 1 mech_infantry
Italians roll dice for 2 bombers in Caucasus, round 2 : 1/2 hits
Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Caucasus
Italians win with 2 bombers remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Malta
Italians attack with 1 artillery and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Malta, round 2 : 0/2 hits
British roll dice for 1 infantry in Malta, round 2 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Malta, round 3 : 1/2 hits
British roll dice for 1 infantry in Malta, round 3 : 1/1 hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Malta
Italians win, taking Malta from British with 1 artillery remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Italians
1 fighter moved from 96 Sea Zone to Southern Italy
1 destroyer moved from 95 Sea Zone to 94 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 3 fighters, 13 submarines and 4 transports moved from 95 Sea Zone to 97 Sea Zone
1 aaGun and 4 infantry moved from Northern Italy to Southern Italy
2 bombers moved from Caucasus to Eastern PolandPlace Units - Italians
3 infantry placed in Southern Italy
4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 22
Purchase Units - ANZAC
ANZAC buy 1 carrier and 2 infantry; Remaining resources: 4 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 22 Sea Zone
1 destroyer moved from 54 Sea Zone to 23 Sea Zone
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
2 fighters moved from Queensland to 54 Sea Zone
2 artilleries, 1 carrier, 2 destroyers, 4 fighters, 2 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
2 fighters moved from 33 Sea Zone to Caroline Islands
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline IslandsPlace Units - ANZAC
2 infantry placed in Queensland
1 carrier placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 22
Purchase Units - ANZAC
ANZAC buy 1 carrier and 2 infantry; Remaining resources: 4 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 22 Sea Zone
1 destroyer moved from 54 Sea Zone to 23 Sea Zone
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
2 fighters moved from Queensland to 54 Sea Zone
2 artilleries, 1 carrier, 2 destroyers, 4 fighters, 2 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
2 fighters moved from 33 Sea Zone to Caroline Islands
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline IslandsPlace Units - ANZAC
2 infantry placed in Queensland
1 carrier placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUsCombat Move - French
Turn Complete - French
Combat Hit Differential Summary :





